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-rwxr-xr-xmake/142-packages/package-list135
-rwxr-xr-xmake/README-zip-bundles.txt45
-rw-r--r--make/build-gluegen.xml179
-rw-r--r--make/build-staticglgen.xml91
-rw-r--r--make/build.xml1581
-rwxr-xr-xmake/cg-common-CustomJavaCode.java29
-rw-r--r--make/cg-common.cfg114
-rw-r--r--make/cgl-macosx.cfg23
-rwxr-xr-xmake/cglext.cfg53
-rw-r--r--make/gl-common-macosx.cfg7
-rw-r--r--make/gl-common-win32.cfg7
-rw-r--r--make/gl-common-x11.cfg9
-rw-r--r--make/gl-common.cfg692
-rw-r--r--make/gl-impl-CustomCCode.c29
-rw-r--r--make/gl-impl-CustomJavaCode.java361
-rwxr-xr-xmake/gl-macosx-nsig.cfg2
-rw-r--r--make/gl-macosx.cfg33
-rwxr-xr-xmake/gl-win32-nsig.cfg2
-rw-r--r--make/gl-win32.cfg36
-rwxr-xr-xmake/gl-x11-nsig.cfg2
-rw-r--r--make/gl-x11.cfg38
-rw-r--r--make/glu-CustomJavaCode.java1599
-rw-r--r--make/glu-common.cfg253
-rwxr-xr-xmake/glu-macosx.cfg9
-rwxr-xr-xmake/glu-win32.cfg15
-rwxr-xr-xmake/glu-x11.cfg7
-rwxr-xr-xmake/glx-CustomCCode.c84
-rw-r--r--make/glx-x11.cfg98
-rwxr-xr-xmake/glxext.cfg133
-rwxr-xr-xmake/jawt-CustomJavaCode.java27
-rwxr-xr-xmake/jawt-DrawingSurfaceInfo-CustomJavaCode.java38
-rw-r--r--make/jawt-macosx.cfg30
-rw-r--r--make/jawt-win32.cfg33
-rw-r--r--make/jawt-x11.cfg30
-rw-r--r--make/jogl.properties22
-rw-r--r--make/joglRIversion8
-rw-r--r--make/joglversion8
-rwxr-xr-xmake/native-taglet.properties355
-rwxr-xr-xmake/nsig.cfg22
-rw-r--r--make/spec-overview.html370
-rw-r--r--make/stub_includes/cg/CG/cg.h542
-rw-r--r--make/stub_includes/cg/CG/cgGL.h378
-rw-r--r--make/stub_includes/cg/CG/cgGL_profiles.h64
-rw-r--r--make/stub_includes/cg/CG/cg_bindlocations.h339
-rw-r--r--make/stub_includes/cg/CG/cg_datatypes.h192
-rwxr-xr-xmake/stub_includes/cg/CG/cg_enums.h97
-rw-r--r--make/stub_includes/cg/CG/cg_errors.h352
-rw-r--r--make/stub_includes/cg/CG/cg_profiles.h97
-rw-r--r--make/stub_includes/common/cg.c26
-rw-r--r--make/stub_includes/common/gl.c7
-rw-r--r--make/stub_includes/common/glu-impl.c3
-rw-r--r--make/stub_includes/common/glu.c2
-rw-r--r--make/stub_includes/common/stddef.h7
-rw-r--r--make/stub_includes/macosx/AppKit/NSView.h1
-rw-r--r--make/stub_includes/macosx/OpenGL/OpenGL.h101
-rwxr-xr-xmake/stub_includes/macosx/cglext.c1
-rw-r--r--make/stub_includes/macosx/jni.h78
-rw-r--r--make/stub_includes/macosx/jni_md.h15
-rw-r--r--make/stub_includes/macosx/window-system.c47
-rw-r--r--make/stub_includes/opengl/GL/cglext.h13
-rw-r--r--make/stub_includes/opengl/GL/gl.h1407
-rw-r--r--make/stub_includes/opengl/GL/glext.h7410
-rw-r--r--make/stub_includes/opengl/GL/glu.h408
-rw-r--r--make/stub_includes/opengl/GL/glx.h463
-rw-r--r--make/stub_includes/opengl/GL/glxext.h942
-rw-r--r--make/stub_includes/opengl/GL/wglext.h724
-rw-r--r--make/stub_includes/opengl/macosx-window-system.h49
-rw-r--r--make/stub_includes/win32/jni.h78
-rw-r--r--make/stub_includes/win32/jni_md.h10
-rwxr-xr-xmake/stub_includes/win32/wglext.c13
-rw-r--r--make/stub_includes/win32/window-system.c2
-rw-r--r--make/stub_includes/win32/windows.h49
-rw-r--r--make/stub_includes/win32/wingdi.h216
-rw-r--r--make/stub_includes/x11/X11/Intrinsic.h1
-rw-r--r--make/stub_includes/x11/X11/X.h35
-rw-r--r--make/stub_includes/x11/X11/Xlib.h1
-rw-r--r--make/stub_includes/x11/X11/Xutil.h37
-rw-r--r--make/stub_includes/x11/glxext.c14
-rw-r--r--make/stub_includes/x11/jni.h78
-rw-r--r--make/stub_includes/x11/jni_md.h15
-rw-r--r--make/stub_includes/x11/window-system.c63
-rw-r--r--make/validate-properties.xml71
-rwxr-xr-xmake/wgl-CustomCCode.c48
-rw-r--r--make/wglext.cfg59
-rw-r--r--make/wingdi-win32.cfg28
85 files changed, 0 insertions, 21192 deletions
diff --git a/make/142-packages/package-list b/make/142-packages/package-list
deleted file mode 100755
index fecd4d4ff..000000000
--- a/make/142-packages/package-list
+++ /dev/null
@@ -1,135 +0,0 @@
-java.applet
-java.awt
-java.awt.color
-java.awt.datatransfer
-java.awt.dnd
-java.awt.event
-java.awt.font
-java.awt.geom
-java.awt.im
-java.awt.im.spi
-java.awt.image
-java.awt.image.renderable
-java.awt.print
-java.beans
-java.beans.beancontext
-java.io
-java.lang
-java.lang.ref
-java.lang.reflect
-java.math
-java.net
-java.nio
-java.nio.channels
-java.nio.channels.spi
-java.nio.charset
-java.nio.charset.spi
-java.rmi
-java.rmi.activation
-java.rmi.dgc
-java.rmi.registry
-java.rmi.server
-java.security
-java.security.acl
-java.security.cert
-java.security.interfaces
-java.security.spec
-java.sql
-java.text
-java.util
-java.util.jar
-java.util.logging
-java.util.prefs
-java.util.regex
-java.util.zip
-javax.accessibility
-javax.crypto
-javax.crypto.interfaces
-javax.crypto.spec
-javax.imageio
-javax.imageio.event
-javax.imageio.metadata
-javax.imageio.plugins.jpeg
-javax.imageio.spi
-javax.imageio.stream
-javax.naming
-javax.naming.directory
-javax.naming.event
-javax.naming.ldap
-javax.naming.spi
-javax.net
-javax.net.ssl
-javax.print
-javax.print.attribute
-javax.print.attribute.standard
-javax.print.event
-javax.rmi
-javax.rmi.CORBA
-javax.security.auth
-javax.security.auth.callback
-javax.security.auth.kerberos
-javax.security.auth.login
-javax.security.auth.spi
-javax.security.auth.x500
-javax.security.cert
-javax.sound.midi
-javax.sound.midi.spi
-javax.sound.sampled
-javax.sound.sampled.spi
-javax.sql
-javax.swing
-javax.swing.border
-javax.swing.colorchooser
-javax.swing.event
-javax.swing.filechooser
-javax.swing.plaf
-javax.swing.plaf.basic
-javax.swing.plaf.metal
-javax.swing.plaf.multi
-javax.swing.table
-javax.swing.text
-javax.swing.text.html
-javax.swing.text.html.parser
-javax.swing.text.rtf
-javax.swing.tree
-javax.swing.undo
-javax.transaction
-javax.transaction.xa
-javax.xml.parsers
-javax.xml.transform
-javax.xml.transform.dom
-javax.xml.transform.sax
-javax.xml.transform.stream
-org.ietf.jgss
-org.omg.CORBA
-org.omg.CORBA.DynAnyPackage
-org.omg.CORBA.ORBPackage
-org.omg.CORBA.TypeCodePackage
-org.omg.CORBA.portable
-org.omg.CORBA_2_3
-org.omg.CORBA_2_3.portable
-org.omg.CosNaming
-org.omg.CosNaming.NamingContextExtPackage
-org.omg.CosNaming.NamingContextPackage
-org.omg.Dynamic
-org.omg.DynamicAny
-org.omg.DynamicAny.DynAnyFactoryPackage
-org.omg.DynamicAny.DynAnyPackage
-org.omg.IOP
-org.omg.IOP.CodecFactoryPackage
-org.omg.IOP.CodecPackage
-org.omg.Messaging
-org.omg.PortableInterceptor
-org.omg.PortableInterceptor.ORBInitInfoPackage
-org.omg.PortableServer
-org.omg.PortableServer.CurrentPackage
-org.omg.PortableServer.POAManagerPackage
-org.omg.PortableServer.POAPackage
-org.omg.PortableServer.ServantLocatorPackage
-org.omg.PortableServer.portable
-org.omg.SendingContext
-org.omg.stub.java.rmi
-org.w3c.dom
-org.xml.sax
-org.xml.sax.ext
-org.xml.sax.helpers
diff --git a/make/README-zip-bundles.txt b/make/README-zip-bundles.txt
deleted file mode 100755
index 2e5899990..000000000
--- a/make/README-zip-bundles.txt
+++ /dev/null
@@ -1,45 +0,0 @@
-
-Java (TM) Binding for the OpenGL (r) API, version @VERSION@
--------------------------------------------------------
-
-This software is licensed by Sun Microsystems, as specified
-in the LICENSE-JOGL-@[email protected] file. You must use this software
-in accordance with the terms under which the code is licensed.
-
-
-
-Instructions for unzipping Java Binding for the OpenGL API, version @VERSION@
---------------------------------------------------------------------
-
-After downloading and unzipping the zip file containing the
-JOGL release for your target platform, you will see the
-following files in the top directory:
-
- COPYRIGHT.txt
- LICENSE-JOGL-@[email protected]
- Userguide.html
- README.txt README file (you are reading it now)
-
-and the following subdirectory:
-
- lib contains JOGL implementation
-
-All of the JOGL implementation files (jar files and native
-libraries) are in the lib subdirectory. For instructions on
-how to use these implementation files to build or run a JOGL
-program see the enclosed JOGL user guide (Userguide.html).
-
-
-
-Project source code and getting assistance
-------------------------------------------
-
-JOGL source code and project information can be found at:
-
- https://jogl.dev.java.net/
-
-
-Numerous answers to common questions can be found on the JOGL
-forum:
-
- http://www.javagaming.org/forums/index.php?board=25.0
diff --git a/make/build-gluegen.xml b/make/build-gluegen.xml
deleted file mode 100644
index fb21071ef..000000000
--- a/make/build-gluegen.xml
+++ /dev/null
@@ -1,179 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--
- - Ant build for JOGL's GlueGen and corresponding ANT task. This build
- - should not be called directly. It is invoked from the main "build.xml"
- - file and relies on the properties set therein.
- -
- - The optional.jar that contains the optional ANT tasks must be in the ANT
- - classpath (typically the ant/lib directory).
- -
- - This build has been tested with ANT 1.5.3 and JOGL 1.1.1.1.
- -
- - Public targets:
- - all: clean and build GlueGen and GlueGen Ant task
- - clean: clean all built
- -->
-<project name="JOGL.GlueGen" default="all">
- <!-- ================================================================== -->
- <!--
- - Declare all paths and user defined variables.
- -->
- <target name="declare" description="Declare properties">
-
- <!-- Create the classpath for ANTLR. This requires the user-defined
- - "antlr.jar" property. -->
- <path id="antlr.classpath">
- <pathelement location="${antlr.jar}" />
- </path>
-
- <!-- The location of the GlueGen source and the C grammar files. -->
- <property name="gluegen" value="${src.java}/com/sun/gluegen" />
- <property name="c.grammar" value="${gluegen}/cgram" />
-
- <!-- The resulting location of the generated Java files from the
- - C grammar via ANTLR. -->
- <property name="gluegen.build" value="${src.generated.java}/com/sun/gluegen" />
- <property name="generated.java.from.grammar" value="${gluegen.build}/cgram" />
-
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build GlueGen.
- -->
- <target name="build.gluegen" depends="declare">
-
- <!-- Because ANTLR looks for importVocab files in the current
- working directory, it likes to have all of its files,
- including supergrammars, in one place, so copy all of the
- grammars to the output directory up front so we don't put
- temporary files into the source tree -->
- <mkdir dir="${generated.java.from.grammar}" />
- <copy todir="${generated.java.from.grammar}">
- <fileset dir="${c.grammar}">
- <include name="*.g" />
- </fileset>
- </copy>
-
- <!-- Generate the Java files from the C grammar using ANTLR. -->
- <antcall target="generate.c.grammar">
- <param name="output.dir" value="${generated.java.from.grammar}" />
- <param name="target" value="StdCParser.g" />
- </antcall>
- <antcall target="generate.c.grammar.glib">
- <param name="output.dir" value="${generated.java.from.grammar}" />
- <param name="target" value="GnuCParser.g" />
- <param name="glib" value="StdCParser.g" />
- </antcall>
- <antcall target="generate.c.grammar">
- <param name="output.dir" value="${generated.java.from.grammar}" />
- <param name="target" value="GnuCTreeParser.g" />
- </antcall>
- <antcall target="generate.c.grammar.glib">
- <param name="output.dir" value="${generated.java.from.grammar}" />
- <param name="target" value="GnuCEmitter.g" />
- <param name="glib" value="GnuCTreeParser.g" />
- </antcall>
- <antcall target="generate.c.grammar.glib">
- <param name="output.dir" value="${generated.java.from.grammar}" />
- <param name="target" value="HeaderParser.g" />
- <param name="glib" value="GnuCTreeParser.g" />
- </antcall>
-
- <!-- Ensure that the output classes directory exists. -->
- <mkdir dir="${classes}" />
-
- <!-- Build GlueGen using the generated Java files along with the
- - original source.
- - NOTE: GlueGenTask is NOT built at this time. It is done in
- - a separate task. -->
- <javac destdir="${classes}" includes="**/gluegen/**" excludes="**/GlueGenTask.java"
- source="1.4" debug="true" debuglevel="source,lines">
- <src path="${src.java}" />
- <src path="${src.generated.java}" />
- <classpath refid="antlr.classpath" />
- </javac>
-
- <!-- Inform the user that GlueGen has been successfully built. -->
- <echo message="" />
- <echo message="GlueGen has been built successfully." />
- </target>
-
- <!--
- - Using ANTLR generate the specified Java files.
- -
- - @param target the grammar file to process
- - @param output.dir the directory to write the generated files to. If
- - the directory does not exist, it will be created.
- -->
- <target name="generate.c.grammar" depends="declare">
- <!-- Generate the Java files -->
- <antlr target="${output.dir}/${target}" outputdirectory="${output.dir}">
- <classpath refid="antlr.classpath" />
- </antlr>
- </target>
-
- <!--
- - Using ANTLR generate the specified Java files with an overridden
- - grammar file.
- -
- - @param target the grammar file to process
- - @param glib the overridding grammar file
- - @param output.dir the directory to write the generated files to. If
- - the directory does not exist, it will be created.
- -->
- <target name="generate.c.grammar.glib" depends="declare">
- <!-- Generate the Java files -->
- <antlr target="${output.dir}/${target}" glib="${output.dir}/${glib}" outputdirectory="${output.dir}">
- <classpath refid="antlr.classpath" />
- </antlr>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build the GlueGen ANT task.
- -->
- <target name="build.gluegen.task" depends="declare">
- <!-- Ensure that the output classes directory exists. -->
- <mkdir dir="${classes}" />
-
- <!-- Build the GlueGen ANT task.
- - NOTE: ONLY the GlueGenTask is built at this time. GlueGen
- - itself is built in a separate task. -->
- <javac destdir="${classes}" includes="**/GlueGenTask.java" source="1.4" debug="true" debuglevel="source,lines">
- <src path="${src.java}" />
- <classpath refid="antlr.classpath" />
- </javac>
-
- <!-- Inform the user that the GlueGen ANT task has been successfully
- built. -->
- <echo message="" />
- <echo message="GlueGen ANT task has been built successfully." />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Clean up all that is built.
- - NOTE: this is a bit heavy-handed as it may delete more than just
- - what is built with this build.
- -->
- <target name="clean" depends="declare">
- <delete includeEmptyDirs="true" quiet="true">
- <fileset dir="${src.generated.java}" />
- <fileset dir="${classes}" />
- </delete>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build GlueGen and the GlueGen ANT task.
- -->
- <target name="all" depends="declare">
- <!-- Build GlueGen -->
- <antcall target="build.gluegen" />
-
- <!-- Build the GlueGen ANT task -->
- <antcall target="build.gluegen.task" />
- </target>
-
-</project> \ No newline at end of file
diff --git a/make/build-staticglgen.xml b/make/build-staticglgen.xml
deleted file mode 100644
index 9ef1147a3..000000000
--- a/make/build-staticglgen.xml
+++ /dev/null
@@ -1,91 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--
- - Ant build for JOGL's BuildStaticGLInfo and corresponding ANT task. This
- - build should not be called directly. It is invoked from the main
- - "build.xml" file and relies on the properties set therein.
- -
- - This build has been tested with ANT 1.5.3 and JOGL 1.1.1.1.
- -
- - Public targets:
- - all: clean and build BuildStaticGLInfo and StaticGLGen Ant task
- - clean: clean all built
- -->
-<project name="JOGL.BuildStaticGLInfo" default="all">
- <!-- ================================================================== -->
- <!--
- - Declare all paths and user defined variables.
- -->
- <target name="declare" description="Declare properties">
- <!-- The location of the BuildStaticGLInfo source. -->
- <property name="static.gl.src" value="${src.java}/com/sun/gluegen/opengl" />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build BuildStaticGLInfo.
- -->
- <target name="build.static.gl" depends="declare">
- <!-- Ensure that the output classes directory exists. -->
- <mkdir dir="${classes}" />
-
- <!-- Compile BuildStaticGLInfo -->
- <javac srcdir="${src.java}" destdir="${classes}" includes="**/BuildStaticGLInfo.java" source="1.4" debug="true" debuglevel="source,lines">
- <classpath refid="antlr.classpath" />
- </javac>
-
- <!-- Inform the user that BuildStaticGLInfo has been successfully built. -->
- <echo message="" />
- <echo message="BuildStaticGLInfo has been built successfully." />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build the StaticGLGen ANT task.
- -->
- <target name="build.static.gl.task" depends="declare">
- <!-- Ensure that the output classes directory exists. -->
- <mkdir dir="${classes}" />
-
- <!-- Build the BuildStaticGLInfo ANT task.
- - NOTE: ONLY the StaticGLGen is built at this time. BuildStaticGLInfo
- - itself is built in a separate task. -->
- <javac destdir="${classes}" includes="**/StaticGLGenTask.java" source="1.4" debug="true" debuglevel="source,lines">
- <src path="${src.java}" />
- <classpath refid="classpath" />
- </javac>
-
- <!-- Inform the user that the BuildStaticGLInfo ANT task has been
- - successfully built. -->
- <echo message="" />
- <echo message="StaticGLGen ANT task has been built successfully." />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Clean up all that is built.
- - NOTE: this is a bit heavy-handed as it may delete more than just
- - what is built with this build.
- -->
- <target name="clean" depends="declare">
- <!-- Create the directory before attempting to delete it. Deleting
- - non-existant dirs will cause an error. -->
- <mkdir dir="${classes}" />
-
- <delete includeEmptyDirs="true">
- <fileset dir="${classes}" />
- </delete>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build BuildStaticGLInfo and the BuildStaticGLInfo ANT task.
- -->
- <target name="all" depends="declare">
- <!-- Build BuildStaticGLInfo -->
- <antcall target="build.static.gl" />
-
- <!-- Build the BuildStaticGLInfo ANT task -->
- <antcall target="build.static.gl.task" />
- </target>
-
-</project> \ No newline at end of file
diff --git a/make/build.xml b/make/build.xml
deleted file mode 100644
index a20a321db..000000000
--- a/make/build.xml
+++ /dev/null
@@ -1,1581 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--
- - Ant build for JOGL. This build has been tested with ANT 1.5.3. The
- - optional.jar that contains the optional ANT tasks must be in the ANT
- - classpath (typically the ant/lib directory).
- -
- - A clean download of JOGL is required for this build.
- -
- - This build has no dependence on environment variables; the needed
- - ones (e.g. java.home, ANT_HOME) are all set by the Ant wrapper shell
- - script, by the virtual machine, or elsewhere. However, on all platforms,
- - the C compiler and linker should be in the path. All other paths that
- - need to be set are in host.properties.
- -
- - NOTE: because the GlueGen config files have their own relative paths
- - which cannot be overridden by GlueGen, GlueGen MUST be run from
- - the "make" directory. This also means that this build.xml MUST
- - be run from the "make" directory.
- -
- - Public targets:
- - all: (default; autodetects OS and chooses C compiler from jogl.properties)
- - clean: clean all built
- - javadoc: create the standard developer Javadoc (recommended)
- - (Note: should build all first - may be dependence in the future)
- - javadoc.spec: create the standard developer Javadoc but exclude com.sun.* classes
- - javadoc.dev.win32:
- - javadoc.dev.x11:
- - javadoc.dev.macosx: create the internal developer Javadoc. This includes the
- - Java and C file generators. Note that it is only supported
- - to create the Javadoc for the platform on which you are
- - currently running.
- -
- - Note: on Windows the "win32.c.compiler" property in jogl.properties
- - is required to select the appropriate C compiler. See the example
- - jogl.properties in this directory for valid values. On Mac OS X
- - universal binaries may also be built by setting the "macosxfat"
- - property in jogl.properties; again see the example file in this
- - directory.
- -
- - Optional properties:
- - -Djogl.cg=1 when combined with the build or javadoc targets will cause
- - the experimental binding to NVidia's Cg language to be built.
- -
- - Thanks to Rob Grzywinski and Artur Biesiadowski for the bulk of the
- - ANT build, including the GlueGen and StaticGLInfo tasks, the building of
- - the Java generated sources, the first and second phase Java compiles, and
- - the building of the jar file. Thanks to Alex Radeski for the bulk of the
- - port to the ant-contrib CPPTask framework. Thanks to Athomas Goldberg for
- - the original OS detection code.
- -->
-<project name="JOGL" basedir="." default="all">
-
- <!-- This is the version of JOGL you are building -->
- <property name="base_version" value="1.1.2"/>
-
- <!-- Uncomment this property definition to cause a full release build to be done -->
- <!-- without needing to specify the RI target on the command line -->
- <!-- property name="RImanifestfile" value="joglRIversion" / -->
-
- <!-- Pull in GlueGen cpptasks build file -->
- <property name="gluegen.root" value="../../gluegen" />
- <import file="${gluegen.root}/make/gluegen-cpptasks.xml" />
-
- <!-- ================================================================== -->
- <!--
- - Base initialization and detection of operating system.
- -->
- <target name="base.init" depends="gluegen.cpptasks.detect.os">
- <!-- Set the project root directory to be up one directory. -->
- <property name="project.root" value=".." />
-
- <!-- Set the configuration and build files to this directory. -->
- <property name="make" value="." />
- </target>
-
- <target name="base.init.sourcelevel.1" unless="gluegen.nsig">
- <property name="jogl.sourcelevel" value="1.4" />
- </target>
-
- <target name="base.init.sourcelevel.2" if="gluegen.nsig">
- <property name="jogl.sourcelevel" value="1.5" />
- </target>
-
- <!-- On jpackage.org-compatible systems, antlr.jar can be found in /usr/share/java -->
- <available property="antlr.jar" file="/usr/share/java/antlr.jar"
- value="/usr/share/java/antlr.jar"/>
-
- <!-- ================================================================== -->
- <!--
- - Load user properties which override build defaults.
- -->
- <target name="load.user.properties" depends="base.init,base.init.sourcelevel.1,base.init.sourcelevel.2" unless="user.properties.file">
- <!-- Load the user specified properties file that defines various host
- - specific paths. The user will be notified if this is does not
- - exist. -->
- <property name="user.properties.file" value="${user.home}/jogl.properties" />
- <property file="${user.properties.file}" />
- <echo message="Loaded ${user.properties.file}." />
- <property file="${user.home}/gluegen.properties" />
- <echo message="Loaded ${user.home}/gluegen.properties." />
- <fail message="antlr.jar was not specified in jogl.properties or gluegen.properties. Please see README.txt for instructions" unless="antlr.jar"/>
- <echo message="antlr.jar=${antlr.jar}" />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Set up java.home.dir appropriately on all platforms.
- -->
- <target name="setup.java.home.dir.nonmacosx" depends="load.user.properties" unless="isOSX">
- <!-- java home dir is up one directory as java.home points to '<java-install-dir>/jre' -->
- <property name="java.home.dir" value="${java.home}/.." />
- </target>
- <target name="setup.java.home.dir.macosx" depends="load.user.properties" if="isOSX">
- <property name="java.home.dir" value="/System/Library/Frameworks/JavaVM.framework/Home" />
- </target>
- <target name="setup.java.home.dir" depends="setup.java.home.dir.nonmacosx,setup.java.home.dir.macosx"/>
-
- <!-- ================================================================== -->
- <!--
- - Declare all paths and user defined variables.
