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diff --git a/make/stub_includes/macosx/GL/glext.h b/make/stub_includes/macosx/GL/glext.h
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@@ -0,0 +1,3081 @@
+/*
+ Copyright: (c) 1999 by Apple Computer, Inc., all rights reserved.
+*/
+
+#ifndef __glext_h_
+#define __glext_h_
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.1 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: This software was created using the
+** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
+** not been independently verified as being compliant with the OpenGL(R)
+** version 1.2.1 Specification.
+*/
+
+#define GL_APPLE_specular_vector 1
+#define GL_APPLE_transform_hint 1
+#define GL_APPLE_packed_pixels 1
+#define GL_APPLE_client_storage 1
+#define GL_APPLE_ycbcr_422 1
+#define GL_APPLE_texture_range 1
+#define GL_APPLE_fence 1
+#define GL_APPLE_vertex_array_range 1
+#define GL_APPLE_vertex_array_object 1
+#define GL_APPLE_element_array 1
+#define GL_APPLE_vertex_program_evaluators 1
+#define GL_APPLE_float_pixels 1
+#define GL_ARB_imaging 1
+#define GL_ARB_transpose_matrix 1
+#define GL_ARB_multitexture 1
+#define GL_ARB_texture_env_add 1
+#define GL_ARB_texture_env_combine 1
+#define GL_ARB_texture_env_dot3 1
+#define GL_ARB_texture_env_crossbar 1
+#define GL_ARB_texture_cube_map 1
+#define GL_ARB_texture_compression 1
+#define GL_ARB_multisample 1
+#define GL_ARB_texture_border_clamp 1
+#define GL_ARB_point_parameters 1
+#define GL_ARB_vertex_program 1
+#define GL_ARB_fragment_program 1
+#define GL_ARB_texture_mirrored_repeat 1
+#define GL_ARB_depth_texture 1
+#define GL_ARB_shadow 1
+#define GL_ARB_shadow_ambient 1
+#define GL_ARB_vertex_blend 1
+#define GL_ARB_window_pos 1
+#define GL_EXT_clip_volume_hint 1
+#define GL_EXT_rescale_normal 1
+#define GL_EXT_blend_color 1
+#define GL_EXT_blend_minmax 1
+#define GL_EXT_blend_subtract 1
+#define GL_EXT_compiled_vertex_array 1
+#define GL_EXT_texture_lod_bias 1
+#define GL_EXT_texture_env_add 1
+#define GL_EXT_abgr 1
+#define GL_EXT_bgra 1
+#define GL_EXT_texture_filter_anisotropic 1
+#define GL_EXT_paletted_texture 1
+#define GL_EXT_shared_texture_palette 1
+#define GL_EXT_secondary_color 1
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_EXT_texture_rectangle 1
+#define GL_EXT_fog_coord 1
+#define GL_EXT_draw_range_elements 1
+#define GL_EXT_stencil_wrap 1
+#define GL_EXT_blend_func_separate 1
+#define GL_EXT_multi_draw_arrays 1
+#define GL_EXT_shadow_funcs 1
+#define GL_EXT_stencil_two_side 1
+#define GL_SGIS_texture_edge_clamp 1
+#define GL_SGIS_generate_mipmap 1
+#define GL_SGIS_texture_lod 1
+#define GL_ATI_point_cull_mode 1
+#define GL_ATI_texture_mirror_once 1
+#define GL_ATI_pn_triangles 1
+#define GL_ATIX_pn_triangles 1
+#define GL_ATI_text_fragment_shader 1
+#define GL_ATI_blend_equation_separate 1
+#define GL_ATI_blend_weighted_minmax 1
+#define GL_NV_point_sprite 1
+#define GL_NV_register_combiners 1
+#define GL_NV_register_combiners2 1
+#define GL_NV_texture_env_combine4 1
+#define GL_NV_blend_square 1
+#define GL_NV_fog_distance 1
+#define GL_NV_multisample_filter_hint 1
+#define GL_NV_texgen_reflection 1
+#define GL_NV_texture_shader 1
+#define GL_NV_texture_shader2 1
+#define GL_NV_texture_shader3 1
+#define GL_NV_depth_clamp 1
+#define GL_NV_light_max_exponent 1
+#define GL_IBM_rasterpos_clip 1
+
+/*************************************************************/
+#define GL_GLEXT_VERSION 7
+
+#if GL_ARB_multitexture
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#endif
+
+#if GL_ARB_transpose_matrix
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#endif
+
+#if GL_ARB_multisample
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#endif
+
+#if GL_ARB_texture_cube_map
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#endif
+
+#if GL_ARB_texture_compression
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#endif
+
+#if GL_ARB_vertex_blend
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#endif
+
+#if GL_ARB_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#endif
+
+#if GL_ARB_depth_texture
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#endif
+
+#if GL_ARB_shadow
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#endif
+
+#if GL_ARB_shadow_ambient
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#endif
+
+#if GL_EXT_abgr
+#define GL_ABGR_EXT 0x8000
+#endif
+
+#if GL_EXT_blend_color
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+#endif
+
+#if GL_EXT_polygon_offset
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#endif
+
+#if GL_EXT_texture
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#endif
+
+#if GL_EXT_texture3D
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#endif
+
+#if GL_SGIS_texture_filter4
+#define GL_FILTER4_SGIS 0x8146
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#endif
+
+#if GL_EXT_histogram
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#endif
+
+#if GL_EXT_convolution
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#endif
+
+#if GL_SGI_color_matrix
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#endif
+
+#if GL_SGI_color_table
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#endif
+
+#if GL_SGIS_pixel_texture
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#endif
+
+#if GL_SGIX_pixel_texture
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#endif
+
+#if GL_SGIS_texture4D
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#endif
+
+#if GL_SGI_texture_color_table
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#endif
+
+#if GL_EXT_cmyka
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#endif
+
+#if GL_EXT_texture_object
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#endif
+
+#if GL_SGIS_detail_texture
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#endif
+
+#if GL_SGIS_sharpen_texture
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#endif
+
+#if GL_EXT_packed_pixels
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#endif
+
+#if GL_SGIS_texture_lod
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#endif
+
+#if GL_SGIS_multisample
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#endif
+
+#if GL_EXT_rescale_normal
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#endif
+
+#if GL_EXT_vertex_array
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#endif
+
+#if GL_SGIS_generate_mipmap
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#endif
+
+#if GL_SGIX_clipmap
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#endif
+
+#if GL_SGIX_shadow
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#endif
+
+#if GL_SGIS_texture_edge_clamp
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#endif
+
+#if GL_SGIS_texture_border_clamp
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#endif
+
+#if GL_EXT_blend_minmax
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+#endif
+
+#if GL_ATI_blend_weighted_minmax
+#define GL_MIN_WEIGHTED_ATI 0x877D
+#define GL_MAX_WEIGHTED_ATI 0x877E
+#endif
+
+#if GL_EXT_blend_subtract
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#endif
+
+#if GL_SGIX_interlace
+#define GL_INTERLACE_SGIX 0x8094
+#endif
+
+#if GL_SGIX_pixel_tiles
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#endif
+
+#if GL_SGIS_texture_select
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#endif
+
+#if GL_SGIX_sprite
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#endif
+
+#if GL_SGIX_texture_multi_buffer
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#endif
+
+#if GL_SGIS_point_parameters
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#endif
+
+#if GL_SGIX_instruments
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#endif
+
+#if GL_SGIX_texture_scale_bias
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#endif
+
+#if GL_SGIX_framezoom
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#endif
+
+#if GL_FfdMaskSGIX
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#endif
