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-rw-r--r-- | make/glu-common.cfg | 6 | ||||
-rw-r--r-- | make/spec-overview.html | 518 |
2 files changed, 272 insertions, 252 deletions
diff --git a/make/glu-common.cfg b/make/glu-common.cfg index f99e874ca..5a0f06fa1 100644 --- a/make/glu-common.cfg +++ b/make/glu-common.cfg @@ -70,10 +70,12 @@ Ignore GLU_EXT_.+ ClassJavadoc GLU /** ClassJavadoc GLU * Provides access to the OpenGL Utility Library (GLU). This library ClassJavadoc GLU * provides standard methods for setting up view volumes, building -ClassJavadoc GLU * mipmaps and performing other common operations. -ClassJavadoc GLU * +ClassJavadoc GLU * mipmaps and performing other common operations. The GLU NURBS +ClassJavadoc GLU * routines are not currently exposed. +ClassJavadoc GLU * ClassJavadoc GLU * <P> ClassJavadoc GLU * +ClassJavadoc GLU * Notes from the Reference Implementation for this class: ClassJavadoc GLU * Thanks to the contributions of many individuals, this class is a ClassJavadoc GLU * pure Java port of SGI's original C sources. All of the projection, ClassJavadoc GLU * mipmap, scaling, and tessellation routines that are exposed are diff --git a/make/spec-overview.html b/make/spec-overview.html index fdeb972c2..c8c45142a 100644 --- a/make/spec-overview.html +++ b/make/spec-overview.html @@ -4,329 +4,347 @@ <title>JSR 231 Draft Public Review Specification</title> </head> <body> - + <h2>JSR 231 Specification Overview</h2> - + <h3>Preface</h3> - This specification, an optional set of packages, describes the Java(TM) bindings -to the native 3D graphics library, OpenGL(R).<br> - <br> - + This specification, an optional set of packages, describes the Java(TM) +bindings to the native 3D graphics library, OpenGL(R).<br> + <br> + <h3>Package Structure</h3> - The packages defined by this specification include:<br> - + The packages defined by this specification include:<br> + <ul> - <li> + <li> <p>The javax.media.opengl package<br> - <br> - This package contains Java bindings for all core OpenGL methods through version -2.0, inclusive, as well as most OpenGL extensions defined at the time of -this specification. Early OpenGL extensions whose functionality was incorporated -into core OpenGL by version 1.3, inclusive, are specifically excluded.</p> - </li> - <li>The javax.media.opengl.glu package</li> - <br> - This package contains bindings for the OpenGL Graphics System Utility (GLU) -Library version 1.3, inclusive, with the exception of the GLU NURBS routines + <br> + This package contains Java bindings for all core OpenGL methods through +version 2.0, inclusive, as well as most OpenGL extensions defined at the +time of this specification. Early OpenGL extensions whose functionality +was incorporated into core OpenGL by version 1.3, inclusive, are specifically +excluded.</p> + </li> + <li>The javax.media.opengl.glu package</li> + <br> + This package contains bindings for the OpenGL Graphics System Utility (GLU) +Library version 1.3, inclusive, with the exception of the GLU NURBS routines which are not exposed.<br> - <br> - + <br> + </ul> - + <h3>API Binding Conventions</h3> - The Java language bindings to the pre-existing C APIs in these packages have -been created using a consistent set of rules. Vendor-defined extensions should -make use of the same rules in order to provide a consistent developer experience.<br> - <br> - The rules for creating the Java language binding are described in the following -sections. These rules should be followed as closely as possible for all future + The Java language bindings to the pre-existing C APIs in these packages +have been created using a consistent set of rules. Vendor-defined extensions +should make use of the same rules in order to provide a consistent developer +experience.<br> + <br> + The rules for creating the Java language binding are described in the following +sections. These rules should be followed as closely as possible for all future APIs that share the javax.media.opengl namespace.<br> - + <h4>Function Naming</h4> - Functions are named in the same way as in the C binding. That is, an OpenGL -API function glClear is bound to Java method GL.glClear. Although it would -be possible to drop the gl prefix (since it is redundant with the interface -name GL), the resulting code was deemed to look too foreign to experienced -OpenGL developers. For the same reason, we have also carried over all type + Functions are named in the same way as in the C binding. That is, an OpenGL +API function glClear is bound to Java method GL.glClear. Although it would +be possible to drop the gl prefix (since it is redundant with the interface +name GL), the resulting code was deemed to look too foreign to experienced +OpenGL developers. For the same reason, we have also carried over all type suffixes like 3f and 3fv from methods such as glColor3f and glColor3fv, respectively.