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Diffstat (limited to 'make/glu-CustomJavaCode-gl2.java')
-rw-r--r-- | make/glu-CustomJavaCode-gl2.java | 793 |
1 files changed, 0 insertions, 793 deletions
diff --git a/make/glu-CustomJavaCode-gl2.java b/make/glu-CustomJavaCode-gl2.java index d6f18a7db..5aef1a7ac 100644 --- a/make/glu-CustomJavaCode-gl2.java +++ b/make/glu-CustomJavaCode-gl2.java @@ -139,799 +139,6 @@ public final boolean isFunctionAvailable(String gluFunctionName) } //---------------------------------------------------------------------- -// Tessellation routines -// - -/***************************************************************************** - * <b>gluNewTess</b> creates and returns a new tessellation object. This - * object must be referred to when calling tesselation methods. A return - * value of null means that there was not enough memeory to allocate the - * object. - * - * @return A new tessellation object. - * - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluDeleteTess gluDeleteTess - * @see #gluTessCallback gluTessCallback - ****************************************************************************/ -public final GLUtessellator gluNewTess() { - return GLUtessellatorImpl.gluNewTess(); -} - -/***************************************************************************** - * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was - * created with {@link #gluNewTess gluNewTess}). - * - * @param tessellator - * Specifies the tessellation object to destroy. - * - * @see #gluBeginPolygon gluBeginPolygon - * @see #gluNewTess gluNewTess - * @see #gluTessCallback gluTessCallback - ****************************************************************************/ -public final void gluDeleteTess(GLUtessellator tessellator) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluDeleteTess(); -} - -/***************************************************************************** - * <b>gluTessProperty</b> is used to control properites stored in a - * tessellation object. These properties affect the way that the polygons are - * interpreted and rendered. The legal value for <i>which</i> are as - * follows:<P> - * - * <b>GLU_TESS_WINDING_RULE</b> - * <UL> - * Determines which parts of the polygon are on the "interior". - * <em>value</em> may be set to one of - * <BR><b>GLU_TESS_WINDING_ODD</b>, - * <BR><b>GLU_TESS_WINDING_NONZERO</b>, - * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or - * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or - * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P> - * - * To understand how the winding rule works, consider that the input - * contours partition the plane into regions. The winding rule determines - * which of these regions are inside the polygon.<P> - * - * For a single contour C, the winding number of a point x is simply the - * signed number of revolutions we make around x as we travel once around C - * (where CCW is positive). When there are several contours, the individual - * winding numbers are summed. This procedure associates a signed integer - * value with each point x in the plane. Note that the winding number is - * the same for all points in a single region.<P> - * - * The winding rule classifies a region as "inside" if its winding number - * belongs to the chosen category (odd, nonzero, positive, negative, or - * absolute value of at least two). The previous GLU tessellator (prior to - * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way - * to define the interior. The other three rules are useful for polygon CSG - * operations. - * </UL> - * <BR><b>GLU_TESS_BOUNDARY_ONLY</b> - * <UL> - * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When - * set to GL_TRUE, a set of closed contours separating the polygon interior - * and exterior are returned instead of a tessellation. Exterior contours - * are oriented CCW with respect to the normal; interior contours are - * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b> - * callbacks use the type GL_LINE_LOOP for each contour. - * </UL> - * <BR><b>GLU_TESS_TOLERANCE</b> - * <UL> - * Specifies a tolerance for merging features to reduce the size of the - * output. For example, two vertices that are very close to each other - * might be replaced by a single vertex. The tolerance is multiplied by the - * largest coordinate magnitude of any input vertex; this specifies the - * maximum distance that any feature can move as the result of a single - * merge operation. If a single feature takes part in several merge - * operations, the toal distance moved could be larger.<P> - * - * Feature merging is completely optional; the tolerance is only a hint. - * The implementation is free to merge in some cases and not in others, or - * to never merge features at all. The initial tolerance is 0.