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-rw-r--r--make/config/jogl/gl-if-CustomJavaCode-gl.java36
1 files changed, 33 insertions, 3 deletions
diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl.java b/make/config/jogl/gl-if-CustomJavaCode-gl.java
index 2bdc4e47c..20657ef9f 100644
--- a/make/config/jogl/gl-if-CustomJavaCode-gl.java
+++ b/make/config/jogl/gl-if-CustomJavaCode-gl.java
@@ -1,39 +1,69 @@
- /**
- * The following enumeration are common in GL2ES1 and GL2GL3
- */
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_AND = 0x1501;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_AND_INVERTED = 0x1504;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_AND_REVERSE = 0x1502;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_BLEND_DST = 0x0BE0;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_BLEND_SRC = 0x0BE1;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_BUFFER_ACCESS = 0x88BB;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_CLEAR = 0x1500;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_COPY = 0x1503;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_COPY_INVERTED = 0x150C;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_DEPTH_COMPONENT32 = 0x81A7;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_EQUIV = 0x1509;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_LINE_SMOOTH = 0x0B20;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_LOGIC_OP_MODE = 0x0BF0;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_MULTISAMPLE = 0x809D;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_NAND = 0x150E;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_NOOP = 0x1505;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_NOR = 0x1508;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_OR = 0x1507;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_OR_INVERTED = 0x150D;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_OR_REVERSE = 0x150B;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_POINT_SIZE = 0x0B11;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_SET = 0x150F;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_STENCIL_INDEX1 = 0x8D46;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_STENCIL_INDEX4 = 0x8D47;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_WRITE_ONLY = 0x88B9;
+ /** Common in ES1, GL2 and GL3 */
public static final int GL_XOR = 0x1506;
public void glClearDepth( double depth );