<br> - <br> - Extension suffixes, such as EXT, ARB, and vendor-specific suffixes, are retained -so as to match C conventions.<br> - + <br> + Extension suffixes, such as EXT, ARB, and vendor-specific suffixes, are +retained so as to match C conventions.<br> + <h4>Mapping of Constants</h4> - Constants are named in the same way as in the C binding. For instance, the -OpenGL constant GL_RGB is bound to Java constant GL.GL_RGB.<br> - + Constants are named in the same way as in the C binding. For instance, +the OpenGL constant GL_RGB is bound to Java constant GL.GL_RGB.<br> + <h4>Mapping of Primitive Types</h4> - All 8-bit integral types become byte, all 16-bit integral types become short, -and all 32-bit integral types become int. All 32-bit floating-point types -become float and all 64-bit floating-point types become double.<br> - <br> - Integer return values that can only be GL_TRUE or GL_FALSE are mapped to + All 8-bit integral types become byte, all 16-bit integral types become +short, and all 32-bit integral types become int. All 32-bit floating-point +types become float and all 64-bit floating-point types become double.<br> + <br> + Integer return values that can only be GL_TRUE or GL_FALSE are mapped to boolean.<br> -<h4>Mapping of Pointer Arguments</h4> - OpenGL functions that take pointer arguments fall into several categories:<br> +<h4>Mapping of Pointer Arguments</h4> + OpenGL functions that take pointer arguments fall into several categories:<br> + <ul> - <li>Functions that take an untyped pointer argument for immediate use</li> - <li>Functions that take a typed pointer argument for immediate use</li> - <li>Functions that take an untyped pointer argument for deferred use</li> - <li>Functions that take a typed pointer argument for deferred use<br> - </li> - + <li>Functions that take an untyped pointer argument for immediate use</li> + <li>Functions that take a typed pointer argument for immediate use</li> + <li>Functions that take an untyped pointer argument for deferred use</li> + <li>Functions that take a typed pointer argument for deferred use<br> + </li> + </ul> - Functions that take an untyped (void*) pointer argument for immediate use -are given a single binding that takes a New I/O (NIO) Buffer object. The -Buffer may be of any type allowable by the function (and compatible with -the other arguments to the function) and may be direct or indirect. An example -of an OpenGL API in this category is glTexImage2D.<br> - <br> - Functions that take a typed pointer (e.g., GLfloat *) argument for immediate -use are given two bindings. The first takes a Java primitive array with a -type that matches the C pointer type (i.e., GLfloat* maps to float[]). The -second takes a typed Buffer object (i.e., GLfloat* maps to FloatBuffer). - An example of an OpenGL API in this category is glColor3fv.<br> - <br> - Functions that take an untyped (void*) pointer argument for deferred use -are given a single binding that takes a Buffer object. The Buffer may be -of any type allowable by the function (and compatible with the other arguments -to the function), but must be direct. That is, it may not have been created -from a Java primitive array using the wrap method. The functions that fall -into this category generally have names ending with the suffix "pointer." -An example of an OpenGL API in this category is glVertexPointer. Because -these functions do not consume the data located at the given pointer immediately, -but only at some unspecified later time, it is not possible to use a Java + Functions that take an untyped (void*) pointer argument for immediate use +are given a single binding that takes a New I/O (NIO) Buffer object. The Buffer +may be of any type allowable by the function (and compatible with the other +arguments to the function) and may be direct or indirect. An example of +an OpenGL API in this category is glTexImage2D.<br> + <br> + Functions that take a typed pointer (e.g., GLfloat *) argument for immediate +use are given two bindings. The first takes a Java primitive array with a +type that matches the C pointer type (i.e., GLfloat* maps to float[]). The +second takes a typed Buffer object (i.e., GLfloat* maps to FloatBuffer). +An example of an OpenGL API in this category is glColor3fv.