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-rw-r--r--make/gl-macosx.cfg33
1 files changed, 0 insertions, 33 deletions
diff --git a/make/gl-macosx.cfg b/make/gl-macosx.cfg
deleted file mode 100644
index dc8d41ac8..000000000
--- a/make/gl-macosx.cfg
+++ /dev/null
@@ -1,33 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-Package javax.media.opengl
-Style InterfaceAndImpl
-JavaClass GL
-ImplPackage com.sun.opengl.impl
-ImplJavaClass GLImpl
-Include gl-common-macosx.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-GetProcAddressTableExpr _context.getGLProcAddressTable()
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <stdlib.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-
-CustomCCode #include </usr/include/machine/types.h>
-
-CustomCCode /* Provide Windows typedefs */
-CustomCCode typedef void* LPVOID;
-CustomCCode typedef unsigned int* PUINT;
-
-IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c