diff options
Diffstat (limited to 'make/gl-ignore-gl2_es12-special.cfg')
-rw-r--r-- | make/gl-ignore-gl2_es12-special.cfg | 64 |
1 files changed, 32 insertions, 32 deletions
diff --git a/make/gl-ignore-gl2_es12-special.cfg b/make/gl-ignore-gl2_es12-special.cfg index 5c1370977..e8fdd9f9c 100644 --- a/make/gl-ignore-gl2_es12-special.cfg +++ b/make/gl-ignore-gl2_es12-special.cfg @@ -11,7 +11,7 @@ Ignore GL_ALPHA_SCALE Ignore GL_ALPHA_TEST Ignore GL_ALPHA_TEST_FUNC Ignore GL_ALPHA_TEST_REF -Ignore GL_AMBIENT +#Ignore GL_AMBIENT Ignore GL_AMBIENT_AND_DIFFUSE Ignore GL_AND Ignore GL_AND_INVERTED @@ -52,7 +52,7 @@ Ignore GL_COLOR_ARRAY_SIZE Ignore GL_COLOR_ARRAY_STRIDE Ignore GL_COLOR_ARRAY_TYPE Ignore GL_COLOR_LOGIC_OP -Ignore GL_COLOR_MATERIAL +#Ignore GL_COLOR_MATERIAL Ignore GL_COMBINE Ignore GL_COMBINE_ALPHA Ignore GL_COMBINE_RGB @@ -77,7 +77,7 @@ Ignore GL_DELETE_STATUS Ignore GL_DEPTH_COMPONENT Ignore GL_DEPTH_COMPONENT24_OES Ignore GL_DEPTH_COMPONENT32_OES -Ignore GL_DIFFUSE +#Ignore GL_DIFFUSE Ignore GL_DOT3_RGB Ignore GL_DOT3_RGBA Ignore GL_EMISSION @@ -88,7 +88,7 @@ Ignore GL_EXP Ignore GL_EXP2 Ignore GL_FIXED_OES Ignore GL_FIXED -Ignore GL_FLAT +#Ignore GL_FLAT Ignore GL_FLOAT_MAT2 Ignore GL_FLOAT_MAT3 Ignore GL_FLOAT_MAT4 @@ -126,15 +126,15 @@ Ignore GL_INTERPOLATE Ignore GL_INT_VEC2 Ignore GL_INT_VEC3 Ignore GL_INT_VEC4 -Ignore GL_LIGHT0 -Ignore GL_LIGHT1 -Ignore GL_LIGHT2 -Ignore GL_LIGHT3 -Ignore GL_LIGHT4 -Ignore GL_LIGHT5 -Ignore GL_LIGHT6 -Ignore GL_LIGHT7 -Ignore GL_LIGHTING +#Ignore GL_LIGHT0 +#Ignore GL_LIGHT1 +#Ignore GL_LIGHT2 +#Ignore GL_LIGHT3 +#Ignore GL_LIGHT4 +#Ignore GL_LIGHT5 +#Ignore GL_LIGHT6 +#Ignore GL_LIGHT7 +#Ignore GL_LIGHTING Ignore GL_LIGHT_MODEL_AMBIENT Ignore GL_LIGHT_MODEL_TWO_SIDE Ignore GL_LINEAR_ATTENUATION @@ -255,7 +255,7 @@ Ignore GL_POINT_SIZE_MIN Ignore GL_POINT_SMOOTH Ignore GL_POINT_SMOOTH_HINT Ignore GL_POINT_SPRITE_OES -Ignore GL_POSITION +#Ignore GL_POSITION Ignore GL_PREVIOUS Ignore GL_PRIMARY_COLOR Ignore GL_PROJECTION @@ -280,10 +280,10 @@ Ignore GL_SHADER_SOURCE_LENGTH Ignore GL_SHADER_TYPE Ignore GL_SHADING_LANGUAGE_VERSION Ignore GL_SHININESS -Ignore GL_SMOOTH +#Ignore GL_SMOOTH Ignore GL_SMOOTH_LINE_WIDTH_RANGE Ignore GL_SMOOTH_POINT_SIZE_RANGE -Ignore GL_SPECULAR +#Ignore GL_SPECULAR Ignore GL_SPOT_CUTOFF Ignore GL_SPOT_DIRECTION Ignore GL_SPOT_EXPONENT @@ -372,9 +372,9 @@ Ignore glClearDepthfOES