<br> + <br> + Functions that take an untyped (void*) pointer argument for deferred use +are given a single binding that takes a Buffer object. The Buffer may be of +any type allowable by the function (and compatible with the other arguments +to the function), but must be direct. That is, it may not have been created +from a Java primitive array using the wrap method. The functions that fall +into this category generally have names ending with the suffix "pointer." +An example of an OpenGL API in this category is glVertexPointer. Because these +functions do not consume the data located at the given pointer immediately, +but only at some unspecified later time, it is not possible to use a Java primitive array whose memory location may change.<br> - <br> - Functions that take a typed (e.g., GLfloat*) pointer argument for deferred -use are given a single binding that takes a typed Buffer object (i.e., GLfloat* -maps to FloatBuffer). The Buffer must be direct. That is, it may not have -been created from a Java primitive array using the wrap method. An example + <br> + Functions that take a typed (e.g., GLfloat*) pointer argument for deferred +use are given a single binding that takes a typed Buffer object (i.e., GLfloat* +maps to FloatBuffer). The Buffer must be direct. That is, it may not have +been created from a Java primitive array using the wrap method. An example of an OpenGL API in this category is glFeedbackBuffer.<br> + <br> + Methods that read or write a specific number of values from an array or +Buffer argument do not read or write any subsequent elements of the array +or Buffer.<br> <br> - Methods that read or write a specific number of values from an array or Buffer -argument do not read or write any subsequent elements of the array or Buffer.<br> -<br> -An outgoing C char* pointer, if representing a null-terminated, read-only C string, maps to a Java String. An outgoing C char** pointer, if similarly representing an array of read-only C strings, maps to a Java String[] (array of String objects). All other char* pointers, including those representing mutable C strings as used in some Get methods, are mapped to byte[] and ByteBuffer. -<br> - + An outgoing C char* pointer, if representing a null-terminated, read-only +C string, maps to a Java String. An outgoing C char** pointer, if similarly +representing an array of read-only C strings, maps to a Java String[] (array +of String objects). All other char* pointers, including those representing +mutable C strings as used in some Get methods, are mapped to byte[] and ByteBuffer. + <br> + <h4>Index Parameter for Arrays</h4> - Each C method argument that is mapped to a primitive array in Java is actually -mapped to two separate parameters: the appropriate primitive array type in -Java and an integer offset parameter. The value of the integer offset is -the index which the method will start reading from within the array. Earlier -indices will be ignored. This mapping provides more congruity with existing -Java APIs and allows reuse of a single array across multiple Java method -calls by changing the index in much the same way that C pointers permit for -C arrays.<br> - + Each C method argument that is mapped to a primitive array in Java is actually +mapped to two separate parameters: the appropriate primitive array type in +Java and an integer offset parameter. The value of the integer offset is +the index which the method will start reading from within the array. Earlier +indices will be ignored. This mapping provides more congruity with existing +Java APIs and allows reuse of a single array across multiple Java method calls +by changing the index in much the same way that C pointers permit for C arrays.<br> + <h4>Reduction of Method Explosions</h4> - Since there are two ways to expand a given C method pointer parameter, it -would be possible for C methods with multiple pointer arguments to expand -to many Java methods if one was to consider every possible combination of -mappings (the C method would expand to the number of pointer parameters to -the power of 2). In order to avoid an API explosion, we restrict a given -Java method to like kind mappings only. In other words, a given C method -with N typed pointer parameters for immediate use, where N >= 1, will -map to exactly two Java methods: One with all primitive arrays and one with -all Buffer types.<br> - <br> - Also, methods that accept multiple Buffer arguments require all direct or -all non-direct Buffers. Direct and non-direct buffers should never be mixed -within an API call by an application.<br> - + Since there are two ways to expand a given C method pointer parameter, +it would be possible for C methods with multiple pointer arguments to expand +to many Java methods if one was to consider every possible combination of +mappings (the C method would expand to the number of pointer parameters to +the power of 2). In order to avoid an API explosion, we restrict a given +Java method to like kind mappings only. In other words, a given C method +with N typed pointer parameters for immediate use, where N >= 1, will map +to exactly two Java methods: One with all primitive arrays and one with all +Buffer types.<br> + <br> + Also, methods that accept multiple Buffer arguments require all direct +or all non-direct Buffers. Direct and non-direct buffers should never be +mixed within an API call by an application.<br> + <h4>Byte ordering of Buffers</h4> - When allocating a New I/O Buffer (in particular, a direct ByteBuffer) -to be passed to the APIs in these packages, it is essential to set the -<em>byte ordering</em> of the newly-allocated ByteBuffer to the -<em>native</em> byte ordering of the platform: -e.g. <code>ByteBuffer.allocateDirect(...).order(ByteOrder.nativeOrder());</code>. -The byte order of the ByteBuffer indicates how multi-byte values such -as int and float are stored in the Buffer either using methods like -putInt and putFloat or views such as IntBuffer or FloatBuffer. The -Java bindings perform no conversion or byte swapping on the outgoing -data to OpenGL, and the native OpenGL implementation expects data in -the host CPU's byte order, so it is essential to always match the byte -order of the underlying platform when filling Buffers with data. <br> - + When allocating a New I/O Buffer (in particular, a direct ByteBuffer) to +be passed to the APIs in these packages, it is essential to set the <em>byte +ordering</em> of the newly-allocated ByteBuffer to the <em>native</em> byte +ordering of the platform: e.g. <code>ByteBuffer.allocateDirect(...).order(ByteOrder.nativeOrder());</code>. +The byte order of the ByteBuffer indicates how multi-byte values such as +int and float are stored in the Buffer either using methods like putInt and +putFloat or views such as IntBuffer or FloatBuffer. The Java bindings perform +no conversion or byte swapping on the outgoing data to OpenGL, and the native +OpenGL implementation expects data in the host CPU's byte order, so it is +essential to always match the byte order of the underlying platform when +filling Buffers with data. <br> + <h4>Auto-slicing of Buffers</h4> - When a Buffer object is passed to an OpenGL function binding, the actual -pointer argument that is passed down to the OpenGL C implementation is equal -to the starting pointer of the Buffer data, plus an offset given by the Buffer.position() -function, multiplied by the data type size in bytes (1 for a ByteBuffer, -2 for a ShortBuffer, 4 for a IntBuffer or FloatBuffer, and 8 for DoubleBuffer). - The array offset given by Buffer<type>.arrayOffset() is also added + When a Buffer object is passed to an OpenGL function binding, the actual +pointer argument that is passed down to the OpenGL C implementation is equal +to the starting pointer of the Buffer data, plus an offset given by the Buffer.position() +function, multiplied by the data type size in bytes (1 for a ByteBuffer, 2 +for a ShortBuffer, 4 for a IntBuffer or FloatBuffer, and 8 for DoubleBuffer). + The array offset given by Buffer<type>.arrayOffset() is also added in the offset for wrapped arrays.<br> - <br> - This feature is known as "auto-slicing," as it mimics the effect of calling + <br> + This feature is known as "auto-slicing," as it mimics the effect of calling slice() on the Buffer object without the overhead of explicit object creation.<br> - + <h4>Errors and Exceptions</h4> - For performance reasons, OpenGL functions do not return error values directly. -Instead, applications must query for errors using functions such as glGetError. -This behavior is largely preserved in the Java language bindings, as described + For performance reasons, OpenGL functions do not return error values directly. +Instead, applications must query for errors using functions such as glGetError. +This behavior is largely preserved in the Java language bindings, as described below.<br> - <br> - In the interest of efficiency, the Java API does not generally throw exceptions. - However, running an application with the DebugGL composable pipeline, which -is part of the API, will force an exception to be thrown at the point of -failure.