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-rw-r--r--make/stub_includes/cg/CG/cgGL.h163
1 files changed, 80 insertions, 83 deletions
diff --git a/make/stub_includes/cg/CG/cgGL.h b/make/stub_includes/cg/CG/cgGL.h
index 1af5ced5b..b16861d15 100644
--- a/make/stub_includes/cg/CG/cgGL.h
+++ b/make/stub_includes/cg/CG/cgGL.h
@@ -53,7 +53,6 @@
#define _cggl_h
-#ifndef CG_DEPRECATED_API
#include <CG/cg.h>
@@ -123,226 +122,233 @@ CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
*** Program Managment Functions
*****************************************************************************/
-CGGLDLL_API void cgGLLoadProgram(/*CGprogram*/CGprogram* program);
-CGGLDLL_API void cgGLBindProgram(/*CGprogram*/CGprogram* program);
+CGGLDLL_API void cgGLLoadProgram(CGprogram program);
+CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program);
+CGGLDLL_API void cgGLBindProgram(CGprogram program);
+CGGLDLL_API void cgGLUnbindProgram(CGprofile profile);
+CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program);
/******************************************************************************
*** Parameter Managment Functions
*****************************************************************************/
-CGGLDLL_API void cgGLSetParameter1f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter1f(CGparameter param,
float x);
-CGGLDLL_API void cgGLSetParameter2f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter2f(CGparameter param,
float x,
float y);
-CGGLDLL_API void cgGLSetParameter3f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter3f(CGparameter param,
float x,
float y,
float z);
-CGGLDLL_API void cgGLSetParameter4f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter4f(CGparameter param,
float x,
float y,
float z,
float w);
-CGGLDLL_API void cgGLSetParameter1fv(/*CGparameter*/CGparameter* param, const float *v);
+CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v);
-CGGLDLL_API void cgGLSetParameter2fv(/*CGparameter*/CGparameter* param, const float *v);
+CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v);
-CGGLDLL_API void cgGLSetParameter3fv(/*CGparameter*/CGparameter* param, const float *v);
+CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v);
-CGGLDLL_API void cgGLSetParameter4fv(/*CGparameter*/CGparameter* param, const float *v);
+CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v);
-CGGLDLL_API void cgGLSetParameter1d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter1d(CGparameter param,
double x);
-CGGLDLL_API void cgGLSetParameter2d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter2d(CGparameter param,
double x,
double y);
-CGGLDLL_API void cgGLSetParameter3d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter3d(CGparameter param,
double x,
double y,
double z);
-CGGLDLL_API void cgGLSetParameter4d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameter4d(CGparameter param,
double x,
double y,
double z,
double w);
-CGGLDLL_API void cgGLSetParameter1dv(/*CGparameter*/CGparameter* param, const double *v);
+CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v);
-CGGLDLL_API void cgGLSetParameter2dv(/*CGparameter*/CGparameter* param, const double *v);
+CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v);
-CGGLDLL_API void cgGLSetParameter3dv(/*CGparameter*/CGparameter* param, const double *v);
+CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v);
-CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v);
+CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
-CGGLDLL_API void cgGLSetParameter4dv(/*CGparameter*/CGparameter* param, const double *v);
+CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
-CGGLDLL_API void cgGLGetParameter1f(/*CGparameter*/CGparameter* param, float *v);
+CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v);
-CGGLDLL_API void cgGLGetParameter2f(/*CGparameter*/CGparameter* param, float *v);
+CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v);
-CGGLDLL_API void cgGLGetParameter3f(/*CGparameter*/CGparameter* param, float *v);
+CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v);
-CGGLDLL_API void cgGLGetParameter4f(/*CGparameter*/CGparameter* param, float *v);
+CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v);
-CGGLDLL_API void cgGLGetParameter1d(/*CGparameter*/CGparameter* param, double *v);
+CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v);
-CGGLDLL_API void cgGLGetParameter2d(/*CGparameter*/CGparameter* param, double *v);
+CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v);
-CGGLDLL_API void cgGLGetParameter3d(/*CGparameter*/CGparameter* param, double *v);
+CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v);
-CGGLDLL_API void cgGLGetParameter4d(/*CGparameter*/CGparameter* param, double *v);
+CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v);
-CGGLDLL_API void cgGLSetParameterArray1f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param,
long offset,
long nelements,
const float *v);
-CGGLDLL_API void cgGLSetParameterArray2f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param,
long offset,
long nelements,
const float *v);
-CGGLDLL_API void cgGLSetParameterArray3f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param,
long offset,
long nelements,
const float *v);
-CGGLDLL_API void cgGLSetParameterArray4f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param,
long offset,
long nelements,
const float *v);
-CGGLDLL_API void cgGLSetParameterArray1d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param,
long offset,
long nelements,
const double *v);
-CGGLDLL_API void cgGLSetParameterArray2d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param,
long offset,
long nelements,
const double *v);
-CGGLDLL_API void cgGLSetParameterArray3d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param,
long offset,
long nelements,
const double *v);
-CGGLDLL_API void cgGLSetParameterArray4d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param,
long offset,
long nelements,
const double *v);
-CGGLDLL_API void cgGLGetParameterArray1f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param,
