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-//----------------------------------------------------------------------
-// Projection routines
-//
-
-/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code> */
-public boolean gluProject(double objX, double objY, double objZ, double[] model, double[] proj, int[] view, double[] winX, double[] winY, double[] winZ);
-
-/**
- * Convenience routine for gluProject that accepts the outgoing window
- * coordinates as a single array.
- */
-public boolean gluProject(double objx,
- double objy,
- double objz,
- double[] modelMatrix,
- double[] projMatrix,
- int[] viewport,
- double[] winPos);
-
-/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code> */
-public boolean gluUnProject(double winX, double winY, double winZ, double[] model, double[] proj, int[] view, double[] objX, double[] objY, double[] objZ);
-
-/**
- * Convenience routine for gluUnProject that accepts the outgoing
- * object coordinates (a 3-vector) as a single array.
- */
-public boolean gluUnProject(double winX, double winY, double winZ, double[] model, double[] proj, int[] view, double[] objPos);
-
-/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code> */
-public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, double[] proj, int[] view, double nearVal, double farVal, double[] objX, double[] objY, double[] objZ, double[] objW);
-
-/**
- * Convenience routine for gluUnProject4 that accepts the outgoing
- * object coordinates (a 4-vector) as a single array.
- */
-public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, double[] proj, int[] view, double nearVal, double farVal, double[] objPos);
-
-
-
-//----------------------------------------------------------------------
-// Tesselation routines
-//
-
-/*****************************************************************************
- * <b>gluBeginPolygon</b> and {@link net.java.games.jogl.GLU#gluEndPolygon
- * gluEndPolygon} delimit the definition of a nonconvex polygon. To define
- * such a polygon, first call <b>gluBeginPolygon</b>. Then define the contours
- * of the polygon by calling {@link net.java.games.jogl.GLU#gluTessVertex
- * gluTessVertex} for each vertex and
- * {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} to start each
- * new contour. Finally, call {@link net.java.games.jogl.GLU#gluEndPolygon
- * gluEndPolygon} to signal the end of the definition. See the
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} and
- * {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} reference
- * pages for more details.<P>
- *
- * Once {@link net.java.games.jogl.GLU#gluEndPolygon gluEndPolygon} is called,
- * the polygon is tessellated, and the resulting triangles are described
- * through callbacks. See {@link net.java.games.jogl.GLU#gluTessCallback
- * gluTessCallback} for descriptions of the callback methods.
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluNextContour gluNextContour
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public void gluBeginPolygon(GLUtesselator tesselator);
-
-
-/*****************************************************************************
- * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
- * created with {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- *
- * @param tesselator
- * Specifies the tessellation object to destroy.
- *
- * @see net.java.games.jogl.GLU#gluBeginPolygon gluBeginPolygon
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- ****************************************************************************/
-public void gluDeleteTess(GLUtesselator tesselator);
-
-
-/*****************************************************************************
- * <b>gluEndPolygon</b> and {@link net.java.games.jogl.GLU#gluBeginPolygon
- * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
- * such a polygon, first call {@link net.java.games.jogl.GLU#gluBeginPolygon
- * gluBeginPolygon}. Then define the contours of the polygon by calling
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} for each vertex
- * and {@link net.java.games.jogl.GLU#gluNextContour gluNextContour} to start
- * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of
- * the definition. See the {@link net.java.games.jogl.GLU#gluTessVertex
- * gluTessVertex} and {@link net.java.games.jogl.GLU#gluNextContour
- * gluNextContour} reference pages for more details.<P>
- *
- * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
- * resulting triangles are described through callbacks. See
- * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluNextContour gluNextContour
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public void gluEndPolygon(GLUtesselator tesselator);
-
-
-/*****************************************************************************
- * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
- * object. These properties affect the way that tessellation objects are
- * interpreted and rendered. See the
- * {@link net.java.games.jogl.GLU#gluTessProperty gluTessProperty} reference
- * page for information about the properties and what they do.
