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-rw-r--r--make/stub_includes/cg/CG/cg.h542
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diff --git a/make/stub_includes/cg/CG/cg.h b/make/stub_includes/cg/CG/cg.h
new file mode 100644
index 000000000..9bc366216
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+++ b/make/stub_includes/cg/CG/cg.h
@@ -0,0 +1,542 @@
+/*
+ * This is a modified version of the original header as provided by
+ * NVidia; original copyright appears below.
+ *
+ * Modified by Christopher Kline, May 2003: Stripped down and hacked to get
+ * around macro interpretation problems.
+ */
+
+/*
+ *
+ * Copyright (c) 2002-2004, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+
+#ifndef _cg_h
+#define _cg_h
+
+
+#define CG_VERSION_NUM 1400
+
+// Set up for either Win32 import/export/lib.
+#ifndef CGDLL_API
+#ifdef WIN32
+ #ifdef CGDLL_EXPORTS
+ #define CGDLL_API /*__declspec(dllexport) */
+ #elif defined (CG_LIB)
+ #define CGDLL_API
+ #else
+ #define CGDLL_API __declspec(dllimport)
+ #endif
+#else
+ #define CGDLL_API
+#endif
+#endif
+
+/*************************************************************************/
+/*** CG Run-Time Library API ***/
+/*************************************************************************/
+
+/*************************************************************************/
+/*** Data types and enumerants ***/
+/*************************************************************************/
+
+typedef int CGbool;
+
+#define CG_FALSE ((CGbool)0)
+#define CG_TRUE ((CGbool)1)
+
+typedef struct _CGcontext *CGcontext;
+typedef struct _CGprogram *CGprogram;
+typedef struct _CGparameter *CGparameter;
+typedef struct _CGeffect *CGeffect;
+typedef struct _CGtechnique *CGtechnique;
+typedef struct _CGpass *CGpass;
+typedef struct _CGstate *CGstate;
+typedef struct _CGstateassignment *CGstateassignment;
+typedef struct _CGannotation *CGannotation;
+typedef void *CGhandle;
+
+typedef CGbool (*CGstatecallback)(CGstateassignment);
+
+//!!! PREPROCESS BEGIN
+
+typedef enum
+ {
+ CG_UNKNOWN_TYPE,
+ CG_STRUCT,
+ CG_ARRAY,
+
+ CG_TYPE_START_ENUM = 1024,
+// # define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \
+// enum_name ,
+
+#include <CG/cg_datatypes.h>
+
+ } CGtype;
+
+typedef enum
+ {
+// # define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\
+// enum_int,addressable,param_type) \
+// enum_name = enum_int,
+
+#include <CG/cg_bindlocations.h>
+
+ CG_UNDEFINED,
+
+ } CGresource;
+
+typedef enum
+ {
+ CG_PROFILE_START = 6144,
+ CG_PROFILE_UNKNOWN,
+
+// # define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
+// CG_PROFILE_##compiler_id_caps = int_id,
+
+#include <CG/cg_profiles.h>
+
+ CG_PROFILE_MAX = 7100,
+ } CGprofile;
+
+typedef enum
+ {
+// # define CG_ERROR_MACRO(code, enum_name, message) \
+// enum_name = code,
+# include <CG/cg_errors.h>
+ } CGerror;
+
+typedef enum
+ {
+ CG_PARAMETERCLASS_UNKNOWN = 0,
+ CG_PARAMETERCLASS_SCALAR,
+ CG_PARAMETERCLASS_VECTOR,
+ CG_PARAMETERCLASS_MATRIX,
+ CG_PARAMETERCLASS_STRUCT,
+ CG_PARAMETERCLASS_ARRAY,
+ CG_PARAMETERCLASS_SAMPLER,
+ CG_PARAMETERCLASS_OBJECT
+ } CGparameterclass;
+
+//!!! PREPROCESS END
+
+typedef enum
+ {
+// # define CG_ENUM_MACRO(enum_name, enum_val) \
+// enum_name = enum_val,
+# include <CG/cg_enums.h>
+ } CGenum;
+
