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-rw-r--r--make/gl-ignore-gl2_es12-special.cfg64
1 files changed, 32 insertions, 32 deletions
diff --git a/make/gl-ignore-gl2_es12-special.cfg b/make/gl-ignore-gl2_es12-special.cfg
index 5c1370977..e8fdd9f9c 100644
--- a/make/gl-ignore-gl2_es12-special.cfg
+++ b/make/gl-ignore-gl2_es12-special.cfg
@@ -11,7 +11,7 @@ Ignore GL_ALPHA_SCALE
Ignore GL_ALPHA_TEST
Ignore GL_ALPHA_TEST_FUNC
Ignore GL_ALPHA_TEST_REF
-Ignore GL_AMBIENT
+#Ignore GL_AMBIENT
Ignore GL_AMBIENT_AND_DIFFUSE
Ignore GL_AND
Ignore GL_AND_INVERTED
@@ -52,7 +52,7 @@ Ignore GL_COLOR_ARRAY_SIZE
Ignore GL_COLOR_ARRAY_STRIDE
Ignore GL_COLOR_ARRAY_TYPE
Ignore GL_COLOR_LOGIC_OP
-Ignore GL_COLOR_MATERIAL
+#Ignore GL_COLOR_MATERIAL
Ignore GL_COMBINE
Ignore GL_COMBINE_ALPHA
Ignore GL_COMBINE_RGB
@@ -77,7 +77,7 @@ Ignore GL_DELETE_STATUS
Ignore GL_DEPTH_COMPONENT
Ignore GL_DEPTH_COMPONENT24_OES
Ignore GL_DEPTH_COMPONENT32_OES
-Ignore GL_DIFFUSE
+#Ignore GL_DIFFUSE
Ignore GL_DOT3_RGB
Ignore GL_DOT3_RGBA
Ignore GL_EMISSION
@@ -88,7 +88,7 @@ Ignore GL_EXP
Ignore GL_EXP2
Ignore GL_FIXED_OES
Ignore GL_FIXED
-Ignore GL_FLAT
+#Ignore GL_FLAT
Ignore GL_FLOAT_MAT2
Ignore GL_FLOAT_MAT3
Ignore GL_FLOAT_MAT4
@@ -126,15 +126,15 @@ Ignore GL_INTERPOLATE
Ignore GL_INT_VEC2
Ignore GL_INT_VEC3
Ignore GL_INT_VEC4
-Ignore GL_LIGHT0
-Ignore GL_LIGHT1
-Ignore GL_LIGHT2
-Ignore GL_LIGHT3
-Ignore GL_LIGHT4
-Ignore GL_LIGHT5
-Ignore GL_LIGHT6
-Ignore GL_LIGHT7
-Ignore GL_LIGHTING
+#Ignore GL_LIGHT0
+#Ignore GL_LIGHT1
+#Ignore GL_LIGHT2
+#Ignore GL_LIGHT3
+#Ignore GL_LIGHT4
+#Ignore GL_LIGHT5
+#Ignore GL_LIGHT6
+#Ignore GL_LIGHT7
+#Ignore GL_LIGHTING
Ignore GL_LIGHT_MODEL_AMBIENT
Ignore GL_LIGHT_MODEL_TWO_SIDE
Ignore GL_LINEAR_ATTENUATION
@@ -255,7 +255,7 @@ Ignore GL_POINT_SIZE_MIN
Ignore GL_POINT_SMOOTH
Ignore GL_POINT_SMOOTH_HINT
Ignore GL_POINT_SPRITE_OES
-Ignore GL_POSITION
+#Ignore GL_POSITION
Ignore GL_PREVIOUS
Ignore GL_PRIMARY_COLOR
Ignore GL_PROJECTION
@@ -280,10 +280,10 @@ Ignore GL_SHADER_SOURCE_LENGTH
Ignore GL_SHADER_TYPE
Ignore GL_SHADING_LANGUAGE_VERSION
Ignore GL_SHININESS
-Ignore GL_SMOOTH
+#Ignore GL_SMOOTH
Ignore GL_SMOOTH_LINE_WIDTH_RANGE
Ignore GL_SMOOTH_POINT_SIZE_RANGE
-Ignore GL_SPECULAR
+#Ignore GL_SPECULAR
Ignore GL_SPOT_CUTOFF
Ignore GL_SPOT_DIRECTION
Ignore GL_SPOT_EXPONENT
@@ -372,9 +372,9 @@ Ignore glClearDepthfOES