- -->
- <target name="declare.common" description="Declare properties" depends="setup.java.home.dir, gluegen.cpptasks.detect.compiler">
- <!-- The location and name of the configuration ANT file that will
- - validate to ensure that all user-define variables are set. -->
- <property name="validate.user.properties" value="${make}/validate-properties.xml" />
-
- <!-- GlueGen properties. -->
- <!-- NOTE that these require a checked-out GlueGen workspace as a -->
- <!-- sibling of the JOGL workspace. -->
- <property name="gluegen.make.dir" value="../../gluegen/make" />
- <property name="gluegen.build.xml" value="${gluegen.make.dir}/build.xml" />
- <property name="gluegen.jar" value="../../gluegen/build/gluegen.jar" />
- <property name="gluegen-rt.jar" value="../../gluegen/build/gluegen-rt.jar" />
-
- <!-- Names of directories relative to the project root.
- Some of these are used in FileMappers later for dependence information
- and need exact string matching, which is why they use file.separator
- instead of "/". -->
- <property name="rootrel.src.java" value="src/classes" />
- <property name="rootrel.src.c.jogl" value="src/native/jogl" />
- <property name="rootrel.build" value="build" />
- <property name="rootrel.src.generated" value="${rootrel.build}/gensrc" />
- <property name="rootrel.generated.c.jogl" value="${rootrel.src.generated}/native/jogl" />
- <property name="rootrel.generated.c.cg" value="${rootrel.src.generated}/native/jogl_cg" />
- <property name="rootrel.obj" value="${rootrel.build}/obj" />
- <property name="rootrel.obj.jogl" value="${rootrel.obj}/jogl" />
- <property name="rootrel.obj.cg" value="${rootrel.obj}/jogl_cg" />
-
- <!-- The source directories. -->
- <property name="src.java" value="${project.root}/${rootrel.src.java}" />
- <property name="src.c" value="${project.root}/${rootrel.src.c}" />
- <property name="build" value="${project.root}/${rootrel.build}" />
-
- <!-- The generated source directories. -->
- <property name="src.generated" value="${build}/gensrc" />
- <property name="src.generated.java" value="${src.generated}/classes" />
- <property name="src.generated.java.cg" value="${src.generated}/classes/com/sun/opengl/cg" />
- <property name="src.generated.c" value="${src.generated}/native/jogl" />
- <property name="src.generated.c.cg" value="${src.generated}/native/jogl_cg" />
-
- <!-- The compiler output directories. -->
- <property name="classes" value="${build}/classes" />
- <property name="obj" value="${project.root}/${rootrel.obj}" />
- <property name="obj.jogl" value="${project.root}/${rootrel.obj.jogl}" />
- <property name="obj.cg" value="${project.root}/${rootrel.obj.cg}" />
-
- <!-- The GL headers from which Java files are generated -->
- <property name="config" value="${project.root}/make" />
- <property name="stub.includes" value="${config}/stub_includes" />
- <property name="stub.includes.dir" value="stub_includes" /> <!-- NOTE: this MUST be relative for FileSet -->
- <property name="stub.includes.x11" value="${stub.includes}/x11" />
- <property name="stub.includes.opengl" value="${stub.includes}/opengl" />
- <property name="stub.includes.common" value="${stub.includes}/common" />
- <dirset id="stub.includes.fileset.all" dir=".">
- <include name="${stub.includes.dir}/opengl/**" />
- <include name="${stub.includes.dir}/macosx/**" />
- <include name="${stub.includes.dir}/win32/**" />
- <include name="${stub.includes.dir}/x11/**" />
- <include name="${stub.includes.dir}/common/**" />
- </dirset>
- <fileset id="stub.includes.dependencies.fileset.1" dir="${stub.includes.dir}">
- <include name="opengl/**,macosx/**,win32/**,x11/**,common/**" />
- </fileset>
- <fileset id="stub.includes.dependencies.fileset.2" file="${gluegen.jar}" />
- <fileset id="stub.includes.dependencies.fileset.3" dir=".">
- <include name="*.cfg" />
- <include name="gl*.java" />
- <include name="*.c" />
- <exclude name="cg-common.cfg" />
- </fileset>
- <dirset id="stub.includes.cg.fileset.all" dir=".">
- <include name="${stub.includes.dir}/opengl/**" />
- <include name="${stub.includes.dir}/cg/**" />
- <include name="${stub.includes.dir}/macosx/**" />
- <include name="${stub.includes.dir}/win32/**" />
- <include name="${stub.includes.dir}/x11/**" />
- <include name="${stub.includes.dir}/common/**" />
- </dirset>
- <fileset id="stub.includes.cg.dependencies.fileset" dir=".">
- <include name="${stub.includes.dir}/cg/**" />
- <include name="cg-common.cfg" />
- <include name="cg-common-CustomJavaCode.java" />
- </fileset>
-
- <property name="java.includes.dir" value="${java.home.dir}/include" /> <!-- NOTE: this MUST be relative for FileSet -->
- <property name="java.includes.dir.win32" value="${java.includes.dir}/win32" />
- <property name="java.includes.dir.linux" value="${java.includes.dir}/linux" />
- <property name="java.includes.dir.solaris" value="${java.includes.dir}/solaris" />
- <property name="java.includes.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Versions/CurrentJDK/Headers" />
- <property name="java.includes.dir.freebsd" value="${java.includes.dir}/freebsd" />
- <property name="java.includes.dir.hpux" value="${java.includes.dir}/hp-ux" />
- <property name="java.lib.dir.win32" value="${java.home.dir}/lib" />
- <property name="java.lib.dir.linux" value="${java.home.dir}/jre/lib/i386" />
- <property name="java.lib.dir.linux.amd64" value="${java.home.dir}/jre/lib/amd64" />
- <property name="java.lib.dir.linux.ia64" value="${java.home.dir}/jre/lib/ia64" />
- <property name="java.lib.dir.hpux" value="${java.home.dir}/jre/lib/PA_RISC2.0" />
- <condition property="cpu" value="sparc">
- <os name="SunOS" arch="sparc" />
- </condition>
- <condition property="cpu" value="sparcv9">
- <os name="SunOS" arch="sparcv9" />
- </condition>
- <condition property="cpu" value="i386">
- <os name="SunOS" arch="x86" />
- </condition>
-
- <condition property="cpu" value="amd64">
- <os name="SunOS" arch="amd64" />
- </condition>
-
- <property name="java.lib.dir.solaris" value="${java.home.dir}/jre/lib/${cpu}" />
- <property name="java.lib.dir.macosx" value="/System/Library/Frameworks/JavaVM.framework/Libraries" />
- <property name="gl.headers" value="${stub.includes.dir}/opengl/**/*.h" /> <!-- NOTE: this MUST be relative for FileSet --> <!-- CHECK: this may need to be pruned for each platform -->
-
- <!-- Java files to exclude based on platform (relative to "src.java") -->
- <property name="java.excludes.win32" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/macosx/**" />
- <property name="java.excludes.x11" value="com/sun/opengl/impl/windows/**, com/sun/opengl/impl/macosx/**" />
- <property name="java.excludes.macosx" value="com/sun/opengl/impl/x11/**, com/sun/opengl/impl/windows/**" />
-
- <!-- Create the classpath that includes GlueGen and
- - ANTLR. This requires the user-defined "antlr.jar"
- - property. -->
- <path id="gluegen.classpath">
- <pathelement location="${gluegen.jar}" />
- <pathelement location="${antlr.jar}" />
- </path>
-
- <!-- Create the classpath that includes GlueGen and
- - the current classes for building the composable pipelines.
- -->
- <path id="pipeline.classpath">
- <pathelement location="${gluegen.jar}" />
- <pathelement location="${classes}" />
- </path>
-
- <!-- The resulting jogl.jar. -->
- <property name="jogl.jar" value="${build}/jogl.jar" />
-
- <!-- The javadoc dirs. -->
- <property name="javadoc" value="${project.root}/javadoc_public" />
- <property name="javadoc.spec" value="${project.root}/javadoc_spec" />
- <property name="javadoc.dev" value="${project.root}/javadoc_jogl_dev" />
- <property name="javadoc.link" value="http://java.sun.com/j2se/1.4.2/docs/api/" />
- <property name="javadoc.windowtitle" value="JOGL API -- JSR-231 ${base_version} Specification" />
- <property name="javadoc.overview" value="spec-overview.html" />
- <property name="javadoc.spec.packagenames" value="javax.media.opengl,javax.media.opengl.glu" />
- <property name="javadoc.packagenames" value="${javadoc.spec.packagenames},com.sun.opengl.util,com.sun.opengl.util.j2d,com.sun.opengl.util.texture,com.sun.opengl.util.texture.spi" />
- <property name="javadoc.dev.packagenames.win32" value="com.sun.opengl.impl.windows" />
- <property name="javadoc.dev.packagenames.x11" value="com.sun.opengl.impl.x11" />
- <property name="javadoc.dev.packagenames.macosx" value="com.sun.opengl.impl.macosx" />
- <property name="javadoc.dev.packagenames" value="javax.media.opengl,javax.media.opengl.glu,com.sun.opengl.impl,com.sun.opengl.util,com.sun.gluegen,com.sun.gluegen.runtime" />
- <property name="javadoc.bottom" value="Copyright 2005 Sun Microsystems, Inc. All rights reserved. Use is subject to &lt;a href=&quot;http://jcp.org/en/jsr/detail?id=231&quot;&gt;license terms&lt;/a&gt;." />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Platform specific declares.
- -->
- <target name="declare.win32.vc6" if="isVC6">
- <echo message="Win32.VC6" />
- <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" />
- <property name="linker.cfg.id.core" value="linker.cfg.win32.msvc.jogl" />
- </target>
-
- <target name="declare.win32.vc7" if="isVC7">
- <echo message="Win32.VC7" />
- <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" />
- <property name="linker.cfg.id.core" value="linker.cfg.win32.msvc.jogl" />
- </target>
-
- <target name="declare.win32.vc8" if="isVC8">
- <echo message="Win32.VC8" />
- <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" />
- <property name="linker.cfg.id.core" value="linker.cfg.win32.msvc.jogl" />
- </target>
-
- <target name="declare.win32.vc8_x64" if="isVC8_X64">
- <echo message="Win32.VC8_X64" />
- <property name="compiler.cfg.id" value="compiler.cfg.win32.msvc" />
- <property name="linker.cfg.id.core" value="linker.cfg.win32.msvc.jogl" />
- </target>
-
- <target name="declare.win32.mingw" if="isMingW">
- <echo message="Win32.MingW" />
- <property name="compiler.cfg.id" value="compiler.cfg.win32.mingw" />
- <property name="linker.cfg.id.core" value="linker.cfg.win32.mingw.jogl" />
- </target>
-
- <target name="declare.win32" depends="declare.win32.vc6,declare.win32.vc7,declare.win32.vc8,declare.win32.vc8_x64,declare.win32.mingw" if="isWindows">
- <!-- Set platform configuration files. -->
- <property name="gl.cfg" value="${config}/gl-win32.cfg" />
- <property name="gl.cfg.nsig" value="${config}/gl-win32-nsig.cfg" />
- <property name="glext.platform.cfg" value="${config}/wglext.cfg" />
- <property name="glu.cfg" value="${config}/glu-win32.cfg" />
- <property name="jawt.cfg" value="${config}/jawt-win32.cfg" />
- <property name="window.cfg" value="${config}/wingdi-win32.cfg" />
-
- <!-- Set platform headers. -->
- <property name="glext.platform.header" value="${stub.includes.dir}/win32/wglext.c" />
-
- <!-- Set platform directories. -->
- <property name="stub.includes.platform" value="${stub.includes}/win32" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.win32}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.win32}" />
- <property name="java.excludes.platform" value="${java.excludes.win32}" />
- <property name="stub.includes.fileset.platform.params" value="${stub.includes.dir}/win32/** ${stub.includes.dir}/common/** ${stub.includes.dir}/opengl/**" />
-
- <!-- Set Javadoc properties. -->
- <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.win32}" />
- </target>
-
- <target name="declare.x11" depends="init" if="isX11">
- <!-- Set platform configuration files. -->
- <property name="gl.cfg" value="${config}/gl-x11.cfg" />
- <property name="gl.cfg.nsig" value="${config}/gl-x11-nsig.cfg" />
- <property name="glext.platform.cfg" value="${config}/glxext.cfg" />
- <property name="glu.cfg" value="${config}/glu-x11.cfg" />
- <property name="jawt.cfg" value="${config}/jawt-x11.cfg" />
- <property name="window.cfg" value="${config}/glx-x11.cfg" />
-
- <!-- Set platform headers. -->
- <property name="glext.platform.header" value="${stub.includes.dir}/x11/glxext.c" />
-
- <!-- Set platform directories. -->
- <property name="stub.includes.platform" value="${stub.includes.x11}" />
- <property name="java.excludes.platform" value="${java.excludes.x11}" />
- <property name="stub.includes.fileset.platform.params"
- value="${stub.includes.dir}/opengl/** ${stub.includes.dir}/x11/** ${stub.includes.dir}/common/**" />
-
- <!-- Set Javadoc properties. -->
- <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.x11}" />
- </target>
-
- <target name="declare.linux.x86" if="isLinuxX86">
- <echo message="Linux.x86" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.linux}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.linux}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.linux" />
- <property name="linker.cfg.id.core" value="linker.cfg.linux.jogl" />
- </target>
-
- <target name="declare.linux.amd64" if="isLinuxAMD64">
- <echo message="Linux.AMD64" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.linux}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.linux.amd64}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.linux.amd64" />
- <property name="linker.cfg.id.core" value="linker.cfg.linux.amd64.jogl" />
- </target>
-
- <target name="declare.linux.ia64" if="isLinuxIA64">
- <echo message="Linux.IA64" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.linux}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.linux.ia64}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.linux" />
- <property name="linker.cfg.id.core" value="linker.cfg.linux.jogl" />
- </target>
-
- <target name="declare.linux" depends="declare.linux.x86,declare.linux.amd64,declare.linux.ia64,declare.x11" if="isLinux" />
-
- <target name="declare.solaris32" depends="declare.x11" if="isSolaris32Bit">
- <echo message="Solaris" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.solaris}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.solaris}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.solaris" />
- <property name="linker.cfg.id.core" value="linker.cfg.solaris.jogl" />
- </target>
-
-
- <target name="declare.solaris.sparcv9" depends="declare.x11" if="isSolarisSparcv9">
- <echo message="SolarisSparcv9" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.solaris}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.solaris}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.solaris.sparcv9" />
- <property name="linker.cfg.id.core" value="linker.cfg.solaris.sparcv9.jogl" />
- </target>
-
-
- <target name="declare.solaris.amd64" depends="declare.x11" if="isSolarisAMD64">
- <echo message="SolarisAMD64" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.solaris}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.solaris}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.solaris.amd64" />
- <property name="linker.cfg.id.core" value="linker.cfg.solaris.amd64.jogl" />
- </target>
-
-
- <target name="declare.macosx" if="isOSX">
- <echo message="MacOSX" />
- <!-- Set platform configuration files. -->
- <property name="gl.cfg" value="${config}/gl-macosx.cfg" />
- <property name="gl.cfg.nsig" value="${config}/gl-macosx-nsig.cfg" />
- <property name="glext.platform.cfg" value="${config}/cglext.cfg" />
- <property name="glu.cfg" value="${config}/glu-macosx.cfg" />
- <property name="jawt.cfg" value="${config}/jawt-macosx.cfg" />
- <property name="window.cfg" value="${config}/cgl-macosx.cfg" />
-
- <!-- Set platform headers. -->
- <property name="glext.platform.header" value="${stub.includes.dir}/macosx/cglext.c" />
-
- <!-- Set platform directories. -->
- <property name="stub.includes.platform" value="${stub.includes}/macosx" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.macosx}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.macosx}" />
- <property name="java.excludes.platform" value="${java.excludes.macosx}" />
- <property name="stub.includes.fileset.platform.params" value="${stub.includes.dir}/macosx/** ${stub.includes.dir}/common/** ${stub.includes.dir}/opengl/**" />
-
- <!-- Set Javadoc properties. -->
- <property name="javadoc.dev.packagenames.platform" value="${javadoc.dev.packagenames.macosx}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.macosx" />
- <property name="linker.cfg.id.core" value="linker.cfg.macosx.jogl" />
- </target>
-
- <target name="declare.freebsd" depends="declare.x11" if="isFreeBSD">
- <echo message="FreeBSD" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.freebsd}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.linux}" />
-
- <property name="compiler.cfg.id" value="compiler.cfg.freebsd.jogl" />
- <property name="linker.cfg.id.core" value="linker.cfg.linux.jogl" />
- </target>
-
- <target name="declare.hpux" depends="declare.x11" if="isHPUX">
- <echo message="HP-UX" />
- <property name="java.includes.dir.platform" value="${java.includes.dir.hpux}" />
- <property name="java.lib.dir.platform" value="${java.lib.dir.hpux}" />
- <property name="compiler.cfg.id" value="compiler.cfg.hpux" />
- <property name="linker.cfg.id.core" value="linker.cfg.hpux.jogl" />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Initialize all parameters required for the build and create any
- - required directories.
- -->
- <target name="init" depends="declare.common">
- <!-- Call the external config validator script to make sure the config is ok and consistent -->
- <ant antfile="${validate.user.properties}" inheritall="true"/>
-
- <!-- Create the required output directories. -->
- <mkdir dir="${src.generated.java}" />
- <mkdir dir="${src.generated.c}" />
- <mkdir dir="${classes}" />
- <mkdir dir="${obj}" />
- <mkdir dir="${obj.jogl}" />
- <mkdir dir="${obj.cg}" />
- </target>
-
- <target name="declare" depends="init,declare.win32,declare.linux,declare.solaris32,declare.solaris.sparcv9,declare.solaris.amd64,declare.macosx,declare.freebsd,declare.hpux" />
-
- <!-- ================================================================== -->
- <!-- GlueGen and BuildStaticGLInfo creation, task setup and Java file generation -->
- <!--
- - Build GlueGen
- -->
- <target name="build.gluegen" depends="init">
- <!-- Run the GlueGen build to ensure that the GlueGen ANT task
- - has been built. -->
- <!-- FIXME: remove passing down of antlr.jar when gluegen.properties is on all
- nightly build machines -->
- <ant antfile="${gluegen.build.xml}" dir="${gluegen.make.dir}" target="all" inheritAll="false">
- <propertyset>
- <propertyref name="antlr.jar" />
- <propertyref name="gluegen.nsig" />
- </propertyset>
- </ant>
- </target>
-
- <!--
- - Check to see whether we need to rebuild the generated sources.
- -->
- <target name="java.generate.check">
- <!-- Blow away all target files if any dependencies are violated
- (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
- <dependset>
- <srcfileset refid="stub.includes.dependencies.fileset.1" />
- <srcfileset refid="stub.includes.dependencies.fileset.2" />
- <srcfileset refid="stub.includes.dependencies.fileset.3" />
- <targetfileset dir="${src.generated}">
- <include name="**/*.java" />
- <include name="**/*.c" />
- </targetfileset>
- </dependset>
-
- <!-- Now check for the presence of one well-known file -->
- <uptodate property="java.generate.skip"
- targetfile="${src.generated.java}/javax/media/opengl/GL.java">
- <srcfiles refid="stub.includes.dependencies.fileset.1" />
- <srcfiles refid="stub.includes.dependencies.fileset.2" />
- <srcfiles refid="stub.includes.dependencies.fileset.3" />
- </uptodate>
- </target>
-
- <target name="java.generate.gl" unless="gluegen.nsig">
- <!-- Generate GL interface and implementation -->
- <echo message="Generating GL interface and implementation" />
- <gluegen src="${stub.includes.common}/gl.c"
- config="${gl.cfg}"
- includeRefid="stub.includes.fileset.all"
- emitter="com.sun.gluegen.opengl.GLEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
- </target>
-
- <target name="java.generate.gl.nsig" if="gluegen.nsig">
- <!-- Generate GL interface and implementation -->
- <echo message="Generating GL interface and implementation" />
- <gluegen src="${stub.includes.common}/gl.c"
- config="${gl.cfg.nsig}"
- includeRefid="stub.includes.fileset.all"
- emitter="com.sun.gluegen.nativesig.NativeSignatureEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
- </target>
-
- <!--
- - Setup the generating ANT tasks and use it to generate the Java files
- - from the C GL headers. This involves setting the taskdef and creating
- - the classpath reference id then running the task on each header.
- -->
- <target name="java.generate" depends="build.gluegen, java.generate.check" unless="java.generate.skip">
- <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
- <taskdef name="gluegen" classname="com.sun.gluegen.ant.GlueGenTask"
- classpathref="gluegen.classpath" />
- <taskdef name="staticglgen" classname="com.sun.gluegen.ant.StaticGLGenTask"
- classpathref="gluegen.classpath" />
-
- <!-- Use the GlueGen and BuildStaticGLInfo tasks to generate the
- - Java files -->
-
- <!-- Generate GL interface and implementation -->
- <antcall target="java.generate.gl" inheritRefs="true" />
- <antcall target="java.generate.gl.nsig" inheritRefs="true" />
-
- <!-- Generate platform-specific extension class (WGLExt, GLXExt, etc.) -->
- <echo message="Generating platform-specific OpenGL extension class" />
- <gluegen src="${glext.platform.header}"
- config="${glext.platform.cfg}"
- includeRefid="stub.includes.fileset.all"
- emitter="com.sun.gluegen.opengl.GLEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
-
- <!-- Generate WGL/GLX/CGL implementation class -->
- <echo message="Generating WGL/GLX/CGL implementation class" />
- <dirset id="stub.includes.fileset.platform" dir="." includes="${stub.includes.fileset.platform.params}" />
- <gluegen src="${stub.includes.platform}/window-system.c"
- config="${window.cfg}"
- includeRefid="stub.includes.fileset.platform"
- emitter="com.sun.gluegen.opengl.GLEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
-
- <!-- Generate JAWT class -->
- <!-- NOTE: the "literalInclude" in this GlueGen call is simply to
- - get around the fact that neither FileSet nor DirSet can
- - handle different drives in an effective manner. -->
- <echo message="Generating JAWT interface class" />
- <echo message="java.home.dir=${java.home.dir}" />
- <gluegen src="${java.includes.dir.platform}/jawt_md.h"
- config="${jawt.cfg}"
- literalInclude="${java.includes.dir}"
- includeRefid="stub.includes.fileset.platform"
- emitter="com.sun.gluegen.JavaEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
-
- <!-- Generate StaticGLInfo class -->
- <echo message="Generating StaticGLInfo class" />
- <staticglgen package="com.sun.opengl.impl"
- headers="${gl.headers}"
- outputdir="${src.generated.java}/com/sun/opengl/impl">
- <classpath refid="gluegen.classpath" />
- </staticglgen>
-
- <!-- Generate GLU class -->
- <echo message="Generating GLU class" />
- <gluegen src="${stub.includes.common}/glu.c"
- config="${glu.cfg}"
- includeRefid="stub.includes.fileset.all"
- emitter="com.sun.gluegen.opengl.GLEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
-
- <!-- Inform the user that the generators have successfully created
- - the necessary Java files -->
- <echo message="" />
- <echo message="GlueGen and BuildStaticGLInfo have successfully generated files." />
-
- </target>
-
- <target name="java.generate.cg.check">
- <!-- Blow away all target files if any dependencies are violated
- (the uptodate task doesn't allow arbitrary source and target filesets but should) -->
- <dependset>
- <srcfileset refid="stub.includes.cg.dependencies.fileset" />
- <targetfileset dir=".">
- <include name="${src.generated.java.cg}/**/*.java" />
- <include name="${src.generated.c.cg}/**/*.c" />
- </targetfileset>
- </dependset>
-
- <!-- Now check for the presence of one well-known file -->
- <uptodate property="java.generate.cg.skip">
- <srcfiles refid="stub.includes.cg.dependencies.fileset" />
- <mapper type="merge" to="${src.generated.java}/com/sun/opengl/cg/CgGL.java" />
- </uptodate>
- </target>
-
- <!--
- - Setup the generating ANT tasks and use it to generate the Java files
- - from the C GL headers. This involves setting the taskdef and creating
- - the classpath reference id then running the task on each header.
- -->
- <target name="java.generate.cg" depends="java.generate.cg.check" if="jogl.cg" unless="java.generate.cg.skip">
- <!-- Add the GlueGen and BuildStaticGLInfo tasks to ANT -->
- <taskdef name="gluegen" classname="com.sun.gluegen.ant.GlueGenTask"
- classpathref="gluegen.classpath" />
- <taskdef name="staticglgen" classname="com.sun.gluegen.ant.StaticGLGenTask"
- classpathref="gluegen.classpath" />
-
- <!-- Generate CgGL interface class -->
- <gluegen src="${stub.includes.common}/cg.c"
- config="cg-common.cfg"
- includeRefid="stub.includes.cg.fileset.all"
- emitter="com.sun.gluegen.JavaEmitter">
- <classpath refid="gluegen.classpath" />
- </gluegen>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build and dependency rules for the composable pipeline
- -->
- <target name="java.generate.composable.pipeline.check">
- <!-- Blow away the DebugGL.java and TraceGL.java sources if GL.class has changed
- (the uptodate element doesn't support arbitrary source and destination files) -->
- <dependset>
- <srcfilelist dir="${classes}/javax/media/opengl" files="GL.class" />
- <targetfileset dir="${src.generated.java}/javax/media/opengl"
- includes="DebugGL.java,TraceGL.java" />
- </dependset>
-
- <!-- Now choose one of the two to test to see if we have to regenerate -->
- <uptodate property="java.generate.composable.pipeline.skip"
- srcfile="${classes}/javax/media/opengl/GL.class"
- targetfile="${src.generated.java}/javax/media/opengl/DebugGL.java" />
- </target>
-
- <target name="java.generate.composable.pipeline" depends="java.generate.composable.pipeline.check" unless="java.generate.composable.pipeline.skip">
- <java classname="com.sun.gluegen.opengl.BuildComposablePipeline" fork="yes" failonerror="true">
- <arg value="javax.media.opengl.GL" />
- <arg value="${src.generated.java}/javax/media/opengl" />
- <classpath refid="pipeline.classpath" />
- </java>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Compile the original and generated source. The composable pipelines
- - will be generated.
