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Diffstat (limited to 'make/gl-impl-win32.cfg')
-rw-r--r-- | make/gl-impl-win32.cfg | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg new file mode 100644 index 000000000..caa65180e --- /dev/null +++ b/make/gl-impl-win32.cfg @@ -0,0 +1,57 @@ +# This .cfg file is used to generate the class which implements the GL +# interface on a particular platform. +Package net.java.games.jogl +Style ImplOnly +JavaClass GL +ImplPackage net.java.games.jogl.impl.windows +ImplJavaClass WindowsGLImpl +Include gl-common-win32.cfg + +EmitProcAddressTable true + +CustomCCode #define WIN32_LEAN_AND_MEAN +CustomCCode #include <windows.h> +CustomCCode #undef WIN32_LEAN_AND_MEAN + +CustomCCode #include <stddef.h> + +CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "glext.h" are parsed. */ +CustomCCode #define GL_GLEXT_PROTOTYPES + +CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "wglext.h" are parsed. */ +CustomCCode #define WGL_GLEXT_PROTOTYPES + +CustomCCode /* Include the OpenGL headers */ +CustomCCode #include <GL/gl.h> +CustomCCode #include <GL/wglext.h> + +CustomCCode /* This typedef is only needed for VC6 */ +CustomCCode #if _MSC_VER <= 1200 +CustomCCode typedef int intptr_t; +CustomCCode #endif + +CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) { +CustomJavaCode WindowsGLImpl this.context = context; +CustomJavaCode WindowsGLImpl } + +CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName) +CustomJavaCode WindowsGLImpl { +CustomJavaCode WindowsGLImpl return context.isFunctionAvailable(glFunctionName); +CustomJavaCode WindowsGLImpl } + +CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName) +CustomJavaCode WindowsGLImpl { +CustomJavaCode WindowsGLImpl return context.isExtensionAvailable(glExtensionName); +CustomJavaCode WindowsGLImpl } + +CustomJavaCode WindowsGLImpl private WindowsGLContext context; + +CustomJavaCode WindowsGLImpl /** +CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV / +CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension. +CustomJavaCode WindowsGLImpl */ +CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) { +CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3); +CustomJavaCode WindowsGLImpl } |