diff options
Diffstat (limited to 'make/stub_includes/opengl/macosx-window-system.h')
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 49 |
1 files changed, 0 insertions, 49 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h deleted file mode 100644 index 0d3865350..000000000 --- a/make/stub_includes/opengl/macosx-window-system.h +++ /dev/null @@ -1,49 +0,0 @@ -/* C routines encapsulating small amounts of Objective C code to allow - nsContext creation and manipulation to occur from Java - - It's unfortunate this couldn't be placed in the macosx - stub_includes directory, but due to the presence of the jni.h stub - headers in that directory, if that is in the include path during - compilation then the build fails. -*/ - -typedef int Bool; - -void* createPixelFormat(int* iattrs, int niattrs, int* ivalues); -void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues); -void deletePixelFormat(void* pixelFormat); - -void* createContext(void* shareContext, - void* nsView, - void* pixelFormat, - int* viewNotReady); -Bool makeCurrentContext(void* nsContext); -Bool clearCurrentContext(void* nsContext); -Bool deleteContext(void* nsContext); -Bool flushBuffer(void* nsContext); -void updateContext(void* nsContext); -void copyContext(void* destContext, void* srcContext, int mask); - -void* updateContextRegister(void* nsContext, void* nsView); -void updateContextUnregister(void* nsContext, void* nsView, void* updater); - -void* createPBuffer(int renderTarget, int internalFormat, int width, int height); -Bool destroyPBuffer(void* nsContext, void* pBuffer); -void setContextPBuffer(void* nsContext, void* pBuffer); -void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer); - -void* getProcAddress(const char *procName); - -void setSwapInterval(void* nsContext, int interval); - -/* Gamma-related functionality */ -Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp); -void resetGammaRamp(); - -/****************************************************************************************/ -/* Java2D/JOGL bridge support; need to be able to create pbuffers and - contexts using the CGL APIs to be able to share textures, etc. with - contexts created by Java2D/JOGL bridge, which are CGLContextObjs */ - -/* Pick up copies of CGL signatures from Mac OS X stub_includes/window-system-build directory */ -#include <OpenGL/OpenGL.h> |