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+/*
+ * Copyright (c) 2006 Michael Niedermayer <[email protected]>
+ * Copyright (c) 2008 Peter Ross
+ *
+ * This file is part of Libav.
+ *
+ * Libav is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * Libav is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with Libav; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#ifndef AVUTIL_AUDIOCONVERT_H
+#define AVUTIL_AUDIOCONVERT_H
+
+#include <stdint.h>
+
+/**
+ * @file
+ * audio conversion routines
+ */
+
+/**
+ * @addtogroup lavu_audio
+ * @{
+ */
+
+/**
+ * @defgroup channel_masks Audio channel masks
+ * @{
+ */
+#define AV_CH_FRONT_LEFT 0x00000001
+#define AV_CH_FRONT_RIGHT 0x00000002
+#define AV_CH_FRONT_CENTER 0x00000004
+#define AV_CH_LOW_FREQUENCY 0x00000008
+#define AV_CH_BACK_LEFT 0x00000010
+#define AV_CH_BACK_RIGHT 0x00000020
+#define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040
+#define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080
+#define AV_CH_BACK_CENTER 0x00000100
+#define AV_CH_SIDE_LEFT 0x00000200
+#define AV_CH_SIDE_RIGHT 0x00000400
+#define AV_CH_TOP_CENTER 0x00000800
+#define AV_CH_TOP_FRONT_LEFT 0x00001000
+#define AV_CH_TOP_FRONT_CENTER 0x00002000
+#define AV_CH_TOP_FRONT_RIGHT 0x00004000
+#define AV_CH_TOP_BACK_LEFT 0x00008000
+#define AV_CH_TOP_BACK_CENTER 0x00010000
+#define AV_CH_TOP_BACK_RIGHT 0x00020000
+#define AV_CH_STEREO_LEFT 0x20000000 ///< Stereo downmix.
+#define AV_CH_STEREO_RIGHT 0x40000000 ///< See AV_CH_STEREO_LEFT.
+#define AV_CH_WIDE_LEFT 0x0000000080000000ULL
+#define AV_CH_WIDE_RIGHT 0x0000000100000000ULL
+#define AV_CH_SURROUND_DIRECT_LEFT 0x0000000200000000ULL
+#define AV_CH_SURROUND_DIRECT_RIGHT 0x0000000400000000ULL
+
+/** Channel mask value used for AVCodecContext.request_channel_layout
+ to indicate that the user requests the channel order of the decoder output
+ to be the native codec channel order. */
+#define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL
+
+/**
+ * @}
+ * @defgroup channel_mask_c Audio channel convenience macros
+ * @{
+ * */
+#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
+#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
+#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
+#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
+#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
+#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
+#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
+#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
+#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
+#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
+
+/**
+ * @}
+ */
+
+/**
+ * Return a channel layout id that matches name, 0 if no match.
+ */
+uint64_t av_get_channel_layout(const char *name);
+
+/**
+ * Return a description of a channel layout.
+ * If nb_channels is <= 0, it is guessed from the channel_layout.
+ *
+ * @param buf put here the string containing the channel layout
+ * @param buf_size size in bytes of the buffer
+ */
+void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
+
+/**
+ * Return the number of channels in the channel layout.
+ */
+int av_get_channel_layout_nb_channels(uint64_t channel_layout);
+
+/**
+ * @}
+ */
+
+#endif /* AVUTIL_AUDIOCONVERT_H */