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Diffstat (limited to 'make/glu-interface-common-CustomJavaCode.java')
-rw-r--r-- | make/glu-interface-common-CustomJavaCode.java | 789 |
1 files changed, 775 insertions, 14 deletions
diff --git a/make/glu-interface-common-CustomJavaCode.java b/make/glu-interface-common-CustomJavaCode.java index b520c9487..ad3f94e6e 100644 --- a/make/glu-interface-common-CustomJavaCode.java +++ b/make/glu-interface-common-CustomJavaCode.java @@ -1,33 +1,794 @@ +/***************************************************************************** + * <b>gluBeginPolygon</b> and {@link net.java.games.jogl.GLU#gluEndPolygon + * gluEndPolygon} delimit the definition of a nonconvex polygon. To define + * such a polygon, first call <b>gluBeginPolygon</b>. Then define the contours + * of the polygon by calling {@link net.java.games.jogl.GLU#gluTessVertex + * gluTessVertex} for each vertex and + * {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} to start each + * new contour. Finally, call {@link net.java.games.jogl.GLU#gluEndPolygon + * gluEndPolygon} to signal the end of the definition. See the + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} and + * {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} reference + * pages for more details.<P> + * + * Once {@link net.java.games.jogl.GLU#gluEndPolygon gluEndPolygon} is called, + * the polygon is tessellated, and the resulting triangles are described + * through callbacks. See {@link net.java.games.jogl.GLU#gluTessCallback + * gluTessCallback} for descriptions of the callback methods. + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluNextContour gluNextContour + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour + ****************************************************************************/ +public void gluBeginPolygon(GLUtesselator tesselator); + + +/***************************************************************************** + * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was + * created with {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * + * @param tesselator + * Specifies the tessellation object to destroy. + * + * @see net.java.games.jogl.GLU#gluBeginPolygon gluBeginPolygon + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + ****************************************************************************/ +public void gluDeleteTess(GLUtesselator tesselator); + + +/***************************************************************************** + * <b>gluEndPolygon</b> and {@link net.java.games.jogl.GLU#gluBeginPolygon + * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define + * such a polygon, first call {@link net.java.games.jogl.GLU#gluBeginPolygon + * gluBeginPolygon}. Then define the contours of the polygon by calling + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} for each vertex + * and {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} to start + * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of + * the definition. See the {@link net.java.games.jogl.GLU#gluTessVertex + * gluTessVertex} and {@link net.java.games.jogl.GLU#gluNextContour + * gluNextContour} reference pages for more details.<P> + * + * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the + * resulting triangles are described through callbacks. See + * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for + * descriptions of the callback methods. + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluNextContour gluNextContour + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour + ****************************************************************************/ +public void gluEndPolygon(GLUtesselator tesselator); + + +/***************************************************************************** + * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation + * object. These properties affect the way that tessellation objects are + * interpreted and rendered. See the + * {@link net.java.games.jogl.GLU#gluTessProperty gluTessProperty} reference + * page for information about the properties and what they do. + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * @param which + * Specifies the property whose value is to be fetched. Valid values + * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>, + * and <b>GLU_TESS_TOLERANCES</b>. + * @param value + * Specifices an array into which the value of the named property is + * written. + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty + ****************************************************************************/ +public void gluGetTessProperty(GLUtesselator tesselator, int which, double[] value); + + +/***************************************************************************** + * <b>gluNewTess</b> creates and returns a new tessellation object. This + * object must be referred to when calling tesselation methods. A return + * value of null means that there was not enough memeory to allocate the + * object. + * + * @return A new tessellation object. + * + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluDeleteTess gluDeleteTess + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + ****************************************************************************/ +public GLUtesselator gluNewTess(); + + +/***************************************************************************** + * <b>gluNextContour</b> is used to describe polygons with multiple + * contours. After you describe the first contour through a series of + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} calls, a + * <b>gluNextContour</b> call indicates that the previous contour is complete + * and that the next contour is about to begin. Perform another series of + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} calls to + * describe the new contour. Repeat this process until all contours have been + * described.