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-rw-r--r--make/stub_includes/macosx/GL/gl.h2102
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diff --git a/make/stub_includes/macosx/GL/gl.h b/make/stub_includes/macosx/GL/gl.h
new file mode 100644
index 000000000..55facc4ac
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+++ b/make/stub_includes/macosx/GL/gl.h
@@ -0,0 +1,2102 @@
+#ifndef __gl_h_
+#define __gl_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+typedef unsigned long GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned long GLbitfield;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef long GLint;
+typedef long GLsizei;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLuint;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+
+/* For compatibility with OpenGL v1.0 */
+#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
+#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
+
+/*************************************************************/
+
+/* Version */
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_VERSION_1_4 1
+
+/* AccumOp */
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* AttribMask */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* BlendEquationMode */
+/* GL_LOGIC_OP */
+/* GL_FUNC_ADD */
+/* GL_MIN */
+/* GL_MAX */
+/* GL_FUNC_SUBTRACT */
+/* GL_FUNC_REVERSE_SUBTRACT */
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+/* GL_CONSTANT_COLOR */
+/* GL_ONE_MINUS_CONSTANT_COLOR */
+/* GL_CONSTANT_ALPHA */
+/* GL_ONE_MINUS_CONSTANT_ALPHA */
+
+/* Boolean */
+#define GL_TRUE 1
+#define GL_FALSE 0
+
+/* ClearBufferMask */
+/* GL_COLOR_BUFFER_BIT */
+/* GL_ACCUM_BUFFER_BIT */
+/* GL_STENCIL_BUFFER_BIT */
+/* GL_DEPTH_BUFFER_BIT */
+
+/* ClientArrayType */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+
+/* ClipPlaneName */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* ColorMaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+/* GL_EMISSION */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+
+/* ColorTableTarget */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_PROXY_COLOR_TABLE */
+/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
+
+/* ConvolutionBorderMode */
+/* GL_REDUCE */
+/* GL_IGNORE_BORDER */
+/* GL_CONSTANT_BORDER */
+
+/* ConvolutionParameter */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+
+/* ConvolutionTarget */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+
+/* CullFaceMode */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* DrawBufferMode */
+#define GL_NONE 0
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+
+/* Enable */
+/* GL_FOG */
+/* GL_LIGHTING */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_LINE_STIPPLE */
+/* GL_POLYGON_STIPPLE */
+/* GL_CULL_FACE */
+/* GL_ALPHA_TEST */
+/* GL_BLEND */
+/* GL_INDEX_LOGIC_OP */
+/* GL_COLOR_LOGIC_OP */
+/* GL_DITHER */
+/* GL_STENCIL_TEST */
+/* GL_DEPTH_TEST */
+/* GL_CLIP_PLANE0 */
+/* GL_CLIP_PLANE1 */
+/* GL_CLIP_PLANE2 */
+/* GL_CLIP_PLANE3 */
+/* GL_CLIP_PLANE4 */
+/* GL_CLIP_PLANE5 */
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+/* GL_TEXTURE_GEN_S */
+/* GL_TEXTURE_GEN_T */
+/* GL_TEXTURE_GEN_R */
+/* GL_TEXTURE_GEN_Q */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_POINT_SMOOTH */
+/* GL_LINE_SMOOTH */
+/* GL_POLYGON_SMOOTH */
+/* GL_SCISSOR_TEST */
+/* GL_COLOR_MATERIAL */
+/* GL_NORMALIZE */
+/* GL_AUTO_NORMAL */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_POLYGON_OFFSET_POINT */
+/* GL_POLYGON_OFFSET_LINE */
+/* GL_POLYGON_OFFSET_FILL */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_RESCALE_NORMAL */
+/* GL_TEXTURE_3D */
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+/* GL_TABLE_TOO_LARGE */
+
+/* FeedBackMode */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+
+/* FeedBackToken */
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+/* GL_FOG_COLOR */
+/* GL_FOG_DENSITY */
+/* GL_FOG_END */
+/* GL_FOG_INDEX */
+/* GL_FOG_MODE */
+/* GL_FOG_START */
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetColorTableParameterPName */
+/* GL_COLOR_TABLE_SCALE */
+/* GL_COLOR_TABLE_BIAS */
+/* GL_COLOR_TABLE_FORMAT */
+/* GL_COLOR_TABLE_WIDTH */
+/* GL_COLOR_TABLE_RED_SIZE */
+/* GL_COLOR_TABLE_GREEN_SIZE */
+/* GL_COLOR_TABLE_BLUE_SIZE */
+/* GL_COLOR_TABLE_ALPHA_SIZE */
+/* GL_COLOR_TABLE_LUMINANCE_SIZE */
+/* GL_COLOR_TABLE_INTENSITY_SIZE */
+
+/* GetConvolutionParameterPName */
+/* GL_CONVOLUTION_BORDER_COLOR */
+/* GL_CONVOLUTION_BORDER_MODE */
+/* GL_CONVOLUTION_FILTER_SCALE */
+/* GL_CONVOLUTION_FILTER_BIAS */
+/* GL_CONVOLUTION_FORMAT */
+/* GL_CONVOLUTION_WIDTH */
