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-rw-r--r--make/stub_includes/opengl/macosx-window-system.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 347de6299..e7fe13553 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -55,7 +55,7 @@ void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer*
// NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque);
NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* pbuffer, Bool opaque, int texWidth, int texHeight);
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
-void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_ms);
+void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros);
void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer);
void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);
@@ -67,3 +67,6 @@ void setSwapInterval(NSOpenGLContext* ctx, int interval);
Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp);
void resetGammaRamp();
+/* returns the screen refresh rate in Hz */
+int getScreenRefreshRate(int scrn_idx);
+