diff options
Diffstat (limited to 'make/stub_includes/opengl/GL3_/gl3ext.h')
-rw-r--r-- | make/stub_includes/opengl/GL3_/gl3ext.h | 579 |
1 files changed, 579 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/GL3_/gl3ext.h b/make/stub_includes/opengl/GL3_/gl3ext.h new file mode 100644 index 000000000..aa1ecb542 --- /dev/null +++ b/make/stub_includes/opengl/GL3_/gl3ext.h @@ -0,0 +1,579 @@ +#ifndef __gl3ext_h_ +#define __gl3ext_h_ + +#include "gl3-64bit-types.h" + +/* + * ------------------------------------------------ + * Everything here and below was added manually + * to the version of glext.h obtained from: + * http://oss.sgi.com/projects/ogl-sample/registry/index.html + * ------------------------------------------------ + * + * Structure is: + * #ifndef GL_EXTENSION_NAME + * Add DEFINES here + * #endif + * #ifndef GL_EXTENSION_NAME + * Add TYPEDEFS here + * #endif + * #ifndef GL_EXTENSION_NAME + * #define GL_EXTENSION_NAME 1 + * #ifdef GL_GL3EXT_PROTOTYPES + * Add FUNCTION DECLARATIONS here + * #endif + * FUNCTION POINTER DECLARATIONS NOT NEEDED + * #endif + */ + + +#ifndef GL_VERSION_3_1 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +/* Reuse tokens from ARB_copy_buffer */ +/* reuse GL_COPY_READ_BUFFER */ +/* reuse GL_COPY_WRITE_BUFFER */ +/* Would reuse tokens from ARB_draw_instanced, but it has none */ +/* Reuse tokens from ARB_uniform_buffer_object */ +/* reuse GL_UNIFORM_BUFFER */ +/* reuse GL_UNIFORM_BUFFER_BINDING */ +/* reuse GL_UNIFORM_BUFFER_START */ +/* reuse GL_UNIFORM_BUFFER_SIZE */ +/* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */ +/* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */ +/* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */ +/* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */ +/* reuse GL_MAX_UNIFORM_BLOCK_SIZE */ +/* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */ +/* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */ +/* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */ +/* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */ +/* reuse GL_ACTIVE_UNIFORM_BLOCKS */ +/* reuse GL_UNIFORM_TYPE */ +/* reuse GL_UNIFORM_SIZE */ +/* reuse GL_UNIFORM_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_INDEX */ +/* reuse GL_UNIFORM_OFFSET */ +/* reuse GL_UNIFORM_ARRAY_STRIDE */ +/* reuse GL_UNIFORM_MATRIX_STRIDE */ +/* reuse GL_UNIFORM_IS_ROW_MAJOR */ +/* reuse GL_UNIFORM_BLOCK_BINDING */ +/* reuse GL_UNIFORM_BLOCK_DATA_SIZE */ +/* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */ +/* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */ +/* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */ +/* reuse GL_INVALID_INDEX */ +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +/* OpenGL 3.1 also reuses entry points from these extensions: */ +/* ARB_copy_buffer */ +/* ARB_uniform_buffer_object */ +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glDrawArraysInstanced (GLenum, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glDrawElementsInstanced (GLenum, GLsizei, GLenum, const GLvoid *, GLsizei); +GLAPI void APIENTRY glTexBuffer (GLenum, GLenum, GLuint); +GLAPI void APIENTRY glPrimitiveRestartIndex (GLuint); +#endif /* GL3_PROTOTYPES */ +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + + +#ifndef GL_ARB_copy_buffer +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#endif +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glCopyBufferSubData (GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); +#endif /* GL3_PROTOTYPES */ +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + + +#ifndef GL_ARB_uniform_buffer_object +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +/** Manual: #define GL_INVALID_INDEX -1 == (int) 0xFFFFFFFFu */ +#endif +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 +#ifdef GL3_PROTOTYPES +GLAPI void APIENTRY glGetUniformIndices (GLuint, GLsizei, const GLchar* *, GLuint *); +GLAPI void APIENTRY glGetActiveUniformsiv (GLuint, GLsizei, const GLuint *, GLenum, GLint *); +GLAPI void APIENTRY glGetActiveUniformName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI GLuint APIENTRY glGetUniformBlockIndex (GLuint, const GLchar *); +GLAPI void APIENTRY glGetActiveUniformBlockiv (GLuint, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetActiveUniformBlockName (GLuint, GLuint, GLsizei, GLsizei *, GLchar *); +GLAPI void APIENTRY glUniformBlockBinding (GLuint, GLuint, GLuint); +#endif /* GL3_PROTOTYPES */ +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +/* OpenGL 3.2 also reuses entry points from these extensions: */ +/* ARB_vertex_array_bgra */ +/* ARB_draw_elements_base_vertex */ +/* ARB_fragment_coord_conventions */ +/* ARB_provoking_vertex */ +/* ARB_seamless_cube_map */ +/* ARB_texture_multisample */ +/* ARB_depth_clamp */ +/* ARB_geometry_shader4 */ +/* ARB_sync */ +#ifdef GL_GL3EXT_PROTOTYPES +#endif /* GL3_PROTOTYPES */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/vertex_array_bgra.txt + */ +#ifndef GL_ARB_vertex_array_bgra +#define GL_BGRA 0x80E1 +#endif +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 +#ifdef GL_GL3EXT_PROTOTYPES +/* No FUNCTIONS */ +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt + */ +#ifndef GL_ARB_draw_elements_base_vertex +/* No TOKENS */ +#endif +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, + GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, + GLsizei count, GLenum type, GLvoid *indices, GLint basevertex); +GLAPI void APIENTRY glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +GLAPI void APIENTRY glMultiDrawElementsBaseVertex(GLenum mode, GLsizei *count, GLenum type, + GLvoid **indices, GLsizei primcount, GLint *basevertex); +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/fragment_coord_conventions.txt + */ +#ifndef GL_ARB_fragment_coord_conventions +/* No Tokens */ +#endif +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 +#ifdef GL_GL3EXT_PROTOTYPES +/* No Functions */ +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/provoking_vertex.txt + */ +#ifndef GL_ARB_provoking_vertex +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#endif +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glProvokingVertex(GLenum mode); +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/seamless_cube_map.txt + */ +#ifndef GL_ARB_seamless_cube_map +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#endif +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 +#ifdef GL_GL3EXT_PROTOTYPES +/* No Functions */ +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/texture_multisample.txt + */ +#ifndef GL_ARB_texture_multisample +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#endif +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, + GLsizei width, GLsizei height, + GLboolean fixedsamplelocations); +GLAPI void APIENTRY glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, + GLsizei width, GLsizei height, GLsizei depth, + GLboolean fixedsamplelocations); +GLAPI void APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val); +GLAPI void APIENTRY glSampleMaski(GLuint index, GLbitfield mask); +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/depth_clamp.txt + */ +#ifndef GL_ARB_depth_clamp +#define GL_DEPTH_CLAMP 0x864F +#endif +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 +#ifdef GL_GL3EXT_PROTOTYPES +/* No FUNCTIONS */ +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/geometry_shader4.txt + */ +#ifndef GL_ARB_geometry_shader4 +#define GL_LINES_ADJACENCY_ARB 0x000A +#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B +#define GL_TRIANGLES_ADJACENCY_ARB 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 +/* reuse GL_MAX_VARYING_COMPONENTS */ +/* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */ +#endif +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glProgramParameteriARB (GLuint, GLenum, GLint); +GLAPI void APIENTRY glFramebufferTextureARB (GLenum, GLenum, GLuint, GLint); +GLAPI void APIENTRY glFramebufferTextureLayerARB (GLenum, GLenum, GLuint, GLint, GLint); +GLAPI void APIENTRY glFramebufferTextureFaceARB (GLenum, GLenum, GLuint, GLint, GLenum); +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/ARB/sync.txt + */ +#ifndef GL_ARB_sync +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +/* Manual: #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFul */ +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#endif +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI GLsync APIENTRY glFenceSync(GLenum condition, GLbitfield flags); +GLAPI GLboolean APIENTRY glIsSync(GLsync sync); +GLAPI void APIENTRY glDeleteSync(GLsync sync); +GLAPI GLenum APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout); +GLAPI void APIENTRY glGetInteger64v(GLenum pname, GLint64 *params); +GLAPI void APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * Convenient names only .. actually subsumed into core + */ +#ifndef GL_ARB_texture_rectangle +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#endif + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 +#endif + +/** + * http://www.opengl.org/registry/specs/AMD/vertex_shader_tessellator.txt + */ +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#endif +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glTessellationFactorAMD(GLfloat factor); +GLAPI void APIENTRY glTessellationModeAMD(GLenum mode); +#endif +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/NV/shader_buffer_load.txt + */ +#ifndef GL_NV_shader_buffer_load +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 +#endif +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access); +GLAPI void APIENTRY glMakeBufferNonResidentNV(GLenum target); +GLAPI GLboolean APIENTRY glIsBufferResidentNV(GLenum target); +GLAPI void APIENTRY glNamedMakeBufferResidentNV(GLuint buffer, GLenum access); +GLAPI void APIENTRY glNamedMakeBufferNonResidentNV(GLuint buffer); +GLAPI GLboolean APIENTRY glIsNamedBufferResidentNV(GLuint buffer); +GLAPI void APIENTRY glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64 *params); +GLAPI void APIENTRY glGetIntegerui64vNV(GLenum value, GLuint64 *result); +GLAPI void APIENTRY glUniformui64NV(GLint location, GLuint64 value); +GLAPI void APIENTRY glUniformui64vNV(GLint location, GLsizei count, GLuint64 *value); +GLAPI void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64 *params); +GLAPI void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64 value); +GLAPI void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, GLuint64 *value); +#endif /* GL_GL3EXT_PROTOTYPES */ +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + +/** + * http://www.opengl.org/registry/specs/NV/vertex_buffer_unified_memory.txt + */ +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#endif +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 +#ifdef GL_GL3EXT_PROTOTYPES +GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap ); // extra requirement in core GL3 +GLAPI void APIENTRY glEnableClientState( GLenum cap ); // extra requirement in core GL3 +GLAPI void APIENTRY glDisableClientState( GLenum cap ); // extra requirement in core GL3 +GLAPI void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64 address, GLsizeiptr length); +GLAPI void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride); +GLAPI void APIENTRY glColorFormatNV(GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glIndexFormatNV(GLenum type, GLsizei stride); +GLAPI void APIENTRY glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glEdgeFlagFormatNV(GLsizei stride); +GLAPI void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride); +GLAPI void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +GLAPI void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); +GLAPI void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64 *result); +#endif /* GL_GL3EXT_PROTOTYPES */ +/* No need for explicit function pointer: we force generation of ProcAddress .. */ +#endif + + +#ifndef GL_APPLE_float_pixels +#define GL_HALF_APPLE 0x140B +#define GL_COLOR_FLOAT_APPLE 0x8A0F +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#endif + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#endif /* __gl3ext_h_ */ + |