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-rw-r--r--make/stub_includes/opengl/macosx-window-system.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 2bfe86aa4..96643fca3 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -56,7 +56,8 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
Bool isNSOpenGLPixelBuffer(uint64_t object);
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque,
+ int texWidth, int texHeight, int winWidth, int winHeight);
void setNSOpenGLLayerEnabled(NSOpenGLLayer* layer, Bool enable);
void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros);