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+###############################################################################
+#
+# The host specific properties. The build will inform you of required
+# properties.
+###############################################################################
+#
+# java.home.dir is usually inferred from the java.home variable.
+# If it appears the build is failing because of an inability to
+# find e.g. JAWT or JNI headers, override this to point to the
+# root directory of your JDK.
+#
+# java.home.dir=C:/jdk1.4.2
+
+#
+# The required antlr.jar property that is the full path to the antlr.jar
+# including the name of the jar
+#
+antlr.jar=C:/Users/kbr/ANTLR/antlr-2.7.2/antlr.jar
+
+#
+# Force the use of jikes in +E (emacs) mode
+# NOTE: this is optional
+#
+#build.compiler=jikes
+#build.compiler.emacs=true
+
+#
+# If you are building on Windows with Visual C++ 6.0 and have installed
+# the compiler in somewhere other than the default location, modify this
+# to point to the absolute path of the VC98 directory
+#
+vc6.root=C:/Program Files/Microsoft Visual Studio/VC98
+
+#
+# If you are building on Windows with Visual C++ 7.0 and have installed
+# the compiler in somewhere other than the default location, modify this
+# to point to the absolute path of the VC98 directory
+#
+vc7.root=C:/Program Files/Microsoft Visual Studio .NET/Vc7
+
+#
+# If you are building the Cg binding (by specifying -Djogl.cg=1 to the
+# Ant build) and have installed the Cg SDK in somewhere other than the
+# default location, modify the appropriate variable to point to the
+# absolute path of the lib directory
+#
+windows.cg.lib=C:/Program Files/Nvidia Corporation/Cg/lib
+x11.cg.lib=FIXME: install Cg toolkit and enter default path
+macosx.cg.lib=FIXME: install Cg toolkit and enter default path