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-rw-r--r--make/stub_includes/opengl/GL3/gl3ext.h65
1 files changed, 32 insertions, 33 deletions
diff --git a/make/stub_includes/opengl/GL3/gl3ext.h b/make/stub_includes/opengl/GL3/gl3ext.h
index 46b2c6ee7..aa1ecb542 100644
--- a/make/stub_includes/opengl/GL3/gl3ext.h
+++ b/make/stub_includes/opengl/GL3/gl3ext.h
@@ -438,13 +438,13 @@ GLAPI void APIENTRY glTessellationModeAMD(GLenum mode);
* http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt
*/
#ifndef GL_NV_shader_buffer_load
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
#endif
#ifndef GL_NV_shader_buffer_load
#define GL_NV_shader_buffer_load 1
-#ifdef GL_GL3EXT_PROTOTYPE
+#ifdef GL_GL3EXT_PROTOTYPES
GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access);
GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target);
GLAPI GLboolean APIENTRY glIsBufferResidentNV(GLenum target);
@@ -459,7 +459,7 @@ GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count, GLuint64 *va
GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64 *params);
GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64 value);
GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 *value);
-#endif
+#endif /* GL_GL3EXT_PROTOTYPES */
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif
@@ -467,35 +467,35 @@ GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsi
* http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt
*/
#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
#endif
#ifndef GL_NV_vertex_buffer_unified_memory
#define GL_NV_vertex_buffer_unified_memory 1
#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
-GLAPI void APIENTRY glEnableClientState( GLenum cap );
-GLAPI void APIENTRY glDisableClientState( GLenum cap );
+GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap ); // extra requirement in core GL3
+GLAPI void APIENTRY glEnableClientState( GLenum cap ); // extra requirement in core GL3
+GLAPI void APIENTRY glDisableClientState( GLenum cap ); // extra requirement in core GL3
GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64 address, GLsizeiptr length);
GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride);
@@ -507,13 +507,12 @@ GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei st
GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride);
GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 result[]);
-#endif
+GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 *result);
+#endif /* GL_GL3EXT_PROTOTYPES */
/* No need for explicit function pointer: we force generation of ProcAddress .. */
#endif
-
#ifndef GL_APPLE_float_pixels
#define GL_HALF_APPLE 0x140B
#define GL_COLOR_FLOAT_APPLE 0x8A0F