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Diffstat (limited to 'make/wglext.cfg')
-rw-r--r-- | make/wglext.cfg | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/make/wglext.cfg b/make/wglext.cfg new file mode 100644 index 000000000..58bd2d0fb --- /dev/null +++ b/make/wglext.cfg @@ -0,0 +1,58 @@ +# This .cfg file is used to generate the interface and implementing +# class for the WGL extensions. +Package net.java.games.jogl.impl.windows +Style InterfaceAndImpl +JavaClass WGLExt +ImplPackage net.java.games.jogl.impl.windows +ImplJavaClass WGLExtImpl +Include gl-common-win32.cfg + +EmitProcAddressTable true +ProcAddressTableClassName WGLExtProcAddressTable +ContextVariableName _context + +# Ignore everything that doesn't start with wgl or WGL +Ignore ^[^wW].+ + +CustomCCode #define WIN32_LEAN_AND_MEAN +CustomCCode #include <windows.h> +CustomCCode #undef WIN32_LEAN_AND_MEAN +CustomCCode #include <stdlib.h> +CustomCCode #include <stddef.h> +CustomCCode #include <malloc.h> + +CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "glext.h" are parsed. */ +CustomCCode #define GL_GLEXT_PROTOTYPES + +CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in +CustomCCode "wglext.h" are parsed. */ +CustomCCode #define WGL_GLEXT_PROTOTYPES + +CustomCCode /* Include the OpenGL headers */ +CustomCCode #include <GL/gl.h> +CustomCCode #include <GL/wglext.h> + +CustomCCode /* This typedef is only needed for VC6 */ +CustomCCode #if _MSC_VER <= 1200 +CustomCCode typedef int intptr_t; +CustomCCode #endif + +CustomJavaCode WGLExt public boolean isFunctionAvailable(String glFunctionName); +CustomJavaCode WGLExt public boolean isExtensionAvailable(String glExtensionName); + +CustomJavaCode WGLExtImpl public WGLExtImpl(WindowsGLContext context) { +CustomJavaCode WGLExtImpl this._context = context; +CustomJavaCode WGLExtImpl } + +CustomJavaCode WGLExtImpl public boolean isFunctionAvailable(String glFunctionName) +CustomJavaCode WGLExtImpl { +CustomJavaCode WGLExtImpl return _context.isFunctionAvailable(glFunctionName); +CustomJavaCode WGLExtImpl } + +CustomJavaCode WGLExtImpl public boolean isExtensionAvailable(String glExtensionName) +CustomJavaCode WGLExtImpl { +CustomJavaCode WGLExtImpl return _context.isExtensionAvailable(glExtensionName); +CustomJavaCode WGLExtImpl } + +CustomJavaCode WGLExtImpl private WindowsGLContext _context; |