<P> - * - * The current implementation merges vertices only if they are exactly - * coincident, regardless of the current tolerance. A vertex is spliced - * into an edge only if the implementation is unable to distinguish which - * side of the edge the vertex lies on. Two edges are merged only when both - * endpoints are identical. - * </UL> - * - * @param tessellator - * Specifies the tessellation object created with - * {@link #gluNewTess gluNewTess} - * @param which - * Specifies the property to be set. Valid values are - * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>, - * <b>GLU_TESS_TOLERANCE</b>. - * @param value - * Specifices the value of the indicated property. - * - * @see #gluGetTessProperty gluGetTessProperty - * @see #gluNewTess gluNewTess - ****************************************************************************/ -public final void gluTessProperty(GLUtessellator tessellator, int which, double value) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessProperty(which, value); -} - -/***************************************************************************** - * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation - * object. These properties affect the way that tessellation objects are - * interpreted and rendered. See the - * {@link #gluTessProperty gluTessProperty} reference - * page for information about the properties and what they do. - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * @param which - * Specifies the property whose value is to be fetched. Valid values - * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>, - * and <b>GLU_TESS_TOLERANCES</b>. - * @param value - * Specifices an array into which the value of the named property is - * written. - * - * @see #gluNewTess gluNewTess - * @see #gluTessProperty gluTessProperty - ****************************************************************************/ -public final void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluGetTessProperty(which, value, value_offset); -} - -/***************************************************************************** - * <b>gluTessNormal</b> describes a normal for a polygon that the program is - * defining. All input data will be projected onto a plane perpendicular to - * the one of the three coordinate axes before tessellation and all output - * triangles will be oriented CCW with repsect to the normal (CW orientation - * can be obtained by reversing the sign of the supplied normal). For - * example, if you know that all polygons lie in the x-y plane, call - * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P> - * - * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal - * is determined as follows. The direction of the normal, up to its sign, is - * found by fitting a plane to the vertices, without regard to how the - * vertices are connected. It is expected that the input data lies - * approximately in the plane; otherwise, projection perpendicular to one of - * the three coordinate axes may substantially change the geometry. The sign - * of the normal is chosen so that the sum of the signed areas of all input - * contours is nonnegative (where a CCW contour has positive area).<P> - * - * The supplied normal persists until it is changed by another call to - * <b>gluTessNormal</b>. - * - * @param tessellator - * Specifies the tessellation object (created by - * {@link #gluNewTess gluNewTess}). - * @param x - * Specifies the first component of the normal. - * @param y - * Specifies the second component of the normal. - * @param z - * Specifies the third component of the normal. - * - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluTessEndPolygon gluTessEndPolygon - ****************************************************************************/ -public final void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessNormal(x, y, z); -} - -/***************************************************************************** - * <b>gluTessCallback</b> is used to indicate a callback to be used by a - * tessellation object. If the specified callback is already defined, then it - * is replaced. If <i>aCallback</i> is null, then the existing callback - * becomes undefined.<P> - * - * These callbacks are used by the tessellation object to describe how a - * polygon specified by the user is broken into triangles. Note that there are - * two versions of each callback: one with user-specified polygon data and one - * without. If both versions of a particular callback are specified, then the - * callback with user-specified polygon data will be used. Note that the - * polygonData parameter used by some of the methods is a copy of the - * reference that was specified when - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * was called. The legal callbacks are as follows:<P> - * - * <b>GLU_TESS_BEGIN</b> - * <UL> - * The begin callback is invoked like {@link javax.media.opengl.GL#glBegin - * glBegin} to indicate the start of a (triangle) primitive. The method - * takes a single argument of type int. If the - * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then - * the argument is set to either <b>GL_TRIANGLE_FAN</b>, - * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the - * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the - * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for - * this callback is: - * </UL> - * - * <PRE> - * void begin(int type);</PRE><P> - * - * <b>GLU_TESS_BEGIN_DATA</b> - * <UL> - * The same as the <b>GLU_TESS_BEGIN</b> callback except - * that it takes an additional reference argument. This reference is - * identical to the opaque reference provided when - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * was called. The method prototype for this callback is: - * </UL> - * - * <PRE> - * void beginData(int type, Object polygonData);</PRE> - * - * <b>GLU_TESS_EDGE_FLAG</b> - * <UL> - * The edge flag callback is similar to - * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes - * a single boolean boundaryEdge that indicates which edges lie on the - * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex - * that follows begins an edge that lies on the polygon boundary, that is, - * an edge that separates an interior region from an exterior one. If the - * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an - * edge that lies in the polygon interior. The edge flag callback (if - * defined) is invoked before the first vertex callback.