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-rw-r--r--make/gl-impl-x11.cfg57
1 files changed, 57 insertions, 0 deletions
diff --git a/make/gl-impl-x11.cfg b/make/gl-impl-x11.cfg
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index 000000000..35595e829
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+++ b/make/gl-impl-x11.cfg
@@ -0,0 +1,57 @@
+# This .cfg file is used to generate the class which implements the GL
+# interface on a particular platform.
+Package net.java.games.jogl
+Style ImplOnly
+JavaClass GL
+ImplPackage net.java.games.jogl.impl.x11
+ImplJavaClass X11GLImpl
+Include gl-common-x11.cfg
+
+EmitProcAddressTable true
+
+# Pick up XVisualInfo from jogl
+Ignore XVisualInfo
+
+CustomCCode #include <inttypes.h>
+CustomCCode #include <X11/Xlib.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glxext.h" are parsed. */
+CustomCCode #define GLX_GLXEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+CustomCCode #include <GL/glx.h>
+CustomCCode #include <GL/glxext.h>
+
+CustomCCode /* Provide Windows typedefs */
+CustomCCode typedef void* LPVOID;
+CustomCCode typedef unsigned int* PUINT;
+
+CustomJavaCode X11GLImpl public X11GLImpl(X11GLContext context) {
+CustomJavaCode X11GLImpl this.context = context;
+CustomJavaCode X11GLImpl }
+
+CustomJavaCode X11GLImpl public boolean isFunctionAvailable(String glFunctionName)
+CustomJavaCode X11GLImpl {
+CustomJavaCode X11GLImpl return context.isFunctionAvailable(glFunctionName);
+CustomJavaCode X11GLImpl }
+
+CustomJavaCode X11GLImpl public boolean isExtensionAvailable(String glExtensionName)
+CustomJavaCode X11GLImpl {
+CustomJavaCode X11GLImpl return context.isExtensionAvailable(glExtensionName);
+CustomJavaCode X11GLImpl }
+
+CustomJavaCode X11GLImpl private X11GLContext context;
+
+CustomJavaCode X11GLImpl /**
+CustomJavaCode X11GLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
+CustomJavaCode X11GLImpl * glXAllocateMemoryNV extension.
+CustomJavaCode X11GLImpl */
+CustomJavaCode X11GLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+CustomJavaCode X11GLImpl return glXAllocateMemoryNV(arg0, arg1, arg2, arg3);
+CustomJavaCode X11GLImpl }