diff options
Diffstat (limited to 'make/stub_includes/opengl/macosx-window-system.h')
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index 828e3c01e..96643fca3 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -36,6 +36,8 @@ NSOpenGLContext* createContext(NSOpenGLContext* shareContext, NSOpenGLPixelFormat* pixelFormat, Bool opaque, int* viewNotReady); +void setContextView(NSOpenGLContext* ctx, NSView* view); +void clearDrawable(NSOpenGLContext* ctx); Bool makeCurrentContext(NSOpenGLContext* ctx); Bool clearCurrentContext(NSOpenGLContext *ctx); Bool deleteContext(NSOpenGLContext* ctx, Bool releaseOnMainThread); @@ -54,11 +56,13 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer); void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer); Bool isNSOpenGLPixelBuffer(uint64_t object); -NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight); +NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, + int texWidth, int texHeight, int winWidth, int winHeight); +void setNSOpenGLLayerEnabled(NSOpenGLLayer* layer, Bool enable); void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval); void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros); -void flushNSOpenGLLayerPBuffer(NSOpenGLLayer* layer); -void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, uint32_t texID, int texWidth, int texHeight); +void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID); +void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p); void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer); void* getProcAddress(const char *procName); |