diff options
Diffstat (limited to 'make/stub_includes/macosx/window-system.c')
-rw-r--r-- | make/stub_includes/macosx/window-system.c | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/make/stub_includes/macosx/window-system.c b/make/stub_includes/macosx/window-system.c deleted file mode 100644 index 787d265ed..000000000 --- a/make/stub_includes/macosx/window-system.c +++ /dev/null @@ -1,47 +0,0 @@ -#include "macosx-window-system.h" - -/* These can not show up in the header file above because they must not be visible during the real build */ - -/* -** Attribute names for [NSOpenGLPixelFormat initWithAttributes] -** and [NSOpenGLPixelFormat getValues:forAttribute:forVirtualScreen]. -*/ -typedef enum { - NSOpenGLPFAAllRenderers = 1, /* choose from all available renderers */ - NSOpenGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */ - NSOpenGLPFAStereo = 6, /* stereo buffering supported */ - NSOpenGLPFAAuxBuffers = 7, /* number of aux buffers */ - NSOpenGLPFAColorSize = 8, /* number of color buffer bits */ - NSOpenGLPFAAlphaSize = 11, /* number of alpha component bits */ - NSOpenGLPFADepthSize = 12, /* number of depth buffer bits */ - NSOpenGLPFAStencilSize = 13, /* number of stencil buffer bits */ - NSOpenGLPFAAccumSize = 14, /* number of accum buffer bits */ - NSOpenGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */ - NSOpenGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */ - NSOpenGLPFAOffScreen = 53, /* choose an off-screen capable renderer */ - NSOpenGLPFAFullScreen = 54, /* choose a full-screen capable renderer */ - NSOpenGLPFASampleBuffers = 55, /* number of multi sample buffers */ - NSOpenGLPFASamples = 56, /* number of samples per multi sample buffer */ - NSOpenGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */ - NSOpenGLPFAColorFloat = 58, /* color buffers store floating point pixels */ - - NSOpenGLPFAMultisample = 59, /* choose multisampling */ - NSOpenGLPFASupersample = 60, /* choose supersampling */ - NSOpenGLPFASampleAlpha = 61, /* request alpha filtering */ - - NSOpenGLPFARendererID = 70, /* request renderer by ID */ - NSOpenGLPFASingleRenderer = 71, /* choose a single renderer for all screens */ - NSOpenGLPFANoRecovery = 72, /* disable all failure recovery systems */ - NSOpenGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */ - NSOpenGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */ - NSOpenGLPFARobust = 75, /* renderer does not need failure recovery */ - NSOpenGLPFABackingStore = 76, /* back buffer contents are valid after swap */ - NSOpenGLPFAMPSafe = 78, /* renderer is multi-processor safe */ - NSOpenGLPFAWindow = 80, /* can be used to render to an onscreen window */ - NSOpenGLPFAMultiScreen = 81, /* single window can span multiple screens */ - NSOpenGLPFACompliant = 83, /* renderer is opengl compliant */ - NSOpenGLPFAScreenMask = 84, /* bit mask of supported physical screens */ - NSOpenGLPFAPixelBuffer = 90, /* can be used to render to a pbuffer */ - NSOpenGLPFAVirtualScreenCount = 128 /* number of virtual screens in this format */ -} NSOpenGLPixelFormatAttribute; - |