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-rw-r--r--make/stub_includes/opengl/macosx-window-system.h7
1 files changed, 4 insertions, 3 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index fe0c0b1bc..959b44d8d 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -9,8 +9,8 @@
#include <AppKit/NSView.h>
#include <AppKit/NSOpenGL.h>
+#include <AppKit/NSOpenGLView.h>
#include <AppKit/NSOpenGLLayer.h>
-// #include <AppKit/NSOpenGLView.h>
#include <OpenGL/CGLDevice.h>
#include <OpenGL/OpenGL.h>
@@ -50,9 +50,10 @@ void updateContextUnregister(void* updater);
NSOpenGLPixelBuffer* createPBuffer(int renderTarget, int internalFormat, int width, int height);
Bool destroyPBuffer(NSOpenGLPixelBuffer* pBuffer);
void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
-void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, int colorBuffer);
+void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque);
+// NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSView* view, Bool opaque);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* pbuffer, Bool opaque, int width, int height);
void setNSOpenGLLayerNeedsDisplay(NSOpenGLLayer* glLayer);
void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);