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Diffstat (limited to 'make/stub_includes/cg/CG/cgGL.h')
-rw-r--r-- | make/stub_includes/cg/CG/cgGL.h | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/make/stub_includes/cg/CG/cgGL.h b/make/stub_includes/cg/CG/cgGL.h new file mode 100644 index 000000000..f66ec0685 --- /dev/null +++ b/make/stub_includes/cg/CG/cgGL.h @@ -0,0 +1,378 @@ +/* + * + * Copyright (c) 2002, NVIDIA Corporation. + * + * + * + * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration + * of your agreement to the following terms, and your use, installation, + * modification or redistribution of this NVIDIA software constitutes + * acceptance of these terms. If you do not agree with these terms, please do + * not use, install, modify or redistribute this NVIDIA software. + * + * + * + * In consideration of your agreement to abide by the following terms, and + * subject to these terms, NVIDIA grants you a personal, non-exclusive license, + * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA + * Software"), to use, reproduce, modify and redistribute the NVIDIA + * Software, with or without modifications, in source and/or binary forms; + * provided that if you redistribute the NVIDIA Software, you must retain the + * copyright notice of NVIDIA, this notice and the following text and + * disclaimers in all such redistributions of the NVIDIA Software. Neither the + * name, trademarks, service marks nor logos of NVIDIA Corporation may be used + * to endorse or promote products derived from the NVIDIA Software without + * specific prior written permission from NVIDIA. Except as expressly stated + * in this notice, no other rights or licenses express or implied, are granted + * by NVIDIA herein, including but not limited to any patent rights that may be + * infringed by your derivative works or by other works in which the NVIDIA + * Software may be incorporated. No hardware is licensed hereunder. + * + * + * + * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT + * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING + * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT, + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION + * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS. + * + * + * + * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, + * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST + * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE, + * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE, + * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING + * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED + * OF THE POSSIBILITY OF SUCH DAMAGE. + * + */ + +#ifndef _cggl_h +#define _cggl_h + + + +#include <CG/cg.h> + +/* Set up for either Win32 import/export/lib. */ +#ifndef CGGLDLL_API +#if WIN32 + # include <windows.h> + #ifdef CGGLDLL_EXPORTS + #define CGGLDLL_API __declspec(dllexport) + #elif defined (CG_LIB) + #define CGGLDLL_API + #else + #define CGGLDLL_API __declspec(dllimport) + #endif +#else + #define CGGLDLL_API +#endif +#endif + +#ifdef __APPLE__ +#include <OpenGL/gl.h> +#else +#include <GL/gl.h> +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/*****************************************************************************/ +/*** cgGL Type Definitions ***/ +/*****************************************************************************/ + +typedef enum + { + CG_GL_MATRIX_IDENTITY = 0, + CG_GL_MATRIX_TRANSPOSE = 1, + CG_GL_MATRIX_INVERSE = 2, + CG_GL_MATRIX_INVERSE_TRANSPOSE = 3, + + CG_GL_MODELVIEW_MATRIX, + CG_GL_PROJECTION_MATRIX, + CG_GL_TEXTURE_MATRIX, + CG_GL_MODELVIEW_PROJECTION_MATRIX, + + CG_GL_VERTEX, + CG_GL_FRAGMENT, + + } CGGLenum; + + +#ifndef CGGL_EXPLICIT + +/****************************************************************************** + *** Profile Functions + *****************************************************************************/ + +CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile); + +CGGLDLL_API void cgGLEnableProfile(CGprofile profile); +CGGLDLL_API void cgGLDisableProfile(CGprofile profile); + +CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type); +CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile); + +/****************************************************************************** + *** Program Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLLoadProgram(CGprogram program); +CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program); +CGGLDLL_API void cgGLBindProgram(CGprogram program); +CGGLDLL_API void cgGLUnbindProgram(CGprofile profile); +CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program); + +/****************************************************************************** + *** Parameter Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLSetParameter1f(CGparameter param, + float x); + +CGGLDLL_API void cgGLSetParameter2f(CGparameter param, + float x, + float y); + +CGGLDLL_API void cgGLSetParameter3f(CGparameter param, + float x, + float y, + float z); + +CGGLDLL_API void cgGLSetParameter4f(CGparameter param, + float x, + float y, + float z, + float w); + +CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v); + +CGGLDLL_API void cgGLSetParameter1d(CGparameter param, + double x); + +CGGLDLL_API void cgGLSetParameter2d(CGparameter param, + double x, + double y); + +CGGLDLL_API void cgGLSetParameter3d(CGparameter param, + double x, + double y, + double z); + +CGGLDLL_API void cgGLSetParameter4d(CGparameter param, + double x, + double y, + double z, + double w); + +CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v); + +CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v); + +CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v); + +CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v); + +CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v); + +CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v); + +CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param, + long offset, + long nelements, + const float *v); + +CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param, + long offset, + long nelements, + const double *v); + +CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param, + long offset, + long nelements, + float *v); + +CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param, + long offset, + long nelements, + double *v); + +CGGLDLL_API void cgGLSetParameterPointer(CGparameter param, + GLint fsize, + GLenum type, + GLsizei stride, + const GLvoid *pointer); + +CGGLDLL_API void cgGLEnableClientState(CGparameter param); +CGGLDLL_API void cgGLDisableClientState(CGparameter param); + +/****************************************************************************** + *** Matrix Parameter Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param, + const double *matrix); +CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param, + const float *matrix); +CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param, + const double *matrix); +CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param, + const float *matrix); + +CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix); +CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix); +CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix); +CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix); + +CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param, + CGGLenum matrix, + CGGLenum transform); + +CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param, + long offset, + long nelements, + const float *matrices); + +CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param, + long offset, + long nelements, + const float *matrices); + +CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param, + long offset, + long nelements, + const double *matrices); + +CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param, + long offset, + long nelements, + const double *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param, + long offset, + long nelements, + float *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param, + long offset, + long nelements, + float *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param, + long offset, + long nelements, + double *matrices); + +CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param, + long offset, + long nelements, + double *matrices); + +/****************************************************************************** + *** Texture Parameter Managment Functions + *****************************************************************************/ + +CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj); +CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param); +CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param); +CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param); +CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param); +CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag); +CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx); + +CGGLDLL_API void cgGLSetupSampler(CGparameter param, GLuint texobj); +CGGLDLL_API void cgGLRegisterStates(CGcontext); + +#endif + +#ifdef __cplusplus +} +#endif + + +#endif |