+/* GL_CONVOLUTION_HEIGHT */
+/* GL_MAX_CONVOLUTION_WIDTH */
+/* GL_MAX_CONVOLUTION_HEIGHT */
+
+/* GetHistogramParameterPName */
+/* GL_HISTOGRAM_WIDTH */
+/* GL_HISTOGRAM_FORMAT */
+/* GL_HISTOGRAM_RED_SIZE */
+/* GL_HISTOGRAM_GREEN_SIZE */
+/* GL_HISTOGRAM_BLUE_SIZE */
+/* GL_HISTOGRAM_ALPHA_SIZE */
+/* GL_HISTOGRAM_LUMINANCE_SIZE */
+/* GL_HISTOGRAM_SINK */
+
+/* GetMapTarget */
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* GetMinmaxParameterPName */
+/* GL_MINMAX_FORMAT */
+/* GL_MINMAX_SINK */
+
+/* GetPixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* GetPointerTarget */
+/* GL_VERTEX_ARRAY_POINTER */
+/* GL_NORMAL_ARRAY_POINTER */
+/* GL_COLOR_ARRAY_POINTER */
+/* GL_INDEX_ARRAY_POINTER */
+/* GL_TEXTURE_COORD_ARRAY_POINTER */
+/* GL_EDGE_FLAG_ARRAY_POINTER */
+
+/* GetTarget */
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+/* GL_SMOOTH_POINT_SIZE_RANGE */
+/* GL_SMOOTH_POINT_SIZE_GRANULARITY */
+/* GL_SMOOTH_LINE_WIDTH_RANGE */
+/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
+/* GL_ALIASED_POINT_SIZE_RANGE */
+/* GL_ALIASED_LINE_WIDTH_RANGE */
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+/* GL_TEXTURE_BINDING_1D */
+/* GL_TEXTURE_BINDING_2D */
+/* GL_TEXTURE_BINDING_3D */
+/* GL_VERTEX_ARRAY */
+/* GL_NORMAL_ARRAY */
+/* GL_COLOR_ARRAY */
+/* GL_INDEX_ARRAY */
+/* GL_TEXTURE_COORD_ARRAY */
+/* GL_EDGE_FLAG_ARRAY */
+/* GL_VERTEX_ARRAY_SIZE */
+/* GL_VERTEX_ARRAY_TYPE */
+/* GL_VERTEX_ARRAY_STRIDE */
+/* GL_NORMAL_ARRAY_TYPE */
+/* GL_NORMAL_ARRAY_STRIDE */
+/* GL_COLOR_ARRAY_SIZE */
+/* GL_COLOR_ARRAY_TYPE */
+/* GL_COLOR_ARRAY_STRIDE */
+/* GL_INDEX_ARRAY_TYPE */
+/* GL_INDEX_ARRAY_STRIDE */
+/* GL_TEXTURE_COORD_ARRAY_SIZE */
+/* GL_TEXTURE_COORD_ARRAY_TYPE */
+/* GL_TEXTURE_COORD_ARRAY_STRIDE */
+/* GL_EDGE_FLAG_ARRAY_STRIDE */
+/* GL_POLYGON_OFFSET_FACTOR */
+/* GL_POLYGON_OFFSET_UNITS */
+/* GL_COLOR_TABLE */
+/* GL_POST_CONVOLUTION_COLOR_TABLE */
+/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
+/* GL_CONVOLUTION_1D */
+/* GL_CONVOLUTION_2D */
+/* GL_SEPARABLE_2D */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_COLOR_MATRIX */
+/* GL_COLOR_MATRIX_STACK_DEPTH */
+/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+/* GL_HISTOGRAM */
+/* GL_MINMAX */
+/* GL_MAX_ELEMENTS_VERTICES */
+/* GL_MAX_ELEMENTS_INDICES */
+/* GL_RESCALE_NORMAL */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+/* GL_TEXTURE_3D */
+/* GL_MAX_3D_TEXTURE_SIZE */
+/* GL_BLEND_COLOR */
+/* GL_BLEND_EQUATION */
+
+/* GetTextureParameter */
+/* GL_TEXTURE_MAG_FILTER */
+/* GL_TEXTURE_MIN_FILTER */
+/* GL_TEXTURE_WRAP_S */
+/* GL_TEXTURE_WRAP_T */
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+/* GL_TEXTURE_RED_SIZE */
+/* GL_TEXTURE_GREEN_SIZE */
+/* GL_TEXTURE_BLUE_SIZE */
+/* GL_TEXTURE_ALPHA_SIZE */
+/* GL_TEXTURE_LUMINANCE_SIZE */
+/* GL_TEXTURE_INTENSITY_SIZE */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_RESIDENT */
+/* GL_TEXTURE_DEPTH */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+/* GL_PERSPECTIVE_CORRECTION_HINT */
+/* GL_POINT_SMOOTH_HINT */
+/* GL_LINE_SMOOTH_HINT */
+/* GL_POLYGON_SMOOTH_HINT */
+/* GL_FOG_HINT */
+
+/* HistogramTarget */
+/* GL_HISTOGRAM */
+/* GL_PROXY_HISTOGRAM */
+
+/* IndexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* LightModelColorControl */
+/* GL_SINGLE_COLOR */
+/* GL_SEPARATE_SPECULAR_COLOR */
+
+/* LightModelParameter */
+/* GL_LIGHT_MODEL_AMBIENT */
+/* GL_LIGHT_MODEL_LOCAL_VIEWER */
+/* GL_LIGHT_MODEL_TWO_SIDE */
+/* GL_LIGHT_MODEL_COLOR_CONTROL */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* InterleavedArrays */
+/* GL_V2F */
+/* GL_V3F */
+/* GL_C4UB_V2F */
+/* GL_C4UB_V3F */
+/* GL_C3F_V3F */
+/* GL_N3F_V3F */
+/* GL_C4F_N3F_V3F */
+/* GL_T2F_V3F */
+/* GL_T4F_V4F */
+/* GL_T2F_C4UB_V3F */
+/* GL_T2F_C3F_V3F */
+/* GL_T2F_N3F_V3F */
+/* GL_T2F_C4F_N3F_V3F */
+/* GL_T4F_C4F_N3F_V4F */
+
+/* ListMode */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+
+/* ListNameType */
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_2_BYTES */
+/* GL_3_BYTES */
+/* GL_4_BYTES */
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MapTarget */
+/* GL_MAP1_COLOR_4 */
+/* GL_MAP1_INDEX */
+/* GL_MAP1_NORMAL */
+/* GL_MAP1_TEXTURE_COORD_1 */
+/* GL_MAP1_TEXTURE_COORD_2 */
+/* GL_MAP1_TEXTURE_COORD_3 */
+/* GL_MAP1_TEXTURE_COORD_4 */
+/* GL_MAP1_VERTEX_3 */
+/* GL_MAP1_VERTEX_4 */
+/* GL_MAP2_COLOR_4 */
+/* GL_MAP2_INDEX */
+/* GL_MAP2_NORMAL */
+/* GL_MAP2_TEXTURE_COORD_1 */
+/* GL_MAP2_TEXTURE_COORD_2 */
+/* GL_MAP2_TEXTURE_COORD_3 */
+/* GL_MAP2_TEXTURE_COORD_4 */
+/* GL_MAP2_VERTEX_3 */
+/* GL_MAP2_VERTEX_4 */
+
