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-rw-r--r--make/stub_includes/macosx/window-system.c47
1 files changed, 0 insertions, 47 deletions
diff --git a/make/stub_includes/macosx/window-system.c b/make/stub_includes/macosx/window-system.c
deleted file mode 100644
index 787d265ed..000000000
--- a/make/stub_includes/macosx/window-system.c
+++ /dev/null
@@ -1,47 +0,0 @@
-#include "macosx-window-system.h"
-
-/* These can not show up in the header file above because they must not be visible during the real build */
-
-/*
-** Attribute names for [NSOpenGLPixelFormat initWithAttributes]
-** and [NSOpenGLPixelFormat getValues:forAttribute:forVirtualScreen].
-*/
-typedef enum {
- NSOpenGLPFAAllRenderers = 1, /* choose from all available renderers */
- NSOpenGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */
- NSOpenGLPFAStereo = 6, /* stereo buffering supported */
- NSOpenGLPFAAuxBuffers = 7, /* number of aux buffers */
- NSOpenGLPFAColorSize = 8, /* number of color buffer bits */
- NSOpenGLPFAAlphaSize = 11, /* number of alpha component bits */
- NSOpenGLPFADepthSize = 12, /* number of depth buffer bits */
- NSOpenGLPFAStencilSize = 13, /* number of stencil buffer bits */
- NSOpenGLPFAAccumSize = 14, /* number of accum buffer bits */
- NSOpenGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */
- NSOpenGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */
- NSOpenGLPFAOffScreen = 53, /* choose an off-screen capable renderer */
- NSOpenGLPFAFullScreen = 54, /* choose a full-screen capable renderer */
- NSOpenGLPFASampleBuffers = 55, /* number of multi sample buffers */
- NSOpenGLPFASamples = 56, /* number of samples per multi sample buffer */
- NSOpenGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */
- NSOpenGLPFAColorFloat = 58, /* color buffers store floating point pixels */
-
- NSOpenGLPFAMultisample = 59, /* choose multisampling */
- NSOpenGLPFASupersample = 60, /* choose supersampling */
- NSOpenGLPFASampleAlpha = 61, /* request alpha filtering */
-
- NSOpenGLPFARendererID = 70, /* request renderer by ID */
- NSOpenGLPFASingleRenderer = 71, /* choose a single renderer for all screens */
- NSOpenGLPFANoRecovery = 72, /* disable all failure recovery systems */
- NSOpenGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */
- NSOpenGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */
- NSOpenGLPFARobust = 75, /* renderer does not need failure recovery */
- NSOpenGLPFABackingStore = 76, /* back buffer contents are valid after swap */
- NSOpenGLPFAMPSafe = 78, /* renderer is multi-processor safe */
- NSOpenGLPFAWindow = 80, /* can be used to render to an onscreen window */
- NSOpenGLPFAMultiScreen = 81, /* single window can span multiple screens */
- NSOpenGLPFACompliant = 83, /* renderer is opengl compliant */
- NSOpenGLPFAScreenMask = 84, /* bit mask of supported physical screens */
- NSOpenGLPFAPixelBuffer = 90, /* can be used to render to a pbuffer */
- NSOpenGLPFAVirtualScreenCount = 128 /* number of virtual screens in this format */
-} NSOpenGLPixelFormatAttribute;
-