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-rw-r--r--make/stub_includes/opengl/GL/wglext.h22
1 files changed, 12 insertions, 10 deletions
diff --git a/make/stub_includes/opengl/GL/wglext.h b/make/stub_includes/opengl/GL/wglext.h
index 8541f4a47..03895ea65 100644
--- a/make/stub_includes/opengl/GL/wglext.h
+++ b/make/stub_includes/opengl/GL/wglext.h
@@ -24,7 +24,7 @@ extern "C" {
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc.
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
@@ -52,9 +52,9 @@ extern "C" {
/*************************************************************/
/* Header file version number */
-/* wglext.h last updated 2002/03/22 */
+/* wglext.h last updated 2004/07/26 */
/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
-#define WGL_WGLEXT_VERSION 4
+#define WGL_WGLEXT_VERSION 5
#ifndef WGL_ARB_buffer_region
#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
@@ -299,6 +299,10 @@ extern "C" {
#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
#endif
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#endif
+
#ifndef WGL_NV_float_buffer
#define WGL_FLOAT_COMPONENTS_NV 0x20B0
#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
@@ -609,6 +613,11 @@ typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
#endif
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#endif
+
+
/*
* -----------------------------------------------------------
* Everything here and below was added manually
@@ -629,13 +638,6 @@ typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWO
#define WGL_NV_render_depth_texture 1
#endif
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
#ifdef __cplusplus
}