diff options
Diffstat (limited to 'make')
-rw-r--r-- | make/config/jogl/cgl-macosx-CustomJavaCode.java | 22 | ||||
-rw-r--r-- | make/config/jogl/cgl-macosx.cfg | 2 | ||||
-rwxr-xr-x | make/scripts/tests.sh | 4 | ||||
-rw-r--r-- | make/stub_includes/opengl/macosx-window-system.h | 1 |
4 files changed, 27 insertions, 2 deletions
diff --git a/make/config/jogl/cgl-macosx-CustomJavaCode.java b/make/config/jogl/cgl-macosx-CustomJavaCode.java index b9a37d0c6..d32e0ae8f 100644 --- a/make/config/jogl/cgl-macosx-CustomJavaCode.java +++ b/make/config/jogl/cgl-macosx-CustomJavaCode.java @@ -1,6 +1,14 @@ /** * Creates the NSOpenGLLayer for FBO/PBuffer w/ optional GL3 shader program on Main-Thread + * <p> + * It is mandatory that the shared context handle <code>ctx</code> + * is not locked while calling this method. + * </p> + * <p> + * The NSOpenGLLayer starts in enabled mode, + * you may enable/disable it via {@link #setNSOpenGLLayerEnabled(long, boolean)}. + * </p> */ public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgramName, final long fmt, final long p, final int texID, final boolean opaque, final int texWidth, final int texHeight) { @@ -11,6 +19,20 @@ public static long createNSOpenGLLayer(final long ctx, final int gl3ShaderProgra } /** + * Enable or disable NSOpenGLLayer. + * + * <p> + * If disabled, the NSOpenGLLayer will not be displayed, i.e. rendered. + * </p> + */ +public static void setNSOpenGLLayerEnabled(final long nsOpenGLLayer, final boolean enable) { + OSXUtil.RunOnMainThread(true, new Runnable() { + public void run() { + setNSOpenGLLayerEnabledImpl(nsOpenGLLayer, enable); + } } ); +} + +/** * Releases the NSOpenGLLayer on Main-Thread */ public static void releaseNSOpenGLLayer(final long nsOpenGLLayer) { diff --git a/make/config/jogl/cgl-macosx.cfg b/make/config/jogl/cgl-macosx.cfg index 98123f605..edb5bfbbf 100644 --- a/make/config/jogl/cgl-macosx.cfg +++ b/make/config/jogl/cgl-macosx.cfg @@ -35,8 +35,10 @@ CustomCCode #include </usr/include/machine/types.h> CustomCCode #include "macosx-window-system.h" AccessControl createNSOpenGLLayerImpl PRIVATE +AccessControl setNSOpenGLLayerEnabledImpl PRIVATE AccessControl releaseNSOpenGLLayerImpl PRIVATE RenameJavaMethod createNSOpenGLLayer createNSOpenGLLayerImpl +RenameJavaMethod setNSOpenGLLayerEnabled setNSOpenGLLayerEnabledImpl RenameJavaMethod releaseNSOpenGLLayer releaseNSOpenGLLayerImpl IncludeAs CustomJavaCode CGL cgl-macosx-CustomJavaCode.java diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 559c2aa6a..a20ec507c 100755 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -301,8 +301,8 @@ function testawtswt() { #testnoawt com.jogamp.opengl.test.junit.jogl.acore.ect.TestExclusiveContext12FPSAnimNEWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer01GLCanvasAWT $* #testawt com.jogamp.opengl.test.junit.jogl.acore.TestOffscreenLayer02NewtCanvasAWT $* -#testawt com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT $* -testawt com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT $* +testawt com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove01GLCanvasSwingAWT $* +#testawt com.jogamp.opengl.test.junit.jogl.acore.TestAddRemove02GLWindowNewtCanvasAWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableDelegateOnOffscrnCapsNEWT $* #testnoawt com.jogamp.opengl.test.junit.jogl.acore.TestGLAutoDrawableFactoryOffscrnCapsNEWT $* diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h index a2da66878..402a16efc 100644 --- a/make/stub_includes/opengl/macosx-window-system.h +++ b/make/stub_includes/opengl/macosx-window-system.h @@ -56,6 +56,7 @@ void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* Bool isNSOpenGLPixelBuffer(uint64_t object); NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight); +void setNSOpenGLLayerEnabled(NSOpenGLLayer* layer, Bool enable); void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval); void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros); void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID); |