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-rwxr-xr-xmake/scripts/setenv-jogl.sh4
-rwxr-xr-xmake/scripts/tests.sh16
2 files changed, 10 insertions, 10 deletions
diff --git a/make/scripts/setenv-jogl.sh b/make/scripts/setenv-jogl.sh
index 2d91f278f..4067e65c9 100755
--- a/make/scripts/setenv-jogl.sh
+++ b/make/scripts/setenv-jogl.sh
@@ -93,8 +93,8 @@ CLASSPATH=.:$GLUEGEN_JAR:$JOGL_CLASSPATH:$SWT_CLASSPATH:$JUNIT_JAR:$ANT_JARS
export CLASSPATH
# We use TempJarCache per default now!
-#export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$GLUEGEN_OS:$JOGL_LIB_DIR
-#export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:$GLUEGEN_OS:$JOGL_LIB_DIR
+export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:$GLUEGEN_OS:$JOGL_LIB_DIR
+export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:$GLUEGEN_OS:$JOGL_LIB_DIR
echo JOGAMP_ALL_AWT_CLASSPATH: $CLASSPATH
echo JOGAMP_ALL_NOAWT_CLASSPATH: $CLASSPATH
diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh
index 702b0dc8c..8f4237012 100755
--- a/make/scripts/tests.sh
+++ b/make/scripts/tests.sh
@@ -69,11 +69,11 @@ function jrun() {
#D_ARGS="-Dnewt.test.Screen.disableScreenMode -Dnewt.debug.Screen"
#D_ARGS="-Djogl.debug.ExtensionAvailabilityCache -Djogl.debug=all -Dnativewindow.debug=all -Djogamp.debug.ProcAddressHelper=true -Djogamp.debug.NativeLibrary=true -Djogamp.debug.NativeLibrary.Lookup=true"
#D_ARGS="-Djogamp.debug=all -Dnativewindow.debug=all -Djogl.debug=all -Dnewt.debug=all"
+ #D_ARGS="-Djogl.debug=all -Djogamp.debug.Lock -Djogamp.common.utils.locks.Lock.timeout=600000"
#D_ARGS="-Dnewt.debug.MainThread"
#D_ARGS="-Dnewt.debug.Window"
#D_ARGS="-Djogl.debug=all -Dnativewindow.debug=all"
#D_ARGS="-Dnativewindow.debug.GraphicsConfiguration -Dnativewindow.debug.NativeWindow"
- #D_ARGS="-Djogl.debug=all"
#D_ARGS="-Djogl.debug.GLCanvas -Djogl.debug.Animator -Djogl.debug.GLDrawable -Djogl.debug.GLContext -Djogl.debug.GLContext.TraceSwitch"
#D_ARGS="-Djogl.debug.GLContext -Djogl.debug.ExtensionAvailabilityCache"
#D_ARGS="-Djogl.debug.GLContext -Djogl.debug.GLProfile -Djogl.debug.GLDrawable"
@@ -120,11 +120,9 @@ function jrun() {
#D_ARGS="-Dnativewindow.debug.ToolkitLock.TraceLock"
#D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.TraceGL"
#D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLState"
- #D_ARGS="-Djogamp.debug.JARUtil"
- #D_ARGS="-Djogamp.debug.TempFileCache"
- #D_ARGS="-Djogamp.debug.JNILibLoader -Djogamp.debug.TempFileCache -Djogamp.debug.JARUtil"
- #D_ARGS="-Djogamp.debug.JNILibLoader"
- #D_ARGS="-Djogamp.debug.JNILibLoader -Djogamp.gluegen.UseTempJarCache=false -Djogamp.debug.JARUtil"
+ #D_ARGS="-Djogamp.debug.JNILibLoader -Djogamp.debug.TempJarCache -Djogamp.debug.JarUtil"
+ #D_ARGS="-Djogamp.debug.JNILibLoader -Djogamp.debug.TempFileCache -Djogamp.debug.TempJarCache -Djogamp.debug.JarUtil"
+ #D_ARGS="-Djogamp.debug.JNILibLoader -Djogamp.debug.TempFileCache -Djogamp.debug.TempJarCache -Djogamp.debug.JarUtil -Djogamp.gluegen.UseTempJarCache=false"
#D_ARGS="-Dnewt.test.EDTMainThread -Dnewt.debug.MainThread"
#C_ARG="com.jogamp.newt.util.MainThread"
#D_ARGS="-Dnewt.debug.MainThread"
@@ -143,6 +141,8 @@ function jrun() {
X_ARGS="-Djava.awt.headless=false $X_ARGS"
else
export CLASSPATH=$JOGAMP_ALL_NOAWT_CLASSPATH
+ #export CLASSPATH=$JOGAMP_MOBILE_CLASSPATH
+ #export CLASSPATH=.:$GLUEGEN_JAR:$JOGL_BUILD_DIR/jar/atomic/jogl-core.jar:$JOGL_BUILD_DIR/jar/atomic/jogl-gldesktop.jar:$JOGL_BUILD_DIR/jar/atomic/jogl-os-x11.jar:$JOGL_BUILD_DIR/jar/atomic/jogl-util.jar:$JOGL_BUILD_DIR/jar/atomic/nativewindow-core.jar:$JOGL_BUILD_DIR/jar/atomic/nativewindow-os-x11.jar:$JOGL_BUILD_DIR/jar/atomic/newt-core.jar:$JOGL_BUILD_DIR/jar/atomic/newt-driver-x11.jar:$JOGL_BUILD_DIR/jar/atomic/newt-ogl.jar:$JOGL_BUILD_DIR/jar/jogl-test.jar:$SWT_CLASSPATH:$JUNIT_JAR:$ANT_JARS
X_ARGS="-Djava.awt.headless=true $X_ARGS"
fi
if [ $swton -eq 1 ] ; then
@@ -332,8 +332,8 @@ function testawtswt() {
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTexture01AWT
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileAWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestPNGTextureFromFileNEWT $*
-testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT $*
-#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT $*
+#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01AWT $*
+testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite01NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestGLReadBufferUtilTextureIOWrite02NEWT $*
#testnoawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01NEWT $*
#testawt com.jogamp.opengl.test.junit.jogl.util.texture.TestTextureSequence01AWT $*