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-rw-r--r--make/build.xml2
-rw-r--r--make/cgl-macosx.cfg16
-rwxr-xr-xmake/egl.cfg1
-rw-r--r--make/gl-common-extensions.cfg50
-rw-r--r--make/gl-common.cfg58
-rwxr-xr-xmake/gl-es1.cfg6
-rwxr-xr-xmake/gl-es2.cfg7
-rw-r--r--make/gl-gl2.cfg24
-rwxr-xr-xmake/gl-if-gl.cfg1
-rwxr-xr-xmake/gl-if-gl2_es1.cfg4
-rwxr-xr-xmake/gl-if-gl2_es2.cfg12
-rw-r--r--make/gl-ignore-gl2_es-enums.cfg230
-rw-r--r--make/gl-ignore-gl2_es1-enums.cfg451
-rw-r--r--make/gl-ignore-gl2_es12-special.cfg1
-rw-r--r--make/gl-ignore-gl2_es2-enums.cfg330
-rw-r--r--make/gl-impl-CustomJavaCode-gl2.java19
-rw-r--r--make/gl-impl-CustomJavaCode-gl2_es2.java74
-rwxr-xr-xmake/gl-impl-CustomJavaCode-gles1.java4
-rwxr-xr-xmake/gl-impl-CustomJavaCode-gles2.java4
-rw-r--r--make/glu-CustomJavaCode-gl2.java793
-rwxr-xr-xmake/glu-CustomJavaCode-gles1_if.java936
-rw-r--r--make/glu-common.cfg3
-rwxr-xr-xmake/glu-es1.cfg2
-rwxr-xr-xmake/glu-es1_if.cfg4
-rwxr-xr-xmake/glu-gl2.cfg13
-rw-r--r--make/glx-x11.cfg17
-rw-r--r--make/make.jogl.all.linux-x86.sh2
-rw-r--r--make/wgl-win32.cfg16
-rw-r--r--make/x11-lib.cfg3
29 files changed, 1151 insertions, 1932 deletions
diff --git a/make/build.xml b/make/build.xml
index 78c9894c2..3fe86b8c0 100644
--- a/make/build.xml
+++ b/make/build.xml
@@ -169,7 +169,7 @@
value="javax/media/opengl/TraceGLES2.*, javax/media/opengl/DebugGLES2.*"/>
<property name="java.part.awt"
- value="javax/media/opengl/awt/**, javax/media/opengl/util/awt/**, com/sun/opengl/impl/awt/**, com/sun/opengl/impl/egl/awt/*"/>
+ value="javax/media/opengl/awt/**, javax/media/opengl/util/awt/**, com/sun/opengl/impl/awt/**, com/sun/opengl/impl/egl/awt/*, com/sun/opengl/impl/packrect/*"/>
<property name="java.part.util"
value="com/sun/opengl/util/io/**, com/sun/opengl/util/texture/**"/>
diff --git a/make/cgl-macosx.cfg b/make/cgl-macosx.cfg
index 96387826a..6270d06b7 100644
--- a/make/cgl-macosx.cfg
+++ b/make/cgl-macosx.cfg
@@ -22,3 +22,19 @@ CustomCCode #include "macosx-window-system.h"
# Implement the first argument to getProcAddress as String instead
# of byte[]
ArgumentIsString getProcAddress 0
+
+DropUniqVendorExtensions AMD
+# We need GL_APPLE_float_pixels for our pbuffer implementation
+# DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions HP
+DropUniqVendorExtensions IBM
+DropUniqVendorExtensions MESA
+DropUniqVendorExtensions MESAX
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions SGI
+DropUniqVendorExtensions SGIS
+DropUniqVendorExtensions SGIX
+DropUniqVendorExtensions SUN
+DropUniqVendorExtensions WIN
+
diff --git a/make/egl.cfg b/make/egl.cfg
index 7e9f3db4f..5e2e108fe 100755
--- a/make/egl.cfg
+++ b/make/egl.cfg
@@ -10,6 +10,7 @@ Style allstatic
HierarchicalNativeOutput false
Include gl-common.cfg
+Include gl-common-extensions.cfg
# There are a few routines we don't handle yet
Ignore glGetBufferPointerv
diff --git a/make/gl-common-extensions.cfg b/make/gl-common-extensions.cfg
index 21ed7ad2c..2adf4cc42 100644
--- a/make/gl-common-extensions.cfg
+++ b/make/gl-common-extensions.cfg
@@ -1,6 +1,50 @@
-# There are a few routines we don't handle yet
-Ignore glGetBufferPointerivNV
-Ignore glGetBufferPointerv
+
+DropUniqVendorExtensions AMD
+# We need GL_APPLE_float_pixels for our pbuffer implementation
+# DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions HP
+DropUniqVendorExtensions IBM
+DropUniqVendorExtensions MESA
+DropUniqVendorExtensions MESAX
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions SGI
+DropUniqVendorExtensions SGIS
+DropUniqVendorExtensions SGIX
+DropUniqVendorExtensions SUN
+DropUniqVendorExtensions WIN
+
+
+# Enums handled by base GL class
+Ignore GL_FRAMEBUFFER_EXT
+Ignore GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT
+Ignore GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT
+Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT
+Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT
+Ignore GL_FRAMEBUFFER_COMPLETE_EXT
+Ignore GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT
+Ignore GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT
+Ignore GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
+Ignore GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
+Ignore GL_FRAMEBUFFER_UNSUPPORTED_EXT
+Ignore GL_FRAMEBUFFER_BINDING_EXT
+Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
+Ignore GL_INVALID_FRAMEBUFFER_OPERATION_EXT
+Ignore GL_COLOR_ATTACHMENT0_EXT
+Ignore GL_DEPTH_ATTACHMENT_EXT
+Ignore GL_STENCIL_ATTACHMENT_EXT
+Ignore GL_RENDERBUFFER_EXT
+Ignore GL_RENDERBUFFER_ALPHA_SIZE_EXT
+Ignore GL_RENDERBUFFER_BINDING_EXT
+Ignore GL_RENDERBUFFER_BLUE_SIZE_EXT
+Ignore GL_RENDERBUFFER_DEPTH_SIZE_EXT
+Ignore GL_RENDERBUFFER_GREEN_SIZE_EXT
+Ignore GL_RENDERBUFFER_HEIGHT_EXT
+Ignore GL_RENDERBUFFER_INTERNAL_FORMAT_EXT
+Ignore GL_RENDERBUFFER_RED_SIZE_EXT
+Ignore GL_RENDERBUFFER_STENCIL_SIZE_EXT
+Ignore GL_RENDERBUFFER_WIDTH_EXT
+Ignore GL_MAX_RENDERBUFFER_SIZE_EXT
# normalise extensions
RenameJavaMethod glBindFramebufferEXT glBindFramebuffer
diff --git a/make/gl-common.cfg b/make/gl-common.cfg
index 6a190d688..b400b7a49 100644
--- a/make/gl-common.cfg
+++ b/make/gl-common.cfg
@@ -1,13 +1,9 @@
# This .cfg file provides common options used among all glue code
# generated for Jogl on all platforms.
-Include gl-common-extensions.cfg
-
-# There are a few routines we don't handle yet
-Ignore glGetBufferPointerivNV
-Ignore glGetBufferPointerv
# Raise GLException instead of RuntimeException in glue code
RuntimeExceptionType GLException
+UnsupportedExceptionType GLUnsupportedException
# Imports needed by all glue code
Import java.nio.*
@@ -23,6 +19,34 @@ Import com.sun.opengl.impl.*
# because we don't need them java-side.
Ignore GL_VERSION_.+
+# There are a few routines we don't handle yet
+Ignore glGetBufferPointerivNV
+Ignore glGetBufferPointerv
+
+# Ignore GL functions that deal with explicit pointer values in such a
+# way that we cannot implement the functionality in Java
+Ignore glGetBufferPointerv
+Ignore glGetPointerv
+Ignore glGetPointervEXT
+Ignore glGetTexParameterPointervAPPLE
+Ignore glGetVertexAttribPointerv
+Ignore glGetVertexAttribPointervNV
+Ignore glTracePointerRangeMESA
+
+# Manually implement glMapBuffer as the size of the returned buffer
+# can only be computed by calling another routine
+ManuallyImplement glMapBuffer
+ManuallyImplement glMapBufferOES
+
+# Ignore the ATI_map_object_buffer extension for now unless someone
+# claims they need it, as it will undoubtedly require a similar
+# construct to glMapBuffer
+Ignore glMapObjectBufferATI
+Ignore glUnmapObjectBufferATI
+
+# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them
+Ignore glGetVariantPointervEXT
+
# Don't output #defines of GL name strings as constants, because we
# don't need them java-side.
# Format of name strings is found at:
@@ -52,30 +76,6 @@ Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+
Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+
Ignore GL_KTX_buffer_region
-# Ignore GL functions that deal with explicit pointer values in such a
-# way that we cannot implement the functionality in Java
-Ignore glGetBufferPointerv
-Ignore glGetPointerv
-Ignore glGetPointervEXT
-Ignore glGetTexParameterPointervAPPLE
-Ignore glGetVertexAttribPointerv
-Ignore glGetVertexAttribPointervNV
-Ignore glTracePointerRangeMESA
-
-# Manually implement glMapBuffer as the size of the returned buffer
-# can only be computed by calling another routine
-ManuallyImplement glMapBuffer
-ManuallyImplement glMapBufferOES
-
-# Ignore the ATI_map_object_buffer extension for now unless someone
-# claims they need it, as it will undoubtedly require a similar
-# construct to glMapBuffer
-Ignore glMapObjectBufferATI
-Ignore glUnmapObjectBufferATI
-
-# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them
-Ignore glGetVariantPointervEXT
-
# FIXME: these extensions require either a handle to a device context
# or take void** parameters or both. Until we think through the
# semantics of each of these individually we need to disable them.
diff --git a/make/gl-es1.cfg b/make/gl-es1.cfg
index db32adba6..db236180c 100755
--- a/make/gl-es1.cfg
+++ b/make/gl-es1.cfg
@@ -2,6 +2,9 @@
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl/es1
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL2ES1.java
+
# There are a few routines we don't handle yet
Ignore glGetBufferPointervOES
Package javax.media.opengl
@@ -15,8 +18,7 @@ Implements GLES1Impl GL
Implements GLES1Impl GL2ES1
HierarchicalNativeOutput false
Include gl-common.cfg
-Include gl-ignore-gl2_es-enums.cfg
-Include gl-ignore-gl2_es1-enums.cfg
+Include gl-common-extensions.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLES1ProcAddressTable
diff --git a/make/gl-es2.cfg b/make/gl-es2.cfg
index e69a5d348..9c7605ba6 100755
--- a/make/gl-es2.cfg
+++ b/make/gl-es2.cfg
@@ -2,6 +2,9 @@
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl/es2
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL2ES2.java
+
Package javax.media.opengl
Style InterfaceAndImpl
JavaClass GLES2
@@ -13,8 +16,7 @@ Implements GLES2Impl GL
Implements GLES2Impl GL2ES2
HierarchicalNativeOutput false
Include gl-common.cfg
-Include gl-ignore-gl2_es-enums.cfg
-Include gl-ignore-gl2_es2-enums.cfg
+Include gl-common-extensions.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLES2ProcAddressTable
@@ -57,6 +59,7 @@ Include intptr.cfg
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gles2.java
+IncludeAs CustomJavaCode GLES2Impl gl-impl-CustomJavaCode-gl2_es2.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
Import javax.media.opengl.GLES1
diff --git a/make/gl-gl2.cfg b/make/gl-gl2.cfg
index 7df686dd5..bb60938f3 100644
--- a/make/gl-gl2.cfg
+++ b/make/gl-gl2.cfg
@@ -2,6 +2,10 @@
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl/gl2
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL2ES1.java
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL2ES2.java
+
Package javax.media.opengl
Style InterfaceAndImpl
JavaClass GL2
@@ -14,29 +18,13 @@ Implements GL2Impl GL
Implements GL2Impl GL2ES1
Implements GL2Impl GL2ES2
Include gl-common-gl2.cfg
+Include gl-common-extensions.cfg
Include gl-desktop.cfg
-Include gl-ignore-gl2_es-enums.cfg
-Include gl-ignore-gl2_es1-enums.cfg
-Include gl-ignore-gl2_es2-enums.cfg
EmitProcAddressTable true
ProcAddressTableClassName GL2ProcAddressTable
GetProcAddressTableExpr ((GL2ProcAddressTable)_context.getGLProcAddressTable())
-DropUniqVendorExtensions AMD
-# We need GL_APPLE_float_pixels for our pbuffer implementation
-# DropUniqVendorExtensions APPLE
-DropUniqVendorExtensions ATI
-DropUniqVendorExtensions HP
-DropUniqVendorExtensions IBM
-DropUniqVendorExtensions MESA
-DropUniqVendorExtensions NV
-DropUniqVendorExtensions SGI
-DropUniqVendorExtensions SGIS
-DropUniqVendorExtensions SGIX
-DropUniqVendorExtensions SUN
-DropUniqVendorExtensions WIN
-
Ignore GL_STENCIL_INDEX1_EXT
Ignore GL_STENCIL_INDEX4_EXT
Ignore GL_STENCIL_INDEX8_EXT
@@ -68,8 +56,10 @@ Include intptr.cfg
IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-common.java
IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2.java
+IncludeAs CustomJavaCode GL2Impl gl-impl-CustomJavaCode-gl2_es2.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
Import javax.media.opengl.GLES1
Import javax.media.opengl.GLES2
Import javax.media.opengl.GL2
+Import javax.media.opengl.util.BufferUtil
diff --git a/make/gl-if-gl.cfg b/make/gl-if-gl.cfg
index 91231fde9..14fab64f9 100755
--- a/make/gl-if-gl.cfg
+++ b/make/gl-if-gl.cfg
@@ -5,6 +5,7 @@ JavaClass GL
HierarchicalNativeOutput false
Include gl-common.cfg
+Include gl-common-extensions.cfg
Include gl-ignore-gl2_es12-special.cfg
JavaOutputDir ../build/gensrc/classes
diff --git a/make/gl-if-gl2_es1.cfg b/make/gl-if-gl2_es1.cfg
index 0d3e6a453..4135ffa0c 100755
--- a/make/gl-if-gl2_es1.cfg
+++ b/make/gl-if-gl2_es1.cfg
@@ -4,9 +4,11 @@ Style InterfaceOnly
JavaClass GL2ES1
Extends GL2ES1 GL
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java
+
HierarchicalNativeOutput false
Include gl-common.cfg
-Include gl-ignore-gl2_es-enums.cfg
+Include gl-common-extensions.cfg
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl
diff --git a/make/gl-if-gl2_es2.cfg b/make/gl-if-gl2_es2.cfg
index c96c3739f..549cfcdc8 100755
--- a/make/gl-if-gl2_es2.cfg
+++ b/make/gl-if-gl2_es2.cfg
@@ -4,22 +4,22 @@ Style InterfaceOnly
JavaClass GL2ES2
Extends GL2ES2 GL
+IgnoreExtendedInterfaceSymbols ../build/gensrc/classes/javax/media/opengl/GL.java