+
+#if GL_SGIX_polynomial_ffd
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#endif
+
+#if GL_SGIX_reference_plane
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#endif
+
+#if GL_SGIX_depth_texture
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#endif
+
+#if GL_SGIS_fog_function
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#endif
+
+#if GL_SGIX_fog_offset
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#endif
+
+#if GL_HP_image_transform
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_CUBIC_HP 0x815F
+#define GL_AVERAGE_HP 0x8160
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#endif
+
+#if GL_HP_convolution_border_modes
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#endif
+
+#if GL_SGIX_texture_add_env
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#endif
+
+#if GL_PGI_vertex_hints
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#endif
+
+#if GL_PGI_misc_hints
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#endif
+
+#if GL_EXT_paletted_texture
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#endif
+
+#if GL_EXT_clip_volume_hint
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#endif
+
+#if GL_SGIX_list_priority
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#endif
+
+#if GL_SGIX_ir_instrument1
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#endif
+
+#if GL_SGIX_calligraphic_fragment
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#endif
+
+#if GL_SGIX_texture_lod_bias
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#endif
+
+#if GL_EXT_index_material
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#endif
+
+#if GL_EXT_index_func
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#endif
+
+#if GL_EXT_index_array_formats
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#endif
+
+#if GL_EXT_compiled_vertex_array
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#endif
+
+#if GL_EXT_cull_vertex
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#endif
+
+#if GL_SGIX_ycrcb
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#endif
+
+#if GL_SGIX_fragment_lighting
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#endif
+
+#if GL_IBM_rasterpos_clip
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#endif
+
+#if GL_HP_texture_lighting
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#endif
+
+#if GL_EXT_draw_range_elements
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#endif
+
+#if GL_WIN_phong_shading
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+#endif
+
+#if GL_WIN_specular_fog
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#endif
+
+#if GL_EXT_light_texture
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+/* reuse GL_FRAGMENT_DEPTH_EXT */
+#endif
+
+#if GL_SGIX_blend_alpha_minmax
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+#endif
+
+#if GL_EXT_bgra
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+#endif
+
+#if GL_SGIX_async
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#endif
+
+#if GL_SGIX_async_pixel
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#endif
+
+#if GL_SGIX_async_histogram
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#endif
+
+#if GL_INTEL_parallel_arrays
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#endif
+
+#if GL_HP_occlusion_test
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#endif
+
+#if GL_EXT_pixel_transform
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#endif
+
+#if GL_EXT_shared_texture_palette
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#endif
+
+#if GL_EXT_separate_specular_color
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#endif
+
+#if GL_EXT_secondary_color
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#endif
+
+#if GL_EXT_texture_perturb_normal
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#endif
+
+#if GL_EXT_fog_coord
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#endif
+
+#if GL_APPLE_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+/* GL_STORAGE_PRIVATE_APPLE 0x85BD */
+/* GL_STORAGE_CACHED_APPLE 0x85BE */
+/* GL_STORAGE_SHARED_APPLE 0x85BF */
+#endif
+
+#if GL_APPLE_vertex_array_object
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#endif
+
+#if GL_APPLE_element_array
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+#endif
+
+#if GL_APPLE_fence
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+#endif
+
+#if GL_REND_screen_coordinates
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#endif
+
+#if GL_EXT_coordinate_frame
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#endif
+
+#if GL_EXT_texture_env_combine
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_RGB_EXT 0x8583
+#define GL_SOURCE4_RGB_EXT 0x8584
+#define GL_SOURCE5_RGB_EXT 0x8585
+#define GL_SOURCE6_RGB_EXT 0x8586
+#define GL_SOURCE7_RGB_EXT 0x8587
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_SOURCE3_ALPHA_EXT 0x858B
+#define GL_SOURCE4_ALPHA_EXT 0x858C
+#define GL_SOURCE5_ALPHA_EXT 0x858D
+#define GL_SOURCE6_ALPHA_EXT 0x858E
+#define GL_SOURCE7_ALPHA_EXT 0x858F
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_RGB_EXT 0x8593
+#define GL_OPERAND4_RGB_EXT 0x8594
+#define GL_OPERAND5_RGB_EXT 0x8595
+#define GL_OPERAND6_RGB_EXT 0x8596
+#define GL_OPERAND7_RGB_EXT 0x8597
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_OPERAND3_ALPHA_EXT 0x859B
+#define GL_OPERAND4_ALPHA_EXT 0x859C
+#define GL_OPERAND5_ALPHA_EXT 0x859D
+#define GL_OPERAND6_ALPHA_EXT 0x859E
+#define GL_OPERAND7_ALPHA_EXT 0x859F
+#endif
+
+#if GL_ARB_texture_env_combine
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE3_RGB_ARB 0x8583
+#define GL_SOURCE4_RGB_ARB 0x8584
+#define GL_SOURCE5_RGB_ARB 0x8585
+#define GL_SOURCE6_RGB_ARB 0x8586
+#define GL_SOURCE7_RGB_ARB 0x8587
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_SOURCE3_ALPHA_ARB 0x858B
+#define GL_SOURCE4_ALPHA_ARB 0x858C
+#define GL_SOURCE5_ALPHA_ARB 0x858D
+#define GL_SOURCE6_ALPHA_ARB 0x858E
+#define GL_SOURCE7_ALPHA_ARB 0x858F
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND3_RGB_ARB 0x8593
+#define GL_OPERAND4_RGB_ARB 0x8594
+#define GL_OPERAND5_RGB_ARB 0x8595
+#define GL_OPERAND6_RGB_ARB 0x8596
+#define GL_OPERAND7_RGB_ARB 0x8597
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_OPERAND3_ALPHA_ARB 0x859B
+#define GL_OPERAND4_ALPHA_ARB 0x859C
+#define GL_OPERAND5_ALPHA_ARB 0x859D
+#define GL_OPERAND6_ALPHA_ARB 0x859E
+#define GL_OPERAND7_ALPHA_ARB 0x859F
+#endif
+
+
+#if GL_APPLE_specular_vector
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#endif
+
+#if GL_APPLE_transform_hint
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#endif
+
+#if GL_APPLE_client_storage
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#endif
+
+#if GL_APPLE_ycbcr_422
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#endif
+
+#if GL_APPLE_texture_range
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#endif
+#if GL_APPLE_vertex_array_range
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+#if GL_APPLE_texture_range
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#endif
+
+#if GL_APPLE_float_pixels
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#endif
+
+#if GL_SGIX_fog_scale
+#define GL_FOG_SCALE_SGIX 0x81FC
+#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
+#endif
+
+#if GL_SUNX_constant_data
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#endif
+
+#if GL_SUN_global_alpha
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#endif
+
+#if GL_SUN_triangle_list
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#endif
+
+#if GL_EXT_blend_func_separate
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#endif
+
+#if GL_INGR_color_clamp
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#endif
+
+#if GL_INGR_interlace_read
+#define GL_INTERLACE_READ_INGR 0x8568
+#endif
+
+#if GL_EXT_stencil_wrap
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+#endif
+
+#if GL_EXT_422_pixels
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#endif
