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Diffstat (limited to 'make/stub_includes/opengl/GL3_/gl3ext.h')
-rw-r--r--make/stub_includes/opengl/GL3_/gl3ext.h579
1 files changed, 0 insertions, 579 deletions
diff --git a/make/stub_includes/opengl/GL3_/gl3ext.h b/make/stub_includes/opengl/GL3_/gl3ext.h
deleted file mode 100644
index aa1ecb542..000000000
--- a/make/stub_includes/opengl/GL3_/gl3ext.h
+++ /dev/null
@@ -1,579 +0,0 @@
-#ifndef __gl3ext_h_
-#define __gl3ext_h_
-
-#include "gl3-64bit-types.h"
-
-/*
- * ------------------------------------------------
- * Everything here and below was added manually
- * to the version of glext.h obtained from:
- * http://oss.sgi.com/projects/ogl-sample/registry/index.html
- * ------------------------------------------------
- *
- * Structure is:
- * #ifndef GL_EXTENSION_NAME
- * Add DEFINES here
- * #endif
- * #ifndef GL_EXTENSION_NAME
- * Add TYPEDEFS here
- * #endif
- * #ifndef GL_EXTENSION_NAME
- * #define GL_EXTENSION_NAME 1
- * #ifdef GL_GL3EXT_PROTOTYPES
- * Add FUNCTION DECLARATIONS here
- * #endif
- * FUNCTION POINTER DECLARATIONS NOT NEEDED
- * #endif
- */
-
-
-#ifndef GL_VERSION_3_1
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-/* Reuse tokens from ARB_copy_buffer */
-/* reuse GL_COPY_READ_BUFFER */
-/* reuse GL_COPY_WRITE_BUFFER */
-/* Would reuse tokens from ARB_draw_instanced, but it has none */
-/* Reuse tokens from ARB_uniform_buffer_object */
-/* reuse GL_UNIFORM_BUFFER */
-/* reuse GL_UNIFORM_BUFFER_BINDING */
-/* reuse GL_UNIFORM_BUFFER_START */
-/* reuse GL_UNIFORM_BUFFER_SIZE */
-/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
-/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
-/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
-/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
-/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
-/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
-/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
-/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
-/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
-/* reuse GL_ACTIVE_UNIFORM_BLOCKS */
-/* reuse GL_UNIFORM_TYPE */
-/* reuse GL_UNIFORM_SIZE */
-/* reuse GL_UNIFORM_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_INDEX */
-/* reuse GL_UNIFORM_OFFSET */
-/* reuse GL_UNIFORM_ARRAY_STRIDE */
-/* reuse GL_UNIFORM_MATRIX_STRIDE */
-/* reuse GL_UNIFORM_IS_ROW_MAJOR */
-/* reuse GL_UNIFORM_BLOCK_BINDING */
-/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
-/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
-/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
-/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
-/* reuse GL_INVALID_INDEX */
-#endif
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-/* OpenGL 3.1 also reuses entry points from these extensions: */
-/* ARB_copy_buffer */
-/* ARB_uniform_buffer_object */
-#ifdef GL3_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
-GLAPI void APIENTRY glTexBuffer (GLenum, GLenum, GLuint);
-GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint);
-#endif /* GL3_PROTOTYPES */
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-
-#ifndef GL_ARB_copy_buffer
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#endif
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-#ifdef GL3_PROTOTYPES
-GLAPI void APIENTRY glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
-#endif /* GL3_PROTOTYPES */
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-/** Manual: #define GL_INVALID_INDEX -1 == (int) 0xFFFFFFFFu */
-#endif
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-#ifdef GL3_PROTOTYPES
-GLAPI void APIENTRY glGetUniformIndices (GLuint, GLsizei, const GLchar* *, GLuint *);
-GLAPI void APIENTRY glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *, GLenum, GLint *);
-GLAPI void APIENTRY glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint, const GLchar *);
-GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI void APIENTRY glUniformBlockBinding (GLuint, GLuint, GLuint);
-#endif /* GL3_PROTOTYPES */
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-/* OpenGL 3.2 also reuses entry points from these extensions: */
-/* ARB_vertex_array_bgra */
-/* ARB_draw_elements_base_vertex */
-/* ARB_fragment_coord_conventions */
-/* ARB_provoking_vertex */
-/* ARB_seamless_cube_map */
-/* ARB_texture_multisample */
-/* ARB_depth_clamp */
-/* ARB_geometry_shader4 */
-/* ARB_sync */
-#ifdef GL_GL3EXT_PROTOTYPES
-#endif /* GL3_PROTOTYPES */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt
- */
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_BGRA 0x80E1
-#endif
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-#ifdef GL_GL3EXT_PROTOTYPES
-/* No FUNCTIONS */
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt
- */
-#ifndef GL_ARB_draw_elements_base_vertex
-/* No TOKENS */
-#endif
-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
- GLvoid *indices, GLint basevertex);
-GLAPI void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type, GLvoid *indices, GLint basevertex);
-GLAPI void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
-GLAPI void APIENTRY glMultiDrawElementsBaseVertex(GLenum mode, GLsizei *count, GLenum type,
- GLvoid **indices, GLsizei primcount, GLint *basevertex);
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt
- */
-#ifndef GL_ARB_fragment_coord_conventions
-/* No Tokens */
-#endif
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-#ifdef GL_GL3EXT_PROTOTYPES
-/* No Functions */
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt
- */
-#ifndef GL_ARB_provoking_vertex
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#endif
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI void APIENTRY glProvokingVertex(GLenum mode);
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt
- */
-#ifndef GL_ARB_seamless_cube_map
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#endif
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-#ifdef GL_GL3EXT_PROTOTYPES
-/* No Functions */
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/texture_multisample.txt
- */
-#ifndef GL_ARB_texture_multisample
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#endif
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat,
- GLsizei width, GLsizei height,
- GLboolean fixedsamplelocations);
-GLAPI void APIENTRY glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLboolean fixedsamplelocations);
-GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
-GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask);
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/depth_clamp.txt
- */
-#ifndef GL_ARB_depth_clamp
-#define GL_DEPTH_CLAMP 0x864F
-#endif
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-#ifdef GL_GL3EXT_PROTOTYPES
-/* No FUNCTIONS */
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt
- */
-#ifndef GL_ARB_geometry_shader4
-#define GL_LINES_ADJACENCY_ARB 0x000A
-#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
-#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-/* reuse GL_MAX_VARYING_COMPONENTS */
-/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
-#endif
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI void APIENTRY glProgramParameteriARB (GLuint, GLenum, GLint);
-GLAPI void APIENTRY glFramebufferTextureARB (GLenum, GLenum, GLuint, GLint);
-GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum, GLenum, GLuint, GLint, GLint);
-GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum, GLenum, GLuint, GLint, GLenum);
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/ARB/sync.txt
- */
-#ifndef GL_ARB_sync
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-/* Manual: #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFul */
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#endif
-#ifndef GL_ARB_sync
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-typedef struct __GLsync *GLsync;
-#endif
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags);
-GLAPI GLboolean APIENTRY glIsSync(GLsync sync);
-GLAPI void APIENTRY glDeleteSync(GLsync sync);
-GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params);
-GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * Convenient names only .. actually subsumed into core
- */
-#ifndef GL_ARB_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt
- */
-#ifndef GL_AMD_vertex_shader_tessellator
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#endif
-#ifndef GL_AMD_vertex_shader_tessellator
-#define GL_AMD_vertex_shader_tessellator 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI void APIENTRY glTessellationFactorAMD(GLfloat factor);
-GLAPI void APIENTRY glTessellationModeAMD(GLenum mode);
-#endif
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt
- */
-#ifndef GL_NV_shader_buffer_load
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-#endif
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access);
-GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target);
-GLAPI GLboolean APIENTRY glIsBufferResidentNV(GLenum target);
-GLAPI void APIENTRY glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
-GLAPI void APIENTRY glNamedMakeBufferNonResidentNV(GLuint buffer);
-GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV(GLuint buffer);
-GLAPI void APIENTRY glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64 *params);
-GLAPI void APIENTRY glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64 *params);
-GLAPI void APIENTRY glGetIntegerui64vNV(GLenum value, GLuint64 *result);
-GLAPI void APIENTRY glUniformui64NV(GLint location, GLuint64 value);
-GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count, GLuint64 *value);
-GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64 *params);
-GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64 value);
-GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 *value);
-#endif /* GL_GL3EXT_PROTOTYPES */
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-/**
- * http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt
- */
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#endif
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-#ifdef GL_GL3EXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap ); // extra requirement in core GL3
-GLAPI void APIENTRY glEnableClientState( GLenum cap ); // extra requirement in core GL3
-GLAPI void APIENTRY glDisableClientState( GLenum cap ); // extra requirement in core GL3
-GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64 address, GLsizeiptr length);
-GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride);
-GLAPI void APIENTRY glColorFormatNV(GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glIndexFormatNV(GLenum type, GLsizei stride);
-GLAPI void APIENTRY glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glEdgeFlagFormatNV(GLsizei stride);
-GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride);
-GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
-GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 *result);
-#endif /* GL_GL3EXT_PROTOTYPES */
-/* No need for explicit function pointer: we force generation of ProcAddress .. */
-#endif
-
-
-#ifndef GL_APPLE_float_pixels
-#define GL_HALF_APPLE 0x140B
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#endif
-
-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-#endif
-
-#endif /* __gl3ext_h_ */
-