- -->
- <target name="java.compile.firstpass" depends="java.generate,java.generate.cg">
- <!-- Perform the first pass Java compile. -->
- <javac srcdir="${src.generated.java}"
- destdir="${classes}"
- classpath="${gluegen-rt.jar}"
- includes="javax/media/opengl/GL.java"
- fork="yes"
- memoryMaximumSize="128m"
- source="1.4" debug="true" debuglevel="source,lines">
- </javac>
- </target>
-
- <target name="java.compile.secondpass" depends="java.generate.composable.pipeline">
- <!-- Perform the second pass Java compile; everything. -->
- <javac destdir="${classes}"
- excludes="${java.excludes.platform}"
- source="${jogl.sourcelevel}"
- classpath="${gluegen-rt.jar}"
- fork="yes"
- memoryMaximumSize="128m"
- debug="true" debuglevel="source,lines">
- <src path="${src.java}" />
- <src path="${src.generated.java}" />
- </javac>
- </target>
-
-
- <target name="java.compile" depends="java.compile.firstpass,java.compile.secondpass" />
-
- <!-- ================================================================== -->
- <!--
- - Compile the native C code for JOGL (and optionally the Cg binding).
- -->
-
- <target name="c.configure" depends="gluegen.cpptasks.configure.compiler">
- <!-- compiler configuration -->
- <!-- Note that we can use the base setups in the gluegen-cpptasks for most of these -->
-
- <compiler id="compiler.cfg.freebsd.jogl" extends="compiler.cfg.freebsd">
- <!-- Need to force X11R6 headers on to include path after stub_includes -->
- <includepath path="stub_includes/opengl"/>
- <includepath path="/usr/X11R6/include" />
- </compiler>
-
- <!-- linker configuration -->
-
- <linker id="linker.cfg.linux.jogl" extends="linker.cfg.linux">
- <syslibset dir="/usr/X11R6/lib" libs="GL, X11"/>
- <syslibset dir="/usr/X11R6/lib" libs="Xxf86vm" />
- <syslibset dir="${x11.cg.lib}" libs="Cg, CgGL" if="c.compiler.use-cglib"/>
- </linker>
-
- <linker id="linker.cfg.linux.amd64.jogl" name="gcc">
- <syslibset dir="/usr/X11R6/lib64" libs="GL, X11"/>
- <syslibset dir="/usr/X11R6/lib64" libs="Xxf86vm" />
- <syslibset dir="${x11.cg.lib}" libs="Cg, CgGL" if="c.compiler.use-cglib"/>
- </linker>
-
- <linker id="linker.cfg.solaris.jogl" extends="linker.cfg.solaris">
- <syslibset libs="GL, X11"/>
- <syslibset dir="${x11.cg.lib}" libs="Cg, CgGL" if="c.compiler.use-cglib"/>
- </linker>
-
- <linker id="linker.cfg.solaris.sparcv9.jogl" extends="linker.cfg.solaris.sparcv9">
- <linkerarg value="-xarch=v9a" />
- <syslibset dir="/usr/openwin/lib/sparcv9" libs="GL"/>
- <syslibset dir="/usr/lib/sparcv9" libs="X11"/>
- </linker>
-
- <linker id="linker.cfg.solaris.amd64.jogl" extends="linker.cfg.solaris.amd64">
- <linkerarg value="-xarch=amd64" />
- <syslibset dir="/usr/lib/amd64" libs="GL"/>
- <syslibset dir="/usr/lib/amd64" libs="X11"/>
- </linker>
-
- <linker id="linker.cfg.win32.mingw.jogl" extends="linker.cfg.win32.mingw">
- <linkerarg value="-Wl,--kill-at" /> <!-- remove @ from function names -->
- <syslibset libs="opengl32, glu32, gdi32, kernel32"/>
- <syslibset dir="${windows.cg.lib}" libs="cg, cgGL" if="c.compiler.use-cglib"/>
- </linker>
-
- <linker id="linker.cfg.win32.msvc.jogl" extends="linker.cfg.win32.msvc">
- <syslibset libs="opengl32, gdi32, user32, kernel32" />
- <syslibset dir="${windows.cg.lib}" libs="cg, cgGL" if="c.compiler.use-cglib"/>
- </linker>
-
- <linker id="linker.cfg.macosx.jogl" extends="linker.cfg.macosx">
- <linkerarg value="-framework" />
- <linkerarg value="Cocoa" />
- <linkerarg value="-framework" />
- <linkerarg value="OpenGL" />
- <linkerarg value="-framework" if="c.compiler.use-cglib" />
- <linkerarg value="Cg" if="c.compiler.use-cglib" />
- </linker>
-
- <linker id="linker.cfg.hpux.jogl" extends="linker.cfg.hpux">
- <syslibset dir="/opt/graphics/OpenGL/lib" libs="GL, GLU"/>
- <syslibset dir="/usr/lib" libs="X11"/>
- </linker>
-
- <patternset id="c.src.files.jogl">
- <include name="${rootrel.src.c.jogl}/InternalBufferUtils.c"/>
- <include name="${rootrel.src.c.jogl}/*.m" if="isOSX"/>
- <include name="${rootrel.generated.c.jogl}/*GL*.c"/>
- <include name="${rootrel.src.c.jogl}/XineramaHelper.c" if="isX11"/>
- <!-- Xinerama supporting functions for Linux only (for now) -->
- <!-- Also supported on Solaris, but works differently -->
- <include name="${rootrel.src.c.jogl}/Xinerama.c" if="isLinux"/>
- </patternset>
-
- <patternset id="c.src.files.jogl_awt">
- <include name="${rootrel.src.c.jogl}/JAWT*.c"/>
- <include name="${rootrel.generated.c.jogl}/JAWT*.c"/>
- </patternset>
-
- <patternset id="c.src.files.cg">
- <include name="${rootrel.generated.c.cg}/*.c"/>
- </patternset>
-
- </target>
-
- <target name="c.build" depends="c.configure">
- <fail message="Requires '${c.compiler.src.files}'" unless="c.compiler.src.files"/>
- <fail message="Requires '${compiler.cfg.id}'" unless="compiler.cfg.id"/>
- <fail message="Requires '${linker.cfg.id}'" unless="linker.cfg.id"/>
- <fail message="Requires '${output.lib.name}'" unless="output.lib.name"/>
-
- <echo message="Output lib name = ${output.lib.name}" />
-
- <!-- NOTE: the value of the debug and optimise attributes will not be overridden if already set externally -->
- <property name="c.compiler.debug" value="false" />
- <!-- Optimise flags one of { none, size, speed, minimal, full, aggressive, extreme, unsafe } -->
- <property name="c.compiler.optimise" value="none" />
-
- <condition property="c.compiler.use-debug"><istrue value="${c.compiler.debug}"/></condition>
-
- <condition property="c.compiler.needs-libjvm">
- <and>
- <isset property="isHPUX"/>
- <isset property="c.compiler.use-jawt"/>
- </and>
- </condition>
-
- <cc outtype="shared"
- objdir="${obj.jogl}"
- outfile="${obj}/${output.lib.name}"
- optimize="${c.compiler.optimise}"
- debug="${c.compiler.debug}"
- multithreaded="true"
- exceptions="false"
- rtti="false">
-
- <!-- TODO: versioninfo companyname="java.net"
- legalcopyright="Copyright"
- productname="JOGL"
- productversion="x.y.z"
- description="Description"
- fileversion="x.y.z"
- filecomments="File Comment" /-->
-
- <fileset dir="${project.root}"><patternset refid="${c.compiler.src.files}"/></fileset>
-
- <compiler extends="${compiler.cfg.id}" >
- <sysincludepath path="${java.includes.dir}"/>
- <sysincludepath path="${java.includes.dir.platform}"/>
- <includepath path="stub_includes/opengl"/>
- <includepath path="stub_includes/cg" if="c.compiler.use-cglib"/>
- <!-- This must come last to not override real include paths -->
- <!-- includepath path="stub_includes/macosx" if="isOSX" / -->
- </compiler>
-
- <linker extends="${linker.cfg.id}">
- <syslibset dir="${java.lib.dir.platform}" libs="jawt" if="c.compiler.use-jawt"/>
- <syslibset dir="${java.lib.dir.platform}/server" libs="jvm" if="c.compiler.needs-libjvm"/>
- </linker>
- </cc>
- </target>
-
- <target name="c.rename.jogl.libs.mingw" if="isMingW">
- <!-- FIXME: this is a hack; the cpptask should have an option to change the
- suffix or at least understand the override from .so to .dll -->
- <move file="${obj}/libjogl.so" tofile="${obj}/jogl.dll" />
- <move file="${obj}/libjogl_awt.so" tofile="${obj}/jogl_awt.dll" />
- <move file="${obj}/libjogl_cg.so" tofile="${obj}/jogl_cg.dll" failonerror="false" />
- </target>
-
- <target name="c.rename.jogl.libs.macosx" if="isOSX">
- <!-- FIXME: this is a hack; the cpptask should have an option to change the
- suffix or at least understand the override from dylib to jnilib -->
- <move file="${obj}/libjogl.dylib" tofile="${obj}/libjogl.jnilib" />
- <move file="${obj}/libjogl_awt.dylib" tofile="${obj}/libjogl_awt.jnilib" />
- <move file="${obj}/libjogl_cg.dylib" tofile="${obj}/libjogl_cg.jnilib" failonerror="false" />
- <antcall target="c.fixup.jawt.version.macosx" inheritrefs="true" />
- </target>
-
- <target name="c.fixup.jawt.version.macosx" if="macosxfat">
- <!-- Edit the link to the JAWT version in the resulting jnilib
- file; this isn't strictly needed but seems to allow the
- universal binaries to work on 10.3 machines as well, which
- is desirable for some end users -->
- <apply executable="install_name_tool">
- <arg value="-change" />
- <arg value="/System/Library/Frameworks/JavaVM.framework/Versions/1.5.0/Libraries/libjawt.dylib" />
- <arg value="/System/Library/Frameworks/JavaVM.framework/Libraries/libjawt.dylib" />
- <srcfile />
- <fileset dir="${obj}" includes="libjogl_awt.jnilib" />
- </apply>
- </target>
-
- <target name="c.build.jogl.core">
- <antcall target="c.build" inheritRefs="true">
- <param name="c.compiler.src.files" value="c.src.files.jogl"/>
- <param name="output.lib.name" value="jogl"/>
- <param name="linker.cfg.id" value="${linker.cfg.id.core}"/>
- </antcall>
- </target>
-
- <target name="c.build.jogl.awt">
- <antcall target="c.build" inheritRefs="true">
- <param name="c.compiler.src.files" value="c.src.files.jogl_awt"/>
- <param name="c.compiler.use-jawt" value="true"/>
- <param name="output.lib.name" value="jogl_awt"/>
- <param name="linker.cfg.id" value="${linker.cfg.id.core}"/>
- </antcall>
- </target>
-
- <target name="c.build.jogl.cg" if="jogl.cg">
- <antcall target="c.build" inheritRefs="true">
- <param name="c.compiler.src.files" value="c.src.files.cg"/>
- <param name="c.compiler.use-cglib" value="true"/>
- <param name="output.lib.name" value="jogl_cg"/>
- <param name="linker.cfg.id" value="${linker.cfg.id.core}"/>
- </antcall>
- </target>
-
- <target name="c.manifest.cg" if="jogl.cg">
- <exec executable="mt">
- <arg value="-manifest"/>
- <arg value="${obj}/jogl_cg.dll.manifest"/>
- <arg value="-outputresource:${obj}/jogl_cg.dll;#2"/>
- </exec>
- </target>
-
- <target name="c.manifest" if="isVC8Family">
- <!-- exec mt, the Microsoft Manifest Tool, to include DLL manifests in order to resolve the location of msvcr80.dll -->
- <exec executable="mt">
- <arg value="-manifest"/>
- <arg value="${obj}/jogl.dll.manifest"/>
- <arg value="-outputresource:${obj}/jogl.dll;#2"/>
- </exec>
- <exec executable="mt">
- <arg value="-manifest"/>
- <arg value="${obj}/jogl_awt.dll.manifest"/>
- <arg value="-outputresource:${obj}/jogl_awt.dll;#2"/>
- </exec>
- <antcall target="c.manifest.cg" inheritRefs="true" />
- </target>
-
- <target name="c.build.jogl" depends="c.build.jogl.core,c.build.jogl.awt,c.build.jogl.cg">
- <antcall target="c.rename.jogl.libs.mingw" inheritRefs="true" />
- <antcall target="c.rename.jogl.libs.macosx" inheritRefs="true" />
- <antcall target="c.manifest" inheritRefs="true" />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build the jogl.jar file.
- -->
- <target name="jar" depends="java.compile,cond-if-RImanifest,cond-else-RImanifest"/>
-
- <target name="check-RIcond">
- <condition property="RIcond-is-true">
- <isset property="RImanifestfile"/>
- </condition>
- </target>
-
- <target name="cond-if-RImanifest" depends="check-RIcond" if="RIcond-is-true">
- <copy file="joglRIversion"
- tofile="tempversion"
- overwrite="true">
- <filterset>
- <filter token="VERSION" value="${base_version}-pre-${timestamp}"/>
- <filter token="BASEVERSION" value="${base_version}"/>
- </filterset>
- </copy>
- <jar manifest="tempversion" destfile="${jogl.jar}">
- <fileset dir="${classes}">
- <include name="javax/media/opengl/**" />
- <include name="com/sun/gluegen/runtime/**" />
- <include name="com/sun/opengl/**" />
- </fileset>
- </jar>
- <delete file="tempversion"/>
- </target>
-
-
- <target name="cond-else-RImanifest" depends="check-RIcond" unless="RIcond-is-true">
- <tstamp>
- <format property="timestamp" pattern="yyyyMMdd-HH:mm:ss"/>
- </tstamp>
- <copy file="joglversion"
- tofile="tempversion"
- overwrite="true">
- <filterset>
- <filter token="VERSION" value="${base_version}-pre-${timestamp}"/>
- <filter token="BASEVERSION" value="${base_version}"/>
- </filterset>
- </copy>
- <jar manifest="tempversion" destfile="${jogl.jar}">
- <fileset dir="${classes}">
- <include name="javax/media/opengl/**" />
- <include name="com/sun/gluegen/runtime/**" />
- <include name="com/sun/opengl/**" />
- </fileset>
- </jar>
- <delete file="tempversion"/>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build the Javadocs for the sources.
- - NOTE: these are not entirely correct as the javadocs targets depend
- - on the platform specific build targets. To circumvent any
- - errors, ensure that the source is built first.
- -->
- <target name="javadoc.nocg" depends="setup.java.home.dir,init" unless="jogl.cg">
- <!-- Build the general Javadoc -->
- <javadoc packagenames="${javadoc.packagenames}"
- sourcepath="${src.java};${src.generated.java}"
- destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
- overview="${javadoc.overview}"
- source="1.4"
- linkoffline="${javadoc.link} 142-packages"
- bottom="${javadoc.bottom}" >
- <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
- </javadoc>
- </target>
-
- <!-- Same as above but with Cg directories added -->
- <target name="javadoc.cg" depends="setup.java.home.dir,init" if="jogl.cg">
- <!-- Build the general Javadoc -->
- <javadoc packagenames="${javadoc.packagenames},com.sun.opengl.cg"
- sourcepath="${src.java};${src.generated.java}"
- destdir="${javadoc}" windowtitle="${javadoc.windowtitle}"
- overview="${javadoc.overview}"
- source="1.4"
- linkoffline="${javadoc.link} 142-packages"
- bottom="${javadoc.bottom}" >
- <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
- </javadoc>
- </target>
-
- <target name="javadoc" depends="javadoc.nocg,javadoc.cg" />
-
- <target name="javadoc.spec.nocg" depends="setup.java.home.dir,init" unless="jogl.cg">
- <!-- Build the general Javadoc -->
- <javadoc packagenames="${javadoc.spec.packagenames}"
- sourcepath="${src.java};${src.generated.java}"
- destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}"
- overview="${javadoc.overview}"
- source="1.4"
- linkoffline="${javadoc.link} 142-packages"
- bottom="${javadoc.bottom}" >
- <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
- </javadoc>
- </target>
-
- <!-- Same as above since Cg directories are not part of spec -->
- <target name="javadoc.spec.cg" depends="setup.java.home.dir,init" if="jogl.cg">
- <!-- Build the general Javadoc -->
- <javadoc packagenames="${javadoc.spec.packagenames}"
- sourcepath="${src.java};${src.generated.java}"
- destdir="${javadoc.spec}" windowtitle="${javadoc.windowtitle}"
- overview="${javadoc.overview}"
- source="1.4"
- linkoffline="${javadoc.link} 142-packages"
- bottom="${javadoc.bottom}" >
- <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
- </javadoc>
- </target>
-
- <target name="javadoc.spec" depends="javadoc.spec.nocg,javadoc.spec.cg" />
-
- <target name="javadoc.dev.nocg" unless="jogl.cg">
- <!-- Build the internal developer Javadoc -->
- <javadoc packagenames="${javadoc.dev.packagenames},${javadoc.dev.packagenames.platform}"
- sourcepath="${src.java};${src.generated.java}"
- destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}"
- overview="${javadoc.overview}"
- source="1.4"
- linkoffline="${javadoc.link} 142-packages"
- bottom="${javadoc.bottom}" >
- <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
- </javadoc>
- </target>
-
- <!-- Same as above but with Cg directories added -->
- <target name="javadoc.dev.cg" if="jogl.cg">
- <!-- Build the internal developer Javadoc -->
- <javadoc packagenames="${javadoc.dev.packagenames},${javadoc.dev.packagenames.platform},com.sun.opengl.cg"
- sourcepath="${src.java};${src.generated.java}"
- destdir="${javadoc.dev}" windowtitle="${javadoc.windowtitle}"
- overview="${javadoc.overview}"
- source="1.4"
- linkoffline="${javadoc.link} 142-packages"
- bottom="${javadoc.bottom}" >
- <taglet name="net.highteq.nativetaglet.NativeTaglet" path="${gluegen.jar}" />
- </javadoc>
- </target>
-
- <target name="javadoc.dev.win32" depends="setup.java.home.dir,init,declare.win32,javadoc.dev.nocg,javadoc.dev.cg" />
- <target name="javadoc.dev.x11" depends="setup.java.home.dir,init,declare.x11,javadoc.dev.nocg,javadoc.dev.cg" />
- <target name="javadoc.dev.macosx" depends="setup.java.home.dir,init,declare.macosx,javadoc.dev.nocg,javadoc.dev.cg" />
-
- <!-- ================================================================== -->
- <!--
- - Build the platform-independent distribution out of jars built for
- - Windows, Linux and Mac OS X; the Java sources for Jogl can't be
- - fully cross-compiled at this time. To run this target, you need to
- - specify the property jogl.dist.dir as a System property (i.e.,
- - "ant -Djogl.dist.dir=../dist dist"); directories named jogl-linux,
- - jogl-win, and jogl-macosx need to be inside that directory and each
- - of those directories needs to contain both the jogl.jar for that
- - platform as well as the native code (libjogl.so, jogl.dll, or
- - libjogl.jnilib). Also builds jars containing the native code for
- - Windows, Linux, Mac OS X, Solaris/SPARC and Solaris/x86.