<P> + * + * The type parameter defines what type of contour follows. The following + * values are valid. <P> + * + * <b>GLU_EXTERIOR</b> + * <UL> + * An exterior contour defines an exterior boundary of the polygon. + * </UL> + * <b>GLU_INTERIOR</b> + * <UL> + * An interior contour defines an interior boundary of the polygon (such as + * a hole). + * </UL> + * <b>GLU_UNKNOWN</b> + * <UL> + * An unknown contour is analyzed by the library to determine whether it is + * interior or exterior. + * </UL> + * <b>GLU_CCW, GLU_CW</b> + * <UL> + * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered + * to be exterior. All other contours are considered to be exterior if they + * are oriented in the same direction (clockwise or counterclockwise) as the + * first contour, and interior if they are not. If one contour is of type + * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same + * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours + * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no + * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour + * types. + * </UL><P> + * + * To define the type of the first contour, you can call <b>gluNextContour</b> + * before describing the first contour. If you do not call + * <b>gluNextContour</b> before the first contour, the first contour is marked + * <b>GLU_EXTERIOR</b>.<P> + * + * <UL> + * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is + * provided for backward compatibility only. The <b>gluNextContour</b> + * function is mapped to {@link net.java.games.jogl.GLU#gluTessEndContour + * gluTessEndContour} followed by + * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}. + * </UL> + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * @param type + * The type of the contour being defined. + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + ****************************************************************************/ +public void gluNextContour(GLUtesselator tesselator, int type); + + +/***************************************************************************** + * <b>gluTessBeginContour</b> and + * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour} delimit + * the definition of a polygon contour. Within each + * <b>gluTessBeginContour</b>/ + * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour} pair, + * there can be zero or more calls to + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices + * specify a closed contour (the last vertex of each contour is automatically + * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex + * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b> + * can only be called between + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} and + * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon}. + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty + * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal + * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon + ****************************************************************************/ +public void gluTessBeginContour(GLUtesselator tesselator); + + +/***************************************************************************** + * <b>gluTessBeginPolygon</b> and + * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} delimit + * the definition of a convex, concave or self-intersecting polygon. Within + * each <b>gluTessBeginPolygon</b>/ + * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} pair, + * there must be one or more calls to + * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}/ + * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour}. Within + * each contour, there are zero or more calls to + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices + * specify a closed contour (the last vertex of each contour is automatically + * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex + * gluTessVertex}, {@link net.java.games.jogl.GLU#gluTessBeginContour + * gluTessBeginContour}, and {@link net.java.games.jogl.GLU#gluTessEndContour + * gluTessEndContour} reference pages for more details.<P> + * + * <b>data</b> is a reference to a user-defined data structure. If the + * appropriate callback(s) are specified (see + * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback}), then this + * reference is returned to the callback method(s). Thus, it is a convenient + * way to store per-polygon information.<P> + * + * Once {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} is + * called, the polygon is tessellated, and the resulting triangles are + * described through callbacks. See + * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for + * descriptions of the callback methods. + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * @param data + * Specifies a reference to user polygon data. + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty + * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal + * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon + ****************************************************************************/ +public void gluTessBeginPolygon(GLUtesselator tesselator, Object data); + + +/***************************************************************************** + * <b>gluTessCallback</b> is used to indicate a callback to be used by a + * tessellation object. If the specified callback is already defined, then it + * is replaced. If <i>aCallback</i> is null, then the existing callback + * becomes undefined.