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-rw-r--r--make/stub_includes/opengl/macosx-window-system.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
new file mode 100644
index 000000000..46ee1c45d
--- /dev/null
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -0,0 +1,46 @@
+/* C routines encapsulating small amounts of Objective C code to allow
+ nsContext creation and manipulation to occur from Java
+
+ It's unfortunate this couldn't be placed in the macosx
+ stub_includes directory, but due to the presence of the jni.h stub
+ headers in that directory, if that is in the include path during
+ compilation then the build fails.
+*/
+
+typedef int Bool;
+
+void* createContext(void* shareContext, void* nsView,
+ int doubleBuffer,
+ int stereo,
+ int redBits,
+ int greenBits,
+ int blueBits,
+ int alphaBits,
+ int depthBits,
+ int stencilBits,
+ int accumRedBits,
+ int accumGreenBits,
+ int accumBlueBits,
+ int accumAlphaBits,
+ int sampleBuffers,
+ int numSamples,
+ int pbuffer,
+ int floatingPoint,
+ int* viewNotReady);
+Bool makeCurrentContext(void* nsContext, void* nsView);
+Bool clearCurrentContext(void* nsContext, void* nsView);
+Bool deleteContext(void* nsContext, void* nsView);
+Bool flushBuffer(void* nsContext, void* nsView);
+void updateContext(void* nsContext, void* nsView);
+
+void* updateContextRegister(void* nsContext, void* nsView);
+void updateContextUnregister(void* nsContext, void* nsView, void* updater);
+
+void* createPBuffer(int renderTarget, int internalFormat, int width, int height);
+Bool destroyPBuffer(void* nsContext, void* pBuffer);
+void setContextPBuffer(void* nsContext, void* pBuffer);
+void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer);
+
+void* getProcAddress(const char *procName);
+
+void setSwapInterval(void* nsContext, int interval);