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-rw-r--r--make/wglext.cfg59
1 files changed, 0 insertions, 59 deletions
diff --git a/make/wglext.cfg b/make/wglext.cfg
deleted file mode 100644
index 822c24ab8..000000000
--- a/make/wglext.cfg
+++ /dev/null
@@ -1,59 +0,0 @@
-# This .cfg file is used to generate the interface and implementing
-# class for the WGL extensions.
-Package com.sun.opengl.impl.windows
-Style InterfaceAndImpl
-JavaClass WGLExt
-ImplPackage com.sun.opengl.impl.windows
-ImplJavaClass WGLExtImpl
-Include gl-common-win32.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName WGLExtProcAddressTable
-GetProcAddressTableExpr _context.getWGLExtProcAddressTable()
-
-# Ignore everything that doesn't start with wgl or WGL
-Ignore GL_.+
-Ignore gl.+
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-CustomCCode #include <stdlib.h>
-CustomCCode #include <stddef.h>
-CustomCCode #include <malloc.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "wglext.h" are parsed. */
-CustomCCode #define WGL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/wglext.h>
-
-CustomCCode /* This typedef is apparently needed for compilers before VC8 */
-CustomCCode #if _MSC_VER < 1400
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-CustomJavaCode WGLExt public boolean isFunctionAvailable(String glFunctionName);
-CustomJavaCode WGLExt public boolean isExtensionAvailable(String glExtensionName);
-
-CustomJavaCode WGLExtImpl public WGLExtImpl(WindowsGLContext context) {
-CustomJavaCode WGLExtImpl this._context = context;
-CustomJavaCode WGLExtImpl }
-
-CustomJavaCode WGLExtImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode WGLExtImpl {
-CustomJavaCode WGLExtImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode WGLExtImpl }
-
-CustomJavaCode WGLExtImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode WGLExtImpl {
-CustomJavaCode WGLExtImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode WGLExtImpl }
-
-CustomJavaCode WGLExtImpl private WindowsGLContext _context;