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- * @param which
- * Specifies the property whose value is to be fetched. Valid values
- * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>,
- * and <b>GLU_TESS_TOLERANCES</b>.
- * @param value
- * Specifices an array into which the value of the named property is
- * written.
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty
- ****************************************************************************/
-public void gluGetTessProperty(GLUtesselator tesselator, int which, double[] value);
-
-
-/*****************************************************************************
- * <b>gluNewTess</b> creates and returns a new tessellation object. This
- * object must be referred to when calling tesselation methods. A return
- * value of null means that there was not enough memeory to allocate the
- * object.
- *
- * @return A new tessellation object.
- *
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluDeleteTess gluDeleteTess
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- ****************************************************************************/
-public GLUtesselator gluNewTess();
-
-
-/*****************************************************************************
- * <b>gluNextContour</b> is used to describe polygons with multiple
- * contours. After you describe the first contour through a series of
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} calls, a
- * <b>gluNextContour</b> call indicates that the previous contour is complete
- * and that the next contour is about to begin. Perform another series of
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex} calls to
- * describe the new contour. Repeat this process until all contours have been
- * described.<P>
- *
- * The type parameter defines what type of contour follows. The following
- * values are valid. <P>
- *
- * <b>GLU_EXTERIOR</b>
- * <UL>
- * An exterior contour defines an exterior boundary of the polygon.
- * </UL>
- * <b>GLU_INTERIOR</b>
- * <UL>
- * An interior contour defines an interior boundary of the polygon (such as
- * a hole).
- * </UL>
- * <b>GLU_UNKNOWN</b>
- * <UL>
- * An unknown contour is analyzed by the library to determine whether it is
- * interior or exterior.
- * </UL>
- * <b>GLU_CCW, GLU_CW</b>
- * <UL>
- * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered
- * to be exterior. All other contours are considered to be exterior if they
- * are oriented in the same direction (clockwise or counterclockwise) as the
- * first contour, and interior if they are not. If one contour is of type
- * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same
- * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours
- * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no
- * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour
- * types.
- * </UL><P>
- *
- * To define the type of the first contour, you can call <b>gluNextContour</b>
- * before describing the first contour. If you do not call
- * <b>gluNextContour</b> before the first contour, the first contour is marked
- * <b>GLU_EXTERIOR</b>.<P>
- *
- * <UL>
- * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is
- * provided for backward compatibility only. The <b>gluNextContour</b>
- * function is mapped to {@link net.java.games.jogl.GLU#gluTessEndContour
- * gluTessEndContour} followed by
- * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}.
- * </UL>
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- * @param type
- * The type of the contour being defined.
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- ****************************************************************************/
-public void gluNextContour(GLUtesselator tesselator, int type);
-
-
-/*****************************************************************************
- * <b>gluTessBeginContour</b> and
- * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour} delimit
- * the definition of a polygon contour. Within each
- * <b>gluTessBeginContour</b>/
- * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour} pair,
- * there can be zero or more calls to
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex
- * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b>
- * can only be called between
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon} and
- * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty
- * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal
- * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessBeginContour(GLUtesselator tesselator);
-
-
-/*****************************************************************************
- * <b>gluTessBeginPolygon</b> and
- * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} delimit
- * the definition of a convex, concave or self-intersecting polygon. Within
- * each <b>gluTessBeginPolygon</b>/
- * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} pair,
- * there must be one or more calls to
- * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}/
- * {@link net.java.games.jogl.GLU#gluTessEndContour gluTessEndContour}. Within
- * each contour, there are zero or more calls to
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex
- * gluTessVertex}, {@link net.java.games.jogl.GLU#gluTessBeginContour
- * gluTessBeginContour}, and {@link net.java.games.jogl.GLU#gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * <b>data</b> is a reference to a user-defined data structure. If the
- * appropriate callback(s) are specified (see
- * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback}), then this
- * reference is returned to the callback method(s). Thus, it is a convenient
- * way to store per-polygon information.<P>
- *
- * Once {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} is
- * called, the polygon is tessellated, and the resulting triangles are
- * described through callbacks. See
- * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- * @param data
- * Specifies a reference to user polygon data.
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty
- * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal
- * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessBeginPolygon(GLUtesselator tesselator, Object data);
-
-
-/*****************************************************************************
- * <b>gluTessCallback</b> is used to indicate a callback to be used by a
- * tessellation object. If the specified callback is already defined, then it
- * is replaced. If <i>aCallback</i> is null, then the existing callback
- * becomes undefined.<P>
- *
- * These callbacks are used by the tessellation object to describe how a
- * polygon specified by the user is broken into triangles. Note that there are
- * two versions of each callback: one with user-specified polygon data and one
- * without. If both versions of a particular callback are specified, then the
- * callback with user-specified polygon data will be used. Note that the
- * polygonData parameter used by some of the methods is a copy of the
- * reference that was specified when
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The legal callbacks are as follows:<P>
- *
- * <b>GLU_TESS_BEGIN</b>
- * <UL>
- * The begin callback is invoked like {@link net.java.games.jogl.GL#glBegin
- * glBegin} to indicate the start of a (triangle) primitive. The method
- * takes a single argument of type int. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
- * the argument is set to either <b>GL_TRIANGLE_FAN</b>,
- * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
- * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for
- * this callback is:
- * </UL>
- *
- * <PRE>
- * void begin(int type);</PRE><P>
- *
- * <b>GLU_TESS_BEGIN_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_BEGIN</b> callback except
- * that it takes an additional reference argument. This reference is
- * identical to the opaque reference provided when
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void beginData(int type, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG</b>
- * <UL>
- * The edge flag callback is similar to
- * {@link net.java.games.jogl.GL#glEdgeFlag glEdgeFlag}. The method takes
- * a single boolean boundaryEdge that indicates which edges lie on the
- * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
- * that follows begins an edge that lies on the polygon boundary, that is,
- * an edge that separates an interior region from an exterior one. If the
- * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
- * edge that lies in the polygon interior. The edge flag callback (if
- * defined) is invoked before the first vertex callback.<P>
- *
- * Since triangle fans and triangle strips do not support edge flags, the
- * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
- * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
- * (If the callback is initialized to null, there is no impact on
- * performance). Instead, the fans and strips are converted to independent
- * triangles. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlag(boolean boundaryEdge);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes
- * an additional reference argument. This reference is identical to the
- * opaque reference provided when
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_VERTEX</b>
- * <UL>
- * The vertex callback is invoked between the begin and end callbacks. It is
- * similar to {@link net.java.games.jogl.GL#glVertex3f glVertex3f}, and it
- * defines the vertices of the triangles created by the tessellation
- * process. The method takes a reference as its only argument. This
- * reference is identical to the opaque reference provided by the user when
- * the vertex was described (see
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}). The method
- * prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertex(Object vertexData);</PRE>
- *
- * <b>GLU_TESS_VERTEX_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertexData(Object vertexData, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_END</b>
- * <UL>
- * The end callback serves the same purpose as
- * {@link net.java.games.jogl.GL#glEnd glEnd}. It indicates the end of a
- * primitive and it takes no arguments. The method prototype for this
- * callback is:
- * </UL>
- *
- * <PRE>
- * void end();</PRE>
- *
- * <b>GLU_TESS_END_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_END</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void endData(Object polygonData);</PRE>
- *
- * <b>GLU_TESS_COMBINE</b>
- * <UL>
- * The combine callback is called to create a new vertex when the
- * tessellation detects an intersection, or wishes to merge features. The
- * method takes four arguments: an array of three elements each of type
- * double, an array of four references, an array of four elements each of
- * type float, and a reference to a reference. The prototype is:
- * </UL>
- *
- * <PRE>
- * void combine(double[] coords, Object[] data,
- * float[] weight, Object[] outData);</PRE>
- *
- * <UL>
- * The vertex is defined as a linear combination of up to four existing
- * vertices, stored in <i>data</i>. The coefficients of the linear
- * combination are given by <i>weight</i>; these weights always add up to 1.