+
HierarchicalNativeOutput false
Include gl-common.cfg
-Include gl-ignore-gl2_es-enums.cfg
+Include gl-common-extensions.cfg
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl
# Ignore all ES 2.X only stuff ..
# Ignore ^gl.*x(v)?(OES)?
-Ignore glShaderBinary
-Ignore glReleaseShaderCompiler
Ignore glGetShaderPrecisionFormat
Ignore glEGL.*
-Ignore glFramebufferVertexAttribArrayNV
-Ignore glCoverageOperationNV
-Ignore glCoverageMaskNV
+#Ignore glFramebufferVertexAttribArrayNV
+#Ignore glCoverageOperationNV
+#Ignore glCoverageMaskNV
CustomJavaCode GL2ES2 public void glClearDepth( double depth );
CustomJavaCode GL2ES2 public void glDepthRange(double zNear, double zFar);
diff --git a/make/gl-ignore-gl2_es-enums.cfg b/make/gl-ignore-gl2_es-enums.cfg
deleted file mode 100644
index 5bb6b1920..000000000
--- a/make/gl-ignore-gl2_es-enums.cfg
+++ /dev/null
@@ -1,230 +0,0 @@
-Ignore GL_NONE
-Ignore GL_RGB565
-Ignore GL_RGB5_A1
-Ignore GL_RGBA4
-Ignore GL_ACTIVE_TEXTURE
-Ignore GL_ALIASED_LINE_WIDTH_RANGE
-Ignore GL_ALIASED_POINT_SIZE_RANGE
-Ignore GL_ALPHA
-Ignore GL_ALPHA_BITS
-Ignore GL_ALWAYS
-Ignore GL_ARRAY_BUFFER
-Ignore GL_ARRAY_BUFFER_BINDING
-Ignore GL_BACK
-Ignore GL_BLEND
-Ignore GL_BLUE_BITS
-Ignore GL_BUFFER_MAPPED_OES
-Ignore GL_BUFFER_MAP_POINTER_OES
-Ignore GL_BUFFER_SIZE
-Ignore GL_BUFFER_USAGE
-Ignore GL_BYTE
-Ignore GL_CCW
-Ignore GL_CLAMP_TO_EDGE
-Ignore GL_COLOR_BUFFER_BIT
-Ignore GL_COLOR_CLEAR_VALUE
-Ignore GL_COLOR_WRITEMASK
-Ignore GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
-Ignore GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
-Ignore GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
-Ignore GL_COMPRESSED_RGB_S3TC_DXT1_EXT
-Ignore GL_COMPRESSED_TEXTURE_FORMATS
-Ignore GL_CULL_FACE
-Ignore GL_CULL_FACE_MODE
-Ignore GL_CW
-Ignore GL_DECR
-Ignore GL_DEPTH_BITS
-Ignore GL_DEPTH_BUFFER_BIT
-Ignore GL_DEPTH_COMPONENT16
-Ignore GL_DEPTH_CLEAR_VALUE
-Ignore GL_DEPTH_FUNC
-Ignore GL_DEPTH_RANGE
-Ignore GL_DEPTH_TEST
-Ignore GL_DEPTH_WRITEMASK
-Ignore GL_DITHER
-Ignore GL_DONT_CARE
-Ignore GL_DST_ALPHA
-Ignore GL_DST_COLOR
-Ignore GL_DYNAMIC_DRAW
-Ignore GL_ELEMENT_ARRAY_BUFFER
-Ignore GL_ELEMENT_ARRAY_BUFFER_BINDING
-Ignore GL_EQUAL
-Ignore GL_EXTENSIONS
-Ignore GL_FALSE
-Ignore GL_FASTEST
-Ignore GL_FLOAT
-Ignore GL_FRONT
-Ignore GL_FRONT_AND_BACK
-Ignore GL_FRONT_FACE
-Ignore GL_GENERATE_MIPMAP_HINT
-Ignore GL_GEQUAL
-Ignore GL_GREATER
-Ignore GL_GREEN_BITS
-Ignore GL_HALF_FLOAT_OES
-Ignore GL_INCR
-Ignore GL_INVALID_ENUM
-Ignore GL_INVALID_OPERATION
-Ignore GL_INVALID_VALUE
-Ignore GL_INVERT
-Ignore GL_KEEP
-Ignore GL_LEQUAL
-Ignore GL_LESS
-Ignore GL_LINEAR
-Ignore GL_LINEAR_MIPMAP_LINEAR
-Ignore GL_LINEAR_MIPMAP_NEAREST
-Ignore GL_LINE_LOOP
-Ignore GL_LINES
-Ignore GL_LINE_STRIP
-Ignore GL_LINE_WIDTH
-Ignore GL_LUMINANCE
-Ignore GL_LUMINANCE_ALPHA
-Ignore GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
-Ignore GL_MAX_TEXTURE_SIZE
-Ignore GL_MAX_VIEWPORT_DIMS
-Ignore GL_NEAREST
-Ignore GL_NEAREST_MIPMAP_LINEAR
-Ignore GL_NEAREST_MIPMAP_NEAREST
-Ignore GL_NEVER
-Ignore GL_NICEST
-Ignore GL_NO_ERROR
-Ignore GL_NOTEQUAL
-Ignore GL_NUM_COMPRESSED_TEXTURE_FORMATS
-Ignore GL_OES_EGL_image
-Ignore GL_OES_mapbuffer
-Ignore GL_OES_rgb8_rgba8
-Ignore GL_ONE
-Ignore GL_ONE_MINUS_DST_ALPHA
-Ignore GL_ONE_MINUS_DST_COLOR
-Ignore GL_ONE_MINUS_SRC_ALPHA
-Ignore GL_ONE_MINUS_SRC_COLOR
-Ignore GL_OUT_OF_MEMORY
-Ignore GL_PACK_ALIGNMENT
-Ignore GL_POINTS
-Ignore GL_POLYGON_OFFSET_FACTOR
-Ignore GL_POLYGON_OFFSET_FILL
-Ignore GL_POLYGON_OFFSET_UNITS
-Ignore GL_RED_BITS
-Ignore GL_RENDERER
-Ignore GL_REPEAT
-Ignore GL_REPLACE
-Ignore GL_RGB
-Ignore GL_RGB8_OES
-Ignore GL_RGBA
-Ignore GL_RGBA8_OES
-Ignore GL_SAMPLE_ALPHA_TO_COVERAGE
-Ignore GL_SAMPLE_BUFFERS
-Ignore GL_SAMPLE_COVERAGE
-Ignore GL_SAMPLE_COVERAGE_INVERT
-Ignore GL_SAMPLE_COVERAGE_VALUE
-Ignore GL_SAMPLES
-Ignore GL_SCISSOR_BOX
-Ignore GL_SCISSOR_TEST
-Ignore GL_SHORT
-Ignore GL_SRC_ALPHA
-Ignore GL_SRC_ALPHA_SATURATE
-Ignore GL_SRC_COLOR
-Ignore GL_STATIC_DRAW
-Ignore GL_STENCIL_BITS
-Ignore GL_STENCIL_BUFFER_BIT
-Ignore GL_STENCIL_CLEAR_VALUE
-Ignore GL_STENCIL_FAIL
-Ignore GL_STENCIL_FUNC
-Ignore GL_STENCIL_PASS_DEPTH_FAIL
-Ignore GL_STENCIL_PASS_DEPTH_PASS
-Ignore GL_STENCIL_REF
-Ignore GL_STENCIL_TEST
-Ignore GL_STENCIL_VALUE_MASK
-Ignore GL_STENCIL_WRITEMASK
-Ignore GL_SUBPIXEL_BITS
-Ignore GL_TEXTURE0
-Ignore GL_TEXTURE
-Ignore GL_TEXTURE10
-Ignore GL_TEXTURE1
-Ignore GL_TEXTURE11
-Ignore GL_TEXTURE12
-Ignore GL_TEXTURE13
-Ignore GL_TEXTURE14
-Ignore GL_TEXTURE15
-Ignore GL_TEXTURE16
-Ignore GL_TEXTURE17
-Ignore GL_TEXTURE18
-Ignore GL_TEXTURE19
-Ignore GL_TEXTURE20
-Ignore GL_TEXTURE2
-Ignore GL_TEXTURE21
-Ignore GL_TEXTURE22
-Ignore GL_TEXTURE23
-Ignore GL_TEXTURE24
-Ignore GL_TEXTURE25
-Ignore GL_TEXTURE26
-Ignore GL_TEXTURE27
-Ignore GL_TEXTURE28
-Ignore GL_TEXTURE29
-Ignore GL_TEXTURE_2D
-Ignore GL_TEXTURE30
-Ignore GL_TEXTURE3
-Ignore GL_TEXTURE31
-Ignore GL_TEXTURE4
-Ignore GL_TEXTURE5
-Ignore GL_TEXTURE6
-Ignore GL_TEXTURE7
-Ignore GL_TEXTURE8
-Ignore GL_TEXTURE9
-Ignore GL_TEXTURE_BINDING_2D
-Ignore GL_TEXTURE_MAG_FILTER
-Ignore GL_TEXTURE_MAX_ANISOTROPY_EXT
-Ignore GL_TEXTURE_MIN_FILTER
-Ignore GL_TEXTURE_WRAP_S
-Ignore GL_TEXTURE_WRAP_T
-Ignore GL_TRIANGLE_FAN
-Ignore GL_TRIANGLES
-Ignore GL_TRIANGLE_STRIP
-Ignore GL_TRUE
-Ignore GL_UNPACK_ALIGNMENT
-Ignore GL_UNSIGNED_BYTE
-Ignore GL_UNSIGNED_SHORT
-Ignore GL_UNSIGNED_SHORT_4_4_4_4
-Ignore GL_UNSIGNED_SHORT_5_5_5_1
-Ignore GL_UNSIGNED_SHORT_5_6_5
-Ignore GL_VENDOR
-Ignore GL_VERSION
-Ignore GL_VIEWPORT
-Ignore GL_ZERO
-Ignore GL_TEXTURE_CUBE_MAP.*
-Ignore GL_TEXTURE_BINDING_CUBE_MAP.*
-Ignore GL_TEXTURE_CUBE_MAP_POSITIVE_X.*
-Ignore GL_TEXTURE_CUBE_MAP_NEGATIVE_X.*
-Ignore GL_TEXTURE_CUBE_MAP_POSITIVE_Y.*
-Ignore GL_TEXTURE_CUBE_MAP_NEGATIVE_Y.*
-Ignore GL_TEXTURE_CUBE_MAP_POSITIVE_Z.*
-Ignore GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.*
-Ignore GL_MAX_CUBE_MAP_TEXTURE_SIZE.*
-Ignore GL_STENCIL_INDEX8.*
-Ignore GL_FRAMEBUFFER.*
-Ignore GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME.*
-Ignore GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE.*
-Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE.*
-Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL.*
-Ignore GL_FRAMEBUFFER_BINDING.*
-Ignore GL_FRAMEBUFFER_COMPLETE.*
-Ignore GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT.*
-Ignore GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS.*
-Ignore GL_FRAMEBUFFER_INCOMPLETE_FORMATS.*
-Ignore GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT.*
-Ignore GL_FRAMEBUFFER_UNSUPPORTED.*
-Ignore GL_INVALID_FRAMEBUFFER_OPERATION.*
-Ignore GL_COLOR_ATTACHMENT0.*
-Ignore GL_DEPTH_ATTACHMENT.*
-Ignore GL_STENCIL_ATTACHMENT.*
-Ignore GL_RENDERBUFFER.*
-Ignore GL_RENDERBUFFER_ALPHA_SIZE.*
-Ignore GL_RENDERBUFFER_BINDING.*
-Ignore GL_RENDERBUFFER_BLUE_SIZE.*
-Ignore GL_RENDERBUFFER_DEPTH_SIZE.*
-Ignore GL_RENDERBUFFER_GREEN_SIZE.*
-Ignore GL_RENDERBUFFER_HEIGHT.*
-Ignore GL_RENDERBUFFER_INTERNAL_FORMAT.*
-Ignore GL_RENDERBUFFER_RED_SIZE.*
-Ignore GL_RENDERBUFFER_STENCIL_SIZE.*
-Ignore GL_RENDERBUFFER_WIDTH.*
-Ignore GL_MAX_RENDERBUFFER_SIZE
-
diff --git a/make/gl-ignore-gl2_es1-enums.cfg b/make/gl-ignore-gl2_es1-enums.cfg
deleted file mode 100644
index a248ecb89..000000000
--- a/make/gl-ignore-gl2_es1-enums.cfg
+++ /dev/null
@@ -1,451 +0,0 @@
-Ignore ^GL_DEPTH_BUFFER_BIT
-Ignore ^GL_STENCIL_BUFFER_BIT
-Ignore ^GL_COLOR_BUFFER_BIT
-Ignore ^GL_FALSE
-Ignore ^GL_TRUE
-Ignore ^GL_POINTS
-Ignore ^GL_LINES
-Ignore ^GL_LINE_LOOP
-Ignore ^GL_LINE_STRIP
-Ignore ^GL_TRIANGLES
-Ignore ^GL_TRIANGLE_STRIP
-Ignore ^GL_TRIANGLE_FAN
-Ignore ^GL_NEVER
-Ignore ^GL_LESS
-Ignore ^GL_EQUAL
-Ignore ^GL_LEQUAL
-Ignore ^GL_GREATER
-Ignore ^GL_NOTEQUAL
-Ignore ^GL_GEQUAL
-Ignore ^GL_ALWAYS
-Ignore ^GL_ZERO
-Ignore ^GL_ONE
-Ignore ^GL_SRC_COLOR
-Ignore ^GL_ONE_MINUS_SRC_COLOR
-Ignore ^GL_SRC_ALPHA
-Ignore ^GL_ONE_MINUS_SRC_ALPHA
-Ignore ^GL_DST_ALPHA
-Ignore ^GL_ONE_MINUS_DST_ALPHA
-Ignore ^GL_DST_COLOR
-Ignore ^GL_ONE_MINUS_DST_COLOR
-Ignore ^GL_SRC_ALPHA_SATURATE
-Ignore ^GL_CLIP_PLANE0
-Ignore ^GL_CLIP_PLANE1
-Ignore ^GL_CLIP_PLANE2
-Ignore ^GL_CLIP_PLANE3
-Ignore ^GL_CLIP_PLANE4
-Ignore ^GL_CLIP_PLANE5
-Ignore ^GL_FRONT
-Ignore ^GL_BACK
-Ignore ^GL_FRONT_AND_BACK
-Ignore ^GL_FOG
-Ignore ^GL_LIGHTING
-Ignore ^GL_TEXTURE_2D
-Ignore ^GL_CULL_FACE
-Ignore ^GL_ALPHA_TEST
-Ignore ^GL_BLEND
-Ignore ^GL_COLOR_LOGIC_OP
-Ignore ^GL_DITHER
-Ignore ^GL_STENCIL_TEST
-Ignore ^GL_DEPTH_TEST
-Ignore ^GL_POINT_SMOOTH
-Ignore ^GL_LINE_SMOOTH
-Ignore ^GL_SCISSOR_TEST
-Ignore ^GL_COLOR_MATERIAL
-Ignore ^GL_NORMALIZE
-Ignore ^GL_RESCALE_NORMAL
-Ignore ^GL_POLYGON_OFFSET_FILL
-Ignore ^GL_VERTEX_ARRAY
-Ignore ^GL_NORMAL_ARRAY
-Ignore ^GL_COLOR_ARRAY
-Ignore ^GL_TEXTURE_COORD_ARRAY
-Ignore ^GL_MULTISAMPLE
-Ignore ^GL_SAMPLE_ALPHA_TO_COVERAGE
-Ignore ^GL_SAMPLE_ALPHA_TO_ONE
-Ignore ^GL_SAMPLE_COVERAGE
-Ignore ^GL_NO_ERROR
-Ignore ^GL_INVALID_ENUM
-Ignore ^GL_INVALID_VALUE
-Ignore ^GL_INVALID_OPERATION
-Ignore ^GL_STACK_OVERFLOW
-Ignore ^GL_STACK_UNDERFLOW
-Ignore ^GL_OUT_OF_MEMORY
-Ignore ^GL_EXP
-Ignore ^GL_EXP2
-Ignore ^GL_FOG_DENSITY
-Ignore ^GL_FOG_START
-Ignore ^GL_FOG_END
-Ignore ^GL_FOG_MODE
-Ignore ^GL_FOG_COLOR
-Ignore ^GL_CW
-Ignore ^GL_CCW
-Ignore ^GL_CURRENT_COLOR
-Ignore ^GL_CURRENT_NORMAL
-Ignore ^GL_CURRENT_TEXTURE_COORDS
-Ignore ^GL_POINT_SIZE
-Ignore ^GL_POINT_SIZE_MIN
-Ignore ^GL_POINT_SIZE_MAX
-Ignore ^GL_POINT_FADE_THRESHOLD_SIZE
-Ignore ^GL_POINT_DISTANCE_ATTENUATION
-Ignore ^GL_SMOOTH_POINT_SIZE_RANGE
-Ignore ^GL_LINE_WIDTH
-Ignore ^GL_SMOOTH_LINE_WIDTH_RANGE
-Ignore ^GL_ALIASED_POINT_SIZE_RANGE
-Ignore ^GL_ALIASED_LINE_WIDTH_RANGE
-Ignore ^GL_CULL_FACE_MODE
-Ignore ^GL_FRONT_FACE
-Ignore ^GL_SHADE_MODEL
-Ignore ^GL_DEPTH_RANGE
-Ignore ^GL_DEPTH_WRITEMASK
-Ignore ^GL_DEPTH_CLEAR_VALUE
-Ignore ^GL_DEPTH_FUNC
-Ignore ^GL_STENCIL_CLEAR_VALUE
-Ignore ^GL_STENCIL_FUNC
-Ignore ^GL_STENCIL_VALUE_MASK
-Ignore ^GL_STENCIL_FAIL
-Ignore ^GL_STENCIL_PASS_DEPTH_FAIL
-Ignore ^GL_STENCIL_PASS_DEPTH_PASS
-Ignore ^GL_STENCIL_REF
-Ignore ^GL_STENCIL_WRITEMASK
-Ignore ^GL_MATRIX_MODE
-Ignore ^GL_VIEWPORT
-Ignore ^GL_MODELVIEW_STACK_DEPTH
-Ignore ^GL_PROJECTION_STACK_DEPTH
-Ignore ^GL_TEXTURE_STACK_DEPTH
-Ignore ^GL_MODELVIEW_MATRIX
-Ignore ^GL_PROJECTION_MATRIX
-Ignore ^GL_TEXTURE_MATRIX
-Ignore ^GL_ALPHA_TEST_FUNC
-Ignore ^GL_ALPHA_TEST_REF
-Ignore ^GL_BLEND_DST
-Ignore ^GL_BLEND_SRC
-Ignore ^GL_LOGIC_OP_MODE
-Ignore ^GL_SCISSOR_BOX
-Ignore ^GL_COLOR_CLEAR_VALUE
-Ignore ^GL_COLOR_WRITEMASK
-Ignore ^GL_UNPACK_ALIGNMENT
-Ignore ^GL_PACK_ALIGNMENT
-Ignore ^GL_MAX_LIGHTS
-Ignore ^GL_MAX_CLIP_PLANES
-Ignore ^GL_MAX_TEXTURE_SIZE
-Ignore ^GL_MAX_MODELVIEW_STACK_DEPTH
-Ignore ^GL_MAX_PROJECTION_STACK_DEPTH
-Ignore ^GL_MAX_TEXTURE_STACK_DEPTH
-Ignore ^GL_MAX_VIEWPORT_DIMS
-Ignore ^GL_MAX_TEXTURE_UNITS
-Ignore ^GL_SUBPIXEL_BITS
-Ignore ^GL_RED_BITS
-Ignore ^GL_GREEN_BITS
-Ignore ^GL_BLUE_BITS
-Ignore ^GL_ALPHA_BITS
-Ignore ^GL_DEPTH_BITS
-Ignore ^GL_STENCIL_BITS
-Ignore ^GL_POLYGON_OFFSET_UNITS
-Ignore ^GL_POLYGON_OFFSET_FACTOR
-Ignore ^GL_TEXTURE_BINDING_2D