- -->
- <target name="dist.dir.check" unless="jogl.dist.dir">
- <fail>
-
- ******************************************************************
- ** To build the Jogl distribution out of the platform-specific **
- ** component jars and native code, the property jogl.dist.dir **
- ** needs to be specified on the command line. Please read the **
- ** comments associated with the "dist" target in the build.xml. **
- ******************************************************************
- </fail>
- </target>
-
- <target name="dist.check.windows" if="jogl.dist.dir">
- <condition property="windows.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-win/jogl.jar" />
- <available file="${jogl.dist.dir}/jogl-win/32/jogl.dll" />
- <available file="${jogl.dist.dir}/jogl-win/32/jogl_awt.dll" />
- <available file="${jogl.dist.dir}/jogl-win/32/jogl_cg.dll" />
- <available file="${jogl.dist.dir}/jogl-win/32/gluegen-rt.dll" />
- <available file="${jogl.dist.dir}/jogl-win/32/gluegen-rt-natives-windows-i586.jar" />
- </and>
- </condition>
- <fail unless="windows.complete">
- ******************************************************************
- ** Files are missing from the Windows build. This will cause **
- ** the distribution to be incomplete. Please check the status **
- ** of the Windows build and try again. **
- ******************************************************************
- </fail>
- </target>
-
- <target name="dist.check.windows-amd64" if="jogl.dist.dir">
- <condition property="windows-amd64.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-win/64/jogl.dll" />
- <available file="${jogl.dist.dir}/jogl-win/64/jogl_awt.dll" />
- <available file="${jogl.dist.dir}/jogl-win/64/jogl_cg.dll" />
- <available file="${jogl.dist.dir}/jogl-win/64/gluegen-rt.dll" />
- <available file="${jogl.dist.dir}/jogl-win/64/gluegen-rt-natives-windows-amd64.jar" />
- </and>
- </condition>
- <fail unless="windows-amd64.complete">
- *********************************************************************
- ** Files are missing from the Windows/AMD64 build. This will cause **
- ** the distribution to be incomplete. Please check the status **
- ** of the Windows/AMD64 build and try again. **
- *********************************************************************
- </fail>
- </target>
-
- <target name="dist.check.linux" if="jogl.dist.dir">
- <condition property="linux.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-linux/jogl.jar" />
- <available file="${jogl.dist.dir}/jogl-linux/32/libjogl.so" />
- <available file="${jogl.dist.dir}/jogl-linux/32/libjogl_awt.so" />
- <available file="${jogl.dist.dir}/jogl-linux/32/libjogl_cg.so" />
- <available file="${jogl.dist.dir}/jogl-linux/32/libgluegen-rt.so" />
- <available file="${jogl.dist.dir}/jogl-linux/32/gluegen-rt-natives-linux-i586.jar" />
- <!-- Assume we also copy over these generated files in the Linux build -->
- <!-- in order to satisfy requests from end users that we provide these -->
- <!-- files for easier source browsing in IDEs -->
- <available file="${jogl.dist.dir}/jogl-linux/DebugGL.java" />
- <available file="${jogl.dist.dir}/jogl-linux/TraceGL.java" />
- <available file="${jogl.dist.dir}/jogl-linux/GL.java" />
- <available file="${jogl.dist.dir}/jogl-linux/GLU.java" />
- </and>
- </condition>
- <fail unless="linux.complete">
- ******************************************************************
- ** Files are missing from the Linux build. This will cause **
- ** the distribution to be incomplete. Please check the status **
- ** of the Linux build and try again. **
- ******************************************************************
- </fail>
- </target>
-
- <target name="dist.check.linux-amd64" if="jogl.dist.dir">
- <condition property="linux-amd64.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-linux/64/libjogl.so" />
- <available file="${jogl.dist.dir}/jogl-linux/64/libjogl_awt.so" />
- <available file="${jogl.dist.dir}/jogl-linux/64/libjogl_cg.so" />
- <available file="${jogl.dist.dir}/jogl-linux/64/libgluegen-rt.so" />
- <available file="${jogl.dist.dir}/jogl-linux/64/gluegen-rt-natives-linux-amd64.jar" />
- </and>
- </condition>
- <fail unless="linux-amd64.complete">
- *******************************************************************
- ** Files are missing from the Linux/AMD64 build. This will cause **
- ** the distribution to be incomplete. Please check the status **
- ** of the Linux/AMD64 build and try again. **
- *******************************************************************
- </fail>
- </target>
-
- <target name="dist.check.macosx" if="jogl.dist.dir">
- <condition property="macosx.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-macosx/jogl.jar" />
- <available file="${jogl.dist.dir}/jogl-macosx/ppc/libjogl.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/ppc/libjogl_awt.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/ppc/libjogl_cg.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/ppc/libgluegen-rt.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/ppc/gluegen-rt-natives-macosx-ppc.jar" />
- </and>
- </condition>
- <fail unless="macosx.complete">
- ******************************************************************
- ** Files are missing from the Mac OS X build. This will cause **
- ** the distribution to be incomplete. Please check the status **
- ** of the Mac OS X build and try again. **
- ******************************************************************
- </fail>
- </target>
-
-
- <target name="dist.check.macosxfat" if="jogl.dist.dir">
- <condition property="macosxfat.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-macosx/jogl.jar" />
- <available file="${jogl.dist.dir}/jogl-macosx/fat/libjogl.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/fat/libjogl_awt.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/fat/libjogl_cg.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/fat/libgluegen-rt.jnilib" />
- <available file="${jogl.dist.dir}/jogl-macosx/fat/gluegen-rt-natives-macosx-universal.jar" />
- </and>
- </condition>
- <fail unless="macosxfat.complete">
- ******************************************************************
- ** Files are missing from the Mac OS X build. This will cause **
- ** the distribution to be incomplete. Please check the status **
- ** of the Mac OS X build and try again. **
- ******************************************************************
- </fail>
- </target>
-
-
-
- <target name="dist.check.solsparc" if="jogl.dist.dir">
- <condition property="solsparc.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-solsparc/jogl.jar" />
- <available file="${jogl.dist.dir}/jogl-solsparc/32/libjogl.so" />
- <available file="${jogl.dist.dir}/jogl-solsparc/32/libjogl_awt.so" />
- <available file="${jogl.dist.dir}/jogl-solsparc/32/libgluegen-rt.so" />
- <available file="${jogl.dist.dir}/jogl-solsparc/32/gluegen-rt-natives-solaris-sparc.jar" />
- </and>
- </condition>
- <fail unless="solsparc.complete">
- ******************************************************************
- ** Files are missing from the Solaris/SPARC build. This will **
- ** cause the distribution to be incomplete. Please check the **
- ** status of the Solaris/SPARC build and try again. **
- ******************************************************************
- </fail>
- </target>
-
- <target name="dist.check.solsparcv9" if="jogl.dist.dir">
- <condition property="solsparcv9.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-solsparc/jogl.jar" />
- <available file="${jogl.dist.dir}/jogl-solsparc/64/libjogl.so" />
- <available file="${jogl.dist.dir}/jogl-solsparc/64/libjogl_awt.so" />
- <available file="${jogl.dist.dir}/jogl-solsparc/64/libgluegen-rt.so" />
- <available file="${jogl.dist.dir}/jogl-solsparc/64/gluegen-rt-natives-solaris-sparcv9.jar" />
- </and>
- </condition>
- <fail unless="solsparcv9.complete">
- ******************************************************************
- ** Files are missing from the Solaris/SPARCv9 build. This will **
- ** cause the distribution to be incomplete. Please check the **
- ** status of the Solaris/SPARCv9 build and try again. **
- ******************************************************************
- </fail>
- </target>
-
- <target name="dist.check.solx86" if="jogl.dist.dir">
- <condition property="solx86.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-solx86/jogl.jar" />
- <available file="${jogl.dist.dir}/jogl-solx86/32/libjogl.so" />
- <available file="${jogl.dist.dir}/jogl-solx86/32/libjogl_awt.so" />
- <available file="${jogl.dist.dir}/jogl-solx86/32/libjogl_cg.so" />
- <available file="${jogl.dist.dir}/jogl-solx86/32/libgluegen-rt.so" />
- <available file="${jogl.dist.dir}/jogl-solx86/32/gluegen-rt-natives-solaris-i586.jar" />
- </and>
- </condition>
- <fail unless="solx86.complete">
- ******************************************************************
- ** Files are missing from the Solaris/x86 build. This will **
- ** cause the distribution to be incomplete. Please check the **
- ** status of the Solaris/x86 build and try again. **
- ******************************************************************
- </fail>
- </target>
-
- <target name="dist.check.solamd64" if="jogl.dist.dir">
- <condition property="solamd64.complete">
- <and>
- <available file="${jogl.dist.dir}/jogl-solx86/64/libjogl.so" />
- <available file="${jogl.dist.dir}/jogl-solx86/64/libjogl_awt.so" />
- <available file="${jogl.dist.dir}/jogl-solx86/64/libgluegen-rt.so" />
- <available file="${jogl.dist.dir}/jogl-solx86/64/gluegen-rt-natives-solaris-amd64.jar" />
- </and>
- </condition>
- <fail unless="solamd64.complete">
- ******************************************************************
- ** Files are missing from the Solaris/x86/64 (amd64) build. This *
- ** will cause the distribution **
- ** to be incomplete. Please check the **
- ** status of the Solaris/x86 (amd64) build and try again. **
- ******************************************************************
- </fail>
- </target>
-
- <!-- Helper task for dist target below -->
- <!-- Required parameters: -->
- <!-- zip.os.arch = the os/arch combination for this zip file (i.e., "windows-i586") -->
- <!-- zip.src.so.dir = the directory containing the .so's / .dll's / .jnilib's for this platform-->
- <target name="dist.build.zip">
- <property name="jogl.tmp.version" value="jogl-${tmp.version}-${zip.os.arch}" />
- <!-- Create all needed directories -->
- <delete dir="${jogl.dist.dir}/tmp" failonerror="false" />
- <mkdir dir="${jogl.dist.dir}/tmp/${jogl.tmp.version}/lib" />
- <!-- Copy in files -->
- <copy todir="${jogl.dist.dir}/tmp/${jogl.tmp.version}/lib">
- <fileset dir="${zip.src.so.dir}" includes="*${zip.so.suffix}" />
- </copy>
- <copy file="${jogl.dist.dir}/jogl.jar" todir="${jogl.dist.dir}/tmp/${jogl.tmp.version}/lib" />
- <copy file="${jogl.dist.dir}/gluegen-rt.jar" todir="${jogl.dist.dir}/tmp/${jogl.tmp.version}/lib" />
- <copy file="../CHANGELOG.txt" todir="${jogl.dist.dir}/tmp/${jogl.tmp.version}" />
- <copy file="../COPYRIGHT.txt" todir="${jogl.dist.dir}/tmp/${jogl.tmp.version}" />
- <copy file="../LICENSE.txt" tofile="${jogl.dist.dir}/tmp/${jogl.tmp.version}/LICENSE-JOGL-${tmp.version}.txt" />
- <copy file="README-zip-bundles.txt"
- tofile="${jogl.dist.dir}/tmp/${jogl.tmp.version}/README.txt"
- overwrite="true">
- <filterset>
- <filter token="VERSION" value="${tmp.version}"/>
- </filterset>
- </copy>
- <copy file="../doc/userguide/index.html" tofile="${jogl.dist.dir}/tmp/${jogl.tmp.version}/Userguide.html" />
- <!-- zip it up -->
- <zip destfile="${jogl.dist.dir}/${jogl.tmp.version}.zip"
- basedir="${jogl.dist.dir}/tmp"
- includes="${jogl.tmp.version}/**" />
- </target>
-
- <target name="setup-version-RI" if="RImanifestfile">
- <property name="tmp.version" value="${base_version}" />
- </target>
-
- <target name="setup-version-non-RI" unless="RImanifestfile">
- <tstamp>
- <format property="timestamp" pattern="yyyyMMdd"/>
- </tstamp>
- <property name="tmp.version" value="${base_version}-pre-${timestamp}" />
- </target>
-
- <target name="dist" depends="dist.dir.check,dist.check.windows,dist.check.windows-amd64,dist.check.linux,dist.check.linux-amd64,dist.check.macosx,dist.check.macosxfat,dist.check.solsparc,dist.check.solsparcv9,dist.check.solx86,dist.check.solamd64,setup-version-RI,setup-version-non-RI">
- <delete>
- <fileset dir="${jogl.dist.dir}" includes="*.jar" />
- </delete>
- <delete>
- <fileset dir="${jogl.dist.dir}" includes="*.zip" />
- </delete>
- <delete dir="${jogl.dist.dir}/tmp" failonerror="false" />
- <delete dir="${jogl.dist.dir}/META-INF" failonerror="false" />
- <!-- Extract manifest from one of the jars to re-use it in the dist jar -->
- <unjar src="${jogl.dist.dir}/jogl-win/jogl.jar" dest="${jogl.dist.dir}" >
- <patternset>
- <include name="META-INF/MANIFEST.MF" />
- </patternset>
- </unjar>
- <!-- Build jar files suitable for Java Web Start -->
- <jar manifest="${jogl.dist.dir}/META-INF/MANIFEST.MF" destfile="${jogl.dist.dir}/jogl.jar" duplicate="preserve">
- <zipgroupfileset dir="${jogl.dist.dir}"
- includes="jogl-win/jogl.jar, jogl-linux/jogl.jar, jogl-macosx/jogl.jar" />
- </jar>
- <!-- Apply Pack200 repacking to allow later compression by that mechanism -->
- <apply executable="pack200" verbose="true" >
- <arg value="--repack" />
- <fileset file="${jogl.dist.dir}/jogl.jar" />
- </apply>
- <jar destfile="${jogl.dist.dir}/jogl-natives-windows-i586.jar"
- basedir="${jogl.dist.dir}/jogl-win/32"
- includes="jogl.dll,jogl_awt.dll,jogl_cg.dll" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-windows-amd64.jar"
- basedir="${jogl.dist.dir}/jogl-win/64"
- includes="jogl.dll,jogl_awt.dll,jogl_cg.dll" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-linux-i586.jar"
- basedir="${jogl.dist.dir}/jogl-linux/32"
- includes="libjogl.so,libjogl_awt.so,libjogl_cg.so" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-linux-amd64.jar"
- basedir="${jogl.dist.dir}/jogl-linux/64"
- includes="libjogl.so,libjogl_awt.so,libjogl_cg.so" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-macosx-ppc.jar"
- basedir="${jogl.dist.dir}/jogl-macosx/ppc"
- includes="libjogl.jnilib,libjogl_awt.jnilib,libjogl_cg.jnilib" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-macosx-universal.jar"
- basedir="${jogl.dist.dir}/jogl-macosx/fat"
- includes="libjogl.jnilib,libjogl_awt.jnilib,libjogl_cg.jnilib" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-solaris-sparc.jar"
- basedir="${jogl.dist.dir}/jogl-solsparc/32"
- includes="libjogl.so,libjogl_awt.so" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-solaris-sparcv9.jar"
- basedir="${jogl.dist.dir}/jogl-solsparc/64"
- includes="libjogl.so,libjogl_awt.so" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-solaris-i586.jar"
- basedir="${jogl.dist.dir}/jogl-solx86/32"
- includes="libjogl.so,libjogl_awt.so,libjogl_cg.so" />
- <jar destfile="${jogl.dist.dir}/jogl-natives-solaris-amd64.jar"
- basedir="${jogl.dist.dir}/jogl-solx86/64"
- includes="libjogl.so,libjogl_awt.so" />
- <!-- Copy gluegen-rt.jar from Linux build (arbitrary; this jar is platform-independent) -->
- <copy file="${jogl.dist.dir}/jogl-linux/gluegen-rt.jar" todir="${jogl.dist.dir}" />
- <!-- Copy gluegen-rt native jars out of platform-specific subdirectories -->
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-win/32" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-win/64" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-linux/32" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-linux/64" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-macosx/ppc" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-macosx/fat" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-solsparc/32" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-solsparc/64" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-solx86/32" includes="gluegen-natives-*.jar" />
- </copy>
- <copy todir="${jogl.dist.dir}">
- <fileset dir="${jogl.dist.dir}/jogl-solx86/64" includes="gluegen-natives-*.jar" />
- </copy>
-
- <!-- Build a source archive as well -->
- <!-- First copy the generated files out of the Linux build results into the appropriate -->
- <!-- directory of this source tree (so that they'll be blown away properly with an -->
- <!-- "ant clean") -->
- <mkdir dir="../build/gensrc/classes/javax/media/opengl/glu" />
- <copy file="${jogl.dist.dir}/jogl-linux/DebugGL.java" todir="../build/gensrc/classes/javax/media/opengl" />
- <copy file="${jogl.dist.dir}/jogl-linux/TraceGL.java" todir="../build/gensrc/classes/javax/media/opengl" />
- <copy file="${jogl.dist.dir}/jogl-linux/GL.java" todir="../build/gensrc/classes/javax/media/opengl" />
- <copy file="${jogl.dist.dir}/jogl-linux/GLU.java" todir="../build/gensrc/classes/javax/media/opengl/glu" />
- <zip destfile="${jogl.dist.dir}/jogl-${tmp.version}-src.zip"
- basedir="../.."
- includes="gluegen/LICENSE.txt,gluegen/doc/**,gluegen/make/**,gluegen/src/**,jogl/*.txt,jogl/build/gensrc/classes/javax/media/opengl/**,jogl/doc/**,jogl/make/**,jogl/src/**"
- excludes="**/*.class,**/*~"
- />
- <!-- Create zip archives suitable for developers -->
- <!-- Unfortunately, we have to replicate the os/arch name combinations from
- gluegen-cpptasks.xml. The reason for this is that we can't generate these
- zip archives on the platform where the builds run; we have to run the dist
- target in order to get the platform-independent jogl.jar. -->
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="linux-i586" />
- <param name="zip.so.suffix" value=".so" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-linux/32" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="linux-amd64" />
- <param name="zip.so.suffix" value=".so" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-linux/64" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="macosx-ppc" />
- <param name="zip.so.suffix" value=".jnilib" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-macosx/ppc" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="macosx-universal" />
- <param name="zip.so.suffix" value=".jnilib" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-macosx/fat" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="solaris-i586" />
- <param name="zip.so.suffix" value=".so" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-solx86/32" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="solaris-amd64" />
- <param name="zip.so.suffix" value=".so" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-solx86/64" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="solaris-sparc" />
- <param name="zip.so.suffix" value=".so" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-solsparc/32" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="solaris-sparcv9" />
- <param name="zip.so.suffix" value=".so" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-solsparc/64" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="windows-i586" />
- <param name="zip.so.suffix" value=".dll" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-win/32" />
- </antcall>
- <antcall target="dist.build.zip" inheritAll="true">
- <param name="zip.os.arch" value="windows-amd64" />
- <param name="zip.so.suffix" value=".dll" />
- <param name="zip.src.so.dir" value="${jogl.dist.dir}/jogl-win/64" />
- </antcall>
- <!-- Create one last zip archive by hand, this one containing all of the -->
- <!-- Java Web Start jar files (for easier redistribution) -->
- <zip destfile="${jogl.dist.dir}/jogl-${tmp.version}-webstart.zip"
- basedir="${jogl.dist.dir}"
- includes="*.jar" />
- <!-- Create a version.txt file indicating which version we just built -->
- <echo message="${tmp.version}" file="${jogl.dist.dir}/version.txt" />
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Clean up all that is built.
- -->
- <target name="clean" description="Remove all build products" depends="declare.common">
- <delete includeEmptyDirs="true" quiet="true">
- <fileset dir="${build}" />
- <fileset dir="${javadoc}" />
- <fileset dir="${javadoc.spec}" />
- <fileset dir="${javadoc.dev}" />
- </delete>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Build everything.
- -->
- <target name="all" description="Build JOGL JAR file(s) and native libraries." depends="setup.java.home.dir,init,declare">
- <!-- Generate, compile, and build the jar for the Java sources. -->
- <antcall target="jar" inheritRefs="true" />
-
- <!-- Compile the native C sources . -->
- <antcall target="c.build.jogl" inheritRefs="true" />
- </target>
-
-
- <!-- ================================================================== -->
- <!--
- - Build everything and use Sun's Implementation tag in the manifest to
- - indicate this is the Reference Implementation.
- -->
- <target name="RI">
- <!-- Set property for using the RI manifest file so jogl.jar is versioned
- - properly
- -->
- <property name="RImanifestfile" value="joglRIversion" />
- <antcall target="all" inheritRefs="true" />
- </target>
-</project>
diff --git a/make/cg-common-CustomJavaCode.java b/make/cg-common-CustomJavaCode.java
deleted file mode 100755
index 1f109d9f6..000000000
--- a/make/cg-common-CustomJavaCode.java
+++ /dev/null
@@ -1,29 +0,0 @@
-static {
- com.sun.opengl.impl.NativeLibLoader.loadCgImpl();
-}
-
-/** A convenience method which reads all available data from the InputStream and then calls cgCreateProgram. */
-public static CGprogram cgCreateProgramFromStream(CGcontext ctx, int program_type, java.io.InputStream stream, int profile, java.lang.String entry, java.lang.String[] args) throws java.io.IOException {
- if (stream == null) {
- throw new java.io.IOException("null stream");
- }
- stream = new java.io.BufferedInputStream(stream);
- int avail = stream.available();
- byte[] data = new byte[avail];
- int numRead = 0;
- int pos = 0;
- do {
- if (pos + avail > data.length) {
- byte[] newData = new byte[pos + avail];
- System.arraycopy(data, 0, newData, 0, pos);
- data = newData;
- }
- numRead = stream.read(data, pos, avail);
- if (numRead >= 0) {
- pos += numRead;
- }
- avail = stream.available();
- } while (avail > 0 && numRead >= 0);
- String program = new String(data, 0, pos, "US-ASCII");
- return cgCreateProgram(ctx, program_type, program, profile, entry, args);
-}
diff --git a/make/cg-common.cfg b/make/cg-common.cfg
deleted file mode 100644
index e4462e2a1..000000000
--- a/make/cg-common.cfg
+++ /dev/null
@@ -1,114 +0,0 @@
-# This .cfg file provides common options used among all Cg glue code
-# generated for Jogl on all platforms.
-Package com.sun.opengl.cg
-JavaClass CgGL
-Style AllStatic
-JavaOutputDir ../build/gensrc/classes
-NativeOutputDir ../build/gensrc/native/jogl_cg
-HierarchicalNativeOutput false
-
-#
-# Map const char* return values to Java strings for these functions
-#
-ReturnsString cgGetAnnotationName
-ReturnsString cgGetEnumString
-ReturnsString cgGetErrorString
-ReturnsString cgGetLastErrorString
-ReturnsString cgGetLastListing
-ReturnsString cgGetParameterName
-ReturnsString cgGetParameterSemantic
-ReturnsString cgGetPassName
-ReturnsString cgGetProfileString
-ReturnsString cgGetProgramString
-ReturnsString cgGetResourceString
-ReturnsString cgGetStateName
-ReturnsString cgGetString
-ReturnsString cgGetStringAnnotationValue
-ReturnsString cgGetStringParameterValue
-ReturnsString cgGetStringStateAssignmentValue
-ReturnsString cgGetTechniqueName
-ReturnsString cgGetTypeString
-
-ArgumentIsString cgAddStateEnumerant 1
-ArgumentIsString cgCreateArrayState 1
-ArgumentIsString cgCreateArraySamplerState 1
-ArgumentIsString cgCreateEffect 1 2
-ArgumentIsString cgCreateEffectFromFile 1 2
-ArgumentIsString cgCreateProgram 2 4 5
-ArgumentIsString cgCreateProgramFromFile 2 4 5
-ArgumentIsString cgCreateProgramFromEffect 2 3
-ArgumentIsString cgCreateSamplerState 1
-ArgumentIsString cgCreateState 1
-ArgumentIsString cgGetEffectParameterBySemantic 1
-ArgumentIsString cgGetEnum 0
-ArgumentIsString cgGetNamedEffectParameter 1
-ArgumentIsString cgGetNamedParameter 1
-ArgumentIsString cgGetNamedPass 1
-ArgumentIsString cgGetNamedProgramParameter 2
-ArgumentIsString cgGetNamedSamplerState 1
-ArgumentIsString cgGetNamedState 1
-ArgumentIsString cgGetNamedSamplerStateAssignment 1
-ArgumentIsString cgGetNamedStateAssignment 1
-ArgumentIsString cgGetNamedStructParameter 1
-ArgumentIsString cgGetNamedTechnique 1
-ArgumentIsString cgGetNamedTechniqueAnnotation 1
-ArgumentIsString cgGetNamedPassAnnotation 1
-ArgumentIsString cgGetNamedParameterAnnotation 1
-ArgumentIsString cgGetNamedProgramAnnotation 1
-ArgumentIsString cgGetNamedUserType 1
-ArgumentIsString cgGetProfile 0
-ArgumentIsString cgGetType 0
-ArgumentIsString cgGetResource 0
-ArgumentIsString cgSetLastListing 1
-ArgumentIsString cgSetParameterSemantic 1
-ArgumentIsString cgSetStringParameterValue 1
-
-# Opaque definitions
-Opaque boolean CGbool
-
-#
-# FIXME!!!! Ignore these functions for now because we can't
-# automatically handle C callbacks
-#
-Ignore cgSetErrorCallback
-Ignore cgGetErrorCallback
-Ignore cgSetErrorHandler
-Ignore cgGetErrorHandler
-Ignore cgSetStateCallbacks
-Ignore cgGetStateSetCallback
-Ignore cgGetStateResetCallback
-Ignore cgGetStateValidateCallback
-
-#
-# FIXME!!!! Ignore these functions for now because bugs in the
-# emitter code can't handle them
-#
-Ignore cgGetBooleanAnnotationValues
-Ignore cgGetBoolStateAssignmentValues
-Ignore cgGetFloatAnnotationValues
-Ignore cgGetFloatStateAssignmentValues
-Ignore cgGetIntAnnotationValues
-Ignore cgGetIntStateAssignmentValues
-Ignore cgGetParameterValues
-Ignore cgGetProgramOptions
-
-# And NativeLibLoader for help loading the native libraries
-Import com.sun.opengl.impl.*
-
-#
-# NIODirectOnly directives for routines requiring them for semantic reasons
-#
-NIODirectOnly cgGLSetParameterPointer
-
-# Raise CgException instead of RuntimeException in glue code
-RuntimeExceptionType CgException
-
-#
-# Make sure the right definitions and include files are added to the
-# generated C code
-#
-
-CustomCCode #include <stdlib.h>
-CustomCCode #include <Cg/cgGL.h>
-
-IncludeAs CustomJavaCode CgGL cg-common-CustomJavaCode.java
diff --git a/make/cgl-macosx.cfg b/make/cgl-macosx.cfg
deleted file mode 100644
index 7c31f7338..000000000
--- a/make/cgl-macosx.cfg
+++ /dev/null
@@ -1,23 +0,0 @@
-# This .cfg file is used to generate the interface to the CGL routines
-# used internally by the MacOSXGLContext implementation.
-Package com.sun.opengl.impl.macosx
-JavaOutputDir ..\build\gensrc\classes
-NativeOutputDir ..\build\gensrc\native\jogl
-JavaClass CGL
-Style allstatic
-Include gl-common-macosx.cfg
-
-Opaque long void *
-
-# Opaque directives for low-level CGL binding (for Java2D/JOGL bridge)
-Opaque long CGLContextObj
-Opaque long CGLPBufferObj
-Opaque long CGLPixelFormatObj
-
-CustomCCode #include </usr/include/machine/types.h>
-CustomCCode #include "macosx-window-system.h"
-
-# Implement the first argument to getProcAddress as String instead
-# of byte[]
-ArgumentIsString getProcAddress 0
-
diff --git a/make/cglext.cfg b/make/cglext.cfg
deleted file mode 100755
index 0d1ae1dcc..000000000
--- a/make/cglext.cfg
+++ /dev/null
@@ -1,53 +0,0 @@
-# This .cfg file is used to generate the interface and implementing
-# class for the CGL extensions.
-# Note that there are currently no such extensions exposed on Mac OS
-# X, but if in the future there are, this structure will allow them to
-# be easily exposed.
-Package com.sun.opengl.impl.macosx
-Style InterfaceAndImpl
-JavaClass CGLExt
-ImplPackage com.sun.opengl.impl.macosx
-ImplJavaClass CGLExtImpl
-Include gl-common-macosx.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName CGLExtProcAddressTable
-GetProcAddressTableExpr _context.getCGLExtProcAddressTable()
-
-# Ignore everything that doesn't start with cgl or CGL
-IgnoreNot ^(cgl|CGL).+
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <stdlib.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-
-CustomCCode #include </usr/include/machine/types.h>
-
-CustomCCode /* Provide Windows typedefs */
-CustomCCode typedef void* LPVOID;
-CustomCCode typedef unsigned int* PUINT;
-
-CustomJavaCode CGLExt public boolean isFunctionAvailable(String glFunctionName);
-CustomJavaCode CGLExt public boolean isExtensionAvailable(String glExtensionName);
-
-CustomJavaCode CGLExtImpl public CGLExtImpl(MacOSXGLContext context) {
-CustomJavaCode CGLExtImpl this._context = context;
-CustomJavaCode CGLExtImpl }
-
-CustomJavaCode CGLExtImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode CGLExtImpl {
-CustomJavaCode CGLExtImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode CGLExtImpl }
-
-CustomJavaCode CGLExtImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode CGLExtImpl {
-CustomJavaCode CGLExtImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode CGLExtImpl }
-
-CustomJavaCode CGLExtImpl private MacOSXGLContext _context;
diff --git a/make/gl-common-macosx.cfg b/make/gl-common-macosx.cfg
deleted file mode 100644
index f72775dd0..000000000
--- a/make/gl-common-macosx.cfg
+++ /dev/null
@@ -1,7 +0,0 @@
-# This .cfg file provides common options used among all glue code
-# generated for Jogl on MacOSX
-
-HierarchicalNativeOutput false
-Include gl-common.cfg
-JavaOutputDir ../build/gensrc/classes
-NativeOutputDir ../build/gensrc/native/jogl
diff --git a/make/gl-common-win32.cfg b/make/gl-common-win32.cfg
deleted file mode 100644
index 1d2451270..000000000
--- a/make/gl-common-win32.cfg
+++ /dev/null
@@ -1,7 +0,0 @@
-# This .cfg file provides common options used among all GL glue code
-# generated for Jogl on Windows.
-
-HierarchicalNativeOutput false
-Include gl-common.cfg
-JavaOutputDir ../build/gensrc/classes
-NativeOutputDir ../build/gensrc/native/jogl
diff --git a/make/gl-common-x11.cfg b/make/gl-common-x11.cfg
deleted file mode 100644
index 63981cb2a..000000000
--- a/make/gl-common-x11.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-# This .cfg file provides common options used among all glue code
-# generated for Jogl on X11.
-HierarchicalNativeOutput false
-Include gl-common.cfg
-JavaOutputDir ../build/gensrc/classes
-NativeOutputDir ../build/gensrc/native/jogl
-
-# XID needs to be treated as a long for 32/64 bit compatibility
-Opaque long XID
diff --git a/make/gl-common.cfg b/make/gl-common.cfg
deleted file mode 100644
index 01afbd8b1..000000000
--- a/make/gl-common.cfg
+++ /dev/null
@@ -1,692 +0,0 @@
-# This .cfg file provides common options used among all glue code
-# generated for Jogl on all platforms.