<P> - * - * Since triangle fans and triangle strips do not support edge flags, the - * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or - * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided. - * (If the callback is initialized to null, there is no impact on - * performance). Instead, the fans and strips are converted to independent - * triangles. The method prototype for this callback is: - * </UL> - * - * <PRE> - * void edgeFlag(boolean boundaryEdge);</PRE> - * - * <b>GLU_TESS_EDGE_FLAG_DATA</b> - * <UL> - * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes - * an additional reference argument. This reference is identical to the - * opaque reference provided when - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * was called. The method prototype for this callback is: - * </UL> - * - * <PRE> - * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE> - * - * <b>GLU_TESS_VERTEX</b> - * <UL> - * The vertex callback is invoked between the begin and end callbacks. It is - * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it - * defines the vertices of the triangles created by the tessellation - * process. The method takes a reference as its only argument. This - * reference is identical to the opaque reference provided by the user when - * the vertex was described (see - * {@link #gluTessVertex gluTessVertex}). The method - * prototype for this callback is: - * </UL> - * - * <PRE> - * void vertex(Object vertexData);</PRE> - * - * <b>GLU_TESS_VERTEX_DATA</b> - * <UL> - * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an - * additional reference argument. This reference is identical to the opaque - * reference provided when - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * was called. The method prototype for this callback is: - * </UL> - * - * <PRE> - * void vertexData(Object vertexData, Object polygonData);</PRE> - * - * <b>GLU_TESS_END</b> - * <UL> - * The end callback serves the same purpose as - * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a - * primitive and it takes no arguments. The method prototype for this - * callback is: - * </UL> - * - * <PRE> - * void end();</PRE> - * - * <b>GLU_TESS_END_DATA</b> - * <UL> - * The same as the <b>GLU_TESS_END</b> callback except that it takes an - * additional reference argument. This reference is identical to the opaque - * reference provided when - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * was called. The method prototype for this callback is: - * </UL> - * - * <PRE> - * void endData(Object polygonData);</PRE> - * - * <b>GLU_TESS_COMBINE</b> - * <UL> - * The combine callback is called to create a new vertex when the - * tessellation detects an intersection, or wishes to merge features. The - * method takes four arguments: an array of three elements each of type - * double, an array of four references, an array of four elements each of - * type float, and a reference to a reference. The prototype is: - * </UL> - * - * <PRE> - * void combine(double[] coords, Object[] data, - * float[] weight, Object[] outData);</PRE> - * - * <UL> - * The vertex is defined as a linear combination of up to four existing - * vertices, stored in <i>data</i>. The coefficients of the linear - * combination are given by <i>weight</i>; these weights always add up to 1. - * All vertex pointers are valid even when some of the weights are 0. - * <i>coords</i> gives the location of the new vertex.<P> - * - * The user must allocate another vertex, interpolate parameters using - * <i>data</i> and <i>weight</i>, and return the new vertex pointer - * in <i>outData</i>. This handle is supplied during rendering callbacks. - * The user is responsible for freeing the memory some time after - * {@link #gluTessEndPolygon gluTessEndPolygon} is - * called.<P> - * - * For example, if the polygon lies in an arbitrary plane in 3-space, and a - * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b> - * callback might look like this: - * </UL> - * <PRE> - * void myCombine(double[] coords, Object[] data, - * float[] weight, Object[] outData) - * { - * MyVertex newVertex = new MyVertex(); - * - * newVertex.x = coords[0]; - * newVertex.y = coords[1]; - * newVertex.z = coords[2]; - * newVertex.r = weight[0]*data[0].r + - * weight[1]*data[1].r + - * weight[2]*data[2].r + - * weight[3]*data[3].r; - * newVertex.g = weight[0]*data[0].g + - * weight[1]*data[1].g + - * weight[2]*data[2].g + - * weight[3]*data[3].g; - * newVertex.b = weight[0]*data[0].b + - * weight[1]*data[1].b + - * weight[2]*data[2].b + - * weight[3]*data[3].b; - * newVertex.a = weight[0]*data[0].a + - * weight[1]*data[1].a + - * weight[2]*data[2].a + - * weight[3]*data[3].a; - * outData = newVertex; - * }</PRE> - * - * <UL> - * If the tessellation detects an intersection, then the - * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see - * below) must be defined, and it must write a non-null reference into - * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error - * occurs, and no output is generated. - * </UL> - * - * <b>GLU_TESS_COMBINE_DATA</b> - * <UL> - * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an - * additional reference argument. This reference is identical to the opaque - * reference provided when - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * was called. The method prototype for this callback is: - * </UL> - * - * <PRE> - * void combineData(double[] coords, Object[] data, - float[] weight, Object[] outData, - Object polygonData);</PRE> - * - * <b>GLU_TESS_ERROR</b> - * <UL> - * The error callback is