-Ignore ^GL_VERTEX_ARRAY_SIZE
-Ignore ^GL_VERTEX_ARRAY_TYPE
-Ignore ^GL_VERTEX_ARRAY_STRIDE
-Ignore ^GL_NORMAL_ARRAY_TYPE
-Ignore ^GL_NORMAL_ARRAY_STRIDE
-Ignore ^GL_COLOR_ARRAY_SIZE
-Ignore ^GL_COLOR_ARRAY_TYPE
-Ignore ^GL_COLOR_ARRAY_STRIDE
-Ignore ^GL_TEXTURE_COORD_ARRAY_SIZE
-Ignore ^GL_TEXTURE_COORD_ARRAY_TYPE
-Ignore ^GL_TEXTURE_COORD_ARRAY_STRIDE
-Ignore ^GL_VERTEX_ARRAY_POINTER
-Ignore ^GL_NORMAL_ARRAY_POINTER
-Ignore ^GL_COLOR_ARRAY_POINTER
-Ignore ^GL_TEXTURE_COORD_ARRAY_POINTER
-Ignore ^GL_SAMPLE_BUFFERS
-Ignore ^GL_SAMPLES
-Ignore ^GL_SAMPLE_COVERAGE_VALUE
-Ignore ^GL_SAMPLE_COVERAGE_INVERT
-Ignore ^GL_NUM_COMPRESSED_TEXTURE_FORMATS
-Ignore ^GL_COMPRESSED_TEXTURE_FORMATS
-Ignore ^GL_DONT_CARE
-Ignore ^GL_FASTEST
-Ignore ^GL_NICEST
-Ignore ^GL_PERSPECTIVE_CORRECTION_HINT
-Ignore ^GL_POINT_SMOOTH_HINT
-Ignore ^GL_LINE_SMOOTH_HINT
-Ignore ^GL_FOG_HINT
-Ignore ^GL_GENERATE_MIPMAP_HINT
-Ignore ^GL_LIGHT_MODEL_AMBIENT
-Ignore ^GL_LIGHT_MODEL_TWO_SIDE
-Ignore ^GL_AMBIENT
-Ignore ^GL_DIFFUSE
-Ignore ^GL_SPECULAR
-Ignore ^GL_POSITION
-Ignore ^GL_SPOT_DIRECTION
-Ignore ^GL_SPOT_EXPONENT
-Ignore ^GL_SPOT_CUTOFF
-Ignore ^GL_CONSTANT_ATTENUATION
-Ignore ^GL_LINEAR_ATTENUATION
-Ignore ^GL_QUADRATIC_ATTENUATION
-Ignore ^GL_BYTE
-Ignore ^GL_UNSIGNED_BYTE
-Ignore ^GL_SHORT
-Ignore ^GL_UNSIGNED_SHORT
-Ignore ^GL_FLOAT
-Ignore ^GL_CLEAR
-Ignore ^GL_AND
-Ignore ^GL_AND_REVERSE
-Ignore ^GL_COPY
-Ignore ^GL_AND_INVERTED
-Ignore ^GL_NOOP
-Ignore ^GL_XOR
-Ignore ^GL_OR
-Ignore ^GL_NOR
-Ignore ^GL_EQUIV
-Ignore ^GL_INVERT
-Ignore ^GL_OR_REVERSE
-Ignore ^GL_COPY_INVERTED
-Ignore ^GL_OR_INVERTED
-Ignore ^GL_NAND
-Ignore ^GL_SET
-Ignore ^GL_EMISSION
-Ignore ^GL_SHININESS
-Ignore ^GL_AMBIENT_AND_DIFFUSE
-Ignore ^GL_MODELVIEW
-Ignore ^GL_PROJECTION
-Ignore ^GL_TEXTURE
-Ignore ^GL_ALPHA
-Ignore ^GL_RGB
-Ignore ^GL_RGBA
-Ignore ^GL_LUMINANCE
-Ignore ^GL_LUMINANCE_ALPHA
-Ignore ^GL_UNSIGNED_SHORT_4_4_4_4
-Ignore ^GL_UNSIGNED_SHORT_5_5_5_1
-Ignore ^GL_UNSIGNED_SHORT_5_6_5
-Ignore ^GL_FLAT
-Ignore ^GL_SMOOTH
-Ignore ^GL_KEEP
-Ignore ^GL_REPLACE
-Ignore ^GL_INCR
-Ignore ^GL_DECR
-Ignore ^GL_VENDOR
-Ignore ^GL_RENDERER
-Ignore ^GL_VERSION
-Ignore ^GL_EXTENSIONS
-Ignore ^GL_MODULATE
-Ignore ^GL_DECAL
-Ignore ^GL_ADD
-Ignore ^GL_TEXTURE_ENV_MODE
-Ignore ^GL_TEXTURE_ENV_COLOR
-Ignore ^GL_TEXTURE_ENV
-Ignore ^GL_NEAREST
-Ignore ^GL_LINEAR
-Ignore ^GL_NEAREST_MIPMAP_NEAREST
-Ignore ^GL_LINEAR_MIPMAP_NEAREST
-Ignore ^GL_NEAREST_MIPMAP_LINEAR
-Ignore ^GL_LINEAR_MIPMAP_LINEAR
-Ignore ^GL_TEXTURE_MAG_FILTER
-Ignore ^GL_TEXTURE_MIN_FILTER
-Ignore ^GL_TEXTURE_WRAP_S
-Ignore ^GL_TEXTURE_WRAP_T
-Ignore ^GL_GENERATE_MIPMAP
-Ignore ^GL_TEXTURE0
-Ignore ^GL_TEXTURE1
-Ignore ^GL_TEXTURE2
-Ignore ^GL_TEXTURE3
-Ignore ^GL_TEXTURE4
-Ignore ^GL_TEXTURE5
-Ignore ^GL_TEXTURE6
-Ignore ^GL_TEXTURE7
-Ignore ^GL_TEXTURE8
-Ignore ^GL_TEXTURE9
-Ignore ^GL_TEXTURE10
-Ignore ^GL_TEXTURE11
-Ignore ^GL_TEXTURE12
-Ignore ^GL_TEXTURE13
-Ignore ^GL_TEXTURE14
-Ignore ^GL_TEXTURE15
-Ignore ^GL_TEXTURE16
-Ignore ^GL_TEXTURE17
-Ignore ^GL_TEXTURE18
-Ignore ^GL_TEXTURE19
-Ignore ^GL_TEXTURE20
-Ignore ^GL_TEXTURE21
-Ignore ^GL_TEXTURE22
-Ignore ^GL_TEXTURE23
-Ignore ^GL_TEXTURE24
-Ignore ^GL_TEXTURE25
-Ignore ^GL_TEXTURE26
-Ignore ^GL_TEXTURE27
-Ignore ^GL_TEXTURE28
-Ignore ^GL_TEXTURE29
-Ignore ^GL_TEXTURE30
-Ignore ^GL_TEXTURE31
-Ignore ^GL_ACTIVE_TEXTURE
-Ignore ^GL_CLIENT_ACTIVE_TEXTURE
-Ignore ^GL_REPEAT
-Ignore ^GL_CLAMP_TO_EDGE
-Ignore ^GL_LIGHT0
-Ignore ^GL_LIGHT1
-Ignore ^GL_LIGHT2
-Ignore ^GL_LIGHT3
-Ignore ^GL_LIGHT4
-Ignore ^GL_LIGHT5
-Ignore ^GL_LIGHT6
-Ignore ^GL_LIGHT7
-Ignore ^GL_ARRAY_BUFFER
-Ignore ^GL_ELEMENT_ARRAY_BUFFER
-Ignore ^GL_ARRAY_BUFFER_BINDING
-Ignore ^GL_ELEMENT_ARRAY_BUFFER_BINDING
-Ignore ^GL_VERTEX_ARRAY_BUFFER_BINDING
-Ignore ^GL_NORMAL_ARRAY_BUFFER_BINDING
-Ignore ^GL_COLOR_ARRAY_BUFFER_BINDING
-Ignore ^GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING
-Ignore ^GL_STATIC_DRAW
-Ignore ^GL_DYNAMIC_DRAW
-Ignore ^GL_BUFFER_SIZE
-Ignore ^GL_BUFFER_USAGE
-Ignore ^GL_SUBTRACT
-Ignore ^GL_COMBINE
-Ignore ^GL_COMBINE_RGB
-Ignore ^GL_COMBINE_ALPHA
-Ignore ^GL_RGB_SCALE
-Ignore ^GL_ADD_SIGNED
-Ignore ^GL_INTERPOLATE
-Ignore ^GL_CONSTANT
-Ignore ^GL_PRIMARY_COLOR
-Ignore ^GL_PREVIOUS
-Ignore ^GL_OPERAND0_RGB
-Ignore ^GL_OPERAND1_RGB
-Ignore ^GL_OPERAND2_RGB
-Ignore ^GL_OPERAND0_ALPHA
-Ignore ^GL_OPERAND1_ALPHA
-Ignore ^GL_OPERAND2_ALPHA
-Ignore ^GL_ALPHA_SCALE
-Ignore ^GL_SRC0_RGB
-Ignore ^GL_SRC1_RGB
-Ignore ^GL_SRC2_RGB
-Ignore ^GL_SRC0_ALPHA
-Ignore ^GL_SRC1_ALPHA
-Ignore ^GL_SRC2_ALPHA
-Ignore ^GL_DOT3_RGB
-Ignore ^GL_DOT3_RGBA
-Ignore ^GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
-Ignore ^GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
-Ignore ^GL_PALETTE4_RGB8_OES
-Ignore ^GL_PALETTE4_RGBA8_OES
-Ignore ^GL_PALETTE4_R5_G6_B5_OES
-Ignore ^GL_PALETTE4_RGBA4_OES
-Ignore ^GL_PALETTE4_RGB5_A1_OES
-Ignore ^GL_PALETTE8_RGB8_OES
-Ignore ^GL_PALETTE8_RGBA8_OES
-Ignore ^GL_PALETTE8_R5_G6_B5_OES
-Ignore ^GL_PALETTE8_RGBA4_OES
-Ignore ^GL_PALETTE8_RGB5_A1_OES
-Ignore ^GL_POINT_SIZE_ARRAY_OES
-Ignore ^GL_POINT_SIZE_ARRAY_TYPE_OES
-Ignore ^GL_POINT_SIZE_ARRAY_STRIDE_OES
-Ignore ^GL_POINT_SIZE_ARRAY_POINTER_OES
-Ignore ^GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES
-Ignore ^GL_POINT_SPRITE_OES
-Ignore ^GL_COORD_REPLACE_OES
-Ignore ^GL_OES_read_format
-Ignore ^GL_OES_compressed_paletted_texture
-Ignore ^GL_OES_point_size_array
-Ignore ^GL_OES_point_sprite
-Ignore ^GL_BLEND_EQUATION_RGB_OES
-Ignore ^GL_BLEND_EQUATION_ALPHA_OES
-Ignore ^GL_BLEND_DST_RGB_OES
-Ignore ^GL_BLEND_SRC_RGB_OES
-Ignore ^GL_BLEND_DST_ALPHA_OES
-Ignore ^GL_BLEND_SRC_ALPHA_OES
-Ignore ^GL_BLEND_EQUATION_OES
-Ignore ^GL_FUNC_ADD_OES
-Ignore ^GL_FUNC_SUBTRACT_OES
-Ignore ^GL_FUNC_REVERSE_SUBTRACT_OES
-Ignore ^GL_ETC1_RGB8_OES
-Ignore ^GL_TEXTURE_CROP_RECT_OES
-Ignore ^GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES
-Ignore ^GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES
-Ignore ^GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES
-Ignore ^GL_MAX_VERTEX_UNITS_OES
-Ignore ^GL_MAX_PALETTE_MATRICES_OES
-Ignore ^GL_MATRIX_PALETTE_OES
-Ignore ^GL_MATRIX_INDEX_ARRAY_OES
-Ignore ^GL_WEIGHT_ARRAY_OES
-Ignore ^GL_CURRENT_PALETTE_MATRIX_OES
-Ignore ^GL_MATRIX_INDEX_ARRAY_SIZE_OES
-Ignore ^GL_MATRIX_INDEX_ARRAY_TYPE_OES
-Ignore ^GL_MATRIX_INDEX_ARRAY_STRIDE_OES
-Ignore ^GL_MATRIX_INDEX_ARRAY_POINTER_OES
-Ignore ^GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES
-Ignore ^GL_WEIGHT_ARRAY_SIZE_OES
-Ignore ^GL_WEIGHT_ARRAY_TYPE_OES
-Ignore ^GL_WEIGHT_ARRAY_STRIDE_OES
-Ignore ^GL_WEIGHT_ARRAY_POINTER_OES
-Ignore ^GL_WEIGHT_ARRAY_BUFFER_BINDING_OES
-Ignore ^GL_INCR_WRAP_OES
-Ignore ^GL_DECR_WRAP_OES
-Ignore ^GL_NORMAL_MAP_OES
-Ignore ^GL_REFLECTION_MAP_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_OES
-Ignore ^GL_TEXTURE_BINDING_CUBE_MAP_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
-Ignore ^GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES
-Ignore ^GL_TEXTURE_GEN_MODE_OES
-Ignore ^GL_TEXTURE_GEN_STR_OES
-Ignore ^GL_MIRRORED_REPEAT_OES
-Ignore ^GL_DEPTH_COMPONENT24_OES
-Ignore ^GL_DEPTH_COMPONENT32_OES
-Ignore ^GL_WRITE_ONLY_OES
-Ignore ^GL_BUFFER_ACCESS_OES
-Ignore ^GL_BUFFER_MAPPED_OES
-Ignore ^GL_BUFFER_MAP_POINTER_OES
-Ignore ^GL_RGB8_OES
-Ignore ^GL_RGBA8_OES
-Ignore ^GL_STENCIL_INDEX1_OES
-Ignore ^GL_STENCIL_INDEX4_OES
-Ignore ^GL_HALF_FLOAT_OES
-Ignore ^GL_3DC_X_AMD
-Ignore ^GL_3DC_XY_AMD
-Ignore ^GL_ATC_RGB_AMD
-Ignore ^GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
-Ignore ^GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
-Ignore ^GL_TEXTURE_MAX_ANISOTROPY_EXT
-Ignore ^GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
-Ignore ^GL_COMPRESSED_RGB_S3TC_DXT1_EXT
-Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
-Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
-Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
-Ignore ^GL_OES_blend_equation_separate
-Ignore ^GL_OES_blend_func_separate
-Ignore ^GL_OES_blend_subtract
-Ignore ^GL_OES_byte_coordinates
-Ignore ^GL_OES_compressed_ETC1_RGB8_texture
-Ignore ^GL_OES_draw_texture
-Ignore ^GL_OES_extended_matrix_palette
-Ignore ^GL_OES_fixed_point
-Ignore ^GL_OES_framebuffer_object
-Ignore ^GL_OES_matrix_get
-Ignore ^GL_OES_matrix_palette
-Ignore ^GL_OES_query_matrix
-Ignore ^GL_OES_single_precision
-Ignore ^GL_OES_stencil_wrap
-Ignore ^GL_OES_texture_cube_map
-Ignore ^GL_OES_texture_env_crossbar
-Ignore ^GL_OES_texture_mirrored_repeat
-Ignore ^GL_OES_EGL_image
-Ignore ^GL_OES_depth24
-Ignore ^GL_OES_depth32
-Ignore ^GL_OES_element_index_uint
-Ignore ^GL_OES_fbo_render_mipmap
-Ignore ^GL_OES_mapbuffer
-Ignore ^GL_OES_rgb8_rgba8
-Ignore ^GL_OES_stencil1
-Ignore ^GL_OES_stencil4
-Ignore ^GL_OES_stencil8
-Ignore ^GL_OES_vertex_half_float
-Ignore ^GL_AMD_compressed_3DC_texture
-Ignore ^GL_AMD_compressed_ATC_texture
diff --git a/make/gl-ignore-gl2_es12-special.cfg b/make/gl-ignore-gl2_es12-special.cfg
index 199b91756..5c1370977 100644
--- a/make/gl-ignore-gl2_es12-special.cfg
+++ b/make/gl-ignore-gl2_es12-special.cfg
@@ -102,6 +102,7 @@ Ignore GL_FOG_END
Ignore GL_FOG_HINT
Ignore GL_FOG_MODE
Ignore GL_FOG_START
+Ignore GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
Ignore GL_FRAGMENT_SHADER
Ignore GL_FRAGMENT_SHADER_DERIVATIVE_HINT
Ignore GL_FUNC_ADD
diff --git a/make/gl-ignore-gl2_es2-enums.cfg b/make/gl-ignore-gl2_es2-enums.cfg
deleted file mode 100644
index 01ee6b62b..000000000
--- a/make/gl-ignore-gl2_es2-enums.cfg
+++ /dev/null
@@ -1,330 +0,0 @@
-Ignore ^GL_ES_VERSION_2_0
-Ignore ^GL_DEPTH_BUFFER_BIT
-Ignore ^GL_STENCIL_BUFFER_BIT
-Ignore ^GL_COLOR_BUFFER_BIT
-Ignore ^GL_FALSE
-Ignore ^GL_FIXED
-Ignore ^GL_TRUE
-Ignore ^GL_POINTS
-Ignore ^GL_LINES
-Ignore ^GL_LINE_LOOP
-Ignore ^GL_LINE_STRIP
-Ignore ^GL_TRIANGLES
-Ignore ^GL_TRIANGLE_STRIP
-Ignore ^GL_TRIANGLE_FAN
-Ignore ^GL_ZERO
-Ignore ^GL_ONE
-Ignore ^GL_SRC_COLOR
-Ignore ^GL_ONE_MINUS_SRC_COLOR
-Ignore ^GL_SRC_ALPHA
-Ignore ^GL_ONE_MINUS_SRC_ALPHA
-Ignore ^GL_DST_ALPHA
-Ignore ^GL_ONE_MINUS_DST_ALPHA
-Ignore ^GL_DST_COLOR
-Ignore ^GL_ONE_MINUS_DST_COLOR
-Ignore ^GL_SRC_ALPHA_SATURATE
-Ignore ^GL_FUNC_ADD
-Ignore ^GL_BLEND_EQUATION
-Ignore ^GL_BLEND_EQUATION_RGB
-Ignore ^GL_BLEND_EQUATION_ALPHA
-Ignore ^GL_FUNC_SUBTRACT
-Ignore ^GL_FUNC_REVERSE_SUBTRACT
-Ignore ^GL_BLEND_DST_RGB
-Ignore ^GL_BLEND_SRC_RGB
-Ignore ^GL_BLEND_DST_ALPHA
-Ignore ^GL_BLEND_SRC_ALPHA
-Ignore ^GL_CONSTANT_COLOR
-Ignore ^GL_ONE_MINUS_CONSTANT_COLOR
-Ignore ^GL_CONSTANT_ALPHA
-Ignore ^GL_ONE_MINUS_CONSTANT_ALPHA
-Ignore ^GL_BLEND_COLOR
-Ignore ^GL_ARRAY_BUFFER
-Ignore ^GL_ELEMENT_ARRAY_BUFFER
-Ignore ^GL_ARRAY_BUFFER_BINDING
-Ignore ^GL_ELEMENT_ARRAY_BUFFER_BINDING
-Ignore ^GL_STREAM_DRAW
-Ignore ^GL_STATIC_DRAW
-Ignore ^GL_DYNAMIC_DRAW
-Ignore ^GL_BUFFER_SIZE
-Ignore ^GL_BUFFER_USAGE
-Ignore ^GL_CURRENT_VERTEX_ATTRIB
-Ignore ^GL_FRONT
-Ignore ^GL_BACK
-Ignore ^GL_FRONT_AND_BACK
-Ignore ^GL_TEXTURE_2D
-Ignore ^GL_CULL_FACE
-Ignore ^GL_BLEND
-Ignore ^GL_DITHER
-Ignore ^GL_STENCIL_TEST
-Ignore ^GL_DEPTH_TEST
-Ignore ^GL_SCISSOR_TEST
-Ignore ^GL_POLYGON_OFFSET_FILL
-Ignore ^GL_SAMPLE_ALPHA_TO_COVERAGE