+
+#if GL_NV_texgen_reflection
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+#endif
+
+#if GL_EXT_texture_cube_map
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#endif
+
+#if GL_SUN_convolution_border_modes
+#define GL_WRAP_BORDER_SUN 0x81D4
+#endif
+
+#if GL_EXT_texture_lod_bias
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#endif
+
+#if GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+#if GL_EXT_vertex_weighting
+#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
+#define GL_MODELVIEW_MATRIX1_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW0_EXT GL_MODELVIEW
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#endif
+
+#if GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#if GL_NV_vertex_array_range
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#endif
+
+#if GL_NV_vertex_array_range2
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#endif
+
+#if GL_NV_register_combiners
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+/* reuse GL_TEXTURE0_ARB */
+/* reuse GL_TEXTURE1_ARB */
+/* reuse GL_ZERO */
+/* reuse GL_NONE */
+/* reuse GL_FOG */
+#endif
+
+#if GL_ARB_texture_mirrored_repeat
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#endif
+
+#if GL_NV_register_combiners2
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#endif
+
+#if GL_NV_fog_distance
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+/* reuse GL_EYE_PLANE */
+#endif
+
+#if GL_NV_texgen_emboss
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+#endif
+
+#if GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#if GL_EXT_texture_compression_s3tc
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+#if GL_EXT_texture_rectangle
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+#endif
+
+#if GL_EXT_vertex_shader
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87Ed
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#endif
+
+#if GL_EXT_fragment_shader
+#define GL_FRAGMENT_SHADER_EXT 0x8920
+#define GL_REG_0_EXT 0x8921
+#define GL_REG_1_EXT 0x8922
+#define GL_REG_2_EXT 0x8923
+#define GL_REG_3_EXT 0x8924
+#define GL_REG_4_EXT 0x8925
+#define GL_REG_5_EXT 0x8926
+#define GL_REG_6_EXT 0x8927
+#define GL_REG_7_EXT 0x8928
+#define GL_REG_8_EXT 0x8929
+#define GL_REG_9_EXT 0x892A
+#define GL_REG_10_EXT 0x892B
+#define GL_REG_11_EXT 0x892C
+#define GL_REG_12_EXT 0x892D
+#define GL_REG_13_EXT 0x892E
+#define GL_REG_14_EXT 0x892F
+#define GL_REG_15_EXT 0x8930
+#define GL_REG_16_EXT 0x8931
+#define GL_REG_17_EXT 0x8932
+#define GL_REG_18_EXT 0x8933
+#define GL_REG_19_EXT 0x8934
+#define GL_REG_20_EXT 0x8935
+#define GL_REG_21_EXT 0x8936
+#define GL_REG_22_EXT 0x8937
+#define GL_REG_23_EXT 0x8938
+#define GL_REG_24_EXT 0x8939
+#define GL_REG_25_EXT 0x893A
+#define GL_REG_26_EXT 0x893B
+#define GL_REG_27_EXT 0x893C
+#define GL_REG_28_EXT 0x893D
+#define GL_REG_29_EXT 0x893E
+#define GL_REG_30_EXT 0x893F
+#define GL_REG_31_EXT 0x8940
+#define GL_CON_0_EXT 0x8941
+#define GL_CON_1_EXT 0x8942
+#define GL_CON_2_EXT 0x8943
+#define GL_CON_3_EXT 0x8944
+#define GL_CON_4_EXT 0x8945
+#define GL_CON_5_EXT 0x8946
+#define GL_CON_6_EXT 0x8947
+#define GL_CON_7_EXT 0x8948
+#define GL_CON_8_EXT 0x8949
+#define GL_CON_9_EXT 0x894A
+#define GL_CON_10_EXT 0x894B
+#define GL_CON_11_EXT 0x894C
+#define GL_CON_12_EXT 0x894D
+#define GL_CON_13_EXT 0x894E
+#define GL_CON_14_EXT 0x894F
+#define GL_CON_15_EXT 0x8950
+#define GL_CON_16_EXT 0x8951
+#define GL_CON_17_EXT 0x8952
+#define GL_CON_18_EXT 0x8953
+#define GL_CON_19_EXT 0x8954
+#define GL_CON_20_EXT 0x8955
+#define GL_CON_21_EXT 0x8956
+#define GL_CON_22_EXT 0x8957
+#define GL_CON_23_EXT 0x8958
+#define GL_CON_24_EXT 0x8959
+#define GL_CON_25_EXT 0x895A
+#define GL_CON_26_EXT 0x895B
+#define GL_CON_27_EXT 0x895C
+#define GL_CON_28_EXT 0x895D
+#define GL_CON_29_EXT 0x895E
+#define GL_CON_30_EXT 0x895F
+#define GL_CON_31_EXT 0x8960
+#define GL_MOV_EXT 0x8961
+#define GL_ADD_EXT 0x8963
+#define GL_MUL_EXT 0x8964
+#define GL_SUB_EXT 0x8965
+#define GL_DOT3_EXT 0x8966
+#define GL_DOT4_EXT 0x8967
+#define GL_MAD_EXT 0x8968
+#define GL_LERP_EXT 0x8969
+#define GL_CND_EXT 0x896A
+#define GL_CND0_EXT 0x896B
+#define GL_DOT2_ADD_EXT 0x896C
+#define GL_SECONDARY_INTERPOLATOR_EXT 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_EXT 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_EXT 0x896F
+#define GL_NUM_PASSES_EXT 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_EXT 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_EXT 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_EXT 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_EXT 0x8974
+#define GL_COLOR_ALPHA_PAIRING_EXT 0x8975
+#define GL_SWIZZLE_STR_EXT 0x8976
+#define GL_SWIZZLE_STQ_EXT 0x8977
+#define GL_SWIZZLE_STR_DR_EXT 0x8978
+#define GL_SWIZZLE_STQ_DQ_EXT 0x8979
+#define GL_SWIZZLE_STRQ_EXT 0x897A
+#define GL_SWIZZLE_STRQ_DQ_EXT 0x897B
+#define GL_RED_BIT_EXT 0x00000001
+#define GL_GREEN_BIT_EXT 0x00000002
+#define GL_BLUE_BIT_EXT 0x00000004
+#define GL_2X_BIT_EXT 0x00000001
+#define GL_4X_BIT_EXT 0x00000002
+#define GL_8X_BIT_EXT 0x00000004
+#define GL_HALF_BIT_EXT 0x00000008
+#define GL_QUARTER_BIT_EXT 0x00000010
+#define GL_EIGHTH_BIT_EXT 0x00000020
+#define GL_SATURATE_BIT_EXT 0x00000040
+#define GL_COMP_BIT_EXT 0x00000002
+#define GL_NEGATE_BIT_EXT 0x00000004
+#define GL_BIAS_BIT_EXT 0x00000008
+#endif
+
+#if GL_IBM_cull_vertex
+#define GL_CULL_VERTEX_IBM 103050
+#endif
+
+#if GL_IBM_vertex_array_lists
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#endif
+
+#if GL_SGIX_subsample
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#endif
+
+#if GL_SGIX_ycrcba
+#define GL_YCRCB_SGIX 0x8318
+#define GL_YCRCBA_SGIX 0x8319
+#endif
+
+#if GL_SGI_depth_pass_instrument
+#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
+#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
+#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
+#endif
+
+#if GL_3DFX_texture_compression_FXT1
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#endif
+
+#if GL_3DFX_multisample
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#endif
+
+#if GL_EXT_multisample
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#endif
+
+#if GL_SGIX_vertex_preclip
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#endif
+
+#if GL_SGIX_convolution_accuracy
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#endif
+
+#if GL_SGIX_resample
+#define GL_PACK_RESAMPLE_SGIX 0x842C
+#define GL_UNPACK_RESAMPLE_SGIX 0x842D
+#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#endif
+
+#if GL_SGIS_point_line_texgen
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#endif
+
+#if GL_SGIS_texture_color_mask
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#endif
+
+#if GL_NV_vertex_program
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIBUTE_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#endif
+
+#if GL_ARB_texture_env_dot3
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+#endif
+
+#if GL_ARB_point_parameters
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#endif
+
+#if GL_ATI_texture_mirror_once
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#endif
+
+#if GL_ATI_pn_triangles
+#define GL_PN_TRIANGLES_ATI 0x6090
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6091
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x6092
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x6093
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x6094
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x6095
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x6096
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x6097
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x6098
+#endif
+
+#if GL_ATIX_pn_triangles
+#define GL_PN_TRIANGLES_ATIX 0x6090
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6091
+#define GL_PN_TRIANGLES_POINT_MODE_ATIX 0x6092
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATIX 0x6093
