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-rw-r--r--make/gl-macosx.cfg34
1 files changed, 27 insertions, 7 deletions
diff --git a/make/gl-macosx.cfg b/make/gl-macosx.cfg
index a22b13477..156f66b77 100644
--- a/make/gl-macosx.cfg
+++ b/make/gl-macosx.cfg
@@ -1,10 +1,30 @@
-# This .cfg file is used to generate the GL interface.
-Package net.java.games.jogl
-Style InterfaceOnly
+# This .cfg file is used to generate the GL interface and implementing class.
+Package javax.media.opengl
+Style InterfaceAndImpl
JavaClass GL
-Extends GL WGL
-Extends GL GLX
-Extends GL CGL
+ImplPackage com.sun.opengl.impl
+ImplJavaClass GLImpl
Include gl-common-macosx.cfg
-EmitProcAddressTable false
+EmitProcAddressTable true
+ProcAddressTableClassName GLProcAddressTable
+ContextVariableName _context
+
+CustomCCode #include <inttypes.h>
+CustomCCode #include <stdlib.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+
+CustomCCode #include </usr/include/machine/types.h>
+
+CustomCCode /* Provide Windows typedefs */
+CustomCCode typedef void* LPVOID;
+CustomCCode typedef unsigned int* PUINT;
+
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
+IncludeAs CustomCCode gl-impl-CustomCCode.c