-
-# Raise GLException instead of RuntimeException in glue code
-RuntimeExceptionType GLException
-
-# Imports needed by all glue code
-Import java.util.*
-Import javax.media.opengl.*
-Import com.sun.opengl.impl.*
-
-# Inform the glue code generator of the association between #defines
-# and functions and the extensions in which they are defined
-GLHeader GL/gl.h
-GLHeader GL/glext.h
-
-# Don't output #defines of GL version identifier strings as constants,
-# because we don't need them java-side.
-Ignore GL_VERSION_.+
-
-# Don't output #defines of GL name strings as constants, because we
-# don't need them java-side.
-# Format of name strings is found at:
-# http://oss.sgi.com/projects/ogl-sample/registry/doc/template.txt
-
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_EXT_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ARB_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_PGI_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGI_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIS_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SGIX_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_MESA_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_HP_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_ATI_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_NV_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_IBM_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_WIN_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_REND_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_APPLE_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INTEL_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_INGR_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUN_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_SUNX_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_3DFX_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_OML_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_I3D_.+
-Ignore (GL|GLU|GLX|WGL|AGL|CGL)_S3_.+
-Ignore GL_KTX_buffer_region
-
-# Ignore GL functions that deal with explicit pointer values in such a
-# way that we cannot implement the functionality in Java
-Ignore glGetBufferPointerv
-Ignore glGetBufferPointervARB
-Ignore glGetPointerv
-Ignore glGetPointervEXT
-Ignore glGetTexParameterPointervAPPLE
-Ignore glGetVertexAttribPointerv
-Ignore glGetVertexAttribPointervARB
-Ignore glGetVertexAttribPointervNV
-Ignore glTracePointerRangeMESA
-
-# Manually implement glMapBuffer and glMapBufferARB as the size of the returned buffer
-# can only be computed by calling another routine
-ManuallyImplement glMapBuffer
-ManuallyImplement glMapBufferARB
-
-# Ignore the ATI_map_object_buffer extension for now unless someone
-# claims they need it, as it will undoubtedly require a similar
-# construct to glMapBuffer/glMapBufferARB
-Ignore glMapObjectBufferATI
-Ignore glUnmapObjectBufferATI
-
-# Ignore some GL functions that have outgoing void** parameters; we cannot yet deal with them
-Ignore glGetVariantPointervEXT
-
-# FIXME: these extensions require either a handle to a device context
-# or take void** parameters or both. Until we think through the
-# semantics of each of these individually we need to disable them.
-# WGL_ARB_buffer_region
-Ignore wglCreateBufferRegionARB
-Ignore wglDeleteBufferRegionARB
-Ignore wglSaveBufferRegionARB
-Ignore wglRestoreBufferRegionARB
-Ignore wglGetSyncValuesOML
-Ignore wglGetMscRateOML
-Ignore wglSwapBuffersMscOML
-Ignore wglSwapLayerBuffersMscOML
-Ignore wglWaitForMscOML
-Ignore wglWaitForSbcOML
-Ignore wglGetDigitalVideoParametersI3D
-Ignore wglSetDigitalVideoParametersI3D
-Ignore wglGetGammaTableParametersI3D
-Ignore wglSetGammaTableParametersI3D
-Ignore wglGetGammaTableI3D
-Ignore wglSetGammaTableI3D
-Ignore wglEnableGenlockI3D
-Ignore wglDisableGenlockI3D
-Ignore wglIsEnabledGenlockI3D
-Ignore wglGenlockSourceI3D
-Ignore wglGetGenlockSourceI3D
-Ignore wglGenlockSourceEdgeI3D
-Ignore wglGetGenlockSourceEdgeI3D
-Ignore wglGenlockSampleRateI3D
-Ignore wglGetGenlockSampleRateI3D
-Ignore wglGenlockSourceDelayI3D
-Ignore wglGetGenlockSourceDelayI3D
-Ignore wglQueryGenlockMaxSourceDelayI3D
-Ignore wglCreateImageBufferI3D
-Ignore wglDestroyImageBufferI3D
-Ignore wglAssociateImageBufferEventsI3D
-Ignore wglReleaseImageBufferEventsI3D
-
-#
-# IgnoreExtension directives
-#
-
-# Ignore extensions requiring persistent pointer-to-pointer storage as
-# there is no such thing as a direct "BufferBuffer"
-IgnoreExtension GL_IBM_vertex_array_lists
-IgnoreExtension GL_INTEL_parallel_arrays
-IgnoreExtension GL_SUN_triangle_list
-
-# Ignore extensions never approved by the ARB
-IgnoreExtension GL_EXT_coordinate_frame
-
-# Ignore discontinued extensions
-IgnoreExtension GL_NV_element_array
-
-# Ignore extensions subsumed in OpenGL 1.1 (from OpenGL 1.1 spec, Appendix C)
-IgnoreExtension GL_EXT_vertex_array
-IgnoreExtension GL_EXT_blend_logic_op
-IgnoreExtension GL_EXT_copy_texture
-IgnoreExtension GL_EXT_polygon_offset
-IgnoreExtension GL_EXT_subtexture
-IgnoreExtension GL_EXT_texture
-IgnoreExtension GL_EXT_texture_object
-
-# Ignore extensions subsumed in OpenGL 1.2 and 1.2.1 (from OpenGL 1.2.1 spec, Appendix D)
-IgnoreExtension GL_EXT_bgra
-IgnoreExtension GL_EXT_blend_color
-IgnoreExtension GL_EXT_blend_minmax
-IgnoreExtension GL_EXT_blend_subtract
-IgnoreExtension GL_EXT_color_subtable
-IgnoreExtension GL_EXT_convolution
-IgnoreExtension GL_EXT_draw_range_elements
-IgnoreExtension GL_EXT_histogram
-IgnoreExtension GL_EXT_packed_pixels
-# FIXME: is GL_EXT_paletted_texture also obsolete?
-IgnoreExtension GL_EXT_rescale_normal
-IgnoreExtension GL_EXT_separate_specular_color
-IgnoreExtension GL_EXT_texture3D
-IgnoreExtension GL_HP_convolution_border_modes
-IgnoreExtension GL_SGI_color_matrix
-IgnoreExtension GL_SGI_color_table
-IgnoreExtension GL_SGIS_texture_edge_clamp
-IgnoreExtension GL_SGIS_texture_lod
-
-# Ignore extensions subsumed in OpenGL 1.3 (from OpenGL 1.3 spec, Appendix F)
-IgnoreExtension GL_ARB_multisample
-IgnoreExtension GL_ARB_multitexture
-IgnoreExtension GL_ARB_texture_compression
-IgnoreExtension GL_ARB_texture_cube_map
-IgnoreExtension GL_ARB_texture_border_clamp
-IgnoreExtension GL_ARB_texture_env_add
-IgnoreExtension GL_ARB_texture_env_combine
-IgnoreExtension GL_ARB_texture_env_dot3
-IgnoreExtension GL_ARB_transpose_matrix
-IgnoreExtension GL_EXT_texture_cube_map
-IgnoreExtension GL_EXT_texture_env_add
-IgnoreExtension GL_EXT_texture_env_combine
-IgnoreExtension GL_EXT_texture_env_dot3
-IgnoreExtension GL_SGIS_texture_border_clamp
-
-#
-# Opaques and other directives for platform-independent routines
-#
-
-Opaque boolean GLboolean
-ReturnsString glGetString
-
-#
-# NIODirectOnly directives for vertex arrays and other core routines
-#
-NIODirectOnly glColorPointer
-NIODirectOnly glEdgeFlagPointer
-NIODirectOnly glFeedbackBuffer
-NIODirectOnly glIndexPointer
-NIODirectOnly glNormalPointer
-NIODirectOnly glSelectBuffer
-NIODirectOnly glTexCoordPointer
-NIODirectOnly glVertexPointer
-#
-# FIXME: we should probably be ignoring the "EXT" variants of these
-#
-NIODirectOnly glColorPointerEXT
-NIODirectOnly glEdgeFlagPointerEXT
-NIODirectOnly glIndexPointerEXT
-NIODirectOnly glNormalPointerEXT
-NIODirectOnly glTexCoordPointerEXT
-NIODirectOnly glVertexPointerEXT
-#
-# NIODirectOnly directives for other extensions
-#
-NIODirectOnly glBinormalPointerEXT
-NIODirectOnly glGetBufferSubDataARB
-# FIXME: should add way to restrict argument to be a direct ByteBuffer
-NIODirectOnly glGetProgramStringARB
-NIODirectOnly glElementPointerATI
-NIODirectOnly glElementPointerNV
-NIODirectOnly glElementPointerAPPLE
-NIODirectOnly glFogCoordPointer
-NIODirectOnly glFogCoordPointerEXT
-NIODirectOnly glMatrixIndexPointerARB
-NIODirectOnly glPixelDataRangeNV
-NIODirectOnly glSecondaryColorPointer
-NIODirectOnly glSecondaryColorPointerEXT
-NIODirectOnly glTangentPointerEXT
-NIODirectOnly glVertexArrayRangeNV
-NIODirectOnly glVertexArrayRangeApple
-NIODirectOnly glVertexAttribPointerARB
-NIODirectOnly glVertexAttribPointerNV
-NIODirectOnly glVertexWeightPointerEXT
-NIODirectOnly glWeightPointerARB
-NIODirectOnly wglFreeMemoryNV
-NIODirectOnly glXFreeMemoryNV
-
-# Capacity of wglAllocateMemoryNV/glXAllocateMemoryNV return value is
-# same as value of first argument
-ReturnValueCapacity wglAllocateMemoryNV {0}
-ReturnValueCapacity glXAllocateMemoryNV {0}
-
-# Pass arguments to ARB_vertex_program, ARB_fragment_program,
-# ARB_shader_objects, NV_vertex_program, NV_fragment_program, and
-# ARB_vertex_shader as Strings
-ArgumentIsString glLoadProgramNV 3
-ArgumentIsString glProgramStringARB 3
-ArgumentIsString glProgramNamedParameter4fNV 2
-ArgumentIsString glProgramNamedParameter4dNV 2
-ArgumentIsString glProgramNamedParameter4fvNV 2
-ArgumentIsString glProgramNamedParameter4dvNV 2
-ArgumentIsString glGetProgramNamedParameterfvNV 2
-ArgumentIsString glGetProgramNamedParameterdvNV 2
-ArgumentIsString glShaderSource 2
-ArgumentIsString glShaderSourceARB 2
-ArgumentIsString glGetUniformLocation 1
-ArgumentIsString glGetUniformLocationARB 1
-ArgumentIsString glBindAttribLocation 2
-ArgumentIsString glBindAttribLocationARB 2
-ArgumentIsString glGetAttribLocation 1
-ArgumentIsString glGetAttribLocationARB 1
-
-#
-# Directives for Vertex Buffer Object and Pixel Buffer Object checking
-#
-# NOTE: we currently don't emit glue code for some of these but
-# include them for completeness.
-#
-# FIXME: what about glMultiDrawElements? Do we want to add a VBO
-# variant for that, or simply add checks to the top of the current
-# implementation?
-#
-JavaPrologue glBegin inBeginEndPair = true;
-JavaEpilogue glEnd inBeginEndPair = false;
-JavaEpilogue glBindBuffer bufferStateTracker.setBoundBufferObject({0}, {1});
-JavaEpilogue glBindBufferARB bufferStateTracker.setBoundBufferObject({0}, {1});
-JavaEpilogue glPushClientAttrib bufferStateTracker.clearBufferObjectState();
-JavaEpilogue glPopClientAttrib bufferStateTracker.clearBufferObjectState();
-JavaEpilogue glBufferData bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
-JavaEpilogue glBufferDataARB bufferSizeTracker.setBufferSize(bufferStateTracker, {0}, this, {1});
-BufferObjectKind UnpackPixel glBitmap
-BufferObjectKind UnpackPixel glColorTable
-BufferObjectKind UnpackPixel glColorSubTable
-BufferObjectKind UnpackPixel glCompressedTexImage1D
-BufferObjectKind UnpackPixel glCompressedTexImage1DARB
-BufferObjectKind UnpackPixel glCompressedTexImage2D
-BufferObjectKind UnpackPixel glCompressedTexImage2DARB
-BufferObjectKind UnpackPixel glCompressedTexImage3D
-BufferObjectKind UnpackPixel glCompressedTexImage3DARB
-BufferObjectKind UnpackPixel glCompressedTexSubImage1D
-BufferObjectKind UnpackPixel glCompressedTexSubImage1DARB
-BufferObjectKind UnpackPixel glCompressedTexSubImage2D
-BufferObjectKind UnpackPixel glCompressedTexSubImage2DARB
-BufferObjectKind UnpackPixel glCompressedTexSubImage3D
-BufferObjectKind UnpackPixel glCompressedTexSubImage3DARB
-BufferObjectKind UnpackPixel glConvolutionFilter1D
-BufferObjectKind UnpackPixel glConvolutionFilter2D
-BufferObjectKind UnpackPixel glDrawPixels
-BufferObjectKind UnpackPixel glPixelMapfv
-BufferObjectKind UnpackPixel glPixelMapuiv
-BufferObjectKind UnpackPixel glPixelMapusv
-BufferObjectKind UnpackPixel glPolygonStipple
-BufferObjectKind UnpackPixel glSeparableFilter2D
-BufferObjectKind UnpackPixel glTexImage1D
-BufferObjectKind UnpackPixel glTexImage2D
-BufferObjectKind UnpackPixel glTexImage3D
-BufferObjectKind UnpackPixel glTexSubImage1D
-BufferObjectKind UnpackPixel glTexSubImage2D
-BufferObjectKind UnpackPixel glTexSubImage3D
-
-BufferObjectKind PackPixel glGetColorTable
-BufferObjectKind PackPixel glGetCompressedTexImage
-BufferObjectKind PackPixel glGetCompressedTexImageARB
-BufferObjectKind PackPixel glGetConvolutionFilter
-BufferObjectKind PackPixel glGetHistogram
-BufferObjectKind PackPixel glGetMinmax
-BufferObjectKind PackPixel glGetPixelMapfv
-BufferObjectKind PackPixel glGetPixelMapuiv
-BufferObjectKind PackPixel glGetPixelMapusv
-BufferObjectKind PackPixel glGetPolygonStipple
-BufferObjectKind PackPixel glGetSeparableFilter
-BufferObjectKind PackPixel glGetTexImage
-BufferObjectKind PackPixel glReadPixels
-
-BufferObjectKind Array glColorPointer
-BufferObjectKind Array glEdgeFlagPointer
-BufferObjectKind Array glElementPointerATI
-BufferObjectKind Array glFogCoordPointer
-BufferObjectKind Array glFogCoordPointerEXT
-# The next one is problematic. It isn't discussed by the specs and
-# doesn't have any associated state.
-BufferObjectKind Array glInterleavedArrays
-BufferObjectKind Array glMatrixIndexPointerARB
-BufferObjectKind Array glNormalPointer
-BufferObjectKind Array glSecondaryColorPointer
-BufferObjectKind Array glSecondaryColorPointerEXT
-BufferObjectKind Array glTexCoordPointer
-BufferObjectKind Array glVariantPointerEXT
-BufferObjectKind Array glVertexPointer
-BufferObjectKind Array glVertexAttribPointer
-BufferObjectKind Array glVertexAttribPointerARB
-BufferObjectKind Array glVertexAttribPointerNV
-BufferObjectKind Array glVertexWeightPointerEXT
-BufferObjectKind Array glWeightPointerARB
-
-BufferObjectKind Element glDrawElements
-BufferObjectKind Element glDrawRangeElements
-BufferObjectKind Element glDrawRangeElementsEXT
-
-# Range check directives for various routines
-# FIXME: some of these are really the bare minimum and won't catch
-# many classes of errors. Should extend the DebugGL to perform much
-# more error checking with e.g. glDrawElements.
-RangeCheck glColorPointer 3 1
-RangeCheck glDrawElements 3 {1}
-RangeCheck glDrawRangeElements 5 {3}
-RangeCheck glEdgeFlagPointer 1 1
-RangeCheck glElementPointerATI 1 1
-RangeCheck glFogCoordPointer 2 1
-RangeCheck glFogCoordPointerEXT 2 1
-RangeCheck glInterleavedArrays 2 1
-RangeCheck glMatrixIndexPointerARB 3 1
-RangeCheck glNormalPointer 2 1
-RangeCheck glSecondaryColorPointer 3 1
-RangeCheck glSecondaryColorPointerEXT 3 1
-RangeCheck glTexCoordPointer 3 1
-RangeCheck glVariantPointerEXT 3 1
-RangeCheck glVertexPointer 3 1
-RangeCheck glVertexAttribPointer 5 1
-RangeCheck glVertexAttribPointerARB 5 1
-RangeCheck glWeightPointerARB 3 1
-
-# Range check directives for various image-related routines
-RangeCheckBytes glColorTable 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1)
-RangeCheckBytes glColorTableEXT 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1)
-RangeCheckBytes glConvolutionFilter1D 5 imageSizeInBytes({3}, {4}, {2} , 1 , 1)
-RangeCheckBytes glConvolutionFilter2D 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1)
-RangeCheckBytes glDrawPixels 4 imageSizeInBytes({2}, {3}, {0} , {1} , 1)
-RangeCheckBytes glReadPixels 6 imageSizeInBytes({4}, {5}, {2} , {3} , 1)
-RangeCheckBytes glTexImage1D 7 imageSizeInBytes({5}, {6}, {3} , 1 , 1)
-RangeCheckBytes glTexImage2D 8 imageSizeInBytes({6}, {7}, {3} , {4} , 1)
-RangeCheckBytes glTexImage3D 9 imageSizeInBytes({7}, {8}, {3} , {4} , {5})
-RangeCheckBytes glTexSubImage1D 6 imageSizeInBytes({4}, {5}, {3} , 1 , 1)
-RangeCheckBytes glTexSubImage2D 8 imageSizeInBytes({6}, {7}, {4} , {5} , 1)
-RangeCheckBytes glTexSubImage3D 10 imageSizeInBytes({8}, {9}, {5} , {6} , {7})
-# Note we don't support glTexImage4DSGIS / glTexSubImage4DSGIS
-
-# Not simple to produce good range checks for these as we would need
-# to query the pipeline to see the size of the returned data before
-# fetching it
-# RangeCheckBytes glGetTexImage
-
-# Range checks for server-side object creation and deletion methods
-RangeCheck glGenBuffers 1 {0}
-RangeCheck glDeleteBuffers 1 {0}
-RangeCheck glGenBuffersARB 1 {0}
-RangeCheck glDeleteBuffersARB 1 {0}
-RangeCheck glGenFencesAPPLE 1 {0}
-RangeCheck glDeleteFencesAPPLE 1 {0}
-RangeCheck glGenFencesNV 1 {0}
-RangeCheck glDeleteFencesNV 1 {0}
-RangeCheck glGenFramebuffersEXT 1 {0}
-RangeCheck glDeleteFramebuffersEXT 1 {0}
-RangeCheck glGenOcclusionQueriesNV 1 {0}
-RangeCheck glDeleteOcclusionQueriesNV 1 {0}
-RangeCheck glGenProgramsARB 1 {0}
-RangeCheck glDeleteProgramsARB 1 {0}
-RangeCheck glGenProgramsNV 1 {0}
-RangeCheck glDeleteProgramsNV 1 {0}
-RangeCheck glGenQueries 1 {0}
-RangeCheck glDeleteQueries 1 {0}
-RangeCheck glGenQueriesARB 1 {0}
-RangeCheck glDeleteQueriesARB 1 {0}
-RangeCheck glGenRenderbuffersEXT 1 {0}
-RangeCheck glDeleteRenderbuffersEXT 1 {0}
-RangeCheck glGenTextures 1 {0}
-RangeCheck glDeleteTextures 1 {0}
-RangeCheck glGenVertexArraysAPPLE 1 {0}
-RangeCheck glDeleteVertexArraysAPPLE 1 {0}
-
-# Track server-side object creation and deletion when necessary
-JavaEpilogue glGenBuffers if (tracker != null) tracker.addBuffers({0}, {1});
-JavaEpilogue glGenBuffersARB if (tracker != null) tracker.addBuffersARB({0}, {1});
-JavaEpilogue glGenFencesAPPLE if (tracker != null) tracker.addFencesAPPLE({0}, {1});
-JavaEpilogue glGenFencesNV if (tracker != null) tracker.addFencesNV({0}, {1});
-JavaEpilogue glGenFragmentShadersATI if (tracker != null) tracker.addFragmentShadersATI(_res, {0});
-JavaEpilogue glGenFramebuffersEXT if (tracker != null) tracker.addFramebuffersEXT({0}, {1});
-JavaEpilogue glGenLists if (tracker != null) tracker.addLists(_res, {0});
-JavaEpilogue glGenOcclusionQueriesNV if (tracker != null) tracker.addOcclusionQueriesNV({0}, {1});
-JavaEpilogue glCreateProgram if (tracker != null) tracker.addProgramObject(_res);
-JavaEpilogue glCreateProgramObjectARB if (tracker != null) tracker.addProgramObjectARB(_res);
-JavaEpilogue glGenProgramsARB if (tracker != null) tracker.addProgramsARB({0}, {1});
-JavaEpilogue glGenProgramsNV if (tracker != null) tracker.addProgramsNV({0}, {1});
-JavaEpilogue glGenQueries if (tracker != null) tracker.addQueries({0}, {1});
-JavaEpilogue glGenQueriesARB if (tracker != null) tracker.addQueriesARB({0}, {1});
-JavaEpilogue glGenRenderbuffersEXT if (tracker != null) tracker.addRenderbuffersEXT({0}, {1});
-JavaEpilogue glCreateShader if (tracker != null) tracker.addShaderObject(_res);
-JavaEpilogue glCreateShaderObjectARB if (tracker != null) tracker.addShaderObjectARB(_res);
-JavaEpilogue glGenTextures if (tracker != null) tracker.addTextures({0}, {1});
-JavaEpilogue glGenVertexArraysAPPLE if (tracker != null) tracker.addVertexArraysAPPLE({0}, {1});
-JavaEpilogue glGenVertexShadersEXT if (tracker != null) tracker.addVertexShadersEXT(_res, {0});
-
-JavaEpilogue glDeleteBuffers if (tracker != null) tracker.removeBuffers({0}, {1});
-JavaEpilogue glDeleteBuffersARB if (tracker != null) tracker.removeBuffersARB({0}, {1});
-JavaEpilogue glDeleteFencesAPPLE if (tracker != null) tracker.removeFencesAPPLE({0}, {1});
-JavaEpilogue glDeleteFencesNV if (tracker != null) tracker.removeFencesNV({0}, {1});
-JavaEpilogue glDeleteFragmentShaderATI if (tracker != null) tracker.removeFragmentShaderATI({0});
-JavaEpilogue glDeleteFramebuffersEXT if (tracker != null) tracker.removeFramebuffersEXT({0}, {1});
-JavaEpilogue glDeleteLists if (tracker != null) tracker.removeLists({0}, {1});
-JavaEpilogue glDeleteOcclusionQueriesNV if (tracker != null) tracker.removeOcclusionQueriesNV({0}, {1});
-JavaEpilogue glDeleteProgram if (tracker != null) tracker.removeProgramObject({0});
-JavaEpilogue glDeleteObjectARB if (tracker != null) tracker.removeProgramOrShaderObjectARB({0});
-JavaEpilogue glDeleteProgramsARB if (tracker != null) tracker.removeProgramsARB({0}, {1});
-JavaEpilogue glDeleteProgramsNV if (tracker != null) tracker.removeProgramsNV({0}, {1});
-JavaEpilogue glDeleteQueries if (tracker != null) tracker.removeQueries({0}, {1});
-JavaEpilogue glDeleteQueriesARB if (tracker != null) tracker.removeQueriesARB({0}, {1});
-JavaEpilogue glDeleteRenderbuffersEXT if (tracker != null) tracker.removeRenderbuffersEXT({0}, {1});
-JavaEpilogue glDeleteShader if (tracker != null) tracker.removeShaderObject({0});
-JavaEpilogue glDeleteTextures if (tracker != null) tracker.removeTextures({0}, {1});
-JavaEpilogue glDeleteVertexArraysAPPLE if (tracker != null) tracker.removeVertexArraysAPPLE({0}, {1});
-JavaEpilogue glDeleteVertexShaderEXT if (tracker != null) tracker.removeVertexShaderEXT({0});
-
-
-# Javadoc for the GL class
-ClassJavadoc GL /**
-ClassJavadoc GL * <P> The basic interface to OpenGL, providing access to core
-ClassJavadoc GL * functionality up through the OpenGL 2.0 specification as well as
-ClassJavadoc GL * all vendor extensions. </P>
-ClassJavadoc GL *
-ClassJavadoc GL * <P> While the APIs for vendor extensions are unconditionally
-ClassJavadoc GL * exposed, the underlying functions may not be present. The method
-ClassJavadoc GL * {@link #isFunctionAvailable} should be used to query the
-ClassJavadoc GL * availability of any non-core function before it is used for the
-ClassJavadoc GL * first time; for example,
-ClassJavadoc GL * <code>gl.isFunctionAvailable("glProgramStringARB")</code>. On
-ClassJavadoc GL * certain platforms (Windows in particular), the most "core"
-ClassJavadoc GL * functionality is only OpenGL 1.1, so in theory any routines first
-ClassJavadoc GL * exposed in OpenGL 1.2, 1.3, and 1.4, 1.5, or 2.0 as well as vendor
-ClassJavadoc GL * extensions should all be queried. Calling an unavailable function
-ClassJavadoc GL * will cause a {@link GLException} to be raised. </P>
-ClassJavadoc GL *
-ClassJavadoc GL * {@link #isExtensionAvailable} may also be used to determine whether
-ClassJavadoc GL * a specific extension is available before calling the routines or
-ClassJavadoc GL * using the functionality it exposes: for example,
-ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_ARB_vertex_program");</code>.