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATIX 0x6094
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATIX 0x6095
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATIX 0x6096
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATIX 0x6097
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATIX 0x6098
+#endif
+
+#if GL_ATI_text_fragment_shader
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#endif
+
+#if GL_ATI_blend_equation_separate
+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+#endif
+
+#if GL_ARB_fragment_program
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_AUX_TEXTURE_UNITS_ARB 0x8811
+#endif
+
+#if GL_ARB_vertex_program
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_NAME_ARB 0x8677
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#endif
+
+#if GL_APPLE_vertex_program_evaluators
+#define GL_VERTEX_ATTRIB_MAP1_ARB 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_ARB 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_ARB 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_ARB 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_ARB 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_ARB 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_ARB 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_ARB 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_ARB 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_ARB 0x8A09
+#endif
+
+#if GL_NV_texture_shader
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#endif
+
+#if GL_NV_texture_shader2
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#endif
+
+#if GL_NV_texture_shader3
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#endif
+
+#if GL_ATI_point_cull_mode
+#define GL_POINT_CULL_MODE_ATI 0x60B3
+#define GL_POINT_CULL_CENTER_ATI 0x60B4
+#define GL_POINT_CULL_CLIP_ATI 0x60B5
+#endif
+
+#if GL_NV_point_sprite
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#endif
+
+#if GL_NV_depth_clamp
+#define GL_DEPTH_CLAMP_NV 0x864F
+#endif
+
+#if GL_NV_multisample_filter_hint
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#endif
+
+#if GL_NV_texture_env_combine4
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#endif
+
+#if GL_NV_light_max_exponent
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#endif
+
+#if GL_EXT_stencil_two_side
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#endif
+
+/*************************************************************/
+
+#if GL_VERSION_1_2
+extern void glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
+extern void glBlendEquation (GLenum);
+extern void glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+extern void glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
+extern void glColorTableParameteriv (GLenum, GLenum, const GLint *);
+extern void glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetColorTableParameteriv (GLenum, GLenum, GLint *);
+extern void glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
+extern void glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionParameterf (GLenum, GLenum, GLfloat);
+extern void glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
+extern void glConvolutionParameteri (GLenum, GLenum, GLint);
+extern void glConvolutionParameteriv (GLenum, GLenum, const GLint *);
+extern void glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
+extern void glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+extern void glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetHistogramParameteriv (GLenum, GLenum, GLint *);
+extern void glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
+extern void glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
+extern void glHistogram (GLenum, GLsizei, GLenum, GLboolean);
+extern void glMinmax (GLenum, GLenum, GLboolean);
+extern void glResetHistogram (GLenum);
+extern void glResetMinmax (GLenum);
+extern void glTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif
+
+#if GL_APPLE_texture_range
+extern void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer);
+ //extern void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params);
+#endif
+
+#if GL_ARB_multitexture
+extern void glActiveTextureARB (GLenum);
+extern void glClientActiveTextureARB (GLenum);
+extern void glMultiTexCoord1dARB (GLenum, GLdouble);
+extern void glMultiTexCoord1dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord1fARB (GLenum, GLfloat);
+extern void glMultiTexCoord1fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord1iARB (GLenum, GLint);
+extern void glMultiTexCoord1ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord1sARB (GLenum, GLshort);
+extern void glMultiTexCoord1svARB (GLenum, const GLshort *);
+extern void glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
+extern void glMultiTexCoord2dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
+extern void glMultiTexCoord2fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord2iARB (GLenum, GLint, GLint);
+extern void glMultiTexCoord2ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
+extern void glMultiTexCoord2svARB (GLenum, const GLshort *);
+extern void glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord3dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord3fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
+extern void glMultiTexCoord3ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord3svARB (GLenum, const GLshort *);
+extern void glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+extern void glMultiTexCoord4dvARB (GLenum, const GLdouble *);
+extern void glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glMultiTexCoord4fvARB (GLenum, const GLfloat *);
+extern void glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
+extern void glMultiTexCoord4ivARB (GLenum, const GLint *);
+extern void glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
+extern void glMultiTexCoord4svARB (GLenum, const GLshort *);
+#endif
+
+#if GL_ARB_transpose_matrix
+extern void glLoadTransposeMatrixfARB (const GLfloat *);
+extern void glLoadTransposeMatrixdARB (const GLdouble *);
+extern void glMultTransposeMatrixfARB (const GLfloat *);
+extern void glMultTransposeMatrixdARB (const GLdouble *);
+#endif
+
+#if GL_ARB_multisample
+extern void glSampleCoverageARB (GLclampf, GLboolean);
+extern void glSamplePassARB (GLenum);
+#endif
+
+#if GL_ARB_texture_compression
+extern void glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+extern void glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
+#endif
+
+#if GL_ARB_vertex_blend
+extern void glWeightbvARB(GLint, const GLbyte *);
+extern void glWeightsvARB(GLint, const GLshort *);
+extern void glWeightivARB(GLint, const GLint *);
+extern void glWeightfvARB(GLint, const GLfloat *);
+extern void glWeightdvARB(GLint, const GLdouble *);
+extern void glWeightubvARB(GLint, const GLubyte *);
+extern void glWeightusvARB(GLint, const GLushort *);
+extern void glWeightuivARB(GLint, const GLuint *);
+extern void glWeightPointerARB(GLint, GLenum, GLsizei, const GLvoid *);
+extern void glVertexBlendARB(GLint);
+#endif
+
+#if GL_EXT_blend_color
+extern void glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
+#endif
+
+#if GL_EXT_polygon_offset
+extern void glPolygonOffsetEXT (GLfloat, GLfloat);
+#endif
+
+#if GL_EXT_texture3D
+extern void glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif
+
+#if GL_SGIS_texture_filter4
+extern void glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
+extern void glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
+#endif
+
+#if GL_EXT_subtexture
+extern void glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif
+
+#if GL_EXT_copy_texture
+extern void glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+extern void glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+extern void glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
+extern void glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+extern void glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+#endif
