diff options
Diffstat (limited to 'make/stub_includes/opengl/macosx-window-system.h')
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 67 |
1 files changed, 36 insertions, 31 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index 65d8e41f7..fe0c0b1bc 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -7,55 +7,60 @@ compilation then the build fails. */ +#include <AppKit/NSView.h> +#include <AppKit/NSOpenGL.h> +#include <AppKit/NSOpenGLLayer.h> +// #include <AppKit/NSOpenGLView.h> +#include <OpenGL/CGLDevice.h> +#include <OpenGL/OpenGL.h> + typedef int Bool; // CGL .. -void CGLQueryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues); +void CGLQueryPixelFormat(CGLPixelFormatObj fmt, int* iattrs, int niattrs, int* ivalues); // NS .. -void* createPixelFormat(int* iattrs, int niattrs, int* ivalues); -void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues); -void deletePixelFormat(void* pixelFormat); +NSOpenGLPixelFormat* createPixelFormat(int* iattrs, int niattrs, int* ivalues); +void queryPixelFormat(NSOpenGLPixelFormat* fmt, int* iattrs, int niattrs, int* ivalues); +void deletePixelFormat(NSOpenGLPixelFormat* fmt); // NS .. -void *getCurrentContext(void); -void *getNSView(void* nsContext); +NSOpenGLContext* getCurrentContext(void); +CGLContextObj getCGLContext(NSOpenGLContext* ctx); +NSView* getNSView(NSOpenGLContext* ctx); -void* createContext(void* shareContext, - void* nsView, - void* pixelFormat, +NSOpenGLContext* createContext(NSOpenGLContext* shareContext, + NSView* nsView, + Bool isBackingLayerView, + NSOpenGLPixelFormat* pixelFormat, Bool opaque, int* viewNotReady); -void *getCGLContext(void* nsContext); -Bool makeCurrentContext(void* nsContext); -Bool clearCurrentContext(void *nsContext); -Bool deleteContext(void* nsContext, Bool releaseOnMainThread); -Bool flushBuffer(void* nsContext); -void setContextOpacity(void* nsContext, int opacity); -void updateContext(void* nsContext); -void copyContext(void* destContext, void* srcContext, int mask); - -void* updateContextRegister(void* nsContext, void* nsView); +Bool makeCurrentContext(NSOpenGLContext* ctx); +Bool clearCurrentContext(NSOpenGLContext *ctx); +Bool deleteContext(NSOpenGLContext* ctx, Bool releaseOnMainThread); +Bool flushBuffer(NSOpenGLContext* ctx); +void setContextOpacity(NSOpenGLContext* ctx, int opacity); +void updateContext(NSOpenGLContext* ctx); +void copyContext(NSOpenGLContext* dest, NSOpenGLContext* src, int mask); + +void* updateContextRegister(NSOpenGLContext* ctx, NSView* view); Bool updateContextNeedsUpdate(void* updater); void updateContextUnregister(void* updater); -void* createPBuffer(int renderTarget, int internalFormat, int width, int height); -Bool destroyPBuffer(void* pBuffer); -void setContextPBuffer(void* nsContext, void* pBuffer); -void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer); +NSOpenGLPixelBuffer* createPBuffer(int renderTarget, int internalFormat, int width, int height); +Bool destroyPBuffer(NSOpenGLPixelBuffer* pBuffer); +void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer); +void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, int colorBuffer); + +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque); +void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer); +void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer); void* getProcAddress(const char *procName); -void setSwapInterval(void* nsContext, int interval); +void setSwapInterval(NSOpenGLContext* ctx, int interval); /* Gamma-related functionality */ Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp); void resetGammaRamp(); -/****************************************************************************************/ -/* Java2D/JOGL bridge support; need to be able to create pbuffers and - contexts using the CGL APIs to be able to share textures, etc. with - contexts created by Java2D/JOGL bridge, which are CGLContextObjs */ - -/* Pick up copies of CGL signatures from Mac OS X stub_includes/window-system-build directory */ -#include <OpenGL/OpenGL.h> |