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+/*
+ *
+ * Copyright (c) 2002, NVIDIA Corporation.
+ *
+ *
+ *
+ * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
+ * of your agreement to the following terms, and your use, installation,
+ * modification or redistribution of this NVIDIA software constitutes
+ * acceptance of these terms. If you do not agree with these terms, please do
+ * not use, install, modify or redistribute this NVIDIA software.
+ *
+ *
+ *
+ * In consideration of your agreement to abide by the following terms, and
+ * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
+ * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
+ * Software"), to use, reproduce, modify and redistribute the NVIDIA
+ * Software, with or without modifications, in source and/or binary forms;
+ * provided that if you redistribute the NVIDIA Software, you must retain the
+ * copyright notice of NVIDIA, this notice and the following text and
+ * disclaimers in all such redistributions of the NVIDIA Software. Neither the
+ * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
+ * to endorse or promote products derived from the NVIDIA Software without
+ * specific prior written permission from NVIDIA. Except as expressly stated
+ * in this notice, no other rights or licenses express or implied, are granted
+ * by NVIDIA herein, including but not limited to any patent rights that may be
+ * infringed by your derivative works or by other works in which the NVIDIA
+ * Software may be incorporated. No hardware is licensed hereunder.
+ *
+ *
+ *
+ * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
+ * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
+ * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
+ *
+ *
+ *
+ * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
+ * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
+ * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
+ * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
+ * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
+ * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
+ * OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ */
+
+#ifndef _cggl_h
+#define _cggl_h
+
+
+#ifndef CG_DEPRECATED_API
+
+#include <Cg/cg.h>
+
+/* Set up for either Win32 import/export/lib. */
+#ifndef CGGLDLL_API
+#if WIN32
+ # include <windows.h>
+ #ifdef CGGLDLL_EXPORTS
+ #define CGGLDLL_API __declspec(dllexport)
+ #elif defined (CG_LIB)
+ #define CGGLDLL_API
+ #else
+ #define CGGLDLL_API __declspec(dllimport)
+ #endif
+#else
+ #define CGGLDLL_API
+#endif
+#endif
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#else
+#include <GL/gl.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*****************************************************************************/
+/*** cgGL Type Definitions ***/
+/*****************************************************************************/
+
+typedef enum
+ {
+ CG_GL_MATRIX_IDENTITY = 0,
+ CG_GL_MATRIX_TRANSPOSE = 1,
+ CG_GL_MATRIX_INVERSE = 2,
+ CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
+
+ CG_GL_MODELVIEW_MATRIX,
+ CG_GL_PROJECTION_MATRIX,
+ CG_GL_TEXTURE_MATRIX,
+ CG_GL_MODELVIEW_PROJECTION_MATRIX,
+
+ CG_GL_VERTEX,
+ CG_GL_FRAGMENT,
+
+ } CGGLenum;
+
+
+#ifndef CGGL_EXPLICIT
+
+/******************************************************************************
+ *** Profile Functions
+ *****************************************************************************/
+
+CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);
+
+CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
+CGGLDLL_API void cgGLDisableProfile(CGprofile profile);
+
+CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
+CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
+
+/******************************************************************************
+ *** Program Managment Functions
+ *****************************************************************************/
+
+CGGLDLL_API void cgGLLoadProgram(/*CGprogram*/CGprogram* program);
+CGGLDLL_API void cgGLBindProgram(/*CGprogram*/CGprogram* program);
+
+/******************************************************************************
+ *** Parameter Managment Functions
+ *****************************************************************************/
+
+CGGLDLL_API void cgGLSetParameter1f(/*CGparameter*/CGparameter* param,
+ float x);
+
+CGGLDLL_API void cgGLSetParameter2f(/*CGparameter*/CGparameter* param,
+ float x,
+ float y);
+
+CGGLDLL_API void cgGLSetParameter3f(/*CGparameter*/CGparameter* param,
+ float x,
+ float y,
+ float z);
+
+CGGLDLL_API void cgGLSetParameter4f(/*CGparameter*/CGparameter* param,
+ float x,
+ float y,
+ float z,
+ float w);
+
+CGGLDLL_API void cgGLSetParameter1fv(/*CGparameter*/CGparameter* param, const float *v);
+
+CGGLDLL_API void cgGLSetParameter2fv(/*CGparameter*/CGparameter* param, const float *v);
+
+CGGLDLL_API void cgGLSetParameter3fv(/*CGparameter*/CGparameter* param, const float *v);
+
+CGGLDLL_API void cgGLSetParameter4fv(/*CGparameter*/CGparameter* param, const float *v);
+
+CGGLDLL_API void cgGLSetParameter1d(/*CGparameter*/CGparameter* param,
+ double x);
+
+CGGLDLL_API void cgGLSetParameter2d(/*CGparameter*/CGparameter* param,
+ double x,
+ double y);
+
+CGGLDLL_API void cgGLSetParameter3d(/*CGparameter*/CGparameter* param,
+ double x,
+ double y,
+ double z);
+
+CGGLDLL_API void cgGLSetParameter4d(/*CGparameter*/CGparameter* param,
+ double x,
+ double y,
+ double z,
+ double w);
+
+CGGLDLL_API void cgGLSetParameter1dv(/*CGparameter*/CGparameter* param, const double *v);
+
+CGGLDLL_API void cgGLSetParameter2dv(/*CGparameter*/CGparameter* param, const double *v);
+
+CGGLDLL_API void cgGLSetParameter3dv(/*CGparameter*/CGparameter* param, const double *v);