+
+#if GL_EXT_histogram
+extern void glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
+extern void glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+extern void glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
+extern void glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
+extern void glMinmaxEXT (GLenum, GLenum, GLboolean);
+extern void glResetHistogramEXT (GLenum);
+extern void glResetMinmaxEXT (GLenum);
+#endif
+
+#if GL_EXT_convolution
+extern void glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
+extern void glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
+extern void glConvolutionParameteriEXT (GLenum, GLenum, GLint);
+extern void glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
+extern void glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+extern void glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
+extern void glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
+extern void glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+extern void glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+#endif
+
+#if GL_SGI_color_table
+extern void glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
+extern void glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
+extern void glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
+extern void glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
+extern void glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
+#endif
+
+#if GL_SGIX_pixel_texture
+extern void glPixelTexGenSGIX (GLenum);
+#endif
+
+#if GL_SGIS_pixel_texture
+extern void glPixelTexGenParameteriSGIS (GLenum, GLint);
+extern void glPixelTexGenParameterivSGIS (GLenum, const GLint *);
+extern void glPixelTexGenParameterfSGIS (GLenum, GLfloat);
+extern void glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
+extern void glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
+extern void glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIS_texture4D
+extern void glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+extern void glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+#endif
+
+#if GL_EXT_texture_object
+extern GLboolean glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
+extern void glBindTextureEXT (GLenum, GLuint);
+extern void glDeleteTexturesEXT (GLsizei, const GLuint *);
+extern void glGenTexturesEXT (GLsizei, GLuint *);
+extern GLboolean glIsTextureEXT (GLuint);
+extern void glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
+#endif
+
+#if GL_SGIS_detail_texture
+extern void glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void glGetDetailTexFuncSGIS (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIS_sharpen_texture
+extern void glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
+extern void glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIS_multisample
+extern void glSampleMaskSGIS (GLclampf, GLboolean);
+extern void glSamplePatternSGIS (GLenum);
+#endif
+
+#if GL_EXT_vertex_array
+extern void glArrayElementEXT (GLint);
+extern void glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glDrawArraysEXT (GLenum, GLint, GLsizei);
+extern void glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLvoid *);
+extern void glGetPointervEXT (GLenum, GLvoid* *);
+extern void glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+extern void glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+#endif
+
+#if GL_EXT_blend_minmax
+extern void glBlendEquationEXT (GLenum);
+#endif
+
+#if GL_SGIX_sprite
+extern void glSpriteParameterfSGIX (GLenum, GLfloat);
+extern void glSpriteParameterfvSGIX (GLenum, const GLfloat *);
+extern void glSpriteParameteriSGIX (GLenum, GLint);
+extern void glSpriteParameterivSGIX (GLenum, const GLint *);
+#endif
+
+#if GL_SGIX_instruments
+extern GLint glGetInstrumentsSGIX (void);
+extern void glInstrumentsBufferSGIX (GLsizei, GLint *);
+extern GLint glPollInstrumentsSGIX (GLint *);
+extern void glReadInstrumentsSGIX (GLint);
+extern void glStartInstrumentsSGIX (void);
+extern void glStopInstrumentsSGIX (GLint);
+#endif
+
+#if GL_SGIX_framezoom
+extern void glFrameZoomSGIX (GLint);
+#endif
+
+#if GL_SGIX_tag_sample_buffer
+extern void glTagSampleBufferSGIX (void);
+#endif
+
+#if GL_SGIX_polynomial_ffd
+extern void glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+extern void glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+extern void glDeformSGIX (GLbitfield);
+extern void glLoadIdentityDeformationMapSGIX (GLbitfield);
+#endif
+
+#if GL_SGIX_reference_plane
+extern void glReferencePlaneSGIX (const GLdouble *);
+#endif
+
+#if GL_SGIX_flush_raster
+extern void glFlushRasterSGIX (void);
+#endif
+
+#if GL_SGIS_fog_function
+extern void glFogFuncSGIS (GLsizei, const GLfloat *);
+extern void glGetFogFuncSGIS (const GLfloat *);
+#endif
+
+#if GL_HP_image_transform
+extern void glImageTransformParameteriHP (GLenum, GLenum, GLint);
+extern void glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
+extern void glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
+extern void glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
+extern void glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
+extern void glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
+#endif
+
+#if GL_EXT_color_subtable
+extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
+#endif
+
+#if GL_PGI_misc_hints
+extern void glHintPGI (GLenum, GLint);
+#endif
+
+#if GL_EXT_paletted_texture
+extern void glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+extern void glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
+extern void glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
+extern void glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
+#endif
+
+#if GL_SGIX_list_priority
+extern void glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
+extern void glGetListParameterivSGIX (GLuint, GLenum, GLint *);
+extern void glListParameterfSGIX (GLuint, GLenum, GLfloat);
+extern void glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
+extern void glListParameteriSGIX (GLuint, GLenum, GLint);
+extern void glListParameterivSGIX (GLuint, GLenum, const GLint *);
+#endif
+
+#if GL_EXT_index_material
+extern void glIndexMaterialEXT (GLenum, GLenum);
+#endif
+
+#if GL_EXT_index_func
+extern void glIndexFuncEXT (GLenum, GLclampf);
+#endif
+
+#if GL_EXT_compiled_vertex_array
+extern void glLockArraysEXT (GLint, GLsizei);
+extern void glUnlockArraysEXT (void);
+#endif
+
+#if GL_EXT_cull_vertex
+extern void glCullParameterdvEXT (GLenum, GLdouble *);
+extern void glCullParameterfvEXT (GLenum, GLfloat *);
+#endif
+
+#if GL_SGIX_fragment_lighting
+extern void glFragmentColorMaterialSGIX (GLenum, GLenum);
+extern void glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
+extern void glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void glFragmentLightiSGIX (GLenum, GLenum, GLint);
+extern void glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
+extern void glFragmentLightModelfSGIX (GLenum, GLfloat);
+extern void glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
+extern void glFragmentLightModeliSGIX (GLenum, GLint);
+extern void glFragmentLightModelivSGIX (GLenum, const GLint *);
+extern void glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
+extern void glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
+extern void glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
+extern void glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
+extern void glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
+extern void glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
+extern void glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
+extern void glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
+extern void glLightEnviSGIX (GLenum, GLint);
+#endif
+
+#if GL_EXT_draw_range_elements
+extern void glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+#endif