-Ignore ^GL_SAMPLE_COVERAGE
-Ignore ^GL_NO_ERROR
-Ignore ^GL_INVALID_ENUM
-Ignore ^GL_INVALID_VALUE
-Ignore ^GL_INVALID_OPERATION
-Ignore ^GL_OUT_OF_MEMORY
-Ignore ^GL_CW
-Ignore ^GL_CCW
-Ignore ^GL_LINE_WIDTH
-Ignore ^GL_ALIASED_POINT_SIZE_RANGE
-Ignore ^GL_ALIASED_LINE_WIDTH_RANGE
-Ignore ^GL_CULL_FACE_MODE
-Ignore ^GL_FRONT_FACE
-Ignore ^GL_DEPTH_RANGE
-Ignore ^GL_DEPTH_WRITEMASK
-Ignore ^GL_DEPTH_CLEAR_VALUE
-Ignore ^GL_DEPTH_FUNC
-Ignore ^GL_STENCIL_CLEAR_VALUE
-Ignore ^GL_STENCIL_FUNC
-Ignore ^GL_STENCIL_FAIL
-Ignore ^GL_STENCIL_PASS_DEPTH_FAIL
-Ignore ^GL_STENCIL_PASS_DEPTH_PASS
-Ignore ^GL_STENCIL_REF
-Ignore ^GL_STENCIL_VALUE_MASK
-Ignore ^GL_STENCIL_WRITEMASK
-Ignore ^GL_STENCIL_BACK_FUNC
-Ignore ^GL_STENCIL_BACK_FAIL
-Ignore ^GL_STENCIL_BACK_PASS_DEPTH_FAIL
-Ignore ^GL_STENCIL_BACK_PASS_DEPTH_PASS
-Ignore ^GL_STENCIL_BACK_REF
-Ignore ^GL_STENCIL_BACK_VALUE_MASK
-Ignore ^GL_STENCIL_BACK_WRITEMASK
-Ignore ^GL_VIEWPORT
-Ignore ^GL_SCISSOR_BOX
-Ignore ^GL_COLOR_CLEAR_VALUE
-Ignore ^GL_COLOR_WRITEMASK
-Ignore ^GL_UNPACK_ALIGNMENT
-Ignore ^GL_PACK_ALIGNMENT
-Ignore ^GL_MAX_TEXTURE_SIZE
-Ignore ^GL_MAX_VIEWPORT_DIMS
-Ignore ^GL_SUBPIXEL_BITS
-Ignore ^GL_RED_BITS
-Ignore ^GL_GREEN_BITS
-Ignore ^GL_BLUE_BITS
-Ignore ^GL_ALPHA_BITS
-Ignore ^GL_DEPTH_BITS
-Ignore ^GL_STENCIL_BITS
-Ignore ^GL_POLYGON_OFFSET_UNITS
-Ignore ^GL_POLYGON_OFFSET_FACTOR
-Ignore ^GL_TEXTURE_BINDING_2D
-Ignore ^GL_SAMPLE_BUFFERS
-Ignore ^GL_SAMPLES
-Ignore ^GL_SAMPLE_COVERAGE_VALUE
-Ignore ^GL_SAMPLE_COVERAGE_INVERT
-Ignore ^GL_NUM_COMPRESSED_TEXTURE_FORMATS
-Ignore ^GL_COMPRESSED_TEXTURE_FORMATS
-Ignore ^GL_DONT_CARE
-Ignore ^GL_FASTEST
-Ignore ^GL_NICEST
-Ignore ^GL_GENERATE_MIPMAP_HINT
-Ignore ^GL_FRAGMENT_SHADER_DERIVATIVE_HINT
-Ignore ^GL_BYTE
-Ignore ^GL_UNSIGNED_BYTE
-Ignore ^GL_SHORT
-Ignore ^GL_UNSIGNED_SHORT
-Ignore ^GL_INT
-Ignore ^GL_UNSIGNED_INT
-Ignore ^GL_FLOAT
-Ignore ^GL_DEPTH_COMPONENT
-Ignore ^GL_ALPHA
-Ignore ^GL_RGB
-Ignore ^GL_RGBA
-Ignore ^GL_LUMINANCE
-Ignore ^GL_LUMINANCE_ALPHA
-Ignore ^GL_UNSIGNED_SHORT_4_4_4_4
-Ignore ^GL_UNSIGNED_SHORT_5_5_5_1
-Ignore ^GL_UNSIGNED_SHORT_5_6_5
-Ignore ^GL_FRAGMENT_SHADER
-Ignore ^GL_VERTEX_SHADER
-Ignore ^GL_MAX_VERTEX_ATTRIBS
-Ignore ^GL_MAX_VERTEX_UNIFORM_VECTORS
-Ignore ^GL_MAX_VARYING_VECTORS
-Ignore ^GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
-Ignore ^GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
-Ignore ^GL_MAX_TEXTURE_IMAGE_UNITS
-Ignore ^GL_MAX_FRAGMENT_UNIFORM_VECTORS
-Ignore ^GL_SHADER_TYPE
-Ignore ^GL_DELETE_STATUS
-Ignore ^GL_LINK_STATUS
-Ignore ^GL_VALIDATE_STATUS
-Ignore ^GL_ATTACHED_SHADERS
-Ignore ^GL_ACTIVE_UNIFORMS
-Ignore ^GL_ACTIVE_UNIFORM_MAX_LENGTH
-Ignore ^GL_ACTIVE_ATTRIBUTES
-Ignore ^GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
-Ignore ^GL_SHADING_LANGUAGE_VERSION
-Ignore ^GL_CURRENT_PROGRAM
-Ignore ^GL_NEVER
-Ignore ^GL_LESS
-Ignore ^GL_EQUAL
-Ignore ^GL_LEQUAL
-Ignore ^GL_GREATER
-Ignore ^GL_NOTEQUAL
-Ignore ^GL_GEQUAL
-Ignore ^GL_ALWAYS
-Ignore ^GL_KEEP
-Ignore ^GL_REPLACE
-Ignore ^GL_INCR
-Ignore ^GL_DECR
-Ignore ^GL_INVERT
-Ignore ^GL_INCR_WRAP
-Ignore ^GL_DECR_WRAP
-Ignore ^GL_VENDOR
-Ignore ^GL_RENDERER
-Ignore ^GL_VERSION
-Ignore ^GL_EXTENSIONS
-Ignore ^GL_NEAREST
-Ignore ^GL_LINEAR
-Ignore ^GL_NEAREST_MIPMAP_NEAREST
-Ignore ^GL_LINEAR_MIPMAP_NEAREST
-Ignore ^GL_NEAREST_MIPMAP_LINEAR
-Ignore ^GL_LINEAR_MIPMAP_LINEAR
-Ignore ^GL_TEXTURE_MAG_FILTER
-Ignore ^GL_TEXTURE_MIN_FILTER
-Ignore ^GL_TEXTURE_WRAP_S
-Ignore ^GL_TEXTURE_WRAP_T
-Ignore ^GL_TEXTURE
-Ignore ^GL_TEXTURE_CUBE_MAP
-Ignore ^GL_TEXTURE_BINDING_CUBE_MAP
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_X
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_X
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Y
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Z
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
-Ignore ^GL_MAX_CUBE_MAP_TEXTURE_SIZE
-Ignore ^GL_TEXTURE0
-Ignore ^GL_TEXTURE1
-Ignore ^GL_TEXTURE2
-Ignore ^GL_TEXTURE3
-Ignore ^GL_TEXTURE4
-Ignore ^GL_TEXTURE5
-Ignore ^GL_TEXTURE6
-Ignore ^GL_TEXTURE7
-Ignore ^GL_TEXTURE8
-Ignore ^GL_TEXTURE9
-Ignore ^GL_TEXTURE10
-Ignore ^GL_TEXTURE11
-Ignore ^GL_TEXTURE12
-Ignore ^GL_TEXTURE13
-Ignore ^GL_TEXTURE14
-Ignore ^GL_TEXTURE15
-Ignore ^GL_TEXTURE16
-Ignore ^GL_TEXTURE17
-Ignore ^GL_TEXTURE18
-Ignore ^GL_TEXTURE19
-Ignore ^GL_TEXTURE20
-Ignore ^GL_TEXTURE21
-Ignore ^GL_TEXTURE22
-Ignore ^GL_TEXTURE23
-Ignore ^GL_TEXTURE24
-Ignore ^GL_TEXTURE25
-Ignore ^GL_TEXTURE26
-Ignore ^GL_TEXTURE27
-Ignore ^GL_TEXTURE28
-Ignore ^GL_TEXTURE29
-Ignore ^GL_TEXTURE30
-Ignore ^GL_TEXTURE31
-Ignore ^GL_ACTIVE_TEXTURE
-Ignore ^GL_REPEAT
-Ignore ^GL_CLAMP_TO_EDGE
-Ignore ^GL_MIRRORED_REPEAT
-Ignore ^GL_FLOAT_VEC2
-Ignore ^GL_FLOAT_VEC3
-Ignore ^GL_FLOAT_VEC4
-Ignore ^GL_INT_VEC2
-Ignore ^GL_INT_VEC3
-Ignore ^GL_INT_VEC4
-Ignore ^GL_BOOL
-Ignore ^GL_BOOL_VEC2
-Ignore ^GL_BOOL_VEC3
-Ignore ^GL_BOOL_VEC4
-Ignore ^GL_FLOAT_MAT2
-Ignore ^GL_FLOAT_MAT3
-Ignore ^GL_FLOAT_MAT4
-Ignore ^GL_SAMPLER_2D
-Ignore ^GL_SAMPLER_CUBE
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_ENABLED
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_SIZE
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_STRIDE
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_TYPE
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_POINTER
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
-Ignore ^GL_IMPLEMENTATION_COLOR_READ_TYPE
-Ignore ^GL_IMPLEMENTATION_COLOR_READ_FORMAT
-Ignore ^GL_COMPILE_STATUS
-Ignore ^GL_INFO_LOG_LENGTH
-Ignore ^GL_SHADER_SOURCE_LENGTH
-Ignore ^GL_SHADER_COMPILER
-Ignore ^GL_PLATFORM_BINARY
-Ignore ^GL_SHADER_BINARY_FORMATS
-Ignore ^GL_NUM_SHADER_BINARY_FORMATS
-Ignore ^GL_LOW_FLOAT
-Ignore ^GL_MEDIUM_FLOAT
-Ignore ^GL_HIGH_FLOAT
-Ignore ^GL_LOW_INT
-Ignore ^GL_MEDIUM_INT
-Ignore ^GL_HIGH_INT
-Ignore ^GL_STENCIL_INDEX
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
-Ignore ^GL_COLOR_ATTACHMENT0
-Ignore ^GL_DEPTH_ATTACHMENT
-Ignore ^GL_STENCIL_ATTACHMENT
-Ignore ^GL_NVIDIA_PLATFORM_BINARY_NV
-Ignore ^GL_OES_EGL_image
-Ignore ^GL_TEXTURE_2D_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES
-Ignore ^GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES
-Ignore ^GL_TEXTURE_RECTANGLE_NV_OES
-Ignore ^GL_OES_texture_half_float
-Ignore ^GL_HALF_FLOAT_OES
-Ignore ^GL_BUFFER_MAPPED_OES
-Ignore ^GL_BUFFER_MAP_POINTER_OES
-Ignore ^GL_RGB8_OES
-Ignore ^GL_RGBA8_OES
-Ignore ^GL_OES_mapbuffer
-Ignore ^GL_OES_rgb8_rgba8
-Ignore ^GL_R11F_G11F_B10F_EXT
-Ignore ^GL_UNSIGNED_INT_10F_11F_11F_REV_EXT
-Ignore ^GL_RGBA_SIGNED_COMPONENTS_EXT
-Ignore ^GL_TEXTURE_2D_ARRAY_EXT
-Ignore ^GL_SAMPLER_2D_ARRAY_EXT
-Ignore ^GL_TEXTURE_BINDING_2D_ARRAY_EXT
-Ignore ^GL_MAX_ARRAY_TEXTURE_LAYERS_EXT
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT
-Ignore ^GL_COMPRESSED_RGB_S3TC_DXT1_EXT
-Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
-Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
-Ignore ^GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
-Ignore ^GL_TEXTURE_MAX_ANISOTROPY_EXT
-Ignore ^GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
-Ignore ^GL_TEXTURE_MAX_LEVEL_NV
-Ignore ^GL_COVERAGE_COMPONENT_NV
-Ignore ^GL_COVERAGE_COMPONENT4_NV
-Ignore ^GL_COVERAGE_ATTACHMENT_NV
-Ignore ^GL_COVERAGE_BUFFER_BIT_NV
-Ignore ^GL_COVERAGE_BUFFERS_NV
-Ignore ^GL_COVERAGE_SAMPLES_NV
-Ignore ^GL_COVERAGE_ALL_FRAGMENTS_NV
-Ignore ^GL_COVERAGE_EDGE_FRAGMENTS_NV
-Ignore ^GL_COVERAGE_AUTOMATIC_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHABLE_NV
-Ignore ^GL_VERTEX_ATTRIB_ARRAY_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_SIZE_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_TYPE_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_NORMALIZED_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_OFFSET_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_WIDTH_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_STRIDE_NV
-Ignore ^GL_FRAMEBUFFER_ATTACHMENT_VERTEX_ATTRIB_ARRAY_HEIGHT_NV
diff --git a/make/gl-impl-CustomJavaCode-gl2.java b/make/gl-impl-CustomJavaCode-gl2.java
index cf163ca0d..43faac362 100644
--- a/make/gl-impl-CustomJavaCode-gl2.java
+++ b/make/gl-impl-CustomJavaCode-gl2.java
@@ -188,7 +188,7 @@ private void checkBufferObject(boolean extension1,
if (!avail) {
if (!enabled)
return;
- throw new GLException("Required extensions not available to call this function");
+ throw new GLUnsupportedException("Required extensions not available to call this function");
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if (enabled) {
@@ -313,7 +313,7 @@ private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
public java.nio.ByteBuffer glMapBuffer(int target, int access) {
final long __addr_ = ((GL2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
+ throw new GLUnsupportedException("Method \"glMapBuffer\" not available");
}
int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
target,
@@ -337,3 +337,18 @@ public java.nio.ByteBuffer glMapBuffer(int target, int access) {
/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
+ /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
+ public void glShaderBinary(int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length) {
+ throw new GLUnsupportedException("Method \"glShaderBinary\" not available");
+ }
+
+ /** Dummy implementation for the ES 2.0 function: <br> <code> void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); </code> <br> Always throws a GLException! */
+ public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, java.nio.Buffer binary, int length) {
+ throw new GLUnsupportedException("Method \"glShaderBinary\" not available");
+ }
+
+ public void glReleaseShaderCompiler() {
+ // nothing to do
+ }
+
+
diff --git a/make/gl-impl-CustomJavaCode-gl2_es2.java b/make/gl-impl-CustomJavaCode-gl2_es2.java
new file mode 100644
index 000000000..dcc86eb20
--- /dev/null
+++ b/make/gl-impl-CustomJavaCode-gl2_es2.java
@@ -0,0 +1,74 @@
+
+
+ public void glShaderSource(int shader, java.lang.String[] source)
+ {
+ int count = (null!=source)?source.length:0;
+ if(count<=0) {
+ throw new GLException("Method \"glShaderSource\" called with invalid length of source: "+count);
+ }
+ int[] length = new int[count];
+ for(int i=0; i<count; i++) {
+ length[i]=source[i].length();
+ }
+ glShaderSource(shader, count, source, length, 0);
+ }
+
+ public void glShaderSource(IntBuffer shaders, java.lang.String[][] sources)
+ {
+ int sourceNum = (null!=sources)?sources.length:0;
+ int shaderNum = (null!=shaders)?shaders.limit():0;
+ if(shaderNum<=0 || sourceNum<=0 || shaderNum!=sourceNum) {
+ throw new GLException("Method \"glShaderSource\" called with invalid number of shaders and/or sources: shaders="+
+ shaderNum+", sources="+sourceNum);
+ }
+ for(int i=0; i<sourceNum; i++) {
+ glShaderSource(shaders.get(i), sources[i]);
+ }
+ }
+
+ public void glShaderBinary(IntBuffer shaders, int binFormat, java.nio.Buffer bin)
+ {
+ int shaderNum = shaders.limit();
+ if(shaderNum<=0) {
+ throw new GLException("Method \"glShaderBinary\" called with shaders number <= 0");
+ }
+ if(null==bin) {
+ throw new GLException("Method \"glShaderBinary\" without binary (null)");
