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-###############################################################################
-#
-# The host specific properties. The build will inform you of required
-# properties.
-###############################################################################
-#
-# java.home.dir is usually inferred from the java.home variable.
-# If it appears the build is failing because of an inability to
-# find e.g. JAWT or JNI headers, override this to point to the
-# root directory of your JDK.
-#
-# java.home.dir=C:/jdk1.4.2
-
-#
-# The required antlr.jar property that is the full path to the antlr.jar
-# including the name of the jar
-#
-# Windows
-antlr.jar=C:/Users/kbr/ANTLR/antlr-2.7.2/antlr.jar
-# Linux
-# antlr.jar=/home/kbr/antlr-2.7.2/antlr.jar
-# Mac OS X
-# antlr.jar=/Users/kbr/antlr-2.7.2/antlr.jar
-# Solaris
-# antlr.jar=/export/kbr/ANTLR/antlr-2.7.2/antlr.jar
-
-#
-# Force the use of jikes in +E (emacs) mode
-# NOTE: this is optional
-#
-#build.compiler=jikes
-#build.compiler.emacs=true
-
-#
-# If you are building on Windows with Visual C++ 6.0 and have installed
-# the compiler in somewhere other than the default location, modify this
-# to point to the absolute path of the VC98 directory
-#
-vc6.root=C:/Program Files/Microsoft Visual Studio/VC98
-
-#
-# If you are building on Windows with Visual C++ 7.0 and have installed
-# the compiler in somewhere other than the default location, modify this
-# to point to the absolute path of the VC98 directory
-#
-vc7.root=C:/Program Files/Microsoft Visual Studio .NET/Vc7
-
-#
-# If you are building the Cg binding (by specifying -Djogl.cg=1 to the
-# Ant build) and have installed the Cg SDK in somewhere other than the
-# default location, modify the appropriate variable to point to the
-# absolute path of the lib directory
-#
-windows.cg.lib=C:/Program Files/Nvidia Corporation/Cg/lib
-x11.cg.lib=FIXME: install Cg toolkit and enter default path
-macosx.cg.lib=FIXME: install Cg toolkit and enter default path