+
+#if GL_EXT_light_texture
+extern void glApplyTextureEXT (GLenum);
+extern void glTextureLightEXT (GLenum);
+extern void glTextureMaterialEXT (GLenum, GLenum);
+#endif
+
+#if GL_SGIX_async
+extern void glAsyncMarkerSGIX (GLuint);
+extern GLint glFinishAsyncSGIX (GLuint *);
+extern GLint glPollAsyncSGIX (GLuint *);
+extern GLuint glGenAsyncMarkersSGIX (GLsizei);
+extern void glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
+extern GLboolean glIsAsyncMarkerSGIX (GLuint);
+#endif
+
+#if GL_INTEL_parallel_arrays
+extern void glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void glNormalPointervINTEL (GLenum, const GLvoid* *);
+extern void glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
+extern void glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
+#endif
+
+#if GL_EXT_pixel_transform
+extern void glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
+extern void glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
+extern void glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
+extern void glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
+#endif
+
+#if GL_EXT_secondary_color
+extern void glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
+extern void glSecondaryColor3bvEXT (const GLbyte *);
+extern void glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
+extern void glSecondaryColor3dvEXT (const GLdouble *);
+extern void glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
+extern void glSecondaryColor3fvEXT (const GLfloat *);
+extern void glSecondaryColor3iEXT (GLint, GLint, GLint);
+extern void glSecondaryColor3ivEXT (const GLint *);
+extern void glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
+extern void glSecondaryColor3svEXT (const GLshort *);
+extern void glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
+extern void glSecondaryColor3ubvEXT (const GLubyte *);
+extern void glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
+extern void glSecondaryColor3uivEXT (const GLuint *);
+extern void glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
+extern void glSecondaryColor3usvEXT (const GLushort *);
+extern void glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_EXT_texture_perturb_normal
+extern void glTextureNormalEXT (GLenum);
+#endif
+
+#if GL_EXT_multi_draw_arrays
+extern void glMultiDrawArraysEXT (GLenum, const GLint *, const GLsizei *, GLsizei);
+extern void glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
+#endif
+
+#if GL_EXT_fog_coord
+extern void glFogCoordfEXT (GLfloat);
+extern void glFogCoordfvEXT (const GLfloat *);
+extern void glFogCoorddEXT (GLdouble);
+extern void glFogCoorddvEXT (const GLdouble *);
+extern void glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_APPLE_vertex_array_range
+extern void glVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
+extern void glFlushVertexArrayRangeAPPLE(GLsizei length, const GLvoid *pointer);
+extern void glVertexArrayParameteriAPPLE(GLenum pname, GLint param);
+#endif
+
+#if GL_APPLE_vertex_array_object
+extern void glBindVertexArrayAPPLE(GLuint id);
+extern void glDeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);
+extern void glGenVertexArraysAPPLE(GLsizei n, GLuint *ids);
+extern GLboolean glIsVertexArrayAPPLE(GLuint id);
+#endif
+
+#if GL_APPLE_fence
+extern void glGenFencesAPPLE(GLsizei n, GLuint *fences);
+extern void glDeleteFencesAPPLE(GLsizei n, const GLuint *fences);
+extern void glSetFenceAPPLE(GLuint fence);
+extern GLboolean glIsFenceAPPLE(GLuint fence);
+extern GLboolean glTestFenceAPPLE(GLuint fence);
+extern void glFinishFenceAPPLE(GLuint fence);
+extern GLboolean glTestObjectAPPLE(GLenum object, GLuint name);
+extern void glFinishObjectAPPLE(GLenum object, GLuint name);
+#endif
+
+#if GL_APPLE_element_array
+extern void glElementPointerAPPLE(GLenum type, const GLvoid *pointer);
+extern void glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count);
+extern void glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+#endif
+
+#if GL_EXT_coordinate_frame
+extern void glTangent3bEXT (GLbyte, GLbyte, GLbyte);
+extern void glTangent3bvEXT (const GLbyte *);
+extern void glTangent3dEXT (GLdouble, GLdouble, GLdouble);
+extern void glTangent3dvEXT (const GLdouble *);
+extern void glTangent3fEXT (GLfloat, GLfloat, GLfloat);
+extern void glTangent3fvEXT (const GLfloat *);
+extern void glTangent3iEXT (GLint, GLint, GLint);
+extern void glTangent3ivEXT (const GLint *);
+extern void glTangent3sEXT (GLshort, GLshort, GLshort);
+extern void glTangent3svEXT (const GLshort *);
+extern void glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
+extern void glBinormal3bvEXT (const GLbyte *);
+extern void glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
+extern void glBinormal3dvEXT (const GLdouble *);
+extern void glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
+extern void glBinormal3fvEXT (const GLfloat *);
+extern void glBinormal3iEXT (GLint, GLint, GLint);
+extern void glBinormal3ivEXT (const GLint *);
+extern void glBinormal3sEXT (GLshort, GLshort, GLshort);
+extern void glBinormal3svEXT (const GLshort *);
+extern void glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
+extern void glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_SUNX_constant_data
+extern void glFinishTextureSUNX (void);
+#endif
+
+#if GL_SUN_global_alpha
+extern void glGlobalAlphaFactorbSUN (GLbyte);
+extern void glGlobalAlphaFactorsSUN (GLshort);
+extern void glGlobalAlphaFactoriSUN (GLint);
+extern void glGlobalAlphaFactorfSUN (GLfloat);
+extern void glGlobalAlphaFactordSUN (GLdouble);
+extern void glGlobalAlphaFactorubSUN (GLubyte);
+extern void glGlobalAlphaFactorusSUN (GLushort);
+extern void glGlobalAlphaFactoruiSUN (GLuint);
+#endif
+
+#if GL_SUN_triangle_list
+extern void glReplacementCodeuiSUN (GLuint);
+extern void glReplacementCodeusSUN (GLushort);
+extern void glReplacementCodeubSUN (GLubyte);
+extern void glReplacementCodeuivSUN (const GLuint *);
+extern void glReplacementCodeusvSUN (const GLushort *);
+extern void glReplacementCodeubvSUN (const GLubyte *);
+extern void glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
+#endif
+
+#if GL_SUN_vertex
+extern void glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
+extern void glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
+extern void glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
+extern void glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
+extern void glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
+extern void glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
+extern void glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *);
+extern void glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *);
+extern void glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *);
+extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
+extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
+#endif
+
+#if GL_EXT_blend_func_separate
+extern void glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
+#endif
+
+#if GL_EXT_vertex_weighting
+extern void glVertexWeightfEXT (GLfloat);
+extern void glVertexWeightfvEXT (const GLfloat *);
+extern void glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
+#endif
+
+#if GL_NV_vertex_array_range
+extern void glFlushVertexArrayRangeNV (void);
+extern void glVertexArrayRangeNV (GLsizei, const GLvoid *);
+#endif
+
+#if GL_NV_register_combiners
+extern void glCombinerParameterfvNV (GLenum, const GLfloat *);
+extern void glCombinerParameterfNV (GLenum, GLfloat);
+extern void glCombinerParameterivNV (GLenum, const GLint *);
+extern void glCombinerParameteriNV (GLenum, GLint);
+extern void glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
+extern void glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
+extern void glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
+extern void glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