<br> - <br> - Many errors are defined by OpenGL merely to set the error code, rather than -throwing an exception. For example, passing a bad enumerated parameter value -may result in the error flag being set to GL.GL_INVALID_VALUE. Attempting -to check for such errors in the binding layer would require either replicating -the error-checking logic of the underlying engine, or querying the error -state after every function. This would greatly impact performance by inhibiting + <br> + In the interest of efficiency, the Java API does not generally throw exceptions. + However, running an application with the DebugGL composable pipeline, which +is part of the API, will force an exception to be thrown at the point of failure.<br> + <br> + Many errors are defined by OpenGL merely to set the error code, rather +than throwing an exception. For example, passing a bad enumerated parameter +value may result in the error flag being set to GL.GL_INVALID_VALUE. Attempting +to check for such errors in the binding layer would require either replicating +the error-checking logic of the underlying engine, or querying the error state +after every function. This would greatly impact performance by inhibiting the ability of the hardware to pipeline work.<br> - + <h4>Security</h4> - Exception behavior is defined in cases that could otherwise lead to illegal -memory accesses in the underlying OpenGL engine. Implementations should take -necessary steps to prevent the GL from accessing or overwriting memory except + Exception behavior is defined in cases that could otherwise lead to illegal +memory accesses in the underlying OpenGL engine. Implementations should take +necessary steps to prevent the GL from accessing or overwriting memory except for properly allocated Buffers and array method arguments.<br> - <br> - An implementation should take care to validate arguments correctly before -invoking native methods that could potentially access memory illegally. In -particular, methods that validate the contents of an array (such as a list -of GL attributes) or a Buffer should take precautions against exploits in -which a separate thread attempts to alter the contents of the argument during -the time interval following validation but preceding passage of the argument + <br> + An implementation should take care to validate arguments correctly before +invoking native methods that could potentially access memory illegally. In +particular, methods that validate the contents of an array (such as a list +of GL attributes) or a Buffer should take precautions against exploits in +which a separate thread attempts to alter the contents of the argument during +the time interval following validation but preceding passage of the argument to the underlying native engine.<br> - + <h3>Criteria Used for Inclusion of APIs into the Java Bindings</h3> - + <h4>OpenGL API Inclusion Criteria</h4> - OpenGL functions and OpenGL extensions have been included in the Java bindings + OpenGL functions and OpenGL extensions have been included in the Java bindings according the following rules: <br> + <ul> - <li>All functions in core OpenGL 2.0, inclusive, have been included.</li> - <li>If the functionality of the OpenGL extension was subsumed into core + <li>All functions in core OpenGL 2.0, inclusive, have been included.</li> + <li>If the functionality of the OpenGL extension was subsumed into core OpenGL by version 1.3, then the extension was dropped from the Java bindings.</li> - <li>Functions that deal with explicit pointer values in such a way that -they cannot be properly implemented in Java have been excluded. This -includes retrieval methods with a C void ** in the OpenGL signature like -glGetBufferPointerv, glGetPointerv, glGetVertexAttribPointerv, as well as -functions that require persistent pointer to pointer storage across function -calls like vertex array lists.</li> - <li>If the extension is registered in the official OpenGL extension registry -but the specification was never completed or was discontinued (as indicated -in the specification and/or lack of inclusion in SGI's official OpenGL header -files), then the extension was not included. Using these criteria, -ARB extensions through number 42 (GL_ARB_pixel_buffer_object), inclusive, -and non-ARB extensions through number 311 (GL_REMEDY_string_marker), inclusive, -have been included in the Java bindings according to the numbering scheme + <li>Functions that deal with explicit pointer values in such a way that +they cannot be properly implemented in Java have been excluded. This +includes retrieval methods with a C void ** in the OpenGL signature like glGetBufferPointerv, +glGetPointerv, glGetVertexAttribPointerv, as well as functions that require +persistent pointer to pointer storage across function calls like vertex array +lists.