+ }
+ int binLength = bin.limit();
+ if(0>=binLength) {
+ throw new GLException("Method \"glShaderBinary\" without binary (limit == 0)");
+ }
+ try {
+ glShaderBinary(shaderNum, shaders, binFormat, bin, binLength);
+ } catch (Exception e) { }
+ }
+
+ /**
+ * Wrapper for glShaderBinary and glShaderSource.
+ * Tries binary first, if not null, then the source code, if not null.
+ * The binary trial will fail in case no binary interface exist (GL2 profile),
+ * hence the fallback to the source code.
+ */
+ public void glShaderBinaryOrSource(IntBuffer shaders,
+ int binFormat, java.nio.Buffer bin,
+ java.lang.String[][] sources)
+ {
+ int shaderNum = shaders.limit();
+ if(shaderNum<=0) {
+ throw new GLException("Method \"glShaderBinaryOrSource\" called with shaders number <= 0");
+ }
+ if(null!=bin) {
+ try {
+ glShaderBinary(shaders, binFormat, bin);
+ return; // done
+ } catch (Exception e) { }
+ }
+ if(null!=sources) {
+ glShaderSource(shaders, sources);
+ return; // done
+ }
+ throw new GLException("Method \"glShaderBinaryOrSource\" without binary nor source");
+ }
+
+
diff --git a/make/gl-impl-CustomJavaCode-gles1.java b/make/gl-impl-CustomJavaCode-gles1.java
index 7ec61c634..b29393e17 100755
--- a/make/gl-impl-CustomJavaCode-gles1.java
+++ b/make/gl-impl-CustomJavaCode-gles1.java
@@ -121,7 +121,7 @@ private void checkBufferObject(boolean avail,
if (!avail) {
if (!enabled)
return;
- throw new GLException("Required extensions not available to call this function");
+ throw new GLUnsupportedException("Required extensions not available to call this function");
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if (enabled) {
@@ -230,7 +230,7 @@ private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
public java.nio.ByteBuffer glMapBuffer(int target, int access) {
final long __addr_ = ((GLES1ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
+ throw new GLUnsupportedException("Method \"glMapBuffer\" not available");
}
int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
target,
diff --git a/make/gl-impl-CustomJavaCode-gles2.java b/make/gl-impl-CustomJavaCode-gles2.java
index e3f63f879..24618485b 100755
--- a/make/gl-impl-CustomJavaCode-gles2.java
+++ b/make/gl-impl-CustomJavaCode-gles2.java
@@ -131,7 +131,7 @@ private void checkBufferObject(boolean avail,
if (!avail) {
if (!enabled)
return;
- throw new GLException("Required extensions not available to call this function");
+ throw new GLUnsupportedException("Required extensions not available to call this function");
}
int buffer = bufferStateTracker.getBoundBufferObject(state, this);
if (enabled) {
@@ -240,7 +240,7 @@ private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
public java.nio.ByteBuffer glMapBuffer(int target, int access) {
final long __addr_ = ((GLES2ProcAddressTable)_context.getGLProcAddressTable())._addressof_glMapBuffer;
if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
+ throw new GLUnsupportedException("Method \"glMapBuffer\" not available");
}
int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
target,
diff --git a/make/glu-CustomJavaCode-gl2.java b/make/glu-CustomJavaCode-gl2.java
index d6f18a7db..5aef1a7ac 100644
--- a/make/glu-CustomJavaCode-gl2.java
+++ b/make/glu-CustomJavaCode-gl2.java
@@ -139,799 +139,6 @@ public final boolean isFunctionAvailable(String gluFunctionName)
}
//----------------------------------------------------------------------
-// Tessellation routines
-//
-
-/*****************************************************************************
- * <b>gluNewTess</b> creates and returns a new tessellation object. This
- * object must be referred to when calling tesselation methods. A return
- * value of null means that there was not enough memeory to allocate the
- * object.
- *
- * @return A new tessellation object.
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluDeleteTess gluDeleteTess
- * @see #gluTessCallback gluTessCallback
- ****************************************************************************/
-public final GLUtessellator gluNewTess() {
- return GLUtessellatorImpl.gluNewTess();
-}
-
-/*****************************************************************************
- * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
- * created with {@link #gluNewTess gluNewTess}).
- *
- * @param tessellator
- * Specifies the tessellation object to destroy.
- *
- * @see #gluBeginPolygon gluBeginPolygon
- * @see #gluNewTess gluNewTess
- * @see #gluTessCallback gluTessCallback
- ****************************************************************************/
-public final void gluDeleteTess(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluDeleteTess();
-}
-
-/*****************************************************************************
- * <b>gluTessProperty</b> is used to control properites stored in a
- * tessellation object. These properties affect the way that the polygons are
- * interpreted and rendered. The legal value for <i>which</i> are as
- * follows:<P>
- *
- * <b>GLU_TESS_WINDING_RULE</b>
- * <UL>
- * Determines which parts of the polygon are on the "interior".
- * <em>value</em> may be set to one of
- * <BR><b>GLU_TESS_WINDING_ODD</b>,
- * <BR><b>GLU_TESS_WINDING_NONZERO</b>,
- * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P>
- *
- * To understand how the winding rule works, consider that the input
- * contours partition the plane into regions. The winding rule determines
- * which of these regions are inside the polygon.<P>
- *
- * For a single contour C, the winding number of a point x is simply the
- * signed number of revolutions we make around x as we travel once around C
- * (where CCW is positive). When there are several contours, the individual
- * winding numbers are summed. This procedure associates a signed integer
- * value with each point x in the plane. Note that the winding number is
- * the same for all points in a single region.<P>
- *
- * The winding rule classifies a region as "inside" if its winding number
- * belongs to the chosen category (odd, nonzero, positive, negative, or
- * absolute value of at least two). The previous GLU tessellator (prior to
- * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
- * to define the interior. The other three rules are useful for polygon CSG
- * operations.
- * </UL>
- * <BR><b>GLU_TESS_BOUNDARY_ONLY</b>
- * <UL>
- * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
- * set to GL_TRUE, a set of closed contours separating the polygon interior
- * and exterior are returned instead of a tessellation. Exterior contours
- * are oriented CCW with respect to the normal; interior contours are
- * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b>
- * callbacks use the type GL_LINE_LOOP for each contour.
- * </UL>
- * <BR><b>GLU_TESS_TOLERANCE</b>
- * <UL>
- * Specifies a tolerance for merging features to reduce the size of the
- * output. For example, two vertices that are very close to each other
- * might be replaced by a single vertex. The tolerance is multiplied by the
- * largest coordinate magnitude of any input vertex; this specifies the
- * maximum distance that any feature can move as the result of a single
- * merge operation. If a single feature takes part in several merge
- * operations, the toal distance moved could be larger.<P>
- *
- * Feature merging is completely optional; the tolerance is only a hint.
- * The implementation is free to merge in some cases and not in others, or
- * to never merge features at all. The initial tolerance is 0.<P>
- *
- * The current implementation merges vertices only if they are exactly
- * coincident, regardless of the current tolerance. A vertex is spliced
- * into an edge only if the implementation is unable to distinguish which
- * side of the edge the vertex lies on. Two edges are merged only when both
- * endpoints are identical.
- * </UL>
- *
- * @param tessellator
- * Specifies the tessellation object created with
- * {@link #gluNewTess gluNewTess}
- * @param which
- * Specifies the property to be set. Valid values are
- * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>,
- * <b>GLU_TESS_TOLERANCE</b>.
- * @param value
- * Specifices the value of the indicated property.
- *
- * @see #gluGetTessProperty gluGetTessProperty
- * @see #gluNewTess gluNewTess
- ****************************************************************************/
-public final void gluTessProperty(GLUtessellator tessellator, int which, double value) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessProperty(which, value);
-}
-
-/*****************************************************************************
- * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
- * object. These properties affect the way that tessellation objects are
- * interpreted and rendered. See the
- * {@link #gluTessProperty gluTessProperty} reference
- * page for information about the properties and what they do.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param which
- * Specifies the property whose value is to be fetched. Valid values
- * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>,
- * and <b>GLU_TESS_TOLERANCES</b>.
- * @param value
- * Specifices an array into which the value of the named property is
- * written.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessProperty gluTessProperty
- ****************************************************************************/
-public final void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluGetTessProperty(which, value, value_offset);
-}
-
-/*****************************************************************************
- * <b>gluTessNormal</b> describes a normal for a polygon that the program is
- * defining. All input data will be projected onto a plane perpendicular to
- * the one of the three coordinate axes before tessellation and all output
- * triangles will be oriented CCW with repsect to the normal (CW orientation
- * can be obtained by reversing the sign of the supplied normal). For
- * example, if you know that all polygons lie in the x-y plane, call
- * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P>
- *
- * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
- * is determined as follows. The direction of the normal, up to its sign, is
- * found by fitting a plane to the vertices, without regard to how the
- * vertices are connected. It is expected that the input data lies
- * approximately in the plane; otherwise, projection perpendicular to one of
- * the three coordinate axes may substantially change the geometry. The sign
- * of the normal is chosen so that the sum of the signed areas of all input
- * contours is nonnegative (where a CCW contour has positive area).<P>
- *
- * The supplied normal persists until it is changed by another call to
- * <b>gluTessNormal</b>.
- *
- * @param tessellator
- * Specifies the tessellation object (created by
- * {@link #gluNewTess gluNewTess}).
- * @param x
- * Specifies the first component of the normal.
- * @param y
- * Specifies the second component of the normal.
- * @param z
- * Specifies the third component of the normal.