-ClassJavadoc GL * However, in this case it is up to the end user to know which
-ClassJavadoc GL * routines or functionality are associated with which OpenGL
-ClassJavadoc GL * extensions. It may also be used to test for the availability of a
-ClassJavadoc GL * particular version of OpenGL: for example,
-ClassJavadoc GL * <code>gl.isExtensionAvailable("GL_VERSION_1_5");</code>.
-ClassJavadoc GL *
-ClassJavadoc GL * <P> Exceptions to the window system extension naming rules:
-ClassJavadoc GL *
-ClassJavadoc GL * <UL>
-ClassJavadoc GL *
-ClassJavadoc GL * <LI> The memory allocators for the NVidia vertex_array_range (VAR)
-ClassJavadoc GL * extension, in particular <code>wglAllocateMemoryNV</code> /
-ClassJavadoc GL * <code>glXAllocateMemoryNV</code> and associated routines. {@link
-ClassJavadoc GL * #glAllocateMemoryNV} has been provided for window system-independent
-ClassJavadoc GL * access to VAR. {@link #isFunctionAvailable} will translate an argument
-ClassJavadoc GL * of "glAllocateMemoryNV" or "glFreeMemoryNV" into the appropriate
-ClassJavadoc GL * window system-specific name. </P>
-ClassJavadoc GL *
-ClassJavadoc GL * <LI> WGL_ARB_pbuffer, WGL_ARB_pixel_format, and other
-ClassJavadoc GL * platform-specific pbuffer functionality; the availability of
-ClassJavadoc GL * pbuffers can be queried on Windows, X11 and Mac OS X platforms by
-ClassJavadoc GL * querying {@link #isExtensionAvailable} with an argument of
-ClassJavadoc GL * "GL_ARB_pbuffer" or "GL_ARB_pixel_format".
-ClassJavadoc GL *
-ClassJavadoc GL * </UL> <P>
-ClassJavadoc GL *
-ClassJavadoc GL */
-
-# Javadoc for the WGL class
-ClassJavadoc WGL /**
-ClassJavadoc WGL * Provides access to the Windows-specific OpenGL vendor extensions.
-ClassJavadoc WGL * See {@link GL} for more information.
-ClassJavadoc WGL */
-
-# Javadoc for the GLX class
-ClassJavadoc GLX /**
-ClassJavadoc GLX * Provides access to the X11-specific OpenGL vendor extensions.
-ClassJavadoc GLX * See {@link GL} for more information.
-ClassJavadoc GLX */
-
-# Javadoc for the CGL class
-ClassJavadoc CGL /**
-ClassJavadoc CGL * Provides access to the MacOSX-specific OpenGL vendor extensions.
-ClassJavadoc CGL * See {@link GL} for more information.
-ClassJavadoc CGL */
-
-# Javadoc for the XVisualInfo class
-ClassJavadoc XVisualInfo /**
-ClassJavadoc XVisualInfo * Wrapper for the XVisualInfo data structure, referenced by some GLX OpenGL
-ClassJavadoc XVisualInfo * extensions. No other access is provided to these data structures so currently
-ClassJavadoc XVisualInfo * this wrapper is not useful to end users, though it is used in the implementation.
-ClassJavadoc XVisualInfo */
-
-# Custom code for querying extensions and exposing
-# wglAllocateMemoryNV/glXAllocateMemoryNV
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns true if the specified OpenGL core- or extension-function can be
-CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL
-CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
-CustomJavaCode GL * By "successfully" we mean that the function is both <i>callable</i>
-CustomJavaCode GL * on the machine running the program and <i>available</i> on the current
-CustomJavaCode GL * display.<P>
-CustomJavaCode GL *
-CustomJavaCode GL * In order to call a function successfully, the function must be both
-CustomJavaCode GL * <i>callable</i> on the machine running the program and <i>available</i> on
-CustomJavaCode GL * the display device that is rendering the output (note: on non-networked,
-CustomJavaCode GL * single-display machines these two conditions are identical; on networked and/or
-CustomJavaCode GL * multi-display machines this becomes more complicated). These conditions are
-CustomJavaCode GL * met if the function is either part of the core OpenGL version supported by
-CustomJavaCode GL * both the host and display, or it is an OpenGL extension function that both
-CustomJavaCode GL * the host and display support. <P>
-CustomJavaCode GL *
-CustomJavaCode GL * A GL function is <i>callable</i> if it is statically linked, or can be
-CustomJavaCode GL * dynamically linked at runtime.
-CustomJavaCode GL *
-CustomJavaCode GL * Whether or not a GL function is <i>available</i> is determined as follows:
-CustomJavaCode GL * <ul>
-CustomJavaCode GL * <li>If the function is an OpenGL core function (i.e., not an
-CustomJavaCode GL * extension), <code>glGetString(GL_VERSION)</code> is used to determine the
-CustomJavaCode GL * version number of the highest OpenGL specification version that both host
-CustomJavaCode GL * and display support, and then the function name is cross-referenced
-CustomJavaCode GL * with that specification version to see if it is part of that version.
-
-CustomJavaCode GL * <li> If the function is an OpenGL extension, the function name is
-CustomJavaCode GL * cross-referenced with the list returned by
-CustomJavaCode GL * <code>glGetString(GL_EXTENSIONS)</code> to see if the function is one of
-CustomJavaCode GL * the extensions that is supported on both host and display.
-CustomJavaCode GL * </ul>
-CustomJavaCode GL *
-CustomJavaCode GL * <b>NOTE:</b>The availability of a function may change at runtime in
-CustomJavaCode GL * response to changes in the display environment. For example, when a window
-CustomJavaCode GL * is dragged from one display to another on a multi-display system, or when
-CustomJavaCode GL * the properties of the display device are modified (e.g., changing the color
-CustomJavaCode GL * depth of the display). Any application that is concerned with handling
-CustomJavaCode GL * these situations correctly should confirm availability after a display
-CustomJavaCode GL * change before calling a questionable OpenGL function. To detect a change in
-CustomJavaCode GL * the display device, please see {@link
-CustomJavaCode GL * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
-CustomJavaCode GL *
-CustomJavaCode GL * @param glFunctionName the name of the OpenGL function (e.g., use
-CustomJavaCode GL * "glBindRenderbufferEXT" to check if {@link
-CustomJavaCode GL * #glBindRenderbufferEXT(int,int)} is available).
-CustomJavaCode GL */
-CustomJavaCode GL public boolean isFunctionAvailable(String glFunctionName);
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns true if the specified OpenGL extension can be
-CustomJavaCode GL * used successfully through this GL instance given the current host (OpenGL
-CustomJavaCode GL * <i>client</i>) and display (OpenGL <i>server</i>) configuration.<P>
-CustomJavaCode GL *
-CustomJavaCode GL * @param glExtensionName the name of the OpenGL extension (e.g.,
-CustomJavaCode GL * "GL_ARB_vertex_program").
-CustomJavaCode GL */
-CustomJavaCode GL public boolean isExtensionAvailable(String glExtensionName);
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Provides platform-independent access to the <code>wglAllocateMemoryNV</code> /
-CustomJavaCode GL * <code>glXAllocateMemoryNV</code> extension.
-CustomJavaCode GL */
-CustomJavaCode GL public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
-
-CustomJavaCode GL /** Provides a platform-independent way to specify the minimum swap
-CustomJavaCode GL interval for buffer swaps. An argument of 0 disables
-CustomJavaCode GL sync-to-vertical-refresh completely, while an argument of 1
-CustomJavaCode GL causes the application to wait until the next vertical refresh
-CustomJavaCode GL until swapping buffers. The default, which is platform-specific,
-CustomJavaCode GL is usually either 0 or 1. This function is not guaranteed to
-CustomJavaCode GL have an effect, and in particular only affects heavyweight
-CustomJavaCode GL onscreen components. */
-CustomJavaCode GL public void setSwapInterval(int interval);
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns an object through which platform-specific OpenGL extensions
-CustomJavaCode GL * (WGL, GLX, etc.) may be accessed. The data type of the returned
-CustomJavaCode GL * object and its associated capabilities are undefined. Most
-CustomJavaCode GL * applications will never need to call this method. It is highly
-CustomJavaCode GL * recommended that any applications which do call this method perform
-CustomJavaCode GL * all accesses on the returned object reflectively to guard
-CustomJavaCode GL * themselves against changes to the implementation.
-CustomJavaCode GL */
-CustomJavaCode GL public Object getPlatformGLExtensions();
-
-CustomJavaCode GL /**
-CustomJavaCode GL * Returns an object providing access to the specified OpenGL
-CustomJavaCode GL * extension. This is intended to provide a mechanism for vendors who
-CustomJavaCode GL * which to provide access to new OpenGL extensions without changing
-CustomJavaCode GL * the public API of the core package. For example, a user may request
-CustomJavaCode GL * access to extension "GL_VENDOR_foo" and receive back an object
-CustomJavaCode GL * which implements a vendor-specified interface which can call the
-CustomJavaCode GL * OpenGL extension functions corresponding to that extension. It is
-CustomJavaCode GL * up to the vendor to specify both the extension name and Java API
-CustomJavaCode GL * for accessing it, including which class or interface contains the
-CustomJavaCode GL * functions.
-CustomJavaCode GL *
-CustomJavaCode GL * <P>
-CustomJavaCode GL *
-CustomJavaCode GL * Note: it is the intent to add new extensions as quickly as possible
-CustomJavaCode GL * to the core GL API. Therefore it is unlikely that most vendors will
-CustomJavaCode GL * use this extension mechanism, but it is being provided for
-CustomJavaCode GL * completeness.
-CustomJavaCode GL */
-CustomJavaCode GL public Object getExtension(String extensionName);
-
-#
-# Directives needed when processing wglext.h on Windows and other platforms
-#
-Opaque boolean BOOL
-ReturnsString wglGetExtensionsStringARB
-ReturnsString wglGetExtensionsStringEXT
-Opaque long HANDLE
-Opaque long HBITMAP
-Opaque long HDC
-Opaque long HGDIOBJ
-Opaque long HGLRC
-Opaque long HPBUFFERARB
-Opaque long HPBUFFEREXT
-Opaque boolean BOOL
-Opaque long PROC
-Opaque long void **
-
-#
-# Directives needed when processing cglext.h on MacOSX and other platforms
-#
-Opaque long CGContextRef
-Opaque long void **
-# Implement the first argument to cglGetProcAddress as String instead
-# of byte[]
-ArgumentIsString cglGetProcAddress 0
-
-#
-# Directives needed when processing glxext.h on X11 and other platforms
-#
-Opaque long __GLXextFuncPtr
-Opaque boolean Bool
-Opaque long Display *
-Opaque long GLXContext
-Opaque long Visual *
-# Ignore the empty Display and Visual data structures (though made
-# opaque, the references from XVisualInfo and elsewhere are still
-# traversed)
-Ignore Display
-Ignore Visual
-# Implement the first argument to glXGetProcAddress as String instead
-# of byte[]
-ArgumentIsString glXGetProcAddress 0
-ArgumentIsString glXGetProcAddressARB 0
-ReturnsString glXQueryExtensionsString
-ReturnsString glXQueryServerString
-ReturnsString glXGetClientString
-TemporaryCVariableDeclaration glXChooseFBConfig int count;
-TemporaryCVariableAssignment glXChooseFBConfig count = _ptr3[0];
-ReturnValueLength glXChooseFBConfig count
-TemporaryCVariableDeclaration glXChooseFBConfigSGIX int count;
-TemporaryCVariableAssignment glXChooseFBConfigSGIX count = _ptr3[0];
-ReturnValueLength glXChooseFBConfigSGIX count
-TemporaryCVariableDeclaration glXGetFBConfigs int count;
-TemporaryCVariableAssignment glXGetFBConfigs count = _ptr2[0];
-ReturnValueLength glXGetFBConfigs count
diff --git a/make/gl-impl-CustomCCode.c b/make/gl-impl-CustomCCode.c
deleted file mode 100644
index 2ea5376e7..000000000
--- a/make/gl-impl-CustomCCode.c
+++ /dev/null
@@ -1,29 +0,0 @@
-/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.GLImpl
- * Java method: long dispatch_glMapBuffer(int target, int access)
- * C function: LPVOID glMapBuffer(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
- PFNGLMAPBUFFERPROC ptr_glMapBuffer;
- LPVOID _res;
- ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBuffer != NULL);
- _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
-
-/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.GLImpl
- * Java method: long dispatch_glMapBufferARB(int target, int access)
- * C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_com_sun_opengl_impl_GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
- PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB;
- LPVOID _res;
- ptr_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBufferARB != NULL);
- _res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
diff --git a/make/gl-impl-CustomJavaCode.java b/make/gl-impl-CustomJavaCode.java
deleted file mode 100644
index 1669f07bc..000000000
--- a/make/gl-impl-CustomJavaCode.java
+++ /dev/null
@@ -1,361 +0,0 @@
-// Tracks glBegin/glEnd calls to determine whether it is legal to
-// query Vertex Buffer Object state
-private boolean inBeginEndPair;
-
-// Tracks creation and destruction of server-side OpenGL objects when
-// the Java2D/OpenGL pipeline is enabled and it is using frame buffer
-// objects (FBOs) to do its rendering
-private GLObjectTracker tracker;
-
-public GLImpl(GLContextImpl context) {
- this._context = context;
- this.bufferSizeTracker = context.getBufferSizeTracker();
-}
-
-public boolean isFunctionAvailable(String glFunctionName) {
- return _context.isFunctionAvailable(glFunctionName);
-}
-
-public boolean isExtensionAvailable(String glExtensionName) {
- return _context.isExtensionAvailable(glExtensionName);
-}
-
-public Object getExtension(String extensionName) {
- // At this point we don't expose any extensions using this mechanism
- return null;
-}
-
-/** Returns the context this GL object is associated with for better
- error checking by DebugGL. */
-public GLContext getContext() {
- return _context;
-}
-
-private GLContextImpl _context;
-
-/**
- * Provides platform-independent access to the wglAllocateMemoryNV /
- * glXAllocateMemoryNV extension.
- */
-public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
- return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
-}
-
-public void setSwapInterval(int interval) {
- _context.setSwapInterval(interval);
-}
-
-public Object getPlatformGLExtensions() {
- return _context.getPlatformGLExtensions();
-}
-
-public void setObjectTracker(GLObjectTracker tracker) {
- this.tracker = tracker;
-}
-
-//
-// Helpers for ensuring the correct amount of texture data
-//
-
-/** Returns the number of bytes required to fill in the appropriate
- texture. This is regrettably a lower bound as in certain
- circumstances OpenGL state such as unpack alignment can cause more
- data to be required. However this should be close enough that it
- should catch most crashes. The logic in this routine is based on
- code in the SGI OpenGL sample implementation. */
-
-private int imageSizeInBytes(int format, int type, int w, int h, int d) {
- int elements = 0;
- int esize = 0;
-
- if (w < 0) return 0;
- if (h < 0) return 0;
- if (d < 0) return 0;
- switch (format) {
- case GL_COLOR_INDEX:
- case GL_STENCIL_INDEX:
- elements = 1;
- break;
- case GL_RED:
- case GL_GREEN:
- case GL_BLUE:
- case GL_ALPHA:
- case GL_LUMINANCE:
- case GL_DEPTH_COMPONENT:
- elements = 1;
- break;
- case GL_LUMINANCE_ALPHA:
- elements = 2;
- break;
- case GL_RGB:
- case GL_BGR:
- elements = 3;
- break;
- case GL_RGBA:
- case GL_BGRA:
- case GL_ABGR_EXT:
- elements = 4;
- break;
- case GL_HILO_NV:
- elements = 2;
- break;
- default:
- return 0;
- }
- switch (type) {
- case GL_BITMAP:
- if (format == GL_COLOR_INDEX) {
- return (d * (h * ((w+7)/8)));
- } else {
- return 0;
- }
- case GL_BYTE:
- case GL_UNSIGNED_BYTE:
- esize = 1;
- break;
- case GL_UNSIGNED_BYTE_3_3_2:
- case GL_UNSIGNED_BYTE_2_3_3_REV:
- esize = 1;
- elements = 1;
- break;
- case GL_SHORT:
- case GL_UNSIGNED_SHORT:
- esize = 2;
- break;
- case GL_UNSIGNED_SHORT_5_6_5:
- case GL_UNSIGNED_SHORT_5_6_5_REV:
- case GL_UNSIGNED_SHORT_4_4_4_4:
- case GL_UNSIGNED_SHORT_4_4_4_4_REV:
- case GL_UNSIGNED_SHORT_5_5_5_1:
- case GL_UNSIGNED_SHORT_1_5_5_5_REV:
- esize = 2;
- elements = 1;
- break;
- case GL_INT:
- case GL_UNSIGNED_INT:
- case GL_FLOAT:
- esize = 4;
- break;
- case GL_UNSIGNED_INT_8_8_8_8:
- case GL_UNSIGNED_INT_8_8_8_8_REV:
- case GL_UNSIGNED_INT_10_10_10_2:
- case GL_UNSIGNED_INT_2_10_10_10_REV:
- esize = 4;
- elements = 1;
- break;
- default:
- return 0;
- }
- return (elements * esize * w * h * d);
-}
-
-private boolean bufferObjectExtensionsInitialized = false;
-private boolean haveARBPixelBufferObject;
-private boolean haveEXTPixelBufferObject;
-private boolean haveGL15;
-private boolean haveGL21;
-private boolean haveARBVertexBufferObject;
-private GLBufferStateTracker bufferStateTracker = new GLBufferStateTracker();
-private GLBufferSizeTracker bufferSizeTracker;
-
-private void initBufferObjectExtensionChecks() {
- if (bufferObjectExtensionsInitialized)
- return;
- bufferObjectExtensionsInitialized = true;
- haveARBPixelBufferObject = isExtensionAvailable("GL_ARB_pixel_buffer_object");
- haveEXTPixelBufferObject = isExtensionAvailable("GL_EXT_pixel_buffer_object");
- haveGL15 = isExtensionAvailable("GL_VERSION_1_5");
- haveGL21 = isExtensionAvailable("GL_VERSION_2_1");
- haveARBVertexBufferObject = isExtensionAvailable("GL_ARB_vertex_buffer_object");
-}
-
-private void checkBufferObject(boolean extension1,
- boolean extension2,
- boolean extension3,
- boolean enabled,
- int state,
- String kind) {
- if (inBeginEndPair) {
- throw new GLException("May not call this between glBegin and glEnd");
- }
- boolean avail = (extension1 || extension2 || extension3);
- if (!avail) {
- if (!enabled)
- return;
- throw new GLException("Required extensions not available to call this function");
- }
- int buffer = bufferStateTracker.getBoundBufferObject(state, this);
- if (enabled) {
- if (buffer == 0) {
- throw new GLException(kind + " must be enabled to call this method");
- }
- } else {
- if (buffer != 0) {
- throw new GLException(kind + " must be disabled to call this method");
- }
- }
-}
-
-private void checkUnpackPBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object");
-}
-
-private void checkUnpackPBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL.GL_PIXEL_UNPACK_BUFFER,
- "unpack pixel_buffer_object");
-}
-
-private void checkPackPBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- false,
- GL.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object");
-}
-
-private void checkPackPBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveARBPixelBufferObject,
- haveEXTPixelBufferObject,
- haveGL21,
- true,
- GL.GL_PIXEL_PACK_BUFFER,
- "pack pixel_buffer_object");
-}
-
-
-private void checkArrayVBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object");
-}
-
-private void checkArrayVBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ARRAY_BUFFER,
- "array vertex_buffer_object");
-}
-
-private void checkElementVBODisabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- false,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object");
-}
-
-private void checkElementVBOEnabled() {
- initBufferObjectExtensionChecks();
- checkBufferObject(haveGL15,
- haveARBVertexBufferObject,
- false,
- true,
- GL.GL_ELEMENT_ARRAY_BUFFER,
- "element vertex_buffer_object");
-}
-
-// Attempt to return the same ByteBuffer object from glMapBufferARB if
-// the vertex buffer object's base address and size haven't changed
-private static class ARBVBOKey {
- private long addr;
- private int capacity;
-
- ARBVBOKey(long addr, int capacity) {
- this.addr = addr;
- this.capacity = capacity;
- }
-
- public int hashCode() {
- return (int) addr;
- }
-
- public boolean equals(Object o) {
- if ((o == null) || (!(o instanceof ARBVBOKey))) {
- return false;
- }
-
- ARBVBOKey other = (ARBVBOKey) o;
- return ((addr == other.addr) && (capacity == other.capacity));
- }
-}
-
-private Map/*<ARBVBOKey, ByteBuffer>*/ arbVBOCache = new HashMap();
-
-/** Entry point to C language function: <br> <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBuffer(int target, int access) {
- final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBuffer;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBuffer\" not available");
- }
- int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
- target,
- this);
- long addr;
- addr = dispatch_glMapBuffer(target, access, __addr_);
- if (addr == 0 || sz == 0) {
- return null;
- }
- ARBVBOKey key = new ARBVBOKey(addr, sz);
- java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
- if (_res == null) {
- _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
- _res.order(java.nio.ByteOrder.nativeOrder());
- arbVBOCache.put(key, _res);
- }
- _res.position(0);
- return _res;
-}
-
-/** Entry point to C language function: <br> <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
-public java.nio.ByteBuffer glMapBufferARB(int target, int access) {
- final long __addr_ = _context.getGLProcAddressTable()._addressof_glMapBufferARB;
- if (__addr_ == 0) {
- throw new GLException("Method \"glMapBufferARB\" not available");
- }
- int sz = bufferSizeTracker.getBufferSize(bufferStateTracker,
- target,
- this);
- long addr;
- addr = dispatch_glMapBufferARB(target, access, __addr_);
- if (addr == 0 || sz == 0) {
- return null;
- }
- ARBVBOKey key = new ARBVBOKey(addr, sz);
- java.nio.ByteBuffer _res = (java.nio.ByteBuffer) arbVBOCache.get(key);
- if (_res == null) {
- _res = InternalBufferUtils.newDirectByteBuffer(addr, sz);
- _res.order(java.nio.ByteOrder.nativeOrder());
- arbVBOCache.put(key, _res);
- }
- _res.position(0);
- return _res;
-}
-
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBuffer(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBuffer(int target, int access, long glProcAddress);
-
-/** Encapsulates function pointer for OpenGL function <br>: <code> LPVOID glMapBufferARB(GLenum target, GLenum access); </code> */
-native private long dispatch_glMapBufferARB(int target, int access, long glProcAddress);
diff --git a/make/gl-macosx-nsig.cfg b/make/gl-macosx-nsig.cfg
deleted file mode 100755
index 6a4bc0a06..000000000
--- a/make/gl-macosx-nsig.cfg
+++ /dev/null
@@ -1,2 +0,0 @@
-Include nsig.cfg
-Include gl-macosx.cfg
diff --git a/make/gl-macosx.cfg b/make/gl-macosx.cfg
deleted file mode 100644
index dc8d41ac8..000000000
--- a/make/gl-macosx.cfg
+++ /dev/null
@@ -1,33 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-Package javax.media.opengl
-Style InterfaceAndImpl
-JavaClass GL
-ImplPackage com.sun.opengl.impl
-ImplJavaClass GLImpl
-Include gl-common-macosx.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-GetProcAddressTableExpr _context.getGLProcAddressTable()
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <stdlib.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-
-CustomCCode #include </usr/include/machine/types.h>
-
-CustomCCode /* Provide Windows typedefs */
-CustomCCode typedef void* LPVOID;
-CustomCCode typedef unsigned int* PUINT;
-
-IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/gl-win32-nsig.cfg b/make/gl-win32-nsig.cfg
deleted file mode 100755
index b7c4973d4..000000000
--- a/make/gl-win32-nsig.cfg
+++ /dev/null
@@ -1,2 +0,0 @@
-Include nsig.cfg
-Include gl-win32.cfg
diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg
deleted file mode 100644
index 96234241c..000000000
--- a/make/gl-win32.cfg
+++ /dev/null
@@ -1,36 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-Package javax.media.opengl
-Style InterfaceAndImpl
-JavaClass GL
-ImplPackage com.sun.opengl.impl
-ImplJavaClass GLImpl
-Include gl-common-win32.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-GetProcAddressTableExpr _context.getGLProcAddressTable()
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-CustomCCode #include <stdlib.h>
-CustomCCode #include <stddef.h>
-CustomCCode #include <malloc.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-
-CustomCCode /* This typedef is apparently needed for compilers before VC8 */
-CustomCCode #if _MSC_VER < 1400
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/gl-x11-nsig.cfg b/make/gl-x11-nsig.cfg
deleted file mode 100755
index bb8a76821..000000000
--- a/make/gl-x11-nsig.cfg
+++ /dev/null
@@ -1,2 +0,0 @@
-Include nsig.cfg
-Include gl-x11.cfg
diff --git a/make/gl-x11.cfg b/make/gl-x11.cfg
deleted file mode 100644
index eaa968cbe..000000000
--- a/make/gl-x11.cfg
+++ /dev/null
@@ -1,38 +0,0 @@
-# This .cfg file is used to generate the GL interface and implementing class.