+extern void glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
+extern void glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
+extern void glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
+extern void glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
+extern void glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
+#endif
+
+#if GL_NV_register_combiners2
+extern void glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
+extern void glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
+#endif
+
+#if GL_EXT_vertex_shader
+extern void glBeginVertexShaderEXT (void);
+extern void glEndVertexShaderEXT (void);
+extern void glBindVertexShaderEXT (GLuint id);
+extern GLuint glGenVertexShadersEXT (GLuint range);
+extern void glDeleteVertexShaderEXT (GLuint id);
+extern void glShaderOp1EXT (GLenum op, GLuint res, GLuint arg1);
+extern void glShaderOp2EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+extern void glShaderOp3EXT (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+extern void glSwizzleEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+extern void glWriteMaskEXT (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+extern void glInsertComponentEXT (GLuint res, GLuint src, GLuint num);
+extern void glExtractComponentEXT (GLuint res, GLuint src, GLuint num);
+extern GLuint glGenSymbolsEXT (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+extern void glSetInvariantEXT (GLuint id, GLenum type, GLvoid *addr);
+extern void glSetLocalConstantEXT (GLuint id, GLenum type, GLvoid *addr);
+extern void glVariantbvEXT (GLuint id, GLbyte *addr);
+extern void glVariantdvEXT (GLuint id, GLdouble *addr);
+extern void glVariantfvEXT (GLuint id, GLfloat *addr);
+extern void glVariantivEXT (GLuint id, GLint *addr);
+extern void glVariantsvEXT (GLuint id, GLshort *addr);
+extern void glVariantubvEXT (GLuint id, GLubyte *addr);
+extern void glVariantuivEXT (GLuint id, GLuint *addr);
+extern void glVariantusvEXT (GLuint id, GLushort *addr);
+extern void glVariantPointerEXT (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+extern void glEnableVariantClientStateEXT (GLuint id);
+extern void glDisableVariantClientStateEXT (GLuint id);
+extern GLuint glBindLightParameterEXT (GLenum light, GLenum value);
+extern GLuint glBindMaterialParameterEXT (GLenum face, GLenum value);
+extern GLuint glBindTexGenParameterEXT (GLenum unit, GLenum coord, GLenum value);
+extern GLuint glBindTextureUnitParameterEXT (GLenum unit, GLenum value);
+extern GLuint glBindParameterEXT (GLenum value);
+extern GLboolean glIsVariantEnabledEXT (GLuint id, GLenum cap);
+extern void glGetVariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+extern void glGetVariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+extern void glGetVariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+extern void glGetVariantPointervEXT (GLuint id, GLenum value, GLvoid **data);
+extern void glGetInvariantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+extern void glGetInvariantIntegervEXT (GLuint id, GLenum value, GLint *data);
+extern void glGetInvariantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+extern void glGetLocalConstantBooleanvEXT (GLuint id, GLenum value, GLboolean *data);
+extern void glGetLocalConstantIntegervEXT (GLuint id, GLenum value, GLint *data);
+extern void glGetLocalConstantFloatvEXT (GLuint id, GLenum value, GLfloat *data);
+#endif
+
+#if GL_EXT_fragment_shader
+extern GLuint glGenFragmentShadersEXT (GLuint range);
+extern void glBindFragmentShaderEXT (GLuint id);
+extern void glDeleteFragmentShaderEXT (GLuint id);
+extern void glBeginFragmentShaderEXT (void);
+extern void glEndFragmentShaderEXT (void);
+extern void glPassTexCoordEXT (GLuint dst, GLuint coord, GLenum swizzle);
+extern void glSampleMapEXT (GLuint dst, GLuint interp, GLenum swizzle);
+extern void glColorFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod);
+extern void glColorFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod);
+extern void glColorFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMask,
+ GLuint dstMod, GLuint arg1, GLuint arg1Rep,
+ GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
+ GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
+ GLuint arg3Mod);
+extern void glAlphaFragmentOp1EXT (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+extern void glAlphaFragmentOp2EXT (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+extern void glAlphaFragmentOp3EXT (GLenum op, GLuint dst, GLuint dstMod,
+ GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
+ GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
+ GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+extern void glSetFragmentShaderConstantEXT (GLuint dst, const GLfloat *value);
+#endif
+
+#if GL_MESA_resize_buffers
+extern void glResizeBuffersMESA (void);
+#endif
+
+#if GL_ARB_window_pos
+extern void glWindowPos2dARB (GLdouble, GLdouble);
+extern void glWindowPos2dvARB (const GLdouble *);
+extern void glWindowPos2fARB (GLfloat, GLfloat);
+extern void glWindowPos2fvARB (const GLfloat *);
+extern void glWindowPos2iARB (GLint, GLint);
+extern void glWindowPos2ivARB (const GLint *);
+extern void glWindowPos2sARB (GLshort, GLshort);
+extern void glWindowPos2svARB (const GLshort *);
+extern void glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
+extern void glWindowPos3dvARB (const GLdouble *);
+extern void glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
+extern void glWindowPos3fvARB (const GLfloat *);
+extern void glWindowPos3iARB (GLint, GLint, GLint);
+extern void glWindowPos3ivARB (const GLint *);
+extern void glWindowPos3sARB (GLshort, GLshort, GLshort);
+extern void glWindowPos3svARB (const GLshort *);
+#endif
+
+#if GL_IBM_multimode_draw_arrays
+extern void glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint);
+extern void glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint);
+#endif
+
+#if GL_IBM_vertex_array_lists
+extern void glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
+extern void glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
+extern void glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+extern void glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
+#endif
+
+#if GL_3DFX_tbuffer
+extern void glTbufferMask3DFX (GLuint);
+#endif
+
+#if GL_EXT_multisample
+extern void glSampleMaskEXT (GLclampf, GLboolean);
+extern void glSamplePatternEXT (GLenum);
+#endif
+
+#if GL_SGIS_texture_color_mask
+extern void glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
+#endif
+
+#if GL_SGIX_igloo_interface
+extern void glIglooInterfaceSGIX (GLenum, const GLvoid *);
+#endif
+
+#if GL_NV_vertex_program
+extern void glBindProgramNV(GLenum target, GLuint id);
+extern void glDeleteProgramsNV(GLsizei n, const GLuint *ids);
+extern void glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params);
+extern void glGenProgramsNV(GLsizei n, GLuint *ids);
+extern GLboolean glAreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences);
+extern void glRequestResidentProgramsNV(GLsizei n, GLuint *ids);
+extern void glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params);
+extern void glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params);
+extern void glGetProgramivNV(GLuint id, GLenum pname, GLint *params);
+extern void glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program);
+extern void glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params);
+extern void glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params);
+extern void glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params);
+extern void glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params);
+extern void glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer);
+extern GLboolean glIsProgramNV(GLuint id);
+extern void glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
+extern void glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *params);