- * All vertex pointers are valid even when some of the weights are 0.
- * <i>coords</i> gives the location of the new vertex.<P>
- *
- * The user must allocate another vertex, interpolate parameters using
- * <i>data</i> and <i>weight</i>, and return the new vertex pointer
- * in <i>outData</i>. This handle is supplied during rendering callbacks.
- * The user is responsible for freeing the memory some time after
- * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon} is
- * called.<P>
- *
- * For example, if the polygon lies in an arbitrary plane in 3-space, and a
- * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
- * callback might look like this:
- * </UL>
- * <PRE>
- * void myCombine(double[] coords, Object[] data,
- * float[] weight, Object[] outData)
- * {
- * MyVertex newVertex = new MyVertex();
- *
- * newVertex.x = coords[0];
- * newVertex.y = coords[1];
- * newVertex.z = coords[2];
- * newVertex.r = weight[0]*data[0].r +
- * weight[1]*data[1].r +
- * weight[2]*data[2].r +
- * weight[3]*data[3].r;
- * newVertex.g = weight[0]*data[0].g +
- * weight[1]*data[1].g +
- * weight[2]*data[2].g +
- * weight[3]*data[3].g;
- * newVertex.b = weight[0]*data[0].b +
- * weight[1]*data[1].b +
- * weight[2]*data[2].b +
- * weight[3]*data[3].b;
- * newVertex.a = weight[0]*data[0].a +
- * weight[1]*data[1].a +
- * weight[2]*data[2].a +
- * weight[3]*data[3].a;
- * outData = newVertex;
- * }</PRE>
- *
- * <UL>
- * If the tessellation detects an intersection, then the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see
- * below) must be defined, and it must write a non-null reference into
- * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error
- * occurs, and no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_COMBINE_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void combineData(double[] coords, Object[] data,
- float[] weight, Object[] outData,
- Object polygonData);</PRE>
- *
- * <b>GLU_TESS_ERROR</b>
- * <UL>
- * The error callback is called when an error is encountered. The one
- * argument is of type int; it indicates the specific error that occurred
- * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
- * <b>GLU_TESS_MISSING_END_POLYGON</b>,
- * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
- * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
- * Character strings describing these errors can be retrieved with the
- * {@link net.java.games.jogl.GLU#gluErrorString gluErrorString} call. The
- * method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void error(int errnum);</PRE>
- *
- * <UL>
- * The GLU library will recover from the first four errors by inserting the
- * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
- * vertex coordinate exceeded the predefined constant
- * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
- * clamped. (Coordinate values must be small enough so that two can be
- * multiplied together without overflow.)
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
- * detected an intersection between two edges in the input data, and the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
- * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
- * there is not enough memory so no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_ERROR_DATA</b>
- * <UL>
- * The same as the GLU_TESS_ERROR callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void errorData(int errnum, Object polygonData);</PRE>
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- * @param which
- * Specifies the callback being defined. The following values are
- * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>,
- * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>,
- * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>,
- * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>,
- * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>,
- * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>.
- * @param aCallback
- * Specifies the callback object to be called.
- *
- * @see net.java.games.jogl.GL#glBegin glBegin
- * @see net.java.games.jogl.GL#glEdgeFlag glEdgeFlag
- * @see net.java.games.jogl.GL#glVertex3f glVertex3f
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluErrorString gluErrorString
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour
- * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty
- * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal
- ****************************************************************************/
-public void gluTessCallback(GLUtesselator tesselator, int which,
- GLUtesselatorCallback aCallback);
-
-
-/*****************************************************************************
- * <b>gluTessEndContour</b> and
- * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}
- * delimit the definition of a polygon contour. Within each
- * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour}/
- * <b>gluTessEndContour</b> pair, there can be zero or more calls to
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex
- * gluTessVertex} reference page for more details.
- * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} can
- * only be called between {@link net.java.games.jogl.GLU#gluTessBeginPolygon
- * gluTessBeginPolygon} and
- * {@link net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty
- * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal
- * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessEndContour(GLUtesselator tesselator);
-
-
-/*****************************************************************************
- * <b>gluTessEndPolygon</b> and
- * {@link net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon}
- * delimit the definition of a convex, concave or self-intersecting polygon.
- * Within each {@link net.java.games.jogl.GLU#gluTessBeginPolygon
- * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or
- * more calls to {@link net.java.games.jogl.GLU#gluTessBeginContour
- * gluTessBeginContour}/{@link net.java.games.jogl.GLU#gluTessEndContour
- * gluTessEndContour}. Within each contour, there are zero or more calls to
- * {@link net.java.games.jogl.GLU#gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link net.java.games.jogl.GLU#gluTessVertex
- * gluTessVertex}, {@link net.java.games.jogl.GLU#gluTessBeginContour
- * gluTessBeginContour} and {@link net.java.games.jogl.GLU#gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and
- * the resulting triangles are described through callbacks. See
- * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback} for
- * descriptions of the callback functions.
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- *
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour
- * @see net.java.games.jogl.GLU#gluTessVertex gluTessVertex
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty
- * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- ****************************************************************************/
-public void gluTessEndPolygon(GLUtesselator tesselator);
-
-
-/*****************************************************************************
- * <b>gluTessNormal</b> describes a normal for a polygon that the program is
- * defining. All input data will be projected onto a plane perpendicular to
- * the one of the three coordinate axes before tessellation and all output
- * triangles will be oriented CCW with repsect to the normal (CW orientation
- * can be obtained by reversing the sign of the supplied normal). For
- * example, if you know that all polygons lie in the x-y plane, call
- * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P>
- *
- * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
- * is determined as follows. The direction of the normal, up to its sign, is
- * found by fitting a plane to the vertices, without regard to how the
- * vertices are connected. It is expected that the input data lies
- * approximately in the plane; otherwise, projection perpendicular to one of
- * the three coordinate axes may substantially change the geometry. The sign
- * of the normal is chosen so that the sum of the signed areas of all input
- * contours is nonnegative (where a CCW contour has positive area).<P>
- *
- * The supplied normal persists until it is changed by another call to
- * <b>gluTessNormal</b>.
- *
- * @param tesselator
- * Specifies the tessellation object (created by
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- * @param x
- * Specifies the first component of the normal.
- * @param y
- * Specifies the second component of the normal.
- * @param z
- * Specifies the third component of the normal.
- *
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessNormal(GLUtesselator tesselator, double x, double y, double z);
-
-
-/*****************************************************************************
- * <b>gluTessProperty</b> is used to control properites stored in a
- * tessellation object. These properties affect the way that the polygons are
- * interpreted and rendered. The legal value for <i>which</i> are as
- * follows:<P>
- *
- * <b>GLU_TESS_WINDING_RULE</b>
- * <UL>
- * Determines which parts of the polygon are on the "interior".
- * <em>value</em> may be set to one of
- * <BR><b>GLU_TESS_WINDING_ODD</b>,
- * <BR><b>GLU_TESS_WINDING_NONZERO</b>,
- * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P>
- *
- * To understand how the winding rule works, consider that the input
- * contours partition the plane into regions. The winding rule determines
- * which of these regions are inside the polygon.<P>
- *
- * For a single contour C, the winding number of a point x is simply the
- * signed number of revolutions we make around x as we travel once around C
- * (where CCW is positive). When there are several contours, the individual
- * winding numbers are summed. This procedure associates a signed integer
- * value with each point x in the plane. Note that the winding number is
- * the same for all points in a single region.<P>
- *
- * The winding rule classifies a region as "inside" if its winding number
- * belongs to the chosen category (odd, nonzero, positive, negative, or
- * absolute value of at least two). The previous GLU tesselator (prior to
- * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
- * to define the interior. The other three rules are useful for polygon CSG
- * operations.