-Package javax.media.opengl
-Style InterfaceAndImpl
-JavaClass GL
-ImplPackage com.sun.opengl.impl
-ImplJavaClass GLImpl
-Include gl-common-x11.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLProcAddressTable
-GetProcAddressTableExpr _context.getGLProcAddressTable()
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <stdlib.h>
-CustomCCode #include <X11/Xlib.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glxext.h" are parsed. */
-CustomCCode #define GLX_GLXEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/glx.h>
-CustomCCode #include <GL/glxext.h>
-
-CustomCCode /* Provide Windows typedefs */
-CustomCCode typedef void* LPVOID;
-CustomCCode typedef unsigned int* PUINT;
-
-IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
-IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/glu-CustomJavaCode.java b/make/glu-CustomJavaCode.java
deleted file mode 100644
index 8df4324a4..000000000
--- a/make/glu-CustomJavaCode.java
+++ /dev/null
@@ -1,1599 +0,0 @@
-private static boolean useJavaMipmapCode = true;
-
-static {
- AccessController.doPrivileged(new PrivilegedAction() {
- public Object run() {
- String val = System.getProperty("jogl.glu.nojava");
- if (val != null && !val.toLowerCase().equals("false")) {
- useJavaMipmapCode = false;
- }
- return null;
- }
- });
-}
-
-/**
- * Instantiates a new OpenGL Utility Library object. A GLU object may
- * be instantiated at any point in the application and is not
- * inherently tied to any particular OpenGL context; however, the GLU
- * object may only be used when an OpenGL context is current on the
- * current thread. Attempts to call most of the methods in the GLU
- * library when no OpenGL context is current will cause an exception
- * to be thrown.
- *
- * <P>
- *
- * The returned GLU object is not guaranteed to be thread-safe and
- * should only be used from one thread at a time. Multiple GLU objects
- * may be instantiated to be used from different threads
- * simultaneously.
- */
-
-public GLU()
-{
- this.project = new Project();
-}
-
-//----------------------------------------------------------------------
-// Utility routines
-//
-
-/**
- * Returns the GL object associated with the OpenGL context current on
- * the current thread. Throws GLException if no OpenGL context is
- * current.
- */
-
-public static GL getCurrentGL() throws GLException {
- GLContext curContext = GLContext.getCurrent();
- if (curContext == null) {
- throw new GLException("No OpenGL context current on this thread");
- }
- return curContext.getGL();
-}
-
-public String gluErrorString(int errorCode) {
- return Error.gluErrorString(errorCode);
-}
-
-/* extName is an extension name.
- * extString is a string of extensions separated by blank(s). There may or
- * may not be leading or trailing blank(s) in extString.
- * This works in cases of extensions being prefixes of another like
- * GL_EXT_texture and GL_EXT_texture3D.
- * Returns true if extName is found otherwise it returns false.
- */
-public boolean gluCheckExtension(java.lang.String extName, java.lang.String extString) {
- return Registry.gluCheckExtension(extName, extString);
-}
-
-public String gluGetString(int name) {
- return Registry.gluGetString(name);
-}
-
-/**
- * Returns true if the specified GLU core- or extension-function can be
- * successfully used through this GLU instance. By "successfully" we mean
- * that the function is both <i>callable</i> on the machine running the
- * program and <i>available</i> on the current display.<P>
- *
- * A GLU function is <i>callable</i> if it is a GLU core- or extension-function
- * that is supported by the underlying GLU implementation. The function is
- * <i>available</i> if the OpenGL implementation on the display meets the
- * requirements of the GLU function being called (because GLU functions utilize
- * OpenGL functions). <P>
- *
- * Whether or not a GLU function is <i>callable</i> is determined as follows:
- * <ul>
- * <li>If the function is a GLU core function (i.e., not an
- * extension), <code>gluGetString(GLU_VERSION)</code> is used to determine the
- * version number of the underlying GLU implementation on the host.
- * then the function name is cross-referenced with that specification to
- * see if it is part of that version's specification.
- *
- * <li> If the function is a GLU extension, the function name is
- * cross-referenced with the list returned by
- * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
- * the extensions that is supported by the underlying GLU implementation.
- * </ul>
- *
- * Whether or not a GLU function is <i>available</i> is determined as follows:
- * <ul>
- * <li>If the function is a GLU core function then the function is first
- * cross-referenced with the GLU specifications to find the minimum GLU
- * version required to <i>call</i> that GLU function. Then the following table
- * is consulted to determine the minimum GL version required for that version
- * of GLU:
- * <ul>
- * <li> GLU 1.0 requires OpenGL 1.0
- * <li> GLU 1.1 requires OpenGL 1.0
- * <li> GLU 1.2 requires OpenGL 1.1
- * <li> GLU 1.3 requires OpenGL 1.2
- * </ul>
- * Finally, <code>glGetString(GL_VERSION)</code> is used to determine the
- * highest OpenGL version that both host and display support, and from that it
- * is possible to determine if the GL facilities required by the GLU function
- * are <i>available</i> on the display.
- *
- * <li> If the function is a GLU extension, the function name is
- * cross-referenced with the list returned by
- * <code>gluGetString(GLU_EXTENSIONS)</code> to see if the function is one of
- * the extensions that is supported by the underlying GLU implementation.
- * </ul>
- *
- * <b>NOTE:</b>The availability of a function may change at runtime in
- * response to changes in the display environment. For example, when a window
- * is dragged from one display to another on a multi-display system, or when
- * the properties of the display device are modified (e.g., changing the color
- * depth of the display). Any application that is concerned with handling
- * these situations correctly should confirm availability after a display
- * change before calling a questionable OpenGL function. To detect a change in
- * the display device, please see {@link
- * GLEventListener#displayChanged(GLAutoDrawable,boolean,boolean)}.
- *
- * @param gluFunctionName the name of the OpenGL function (e.g., use
- * "gluNurbsCallbackDataEXT" to check if the <code>
- * gluNurbsCallbackDataEXT(GLUnurbs, GLvoid)</code> extension is available).
- */
-public boolean isFunctionAvailable(String gluFunctionName)
-{
- if (useJavaMipmapCode) {
- // All GLU functions are available in Java port
- return true;
- }
- return (gluProcAddressTable.getAddressFor(gluFunctionName) != 0);
-}
-
-//----------------------------------------------------------------------
-// Tessellation routines
-//
-
-/*****************************************************************************
- * <b>gluNewTess</b> creates and returns a new tessellation object. This
- * object must be referred to when calling tesselation methods. A return
- * value of null means that there was not enough memeory to allocate the
- * object.
- *
- * @return A new tessellation object.
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluDeleteTess gluDeleteTess
- * @see #gluTessCallback gluTessCallback
- ****************************************************************************/
-public GLUtessellator gluNewTess() {
- return GLUtessellatorImpl.gluNewTess();
-}
-
-/*****************************************************************************
- * <b>gluDeleteTess</b> destroys the indicated tessellation object (which was
- * created with {@link #gluNewTess gluNewTess}).
- *
- * @param tessellator
- * Specifies the tessellation object to destroy.
- *
- * @see #gluBeginPolygon gluBeginPolygon
- * @see #gluNewTess gluNewTess
- * @see #gluTessCallback gluTessCallback
- ****************************************************************************/
-public void gluDeleteTess(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluDeleteTess();
-}
-
-/*****************************************************************************
- * <b>gluTessProperty</b> is used to control properites stored in a
- * tessellation object. These properties affect the way that the polygons are
- * interpreted and rendered. The legal value for <i>which</i> are as
- * follows:<P>
- *
- * <b>GLU_TESS_WINDING_RULE</b>
- * <UL>
- * Determines which parts of the polygon are on the "interior".
- * <em>value</em> may be set to one of
- * <BR><b>GLU_TESS_WINDING_ODD</b>,
- * <BR><b>GLU_TESS_WINDING_NONZERO</b>,
- * <BR><b>GLU_TESS_WINDING_POSITIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_NEGATIVE</b>, or
- * <BR><b>GLU_TESS_WINDING_ABS_GEQ_TWO</b>.<P>
- *
- * To understand how the winding rule works, consider that the input
- * contours partition the plane into regions. The winding rule determines
- * which of these regions are inside the polygon.<P>
- *
- * For a single contour C, the winding number of a point x is simply the
- * signed number of revolutions we make around x as we travel once around C
- * (where CCW is positive). When there are several contours, the individual
- * winding numbers are summed. This procedure associates a signed integer
- * value with each point x in the plane. Note that the winding number is
- * the same for all points in a single region.<P>
- *
- * The winding rule classifies a region as "inside" if its winding number
- * belongs to the chosen category (odd, nonzero, positive, negative, or
- * absolute value of at least two). The previous GLU tessellator (prior to
- * GLU 1.2) used the "odd" rule. The "nonzero" rule is another common way
- * to define the interior. The other three rules are useful for polygon CSG
- * operations.
- * </UL>
- * <BR><b>GLU_TESS_BOUNDARY_ONLY</b>
- * <UL>
- * Is a boolean value ("value" should be set to GL_TRUE or GL_FALSE). When
- * set to GL_TRUE, a set of closed contours separating the polygon interior
- * and exterior are returned instead of a tessellation. Exterior contours
- * are oriented CCW with respect to the normal; interior contours are
- * oriented CW. The <b>GLU_TESS_BEGIN</b> and <b>GLU_TESS_BEGIN_DATA</b>
- * callbacks use the type GL_LINE_LOOP for each contour.
- * </UL>
- * <BR><b>GLU_TESS_TOLERANCE</b>
- * <UL>
- * Specifies a tolerance for merging features to reduce the size of the
- * output. For example, two vertices that are very close to each other
- * might be replaced by a single vertex. The tolerance is multiplied by the
- * largest coordinate magnitude of any input vertex; this specifies the
- * maximum distance that any feature can move as the result of a single
- * merge operation. If a single feature takes part in several merge
- * operations, the toal distance moved could be larger.<P>
- *
- * Feature merging is completely optional; the tolerance is only a hint.
- * The implementation is free to merge in some cases and not in others, or
- * to never merge features at all. The initial tolerance is 0.<P>
- *
- * The current implementation merges vertices only if they are exactly
- * coincident, regardless of the current tolerance. A vertex is spliced
- * into an edge only if the implementation is unable to distinguish which
- * side of the edge the vertex lies on. Two edges are merged only when both
- * endpoints are identical.
- * </UL>
- *
- * @param tessellator
- * Specifies the tessellation object created with
- * {@link #gluNewTess gluNewTess}
- * @param which
- * Specifies the property to be set. Valid values are
- * <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARDY_ONLY</b>,
- * <b>GLU_TESS_TOLERANCE</b>.
- * @param value
- * Specifices the value of the indicated property.
- *
- * @see #gluGetTessProperty gluGetTessProperty
- * @see #gluNewTess gluNewTess
- ****************************************************************************/
-public void gluTessProperty(GLUtessellator tessellator, int which, double value) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessProperty(which, value);
-}
-
-/*****************************************************************************
- * <b>gluGetTessProperty</b> retrieves properties stored in a tessellation
- * object. These properties affect the way that tessellation objects are
- * interpreted and rendered. See the
- * {@link #gluTessProperty gluTessProperty} reference
- * page for information about the properties and what they do.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param which
- * Specifies the property whose value is to be fetched. Valid values
- * are <b>GLU_TESS_WINDING_RULE</b>, <b>GLU_TESS_BOUNDARY_ONLY</b>,
- * and <b>GLU_TESS_TOLERANCES</b>.
- * @param value
- * Specifices an array into which the value of the named property is
- * written.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessProperty gluTessProperty
- ****************************************************************************/
-public void gluGetTessProperty(GLUtessellator tessellator, int which, double[] value, int value_offset) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluGetTessProperty(which, value, value_offset);
-}
-
-/*****************************************************************************
- * <b>gluTessNormal</b> describes a normal for a polygon that the program is
- * defining. All input data will be projected onto a plane perpendicular to
- * the one of the three coordinate axes before tessellation and all output
- * triangles will be oriented CCW with repsect to the normal (CW orientation
- * can be obtained by reversing the sign of the supplied normal). For
- * example, if you know that all polygons lie in the x-y plane, call
- * <b>gluTessNormal</b>(tess, 0.0, 0.0, 0.0) before rendering any polygons.<P>
- *
- * If the supplied normal is (0.0, 0.0, 0.0)(the initial value), the normal
- * is determined as follows. The direction of the normal, up to its sign, is
- * found by fitting a plane to the vertices, without regard to how the
- * vertices are connected. It is expected that the input data lies
- * approximately in the plane; otherwise, projection perpendicular to one of
- * the three coordinate axes may substantially change the geometry. The sign
- * of the normal is chosen so that the sum of the signed areas of all input
- * contours is nonnegative (where a CCW contour has positive area).<P>
- *
- * The supplied normal persists until it is changed by another call to
- * <b>gluTessNormal</b>.
- *
- * @param tessellator
- * Specifies the tessellation object (created by
- * {@link #gluNewTess gluNewTess}).
- * @param x
- * Specifies the first component of the normal.
- * @param y
- * Specifies the second component of the normal.
- * @param z
- * Specifies the third component of the normal.
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessNormal(GLUtessellator tessellator, double x, double y, double z) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessNormal(x, y, z);
-}
-
-/*****************************************************************************
- * <b>gluTessCallback</b> is used to indicate a callback to be used by a
- * tessellation object. If the specified callback is already defined, then it
- * is replaced. If <i>aCallback</i> is null, then the existing callback
- * becomes undefined.<P>
- *
- * These callbacks are used by the tessellation object to describe how a
- * polygon specified by the user is broken into triangles. Note that there are
- * two versions of each callback: one with user-specified polygon data and one
- * without. If both versions of a particular callback are specified, then the
- * callback with user-specified polygon data will be used. Note that the
- * polygonData parameter used by some of the methods is a copy of the
- * reference that was specified when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The legal callbacks are as follows:<P>
- *
- * <b>GLU_TESS_BEGIN</b>
- * <UL>
- * The begin callback is invoked like {@link javax.media.opengl.GL#glBegin
- * glBegin} to indicate the start of a (triangle) primitive. The method
- * takes a single argument of type int. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_FALSE</b>, then
- * the argument is set to either <b>GL_TRIANGLE_FAN</b>,
- * <b>GL_TRIANGLE_STRIP</b>, or <b>GL_TRIANGLES</b>. If the
- * <b>GLU_TESS_BOUNDARY_ONLY</b> property is set to <b>GL_TRUE</b>, then the
- * argument will be set to <b>GL_LINE_LOOP</b>. The method prototype for
- * this callback is:
- * </UL>
- *
- * <PRE>
- * void begin(int type);</PRE><P>
- *
- * <b>GLU_TESS_BEGIN_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_BEGIN</b> callback except
- * that it takes an additional reference argument. This reference is
- * identical to the opaque reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void beginData(int type, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG</b>
- * <UL>
- * The edge flag callback is similar to
- * {@link javax.media.opengl.GL#glEdgeFlag glEdgeFlag}. The method takes
- * a single boolean boundaryEdge that indicates which edges lie on the
- * polygon boundary. If the boundaryEdge is <b>GL_TRUE</b>, then each vertex
- * that follows begins an edge that lies on the polygon boundary, that is,
- * an edge that separates an interior region from an exterior one. If the
- * boundaryEdge is <b>GL_FALSE</b>, then each vertex that follows begins an
- * edge that lies in the polygon interior. The edge flag callback (if
- * defined) is invoked before the first vertex callback.<P>
- *
- * Since triangle fans and triangle strips do not support edge flags, the
- * begin callback is not called with <b>GL_TRIANGLE_FAN</b> or
- * <b>GL_TRIANGLE_STRIP</b> if a non-null edge flag callback is provided.
- * (If the callback is initialized to null, there is no impact on
- * performance). Instead, the fans and strips are converted to independent
- * triangles. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlag(boolean boundaryEdge);</PRE>
- *
- * <b>GLU_TESS_EDGE_FLAG_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_EDGE_FLAG</b> callback except that it takes
- * an additional reference argument. This reference is identical to the
- * opaque reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void edgeFlagData(boolean boundaryEdge, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_VERTEX</b>
- * <UL>
- * The vertex callback is invoked between the begin and end callbacks. It is
- * similar to {@link javax.media.opengl.GL#glVertex3f glVertex3f}, and it
- * defines the vertices of the triangles created by the tessellation
- * process. The method takes a reference as its only argument. This
- * reference is identical to the opaque reference provided by the user when
- * the vertex was described (see
- * {@link #gluTessVertex gluTessVertex}). The method
- * prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertex(Object vertexData);</PRE>
- *
- * <b>GLU_TESS_VERTEX_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_VERTEX</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void vertexData(Object vertexData, Object polygonData);</PRE>
- *
- * <b>GLU_TESS_END</b>
- * <UL>
- * The end callback serves the same purpose as
- * {@link javax.media.opengl.GL#glEnd glEnd}. It indicates the end of a
- * primitive and it takes no arguments. The method prototype for this
- * callback is:
- * </UL>
- *
- * <PRE>
- * void end();</PRE>
- *
- * <b>GLU_TESS_END_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_END</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void endData(Object polygonData);</PRE>
- *
- * <b>GLU_TESS_COMBINE</b>
- * <UL>
- * The combine callback is called to create a new vertex when the
- * tessellation detects an intersection, or wishes to merge features. The
- * method takes four arguments: an array of three elements each of type
- * double, an array of four references, an array of four elements each of
- * type float, and a reference to a reference. The prototype is:
- * </UL>
- *
- * <PRE>
- * void combine(double[] coords, Object[] data,
- * float[] weight, Object[] outData);</PRE>
- *
- * <UL>
- * The vertex is defined as a linear combination of up to four existing
- * vertices, stored in <i>data</i>. The coefficients of the linear
- * combination are given by <i>weight</i>; these weights always add up to 1.
- * All vertex pointers are valid even when some of the weights are 0.
- * <i>coords</i> gives the location of the new vertex.<P>
- *
- * The user must allocate another vertex, interpolate parameters using
- * <i>data</i> and <i>weight</i>, and return the new vertex pointer
- * in <i>outData</i>. This handle is supplied during rendering callbacks.
- * The user is responsible for freeing the memory some time after
- * {@link #gluTessEndPolygon gluTessEndPolygon} is
- * called.<P>
- *
- * For example, if the polygon lies in an arbitrary plane in 3-space, and a
- * color is associated with each vertex, the <b>GLU_TESS_COMBINE</b>
- * callback might look like this:
- * </UL>
- * <PRE>
- * void myCombine(double[] coords, Object[] data,
- * float[] weight, Object[] outData)
- * {
- * MyVertex newVertex = new MyVertex();
- *
- * newVertex.x = coords[0];
- * newVertex.y = coords[1];
- * newVertex.z = coords[2];
- * newVertex.r = weight[0]*data[0].r +
- * weight[1]*data[1].r +
- * weight[2]*data[2].r +
- * weight[3]*data[3].r;
- * newVertex.g = weight[0]*data[0].g +
- * weight[1]*data[1].g +
- * weight[2]*data[2].g +
- * weight[3]*data[3].g;
- * newVertex.b = weight[0]*data[0].b +
- * weight[1]*data[1].b +
- * weight[2]*data[2].b +
- * weight[3]*data[3].b;
- * newVertex.a = weight[0]*data[0].a +
- * weight[1]*data[1].a +
- * weight[2]*data[2].a +
- * weight[3]*data[3].a;
- * outData = newVertex;
- * }</PRE>
- *
- * <UL>
- * If the tessellation detects an intersection, then the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback (see
- * below) must be defined, and it must write a non-null reference into
- * <i>outData</i>. Otherwise the <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> error
- * occurs, and no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_COMBINE_DATA</b>
- * <UL>
- * The same as the <b>GLU_TESS_COMBINE</b> callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void combineData(double[] coords, Object[] data,
- float[] weight, Object[] outData,
- Object polygonData);</PRE>
- *
- * <b>GLU_TESS_ERROR</b>
- * <UL>
- * The error callback is called when an error is encountered. The one
- * argument is of type int; it indicates the specific error that occurred
- * and will be set to one of <b>GLU_TESS_MISSING_BEGIN_POLYGON</b>,
- * <b>GLU_TESS_MISSING_END_POLYGON</b>,
- * <b>GLU_TESS_MISSING_BEGIN_CONTOUR</b>,
- * <b>GLU_TESS_MISSING_END_CONTOUR</b>, <b>GLU_TESS_COORD_TOO_LARGE</b>,
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> or <b>GLU_OUT_OF_MEMORY</b>.
- * Character strings describing these errors can be retrieved with the
- * {@link #gluErrorString gluErrorString} call. The
- * method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void error(int errnum);</PRE>
- *
- * <UL>
- * The GLU library will recover from the first four errors by inserting the
- * missing call(s). <b>GLU_TESS_COORD_TOO_LARGE</b> indicates that some
- * vertex coordinate exceeded the predefined constant
- * <b>GLU_TESS_MAX_COORD</b> in absolute value, and that the value has been
- * clamped. (Coordinate values must be small enough so that two can be
- * multiplied together without overflow.)
- * <b>GLU_TESS_NEED_COMBINE_CALLBACK</b> indicates that the tessellation
- * detected an intersection between two edges in the input data, and the
- * <b>GLU_TESS_COMBINE</b> or <b>GLU_TESS_COMBINE_DATA</b> callback was not
- * provided. No output is generated. <b>GLU_OUT_OF_MEMORY</b> indicates that
- * there is not enough memory so no output is generated.
- * </UL>
- *
- * <b>GLU_TESS_ERROR_DATA</b>
- * <UL>
- * The same as the GLU_TESS_ERROR callback except that it takes an
- * additional reference argument. This reference is identical to the opaque
- * reference provided when
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * was called. The method prototype for this callback is:
- * </UL>
- *
- * <PRE>
- * void errorData(int errnum, Object polygonData);</PRE>
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param which
- * Specifies the callback being defined. The following values are
- * valid: <b>GLU_TESS_BEGIN</b>, <b>GLU_TESS_BEGIN_DATA</b>,
- * <b>GLU_TESS_EDGE_FLAG</b>, <b>GLU_TESS_EDGE_FLAG_DATA</b>,
- * <b>GLU_TESS_VERTEX</b>, <b>GLU_TESS_VERTEX_DATA</b>,
- * <b>GLU_TESS_END</b>, <b>GLU_TESS_END_DATA</b>,
- * <b>GLU_TESS_COMBINE</b>, <b>GLU_TESS_COMBINE_DATA</b>,
- * <b>GLU_TESS_ERROR</b>, and <b>GLU_TESS_ERROR_DATA</b>.
- * @param aCallback
- * Specifies the callback object to be called.
- *
- * @see javax.media.opengl.GL#glBegin glBegin
- * @see javax.media.opengl.GL#glEdgeFlag glEdgeFlag
- * @see javax.media.opengl.GL#glVertex3f glVertex3f
- * @see #gluNewTess gluNewTess
- * @see #gluErrorString gluErrorString
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- ****************************************************************************/
-public void gluTessCallback(GLUtessellator tessellator, int which, GLUtessellatorCallback aCallback) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessCallback(which, aCallback);
-}
-
-/*****************************************************************************
- * <b>gluTessVertex</b> describes a vertex on a polygon that the program
- * defines. Successive <b>gluTessVertex</b> calls describe a closed contour.
- * For example, to describe a quadrilateral <b>gluTessVertex</b> should be
- * called four times. <b>gluTessVertex</b> can only be called between
- * {@link #gluTessBeginContour gluTessBeginContour} and
- * {@link #gluTessBeginContour gluTessEndContour}.<P>
- *
- * <b>data</b> normally references to a structure containing the vertex
- * location, as well as other per-vertex attributes such as color and normal.
- * This reference is passed back to the user through the
- * <b>GLU_TESS_VERTEX</b> or <b>GLU_TESS_VERTEX_DATA</b> callback after
- * tessellation (see the {@link #gluTessCallback
- * gluTessCallback} reference page).
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param coords
- * Specifies the coordinates of the vertex.
- * @param data
- * Specifies an opaque reference passed back to the program with the
- * vertex callback (as specified by
- * {@link #gluTessCallback gluTessCallback}).
- *
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessVertex(GLUtessellator tessellator, double[] coords, int coords_offset, Object data) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessVertex(coords, coords_offset, data);
-}
-
-/*****************************************************************************
- * <b>gluTessBeginPolygon</b> and
- * {@link #gluTessEndPolygon gluTessEndPolygon} delimit
- * the definition of a convex, concave or self-intersecting polygon. Within
- * each <b>gluTessBeginPolygon</b>/
- * {@link #gluTessEndPolygon gluTessEndPolygon} pair,
- * there must be one or more calls to
- * {@link #gluTessBeginContour gluTessBeginContour}/
- * {@link #gluTessEndContour gluTessEndContour}. Within
- * each contour, there are zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex}, {@link #gluTessBeginContour
- * gluTessBeginContour}, and {@link #gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * <b>data</b> is a reference to a user-defined data structure. If the
- * appropriate callback(s) are specified (see
- * {@link #gluTessCallback gluTessCallback}), then this
- * reference is returned to the callback method(s). Thus, it is a convenient
- * way to store per-polygon information.<P>
- *
- * Once {@link #gluTessEndPolygon gluTessEndPolygon} is
- * called, the polygon is tessellated, and the resulting triangles are
- * described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param data
- * Specifies a reference to user polygon data.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessBeginPolygon(GLUtessellator tessellator, Object data) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessBeginPolygon(data);
-}
-
-/*****************************************************************************
- * <b>gluTessBeginContour</b> and
- * {@link #gluTessEndContour gluTessEndContour} delimit
- * the definition of a polygon contour. Within each
- * <b>gluTessBeginContour</b>/
- * {@link #gluTessEndContour gluTessEndContour} pair,
- * there can be zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex} reference page for more details. <b>gluTessBeginContour</b>
- * can only be called between
- * {@link #gluTessBeginPolygon gluTessBeginPolygon} and
- * {@link #gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessBeginContour(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessBeginContour();
-}
-
-/*****************************************************************************
- * <b>gluTessEndContour</b> and
- * {@link #gluTessBeginContour gluTessBeginContour}
- * delimit the definition of a polygon contour. Within each
- * {@link #gluTessBeginContour gluTessBeginContour}/
- * <b>gluTessEndContour</b> pair, there can be zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex} reference page for more details.
