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-rw-r--r--make/gl-win32.cfg36
1 files changed, 0 insertions, 36 deletions
diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg
deleted file mode 100644
index 96234241c..000000000
--- a/make/gl-win32.cfg
+++ /dev/null
@@ -1,36 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-Package javax.media.opengl
-Style InterfaceAndImpl
-JavaClass GL
-ImplPackage com.sun.opengl.impl
-ImplJavaClass GLImpl
-Include gl-common-win32.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-GetProcAddressTableExpr _context.getGLProcAddressTable()
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-CustomCCode #include <stdlib.h>
-CustomCCode #include <stddef.h>
-CustomCCode #include <malloc.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-
-CustomCCode /* This typedef is apparently needed for compilers before VC8 */
-CustomCCode #if _MSC_VER < 1400
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c