Ignore glClientActiveTexture
Ignore glClipPlanef
Ignore glClipPlanefOES
-Ignore glColor4f
+#Ignore glColor4f
Ignore glColor4ub
-Ignore glColorPointer
+#Ignore glColorPointer
Ignore glCompileShader
Ignore glCoverageMaskNV
Ignore glCoverageOperationNV
@@ -382,7 +382,7 @@ Ignore glDeleteProgram
Ignore glDeleteShader
Ignore glDepthRangefOES
Ignore glDetachShader
-Ignore glDisableClientState
+#Ignore glDisableClientState
Ignore glDisableVertexAttribArray
Ignore glDrawTexfOES
Ignore glDrawTexfvOES
@@ -391,7 +391,7 @@ Ignore glDrawTexivOES
Ignore glDrawTexsOES
Ignore glDrawTexsvOES
Ignore glDrawTexxvOES
-Ignore glEnableClientState
+#Ignore glEnableClientState
Ignore glEnableVertexAttribArray
Ignore glFogf
Ignore glFogfv
@@ -435,7 +435,7 @@ Ignore glGetUniformiv
Ignore glGetVertexAttribfv
Ignore glGetVertexAttribiv
Ignore glLightf
-Ignore glLightfv
+#Ignore glLightfv
Ignore glLightModelf
Ignore glLightModelfv
Ignore glLightModelxv
@@ -443,20 +443,20 @@ Ignore glLightModelxvOES
Ignore glLightxv
Ignore glLightxvOES
Ignore glLinkProgram
-Ignore glLoadIdentity
-Ignore glLoadMatrixf
+#Ignore glLoadIdentity
+#Ignore glLoadMatrixf
Ignore glLogicOp
Ignore glMaterialf
Ignore glMaterialfv
Ignore glMaterialxv
Ignore glMaterialxvOES
Ignore glMatrixIndexPointerOES
-Ignore glMatrixMode
+#Ignore glMatrixMode
Ignore glMultiTexCoord4f
-Ignore glMultMatrixf
+#Ignore glMultMatrixf
Ignore glNormal3f
-Ignore glNormalPointer
-Ignore glOrthof
+#Ignore glNormalPointer
+#Ignore glOrthof
Ignore glOrthofOES
Ignore glPointParameterf
Ignore glPointParameterfv
@@ -466,14 +466,14 @@ Ignore glPointSize
Ignore glPointSizePointer
Ignore glReleaseShaderCompiler
Ignore glRotatef
-Ignore glScalef
-Ignore glShadeModel
+#Ignore glScalef
+#Ignore glShadeModel
Ignore glShaderBinary
Ignore glShaderSource
Ignore glStencilFuncSeparate
Ignore glStencilMaskSeparate
Ignore glStencilOpSeparate
-Ignore glTexCoordPointer
+#Ignore glTexCoordPointer
Ignore glTexEnvf
Ignore glTexEnvfv
Ignore glTexEnvi
@@ -487,7 +487,7 @@ Ignore glTexGenivOES
Ignore glTexGenxvOES
Ignore glTexParameterxv
Ignore glTexParameterxvOES
-Ignore glTranslatef
+#Ignore glTranslatef
Ignore glUniform1f
Ignore glUniform1fv
Ignore glUniform1i
@@ -518,5 +518,5 @@ Ignore glVertexAttrib3fv
Ignore glVertexAttrib4f
Ignore glVertexAttrib4fv
Ignore glVertexAttribPointer
-Ignore glVertexPointer
+#Ignore glVertexPointer
Ignore glWeightPointerOES