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public final void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessNormal(x, y, z);
-}
-
-/*****************************************************************************
- * <b>gluTessCallback</b> is used to indicate a callback to be used by a
- * tessellation object. If the specified callback is already defined, then it
- * is replaced. If <i>aCallback</i> is null, then the existing callback
- * becomes undefined.<P>
- *
- * These callbacks are used by the tessellation object to describe how a
- * polygon specified by the user is broken into triangles. Note that there are
- * two versions of each callback: one with user-specified polygon data and one
- * without. If both versions of a particular callback are specified, then the
- * callback with user-specified polygon data will be used. Note that the
- * polygonData parameter used by some of the methods is a copy of the
- * reference that was specified when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The legal callbacks are as follows:<P>
- *
- * <b>GLU_TESS_BEGIN</b>
- * <UL>
- * The begin callback is invoked like {@link javax.media.opengl.GL#glBegin
- * glBegin} to indicate the start of a (triangle) primitive. The method
- * takes a single argument of type int. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
- * the argument is set to either <b>GL_TRIANGLE_FAN</b>,
- * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
- * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for
- * this callback is:
- * </UL>
- *
- * <PRE>
- * void begin(int type);</PRE><P>
- *
- * <b>GLU_TESS_BEGIN_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_BEGIN</b> callback except
- * that it takes an additional reference argument. This reference is
- * identical to the opaque reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void beginData(int type, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG</b>
- * <UL>
- * The edge flag callback is similar to
- * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
- * a single boolean boundaryEdge that indicates which edges lie on the
- * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
- * that follows begins an edge that lies on the polygon boundary, that is,
- * an edge that separates an interior region from an exterior one. If the
- * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
- * edge that lies in the polygon interior. The edge flag callback (if
- * defined) is invoked before the first vertex callback.<P>
- *
- * Since triangle fans and triangle strips do not support edge flags, the
- * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
- * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
- * (If the callback is initialized to null, there is no impact on
- * performance). Instead, the fans and strips are converted to independent
- * triangles. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlag(boolean boundaryEdge);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes
- * an additional reference argument. This reference is identical to the
- * opaque reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_VERTEX</b>
- * <UL>
- * The vertex callback is invoked between the begin and end callbacks. It is
- * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it
- * defines the vertices of the triangles created by the tessellation
- * process. The method takes a reference as its only argument. This
- * reference is identical to the opaque reference provided by the user when
- * the vertex was described (see
- * {@link #gluTessVertex gluTessVertex}). The method
- * prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertex(Object vertexData);</PRE>
- *
- * <b>GLU_TESS_VERTEX_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertexData(Object vertexData, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_END</b>
- * <UL>
- * The end callback serves the same purpose as
- * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
- * primitive and it takes no arguments. The method prototype for this
- * callback is:
- * </UL>
- *
- * <PRE>
- * void end();</PRE>
- *
- * <b>GLU_TESS_END_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_END</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void endData(Object polygonData);</PRE>
- *
- * <b>GLU_TESS_COMBINE</b>
- * <UL>
- * The combine callback is called to create a new vertex when the
- * tessellation detects an intersection, or wishes to merge features. The
- * method takes four arguments: an array of three elements each of type
- * double, an array of four references, an array of four elements each of
- * type float, and a reference to a reference. The prototype is:
- * </UL>
- *
- * <PRE>
- * void combine(double[] coords, Object[] data,
- * float[] weight, Object[] outData);</PRE>
- *
- * <UL>
- * The vertex is defined as a linear combination of up to four existing
- * vertices, stored in <i>data</i>. The coefficients of the linear
- * combination are given by <i>weight</i>; these weights always add up to 1.
- * All vertex pointers are valid even when some of the weights are 0.
- * <i>coords</i> gives the location of the new vertex.<P>
- *
- * The user must allocate another vertex, interpolate parameters using
- * <i>data</i> and <i>weight</i>, and return the new vertex pointer
- * in <i>outData</i>. This handle is supplied during rendering callbacks.
- * The user is responsible for freeing the memory some time after
- * {@link #gluTessEndPolygon gluTessEndPolygon} is
- * called.<P>
- *
- * For example, if the polygon lies in an arbitrary plane in 3-space, and a
- * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
- * callback might look like this:
- * </UL>
- * <PRE>
- * void myCombine(double[] coords, Object[] data,
- * float[] weight, Object[] outData)
- * {
- * MyVertex newVertex = new MyVertex();
- *
- * newVertex.x = coords[0];
- * newVertex.y = coords[1];
- * newVertex.z = coords[2];
- * newVertex.r = weight[0]*data[0].r +
- * weight[1]*data[1].r +
- * weight[2]*data[2].r +
- * weight[3]*data[3].r;
- * newVertex.g = weight[0]*data[0].g +
- * weight[1]*data[1].g +
- * weight[2]*data[2].g +
- * weight[3]*data[3].g;
- * newVertex.b = weight[0]*data[0].b +
- * weight[1]*data[1].b +
- * weight[2]*data[2].b +
- * weight[3]*data[3].b;
- * newVertex.a = weight[0]*data[0].a +
- * weight[1]*data[1].a +
- * weight[2]*data[2].a +
- * weight[3]*data[3].a;
- * outData = newVertex;
- * }</PRE>
- *
- * <UL>
- * If the tessellation detects an intersection, then the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see
- * below) must be defined, and it must write a non-null reference into
- * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error
- * occurs, and no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_COMBINE_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void combineData(double[] coords, Object[] data,
- float[] weight, Object[] outData,
- Object polygonData);</PRE>
- *
- * <b>GLU_TESS_ERROR</b>
- * <UL>
- * The error callback is called when an error is encountered. The one
- * argument is of type int; it indicates the specific error that occurred
- * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
- * <b>GLU_TESS_MISSING_END_POLYGON</b>,
- * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
- * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
- * Character strings describing these errors can be retrieved with the
- * {@link #gluErrorString gluErrorString} call. The
- * method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void error(int errnum);</PRE>
- *
- * <UL>
- * The GLU library will recover from the first four errors by inserting the
- * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
- * vertex coordinate exceeded the predefined constant
- * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
- * clamped. (Coordinate values must be small enough so that two can be
- * multiplied together without overflow.)
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
- * detected an intersection between two edges in the input data, and the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
- * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
- * there is not enough memory so no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_ERROR_DATA</b>
- * <UL>
- * The same as the GLU_TESS_ERROR callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void errorData(int errnum, Object polygonData);</PRE>
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param which
- * Specifies the callback being defined. The following values are
- * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>,
- * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>,
- * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>,
- * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>,
- * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>,
- * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>.
- * @param aCallback
- * Specifies the callback object to be called.
- *
- * @see javax.media.opengl.GL#glBegin glBegin
- * @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag
- * @see javax.media.opengl.GL#glVertex3f glVertex3f
- * @see #gluNewTess gluNewTess
- * @see #gluErrorString gluErrorString
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- ****************************************************************************/
-public final void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessCallback(which, aCallback);
-}
-
-/*****************************************************************************
- * <b>gluTessVertex</b> describes a vertex on a polygon that the program
- * defines. Successive <b>gluTessVertex</b> calls describe a closed contour.
- * For example, to describe a quadrilateral <b>gluTessVertex</b> should be
- * called four times. <b>gluTessVertex</b> can only be called between
- * {@link #gluTessBeginContour gluTessBeginContour} and
- * {@link #gluTessBeginContour gluTessEndContour}.<P>
- *
- * <b>data</b> normally references to a structure containing the vertex
- * location, as well as other per-vertex attributes such as color and normal.
- * This reference is passed back to the user through the
- * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after
- * tessellation (see the {@link #gluTessCallback
- * gluTessCallback} reference page).
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param coords
- * Specifies the coordinates of the vertex.
- * @param data
- * Specifies an opaque reference passed back to the program with the
- * vertex callback (as specified by
- * {@link #gluTessCallback gluTessCallback}).
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public final void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessVertex(coords, coords_offset, data);
-}
-
-/*****************************************************************************
- * <b>gluTessBeginPolygon</b> and
- * {@link #gluTessEndPolygon gluTessEndPolygon} delimit
- * the definition of a convex, concave or self-intersecting polygon. Within
- * each <b>gluTessBeginPolygon</b>/
- * {@link #gluTessEndPolygon gluTessEndPolygon} pair,
- * there must be one or more calls to
- * {@link #gluTessBeginContour gluTessBeginContour}/
- * {@link #gluTessEndContour gluTessEndContour}. Within
- * each contour, there are zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex}, {@link #gluTessBeginContour
- * gluTessBeginContour}, and {@link #gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * <b>data</b> is a reference to a user-defined data structure. If the
- * appropriate callback(s) are specified (see
- * {@link #gluTessCallback gluTessCallback}), then this
- * reference is returned to the callback method(s). Thus, it is a convenient
- * way to store per-polygon information.<P>
- *
- * Once {@link #gluTessEndPolygon gluTessEndPolygon} is
- * called, the polygon is tessellated, and the resulting triangles are
- * described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param data
- * Specifies a reference to user polygon data.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public final void gluTessBeginPolygon(GLUtessellator tessellator, Object data) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessBeginPolygon(data);
-}
-
-/*****************************************************************************
- * <b>gluTessBeginContour</b> and
- * {@link #gluTessEndContour gluTessEndContour} delimit
- * the definition of a polygon contour. Within each
- * <b>gluTessBeginContour</b>/
- * {@link #gluTessEndContour gluTessEndContour} pair,
- * there can be zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b>
- * can only be called between
- * {@link #gluTessBeginPolygon gluTessBeginPolygon} and
- * {@link #gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public final void gluTessBeginContour(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessBeginContour();
-}
-
-/*****************************************************************************
- * <b>gluTessEndContour</b> and
- * {@link #gluTessBeginContour gluTessBeginContour}
- * delimit the definition of a polygon contour. Within each
- * {@link #gluTessBeginContour gluTessBeginContour}/
- * <b>gluTessEndContour</b> pair, there can be zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex} reference page for more details.
- * {@link #gluTessBeginContour gluTessBeginContour} can
- * only be called between {@link #gluTessBeginPolygon
- * gluTessBeginPolygon} and
- * {@link #gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public final void gluTessEndContour(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessEndContour();
-}
-
-/*****************************************************************************
- * <b>gluTessEndPolygon</b> and
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * delimit the definition of a convex, concave or self-intersecting polygon.
- * Within each {@link #gluTessBeginPolygon
- * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or
- * more calls to {@link #gluTessBeginContour
- * gluTessBeginContour}/{@link #gluTessEndContour
- * gluTessEndContour}. Within each contour, there are zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex}, {@link #gluTessBeginContour
- * gluTessBeginContour} and {@link #gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and
- * the resulting triangles are described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback functions.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- ****************************************************************************/
-public final void gluTessEndPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessEndPolygon();
-}
-
-/*****************************************************************************
-
- * <b>gluBeginPolygon</b> and {@link #gluEndPolygon gluEndPolygon}
- * delimit the definition of a nonconvex polygon. To define such a
- * polygon, first call <b>gluBeginPolygon</b>. Then define the
- * contours of the polygon by calling {@link #gluTessVertex
- * gluTessVertex} for each vertex and {@link #gluNextContour
- * gluNextContour} to start each new contour. Finally, call {@link
- * #gluEndPolygon gluEndPolygon} to signal the end of the
- * definition. See the {@link #gluTessVertex gluTessVertex} and {@link
- * #gluNextContour gluNextContour} reference pages for more
- * details.<P>
-
- *
- * Once {@link #gluEndPolygon gluEndPolygon} is called,
- * the polygon is tessellated, and the resulting triangles are described
- * through callbacks. See {@link #gluTessCallback
- * gluTessCallback} for descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluNextContour gluNextContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public final void gluBeginPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluBeginPolygon();
-}
-
-/*****************************************************************************
- * <b>gluNextContour</b> is used to describe polygons with multiple
- * contours. After you describe the first contour through a series of
- * {@link #gluTessVertex gluTessVertex} calls, a
- * <b>gluNextContour</b> call indicates that the previous contour is complete
- * and that the next contour is about to begin. Perform another series of
- * {@link #gluTessVertex gluTessVertex} calls to
- * describe the new contour. Repeat this process until all contours have been
- * described.<P>
- *
- * The type parameter defines what type of contour follows. The following
- * values are valid. <P>
- *
- * <b>GLU_EXTERIOR</b>
- * <UL>
- * An exterior contour defines an exterior boundary of the polygon.
- * </UL>
- * <b>GLU_INTERIOR</b>
- * <UL>
- * An interior contour defines an interior boundary of the polygon (such as
- * a hole).
- * </UL>
- * <b>GLU_UNKNOWN</b>
- * <UL>
- * An unknown contour is analyzed by the library to determine whether it is
- * interior or exterior.
- * </UL>
- * <b>GLU_CCW, GLU_CW</b>
- * <UL>
- * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered
- * to be exterior. All other contours are considered to be exterior if they
- * are oriented in the same direction (clockwise or counterclockwise) as the
- * first contour, and interior if they are not. If one contour is of type
- * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same
- * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours
- * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no
- * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour
- * types.
- * </UL><P>
- *
- * To define the type of the first contour, you can call <b>gluNextContour</b>
- * before describing the first contour. If you do not call
- * <b>gluNextContour</b> before the first contour, the first contour is marked
- * <b>GLU_EXTERIOR</b>.<P>
- *
- * <UL>
- * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is
- * provided for backward compatibility only. The <b>gluNextContour</b>
- * function is mapped to {@link #gluTessEndContour
- * gluTessEndContour} followed by
- * {@link #gluTessBeginContour gluTessBeginContour}.
- * </UL>
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param type
- * The type of the contour being defined.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessEndContour gluTessEndContour
- * @see #gluTessVertex gluTessVertex
- ****************************************************************************/
-public final void gluNextContour(GLUtessellator tessellator, int type) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluNextContour(type);
-}
-
-/*****************************************************************************
- * <b>gluEndPolygon</b> and {@link #gluBeginPolygon
- * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
- * such a polygon, first call {@link #gluBeginPolygon
- * gluBeginPolygon}. Then define the contours of the polygon by calling
- * {@link #gluTessVertex gluTessVertex} for each vertex
- * and {@link #gluNextContour gluNextContour} to start
- * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of
- * the definition. See the {@link #gluTessVertex
- * gluTessVertex} and {@link #gluNextContour
- * gluNextContour} reference pages for more details.<P>
- *
- * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
- * resulting triangles are described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluNextContour gluNextContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public final void gluEndPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluEndPolygon();
-}
-
-//----------------------------------------------------------------------
// Quadric functionality
//
diff --git a/make/glu-CustomJavaCode-gles1_if.java b/make/glu-CustomJavaCode-gles1_if.java
index ac140edcf..b73fc965f 100755
--- a/make/glu-CustomJavaCode-gles1_if.java
+++ b/make/glu-CustomJavaCode-gles1_if.java
@@ -77,23 +77,20 @@ public boolean isFunctionAvailable(String gluFunctionName)
//
public static final GLU createGLU() throws GLException {
- GLU glu = null;
- GL gl = getCurrentGL();
- if(gl==null) {
- throw new GLException("No current GL");
- }
- return createGLU(gl);
+ return createGLU(GLProfile.getProfile());
}
-public static final GLU createGLU(GL gl) throws GLException {
+public static final GLU createGLU(String profile) throws GLUnsupportedException {
GLU glu = null;
String clazzName;
- if(gl.isGL2()) {
+ if(GLProfile.GL2.equals(profile)) {
clazzName="javax.media.opengl.glu.gl2.GLUgl2";
- } else if(gl.isGLES1()) {
+ } else if(GLProfile.GLES1.equals(profile)) {
clazzName="javax.media.opengl.glu.es1.GLUes1";
+ } else if(GLProfile.GLES2.equals(profile)) {
+ clazzName="javax.media.opengl.glu.GLU";
} else {
- throw new GLException("GLU not supported for GL "+gl);
+ throw new GLUnsupportedException("GLU not supported for GL profile: "+profile);
}
return (GLU) GLReflection.createInstance(clazzName);
}
@@ -106,6 +103,799 @@ public static final GL getCurrentGL() throws GLException {
return curContext.getGL();
}
+//----------------------------------------------------------------------
+// Tessellation routines
+//
+
+/*****************************************************************************
+ * <b>gluNewTess</b> creates and returns a new tessellation object. This
+ * object must be referred to when calling tesselation methods. A return
+ * value of null means that there was not enough memeory to allocate the
+ * object.
+ *
+ * @return A new tessellation object.
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluDeleteTess gluDeleteTess
+ * @see #gluTessCallback gluTessCallback
+ ****************************************************************************/
+public final GLUtessellator gluNewTess() {
+ return GLUtessellatorImpl.gluNewTess();
+}
+
+/*****************************************************************************
+ * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
+ * created with {@link #gluNewTess gluNewTess}).
+ *
+ * @param tessellator
+ * Specifies the tessellation object to destroy.
+ *
+ * @see #gluBeginPolygon gluBeginPolygon
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessCallback gluTessCallback
+ ****************************************************************************/
+public final void gluDeleteTess(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluDeleteTess();
+}
+
+/*****************************************************************************
+ * <b>gluTessProperty</b> is used to control properites stored in a
+ * tessellation object. These properties affect the way that the polygons are
+ * interpreted and rendered. The legal value for <i>which</i> are as
+ * follows:<P>
+ *
+ * <b>GLU_TESS_WINDING_RULE</b>
+ * <UL>
+ * Determines which parts of the polygon are on the "interior".
