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+/*
+ * The Video Decode and Presentation API for UNIX (VDPAU) is used for
+ * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1.
+ *
+ * Copyright (C) 2008 NVIDIA
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVCODEC_VDPAU_H
+#define AVCODEC_VDPAU_H
+
+/**
+ * @file
+ * @ingroup lavc_codec_hwaccel_vdpau
+ * Public libavcodec VDPAU header.
+ */
+
+
+/**
+ * @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer
+ * @ingroup lavc_codec_hwaccel
+ *
+ * VDPAU hardware acceleration has two modules
+ * - VDPAU decoding
+ * - VDPAU presentation
+ *
+ * The VDPAU decoding module parses all headers using FFmpeg
+ * parsing mechanisms and uses VDPAU for the actual decoding.
+ *
+ * As per the current implementation, the actual decoding
+ * and rendering (API calls) are done as part of the VDPAU
+ * presentation (vo_vdpau.c) module.
+ *
+ * @{
+ */
+
+#include <vdpau/vdpau.h>
+
+#include "libavutil/avconfig.h"
+#include "libavutil/attributes.h"
+
+#include "avcodec.h"
+
+struct AVCodecContext;
+struct AVFrame;
+
+typedef int (*AVVDPAU_Render2)(struct AVCodecContext *, struct AVFrame *,
+ const VdpPictureInfo *, uint32_t,
+ const VdpBitstreamBuffer *);
+
+/**
+ * This structure is used to share data between the libavcodec library and
+ * the client video application.
+ * The user shall allocate the structure via the av_alloc_vdpau_hwaccel
+ * function and make it available as
+ * AVCodecContext.hwaccel_context. Members can be set by the user once
+ * during initialization or through each AVCodecContext.get_buffer()
+ * function call. In any case, they must be valid prior to calling
+ * decoding functions.
+ *
+ * The size of this structure is not a part of the public ABI and must not
+ * be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an
+ * AVVDPAUContext.
+ */
+typedef struct AVVDPAUContext {
+ /**
+ * VDPAU decoder handle
+ *
+ * Set by user.
+ */
+ VdpDecoder decoder;
+
+ /**
+ * VDPAU decoder render callback
+ *
+ * Set by the user.
+ */
+ VdpDecoderRender *render;
+
+ AVVDPAU_Render2 render2;
+} AVVDPAUContext;
+
+/**
+ * @brief allocation function for AVVDPAUContext
+ *
+ * Allows extending the struct without breaking API/ABI
+ */
+AVVDPAUContext *av_alloc_vdpaucontext(void);
+
+AVVDPAU_Render2 av_vdpau_hwaccel_get_render2(const AVVDPAUContext *);
+void av_vdpau_hwaccel_set_render2(AVVDPAUContext *, AVVDPAU_Render2);
+
+/**
+ * Associate a VDPAU device with a codec context for hardware acceleration.
+ * This function is meant to be called from the get_format() codec callback,
+ * or earlier. It can also be called after avcodec_flush_buffers() to change
+ * the underlying VDPAU device mid-stream (e.g. to recover from non-transparent
+ * display preemption).
+ *
+ * @note get_format() must return AV_PIX_FMT_VDPAU if this function completes
+ * successfully.
+ *
+ * @param avctx decoding context whose get_format() callback is invoked
+ * @param device VDPAU device handle to use for hardware acceleration
+ * @param get_proc_address VDPAU device driver
+ * @param flags zero of more OR'd AV_HWACCEL_FLAG_* flags
+ *
+ * @return 0 on success, an AVERROR code on failure.
+ */
+int av_vdpau_bind_context(AVCodecContext *avctx, VdpDevice device,
+ VdpGetProcAddress *get_proc_address, unsigned flags);
+
+/**
+ * Gets the parameters to create an adequate VDPAU video surface for the codec
+ * context using VDPAU hardware decoding acceleration.
+ *
+ * @note Behavior is undefined if the context was not successfully bound to a
+ * VDPAU device using av_vdpau_bind_context().
+ *
+ * @param avctx the codec context being used for decoding the stream
+ * @param type storage space for the VDPAU video surface chroma type
+ * (or NULL to ignore)
+ * @param width storage space for the VDPAU video surface pixel width
+ * (or NULL to ignore)
+ * @param height storage space for the VDPAU video surface pixel height
+ * (or NULL to ignore)
+ *
+ * @return 0 on success, a negative AVERROR code on failure.
+ */
+int av_vdpau_get_surface_parameters(AVCodecContext *avctx, VdpChromaType *type,
+ uint32_t *width, uint32_t *height);
+
+/**
+ * Allocate an AVVDPAUContext.
+ *
+ * @return Newly-allocated AVVDPAUContext or NULL on failure.
+ */
+AVVDPAUContext *av_vdpau_alloc_context(void);
+
+/** @} */
+
+#endif /* AVCODEC_VDPAU_H */