diff options
Diffstat (limited to 'make/stub_includes/opengl/macosx-window-system.h')
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h new file mode 100644 index 000000000..f43adb546 --- /dev/null +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -0,0 +1,50 @@ +/* C routines encapsulating small amounts of Objective C code to allow + nsContext creation and manipulation to occur from Java + + It's unfortunate this couldn't be placed in the macosx + stub_includes directory, but due to the presence of the jni.h stub + headers in that directory, if that is in the include path during + compilation then the build fails. +*/ + +typedef int Bool; + +void* createPixelFormat(int* iattrs, int niattrs, int* ivalues); +void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues); +void deletePixelFormat(void* pixelFormat); + +void* createContext(void* shareContext, + void* nsView, + void* pixelFormat, + int* viewNotReady); +Bool makeCurrentContext(void* nsContext); +Bool clearCurrentContext(void* nsContext); +Bool deleteContext(void* nsContext); +Bool flushBuffer(void* nsContext); +void setContextOpacity(void* context, int opacity); +void updateContext(void* nsContext); +void copyContext(void* destContext, void* srcContext, int mask); + +void* updateContextRegister(void* nsContext, void* nsView); +void updateContextUnregister(void* nsContext, void* nsView, void* updater); + +void* createPBuffer(int renderTarget, int internalFormat, int width, int height); +Bool destroyPBuffer(void* nsContext, void* pBuffer); +void setContextPBuffer(void* nsContext, void* pBuffer); +void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer); + +void* getProcAddress(const char *procName); + +void setSwapInterval(void* nsContext, int interval); + +/* Gamma-related functionality */ +Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp); +void resetGammaRamp(); + +/****************************************************************************************/ +/* Java2D/JOGL bridge support; need to be able to create pbuffers and + contexts using the CGL APIs to be able to share textures, etc. with + contexts created by Java2D/JOGL bridge, which are CGLContextObjs */ + +/* Pick up copies of CGL signatures from Mac OS X stub_includes/window-system-build directory */ +#include <OpenGL/OpenGL.h> |