diff options
Diffstat (limited to 'make/stub_includes/opengl/GL3')
-rw-r--r-- | make/stub_includes/opengl/GL3/gl3ext.h | 65 |
1 files changed, 32 insertions, 33 deletions
diff --git a/make/stub_includes/opengl/GL3/gl3ext.h b/make/stub_includes/opengl/GL3/gl3ext.h index 46b2c6ee7..aa1ecb542 100644 --- a/make/stub_includes/opengl/GL3/gl3ext.h +++ b/make/stub_includes/opengl/GL3/gl3ext.h @@ -438,13 +438,13 @@ GLAPI void APIENTRY glTessellationModeAMD(GLenum mode); * http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt */ #ifndef GL_NV_shader_buffer_load -#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D -#define GL_GPU_ADDRESS_NV 0x8F34 -#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 #endif #ifndef GL_NV_shader_buffer_load #define GL_NV_shader_buffer_load 1 -#ifdef GL_GL3EXT_PROTOTYPE +#ifdef GL_GL3EXT_PROTOTYPES GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access); GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target); GLAPI GLboolean APIENTRY glIsBufferResidentNV(GLenum target); @@ -459,7 +459,7 @@ GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count, GLuint64 *va GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64 *params); GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64 value); GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 *value); -#endif +#endif /* GL_GL3EXT_PROTOTYPES */ /* No need for explicit function pointer: we force generation of ProcAddress .. */ #endif @@ -467,35 +467,35 @@ GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsi * http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt */ #ifndef GL_NV_vertex_buffer_unified_memory -#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E -#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F -#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 -#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 -#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 -#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 -#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 -#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 -#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 -#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 -#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 -#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 -#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A -#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F -#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B -#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C -#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D -#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E -#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 -#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 -#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 -#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 #endif #ifndef GL_NV_vertex_buffer_unified_memory #define GL_NV_vertex_buffer_unified_memory 1 #ifdef GL_GL3EXT_PROTOTYPES -GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap ); -GLAPI void APIENTRY glEnableClientState( GLenum cap ); -GLAPI void APIENTRY glDisableClientState( GLenum cap ); +GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap ); // extra requirement in core GL3 +GLAPI void APIENTRY glEnableClientState( GLenum cap ); // extra requirement in core GL3 +GLAPI void APIENTRY glDisableClientState( GLenum cap ); // extra requirement in core GL3 GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64 address, GLsizeiptr length); GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride); GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride); @@ -507,13 +507,12 @@ GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei st GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride); GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); -GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 result[]); -#endif +GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 *result); +#endif /* GL_GL3EXT_PROTOTYPES */ /* No need for explicit function pointer: we force generation of ProcAddress .. */ #endif - #ifndef GL_APPLE_float_pixels #define GL_HALF_APPLE 0x140B #define GL_COLOR_FLOAT_APPLE 0x8A0F |