+#include <stdarg.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef void (*CGerrorCallbackFunc)(void);
+typedef void (*CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
+
+/*************************************************************************/
+/*** Functions ***/
+/*************************************************************************/
+
+#ifndef CG_EXPLICIT
+
+/*** Context functions ***/
+
+CGDLL_API CGcontext cgCreateContext(void);
+CGDLL_API void cgDestroyContext(CGcontext ctx);
+CGDLL_API CGbool cgIsContext(CGcontext ctx);
+CGDLL_API const char *cgGetLastListing(CGcontext ctx);
+CGDLL_API void cgSetLastListing(CGhandle handle, const char *listing);
+CGDLL_API void cgSetAutoCompile(CGcontext ctx, CGenum flag);
+CGDLL_API CGenum cgGetAutoCompile(CGcontext ctx);
+
+/*** Program functions ***/
+CGDLL_API CGprogram cgCreateProgram(CGcontext ctx,
+ CGenum program_type,
+ const char *program,
+ CGprofile profile,
+ const char *entry,
+ const char **args);
+CGDLL_API CGprogram cgCreateProgramFromFile(CGcontext ctx,
+ CGenum program_type,
+ const char *program_file,
+ CGprofile profile,
+ const char *entry,
+ const char **args);
+CGDLL_API CGprogram cgCopyProgram(CGprogram program);
+CGDLL_API void cgDestroyProgram(CGprogram program);
+
+CGDLL_API CGprogram cgGetFirstProgram(CGcontext ctx);
+CGDLL_API CGprogram cgGetNextProgram(CGprogram current);
+CGDLL_API CGcontext cgGetProgramContext(CGprogram prog);
+CGDLL_API CGbool cgIsProgram(CGprogram program);
+
+CGDLL_API void cgCompileProgram(CGprogram program);
+CGDLL_API CGbool cgIsProgramCompiled(CGprogram program);
+CGDLL_API const char *cgGetProgramString(CGprogram prog, CGenum pname);
+CGDLL_API CGprofile cgGetProgramProfile(CGprogram prog);
+CGDLL_API char const * const *cgGetProgramOptions(CGprogram prog);
+CGDLL_API void cgSetProgramProfile(CGprogram prog, CGprofile profile);
+
+CGDLL_API void cgSetPassProgramParameters(CGprogram);
+
+/*** Parameter functions ***/
+
+CGDLL_API CGparameter cgCreateParameter(CGcontext ctx, CGtype type);
+CGDLL_API CGparameter cgCreateParameterArray(CGcontext ctx,
+ CGtype type,
+ int length);
+CGDLL_API CGparameter cgCreateParameterMultiDimArray(CGcontext ctx,
+ CGtype type,
+ int dim,
+ const int *lengths);
+CGDLL_API void cgDestroyParameter(CGparameter param);
+CGDLL_API void cgConnectParameter(CGparameter from, CGparameter to);
+CGDLL_API void cgDisconnectParameter(CGparameter param);
+CGDLL_API CGparameter cgGetConnectedParameter(CGparameter param);
+
+CGDLL_API int cgGetNumConnectedToParameters(CGparameter param);
+CGDLL_API CGparameter cgGetConnectedToParameter(CGparameter param, int index);
+
+CGDLL_API CGparameter cgGetNamedParameter(CGprogram prog, const char *name);
+CGDLL_API CGparameter cgGetNamedProgramParameter(CGprogram prog,
+ CGenum name_space,
+ const char *name);
+
+CGDLL_API CGparameter cgGetFirstParameter(CGprogram prog, CGenum name_space);
+CGDLL_API CGparameter cgGetNextParameter(CGparameter current);
+CGDLL_API CGparameter cgGetFirstLeafParameter(CGprogram prog, CGenum name_space);
+CGDLL_API CGparameter cgGetNextLeafParameter(CGparameter current);
+
+CGDLL_API CGparameter cgGetFirstStructParameter(CGparameter param);
+CGDLL_API CGparameter cgGetNamedStructParameter(CGparameter param,
+ const char *name);
+
+CGDLL_API CGparameter cgGetFirstDependentParameter(CGparameter param);
+