<P> + * + * These callbacks are used by the tessellation object to describe how a + * polygon specified by the user is broken into triangles. Note that there are + * two versions of each callback: one with user-specified polygon data and one + * without. If both versions of a particular callback are specified, then the + * callback with user-specified polygon data will be used. Note that the + * polygonData parameter used by some of the methods is a copy of the + * reference that was specified when + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * was called. The legal callbacks are as follows:<P> + * + * <b>GLU_TESS_BEGIN</b> + * <UL> + * The begin callback is invoked like {@link net.java.games.jogl.GL#glBegin + * glBegin} to indicate the start of a (triangle) primitive. The method + * takes a single argument of type int. If the + * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then + * the argument is set to either <b>GL_TRIANGLE_FAN</b>, + * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the + * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the + * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for + * this callback is: + * </UL> + * + * <PRE> + * void begin(int type);</PRE><P> + * + * <b>GLU_TESS_BEGIN_DATA</b> + * <UL> + * The same as the <b>GLU_TESS_BEGIN</b> callback except + * that it takes an additional reference argument. This reference is + * identical to the opaque reference provided when + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * was called. The method prototype for this callback is: + * </UL> + * + * <PRE> + * void beginData(int type, Object polygonData);</PRE> + * + * <b>GLU_TESS_EDGE_FLAG</b> + * <UL> + * The edge flag callback is similar to + * {@link net.java.games.jogl.GL#glEdgeFlag glEdgeFlag}. The method takes + * a single boolean boundaryEdge that indicates which edges lie on the + * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex + * that follows begins an edge that lies on the polygon boundary, that is, + * an edge that separates an interior region from an exterior one. If the + * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an + * edge that lies in the polygon interior. The edge flag callback (if + * defined) is invoked before the first vertex callback.<P> + * + * Since triangle fans and triangle strips do not support edge flags, the + * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or + * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided. + * (If the callback is initialized to null, there is no impact on + * performance). Instead, the fans and strips are converted to independent + * triangles. The method prototype for this callback is: + * </UL> + * + * <PRE> + * void edgeFlag(boolean boundaryEdge);</PRE> + * + * <b>GLU_TESS_EDGE_FLAG_DATA</b> + * <UL> + * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes + * an additional reference argument. This reference is identical to the + * opaque reference provided when + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * was called. The method prototype for this callback is: + * </UL> + * + * <PRE> + * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE> + * + * <b>GLU_TESS_VERTEX</b> + * <UL> + * The vertex callback is invoked between the begin and end callbacks. It is + * similar to {@link net.java.games.jogl.GL#glVertex glVertex}, and it + * defines the vertices of the triangles created by the tessellation + * process. The method takes a reference as its only argument. This + * reference is identical to the opaque reference provided by the user when + * the vertex was described (see + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}). The method + * prototype for this callback is: + * </UL> + * + * <PRE> + * void vertex(Object vertexData);</PRE> + * + * <b>GLU_TESS_VERTEX_DATA</b> + * <UL> + * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an + * additional reference argument. This reference is identical to the opaque + * reference provided when + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * was called. The method prototype for this callback is: + * </UL> + * + * <PRE> + * void vertexData(Object vertexData, Object polygonData);</PRE> + * + * <b>GLU_TESS_END</b> + * <UL> + * The end callback serves the same purpose as + * {@link net.java.games.jogl.GL#glEnd glEnd}. It indicates the end of a + * primitive and it takes no arguments. The method prototype for this + * callback is: + * </UL> + * + * <PRE> + * void end();</PRE> + * + * <b>GLU_TESS_END_DATA</b> + * <UL> + * The same as the <b>GLU_TESS_END</b> callback except that it takes an + * additional reference argument. This reference is identical to the opaque + * reference provided when + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * was called. The method prototype for this callback is: + * </UL> + * + * <PRE> + * void endData(Object polygonData);</PRE> + * + * <b>GLU_TESS_COMBINE</b> + * <UL> + * The combine callback is called to create a new vertex when the + * tessellation detects an intersection, or wishes to merge features. The + * method takes four arguments: an array of three elements each of type + * double, an array of four references, an array of four elements each of + * type float, and a reference to a reference. The prototype is: + * </UL> + * + * <PRE> + * void combine(double[] coords, Object[] data, + * float[] weight, Object[] outData);</PRE> + * + * <UL> + * The vertex is defined as a linear combination of up to four existing + * vertices, stored in <i>data</i>. The coefficients of the linear + * combination are given by <i>weight</i>; these weights always add up to 1. + * All vertex pointers are valid even when some of the weights are 0. + * <i>coords</i> gives the location of the new vertex.<P> + * + * The user must allocate another vertex, interpolate parameters using + * <i>data</i> and <i>weight</i>, and return the new vertex pointer + * in <i>outData</i>. This handle is supplied during rendering callbacks. + * The user is responsible for freeing the memory some time after + * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} is + * called.