called when an error is encountered. The one - * argument is of type int; it indicates the specific error that occurred - * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>, - * <b>GLU_TESS_MISSING_END_POLYGON</b>, - * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>, - * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>, - * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>. - * Character strings describing these errors can be retrieved with the - * {@link #gluErrorString gluErrorString} call. The - * method prototype for this callback is: - * </UL> - * - * <PRE> - * void error(int errnum);</PRE> - * - * <UL> - * The GLU library will recover from the first four errors by inserting the - * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some - * vertex coordinate exceeded the predefined constant - * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been - * clamped. (Coordinate values must be small enough so that two can be - * multiplied together without overflow.) - * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation - * detected an intersection between two edges in the input data, and the - * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not - * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that - * there is not enough memory so no output is generated. - * </UL> - * - * <b>GLU_TESS_ERROR_DATA</b> - * <UL> - * The same as the GLU_TESS_ERROR callback except that it takes an - * additional reference argument. This reference is identical to the opaque - * reference provided when - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * was called. The method prototype for this callback is: - * </UL> - * - * <PRE> - * void errorData(int errnum, Object polygonData);</PRE> - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * @param which - * Specifies the callback being defined. The following values are - * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>, - * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>, - * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>, - * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>, - * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>, - * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>. - * @param aCallback - * Specifies the callback object to be called. - * - * @see javax.media.opengl.GL#glBegin glBegin - * @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag - * @see javax.media.opengl.GL#glVertex3f glVertex3f - * @see #gluNewTess gluNewTess - * @see #gluErrorString gluErrorString - * @see #gluTessVertex gluTessVertex - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluTessBeginContour gluTessBeginContour - * @see #gluTessProperty gluTessProperty - * @see #gluTessNormal gluTessNormal - ****************************************************************************/ -public final void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessCallback(which, aCallback); -} - -/***************************************************************************** - * <b>gluTessVertex</b> describes a vertex on a polygon that the program - * defines. Successive <b>gluTessVertex</b> calls describe a closed contour. - * For example, to describe a quadrilateral <b>gluTessVertex</b> should be - * called four times. <b>gluTessVertex</b> can only be called between - * {@link #gluTessBeginContour gluTessBeginContour} and - * {@link #gluTessBeginContour gluTessEndContour}.<P> - * - * <b>data</b> normally references to a structure containing the vertex - * location, as well as other per-vertex attributes such as color and normal. - * This reference is passed back to the user through the - * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after - * tessellation (see the {@link #gluTessCallback - * gluTessCallback} reference page). - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * @param coords - * Specifies the coordinates of the vertex. - * @param data - * Specifies an opaque reference passed back to the program with the - * vertex callback (as specified by - * {@link #gluTessCallback gluTessCallback}). - * - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluNewTess gluNewTess - * @see #gluTessBeginContour gluTessBeginContour - * @see #gluTessCallback gluTessCallback - * @see #gluTessProperty gluTessProperty - * @see #gluTessNormal gluTessNormal - * @see #gluTessEndPolygon gluTessEndPolygon - ****************************************************************************/ -public final void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessVertex(coords, coords_offset, data); -} - -/***************************************************************************** - * <b>gluTessBeginPolygon</b> and - * {@link #gluTessEndPolygon gluTessEndPolygon} delimit - * the definition of a convex, concave or self-intersecting polygon. Within - * each <b>gluTessBeginPolygon</b>/ - * {@link #gluTessEndPolygon gluTessEndPolygon} pair, - * there must be one or more calls to - * {@link #gluTessBeginContour gluTessBeginContour}/ - * {@link #gluTessEndContour gluTessEndContour}. Within - * each contour, there are zero or more calls to - * {@link #gluTessVertex gluTessVertex}. The vertices - * specify a closed contour (the last vertex of each contour is automatically - * linked to the first). See the {@link #gluTessVertex - * gluTessVertex}, {@link #gluTessBeginContour - * gluTessBeginContour}, and {@link #gluTessEndContour - * gluTessEndContour} reference pages for more details.