+extern void glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *params);
+extern void glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble *params);
+extern void glProgramParameters4fvNV(GLenum target, GLuint index, GLuint num, const GLfloat *params);
+extern void glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+extern void glVertexAttribPointerNV(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+extern void glVertexAttrib1sNV(GLuint index, GLshort x);
+extern void glVertexAttrib1fNV(GLuint index, GLfloat x);
+extern void glVertexAttrib1dNV(GLuint index, GLdouble x);
+extern void glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y);
+extern void glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y);
+extern void glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y);
+extern void glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z);
+extern void glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern void glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern void glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void glVertexAttrib1svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib1fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib1dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib2svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib2fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib2dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib3svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib3fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib3dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib4svNV(GLuint index, GLshort *v);
+extern void glVertexAttrib4fvNV(GLuint index, GLfloat *v);
+extern void glVertexAttrib4dvNV(GLuint index, GLdouble *v);
+extern void glVertexAttrib4ubvNV(GLuint index, GLubyte *v);
+extern void glVertexAttribs1svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs1fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs1dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs2svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs2fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs2dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs3svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs3fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs3dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs4svNV(GLuint index, GLsizei n, GLshort *v);
+extern void glVertexAttribs4fvNV(GLuint index, GLsizei n, GLfloat *v);
+extern void glVertexAttribs4dvNV(GLuint index, GLsizei n, GLdouble *v);
+extern void glVertexAttribs4ubvNV(GLuint index, GLsizei n, GLubyte *v);
+#endif
+
+#if GL_NV_point_sprite
+extern void glPointParameteriNV(GLenum pname, GLint param);
+extern void glPointParameterivNV(GLenum pname, const GLint *params);
+#endif
+
+#if GL_ATI_pn_triangles
+extern void glPNTrianglesiATI(GLenum pname, GLint param);
+extern void glPNTrianglesfATI(GLenum pname, GLfloat param);
+#endif
+
+#if GL_ATIX_pn_triangles
+extern void glPNTrianglesiATIX(GLenum pname, GLint param);
+extern void glPNTrianglesfATIX(GLenum pname, GLfloat param);
+#endif
+
+#if GL_ATI_blend_equation_separate
+extern void glBlendEquationSeparateATI(GLenum equationRGB, GLenum equationAlpha);
+#endif
+
+#if GL_ARB_point_parameters
+extern void glPointParameterfARB(GLenum pname, GLfloat param);
+extern void glPointParameterfvARB(GLenum pname, const GLfloat *params);
+#endif
+
+#if GL_ARB_vertex_program
+extern void glBindProgramARB(GLenum target, GLuint program);
+extern void glDeleteProgramsARB(GLsizei n, const GLuint *programs);
+extern void glGenProgramsARB(GLsizei n, GLuint *programs);
+extern GLboolean glIsProgramARB(GLuint program);
+
+extern void glVertexAttrib1sARB(GLuint index, GLshort x);
+extern void glVertexAttrib1fARB(GLuint index, GLfloat x);
+extern void glVertexAttrib1dARB(GLuint index, GLdouble x);
+extern void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y);
+extern void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y);
+extern void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y);
+extern void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z);
+extern void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+extern void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+extern void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+extern void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+extern void glVertexAttrib1svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib1fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib1dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib2svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib2fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib2dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib3svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib3fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib3dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib4bvARB(GLuint index, const GLbyte *v);
+extern void glVertexAttrib4svARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib4ivARB(GLuint index, const GLint *v);
+extern void glVertexAttrib4ubvARB(GLuint index, const GLubyte *v);
+extern void glVertexAttrib4usvARB(GLuint index, const GLushort *v);
+extern void glVertexAttrib4uivARB(GLuint index, const GLuint *v);
+extern void glVertexAttrib4fvARB(GLuint index, const GLfloat *v);
+extern void glVertexAttrib4dvARB(GLuint index, const GLdouble *v);
+extern void glVertexAttrib4NbvARB(GLuint index, const GLbyte *v);
+extern void glVertexAttrib4NsvARB(GLuint index, const GLshort *v);
+extern void glVertexAttrib4NivARB(GLuint index, const GLint *v);
+extern void glVertexAttrib4NubvARB(GLuint index, const GLubyte *v);
+extern void glVertexAttrib4NusvARB(GLuint index, const GLushort *v);
+extern void glVertexAttrib4NuivARB(GLuint index, const GLuint *v);
+
+extern void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+
+extern void glEnableVertexAttribArrayARB(GLuint index);
+extern void glDisableVertexAttribArrayARB(GLuint index);
+
+extern void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params);
+extern void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params);
+extern void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params);
+extern void glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid **pointer);
+
+extern void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
+extern void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
+extern void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+extern void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params);
+extern void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+extern void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params);
+
+extern void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params);
+extern void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params);
+extern void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params);
+extern void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params);
+
+extern void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
+extern void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid *string);
+
+extern void glGetProgramivARB(GLenum target, GLenum pname, GLint *params);
+#endif
+
+#if GL_APPLE_vertex_program_evaluators
+extern void glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
+extern void glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
+extern GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
+extern void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+extern void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+extern void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+extern void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+#endif
+
+#if GL_EXT_stencil_two_side
+extern void glActiveStencilFaceEXT(GLenum face);
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
+