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-rw-r--r--make/stub_includes/opengl/macosx-window-system.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 959b44d8d..347de6299 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -53,7 +53,9 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
// NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque);
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* pbuffer, Bool opaque, int width, int height);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* pbuffer, Bool opaque, int texWidth, int texHeight);
+void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
+void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_ms);
void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer);
void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);