+
+CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v);
+
+CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v);
+
+CGGLDLL_API void cgGLGetParameter1f(/*CGparameter*/CGparameter* param, float *v);
+
+CGGLDLL_API void cgGLGetParameter2f(/*CGparameter*/CGparameter* param, float *v);
+
+CGGLDLL_API void cgGLGetParameter3f(/*CGparameter*/CGparameter* param, float *v);
+
+CGGLDLL_API void cgGLGetParameter4f(/*CGparameter*/CGparameter* param, float *v);
+
+CGGLDLL_API void cgGLGetParameter1d(/*CGparameter*/CGparameter* param, double *v);
+
+CGGLDLL_API void cgGLGetParameter2d(/*CGparameter*/CGparameter* param, double *v);
+
+CGGLDLL_API void cgGLGetParameter3d(/*CGparameter*/CGparameter* param, double *v);
+
+CGGLDLL_API void cgGLGetParameter4d(/*CGparameter*/CGparameter* param, double *v);
+
+CGGLDLL_API void cgGLSetParameterArray1f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGLDLL_API void cgGLSetParameterArray2f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGLDLL_API void cgGLSetParameterArray3f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGLDLL_API void cgGLSetParameterArray4f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const float *v);
+
+CGGLDLL_API void cgGLSetParameterArray1d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGLDLL_API void cgGLSetParameterArray2d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGLDLL_API void cgGLSetParameterArray3d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGLDLL_API void cgGLSetParameterArray4d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const double *v);
+
+CGGLDLL_API void cgGLGetParameterArray1f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGLDLL_API void cgGLGetParameterArray2f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGLDLL_API void cgGLGetParameterArray3f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGLDLL_API void cgGLGetParameterArray4f(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ float *v);
+
+CGGLDLL_API void cgGLGetParameterArray1d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGLDLL_API void cgGLGetParameterArray2d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGLDLL_API void cgGLGetParameterArray3d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGLDLL_API void cgGLGetParameterArray4d(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ double *v);
+
+CGGLDLL_API void cgGLSetParameterPointer(/*CGparameter*/CGparameter* param,
+ GLint fsize,
+ GLenum type,
+ GLsizei stride,
+ GLvoid *pointer);
+
+CGGLDLL_API void cgGLEnableClientState(/*CGparameter*/CGparameter* param);
+CGGLDLL_API void cgGLDisableClientState(/*CGparameter*/CGparameter* param);
+
+/******************************************************************************
+ *** Matrix Parameter Managment Functions
+ *****************************************************************************/
+
+CGGLDLL_API void cgGLSetMatrixParameterdr(/*CGparameter*/CGparameter* param, const double *matrix);
+CGGLDLL_API void cgGLSetMatrixParameterfr(/*CGparameter*/CGparameter* param, const float *matrix);
+CGGLDLL_API void cgGLSetMatrixParameterdc(/*CGparameter*/CGparameter* param, const double *matrix);
+CGGLDLL_API void cgGLSetMatrixParameterfc(/*CGparameter*/CGparameter* param, const float *matrix);
+
+CGGLDLL_API void cgGLGetMatrixParameterdr(/*CGparameter*/CGparameter* param, double *matrix);
+CGGLDLL_API void cgGLGetMatrixParameterfr(/*CGparameter*/CGparameter* param, float *matrix);
+CGGLDLL_API void cgGLGetMatrixParameterdc(/*CGparameter*/CGparameter* param, double *matrix);
+CGGLDLL_API void cgGLGetMatrixParameterfc(/*CGparameter*/CGparameter* param, float *matrix);
+
+CGGLDLL_API void cgGLSetStateMatrixParameter(/*CGparameter*/CGparameter* param,
+ CGGLenum matrix,
+ CGGLenum transform);
+
+CGGLDLL_API void cgGLSetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const float *matrices);
+
+CGGLDLL_API void cgGLSetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const float *matrices);
+
+CGGLDLL_API void cgGLSetMatrixParameterArraydc(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const double *matrices);
+
+CGGLDLL_API void cgGLSetMatrixParameterArraydr(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ const double *matrices);
+
+CGGLDLL_API void cgGLGetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ float *matrices);
+
+CGGLDLL_API void cgGLGetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ float *matrices);
+
+CGGLDLL_API void cgGLGetMatrixParameterArraydc(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ double *matrices);
+
+CGGLDLL_API void cgGLGetMatrixParameterArraydr(/*CGparameter*/CGparameter* param,
+ long offset,
+ long nelements,
+ double *matrices);
+
+/******************************************************************************
+ *** Texture Parameter Managment Functions
+ *****************************************************************************/
+
+CGGLDLL_API void cgGLSetTextureParameter(/*CGparameter*/CGparameter* param, GLuint texobj);
+CGGLDLL_API GLuint cgGLGetTextureParameter(/*CGparameter*/CGparameter* param);
+CGGLDLL_API void cgGLEnableTextureParameter(/*CGparameter*/CGparameter* param);
+CGGLDLL_API void cgGLDisableTextureParameter(/*CGparameter*/CGparameter* param);
+CGGLDLL_API GLenum cgGLGetTextureEnum(/*CGparameter*/CGparameter* param);
+
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#else
+
+#define cgGLLoadProgram cgGLDEPRECATEDAPI_LoadProgram
+#define cgGLBindProgram cgGLDEPRECATEDAPI_BindProgram
+#define cgGLEnableClientState cgGL_DEPRECATEDAPI_EnableClientState
+#define cgGLDisableClientState cgGL_DEPRECATEDAPI_DisableClientState
+
+#include <Cg/cgGL_deprecated_api.h>
+
+#endif
+
+#endif