+/* MaterialFace */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* MeshMode1 */
+/* GL_POINT */
+/* GL_LINE */
+
+/* MeshMode2 */
+/* GL_POINT */
+/* GL_LINE */
+/* GL_FILL */
+
+/* MinmaxTarget */
+/* GL_MINMAX */
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* PixelCopyType */
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+
+/* PixelFormat */
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+/* GL_ABGR */
+
+/* PixelInternalFormat */
+/* GL_ALPHA4 */
+/* GL_ALPHA8 */
+/* GL_ALPHA12 */
+/* GL_ALPHA16 */
+/* GL_LUMINANCE4 */
+/* GL_LUMINANCE8 */
+/* GL_LUMINANCE12 */
+/* GL_LUMINANCE16 */
+/* GL_LUMINANCE4_ALPHA4 */
+/* GL_LUMINANCE6_ALPHA2 */
+/* GL_LUMINANCE8_ALPHA8 */
+/* GL_LUMINANCE12_ALPHA4 */
+/* GL_LUMINANCE12_ALPHA12 */
+/* GL_LUMINANCE16_ALPHA16 */
+/* GL_INTENSITY */
+/* GL_INTENSITY4 */
+/* GL_INTENSITY8 */
+/* GL_INTENSITY12 */
+/* GL_INTENSITY16 */
+/* GL_R3_G3_B2 */
+/* GL_RGB4 */
+/* GL_RGB5 */
+/* GL_RGB8 */
+/* GL_RGB10 */
+/* GL_RGB12 */
+/* GL_RGB16 */
+/* GL_RGBA2 */
+/* GL_RGBA4 */
+/* GL_RGB5_A1 */
+/* GL_RGBA8 */
+/* GL_RGB10_A2 */
+/* GL_RGBA12 */
+/* GL_RGBA16 */
+
+/* PixelMap */
+/* GL_PIXEL_MAP_I_TO_I */
+/* GL_PIXEL_MAP_S_TO_S */
+/* GL_PIXEL_MAP_I_TO_R */
+/* GL_PIXEL_MAP_I_TO_G */
+/* GL_PIXEL_MAP_I_TO_B */
+/* GL_PIXEL_MAP_I_TO_A */
+/* GL_PIXEL_MAP_R_TO_R */
+/* GL_PIXEL_MAP_G_TO_G */
+/* GL_PIXEL_MAP_B_TO_B */
+/* GL_PIXEL_MAP_A_TO_A */
+
+/* PixelStore */
+/* GL_UNPACK_SWAP_BYTES */
+/* GL_UNPACK_LSB_FIRST */
+/* GL_UNPACK_ROW_LENGTH */
+/* GL_UNPACK_SKIP_ROWS */
+/* GL_UNPACK_SKIP_PIXELS */
+/* GL_UNPACK_ALIGNMENT */
+/* GL_PACK_SWAP_BYTES */
+/* GL_PACK_LSB_FIRST */
+/* GL_PACK_ROW_LENGTH */
+/* GL_PACK_SKIP_ROWS */
+/* GL_PACK_SKIP_PIXELS */
+/* GL_PACK_ALIGNMENT */
+/* GL_PACK_SKIP_IMAGES */
+/* GL_PACK_IMAGE_HEIGHT */
+/* GL_UNPACK_SKIP_IMAGES */
+/* GL_UNPACK_IMAGE_HEIGHT */
+
+/* PixelTransfer */
+/* GL_MAP_COLOR */
+/* GL_MAP_STENCIL */
+/* GL_INDEX_SHIFT */
+/* GL_INDEX_OFFSET */
+/* GL_RED_SCALE */
+/* GL_RED_BIAS */
+/* GL_GREEN_SCALE */
+/* GL_GREEN_BIAS */
+/* GL_BLUE_SCALE */
+/* GL_BLUE_BIAS */
+/* GL_ALPHA_SCALE */
+/* GL_ALPHA_BIAS */
+/* GL_DEPTH_SCALE */
+/* GL_DEPTH_BIAS */
+/* GL_POST_CONVOLUTION_RED_SCALE */
+/* GL_POST_CONVOLUTION_GREEN_SCALE */
+/* GL_POST_CONVOLUTION_BLUE_SCALE */
+/* GL_POST_CONVOLUTION_ALPHA_SCALE */
+/* GL_POST_CONVOLUTION_RED_BIAS */
+/* GL_POST_CONVOLUTION_GREEN_BIAS */
+/* GL_POST_CONVOLUTION_BLUE_BIAS */
+/* GL_POST_CONVOLUTION_ALPHA_BIAS */
+/* GL_POST_COLOR_MATRIX_RED_SCALE */
+/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
+/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
+/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
+/* GL_POST_COLOR_MATRIX_RED_BIAS */
+/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
+/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
+/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
+
+/* PixelType */
+#define GL_BITMAP 0x1A00
+/* GL_BYTE */
+/* GL_UNSIGNED_BYTE */
+/* GL_SHORT */
+/* GL_UNSIGNED_SHORT */
+/* GL_INT */
+/* GL_UNSIGNED_INT */
+/* GL_FLOAT */
+/* GL_BGR */
+/* GL_BGRA */
+/* GL_UNSIGNED_BYTE_3_3_2 */
+/* GL_UNSIGNED_SHORT_4_4_4_4 */
+/* GL_UNSIGNED_SHORT_5_5_5_1 */
+/* GL_UNSIGNED_INT_8_8_8_8 */
+/* GL_UNSIGNED_INT_10_10_10_2 */
+/* GL_UNSIGNED_SHORT_5_6_5 */
+/* GL_UNSIGNED_BYTE_2_3_3_REV */
+/* GL_UNSIGNED_SHORT_5_6_5_REV */
+/* GL_UNSIGNED_SHORT_4_4_4_4_REV */
+/* GL_UNSIGNED_SHORT_1_5_5_5_REV */
+/* GL_UNSIGNED_INT_8_8_8_8_REV */
+/* GL_UNSIGNED_INT_2_10_10_10_REV */
+
+/* PolygonMode */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+
+/* ReadBufferMode */
+/* GL_FRONT_LEFT */
+/* GL_FRONT_RIGHT */
+/* GL_BACK_LEFT */
+/* GL_BACK_RIGHT */
+/* GL_FRONT */
+/* GL_BACK */
+/* GL_LEFT */
+/* GL_RIGHT */
+/* GL_AUX0 */
+/* GL_AUX1 */
+/* GL_AUX2 */
+/* GL_AUX3 */
+
+/* RenderingMode */
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+
+/* SeparableTarget */
+/* GL_SEPARABLE_2D */
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TextureCoordName */
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureGenMode */
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+
+/* TextureGenParameter */
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+/* GL_TEXTURE_BORDER_COLOR */
+/* GL_TEXTURE_PRIORITY */
+/* GL_TEXTURE_WRAP_R */
+/* GL_TEXTURE_MIN_LOD */
+/* GL_TEXTURE_MAX_LOD */
+/* GL_TEXTURE_BASE_LEVEL */
+/* GL_TEXTURE_MAX_LEVEL */
+
+/* TextureTarget */
+/* GL_TEXTURE_1D */
+/* GL_TEXTURE_2D */
+/* GL_PROXY_TEXTURE_1D */
+/* GL_PROXY_TEXTURE_2D */
+/* GL_TEXTURE_3D */
+/* GL_PROXY_TEXTURE_3D */
+
+/* TextureWrapMode */
