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-rw-r--r--make/gl-impl-win32.cfg57
1 files changed, 57 insertions, 0 deletions
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg
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+++ b/make/gl-impl-win32.cfg
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+# This .cfg file is used to generate the class which implements the GL
+# interface on a particular platform.
+Package net.java.games.jogl
+Style ImplOnly
+JavaClass GL
+ImplPackage net.java.games.jogl.impl.windows
+ImplJavaClass WindowsGLImpl
+Include gl-common-win32.cfg
+
+EmitProcAddressTable true
+
+CustomCCode #define WIN32_LEAN_AND_MEAN
+CustomCCode #include <windows.h>
+CustomCCode #undef WIN32_LEAN_AND_MEAN
+
+CustomCCode #include <stddef.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "wglext.h" are parsed. */
+CustomCCode #define WGL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+CustomCCode #include <GL/wglext.h>
+
+CustomCCode /* This typedef is only needed for VC6 */
+CustomCCode #if _MSC_VER <= 1200
+CustomCCode typedef int intptr_t;
+CustomCCode #endif
+
+CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) {
+CustomJavaCode WindowsGLImpl this.context = context;
+CustomJavaCode WindowsGLImpl }
+
+CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName)
+CustomJavaCode WindowsGLImpl {
+CustomJavaCode WindowsGLImpl return context.isFunctionAvailable(glFunctionName);
+CustomJavaCode WindowsGLImpl }
+
+CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName)
+CustomJavaCode WindowsGLImpl {
+CustomJavaCode WindowsGLImpl return context.isExtensionAvailable(glExtensionName);
+CustomJavaCode WindowsGLImpl }
+
+CustomJavaCode WindowsGLImpl private WindowsGLContext context;
+
+CustomJavaCode WindowsGLImpl /**
+CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
+CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension.
+CustomJavaCode WindowsGLImpl */
+CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
+CustomJavaCode WindowsGLImpl }