+ * <em>value</em> may be set to one of
+ * <BR><b>GLU_TESS_WINDING_ODD</b>,
+ * <BR><b>GLU_TESS_WINDING_NONZERO</b>,
+ * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or
+ * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or
+ * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P>
+ *
+ * To understand how the winding rule works, consider that the input
+ * contours partition the plane into regions. The winding rule determines
+ * which of these regions are inside the polygon.<P>
+ *
+ * For a single contour C, the winding number of a point x is simply the
+ * signed number of revolutions we make around x as we travel once around C
+ * (where CCW is positive). When there are several contours, the individual
+ * winding numbers are summed. This procedure associates a signed integer
+ * value with each point x in the plane. Note that the winding number is
+ * the same for all points in a single region.<P>
+ *
+ * The winding rule classifies a region as "inside" if its winding number
+ * belongs to the chosen category (odd, nonzero, positive, negative, or
+ * absolute value of at least two). The previous GLU tessellator (prior to
+ * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
+ * to define the interior. The other three rules are useful for polygon CSG
+ * operations.
+ * </UL>
+ * <BR><b>GLU_TESS_BOUNDARY_ONLY</b>
+ * <UL>
+ * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
+ * set to GL_TRUE, a set of closed contours separating the polygon interior
+ * and exterior are returned instead of a tessellation. Exterior contours
+ * are oriented CCW with respect to the normal; interior contours are
+ * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b>
+ * callbacks use the type GL_LINE_LOOP for each contour.
+ * </UL>
+ * <BR><b>GLU_TESS_TOLERANCE</b>
+ * <UL>
+ * Specifies a tolerance for merging features to reduce the size of the
+ * output. For example, two vertices that are very close to each other
+ * might be replaced by a single vertex. The tolerance is multiplied by the
+ * largest coordinate magnitude of any input vertex; this specifies the
+ * maximum distance that any feature can move as the result of a single
+ * merge operation. If a single feature takes part in several merge
+ * operations, the toal distance moved could be larger.<P>
+ *
+ * Feature merging is completely optional; the tolerance is only a hint.
+ * The implementation is free to merge in some cases and not in others, or
+ * to never merge features at all. The initial tolerance is 0.<P>
+ *
+ * The current implementation merges vertices only if they are exactly
+ * coincident, regardless of the current tolerance. A vertex is spliced
+ * into an edge only if the implementation is unable to distinguish which
+ * side of the edge the vertex lies on. Two edges are merged only when both
+ * endpoints are identical.
+ * </UL>
+ *
+ * @param tessellator
+ * Specifies the tessellation object created with
+ * {@link #gluNewTess gluNewTess}
+ * @param which
+ * Specifies the property to be set. Valid values are
+ * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>,
+ * <b>GLU_TESS_TOLERANCE</b>.
+ * @param value
+ * Specifices the value of the indicated property.
+ *
+ * @see #gluGetTessProperty gluGetTessProperty
+ * @see #gluNewTess gluNewTess
+ ****************************************************************************/
+public final void gluTessProperty(GLUtessellator tessellator, int which, double value) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessProperty(which, value);
+}
+
+/*****************************************************************************
+ * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
+ * object. These properties affect the way that tessellation objects are
+ * interpreted and rendered. See the
+ * {@link #gluTessProperty gluTessProperty} reference
+ * page for information about the properties and what they do.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param which
+ * Specifies the property whose value is to be fetched. Valid values
+ * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>,
+ * and <b>GLU_TESS_TOLERANCES</b>.
+ * @param value
+ * Specifices an array into which the value of the named property is
+ * written.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessProperty gluTessProperty
+ ****************************************************************************/
+public final void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluGetTessProperty(which, value, value_offset);
+}
+
+/*****************************************************************************
+ * <b>gluTessNormal</b> describes a normal for a polygon that the program is
+ * defining. All input data will be projected onto a plane perpendicular to
+ * the one of the three coordinate axes before tessellation and all output
+ * triangles will be oriented CCW with repsect to the normal (CW orientation
+ * can be obtained by reversing the sign of the supplied normal). For
+ * example, if you know that all polygons lie in the x-y plane, call
+ * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P>
+ *
+ * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
+ * is determined as follows. The direction of the normal, up to its sign, is
+ * found by fitting a plane to the vertices, without regard to how the
+ * vertices are connected. It is expected that the input data lies
+ * approximately in the plane; otherwise, projection perpendicular to one of
+ * the three coordinate axes may substantially change the geometry. The sign
+ * of the normal is chosen so that the sum of the signed areas of all input
+ * contours is nonnegative (where a CCW contour has positive area).<P>
+ *
+ * The supplied normal persists until it is changed by another call to
+ * <b>gluTessNormal</b>.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created by
+ * {@link #gluNewTess gluNewTess}).
+ * @param x
+ * Specifies the first component of the normal.
+ * @param y
+ * Specifies the second component of the normal.
+ * @param z
+ * Specifies the third component of the normal.
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessNormal(x, y, z);
+}
+
+/*****************************************************************************
+ * <b>gluTessCallback</b> is used to indicate a callback to be used by a
+ * tessellation object. If the specified callback is already defined, then it
+ * is replaced. If <i>aCallback</i> is null, then the existing callback
+ * becomes undefined.<P>
+ *
+ * These callbacks are used by the tessellation object to describe how a
+ * polygon specified by the user is broken into triangles. Note that there are
+ * two versions of each callback: one with user-specified polygon data and one
+ * without. If both versions of a particular callback are specified, then the
+ * callback with user-specified polygon data will be used. Note that the
+ * polygonData parameter used by some of the methods is a copy of the
+ * reference that was specified when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The legal callbacks are as follows:<P>
+ *
+ * <b>GLU_TESS_BEGIN</b>
+ * <UL>
+ * The begin callback is invoked like {@link javax.media.opengl.GL#glBegin
+ * glBegin} to indicate the start of a (triangle) primitive. The method
+ * takes a single argument of type int. If the
+ * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
+ * the argument is set to either <b>GL_TRIANGLE_FAN</b>,
+ * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
+ * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
+ * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for
+ * this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void begin(int type);</PRE><P>
+ *
+ * <b>GLU_TESS_BEGIN_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_BEGIN</b> callback except
+ * that it takes an additional reference argument. This reference is
+ * identical to the opaque reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void beginData(int type, Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_EDGE_FLAG</b>
+ * <UL>
+ * The edge flag callback is similar to
+ * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
+ * a single boolean boundaryEdge that indicates which edges lie on the
+ * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
+ * that follows begins an edge that lies on the polygon boundary, that is,
+ * an edge that separates an interior region from an exterior one. If the
+ * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
+ * edge that lies in the polygon interior. The edge flag callback (if
+ * defined) is invoked before the first vertex callback.<P>
+ *
+ * Since triangle fans and triangle strips do not support edge flags, the
+ * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
+ * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
+ * (If the callback is initialized to null, there is no impact on
+ * performance). Instead, the fans and strips are converted to independent
+ * triangles. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void edgeFlag(boolean boundaryEdge);</PRE>
+ *
+ * <b>GLU_TESS_EDGE_FLAG_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes
+ * an additional reference argument. This reference is identical to the
+ * opaque reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_VERTEX</b>
+ * <UL>
+ * The vertex callback is invoked between the begin and end callbacks. It is
+ * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it
+ * defines the vertices of the triangles created by the tessellation
+ * process. The method takes a reference as its only argument. This
+ * reference is identical to the opaque reference provided by the user when
+ * the vertex was described (see
+ * {@link #gluTessVertex gluTessVertex}). The method
+ * prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void vertex(Object vertexData);</PRE>
+ *
+ * <b>GLU_TESS_VERTEX_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void vertexData(Object vertexData, Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_END</b>
+ * <UL>
+ * The end callback serves the same purpose as
+ * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
+ * primitive and it takes no arguments. The method prototype for this
+ * callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void end();</PRE>
+ *
+ * <b>GLU_TESS_END_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_END</b> callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void endData(Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_COMBINE</b>
+ * <UL>
+ * The combine callback is called to create a new vertex when the
+ * tessellation detects an intersection, or wishes to merge features. The
+ * method takes four arguments: an array of three elements each of type
+ * double, an array of four references, an array of four elements each of
+ * type float, and a reference to a reference. The prototype is:
+ * </UL>
+ *
+ * <PRE>
+ * void combine(double[] coords, Object[] data,
+ * float[] weight, Object[] outData);</PRE>
+ *
+ * <UL>
+ * The vertex is defined as a linear combination of up to four existing
+ * vertices, stored in <i>data</i>. The coefficients of the linear
+ * combination are given by <i>weight</i>; these weights always add up to 1.
+ * All vertex pointers are valid even when some of the weights are 0.
+ * <i>coords</i> gives the location of the new vertex.<P>
+ *
+ * The user must allocate another vertex, interpolate parameters using
+ * <i>data</i> and <i>weight</i>, and return the new vertex pointer
+ * in <i>outData</i>. This handle is supplied during rendering callbacks.
+ * The user is responsible for freeing the memory some time after
+ * {@link #gluTessEndPolygon gluTessEndPolygon} is
+ * called.<P>
+ *
+ * For example, if the polygon lies in an arbitrary plane in 3-space, and a
+ * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
+ * callback might look like this:
+ * </UL>
+ * <PRE>
+ * void myCombine(double[] coords, Object[] data,
+ * float[] weight, Object[] outData)
+ * {
+ * MyVertex newVertex = new MyVertex();
+ *
+ * newVertex.x = coords[0];
+ * newVertex.y = coords[1];
+ * newVertex.z = coords[2];
+ * newVertex.r = weight[0]*data[0].r +
+ * weight[1]*data[1].r +
+ * weight[2]*data[2].r +
+ * weight[3]*data[3].r;
+ * newVertex.g = weight[0]*data[0].g +
+ * weight[1]*data[1].g +
+ * weight[2]*data[2].g +
+ * weight[3]*data[3].g;
+ * newVertex.b = weight[0]*data[0].b +
+ * weight[1]*data[1].b +
+ * weight[2]*data[2].b +
+ * weight[3]*data[3].b;
+ * newVertex.a = weight[0]*data[0].a +
+ * weight[1]*data[1].a +
+ * weight[2]*data[2].a +
+ * weight[3]*data[3].a;
+ * outData = newVertex;
+ * }</PRE>
+ *
+ * <UL>
+ * If the tessellation detects an intersection, then the
+ * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see
+ * below) must be defined, and it must write a non-null reference into
+ * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error
+ * occurs, and no output is generated.
+ * </UL>
+ *
+ * <b>GLU_TESS_COMBINE_DATA</b>
+ * <UL>
+ * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void combineData(double[] coords, Object[] data,
+ float[] weight, Object[] outData,
+ Object polygonData);</PRE>
+ *
+ * <b>GLU_TESS_ERROR</b>
+ * <UL>
+ * The error callback is called when an error is encountered. The one
+ * argument is of type int; it indicates the specific error that occurred
+ * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
+ * <b>GLU_TESS_MISSING_END_POLYGON</b>,
+ * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
+ * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
+ * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
+ * Character strings describing these errors can be retrieved with the
+ * {@link #gluErrorString gluErrorString} call. The
+ * method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void error(int errnum);</PRE>
+ *
+ * <UL>
+ * The GLU library will recover from the first four errors by inserting the
+ * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
+ * vertex coordinate exceeded the predefined constant
+ * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
+ * clamped. (Coordinate values must be small enough so that two can be
+ * multiplied together without overflow.)
+ * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
+ * detected an intersection between two edges in the input data, and the
+ * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
+ * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
+ * there is not enough memory so no output is generated.
+ * </UL>
+ *
+ * <b>GLU_TESS_ERROR_DATA</b>
+ * <UL>
+ * The same as the GLU_TESS_ERROR callback except that it takes an
+ * additional reference argument. This reference is identical to the opaque
+ * reference provided when
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * was called. The method prototype for this callback is:
+ * </UL>
+ *
+ * <PRE>
+ * void errorData(int errnum, Object polygonData);</PRE>
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param which
+ * Specifies the callback being defined. The following values are
+ * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>,
+ * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>,
+ * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>,
+ * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>,
+ * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>,
+ * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>.
+ * @param aCallback
+ * Specifies the callback object to be called.
+ *
+ * @see javax.media.opengl.GL#glBegin glBegin
+ * @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag
+ * @see javax.media.opengl.GL#glVertex3f glVertex3f
+ * @see #gluNewTess gluNewTess
+ * @see #gluErrorString gluErrorString
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ ****************************************************************************/
+public final void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessCallback(which, aCallback);
+}
+
+/*****************************************************************************
+ * <b>gluTessVertex</b> describes a vertex on a polygon that the program
+ * defines. Successive <b>gluTessVertex</b> calls describe a closed contour.
+ * For example, to describe a quadrilateral <b>gluTessVertex</b> should be
+ * called four times. <b>gluTessVertex</b> can only be called between
+ * {@link #gluTessBeginContour gluTessBeginContour} and
+ * {@link #gluTessBeginContour gluTessEndContour}.<P>
+ *
+ * <b>data</b> normally references to a structure containing the vertex
+ * location, as well as other per-vertex attributes such as color and normal.
+ * This reference is passed back to the user through the
+ * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after
+ * tessellation (see the {@link #gluTessCallback
+ * gluTessCallback} reference page).
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param coords
+ * Specifies the coordinates of the vertex.
+ * @param data
+ * Specifies an opaque reference passed back to the program with the
+ * vertex callback (as specified by
+ * {@link #gluTessCallback gluTessCallback}).
+ *
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessVertex(coords, coords_offset, data);
+}
+
+/*****************************************************************************
+ * <b>gluTessBeginPolygon</b> and
+ * {@link #gluTessEndPolygon gluTessEndPolygon} delimit
+ * the definition of a convex, concave or self-intersecting polygon. Within
+ * each <b>gluTessBeginPolygon</b>/
+ * {@link #gluTessEndPolygon gluTessEndPolygon} pair,
+ * there must be one or more calls to
+ * {@link #gluTessBeginContour gluTessBeginContour}/
+ * {@link #gluTessEndContour gluTessEndContour}. Within
+ * each contour, there are zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex}, {@link #gluTessBeginContour
+ * gluTessBeginContour}, and {@link #gluTessEndContour
+ * gluTessEndContour} reference pages for more details.<P>
+ *
+ * <b>data</b> is a reference to a user-defined data structure. If the
+ * appropriate callback(s) are specified (see
+ * {@link #gluTessCallback gluTessCallback}), then this
+ * reference is returned to the callback method(s). Thus, it is a convenient
+ * way to store per-polygon information.<P>
+ *
+ * Once {@link #gluTessEndPolygon gluTessEndPolygon} is
+ * called, the polygon is tessellated, and the resulting triangles are
+ * described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param data
+ * Specifies a reference to user polygon data.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessBeginPolygon(GLUtessellator tessellator, Object data) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessBeginPolygon(data);
+}
+
+/*****************************************************************************
+ * <b>gluTessBeginContour</b> and
+ * {@link #gluTessEndContour gluTessEndContour} delimit
+ * the definition of a polygon contour. Within each
+ * <b>gluTessBeginContour</b>/
+ * {@link #gluTessEndContour gluTessEndContour} pair,
+ * there can be zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b>
+ * can only be called between
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon} and
+ * {@link #gluTessEndPolygon gluTessEndPolygon}.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessBeginContour(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessBeginContour();
+}
+
+/*****************************************************************************
+ * <b>gluTessEndContour</b> and
+ * {@link #gluTessBeginContour gluTessBeginContour}
+ * delimit the definition of a polygon contour. Within each
+ * {@link #gluTessBeginContour gluTessBeginContour}/
+ * <b>gluTessEndContour</b> pair, there can be zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex} reference page for more details.
+ * {@link #gluTessBeginContour gluTessBeginContour} can
+ * only be called between {@link #gluTessBeginPolygon
+ * gluTessBeginPolygon} and
+ * {@link #gluTessEndPolygon gluTessEndPolygon}.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessEndPolygon gluTessEndPolygon
+ ****************************************************************************/
+public final void gluTessEndContour(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessEndContour();
+}
+
+/*****************************************************************************
+ * <b>gluTessEndPolygon</b> and
+ * {@link #gluTessBeginPolygon gluTessBeginPolygon}
+ * delimit the definition of a convex, concave or self-intersecting polygon.