<P> - * - * <b>data</b> is a reference to a user-defined data structure. If the - * appropriate callback(s) are specified (see - * {@link #gluTessCallback gluTessCallback}), then this - * reference is returned to the callback method(s). Thus, it is a convenient - * way to store per-polygon information.<P> - * - * Once {@link #gluTessEndPolygon gluTessEndPolygon} is - * called, the polygon is tessellated, and the resulting triangles are - * described through callbacks. See - * {@link #gluTessCallback gluTessCallback} for - * descriptions of the callback methods. - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * @param data - * Specifies a reference to user polygon data. - * - * @see #gluNewTess gluNewTess - * @see #gluTessBeginContour gluTessBeginContour - * @see #gluTessVertex gluTessVertex - * @see #gluTessCallback gluTessCallback - * @see #gluTessProperty gluTessProperty - * @see #gluTessNormal gluTessNormal - * @see #gluTessEndPolygon gluTessEndPolygon - ****************************************************************************/ -public final void gluTessBeginPolygon(GLUtessellator tessellator, Object data) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessBeginPolygon(data); -} - -/***************************************************************************** - * <b>gluTessBeginContour</b> and - * {@link #gluTessEndContour gluTessEndContour} delimit - * the definition of a polygon contour. Within each - * <b>gluTessBeginContour</b>/ - * {@link #gluTessEndContour gluTessEndContour} pair, - * there can be zero or more calls to - * {@link #gluTessVertex gluTessVertex}. The vertices - * specify a closed contour (the last vertex of each contour is automatically - * linked to the first). See the {@link #gluTessVertex - * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b> - * can only be called between - * {@link #gluTessBeginPolygon gluTessBeginPolygon} and - * {@link #gluTessEndPolygon gluTessEndPolygon}. - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * - * @see #gluNewTess gluNewTess - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluTessVertex gluTessVertex - * @see #gluTessCallback gluTessCallback - * @see #gluTessProperty gluTessProperty - * @see #gluTessNormal gluTessNormal - * @see #gluTessEndPolygon gluTessEndPolygon - ****************************************************************************/ -public final void gluTessBeginContour(GLUtessellator tessellator) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessBeginContour(); -} - -/***************************************************************************** - * <b>gluTessEndContour</b> and - * {@link #gluTessBeginContour gluTessBeginContour} - * delimit the definition of a polygon contour. Within each - * {@link #gluTessBeginContour gluTessBeginContour}/ - * <b>gluTessEndContour</b> pair, there can be zero or more calls to - * {@link #gluTessVertex gluTessVertex}. The vertices - * specify a closed contour (the last vertex of each contour is automatically - * linked to the first). See the {@link #gluTessVertex - * gluTessVertex} reference page for more details. - * {@link #gluTessBeginContour gluTessBeginContour} can - * only be called between {@link #gluTessBeginPolygon - * gluTessBeginPolygon} and - * {@link #gluTessEndPolygon gluTessEndPolygon}. - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * - * @see #gluNewTess gluNewTess - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluTessVertex gluTessVertex - * @see #gluTessCallback gluTessCallback - * @see #gluTessProperty gluTessProperty - * @see #gluTessNormal gluTessNormal - * @see #gluTessEndPolygon gluTessEndPolygon - ****************************************************************************/ -public final void gluTessEndContour(GLUtessellator tessellator) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessEndContour(); -} - -/***************************************************************************** - * <b>gluTessEndPolygon</b> and - * {@link #gluTessBeginPolygon gluTessBeginPolygon} - * delimit the definition of a convex, concave or self-intersecting polygon. - * Within each {@link #gluTessBeginPolygon - * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or - * more calls to {@link #gluTessBeginContour - * gluTessBeginContour}/{@link #gluTessEndContour - * gluTessEndContour}. Within each contour, there are zero or more calls to - * {@link #gluTessVertex gluTessVertex}. The vertices - * specify a closed contour (the last vertex of each contour is automatically - * linked to the first). See the {@link #gluTessVertex - * gluTessVertex}, {@link #gluTessBeginContour - * gluTessBeginContour} and {@link #gluTessEndContour - * gluTessEndContour} reference pages for more details.<P> - * - * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and - * the resulting triangles are described through callbacks. See - * {@link #gluTessCallback gluTessCallback} for - * descriptions of the callback functions. - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * - * @see #gluNewTess gluNewTess - * @see #gluTessBeginContour gluTessBeginContour - * @see #gluTessVertex gluTessVertex - * @see #gluTessCallback gluTessCallback - * @see #gluTessProperty gluTessProperty - * @see #gluTessNormal gluTessNormal - * @see #gluTessBeginPolygon gluTessBeginPolygon - ****************************************************************************/ -public final void gluTessEndPolygon(GLUtessellator tessellator) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluTessEndPolygon(); -} - -/***************************************************************************** - - * <b>gluBeginPolygon</b> and {@link #gluEndPolygon gluEndPolygon} - * delimit the definition of a nonconvex polygon. To define such a - * polygon, first call <b>gluBeginPolygon</b>. Then define the - * contours of the polygon by calling {@link #gluTessVertex - * gluTessVertex} for each vertex and {@link #gluNextContour - * gluNextContour} to start each new contour. Finally, call {@link - * #gluEndPolygon gluEndPolygon} to signal the end of the - * definition. See the {@link #gluTessVertex gluTessVertex} and {@link - * #gluNextContour gluNextContour} reference pages for more - * details.