+CGDLL_API CGparameter cgGetArrayParameter(CGparameter aparam, int index);
+CGDLL_API int cgGetArrayDimension(CGparameter param);
+CGDLL_API CGtype cgGetArrayType(CGparameter param);
+CGDLL_API int cgGetArraySize(CGparameter param, int dimension);
+CGDLL_API int cgGetArrayTotalSize(CGparameter param);
+CGDLL_API void cgSetArraySize(CGparameter param, int size);
+CGDLL_API void cgSetMultiDimArraySize(CGparameter param, const int *sizes);
+
+CGDLL_API CGprogram cgGetParameterProgram(CGparameter param);
+CGDLL_API CGcontext cgGetParameterContext(CGparameter param);
+CGDLL_API CGbool cgIsParameter(CGparameter param);
+CGDLL_API const char *cgGetParameterName(CGparameter param);
+CGDLL_API CGtype cgGetParameterType(CGparameter param);
+CGDLL_API CGtype cgGetParameterBaseType(CGparameter param);
+CGDLL_API CGparameterclass cgGetParameterClass(CGparameter param);
+CGDLL_API int cgGetParameterRows(CGparameter param);
+CGDLL_API int cgGetParameterColumns(CGparameter param);
+CGDLL_API CGtype cgGetParameterNamedType(CGparameter param);
+CGDLL_API const char *cgGetParameterSemantic(CGparameter param);
+CGDLL_API CGresource cgGetParameterResource(CGparameter param);
+CGDLL_API CGresource cgGetParameterBaseResource(CGparameter param);
+CGDLL_API unsigned long cgGetParameterResourceIndex(CGparameter param);
+CGDLL_API CGenum cgGetParameterVariability(CGparameter param);
+CGDLL_API CGenum cgGetParameterDirection(CGparameter param);
+CGDLL_API CGbool cgIsParameterReferenced(CGparameter param);
+CGDLL_API CGbool cgIsParameterUsed(CGparameter param, CGhandle handle);
+CGDLL_API const double *cgGetParameterValues(CGparameter param,
+ CGenum value_type,
+ int *nvalues);
+CGDLL_API void cgSetParameterValuedr(CGparameter param, int n, const double *vals);
+CGDLL_API void cgSetParameterValuedc(CGparameter param, int n, const double *vals);
+CGDLL_API void cgSetParameterValuefr(CGparameter param, int n, const float *vals);
+CGDLL_API void cgSetParameterValuefc(CGparameter param, int n, const float *vals);
+CGDLL_API void cgSetParameterValueir(CGparameter param, int n, const int *vals);
+CGDLL_API void cgSetParameterValueic(CGparameter param, int n, const int *vals);
+CGDLL_API int cgGetParameterValuedr(CGparameter param, int n, double *vals);
+CGDLL_API int cgGetParameterValuedc(CGparameter param, int n, double *vals);
+CGDLL_API int cgGetParameterValuefr(CGparameter param, int n, float *vals);
+CGDLL_API int cgGetParameterValuefc(CGparameter param, int n, float *vals);
+CGDLL_API int cgGetParameterValueir(CGparameter param, int n, int *vals);
+CGDLL_API int cgGetParameterValueic(CGparameter param, int n, int *vals);
+CGDLL_API const char *cgGetStringParameterValue(CGparameter param);
+CGDLL_API void cgSetStringParameterValue(CGparameter param, const char *str);
+
+CGDLL_API int cgGetParameterOrdinalNumber(CGparameter param);
+CGDLL_API CGbool cgIsParameterGlobal(CGparameter param);
+CGDLL_API int cgGetParameterIndex(CGparameter param);
+
+CGDLL_API void cgSetParameterVariability(CGparameter param, CGenum vary);
+CGDLL_API void cgSetParameterSemantic(CGparameter param, const char *semantic);
+
+CGDLL_API void cgSetParameter1f(CGparameter param, float x);
+CGDLL_API void cgSetParameter2f(CGparameter param, float x, float y);
+CGDLL_API void cgSetParameter3f(CGparameter param, float x, float y, float z);
