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-rw-r--r--make/gl-win32.cfg37
1 files changed, 30 insertions, 7 deletions
diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg
index 83cb3e3bd..950d67320 100644
--- a/make/gl-win32.cfg
+++ b/make/gl-win32.cfg
@@ -1,10 +1,33 @@
-# This .cfg file is used to generate the GL interface.
-Package net.java.games.jogl
-Style InterfaceOnly
+# This .cfg file is used to generate the GL interface and implementing class.
+Package javax.media.opengl
+Style InterfaceAndImpl
JavaClass GL
-Extends GL WGL
-Extends GL GLX
-Extends GL CGL
+ImplPackage com.sun.opengl.impl
+ImplJavaClass GLImpl
Include gl-common-win32.cfg
-EmitProcAddressTable false
+EmitProcAddressTable true
+ProcAddressTableClassName GLProcAddressTable
+ContextVariableName _context
+
+CustomCCode #define WIN32_LEAN_AND_MEAN
+CustomCCode #include <windows.h>
+CustomCCode #undef WIN32_LEAN_AND_MEAN
+CustomCCode #include <stdlib.h>
+CustomCCode #include <stddef.h>
+CustomCCode #include <malloc.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+
+CustomCCode /* This typedef is only needed for VC6 */
+CustomCCode #if _MSC_VER <= 1200
+CustomCCode typedef int intptr_t;
+CustomCCode #endif
+
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
+IncludeAs CustomCCode gl-impl-CustomCCode.c