<P> - - * - * Once {@link #gluEndPolygon gluEndPolygon} is called, - * the polygon is tessellated, and the resulting triangles are described - * through callbacks. See {@link #gluTessCallback - * gluTessCallback} for descriptions of the callback methods. - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * - * @see #gluNewTess gluNewTess - * @see #gluNextContour gluNextContour - * @see #gluTessCallback gluTessCallback - * @see #gluTessVertex gluTessVertex - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluTessBeginContour gluTessBeginContour - ****************************************************************************/ -public final void gluBeginPolygon(GLUtessellator tessellator) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluBeginPolygon(); -} - -/***************************************************************************** - * <b>gluNextContour</b> is used to describe polygons with multiple - * contours. After you describe the first contour through a series of - * {@link #gluTessVertex gluTessVertex} calls, a - * <b>gluNextContour</b> call indicates that the previous contour is complete - * and that the next contour is about to begin. Perform another series of - * {@link #gluTessVertex gluTessVertex} calls to - * describe the new contour. Repeat this process until all contours have been - * described.<P> - * - * The type parameter defines what type of contour follows. The following - * values are valid. <P> - * - * <b>GLU_EXTERIOR</b> - * <UL> - * An exterior contour defines an exterior boundary of the polygon. - * </UL> - * <b>GLU_INTERIOR</b> - * <UL> - * An interior contour defines an interior boundary of the polygon (such as - * a hole). - * </UL> - * <b>GLU_UNKNOWN</b> - * <UL> - * An unknown contour is analyzed by the library to determine whether it is - * interior or exterior. - * </UL> - * <b>GLU_CCW, GLU_CW</b> - * <UL> - * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered - * to be exterior. All other contours are considered to be exterior if they - * are oriented in the same direction (clockwise or counterclockwise) as the - * first contour, and interior if they are not. If one contour is of type - * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same - * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours - * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no - * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour - * types. - * </UL><P> - * - * To define the type of the first contour, you can call <b>gluNextContour</b> - * before describing the first contour. If you do not call - * <b>gluNextContour</b> before the first contour, the first contour is marked - * <b>GLU_EXTERIOR</b>.<P> - * - * <UL> - * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is - * provided for backward compatibility only. The <b>gluNextContour</b> - * function is mapped to {@link #gluTessEndContour - * gluTessEndContour} followed by - * {@link #gluTessBeginContour gluTessBeginContour}. - * </UL> - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * @param type - * The type of the contour being defined. - * - * @see #gluNewTess gluNewTess - * @see #gluTessBeginContour gluTessBeginContour - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluTessCallback gluTessCallback - * @see #gluTessEndContour gluTessEndContour - * @see #gluTessVertex gluTessVertex - ****************************************************************************/ -public final void gluNextContour(GLUtessellator tessellator, int type) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluNextContour(type); -} - -/***************************************************************************** - * <b>gluEndPolygon</b> and {@link #gluBeginPolygon - * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define - * such a polygon, first call {@link #gluBeginPolygon - * gluBeginPolygon}. Then define the contours of the polygon by calling - * {@link #gluTessVertex gluTessVertex} for each vertex - * and {@link #gluNextContour gluNextContour} to start - * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of - * the definition. See the {@link #gluTessVertex - * gluTessVertex} and {@link #gluNextContour - * gluNextContour} reference pages for more details.<P> - * - * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the - * resulting triangles are described through callbacks. See - * {@link #gluTessCallback gluTessCallback} for - * descriptions of the callback methods. - * - * @param tessellator - * Specifies the tessellation object (created with - * {@link #gluNewTess gluNewTess}). - * - * @see #gluNewTess gluNewTess - * @see #gluNextContour gluNextContour - * @see #gluTessCallback gluTessCallback - * @see #gluTessVertex gluTessVertex - * @see #gluTessBeginPolygon gluTessBeginPolygon - * @see #gluTessBeginContour gluTessBeginContour - ****************************************************************************/ -public final void gluEndPolygon(GLUtessellator tessellator) { - GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator; - tess.gluEndPolygon(); -} - -//---------------------------------------------------------------------- // Quadric functionality // |