</li> + <li>If the extension is registered in the official OpenGL extension registry +but the specification was never completed or was discontinued (as indicated +in the specification and/or lack of inclusion in SGI's official OpenGL header +files), then the extension was not included. Using these criteria, ARB +extensions through number 42 (GL_ARB_pixel_buffer_object), inclusive, and +non-ARB extensions through number 311 (GL_REMEDY_string_marker), inclusive, +have been included in the Java bindings according to the numbering scheme found in the official OpenGL extension registry.</li> - <li>Some bindings to several vendor-specific extensions have been included -that are not found in the OpenGL extension registry. These extensions + <li>Some bindings to several vendor-specific extensions have been included +that are not found in the OpenGL extension registry. These extensions were deemed popular enough and/or were specifically requested by users.</li> - <li>Platform-specific extensions, such as those that begin with WGL, GLX, -CGL, etc., have been excluded from the public API. See the section -"Accessing platform-specific extensions" for more information about accessing -these functions on certain implementations.<br> - </li> -</ul> + <li>Platform-specific extensions, such as those that begin with WGL, GLX, +CGL, etc., have been excluded from the public API. See the section "Accessing +platform-specific extensions" for more information about accessing these +functions on certain implementations.<br> + </li> +</ul> + <h4>OpenGL GLU API Inclusion Criteria</h4> -Bindings for all core GLU APIs have been included with the exception of the -GLU NURBS APIs. These APIs may be included in a future maintenance + Bindings for all core GLU APIs have been included with the exception of +the GLU NURBS APIs. These APIs may be included in a future maintenance release of the Java bindings.<br> -<h3>OpenGL Extensions</h3> +<h3>OpenGL Extensions</h3> + <h4>Creating New Extensions</h4> -While the Java APIs for OpenGL extensions are unconditionally exposed, the -underlying functions may not be present. A program can query whether a potentially -unavailable function is actually available at runtime by using the method + While the Java APIs for OpenGL extensions are unconditionally exposed, the +underlying functions may not be present. A program can query whether a potentially +unavailable function is actually available at runtime by using the method GL.isFunctionAvailable.<br> - <br> - Bindings for OpenGL extensions not covered in this specification may be supplied -by individual vendors or groups. Such bindings may be considered for inclusion -in a future version of the JSR. In order to avoid fragmentation, vendors -creating extension bindings should expose new extensions using the method -GL.getExtension. This method is intended to provide a mechanism for vendors -who wish to provide access to new OpenGL extensions without changing the -public API of the core package. <br> - <br> - Names for added extension methods and extension-defined constants and Java -bindings for C parameters should follow the guidelines set forth in this -specfication.<br> + <br> + Bindings for OpenGL extensions not covered in this specification may be +supplied by individual vendors or groups. Such bindings may be considered +for inclusion in a future version of the JSR. In order to avoid fragmentation, +vendors creating extension bindings should expose new extensions using the +method GL.getExtension. This method is intended to provide a mechanism for +vendors who wish to provide access to new OpenGL extensions without changing +the public API of the core package. <br> + <br> + Names for added extension methods and extension-defined constants and Java +bindings for C parameters should follow the guidelines set forth in this specfication.<br> + <h4>Accessing Platform-Specific Extensions</h4> -Platform-specific extensions such as those that begin with WGL, GLX, CGL, -etc. are not included in the API. Each implementation can choose to -export all, some, or none of these APIs via the GL.getPlatformGLExtensions -API which returns an Object whose underlying data type is specific to a given + Platform-specific extensions such as those that begin with WGL, GLX, CGL, +etc. are not included in the API. Each implementation can choose to +export all, some, or none of these APIs via the GL.getPlatformGLExtensions +API which returns an Object whose underlying data type is specific to a given implementation.