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+/* GL_CLAMP_TO_EDGE */
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_INT */
+/* GL_FLOAT */
+/* GL_DOUBLE */
+
+/* ClientAttribMask */
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+/* polygon_offset */
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* texture */
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+
+/* texture_object */
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+/* vertex_array */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* bgra */
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+
+/* blend_color */
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+
+/* blend_minmax */
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+
+/* blend_subtract */
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+
+/* color_matrix */
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+
+/* color_table */
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+
+/* convolution */
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+/* draw_range_elements */
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+
+/* histogram */
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+
+/* packed_pixels */
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+
+/* rescale_normal */
+#define GL_RESCALE_NORMAL 0x803A
+
+/* separate_specular_color */
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+
+/* texture3D */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+
+/* texture_edge_clamp */
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_TO_BORDER 0x812D
+
+/* texture_lod */
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+
+/* GetTarget1_2 */
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SUBTRACT 0x84E7
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE3_RGB 0x8583
+#define GL_SOURCE4_RGB 0x8584
+#define GL_SOURCE5_RGB 0x8585
+#define GL_SOURCE6_RGB 0x8586
+#define GL_SOURCE7_RGB 0x8587
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_SOURCE3_ALPHA 0x858B
+#define GL_SOURCE4_ALPHA 0x858C
+#define GL_SOURCE5_ALPHA 0x858D
+#define GL_SOURCE6_ALPHA 0x858E
+#define GL_SOURCE7_ALPHA 0x858F
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND3_RGB 0x8593
+#define GL_OPERAND4_RGB 0x8594
+#define GL_OPERAND5_RGB 0x8595
+#define GL_OPERAND6_RGB 0x8596
+#define GL_OPERAND7_RGB 0x8597
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_OPERAND3_ALPHA 0x859B
+#define GL_OPERAND4_ALPHA 0x859C
+#define GL_OPERAND5_ALPHA 0x859D
+#define GL_OPERAND6_ALPHA 0x859E
+#define GL_OPERAND7_ALPHA 0x859F
+
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+
+#define GL_MIRRORED_REPEAT 0x8370
+
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+
+/*************************************************************/
+
+extern void glAccum (GLenum op, GLfloat value);
+extern void glAlphaFunc (GLenum func, GLclampf ref);
+extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
+extern void glArrayElement (GLint i);
+extern void glBegin (GLenum mode);
+extern void glBindTexture (GLenum target, GLuint texture);
+extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glBlendEquation (GLenum mode);
+extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
+extern void glCallList (GLuint list);
+extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
+extern void glClear (GLbitfield mask);
+extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+extern void glClearDepth (GLclampd depth);
+extern void glClearIndex (GLfloat c);
+extern void glClearStencil (GLint s);
+extern void glClipPlane (GLenum plane, const GLdouble *equation);
+extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
+extern void glColor3bv (const GLbyte *v);
+extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
+extern void glColor3dv (const GLdouble *v);
+extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
+extern void glColor3fv (const GLfloat *v);
+extern void glColor3i (GLint red, GLint green, GLint blue);
+extern void glColor3iv (const GLint *v);
+extern void glColor3s (GLshort red, GLshort green, GLshort blue);
+extern void glColor3sv (const GLshort *v);
+extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
+extern void glColor3ubv (const GLubyte *v);
+extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
+extern void glColor3uiv (const GLuint *v);
+extern void glColor3us (GLushort red, GLushort green, GLushort blue);
+extern void glColor3usv (const GLushort *v);
+extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+extern void glColor4bv (const GLbyte *v);
+extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+extern void glColor4dv (const GLdouble *v);
+extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+extern void glColor4fv (const GLfloat *v);
+extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
+extern void glColor4iv (const GLint *v);
+extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+extern void glColor4sv (const GLshort *v);
+extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+extern void glColor4ubv (const GLubyte *v);
+extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+extern void glColor4uiv (const GLuint *v);
+extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+extern void glColor4usv (const GLushort *v);
+extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+extern void glColorMaterial (GLenum face, GLenum mode);
+extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
+extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
+extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glCullFace (GLenum mode);
+extern void glDeleteLists (GLuint list, GLsizei range);
+extern void glDeleteTextures (GLsizei n, const GLuint *textures);
+extern void glDepthFunc (GLenum func);
+extern void glDepthMask (GLboolean flag);
+extern void glDepthRange (GLclampd zNear, GLclampd zFar);
+extern void glDisable (GLenum cap);
+extern void glDisableClientState (GLenum array);
+extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
+extern void glDrawBuffer (GLenum mode);
+extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+extern void glEdgeFlag (GLboolean flag);
+extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
+extern void glEdgeFlagv (const GLboolean *flag);
+extern void glEnable (GLenum cap);
+extern void glEnableClientState (GLenum array);
+extern void glEnd (void);
+extern void glEndList (void);
+extern void glEvalCoord1d (GLdouble u);
+extern void glEvalCoord1dv (const GLdouble *u);
+extern void glEvalCoord1f (GLfloat u);
+extern void glEvalCoord1fv (const GLfloat *u);
+extern void glEvalCoord2d (GLdouble u, GLdouble v);
+extern void glEvalCoord2dv (const GLdouble *u);
+extern void glEvalCoord2f (GLfloat u, GLfloat v);
+extern void glEvalCoord2fv (const GLfloat *u);
+extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
+extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+extern void glEvalPoint1 (GLint i);
+extern void glEvalPoint2 (GLint i, GLint j);
+extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
+extern void glFinish (void);
+extern void glFlush (void);
+extern void glFogf (GLenum pname, GLfloat param);
+extern void glFogfv (GLenum pname, const GLfloat *params);
+extern void glFogi (GLenum pname, GLint param);
+extern void glFogiv (GLenum pname, const GLint *params);
+extern void glFrontFace (GLenum mode);
+extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern GLuint glGenLists (GLsizei range);
+extern void glGenTextures (GLsizei n, GLuint *textures);
+extern void glGetBooleanv (GLenum pname, GLboolean *params);
+extern void glGetClipPlane (GLenum plane, GLdouble *equation);
+extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
+extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
+extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetDoublev (GLenum pname, GLdouble *params);
+extern GLenum glGetError (void);
+extern void glGetFloatv (GLenum pname, GLfloat *params);
+extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetIntegerv (GLenum pname, GLint *params);
+extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
+extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
+extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
+extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
+extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
+extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
+extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
+extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glGetPixelMapfv (GLenum map, GLfloat *values);
+extern void glGetPixelMapuiv (GLenum map, GLuint *values);
+extern void glGetPixelMapusv (GLenum map, GLushort *values);
+extern void glGetPointerv (GLenum pname, GLvoid* *params);
+extern void glGetPolygonStipple (GLubyte *mask);
+extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+extern const GLubyte * glGetString (GLenum name);
+extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
+extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
+extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
+extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
+extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+extern void glHint (GLenum target, GLenum mode);
+extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+extern void glIndexMask (GLuint mask);
+extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glIndexd (GLdouble c);
+extern void glIndexdv (const GLdouble *c);
+extern void glIndexf (GLfloat c);
+extern void glIndexfv (const GLfloat *c);
+extern void glIndexi (GLint c);
+extern void glIndexiv (const GLint *c);
+extern void glIndexs (GLshort c);
+extern void glIndexsv (const GLshort *c);
+extern void glIndexub (GLubyte c);
+extern void glIndexubv (const GLubyte *c);
+extern void glInitNames (void);
+extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
+extern GLboolean glIsEnabled (GLenum cap);
+extern GLboolean glIsList (GLuint list);
+extern GLboolean glIsTexture (GLuint texture);
+extern void glLightModelf (GLenum pname, GLfloat param);
+extern void glLightModelfv (GLenum pname, const GLfloat *params);
+extern void glLightModeli (GLenum pname, GLint param);
+extern void glLightModeliv (GLenum pname, const GLint *params);
+extern void glLightf (GLenum light, GLenum pname, GLfloat param);
+extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+extern void glLighti (GLenum light, GLenum pname, GLint param);
+extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
+extern void glLineStipple (GLint factor, GLushort pattern);
+extern void glLineWidth (GLfloat width);
+extern void glListBase (GLuint base);
+extern void glLoadIdentity (void);
+extern void glLoadMatrixd (const GLdouble *m);
+extern void glLoadMatrixf (const GLfloat *m);
+extern void glLoadName (GLuint name);
+extern void glLogicOp (GLenum opcode);
+extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
+extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
+extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
+extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+extern void glMateriali (GLenum face, GLenum pname, GLint param);
+extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
+extern void glMatrixMode (GLenum mode);
+extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
+extern void glMultMatrixd (const GLdouble *m);
+extern void glMultMatrixf (const GLfloat *m);
+extern void glNewList (GLuint list, GLenum mode);
+extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
+extern void glNormal3bv (const GLbyte *v);
+extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
+extern void glNormal3dv (const GLdouble *v);
+extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+extern void glNormal3fv (const GLfloat *v);
+extern void glNormal3i (GLint nx, GLint ny, GLint nz);
+extern void glNormal3iv (const GLint *v);
+extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
+extern void glNormal3sv (const GLshort *v);
+extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+extern void glPassThrough (GLfloat token);
+extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
+extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
+extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
+extern void glPixelStoref (GLenum pname, GLfloat param);
+extern void glPixelStorei (GLenum pname, GLint param);
+extern void glPixelTransferf (GLenum pname, GLfloat param);
+extern void glPixelTransferi (GLenum pname, GLint param);
+extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
+extern void glPointSize (GLfloat size);
+extern void glPolygonMode (GLenum face, GLenum mode);
+extern void glPolygonOffset (GLfloat factor, GLfloat units);
+extern void glPolygonStipple (const GLubyte *mask);
+extern void glPopAttrib (void);
+extern void glPopClientAttrib (void);
+extern void glPopMatrix (void);
+extern void glPopName (void);
+extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+extern void glPushAttrib (GLbitfield mask);
+extern void glPushClientAttrib (GLbitfield mask);
+extern void glPushMatrix (void);
+extern void glPushName (GLuint name);
+extern void glRasterPos2d (GLdouble x, GLdouble y);
+extern void glRasterPos2dv (const GLdouble *v);
+extern void glRasterPos2f (GLfloat x, GLfloat y);
+extern void glRasterPos2fv (const GLfloat *v);
+extern void glRasterPos2i (GLint x, GLint y);
+extern void glRasterPos2iv (const GLint *v);
+extern void glRasterPos2s (GLshort x, GLshort y);
+extern void glRasterPos2sv (const GLshort *v);
+extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glRasterPos3dv (const GLdouble *v);
+extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glRasterPos3fv (const GLfloat *v);
+extern void glRasterPos3i (GLint x, GLint y, GLint z);
+extern void glRasterPos3iv (const GLint *v);
+extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
+extern void glRasterPos3sv (const GLshort *v);
+extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glRasterPos4dv (const GLdouble *v);
+extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glRasterPos4fv (const GLfloat *v);
+extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
+extern void glRasterPos4iv (const GLint *v);
+extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glRasterPos4sv (const GLshort *v);
+extern void glReadBuffer (GLenum mode);
+extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
+extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
+extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
+extern void glRectiv (const GLint *v1, const GLint *v2);
+extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+extern void glRectsv (const GLshort *v1, const GLshort *v2);
+extern GLint glRenderMode (GLenum mode);
+extern void glResetHistogram (GLenum target);
+extern void glResetMinmax (GLenum target);
+extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
+extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
+extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+extern void glSelectBuffer (GLsizei size, GLuint *buffer);
+extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+extern void glShadeModel (GLenum mode);
+extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
+extern void glStencilMask (GLuint mask);
+extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+extern void glTexCoord1d (GLdouble s);
+extern void glTexCoord1dv (const GLdouble *v);
+extern void glTexCoord1f (GLfloat s);
+extern void glTexCoord1fv (const GLfloat *v);
+extern void glTexCoord1i (GLint s);
+extern void glTexCoord1iv (const GLint *v);
+extern void glTexCoord1s (GLshort s);
+extern void glTexCoord1sv (const GLshort *v);
+extern void glTexCoord2d (GLdouble s, GLdouble t);
+extern void glTexCoord2dv (const GLdouble *v);
+extern void glTexCoord2f (GLfloat s, GLfloat t);
+extern void glTexCoord2fv (const GLfloat *v);
+extern void glTexCoord2i (GLint s, GLint t);
+extern void glTexCoord2iv (const GLint *v);
+extern void glTexCoord2s (GLshort s, GLshort t);
+extern void glTexCoord2sv (const GLshort *v);
+extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
+extern void glTexCoord3dv (const GLdouble *v);
+extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
+extern void glTexCoord3fv (const GLfloat *v);
+extern void glTexCoord3i (GLint s, GLint t, GLint r);
+extern void glTexCoord3iv (const GLint *v);
+extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
+extern void glTexCoord3sv (const GLshort *v);
+extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+extern void glTexCoord4dv (const GLdouble *v);
+extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+extern void glTexCoord4fv (const GLfloat *v);
+extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
+extern void glTexCoord4iv (const GLint *v);
+extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
+extern void glTexCoord4sv (const GLshort *v);
+extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
+extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
+extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
+extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
+extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
+extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
+extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
+extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
+extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
+extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex2d (GLdouble x, GLdouble y);
+extern void glVertex2dv (const GLdouble *v);
+extern void glVertex2f (GLfloat x, GLfloat y);
+extern void glVertex2fv (const GLfloat *v);
+extern void glVertex2i (GLint x, GLint y);
+extern void glVertex2iv (const GLint *v);
+extern void glVertex2s (GLshort x, GLshort y);
+extern void glVertex2sv (const GLshort *v);
+extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
+extern void glVertex3dv (const GLdouble *v);
+extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
+extern void glVertex3fv (const GLfloat *v);
+extern void glVertex3i (GLint x, GLint y, GLint z);
+extern void glVertex3iv (const GLint *v);
+extern void glVertex3s (GLshort x, GLshort y, GLshort z);
+extern void glVertex3sv (const GLshort *v);
+extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertex4dv (const GLdouble *v);
+extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertex4fv (const GLfloat *v);
+extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
+extern void glVertex4iv (const GLint *v);
+extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertex4sv (const GLshort *v);
+extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+extern void glSampleCoverage (GLclampf, GLboolean);
+extern void glSamplePass (GLenum);
+
+extern void glLoadTransposeMatrixf (const GLfloat *);
+extern void glLoadTransposeMatrixd (const GLdouble *);
+extern void glMultTransposeMatrixf (const GLfloat *);
+extern void glMultTransposeMatrixd (const GLdouble *);
+
+extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glGetCompressedTexImage (GLenum, GLint, void *);
+
+extern void glActiveTexture (GLenum);
+extern void glClientActiveTexture (GLenum);
+extern void glMultiTexCoord1d (GLenum, GLdouble);
+extern void glMultiTexCoord1dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord1f (GLenum, GLfloat);
+extern void glMultiTexCoord1fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord1i (GLenum, GLint);
+extern void glMultiTexCoord1iv (GLenum, const GLint *);
+extern void glMultiTexCoord1s (GLenum, GLshort);
+extern void glMultiTexCoord1sv (GLenum, const GLshort *);
+extern void glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
+extern void glMultiTexCoord2dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
+extern void glMultiTexCoord2fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord2i (GLenum, GLint, GLint);
+extern void glMultiTexCoord2iv (GLenum, const GLint *);
+extern void glMultiTexCoord2s (GLenum, GLshort, GLshort);
+extern void glMultiTexCoord2sv (GLenum, const GLshort *);
+extern void glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord3dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord3fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
+extern void glMultiTexCoord3iv (GLenum, const GLint *);
+extern void glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord3sv (GLenum, const GLshort *);
+extern void glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord4dv (GLenum, const GLdouble *);
+extern void glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord4fv (GLenum, const GLfloat *);
+extern void glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
+extern void glMultiTexCoord4iv (GLenum, const GLint *);
+extern void glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord4sv (GLenum, const GLshort *);
+
+extern void glFogCoordf (GLfloat);
+extern void glFogCoordfv (const GLfloat *);
+extern void glFogCoordd (GLdouble);
+extern void glFogCoorddv (const GLdouble *);
+extern void glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
+
+extern void glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
+extern void glSecondaryColor3bv (const GLbyte *);
+extern void glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
+extern void glSecondaryColor3dv (const GLdouble *);
+extern void glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
+extern void glSecondaryColor3fv (const GLfloat *);
+extern void glSecondaryColor3i (GLint, GLint, GLint);
+extern void glSecondaryColor3iv (const GLint *);
+extern void glSecondaryColor3s (GLshort, GLshort, GLshort);
+extern void glSecondaryColor3sv (const GLshort *);
+extern void glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
+extern void glSecondaryColor3ubv (const GLubyte *);
+extern void glSecondaryColor3ui (GLuint, GLuint, GLuint);
+extern void glSecondaryColor3uiv (const GLuint *);
+extern void glSecondaryColor3us (GLushort, GLushort, GLushort);
+extern void glSecondaryColor3usv (const GLushort *);
+extern void glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
+
+extern void glPointParameterf (GLenum pname, GLfloat param);
+extern void glPointParameterfv (GLenum pname, const GLfloat *params);
+
+extern void glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
+
+extern void glMultiDrawArrays (GLenum, const GLint *, const GLsizei *, GLsizei);
+extern void glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+
+extern void glWindowPos2d (GLdouble, GLdouble);
+extern void glWindowPos2dv (const GLdouble *);
+extern void glWindowPos2f (GLfloat, GLfloat);
+extern void glWindowPos2fv (const GLfloat *);
+extern void glWindowPos2i (GLint, GLint);
+extern void glWindowPos2iv (const GLint *);
+extern void glWindowPos2s (GLshort, GLshort);
+extern void glWindowPos2sv (const GLshort *);
+extern void glWindowPos3d (GLdouble, GLdouble, GLdouble);
+extern void glWindowPos3dv (const GLdouble *);
+extern void glWindowPos3f (GLfloat, GLfloat, GLfloat);
+extern void glWindowPos3fv (const GLfloat *);
+extern void glWindowPos3i (GLint, GLint, GLint);
+extern void glWindowPos3iv (const GLint *);
+extern void glWindowPos3s (GLshort, GLshort, GLshort);
+extern void glWindowPos3sv (const GLshort *);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl_h_ */