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-rw-r--r--make/gl-impl-CustomJavaCode.java361
1 files changed, 0 insertions, 361 deletions
diff --git a/make/gl-impl-CustomJavaCode.java b/make/gl-impl-CustomJavaCode.java
deleted file mode 100644
index 1669f07bc..000000000
--- a/make/gl-impl-CustomJavaCode.java
+++ /dev/null
@@ -1,361 +0,0 @@
-// Tracks glBegin/glEnd calls to determine whether it is legal to
-// query Vertex Buffer Object state
-private boolean inBeginEndPair;
-
-// Tracks creation and destruction of server-side OpenGL objects when
-// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
-// objects (FBOs) to do its rendering
-private GLObjectTracker tracker;
-
-public GLImpl(GLContextImpl context) {
- this._context = context;
- this.bufferSizeTracker = context.getBufferSizeTracker();
-}
-
-public boolean isFunctionAvailable(String glFunctionName) {
- return _context.isFunctionAvailable(glFunctionName);
-}
-
-public boolean isExtensionAvailable(String glExtensionName) {
- return _context.isExtensionAvailable(glExtensionName);
-}
-
-public Object getExtension(String extensionName) {
- // At this point we don't expose any extensions using this mechanism
- return null;
-}
-
-/** Returns the context this GL object is associated with for better
- error checking by DebugGL. */
-public GLContext getContext() {
- return _context;
-}
-
-private GLContextImpl _context;
-
-/**
- * Provides platform-independent access to the wglAllocateMemoryNV /
- * glXAllocateMemoryNV extension.
- */
-public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
- return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
-}
-
-public void setSwapInterval(int interval) {
- _context.setSwapInterval(interval);
-}
-
-public Object getPlatformGLExtensions() {
- return _context.getPlatformGLExtensions();
-}
-
-public void setObjectTracker(GLObjectTracker tracker) {
- this.tracker = tracker;
-}
-
-//
-// Helpers for ensuring the correct amount of texture data
-//
-
-/** Returns the number of bytes required to fill in the appropriate
- texture. This is regrettably a lower bound as in certain
- circumstances OpenGL state such as unpack alignment can cause more
- data to be required. However this should be close enough that it
- should catch most crashes. The logic in this routine is based on
- code in the SGI OpenGL sample implementation. */
-
-private int imageSizeInBytes(int format, int type, int w, int h, int d) {
- int elements = 0;
- int esize = 0;
-
- if (w < 0) return 0;
- if (h < 0) return 0;
- if (d < 0) return 0;
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- elements = 1;
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_DEPTH_COMPONENT:
- elements = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- elements = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- elements = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- elements = 4;
- break;
- case GL_HILO_NV:
- elements = 2;
- break;
- default:
- return 0;
- }
- switch (type) {
- case GL_BITMAP:
- if (format == GL_COLOR_INDEX) {
- return (d * (h * ((w+7)/8)));
- } else {
- return 0;
- }
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- esize = 1;
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- esize = 1;
- elements = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- esize = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- esize = 2;
- elements = 1;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- esize = 4;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- esize = 4;
- elements = 1;
- break;
- default:
- return 0;
- }
- return (elements * esize * w * h * d);
-}
-
-private boolean bufferObjectExtensionsInitialized = false;
-private boolean haveARBPixelBufferObject;
-private boolean haveEXTPixelBufferObject;
-private boolean haveGL15;
-private boolean haveGL21;
-private boolean haveARBVertexBufferObject;
-private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
-private GLBufferSizeTracker bufferSizeTracker;
-
-private void initBufferObjectExtensionChecks() {
- if (bufferObjectExtensionsInitialized)
- return;
- bufferObjectExtensionsInitialized = true;
- haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
- haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
- haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
- haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
- haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
-}
-
-private void checkBufferObject(boolean extension1,
- boolean extension2,
- boolean extension3,
- boolean enabled,
- int state,
- String kind) {
- if (inBeginEndPair) {
- throw new GLException("May not call this between glBegin and glEnd");
- }
- boolean avail = (extension1 || extension2 || extension3);
- if (!avail) {
- if (!enabled)
- return;
- throw new GLException("Required extensions not available to call this function");
- }
- int buffer = bufferStateTracker.getBoundBufferObject(state, this);
- if (enabled) {
- if (buffer == 0) {
- throw new GLException(kind + " must be enabled to call this method");
- }
- } else {
- if (buffer != 0) {
- throw new GLException(kind + " must be disabled to call this method");
- }
- }
-}
-
-private void checkUnpackPBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object");
-}
-
-private void checkUnpackPBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object");
-}
-
-private void checkPackPBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object");
-}
-
-private void checkPackPBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object");
-}
-
-
-private void checkArrayVBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object");
-}
-
-private void checkArrayVBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object");
-}
-
-private void checkElementVBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object");
-}
-
-private void checkElementVBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object");
-}
-
-// Attempt to return the same ByteBuffer object from glMapBufferARB if
-// the vertex buffer object's base address and size haven't changed
-private static class ARBVBOKey {
- private long addr;
- private int capacity;
-
- ARBVBOKey(long addr, int capacity) {
- this.addr = addr;
- this.capacity = capacity;
- }
-
- public int hashCode() {
- return (int) addr;
- }
-
- public boolean equals(Object o) {
- if ((o == null) || (!(o instanceof ARBVBOKey))) {
- return false;
- }
-
- ARBVBOKey other = (ARBVBOKey) o;
- return ((addr == other.addr) && (capacity == other.capacity));
- }
-}
-
-private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
-
-/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBuffer(int target, int access) {
- final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBuffer;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
- }
- int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
- target,
- this);
- long addr;
- addr = dispatch_glMapBuffer(target, access, __addr_);
- if (addr == 0 || sz == 0) {
- return null;
- }
- ARBVBOKey key = new ARBVBOKey(addr, sz);
- java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
- if (_res == null) {
- _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
- _res.order(java.nio.ByteOrder.nativeOrder());
- arbVBOCache.put(key, _res);
- }
- _res.position(0);
- return _res;
-}
-
-/** Entry point to C language function: <br> <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBufferARB(int target, int access) {
- final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBufferARB;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBufferARB\" not available");
- }
- int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
- target,
- this);
- long addr;
- addr = dispatch_glMapBufferARB(target, access, __addr_);
- if (addr == 0 || sz == 0) {
- return null;
- }
- ARBVBOKey key = new ARBVBOKey(addr, sz);
- java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
- if (_res == null) {
- _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
- _res.order(java.nio.ByteOrder.nativeOrder());
- arbVBOCache.put(key, _res);
- }
- _res.position(0);
- return _res;
-}
-
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
-
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBufferARB(int target, int access, long glProcAddress);