<br> - + <br> -Therefore, any usage of these APIs is both platform and implementation specific.<br> + Therefore, any usage of these APIs is both platform and implementation specific.<br> + <h3>OpenGL Version on Runtime System</h3> -Even though OpenGL extensions whose functionality was included into core -OpenGL by version 1.3, inclusive, are not included in the bindings, it should -be noted that OpenGL version 1.3 is not an absolute requirement on the runtime -system. This is because a user could query whether any particular function -is available before calling certain core APIs that might not be present. -However, in general, it is reasonable to expect at least OpenGL 1.3 to be -installed on the runtime system and an implementor of the API is free to -require the presence of at least OpenGL 1.3 on the target system.<br> - + Even though OpenGL extensions whose functionality was included into core +OpenGL by version 1.3, inclusive, are not included in the bindings, it should +be noted that OpenGL version 1.3 is not an absolute requirement on the runtime +system. This is because a user could query whether any particular function +is available before calling certain core APIs that might not be present. +However, in general, it is reasonable to expect at least OpenGL 1.3 to be +installed on the runtime system and an implementor of the API is free to require +the presence of at least OpenGL 1.3 on the target system.<br> + <br> -In future revisions of the API, this minimum standard may be raised.<br> + In future revisions of the API, this minimum standard may be raised.<br> + +<h3>Runtime Version Information</h3> +Any Java Bindings for OpenGL implementation should include version information +in its jar manifest file. This information can then easily be accessed +at runtime via the java.lang.Package API. At least the following information +is included in the Reference Implementation jar file manifest: Specification +Title, Specification Vendor, Specification Version, Implementation Vendor, +and Implementation Version.<br> <h3>Future Maintenance Updates</h3> -New core APIs found in future versions of OpenGL, as well as new OpenGL extensions, -are expected to be added to the bindings and included into the javax.media.opengl -namespace via future maintenance updates to the API.<br> - + New core APIs found in future versions of OpenGL, as well as new OpenGL +extensions, are expected to be added to the bindings and included into the +javax.media.opengl namespace via future maintenance updates to the API.<br> + <h3>Related Links</h3> - + <ul> - <li> JSR 231 JCP Web Page</li> - + <li> JSR 231 JCP Web Page</li> + </ul> - + <blockquote><a href="http://www.jcp.org/en/jsr/detail?id=231"> http://www.jcp.org/en/jsr/detail?id=231</a></blockquote> - + <ul> - <li>OpenGL 2.0 Specification</li> - + <li>OpenGL 2.0 Specification</li> + </ul> - + <blockquote><a - href="http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf"> + href="http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf"> http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf</a></blockquote> - + <ul> - <li> OpenGL Extension Registry</li> - + <li> OpenGL Extension Registry</li> + </ul> - + <blockquote><a href="http://oss.sgi.com/projects/ogl-sample/registry/index.html"> http://oss.sgi.com/projects/ogl-sample/registry/index.html</a></blockquote> - + <pre></pre> - + <ul> - <li>OpenGL Utility Library: GLU 1.3 Specificiation</li> - + <li>OpenGL Utility Library: GLU 1.3 Specificiation</li> + </ul> - + <blockquote><a href="http://www.opengl.org/documentation/specs/glu/glu1_3.pdf"> http://www.opengl.org/documentation/specs/glu/glu1_3.pdf</a></blockquote> - + <ul> - <li>OpenGL ARB Web site</li> - + <li>OpenGL ARB Web site</li> + </ul> - + <blockquote><a href="http://www.opengl.org/about/arb/index.html"> http://www.opengl.org/about/arb/index.html</a></blockquote> - + <h3><br> - </h3> - + </h3> + <h3>Revision History<br> - </h3> - -<pre>Early Draft Review, October/November 2005<br><br>Public Review, December/January 2005 <br></pre> - <br> + </h3> + +<pre>Early Draft Review, October/November 2005<br><br>Public Review, December/January 2005 <br><br>Proposed Final Draft Review, February/March 2006<br></pre> + <br> + <br> <br> </body> </html> |