+CGDLL_API void cgSetParameter4f(CGparameter param,
+ float x,
+ float y,
+ float z,
+ float w);
+CGDLL_API void cgSetParameter1d(CGparameter param, double x);
+CGDLL_API void cgSetParameter2d(CGparameter param, double x, double y);
+CGDLL_API void cgSetParameter3d(CGparameter param,
+ double x,
+ double y,
+ double z);
+CGDLL_API void cgSetParameter4d(CGparameter param,
+ double x,
+ double y,
+ double z,
+ double w);
+CGDLL_API void cgSetParameter1i(CGparameter param, int x);
+CGDLL_API void cgSetParameter2i(CGparameter param, int x, int y);
+CGDLL_API void cgSetParameter3i(CGparameter param, int x, int y, int z);
+CGDLL_API void cgSetParameter4i(CGparameter param,
+ int x,
+ int y,
+ int z,
+ int w);
+
+
+CGDLL_API void cgSetParameter1iv(CGparameter param, const int *v);
+CGDLL_API void cgSetParameter2iv(CGparameter param, const int *v);
+CGDLL_API void cgSetParameter3iv(CGparameter param, const int *v);
+CGDLL_API void cgSetParameter4iv(CGparameter param, const int *v);
+CGDLL_API void cgSetParameter1fv(CGparameter param, const float *v);
+CGDLL_API void cgSetParameter2fv(CGparameter param, const float *v);
+CGDLL_API void cgSetParameter3fv(CGparameter param, const float *v);
+CGDLL_API void cgSetParameter4fv(CGparameter param, const float *v);
+CGDLL_API void cgSetParameter1dv(CGparameter param, const double *v);
+CGDLL_API void cgSetParameter2dv(CGparameter param, const double *v);
+CGDLL_API void cgSetParameter3dv(CGparameter param, const double *v);
+CGDLL_API void cgSetParameter4dv(CGparameter param, const double *v);
+
+CGDLL_API void cgSetMatrixParameterir(CGparameter param, const int *matrix);
+CGDLL_API void cgSetMatrixParameterdr(CGparameter param, const double *matrix);
+CGDLL_API void cgSetMatrixParameterfr(CGparameter param, const float *matrix);
+CGDLL_API void cgSetMatrixParameteric(CGparameter param, const int *matrix);
+CGDLL_API void cgSetMatrixParameterdc(CGparameter param, const double *matrix);
+CGDLL_API void cgSetMatrixParameterfc(CGparameter param, const float *matrix);
+
+CGDLL_API void cgGetMatrixParameterir(CGparameter param, int *matrix);
+CGDLL_API void cgGetMatrixParameterdr(CGparameter param, double *matrix);
+CGDLL_API void cgGetMatrixParameterfr(CGparameter param, float *matrix);
+CGDLL_API void cgGetMatrixParameteric(CGparameter param, int *matrix);
+CGDLL_API void cgGetMatrixParameterdc(CGparameter param, double *matrix);
+CGDLL_API void cgGetMatrixParameterfc(CGparameter param, float *matrix);
+
+/*** Type Functions ***/
+
+CGDLL_API const char *cgGetTypeString(CGtype type);
+CGDLL_API CGtype cgGetType(const char *type_string);
+
+CGDLL_API CGtype cgGetNamedUserType(CGhandle handle, const char *name);
+
+CGDLL_API int cgGetNumUserTypes(CGhandle handle);
+CGDLL_API CGtype cgGetUserType(CGhandle handle, int index);
+
+CGDLL_API int cgGetNumParentTypes(CGtype type);
+CGDLL_API CGtype cgGetParentType(CGtype type, int index);
+
+CGDLL_API CGbool cgIsParentType(CGtype parent, CGtype child);
+CGDLL_API CGbool cgIsInterfaceType(CGtype type);
+
+/*** Resource Functions ***/
+
+CGDLL_API const char *cgGetResourceString(CGresource resource);
+CGDLL_API CGresource cgGetResource(const char *resource_string);
+
+/*** Enum Functions ***/
+
+CGDLL_API const char *cgGetEnumString(CGenum en);
+CGDLL_API CGenum cgGetEnum(const char *enum_string);