<P> + * + * For example, if the polygon lies in an arbitrary plane in 3-space, and a + * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b> + * callback might look like this: + * </UL> + * <PRE> + * void myCombine(double[] coords, Object[] data, + * float[] weight, Object[] outData) + * { + * MyVertex newVertex = new MyVertex(); + * + * newVertex.x = coords[0]; + * newVertex.y = coords[1]; + * newVertex.z = coords[2]; + * newVertex.r = weight[0]*data[0].r + + * weight[1]*data[1].r + + * weight[2]*data[2].r + + * weight[3]*data[3].r; + * newVertex.g = weight[0]*data[0].g + + * weight[1]*data[1].g + + * weight[2]*data[2].g + + * weight[3]*data[3].g; + * newVertex.b = weight[0]*data[0].b + + * weight[1]*data[1].b + + * weight[2]*data[2].b + + * weight[3]*data[3].b; + * newVertex.a = weight[0]*data[0].a + + * weight[1]*data[1].a + + * weight[2]*data[2].a + + * weight[3]*data[3].a; + * outData = newVertex; + * }</PRE> + * + * <UL> + * If the tessellation detects an intersection, then the + * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see + * below) must be defined, and it must write a non-null reference into + * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error + * occurs, and no output is generated. + * </UL> + * + * <b>GLU_TESS_COMBINE_DATA</b> + * <UL> + * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an + * additional reference argument. This reference is identical to the opaque + * reference provided when + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * was called. The method prototype for this callback is: + * </UL> + * + * <PRE> + * void combineData(double[] coords, Object[] data, + float[] weight, Object[] outData, + Object polygonData);</PRE> + * + * <b>GLU_TESS_ERROR</b> + * <UL> + * The error callback is called when an error is encountered. The one + * argument is of type int; it indicates the specific error that occurred + * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>, + * <b>GLU_TESS_MISSING_END_POLYGON</b>, + * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>, + * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>, + * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>. + * Character strings describing these errors can be retrieved with the + * {@link net.java.games.jogl.GLU#gluErrorString gluErrorString} call. The + * method prototype for this callback is: + * </UL> + * + * <PRE> + * void error(int errnum);</PRE> + * + * <UL> + * The GLU library will recover from the first four errors by inserting the + * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some + * vertex coordinate exceeded the predefined constant + * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been + * clamped. (Coordinate values must be small enough so that two can be + * multiplied together without overflow.) + * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation + * detected an intersection between two edges in the input data, and the + * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not + * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that + * there is not enough memory so no output is generated. + * </UL> + * + * <b>GLU_TESS_ERROR_DATA</b> + * <UL> + * The same as the GLU_TESS_ERROR callback except that it takes an + * additional reference argument. This reference is identical to the opaque + * reference provided when + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * was called. The method prototype for this callback is: + * </UL> + * + * <PRE> + * void errorData(int errnum, Object polygonData);</PRE> + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * @param which + * Specifies the callback being defined. The following values are + * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>, + * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>, + * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>, + * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>, + * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>, + * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>. + * @param aCallback + * Specifies the callback object to be called. + * + * @see net.java.games.jogl.GL#glBegin glBegin + * @see net.java.games.jogl.GL#glEdgeFlag glEdgeFlag + * @see net.java.games.jogl.GL#glVertex glVertex + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluErrorString gluErrorString + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour + * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty + * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal + ****************************************************************************/ +public void gluTessCallback(GLUtesselator tesselator, int which, + GLUtesselatorCallback aCallback); + + +/***************************************************************************** + * <b>gluTessEndContour</b> and + * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} + * delimit the definition of a polygon contour. Within each + * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}/ + * <b>gluTessEndContour</b> pair, there can be zero or more calls to + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices + * specify a closed contour (the last vertex of each contour is automatically + * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex + * gluTessVertex} reference page for more details. + * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} can + * only be called between {@link net.java.games.jogl.GLU#gluTessBeginPolygon + * gluTessBeginPolygon} and + * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon}. + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty + * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal + * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon + ****************************************************************************/ +public void gluTessEndContour(GLUtesselator tesselator); + + +/***************************************************************************** + * <b>gluTessEndPolygon</b> and + * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} + * delimit the definition of a convex, concave or self-intersecting polygon. + * Within each {@link net.java.games.jogl.GLU#gluTessBeginPolygon + * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or + * more calls to {@link net.java.games.jogl.GLU#gluTessBeginContour + * gluTessBeginContour}/{@link net.java.games.jogl.GLU#gluTessEndContour + * gluTessEndContour}. Within each contour, there are zero or more calls to + * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices + * specify a closed contour (the last vertex of each contour is automatically + * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex + * gluTessVertex}, {@link net.java.games.jogl.GLU#gluTessBeginContour + * gluTessBeginContour} and {@link net.java.games.jogl.GLU#gluTessEndContour + * gluTessEndContour} reference pages for more details.