+ * Within each {@link #gluTessBeginPolygon
+ * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or
+ * more calls to {@link #gluTessBeginContour
+ * gluTessBeginContour}/{@link #gluTessEndContour
+ * gluTessEndContour}. Within each contour, there are zero or more calls to
+ * {@link #gluTessVertex gluTessVertex}. The vertices
+ * specify a closed contour (the last vertex of each contour is automatically
+ * linked to the first). See the {@link #gluTessVertex
+ * gluTessVertex}, {@link #gluTessBeginContour
+ * gluTessBeginContour} and {@link #gluTessEndContour
+ * gluTessEndContour} reference pages for more details.<P>
+ *
+ * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and
+ * the resulting triangles are described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback functions.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessProperty gluTessProperty
+ * @see #gluTessNormal gluTessNormal
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ ****************************************************************************/
+public final void gluTessEndPolygon(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluTessEndPolygon();
+}
+
+/*****************************************************************************
+
+ * <b>gluBeginPolygon</b> and {@link #gluEndPolygon gluEndPolygon}
+ * delimit the definition of a nonconvex polygon. To define such a
+ * polygon, first call <b>gluBeginPolygon</b>. Then define the
+ * contours of the polygon by calling {@link #gluTessVertex
+ * gluTessVertex} for each vertex and {@link #gluNextContour
+ * gluNextContour} to start each new contour. Finally, call {@link
+ * #gluEndPolygon gluEndPolygon} to signal the end of the
+ * definition. See the {@link #gluTessVertex gluTessVertex} and {@link
+ * #gluNextContour gluNextContour} reference pages for more
+ * details.<P>
+
+ *
+ * Once {@link #gluEndPolygon gluEndPolygon} is called,
+ * the polygon is tessellated, and the resulting triangles are described
+ * through callbacks. See {@link #gluTessCallback
+ * gluTessCallback} for descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluNextContour gluNextContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ ****************************************************************************/
+public final void gluBeginPolygon(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluBeginPolygon();
+}
+
+/*****************************************************************************
+ * <b>gluNextContour</b> is used to describe polygons with multiple
+ * contours. After you describe the first contour through a series of
+ * {@link #gluTessVertex gluTessVertex} calls, a
+ * <b>gluNextContour</b> call indicates that the previous contour is complete
+ * and that the next contour is about to begin. Perform another series of
+ * {@link #gluTessVertex gluTessVertex} calls to
+ * describe the new contour. Repeat this process until all contours have been
+ * described.<P>
+ *
+ * The type parameter defines what type of contour follows. The following
+ * values are valid. <P>
+ *
+ * <b>GLU_EXTERIOR</b>
+ * <UL>
+ * An exterior contour defines an exterior boundary of the polygon.
+ * </UL>
+ * <b>GLU_INTERIOR</b>
+ * <UL>
+ * An interior contour defines an interior boundary of the polygon (such as
+ * a hole).
+ * </UL>
+ * <b>GLU_UNKNOWN</b>
+ * <UL>
+ * An unknown contour is analyzed by the library to determine whether it is
+ * interior or exterior.
+ * </UL>
+ * <b>GLU_CCW, GLU_CW</b>
+ * <UL>
+ * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered
+ * to be exterior. All other contours are considered to be exterior if they
+ * are oriented in the same direction (clockwise or counterclockwise) as the
+ * first contour, and interior if they are not. If one contour is of type
+ * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same
+ * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours
+ * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no
+ * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour
+ * types.
+ * </UL><P>
+ *
+ * To define the type of the first contour, you can call <b>gluNextContour</b>
+ * before describing the first contour. If you do not call
+ * <b>gluNextContour</b> before the first contour, the first contour is marked
+ * <b>GLU_EXTERIOR</b>.<P>
+ *
+ * <UL>
+ * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is
+ * provided for backward compatibility only. The <b>gluNextContour</b>
+ * function is mapped to {@link #gluTessEndContour
+ * gluTessEndContour} followed by
+ * {@link #gluTessBeginContour gluTessBeginContour}.
+ * </UL>
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ * @param type
+ * The type of the contour being defined.
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluTessBeginContour gluTessBeginContour
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessEndContour gluTessEndContour
+ * @see #gluTessVertex gluTessVertex
+ ****************************************************************************/
+public final void gluNextContour(GLUtessellator tessellator, int type) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluNextContour(type);
+}
+
+/*****************************************************************************
+ * <b>gluEndPolygon</b> and {@link #gluBeginPolygon
+ * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
+ * such a polygon, first call {@link #gluBeginPolygon
+ * gluBeginPolygon}. Then define the contours of the polygon by calling
+ * {@link #gluTessVertex gluTessVertex} for each vertex
+ * and {@link #gluNextContour gluNextContour} to start
+ * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of
+ * the definition. See the {@link #gluTessVertex
+ * gluTessVertex} and {@link #gluNextContour
+ * gluNextContour} reference pages for more details.<P>
+ *
+ * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
+ * resulting triangles are described through callbacks. See
+ * {@link #gluTessCallback gluTessCallback} for
+ * descriptions of the callback methods.
+ *
+ * @param tessellator
+ * Specifies the tessellation object (created with
+ * {@link #gluNewTess gluNewTess}).
+ *
+ * @see #gluNewTess gluNewTess
+ * @see #gluNextContour gluNextContour
+ * @see #gluTessCallback gluTessCallback
+ * @see #gluTessVertex gluTessVertex
+ * @see #gluTessBeginPolygon gluTessBeginPolygon
+ * @see #gluTessBeginContour gluTessBeginContour
+ ****************************************************************************/
+public final void gluEndPolygon(GLUtessellator tessellator) {
+ GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
+ tess.gluEndPolygon();
+}
+
// Boolean
public static final int GLU_FALSE = 0;
public static final int GLU_TRUE = 1;
@@ -302,87 +1092,143 @@ public static final int GLU_TESS_WINDING_NEGATIVE = 100133;
public static final int GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
public static final double GLU_TESS_MAX_COORD = 1.0e150;
-public abstract void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) ;
+public void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluDeleteQuadric(GLUquadric * quad); </code> */
-public abstract void gluDeleteQuadric(GLUquadric quad) ;
+public void gluDeleteQuadric(GLUquadric quad) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); </code> */
-public abstract void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) ;
+public void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> GLUquadric * gluNewQuadric(void); </code> */
-public abstract GLUquadric gluNewQuadric() ;
+public GLUquadric gluNewQuadric() {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); </code> */
-public abstract void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) ;
+public void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw); </code> */
-public abstract void gluQuadricDrawStyle(GLUquadric quad, int draw) ;
+public void gluQuadricDrawStyle(GLUquadric quad, int draw) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluQuadricNormals(GLUquadric * quad, GLenum normal); </code> */
-public abstract void gluQuadricNormals(GLUquadric quad, int normal) ;
+public void gluQuadricNormals(GLUquadric quad, int normal) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluQuadricOrientation(GLUquadric * quad, GLenum orientation); </code> */
-public abstract void gluQuadricOrientation(GLUquadric quad, int orientation) ;
+public void gluQuadricOrientation(GLUquadric quad, int orientation) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluQuadricTexture(GLUquadric * quad, GLboolean texture); </code> */
-public abstract void gluQuadricTexture(GLUquadric quad, boolean texture) ;
+public void gluQuadricTexture(GLUquadric quad, boolean texture) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks); </code> */
-public abstract void gluSphere(GLUquadric quad, double radius, int slices, int stacks) ;
+public void gluSphere(GLUquadric quad, double radius, int slices, int stacks) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluOrtho2D(float left, float right, float bottom, float top) ;
+public void gluOrtho2D(float left, float right, float bottom, float top) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluOrtho2D(double left, double right, double bottom, double top) ;
+public void gluOrtho2D(double left, double right, double bottom, double top) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluPerspective(float fovy, float aspect, float zNear, float zFar) ;
+public void gluPerspective(float fovy, float aspect, float zNear, float zFar) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluPerspective(double fovy, double aspect, double zNear, double zFar) ;
+public void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) ;
+public void gluLookAt(float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) ;
+public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
* <P> Accepts the outgoing window coordinates as a single array.
*/
-public abstract boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) ;
+public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
* <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
*/
-public abstract boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) ;
+public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
+ throw new GLUnsupportedException("not implemented");
+}
/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
* <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
*/
-public abstract boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) ;
+public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) ;
+public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) ;
+public void gluPickMatrix(double x, double y, double delX, double delY, IntBuffer viewport) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract int gluScaleImage( int format, int widthin, int heightin,
+public int gluScaleImage( int format, int widthin, int heightin,
int typein, java.nio.Buffer datain, int widthout, int heightout,
- int typeout, java.nio.Buffer dataout ) ;
+ int typeout, java.nio.Buffer dataout ) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract int gluBuild1DMipmapLevels( int target, int internalFormat, int width,
+public int gluBuild1DMipmapLevels( int target, int internalFormat, int width,
int format, int type, int userLevel, int baseLevel, int maxLevel,
- java.nio.Buffer data ) ;
-public abstract int gluBuild1DMipmaps( int target, int internalFormat, int width,
- int format, int type, java.nio.Buffer data ) ;
+ java.nio.Buffer data ) {
+ throw new GLUnsupportedException("not implemented");
+}
+public int gluBuild1DMipmaps( int target, int internalFormat, int width,
+ int format, int type, java.nio.Buffer data ) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract int gluBuild2DMipmapLevels( int target, int internalFormat, int width,
+public int gluBuild2DMipmapLevels( int target, int internalFormat, int width,
int height, int format, int type, int userLevel, int baseLevel,
- int maxLevel, java.nio.Buffer data ) ;
+ int maxLevel, java.nio.Buffer data ) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract int gluBuild2DMipmaps( int target, int internalFormat, int width,
- int height, int format, int type, java.nio.Buffer data ) ;
+public int gluBuild2DMipmaps( int target, int internalFormat, int width,
+ int height, int format, int type, java.nio.Buffer data ) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract int gluBuild3DMipmapLevels( int target, int internalFormat, int width,
+public int gluBuild3DMipmapLevels( int target, int internalFormat, int width,
int height, int depth, int format, int type, int userLevel, int baseLevel,
- int maxLevel, java.nio.Buffer data) ;
+ int maxLevel, java.nio.Buffer data) {
+ throw new GLUnsupportedException("not implemented");
+}
-public abstract int gluBuild3DMipmaps( int target, int internalFormat, int width,
- int height, int depth, int format, int type, java.nio.Buffer data ) ;
+public int gluBuild3DMipmaps( int target, int internalFormat, int width,
+ int height, int depth, int format, int type, java.nio.Buffer data ) {
+ throw new GLUnsupportedException("not implemented");
+}
diff --git a/make/glu-common.cfg b/make/glu-common.cfg
index ed0c3cce0..988810b31 100644
--- a/make/glu-common.cfg
+++ b/make/glu-common.cfg
@@ -10,11 +10,14 @@ TagNativeBinding true
Import java.nio.*
Import javax.media.opengl.*
Import javax.media.opengl.glu.*
+Import javax.media.opengl.util.*
Import com.sun.opengl.impl.*
Import com.sun.opengl.impl.glu.*
+Import com.sun.opengl.impl.glu.tessellator.GLUtessellatorImpl
# Raise GLException instead of RuntimeException in glue code
RuntimeExceptionType GLException
+UnsupportedExceptionType GLUnsupportedException
#
# Opaques and other directives for platform-independent routines
diff --git a/make/glu-es1.cfg b/make/glu-es1.cfg
index 17234e6e5..f5cc4d7ae 100755
--- a/make/glu-es1.cfg
+++ b/make/glu-es1.cfg
@@ -20,8 +20,6 @@ Ignore gluScaleImage
IncludeAs CustomJavaCode GLUes1 glu-CustomJavaCode-gles1.java
Import javax.media.opengl.GLES1
-Import javax.media.opengl.glu.GLU
-Import javax.media.opengl.util.BufferUtil
Import com.sun.opengl.impl.glu.mipmap.Mipmap
diff --git a/make/glu-es1_if.cfg b/make/glu-es1_if.cfg
index 52029c4a5..d6d0bc397 100755
--- a/make/glu-es1_if.cfg
+++ b/make/glu-es1_if.cfg
@@ -6,7 +6,8 @@ NativeOutputDir ../build/gensrc/native/jogl
Style ImplOnly
ImplPackage javax.media.opengl.glu
ImplJavaClass GLU
-AccessControl GLU PUBLIC_ABSTRACT
+#AccessControl GLU PUBLIC_ABSTRACT
+AccessControl GLU PUBLIC
Ignore gluBuild1DMipmapLevels
Ignore gluBuild1DMipmaps
@@ -21,5 +22,4 @@ IncludeAs CustomJavaCode GLU glu-CustomJavaCode-gles1_if.java
Include glu-common.cfg
-Import javax.media.opengl.*
Import java.lang.reflect.*
diff --git a/make/glu-gl2.cfg b/make/glu-gl2.cfg
index ae0ae088b..068b47675 100755
--- a/make/glu-gl2.cfg
+++ b/make/glu-gl2.cfg
@@ -38,19 +38,16 @@ IncludeAs CustomJavaCode GLUgl2 glu-CustomJavaCode-gl2.java
# GLU needs access to the GLUtesselatorImpl class for GLUtesselator,
# to the Mipmap class for scaling and mipmap generation,
# and to the nurbs.* package for the NURBS functionality
-Import javax.media.opengl.glu.GLU
-Import javax.media.opengl.GL2
-Import javax.media.opengl.util.*
-Import com.sun.opengl.impl.gl2.ProjectDouble
Import com.sun.opengl.impl.glu.error.Error
-Import com.sun.opengl.impl.glu.tessellator.GLUtessellatorImpl
Import com.sun.opengl.impl.glu.registry.Registry
Import com.sun.opengl.impl.glu.nurbs.*
-Import com.sun.opengl.impl.glu.gl2.*
+Import java.security.*
+Import com.sun.gluegen.runtime.opengl.GLProcAddressHelper
Import com.sun.opengl.impl.glu.gl2.nurbs.*
Import com.sun.opengl.impl.glu.mipmap.Mipmap
-Import com.sun.gluegen.runtime.opengl.GLProcAddressHelper
-Import java.security.*
+Import com.sun.opengl.impl.glu.gl2.*
+Import javax.media.opengl.GL2
+Import com.sun.opengl.impl.gl2.ProjectDouble
#
# ------------------------
diff --git a/make/glx-x11.cfg b/make/glx-x11.cfg
index e7ef1fa63..fa2ad4790 100644
--- a/make/glx-x11.cfg
+++ b/make/glx-x11.cfg
@@ -90,3 +90,20 @@ Ignore TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
Ignore CLAMP_TO_EDGE_EXT
Ignore ^gl[^X].+
Ignore ^X.+
+Ignore ^Visual.+
+
+DropUniqVendorExtensions AMD
+# We need GL_APPLE_float_pixels for our pbuffer implementation
+# DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions HP
+DropUniqVendorExtensions IBM
+DropUniqVendorExtensions MESA
+DropUniqVendorExtensions MESAX
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions SGI
+DropUniqVendorExtensions SGIS
+DropUniqVendorExtensions SGIX
+DropUniqVendorExtensions SUN
+DropUniqVendorExtensions WIN
+
diff --git a/make/make.jogl.all.linux-x86.sh b/make/make.jogl.all.linux-x86.sh
index 556224d4c..f538018be 100644
--- a/make/make.jogl.all.linux-x86.sh
+++ b/make/make.jogl.all.linux-x86.sh
@@ -2,7 +2,7 @@
. ../../setenv-build-jogl.sh
-ant \
+ant -v \
-Dgluegen.cpptasks.detected.os=true \
-DisUnix=true \
-DisLinux=true \
diff --git a/make/wgl-win32.cfg b/make/wgl-win32.cfg
index 88bffa3d7..7d5a17494 100644
--- a/make/wgl-win32.cfg
+++ b/make/wgl-win32.cfg
@@ -25,3 +25,19 @@ CustomCCode #include <stddef.h>
Include intptr.cfg
IncludeAs CustomCCode wgl-CustomCCode.c
+
+DropUniqVendorExtensions AMD
+# We need GL_APPLE_float_pixels for our pbuffer implementation
+# DropUniqVendorExtensions APPLE
+DropUniqVendorExtensions ATI
+DropUniqVendorExtensions HP
+DropUniqVendorExtensions IBM
+DropUniqVendorExtensions MESA
+DropUniqVendorExtensions MESAX
+DropUniqVendorExtensions NV
+DropUniqVendorExtensions SGI
+DropUniqVendorExtensions SGIS
+DropUniqVendorExtensions SGIX
+DropUniqVendorExtensions SUN
+DropUniqVendorExtensions WIN
+
diff --git a/make/x11-lib.cfg b/make/x11-lib.cfg
index 041a1b326..54f1bc1c4 100644
--- a/make/x11-lib.cfg
+++ b/make/x11-lib.cfg
@@ -41,6 +41,3 @@ CustomJavaCode X11Lib private static int getFirstElement(IntBuffer buf)
CustomJavaCode X11Lib private static int getFirstElement(int[] arr, int offset) { return arr[offset]; }
ReturnedArrayLength XGetVisualInfo getFirstElement({3})
-# Ignore all GLX and GL stuff
-Ignore ^GL_.+
-Ignore ^gl.+