+
+/*** Profile Functions ***/
+
+CGDLL_API const char *cgGetProfileString(CGprofile profile);
+CGDLL_API CGprofile cgGetProfile(const char *profile_string);
+
+/*** Error Functions ***/
+
+CGDLL_API CGerror cgGetError(void);
+CGDLL_API CGerror cgGetFirstError(void);
+CGDLL_API const char *cgGetErrorString(CGerror error);
+CGDLL_API const char *cgGetLastErrorString(CGerror *error);
+CGDLL_API void cgSetErrorCallback(CGerrorCallbackFunc func);
+CGDLL_API CGerrorCallbackFunc cgGetErrorCallback(void);
+CGDLL_API void cgSetErrorHandler(CGerrorHandlerFunc func, void *data);
+CGDLL_API CGerrorHandlerFunc cgGetErrorHandler(void **data);
+
+/*** Misc Functions ***/
+
+CGDLL_API const char *cgGetString(CGenum sname);
+
+
+/*** CgFX Functions ***/
+
+CGDLL_API CGeffect cgCreateEffect(CGcontext, const char *code, const char **args);
+CGDLL_API CGeffect cgCreateEffectFromFile(CGcontext, const char *filename,
+ const char **args);
+CGDLL_API void cgDestroyEffect(CGeffect);
+CGDLL_API CGcontext cgGetEffectContext(CGeffect);
+CGDLL_API CGbool cgIsEffect(CGeffect effect);
+
+CGDLL_API CGeffect cgGetFirstEffect(CGcontext);
+CGDLL_API CGeffect cgGetNextEffect(CGeffect);
+
+CGDLL_API CGprogram cgCreateProgramFromEffect(CGeffect effect,
+ CGprofile profile,
+ const char *entry,
+ const char **args);
+
+CGDLL_API CGtechnique cgGetFirstTechnique(CGeffect);
+CGDLL_API CGtechnique cgGetNextTechnique(CGtechnique);
+CGDLL_API CGtechnique cgGetNamedTechnique(CGeffect, const char *name);
+CGDLL_API const char *cgGetTechniqueName(CGtechnique);
+CGDLL_API CGbool cgIsTechnique(CGtechnique);
+CGDLL_API CGbool cgValidateTechnique(CGtechnique);
+CGDLL_API CGbool cgIsTechniqueValidated(CGtechnique);
+CGDLL_API CGeffect cgGetTechniqueEffect(CGtechnique);
+
+CGDLL_API CGpass cgGetFirstPass(CGtechnique);
+CGDLL_API CGpass cgGetNamedPass(CGtechnique, const char *name);
+CGDLL_API CGpass cgGetNextPass(CGpass);
+CGDLL_API CGbool cgIsPass(CGpass);
+CGDLL_API const char *cgGetPassName(CGpass);
+CGDLL_API CGtechnique cgGetPassTechnique(CGpass);
+
+CGDLL_API void cgSetPassState(CGpass);
+CGDLL_API void cgResetPassState(CGpass);
+
+CGDLL_API CGstateassignment cgGetFirstStateAssignment(CGpass);
+CGDLL_API CGstateassignment cgGetNamedStateAssignment(CGpass, const char *name);
+CGDLL_API CGstateassignment cgGetNextStateAssignment(CGstateassignment);
+CGDLL_API CGbool cgIsStateAssignment(CGstateassignment);
+CGDLL_API CGbool cgCallStateSetCallback(CGstateassignment);
+CGDLL_API CGbool cgCallStateValidateCallback(CGstateassignment);
+CGDLL_API CGbool cgCallStateResetCallback(CGstateassignment);
+CGDLL_API CGpass cgGetStateAssignmentPass(CGstateassignment);
+CGDLL_API CGparameter cgGetSamplerStateAssignmentParameter(CGstateassignment);
+
+CGDLL_API const float *cgGetFloatStateAssignmentValues(CGstateassignment, int *nVals);
+CGDLL_API const int *cgGetIntStateAssignmentValues(CGstateassignment, int *nVals);
+CGDLL_API const CGbool *cgGetBoolStateAssignmentValues(CGstateassignment, int *nVals);
+CGDLL_API const char *cgGetStringStateAssignmentValue(CGstateassignment);
+CGDLL_API CGprogram cgGetProgramStateAssignmentValue(CGstateassignment);
+CGDLL_API CGparameter cgGetTextureStateAssignmentValue(CGstateassignment);
+CGDLL_API CGparameter cgGetSamplerStateAssignmentValue(CGstateassignment);
+CGDLL_API int cgGetStateAssignmentIndex(CGstateassignment);