<P> + * + * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and + * the resulting triangles are described through callbacks. See + * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for + * descriptions of the callback functions. + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour + * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty + * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + ****************************************************************************/ +public void gluTessEndPolygon(GLUtesselator tesselator); + + +/***************************************************************************** + * <b>gluTessNormal</b> describes a normal for a polygon that the program is + * defining. All input data will be projected onto a plane perpendicular to + * the one of the three coordinate axes before tessellation and all output + * triangles will be oriented CCW with repsect to the normal (CW orientation + * can be obtained by reversing the sign of the supplied normal). For + * example, if you know that all polygons lie in the x-y plane, call + * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P> + * + * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal + * is determined as follows. The direction of the normal, up to its sign, is + * found by fitting a plane to the vertices, without regard to how the + * vertices are connected. It is expected that the input data lies + * approximately in the plane; otherwise, projection perpendicular to one of + * the three coordinate axes may substantially change the geometry. The sign + * of the normal is chosen so that the sum of the signed areas of all input + * contours is nonnegative (where a CCW contour has positive area).<P> + * + * The supplied normal persists until it is changed by another call to + * <b>gluTessNormal</b>. + * + * @param tesselator + * Specifies the tessellation object (created by + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * @param x + * Specifies the first component of the normal. + * @param y + * Specifies the second component of the normal. + * @param z + * Specifies the third component of the normal. + * + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon + ****************************************************************************/ +public void gluTessNormal(GLUtesselator tesselator, double x, double y, double z); + + +/***************************************************************************** + * <b>gluTessProperty</b> is used to control properites stored in a + * tessellation object. These properties affect the way that the polygons are + * interpreted and rendered. The legal value for <i>which</i> are as + * follows:<P> + * + * <b>GLU_TESS_WINDING_RULE</b> + * <UL> + * Determines which parts of the polygon are on the "interior". + * <em>value</em> may be set to one of + * <BR><b>GLU_TESS_WINDING_ODD</b>, + * <BR><b>GLU_TESS_WINDING_NONZERO</b>, + * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or + * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or + * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P> + * + * To understand how the winding rule works, consider that the input + * contours partition the plane into regions. The winding rule determines + * which of these regions are inside the polygon.<P> + * + * For a single contour C, the winding number of a point x is simply the + * signed number of revolutions we make around x as we travel once around C + * (where CCW is positive). When there are several contours, the individual + * winding numbers are summed. This procedure associates a signed integer + * value with each point x in the plane. Note that the winding number is + * the same for all points in a single region.<P> + * + * The winding rule classifies a region as "inside" if its winding number + * belongs to the chosen category (odd, nonzero, positive, negative, or + * absolute value of at least two). The previous GLU tesselator (prior to + * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way + * to define the interior. The other three rules are useful for polygon CSG + * operations. + * </UL> + * <BR><b>GLU_TESS_BOUNDARY_ONLY</b> + * <UL> + * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When + * set to GL_TRUE, a set of closed contours separating the polygon interior + * and exterior are returned instead of a tessellation. Exterior contours + * are oriented CCW with respect to the normal; interior contours are + * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b> + * callbacks use the type GL_LINE_LOOP for each contour. + * </UL> + * <BR><b>GLU_TESS_TOLERANCE</b> + * <UL> + * Specifies a tolerance for merging features to reduce the size of the + * output. For example, two vertices that are very close to each other + * might be replaced by a single vertex. The tolerance is multiplied by the + * largest coordinate magnitude of any input vertex; this specifies the + * maximum distance that any feature can move as the result of a single + * merge operation. If a single feature takes part in several merge + * operations, the toal distance moved could be larger.<P> + * + * Feature merging is completely optional; the tolerance is only a hint. + * The implementation is free to merge in some cases and not in others, or + * to never merge features at all. The initial tolerance is 0.