- * </UL>
- * <BR><b>GLU_TESS_BOUNDARY_ONLY</b>
- * <UL>
- * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
- * set to GL_TRUE, a set of closed contours separating the polygon interior
- * and exterior are returned instead of a tessellation. Exterior contours
- * are oriented CCW with respect to the normal; interior contours are
- * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b>
- * callbacks use the type GL_LINE_LOOP for each contour.
- * </UL>
- * <BR><b>GLU_TESS_TOLERANCE</b>
- * <UL>
- * Specifies a tolerance for merging features to reduce the size of the
- * output. For example, two vertices that are very close to each other
- * might be replaced by a single vertex. The tolerance is multiplied by the
- * largest coordinate magnitude of any input vertex; this specifies the
- * maximum distance that any feature can move as the result of a single
- * merge operation. If a single feature takes part in several merge
- * operations, the toal distance moved could be larger.<P>
- *
- * Feature merging is completely optional; the tolerance is only a hint.
- * The implementation is free to merge in some cases and not in others, or
- * to never merge features at all. The initial tolerance is 0.<P>
- *
- * The current implementation merges vertices only if they are exactly
- * coincident, regardless of the current tolerance. A vertex is spliced
- * into an edge only if the implementation is unable to distinguish which
- * side of the edge the vertex lies on. Two edges are merged only when both
- * endpoints are identical.
- * </UL>
- *
- * @param tesselator
- * Specifies the tessellation object created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}
- * @param which
- * Specifies the property to be set. Valid values are
- * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>,
- * <b>GLU_TESS_TOLERANCE</b>.
- * @param value
- * Specifices the value of the indicated property.
- *
- * @see net.java.games.jogl.GLU#gluGetTessProperty gluGetTessProperty
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- ****************************************************************************/
-public void gluTessProperty(GLUtesselator tesselator, int which, double value);
-
-
-/*****************************************************************************
- * <b>gluTessVertex</b> describes a vertex on a polygon that the program
- * defines. Successive <b>gluTessVertex</b> calls describe a closed contour.
- * For example, to describe a quadrilateral <b>gluTessVertex</b> should be
- * called four times. <b>gluTessVertex</b> can only be called between
- * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour} and
- * {@link net.java.games.jogl.GLU#gluTessBeginContour gluTessEndContour}.<P>
- *
- * <b>data</b> normally references to a structure containing the vertex
- * location, as well as other per-vertex attributes such as color and normal.
- * This reference is passed back to the user through the
- * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after
- * tessellation (see the {@link net.java.games.jogl.GLU#gluTessCallback
- * gluTessCallback} reference page).
- *
- * @param tesselator
- * Specifies the tessellation object (created with
- * {@link net.java.games.jogl.GLU#gluNewTess gluNewTess}).
- * @param coords
- * Specifies the coordinates of the vertex.
- * @param data
- * Specifies an opaque reference passed back to the program with the
- * vertex callback (as specified by
- * {@link net.java.games.jogl.GLU#gluTessCallback gluTessCallback}).