long offset,
long nelements,
float *v);
-CGGLDLL_API void cgGLGetParameterArray2f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param,
long offset,
long nelements,
float *v);
-CGGLDLL_API void cgGLGetParameterArray3f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param,
long offset,
long nelements,
float *v);
-CGGLDLL_API void cgGLGetParameterArray4f(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param,
long offset,
long nelements,
float *v);
-CGGLDLL_API void cgGLGetParameterArray1d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param,
long offset,
long nelements,
double *v);
-CGGLDLL_API void cgGLGetParameterArray2d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param,
long offset,
long nelements,
double *v);
-CGGLDLL_API void cgGLGetParameterArray3d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param,
long offset,
long nelements,
double *v);
-CGGLDLL_API void cgGLGetParameterArray4d(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param,
long offset,
long nelements,
double *v);
-CGGLDLL_API void cgGLSetParameterPointer(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetParameterPointer(CGparameter param,
GLint fsize,
GLenum type,
GLsizei stride,
- GLvoid *pointer);
+ const GLvoid *pointer);
-CGGLDLL_API void cgGLEnableClientState(/*CGparameter*/CGparameter* param);
-CGGLDLL_API void cgGLDisableClientState(/*CGparameter*/CGparameter* param);
+CGGLDLL_API void cgGLEnableClientState(CGparameter param);
+CGGLDLL_API void cgGLDisableClientState(CGparameter param);
/******************************************************************************
*** Matrix Parameter Managment Functions
*****************************************************************************/
-CGGLDLL_API void cgGLSetMatrixParameterdr(/*CGparameter*/CGparameter* param, const double *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterfr(/*CGparameter*/CGparameter* param, const float *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterdc(/*CGparameter*/CGparameter* param, const double *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterfc(/*CGparameter*/CGparameter* param, const float *matrix);
-
-CGGLDLL_API void cgGLGetMatrixParameterdr(/*CGparameter*/CGparameter* param, double *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterfr(/*CGparameter*/CGparameter* param, float *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterdc(/*CGparameter*/CGparameter* param, double *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterfc(/*CGparameter*/CGparameter* param, float *matrix);
-
-CGGLDLL_API void cgGLSetStateMatrixParameter(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param,
+ const double *matrix);
+CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param,
+ const float *matrix);
+CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param,
+ const double *matrix);
+CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param,
+ const float *matrix);
+
+CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
+CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
+CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
+CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
+
+CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param,
CGGLenum matrix,
CGGLenum transform);
-CGGLDLL_API void cgGLSetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param,
long offset,
long nelements,
const float *matrices);
-CGGLDLL_API void cgGLSetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param,
long offset,
long nelements,
const float *matrices);
-CGGLDLL_API void cgGLSetMatrixParameterArraydc(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param,
long offset,
long nelements,
const double *matrices);
-CGGLDLL_API void cgGLSetMatrixParameterArraydr(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param,
long offset,
long nelements,
const double *matrices);
-CGGLDLL_API void cgGLGetMatrixParameterArrayfc(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param,
long offset,
long nelements,
float *matrices);
-CGGLDLL_API void cgGLGetMatrixParameterArrayfr(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param,
long offset,
long nelements,
float *matrices);
-CGGLDLL_API void cgGLGetMatrixParameterArraydc(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param,
long offset,
long nelements,
double *matrices);
-CGGLDLL_API void cgGLGetMatrixParameterArraydr(/*CGparameter*/CGparameter* param,
+CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param,
long offset,
long nelements,
double *matrices);
@@ -351,11 +357,13 @@ CGGLDLL_API void cgGLGetMatrixParameterArraydr(/*CGparameter*/CGparameter* param
*** Texture Parameter Managment Functions
*****************************************************************************/
-CGGLDLL_API void cgGLSetTextureParameter(/*CGparameter*/CGparameter* param, GLuint texobj);
-CGGLDLL_API GLuint cgGLGetTextureParameter(/*CGparameter*/CGparameter* param);
-CGGLDLL_API void cgGLEnableTextureParameter(/*CGparameter*/CGparameter* param);
-CGGLDLL_API void cgGLDisableTextureParameter(/*CGparameter*/CGparameter* param);
-CGGLDLL_API GLenum cgGLGetTextureEnum(/*CGparameter*/CGparameter* param);
+CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj);
+CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param);
+CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param);
+CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param);
+CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param);
+CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
+CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx);
#endif
@@ -364,15 +372,4 @@ CGGLDLL_API GLenum cgGLGetTextureEnum(/*CGparameter*/CGparameter* param);
#endif
-#else
-
-#define cgGLLoadProgram cgGLDEPRECATEDAPI_LoadProgram
-#define cgGLBindProgram cgGLDEPRECATEDAPI_BindProgram
-#define cgGLEnableClientState cgGL_DEPRECATEDAPI_EnableClientState
-#define cgGLDisableClientState cgGL_DEPRECATEDAPI_DisableClientState
-
-#include <CG/cgGL_deprecated_api.h>
-
-#endif
-
#endif