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-rw-r--r--make/gl-impl-CustomCCode.c30
1 files changed, 30 insertions, 0 deletions
diff --git a/make/gl-impl-CustomCCode.c b/make/gl-impl-CustomCCode.c
index b66cbd87f..28cfe093f 100644
--- a/make/gl-impl-CustomCCode.c
+++ b/make/gl-impl-CustomCCode.c
@@ -1,5 +1,20 @@
/* Java->C glue code:
* Java package: net.java.games.jogl.impl.windows.WindowsGLImpl
+ * Java method: long dispatch_glMapBuffer(int target, int access)
+ * C function: LPVOID glMapBuffer(GLenum target, GLenum access);
+ */
+JNIEXPORT jlong JNICALL
+Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
+ PFNGLMAPBUFFERPROC ptr_glMapBuffer;
+ LPVOID _res;
+ ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
+ assert(ptr_glMapBuffer != NULL);
+ _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
+ return (jlong) (intptr_t) _res;
+}
+
+/* Java->C glue code:
+ * Java package: net.java.games.jogl.impl.windows.WindowsGLImpl
* Java method: long dispatch_glMapBufferARB(int target, int access)
* C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
*/
@@ -15,6 +30,21 @@ Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBufferARB(JNI
/* Java->C glue code:
* Java package: net.java.games.jogl.impl.x11.X11GLImpl
+ * Java method: long dispatch_glMapBuffer(int target, int access)
+ * C function: LPVOID glMapBuffer(GLenum target, GLenum access);
+ */
+JNIEXPORT jlong JNICALL
+Java_net_java_games_jogl_impl_x11_X11GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
+ PFNGLMAPBUFFERPROC ptr_glMapBuffer;
+ LPVOID _res;
+ ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
+ assert(ptr_glMapBuffer != NULL);
+ _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
+ return (jlong) (intptr_t) _res;
+}
+
+/* Java->C glue code:
+ * Java package: net.java.games.jogl.impl.x11.X11GLImpl
* Java method: long dispatch_glMapBufferARB(int target, int access)
* C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
*/