- *
- * @see net.java.games.jogl.GLU#gluTessBeginPolygon gluTessBeginPolygon
- * @see net.java.games.jogl.GLU#gluNewTess gluNewTess
- * @see net.java.games.jogl.GLU#gluTessBeginContour gluTessBeginContour
- * @see net.java.games.jogl.GLU#gluTessCallback gluTessCallback
- * @see net.java.games.jogl.GLU#gluTessProperty gluTessProperty
- * @see net.java.games.jogl.GLU#gluTessNormal gluTessNormal
- * @see net.java.games.jogl.GLU#gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessVertex(GLUtesselator tesselator, double[] coords, Object data);
-
-
-//----------------------------------------------------------------------
-// Mipmap and scaling routines
-//
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, byte[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, short[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, int[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, float[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, byte[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, short[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, int[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, float[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, byte[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, short[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, int[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, float[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, byte[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, short[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, int[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, float[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, byte[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, short[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, int[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, float[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, byte[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, short[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, int[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, float[] data);
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data);
-
-/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
-public int gluScaleImage(int format, int wIn, int hIn, int typeIn, byte[] dataIn, int wOut, int hOut, int typeOut, byte[] dataOut);
-
-/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
-public int gluScaleImage(int format, int wIn, int hIn, int typeIn, short[] dataIn, int wOut, int hOut, int typeOut, short[] dataOut);
-
-/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
-public int gluScaleImage(int format, int wIn, int hIn, int typeIn, int[] dataIn, int wOut, int hOut, int typeOut, int[] dataOut);
-
-/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
-public int gluScaleImage(int format, int wIn, int hIn, int typeIn, float[] dataIn, int wOut, int hOut, int typeOut, float[] dataOut);
-
-/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
-public int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut);
-
-
-//----------------------------------------------------------------------
-// Function availability routines
-//
-
-
-/**
- * Returns true if the specified GLU core- or extension-function can be
- * successfully used through this GLU instance. By "successfully" we mean
- * that the function is both <i>callable</i> on the machine running the
- * program and <i>available</i> on the current display.<P>
- *
- * A GLU function is <i>callable</i> if it is a GLU core- or extension-function
- * that is supported by the underlying GLU implementation. The function is
- * <i>available</i> if the OpenGL implementation on the display meets the
- * requirements of the GLU function being called (because GLU functions utilize
- * OpenGL functions). <P>
- *
- * Whether or not a GLU function is <i>callable</i> is determined as follows:
- * <ul>
- * <li>If the function is a GLU core function (i.e., not an
- * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the
- * version number of the underlying GLU implementation on the host.
- * then the function name is cross-referenced with that specification to
- * see if it is part of that version's specification.
- *
- * <li> If the function is a GLU extension, the function name is
- * cross-referenced with the list returned by
- * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
- * the extensions that is supported by the underlying GLU implementation.
- * </ul>
- *
- * Whether or not a GLU function is <i>available</i> is determined as follows:
- * <ul>
- * <li>If the function is a GLU core function then the function is first
- * cross-referenced with the GLU specifications to find the minimum GLU
- * version required to <i>call</i> that GLU function. Then the following table
- * is consulted to determine the minimum GL version required for that version
- * of GLU:
- * <ul>
- * <li> GLU 1.0 requires OpenGL 1.0
- * <li> GLU 1.1 requires OpenGL 1.0
- * <li> GLU 1.2 requires OpenGL 1.1
- * <li> GLU 1.3 requires OpenGL 1.2
- * </ul>
- * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the
- * highest OpenGL version that both host and display support, and from that it
- * is possible to determine if the GL facilities required by the GLU function
- * are <i>available</i> on the display.
- *
- * <li> If the function is a GLU extension, the function name is
- * cross-referenced with the list returned by
- * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
- * the extensions that is supported by the underlying GLU implementation.
- * </ul>
- *
- * <b>NOTE:</b>The availability of a function may change at runtime in
- * response to changes in the display environment. For example, when a window
- * is dragged from one display to another on a multi-display system, or when
- * the properties of the display device are modified (e.g., changing the color
- * depth of the display). Any application that is concerned with handling
- * these situations correctly should confirm availability after a display
- * change before calling a questionable OpenGL function. To detect a change in
- * the display device, please see {@link
- * GLEventListener#displayChanged(GLDrawable,boolean,boolean)}.
- *
- * @param gluFunctionName the name of the OpenGL function (e.g., use
- * "gluNurbsCallbackDataEXT" to check if the <code>
- * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available).
- */
-public boolean isFunctionAvailable(String gluFunctionName);