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-rw-r--r--make/stub_includes/opengl/GL/wglext.h70
1 files changed, 33 insertions, 37 deletions
diff --git a/make/stub_includes/opengl/GL/wglext.h b/make/stub_includes/opengl/GL/wglext.h
index ef1dfc26f..af10122fb 100644
--- a/make/stub_includes/opengl/GL/wglext.h
+++ b/make/stub_includes/opengl/GL/wglext.h
@@ -24,7 +24,7 @@ extern "C" {
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
@@ -34,7 +34,7 @@ extern "C" {
** version 1.2.1 Specification.
*/
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define WIN32_LEAN_AND_MEAN 1
#include <windows.h>
#endif
@@ -42,6 +42,9 @@ extern "C" {
#ifndef APIENTRY
#define APIENTRY
#endif
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
#ifndef GLAPI
#define GLAPI extern
#endif
@@ -282,6 +285,32 @@ extern "C" {
#ifndef WGL_I3D_swap_frame_lock
#endif
+#ifndef WGL_NV_render_depth_texture
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#endif
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#endif
+
+#ifndef WGL_NV_float_buffer
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif
+
/*************************************************************/
@@ -446,8 +475,8 @@ typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
#define WGL_EXT_depth_float 1
#endif
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
#ifdef WGL_WGLEXT_PROTOTYPES
extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
extern void WINAPI wglFreeMemoryNV (void *);
@@ -455,8 +484,6 @@ extern void WINAPI wglFreeMemoryNV (void *);
typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
#endif
-/* Hack to allow the platform-independent routines to be picked up from other headers */
-#undef GL_NV_vertex_array_range
#ifndef WGL_3DFX_multisample
#define WGL_3DFX_multisample 1
@@ -588,46 +615,15 @@ typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWO
* -----------------------------------------------------------
*/
-/*
- * Note(ckline): The WGL_NV_float_buffer name string was hidden inside
- * the spec for NV_float_buffer; it's not its own specification. See
- * http://oss.sgi.com/projects/ogl-sample/registry/NV/float_buffer.txt
- */
-#ifndef WGL_NV_float_buffer
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#endif
-
#ifndef WGL_NV_float_buffer
#define WGL_NV_float_buffer 1
#endif
#ifndef WGL_NV_render_texture_rectangle
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#endif
-
-#ifndef WGL_NV_render_texture_rectangle
#define WGL_NV_render_texture_rectangle 1
#endif
#ifndef WGL_NV_render_depth_texture
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#endif
-
-#ifndef WGL_NV_render_depth_texture
#define WGL_NV_render_depth_texture 1
#endif