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-rw-r--r--make/wglext.cfg58
1 files changed, 58 insertions, 0 deletions
diff --git a/make/wglext.cfg b/make/wglext.cfg
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+++ b/make/wglext.cfg
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+# This .cfg file is used to generate the interface and implementing
+# class for the WGL extensions.
+Package net.java.games.jogl.impl.windows
+Style InterfaceAndImpl
+JavaClass WGLExt
+ImplPackage net.java.games.jogl.impl.windows
+ImplJavaClass WGLExtImpl
+Include gl-common-win32.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName WGLExtProcAddressTable
+ContextVariableName _context
+
+# Ignore everything that doesn't start with wgl or WGL
+Ignore ^[^wW].+
+
+CustomCCode #define WIN32_LEAN_AND_MEAN
+CustomCCode #include <windows.h>
+CustomCCode #undef WIN32_LEAN_AND_MEAN
+CustomCCode #include <stdlib.h>
+CustomCCode #include <stddef.h>
+CustomCCode #include <malloc.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "wglext.h" are parsed. */
+CustomCCode #define WGL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+CustomCCode #include <GL/wglext.h>
+
+CustomCCode /* This typedef is only needed for VC6 */
+CustomCCode #if _MSC_VER <= 1200
+CustomCCode typedef int intptr_t;
+CustomCCode #endif
+
+CustomJavaCode WGLExt public boolean isFunctionAvailable(String glFunctionName);
+CustomJavaCode WGLExt public boolean isExtensionAvailable(String glExtensionName);
+
+CustomJavaCode WGLExtImpl public WGLExtImpl(WindowsGLContext context) {
+CustomJavaCode WGLExtImpl this._context = context;
+CustomJavaCode WGLExtImpl }
+
+CustomJavaCode WGLExtImpl public boolean isFunctionAvailable(String glFunctionName)
+CustomJavaCode WGLExtImpl {
+CustomJavaCode WGLExtImpl return _context.isFunctionAvailable(glFunctionName);
+CustomJavaCode WGLExtImpl }
+
+CustomJavaCode WGLExtImpl public boolean isExtensionAvailable(String glExtensionName)
+CustomJavaCode WGLExtImpl {
+CustomJavaCode WGLExtImpl return _context.isExtensionAvailable(glExtensionName);
+CustomJavaCode WGLExtImpl }
+
+CustomJavaCode WGLExtImpl private WindowsGLContext _context;