+
+CGDLL_API int cgGetNumDependentStateAssignmentParameters(CGstateassignment);
+CGDLL_API CGparameter cgGetDependentStateAssignmentParameter(CGstateassignment, int index);
+
+CGDLL_API CGstate cgGetStateAssignmentState(CGstateassignment);
+CGDLL_API CGstate cgGetSamplerStateAssignmentState(CGstateassignment);
+
+CGDLL_API CGstate cgCreateState(CGcontext, const char *name, CGtype);
+CGDLL_API CGstate cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems);
+CGDLL_API void cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset,
+ CGstatecallback validate);
+CGDLL_API CGstatecallback cgGetStateSetCallback(CGstate);
+CGDLL_API CGstatecallback cgGetStateResetCallback(CGstate);
+CGDLL_API CGstatecallback cgGetStateValidateCallback(CGstate);
+CGDLL_API CGtype cgGetStateType(CGstate);
+CGDLL_API const char *cgGetStateName(CGstate);
+CGDLL_API CGstate cgGetNamedState(CGcontext, const char *name);
+CGDLL_API CGstate cgGetFirstState(CGcontext);
+CGDLL_API CGstate cgGetNextState(CGstate);
+CGDLL_API CGbool cgIsState(CGstate);
+CGDLL_API void cgAddStateEnumerant(CGstate, const char *name, int value);
+
+CGDLL_API CGstate cgCreateSamplerState(CGcontext, const char *name, CGtype);
+CGDLL_API CGstate cgCreateArraySamplerState(CGcontext, const char *name, CGtype, int nelems);
+CGDLL_API CGstate cgGetNamedSamplerState(CGcontext, const char *name);
+CGDLL_API CGstate cgGetFirstSamplerState(CGcontext);
+
+CGDLL_API CGstateassignment cgGetFirstSamplerStateAssignment(CGparameter);
+CGDLL_API CGstateassignment cgGetNamedSamplerStateAssignment(CGparameter, const char *);
+CGDLL_API void cgSetSamplerState(CGparameter);
+
+CGDLL_API CGparameter cgGetNamedEffectParameter(CGeffect, const char *);
+CGDLL_API CGparameter cgGetFirstLeafEffectParameter(CGeffect);
+CGDLL_API CGparameter cgGetFirstEffectParameter(CGeffect);
+CGDLL_API CGparameter cgGetEffectParameterBySemantic(CGeffect, const char *);
+
+CGDLL_API CGannotation cgGetFirstTechniqueAnnotation(CGtechnique);
+CGDLL_API CGannotation cgGetFirstPassAnnotation(CGpass);
+CGDLL_API CGannotation cgGetFirstParameterAnnotation(CGparameter);
+CGDLL_API CGannotation cgGetFirstProgramAnnotation(CGprogram);
+CGDLL_API CGannotation cgGetNextAnnotation(CGannotation);
+
+CGDLL_API CGannotation cgGetNamedTechniqueAnnotation(CGtechnique, const char *);
+CGDLL_API CGannotation cgGetNamedPassAnnotation(CGpass, const char *);
+CGDLL_API CGannotation cgGetNamedParameterAnnotation(CGparameter, const char *);
+CGDLL_API CGannotation cgGetNamedProgramAnnotation(CGprogram, const char *);
+
+CGDLL_API CGbool cgIsAnnotation(CGannotation);
+
+CGDLL_API const char *cgGetAnnotationName(CGannotation);
+CGDLL_API CGtype cgGetAnnotationType(CGannotation);
+
+CGDLL_API const float *cgGetFloatAnnotationValues(CGannotation, int *nvalues);
+CGDLL_API const int *cgGetIntAnnotationValues(CGannotation, int *nvalues);
+CGDLL_API const char *cgGetStringAnnotationValue(CGannotation);
+CGDLL_API const int *cgGetBooleanAnnotationValues(CGannotation, int *nvalues);
+
+CGDLL_API int cgGetNumDependentAnnotationParameters(CGannotation);
+CGDLL_API CGparameter cgGetDependentAnnotationParameter(CGannotation, int index);
+
+CGDLL_API void cgEvaluateProgram(CGprogram, float *, int ncomps, int nx, int ny, int nz);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif