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+/*
+ * Copyright (c) 2005-2007 NVIDIA Corporation. All rights reserved.
+ *
+ * NVIDIA Corporation and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA Corporation is strictly prohibited.
+ */
+
+#ifndef __gl2ext_h_
+#define __gl2ext_h_
+
+#ifndef __gl2_h_
+# include <GLES2/gl2.h>
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+#define GL_GLEXT_PROTOTYPES
+
+#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
+
+#define GL_OES_EGL_image 1
+
+#ifdef GL_OES_EGL_image
+/** sgothel: wrong defines and/or numbers:
+ *
+#define GL_TEXTURE_2D_OES 0x1
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x3
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x4
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x5
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x6
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x7
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x8
+#define GL_RENDERBUFFER_OES 0x9
+#define GL_TEXTURE_RECTANGLE_NV_OES 0xb
+ */
+
+typedef void *GLeglImageOES;
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+#ifdef GL_GLEXT_PROTOTYPES
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+
+#endif
+#endif
+
+
+/*------------------------------------------------------------------------*
+ * OES extension tokens
+ *------------------------------------------------------------------------*/
+
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#endif
+
+/* GL_OES_mapbuffer */
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerivNV (GLenum target, GLenum pname, void **params );
+#endif
+typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERIVNVPROC) (GLenum target, GLenum pname, void **params );
+#endif
+
+/* GL_OES_rgb8_rgba8 */
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif
+
+/*------------------------------------------------------------------------*
+ * EXT extension tokens
+ *------------------------------------------------------------------------*/
+
+/* GL_EXT_framebuffer_mixed_formats */
+#ifndef GL_EXT_framebuffer_mixed_formats
+#define GL_EXT_framebuffer_mixed_formats 1
+#endif
+
+/* GL_EXT_packed_float */
+#ifndef GL_EXT_packed_float
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#endif
+
+/* GL_EXT_texture_array */
+#ifndef GL_EXT_texture_array
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#endif
+
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+/* GL_COMPRESSED_RGB_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */
+/* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT defined in GL_EXT_texture_compression_dxt1 already. */
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif
+
+
+/* GL_EXT_texture_compression_dxt1 */
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#endif
+
+/* GL_EXT_texture_compression_s3tc */
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#endif
+
+/* GL_EXT_texture_filter_anisotropic */
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#endif
+
+#define GL_TEXTURE_MAX_LEVEL_NV 0x813D
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_COVERAGE_COMPONENT_NV 0x8522
+#define GL_COVERAGE_COMPONENT4_NV 0x8523
+#define GL_COVERAGE_ATTACHMENT_NV 0x8527
+#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
+#define GL_COVERAGE_BUFFERS_NV 0x8528
+#define GL_COVERAGE_SAMPLES_NV 0x8529
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8524
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8525
+#define GL_COVERAGE_AUTOMATIC_NV 0x8526
+#endif
+
+
+/* GL_NV_framebuffer_vertex_attrib_array */
+#ifndef GL_NV_framebuffer_vertex_attrib_array
+#define GL_FRAMEBUFFER_ATTACHABLE_NV 0x852A
+#define GL_VERTEX_ATTRIB_ARRAY_NV 0x852B
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_SIZE_NV 0x852C
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_TYPE_NV 0x852D
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_NORMALIZED_NV 0x852E
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_OFFSET_NV 0x852F
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_WIDTH_NV 0x8530
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_STRIDE_NV 0x8531
+#define GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_HEIGHT_NV 0x8532
+#endif
+
+
+/* GL_NV_framebuffer_vertex_attrib_array */
+#ifndef GL_NV_framebuffer_vertex_attrib_array
+#define GL_NV_framebuffer_vertex_attrib_array 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferVertexAttribArrayNV (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride);
+#endif
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERVERTEXATTRIBARRAYNVPROC) (GLenum target, GLenum attachment, GLenum buffertarget, GLuint bufferobject, GLint size, GLenum type, GLboolean normalized, GLintptr offset, GLsizeiptr width, GLsizeiptr height, GLsizei stride);
+#endif
+
+/* GL_NV_coverage_sample */
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#endif
+
+
+
+/*------------------------------------------------------------------------*
+ * NV extension tokens
+ *------------------------------------------------------------------------*/
+
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __gl2ext_h_ */