Ignore glClientActiveTexture Ignore glClipPlanef Ignore glClipPlanefOES -Ignore glColor4f +#Ignore glColor4f Ignore glColor4ub -Ignore glColorPointer +#Ignore glColorPointer Ignore glCompileShader Ignore glCoverageMaskNV Ignore glCoverageOperationNV @@ -382,7 +382,7 @@ Ignore glDeleteProgram Ignore glDeleteShader Ignore glDepthRangefOES Ignore glDetachShader -Ignore glDisableClientState +#Ignore glDisableClientState Ignore glDisableVertexAttribArray Ignore glDrawTexfOES Ignore glDrawTexfvOES @@ -391,7 +391,7 @@ Ignore glDrawTexivOES Ignore glDrawTexsOES Ignore glDrawTexsvOES Ignore glDrawTexxvOES -Ignore glEnableClientState +#Ignore glEnableClientState Ignore glEnableVertexAttribArray Ignore glFogf Ignore glFogfv @@ -435,7 +435,7 @@ Ignore glGetUniformiv Ignore glGetVertexAttribfv Ignore glGetVertexAttribiv Ignore glLightf -Ignore glLightfv +#Ignore glLightfv Ignore glLightModelf Ignore glLightModelfv Ignore glLightModelxv @@ -443,20 +443,20 @@ Ignore glLightModelxvOES Ignore glLightxv Ignore glLightxvOES Ignore glLinkProgram -Ignore glLoadIdentity -Ignore glLoadMatrixf +#Ignore glLoadIdentity +#Ignore glLoadMatrixf Ignore glLogicOp Ignore glMaterialf Ignore glMaterialfv Ignore glMaterialxv Ignore glMaterialxvOES Ignore glMatrixIndexPointerOES -Ignore glMatrixMode +#Ignore glMatrixMode Ignore glMultiTexCoord4f -Ignore glMultMatrixf +#Ignore glMultMatrixf Ignore glNormal3f -Ignore glNormalPointer -Ignore glOrthof +#Ignore glNormalPointer +#Ignore glOrthof Ignore glOrthofOES Ignore glPointParameterf Ignore glPointParameterfv @@ -466,14 +466,14 @@ Ignore glPointSize Ignore glPointSizePointer Ignore glReleaseShaderCompiler Ignore glRotatef -Ignore glScalef -Ignore glShadeModel +#Ignore glScalef +#Ignore glShadeModel Ignore glShaderBinary Ignore glShaderSource Ignore glStencilFuncSeparate Ignore glStencilMaskSeparate Ignore glStencilOpSeparate -Ignore glTexCoordPointer +#Ignore glTexCoordPointer Ignore glTexEnvf Ignore glTexEnvfv Ignore glTexEnvi @@ -487,7 +487,7 @@ Ignore glTexGenivOES Ignore glTexGenxvOES Ignore glTexParameterxv Ignore glTexParameterxvOES -Ignore glTranslatef +#Ignore glTranslatef Ignore glUniform1f Ignore glUniform1fv Ignore glUniform1i @@ -518,5 +518,5 @@ Ignore glVertexAttrib3fv Ignore glVertexAttrib4f Ignore glVertexAttrib4fv Ignore glVertexAttribPointer -Ignore glVertexPointer +#Ignore glVertexPointer Ignore glWeightPointerOES |