<P> + * + * The current implementation merges vertices only if they are exactly + * coincident, regardless of the current tolerance. A vertex is spliced + * into an edge only if the implementation is unable to distinguish which + * side of the edge the vertex lies on. Two edges are merged only when both + * endpoints are identical. + * </UL> + * + * @param tesselator + * Specifies the tessellation object created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess} + * @param which + * Specifies the property to be set. Valid values are + * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>, + * <b>GLU_TESS_TOLERANCE</b>. + * @param value + * Specifices the value of the indicated property. + * + * @see net.java.games.jogl.GLU#gluGetTessProperty gluGetTessProperty + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + ****************************************************************************/ +public void gluTessProperty(GLUtesselator tesselator, int which, double value); + + +/***************************************************************************** + * <b>gluTessVertex</b> describes a vertex on a polygon that the program + * defines. Successive <b>gluTessVertex</b> calls describe a closed contour. + * For example, to describe a quadrilateral <b>gluTessVertex</b> should be + * called four times. <b>gluTessVertex</b> can only be called between + * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} and + * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessEndContour}.<P> + * + * <b>data</b> normally references to a structure containing the vertex + * location, as well as other per-vertex attributes such as color and normal. + * This reference is passed back to the user through the + * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after + * tessellation (see the {@link net.java.games.jogl.GLU#gluTessCallback + * gluTessCallback} reference page). + * + * @param tesselator + * Specifies the tessellation object (created with + * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}). + * @param coords + * Specifies the coordinates of the vertex. + * @param data + * Specifies an opaque reference passed back to the program with the + * vertex callback (as specified by + * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback}). + * + * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon + * @see net.java.games.jogl.GLU#gluNewTess gluNewTess + * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour + * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback + * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty + * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal + * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon + ****************************************************************************/ +public void gluTessVertex(GLUtesselator tesselator, double[] coords, Object data); + /** * Returns true if the specified GLU core- or extension-function can be - * successfully used through this GLU instance. By "successfully" we mean - * that the function is both <i>callable</i> on the machine running the - * program and <i>available</i> on the current display.<P> + * successfully used through this GLU instance. By "successfully" we mean + * that the function is both <i>callable</i> on the machine running the + * program and <i>available</i> on the current display.<P> * - * A GLU function is <i>callable</i> if it is a GLU core- or extension-function - * that is supported by the underlying GLU implementation. The function is + * A GLU function is <i>callable</i> if it is a GLU core- or extension-function + * that is supported by the underlying GLU implementation. The function is * <i>available</i> if the OpenGL implementation on the display meets the * requirements of the GLU function being called (because GLU functions utilize * OpenGL functions). <P> - * - * Whether or not a GLU function is <i>callable</i> is determined as follows: + * + * Whether or not a GLU function is <i>callable</i> is determined as follows: * <ul> * <li>If the function is a GLU core function (i.e., not an * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the * version number of the underlying GLU implementation on the host. - * then the function name is cross-referenced with that specification to + * then the function name is cross-referenced with that specification to * see if it is part of that version's specification. - * + * * <li> If the function is a GLU extension, the function name is * cross-referenced with the list returned by * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of * the extensions that is supported by the underlying GLU implementation. * </ul> * - * Whether or not a GLU function is <i>available</i> is determined as follows: + * Whether or not a GLU function is <i>available</i> is determined as follows: * <ul> - * <li>If the function is a GLU core function then the function is first + * <li>If the function is a GLU core function then the function is first * cross-referenced with the GLU specifications to find the minimum GLU * version required to <i>call</i> that GLU function. Then the following table * is consulted to determine the minimum GL version required for that version @@ -40,15 +801,15 @@ * </ul> * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the * highest OpenGL version that both host and display support, and from that it - * is possible to determine if the GL facilities required by the GLU function + * is possible to determine if the GL facilities required by the GLU function * are <i>available</i> on the display. - * + * * <li> If the function is a GLU extension, the function name is * cross-referenced with the list returned by * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of * the extensions that is supported by the underlying GLU implementation. * </ul> - * + * * <b>NOTE:</b>The availability of a function may change at runtime in * response to changes in the display environment. For example, when a window * is dragged from one display to another on a multi-display system, or when |