- * {@link #gluTessBeginContour gluTessBeginContour} can
- * only be called between {@link #gluTessBeginPolygon
- * gluTessBeginPolygon} and
- * {@link #gluTessEndPolygon gluTessEndPolygon}.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessEndPolygon gluTessEndPolygon
- ****************************************************************************/
-public void gluTessEndContour(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessEndContour();
-}
-
-/*****************************************************************************
- * <b>gluTessEndPolygon</b> and
- * {@link #gluTessBeginPolygon gluTessBeginPolygon}
- * delimit the definition of a convex, concave or self-intersecting polygon.
- * Within each {@link #gluTessBeginPolygon
- * gluTessBeginPolygon}/<b>gluTessEndPolygon</b> pair, there must be one or
- * more calls to {@link #gluTessBeginContour
- * gluTessBeginContour}/{@link #gluTessEndContour
- * gluTessEndContour}. Within each contour, there are zero or more calls to
- * {@link #gluTessVertex gluTessVertex}. The vertices
- * specify a closed contour (the last vertex of each contour is automatically
- * linked to the first). See the {@link #gluTessVertex
- * gluTessVertex}, {@link #gluTessBeginContour
- * gluTessBeginContour} and {@link #gluTessEndContour
- * gluTessEndContour} reference pages for more details.<P>
- *
- * Once <b>gluTessEndPolygon</b> is called, the polygon is tessellated, and
- * the resulting triangles are described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback functions.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessProperty gluTessProperty
- * @see #gluTessNormal gluTessNormal
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- ****************************************************************************/
-public void gluTessEndPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluTessEndPolygon();
-}
-
-/*****************************************************************************
-
- * <b>gluBeginPolygon</b> and {@link #gluEndPolygon gluEndPolygon}
- * delimit the definition of a nonconvex polygon. To define such a
- * polygon, first call <b>gluBeginPolygon</b>. Then define the
- * contours of the polygon by calling {@link #gluTessVertex
- * gluTessVertex} for each vertex and {@link #gluNextContour
- * gluNextContour} to start each new contour. Finally, call {@link
- * #gluEndPolygon gluEndPolygon} to signal the end of the
- * definition. See the {@link #gluTessVertex gluTessVertex} and {@link
- * #gluNextContour gluNextContour} reference pages for more
- * details.<P>
-
- *
- * Once {@link #gluEndPolygon gluEndPolygon} is called,
- * the polygon is tessellated, and the resulting triangles are described
- * through callbacks. See {@link #gluTessCallback
- * gluTessCallback} for descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluNextContour gluNextContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public void gluBeginPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluBeginPolygon();
-}
-
-/*****************************************************************************
- * <b>gluNextContour</b> is used to describe polygons with multiple
- * contours. After you describe the first contour through a series of
- * {@link #gluTessVertex gluTessVertex} calls, a
- * <b>gluNextContour</b> call indicates that the previous contour is complete
- * and that the next contour is about to begin. Perform another series of
- * {@link #gluTessVertex gluTessVertex} calls to
- * describe the new contour. Repeat this process until all contours have been
- * described.<P>
- *
- * The type parameter defines what type of contour follows. The following
- * values are valid. <P>
- *
- * <b>GLU_EXTERIOR</b>
- * <UL>
- * An exterior contour defines an exterior boundary of the polygon.
- * </UL>
- * <b>GLU_INTERIOR</b>
- * <UL>
- * An interior contour defines an interior boundary of the polygon (such as
- * a hole).
- * </UL>
- * <b>GLU_UNKNOWN</b>
- * <UL>
- * An unknown contour is analyzed by the library to determine whether it is
- * interior or exterior.
- * </UL>
- * <b>GLU_CCW, GLU_CW</b>
- * <UL>
- * The first <b>GLU_CCW</b> or <b>GLU_CW</b> contour defined is considered
- * to be exterior. All other contours are considered to be exterior if they
- * are oriented in the same direction (clockwise or counterclockwise) as the
- * first contour, and interior if they are not. If one contour is of type
- * <b>GLU_CCW</b> or <b>GLU_CW</b>, then all contours must be of the same
- * type (if they are not, then all <b>GLU_CCW</b> and <b>GLU_CW</b> contours
- * will be changed to <b>GLU_UNKNOWN</b>). Note that there is no
- * real difference between the <b>GLU_CCW</b> and <b>GLU_CW</b> contour
- * types.
- * </UL><P>
- *
- * To define the type of the first contour, you can call <b>gluNextContour</b>
- * before describing the first contour. If you do not call
- * <b>gluNextContour</b> before the first contour, the first contour is marked
- * <b>GLU_EXTERIOR</b>.<P>
- *
- * <UL>
- * <b>Note:</b> The <b>gluNextContour</b> function is obsolete and is
- * provided for backward compatibility only. The <b>gluNextContour</b>
- * function is mapped to {@link #gluTessEndContour
- * gluTessEndContour} followed by
- * {@link #gluTessBeginContour gluTessBeginContour}.
- * </UL>
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- * @param type
- * The type of the contour being defined.
- *
- * @see #gluNewTess gluNewTess
- * @see #gluTessBeginContour gluTessBeginContour
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessEndContour gluTessEndContour
- * @see #gluTessVertex gluTessVertex
- ****************************************************************************/
-public void gluNextContour(GLUtessellator tessellator, int type) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluNextContour(type);
-}
-
-/*****************************************************************************
- * <b>gluEndPolygon</b> and {@link #gluBeginPolygon
- * gluBeginPolygon} delimit the definition of a nonconvex polygon. To define
- * such a polygon, first call {@link #gluBeginPolygon
- * gluBeginPolygon}. Then define the contours of the polygon by calling
- * {@link #gluTessVertex gluTessVertex} for each vertex
- * and {@link #gluNextContour gluNextContour} to start
- * each new contour. Finally, call <b>gluEndPolygon</b> to signal the end of
- * the definition. See the {@link #gluTessVertex
- * gluTessVertex} and {@link #gluNextContour
- * gluNextContour} reference pages for more details.<P>
- *
- * Once <b>gluEndPolygon</b> is called, the polygon is tessellated, and the
- * resulting triangles are described through callbacks. See
- * {@link #gluTessCallback gluTessCallback} for
- * descriptions of the callback methods.
- *
- * @param tessellator
- * Specifies the tessellation object (created with
- * {@link #gluNewTess gluNewTess}).
- *
- * @see #gluNewTess gluNewTess
- * @see #gluNextContour gluNextContour
- * @see #gluTessCallback gluTessCallback
- * @see #gluTessVertex gluTessVertex
- * @see #gluTessBeginPolygon gluTessBeginPolygon
- * @see #gluTessBeginContour gluTessBeginContour
- ****************************************************************************/
-public void gluEndPolygon(GLUtessellator tessellator) {
- GLUtessellatorImpl tess = (GLUtessellatorImpl) tessellator;
- tess.gluEndPolygon();
-}
-
-//----------------------------------------------------------------------
-// Quadric functionality
-//
-
-/** Interface to C language function: <br> <code> void gluCylinder(GLUquadric * quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks); </code> */
-public void gluCylinder(GLUquadric quad, double base, double top, double height, int slices, int stacks) {
- ((GLUquadricImpl) quad).drawCylinder(getCurrentGL(), (float) base, (float) top, (float) height, slices, stacks);
-}
-
-/** Interface to C language function: <br> <code> void gluDeleteQuadric(GLUquadric * quad); </code> */
-public void gluDeleteQuadric(GLUquadric quad) {
-}
-
-/** Interface to C language function: <br> <code> void gluDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops); </code> */
-public void gluDisk(GLUquadric quad, double inner, double outer, int slices, int loops) {
- ((GLUquadricImpl) quad).drawDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops);
-}
-
-/** Interface to C language function: <br> <code> GLUquadric * gluNewQuadric(void); </code> */
-public GLUquadric gluNewQuadric() {
- return new GLUquadricImpl();
-}
-
-/** Interface to C language function: <br> <code> void gluPartialDisk(GLUquadric * quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep); </code> */
-public void gluPartialDisk(GLUquadric quad, double inner, double outer, int slices, int loops, double start, double sweep) {
- ((GLUquadricImpl) quad).drawPartialDisk(getCurrentGL(), (float) inner, (float) outer, slices, loops, (float) start, (float) sweep);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricDrawStyle(GLUquadric * quad, GLenum draw); </code> */
-public void gluQuadricDrawStyle(GLUquadric quad, int draw) {
- ((GLUquadricImpl) quad).setDrawStyle(draw);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricNormals(GLUquadric * quad, GLenum normal); </code> */
-public void gluQuadricNormals(GLUquadric quad, int normal) {
- ((GLUquadricImpl) quad).setNormals(normal);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricOrientation(GLUquadric * quad, GLenum orientation); </code> */
-public void gluQuadricOrientation(GLUquadric quad, int orientation) {
- ((GLUquadricImpl) quad).setOrientation(orientation);
-}
-
-/** Interface to C language function: <br> <code> void gluQuadricTexture(GLUquadric * quad, GLboolean texture); </code> */
-public void gluQuadricTexture(GLUquadric quad, boolean texture) {
- ((GLUquadricImpl) quad).setTextureFlag(texture);
-}
-
-/** Interface to C language function: <br> <code> void gluSphere(GLUquadric * quad, GLdouble radius, GLint slices, GLint stacks); </code> */
-public void gluSphere(GLUquadric quad, double radius, int slices, int stacks) {
- ((GLUquadricImpl) quad).drawSphere(getCurrentGL(), (float) radius, slices, stacks);
-}
-
-//----------------------------------------------------------------------
-// Projection routines
-//
-
-private Project project;
-
-public void gluOrtho2D(double left, double right, double bottom, double top) {
- project.gluOrtho2D(getCurrentGL(), left, right, bottom, top);
-}
-
-public void gluPerspective(double fovy, double aspect, double zNear, double zFar) {
- project.gluPerspective(getCurrentGL(), fovy, aspect, zNear, zFar);
-}
-
-public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) {
- project.gluLookAt(getCurrentGL(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
-}
-
-/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
- * <P> Accepts the outgoing window coordinates as a single array.
- */
-public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
- return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
-}
-
-/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * winX, GLdouble * winY, GLdouble * winZ); </code>
- * <P> Accepts the outgoing window coordinates as a single buffer.
- */
-public boolean gluProject(double objX, double objY, double objZ, java.nio.DoubleBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, java.nio.DoubleBuffer winPos) {
- return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
- * <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
- */
-public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
- return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble * objX, GLdouble * objY, GLdouble * objZ); </code>
- * <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
- */
-public boolean gluUnProject(double winX, double winY, double winZ, java.nio.DoubleBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, java.nio.DoubleBuffer objPos) {
- return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
- * <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
- */
-public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
- return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
-}
-
-/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble * model, const GLdouble * proj, const GLint * view, GLdouble nearVal, GLdouble farVal, GLdouble * objX, GLdouble * objY, GLdouble * objZ, GLdouble * objW); </code>
- * <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
- */
-public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, java.nio.DoubleBuffer model, java.nio.DoubleBuffer proj, java.nio.IntBuffer view, double nearVal, double farVal, java.nio.DoubleBuffer objPos) {
- return project.gluUnProject4(winX, winY, winZ, clipW, model, proj, view, nearVal, farVal, objPos);
-}
-
-public void gluPickMatrix(double x, double y, double delX, double delY, int[] viewport, int viewport_offset) {
- project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport, viewport_offset);
-}
-
-public void gluPickMatrix(double x, double y, double delX, double delY, java.nio.IntBuffer viewport) {
- project.gluPickMatrix(getCurrentGL(), x, y, delX, delY, viewport);
-}
-
-//----------------------------------------------------------------------
-// Mipmap and image scaling functionality
-
-
-// Boolean
-public static final int GLU_FALSE = 0;
-public static final int GLU_TRUE = 1;
-
-// String Name
-public static final int GLU_VERSION = 100800;
-public static final int GLU_EXTENSIONS = 100801;
-
-// Extensions
-public static final String versionString = "1.3";
-public static final String extensionString = "GLU_EXT_nurbs_tessellator " +
- "GLU_EXT_object_space_tess ";
-
-// ErrorCode
-public static final int GLU_INVALID_ENUM = 100900;
-public static final int GLU_INVALID_VALUE = 100901;
-public static final int GLU_OUT_OF_MEMORY = 100902;
-public static final int GLU_INVALID_OPERATION = 100904;
-
-// NurbsDisplay
-// GLU_FILL
-//public static final int GLU_OUTLINE_POLYGON = 100240;
-//public static final int GLU_OUTLINE_PATCH = 100241;
-
-// NurbsCallback
-//public static final int GLU_NURBS_ERROR = 100103;
-public static final int GLU_ERROR = 100103;
-//public static final int GLU_NURBS_BEGIN = 100164;
-//public static final int GLU_NURBS_BEGIN_EXT = 100164;
-//public static final int GLU_NURBS_VERTEX = 100165;
-//public static final int GLU_NURBS_VERTEX_EXT = 100165;
-//public static final int GLU_NURBS_NORMAL = 100166;
-//public static final int GLU_NURBS_NORMAL_EXT = 100166;
-//public static final int GLU_NURBS_COLOR = 100167;
-//public static final int GLU_NURBS_COLOR_EXT = 100167;
-//public static final int GLU_NURBS_TEXTURE_COORD = 100168;
-//public static final int GLU_NURBS_TEX_COORD_EXT = 100168;
-//public static final int GLU_NURBS_END = 100169;
-//public static final int GLU_NURBS_END_EXT = 100169;
-//public static final int GLU_NURBS_BEGIN_DATA = 100170;
-//public static final int GLU_NURBS_BEGIN_DATA_EXT = 100170;
-//public static final int GLU_NURBS_VERTEX_DATA = 100171;
-//public static final int GLU_NURBS_VERTEX_DATA_EXT = 100171;
-//public static final int GLU_NURBS_NORMAL_DATA = 100172;
-//public static final int GLU_NURBS_NORMAL_DATA_EXT = 100172;
-//public static final int GLU_NURBS_COLOR_DATA = 100173;
-//public static final int GLU_NURBS_COLOR_DATA_EXT = 100173;
-//public static final int GLU_NURBS_TEXTURE_COORD_DATA = 100174;
-//public static final int GLU_NURBS_TEX_COORD_DATA_EXT = 100174;
-//public static final int GLU_NURBS_END_DATA = 100175;
-//public static final int GLU_NURBS_END_DATA_EXT = 100175;
-
-// NurbsError
-//public static final int GLU_NURBS_ERROR1 = 100251;
-//public static final int GLU_NURBS_ERROR2 = 100252;
-//public static final int GLU_NURBS_ERROR3 = 100253;
-//public static final int GLU_NURBS_ERROR4 = 100254;
-//public static final int GLU_NURBS_ERROR5 = 100255;
-//public static final int GLU_NURBS_ERROR6 = 100256;
-//public static final int GLU_NURBS_ERROR7 = 100257;
-//public static final int GLU_NURBS_ERROR8 = 100258;
-//public static final int GLU_NURBS_ERROR9 = 100259;
-//public static final int GLU_NURBS_ERROR10 = 100260;
-//public static final int GLU_NURBS_ERROR11 = 100261;
-//public static final int GLU_NURBS_ERROR12 = 100262;
-//public static final int GLU_NURBS_ERROR13 = 100263;
-//public static final int GLU_NURBS_ERROR14 = 100264;
-//public static final int GLU_NURBS_ERROR15 = 100265;
-//public static final int GLU_NURBS_ERROR16 = 100266;
-//public static final int GLU_NURBS_ERROR17 = 100267;
-//public static final int GLU_NURBS_ERROR18 = 100268;
-//public static final int GLU_NURBS_ERROR19 = 100269;
-//public static final int GLU_NURBS_ERROR20 = 100270;
-//public static final int GLU_NURBS_ERROR21 = 100271;
-//public static final int GLU_NURBS_ERROR22 = 100272;
-//public static final int GLU_NURBS_ERROR23 = 100273;
-//public static final int GLU_NURBS_ERROR24 = 100274;
-//public static final int GLU_NURBS_ERROR25 = 100275;
-//public static final int GLU_NURBS_ERROR26 = 100276;
-//public static final int GLU_NURBS_ERROR27 = 100277;
-//public static final int GLU_NURBS_ERROR28 = 100278;
-//public static final int GLU_NURBS_ERROR29 = 100279;
-//public static final int GLU_NURBS_ERROR30 = 100280;
-//public static final int GLU_NURBS_ERROR31 = 100281;
-//public static final int GLU_NURBS_ERROR32 = 100282;
-//public static final int GLU_NURBS_ERROR33 = 100283;
-//public static final int GLU_NURBS_ERROR34 = 100284;
-//public static final int GLU_NURBS_ERROR35 = 100285;
-//public static final int GLU_NURBS_ERROR36 = 100286;
-//public static final int GLU_NURBS_ERROR37 = 100287;
-
-// NurbsProperty
-//public static final int GLU_AUTO_LOAD_MATRIX = 100200;
-//public static final int GLU_CULLING = 100201;
-//public static final int GLU_SAMPLING_TOLERANCE = 100203;
-//public static final int GLU_DISPLAY_MODE = 100204;
-//public static final int GLU_PARAMETRIC_TOLERANCE = 100202;
-//public static final int GLU_SAMPLING_METHOD = 100205;
-//public static final int GLU_U_STEP = 100206;
-//public static final int GLU_V_STEP = 100207;
-//public static final int GLU_NURBS_MODE = 100160;
-//public static final int GLU_NURBS_MODE_EXT = 100160;
-//public static final int GLU_NURBS_TESSELLATOR = 100161;
-//public static final int GLU_NURBS_TESSELLATOR_EXT = 100161;
-//public static final int GLU_NURBS_RENDERER = 100162;
-//public static final int GLU_NURBS_RENDERER_EXT = 100162;
-
-// NurbsSampling
-//public static final int GLU_OBJECT_PARAMETRIC_ERROR = 100208;
-//public static final int GLU_OBJECT_PARAMETRIC_ERROR_EXT = 100208;
-//public static final int GLU_OBJECT_PATH_LENGTH = 100209;
-//public static final int GLU_OBJECT_PATH_LENGTH_EXT = 100209;
-//public static final int GLU_PATH_LENGTH = 100215;
-//public static final int GLU_PARAMETRIC_ERROR = 100216;
-//public static final int GLU_DOMAIN_DISTANCE = 100217;
-
-// NurbsTrim
-//public static final int GLU_MAP1_TRIM_2 = 100210;
-//public static final int GLU_MAP1_TRIM_3 = 100211;
-
-// QuadricDrawStyle
-public static final int GLU_POINT = 100010;
-public static final int GLU_LINE = 100011;
-public static final int GLU_FILL = 100012;
-public static final int GLU_SILHOUETTE = 100013;
-
-// QuadricCallback
-// GLU_ERROR
-
-// QuadricNormal
-public static final int GLU_SMOOTH = 100000;
-public static final int GLU_FLAT = 100001;
-public static final int GLU_NONE = 100002;
-
-// QuadricOrientation
-public static final int GLU_OUTSIDE = 100020;
-public static final int GLU_INSIDE = 100021;
-
-// TessCallback
-public static final int GLU_TESS_BEGIN = 100100;
-public static final int GLU_BEGIN = 100100;
-public static final int GLU_TESS_VERTEX = 100101;
-public static final int GLU_VERTEX = 100101;
-public static final int GLU_TESS_END = 100102;
-public static final int GLU_END = 100102;
-public static final int GLU_TESS_ERROR = 100103;
-public static final int GLU_TESS_EDGE_FLAG = 100104;
-public static final int GLU_EDGE_FLAG = 100104;
-public static final int GLU_TESS_COMBINE = 100105;
-public static final int GLU_TESS_BEGIN_DATA = 100106;
-public static final int GLU_TESS_VERTEX_DATA = 100107;
-public static final int GLU_TESS_END_DATA = 100108;
-public static final int GLU_TESS_ERROR_DATA = 100109;
-public static final int GLU_TESS_EDGE_FLAG_DATA = 100110;
-public static final int GLU_TESS_COMBINE_DATA = 100111;
-
-// TessContour
-public static final int GLU_CW = 100120;
-public static final int GLU_CCW = 100121;
-public static final int GLU_INTERIOR = 100122;
-public static final int GLU_EXTERIOR = 100123;
-public static final int GLU_UNKNOWN = 100124;
-
-// TessProperty
-public static final int GLU_TESS_WINDING_RULE = 100140;
-public static final int GLU_TESS_BOUNDARY_ONLY = 100141;
-public static final int GLU_TESS_TOLERANCE = 100142;
-
-// TessError
-public static final int GLU_TESS_ERROR1 = 100151;
-public static final int GLU_TESS_ERROR2 = 100152;
-public static final int GLU_TESS_ERROR3 = 100153;
-public static final int GLU_TESS_ERROR4 = 100154;
-public static final int GLU_TESS_ERROR5 = 100155;
-public static final int GLU_TESS_ERROR6 = 100156;
-public static final int GLU_TESS_ERROR7 = 100157;
-public static final int GLU_TESS_ERROR8 = 100158;
-public static final int GLU_TESS_MISSING_BEGIN_POLYGON = 100151;
-public static final int GLU_TESS_MISSING_BEGIN_CONTOUR = 100152;
-public static final int GLU_TESS_MISSING_END_POLYGON = 100153;
-public static final int GLU_TESS_MISSING_END_CONTOUR = 100154;
-public static final int GLU_TESS_COORD_TOO_LARGE = 100155;
-public static final int GLU_TESS_NEED_COMBINE_CALLBACK = 100156;
-
-// TessWinding
-public static final int GLU_TESS_WINDING_ODD = 100130;
-public static final int GLU_TESS_WINDING_NONZERO = 100131;
-public static final int GLU_TESS_WINDING_POSITIVE = 100132;
-public static final int GLU_TESS_WINDING_NEGATIVE = 100133;
-public static final int GLU_TESS_WINDING_ABS_GEQ_TWO = 100134;
-public static final double GLU_TESS_MAX_COORD = 1.0e150;
-
-private java.nio.ByteBuffer copyToByteBuffer(java.nio.Buffer buf) {
- if (buf instanceof java.nio.ByteBuffer) {
- if (buf.position() == 0) {
- return (java.nio.ByteBuffer) buf;
- }
- return BufferUtil.copyByteBuffer((java.nio.ByteBuffer) buf);
- } else if (buf instanceof java.nio.ShortBuffer) {
- return BufferUtil.copyShortBufferAsByteBuffer((java.nio.ShortBuffer) buf);
- } else if (buf instanceof java.nio.IntBuffer) {
- return BufferUtil.copyIntBufferAsByteBuffer((java.nio.IntBuffer) buf);
- } else if (buf instanceof java.nio.FloatBuffer) {
- return BufferUtil.copyFloatBufferAsByteBuffer((java.nio.FloatBuffer) buf);
- } else {
- throw new IllegalArgumentException("Unsupported buffer type (must be one of byte, short, int, or float)");
- }
-}
-
-private int gluScaleImageJava( int format, int widthin, int heightin,
- int typein, java.nio.Buffer datain, int widthout, int heightout,
- int typeout, java.nio.Buffer dataout ) {
- java.nio.ByteBuffer in = null;
- java.nio.ByteBuffer out = null;
- in = copyToByteBuffer(datain);
- if( dataout instanceof java.nio.ByteBuffer ) {
- out = (java.nio.ByteBuffer)dataout;
- } else if( dataout instanceof java.nio.ShortBuffer ) {
- out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_SHORT);
- } else if ( dataout instanceof java.nio.IntBuffer ) {
- out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_INT);
- } else if ( dataout instanceof java.nio.FloatBuffer ) {
- out = BufferUtil.newByteBuffer(dataout.remaining() * BufferUtil.SIZEOF_FLOAT);
- } else {
- throw new IllegalArgumentException("Unsupported destination buffer type (must be byte, short, int, or float)");
- }
- int errno = Mipmap.gluScaleImage( getCurrentGL(), format, widthin, heightin, typein, in,
- widthout, heightout, typeout, out );
- if( errno == 0 ) {
- out.rewind();
- if (out != dataout) {
- if( dataout instanceof java.nio.ShortBuffer ) {
- ((java.nio.ShortBuffer) dataout).put(out.asShortBuffer());
- } else if( dataout instanceof java.nio.IntBuffer ) {
- ((java.nio.IntBuffer) dataout).put(out.asIntBuffer());
- } else if( dataout instanceof java.nio.FloatBuffer ) {
- ((java.nio.FloatBuffer) dataout).put(out.asFloatBuffer());
- } else {
- throw new RuntimeException("Should not reach here");
- }
- }
- }
- return( errno );
-}
-
-
-private int gluBuild1DMipmapLevelsJava( int target, int internalFormat, int width,
- int format, int type, int userLevel, int baseLevel, int maxLevel,
- java.nio.Buffer data ) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild1DMipmapLevels( getCurrentGL(), target, internalFormat, width,
- format, type, userLevel, baseLevel, maxLevel, buffer ) );
-}
-
-
-private int gluBuild1DMipmapsJava( int target, int internalFormat, int width,
- int format, int type, java.nio.Buffer data ) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild1DMipmaps( getCurrentGL(), target, internalFormat, width, format,
- type, buffer ) );
-}
-
-
-private int gluBuild2DMipmapLevelsJava( int target, int internalFormat, int width,
- int height, int format, int type, int userLevel, int baseLevel,
- int maxLevel, java.nio.Buffer data ) {
- // While the code below handles other data types, it doesn't handle non-ByteBuffers
- data = copyToByteBuffer(data);
- return( Mipmap.gluBuild2DMipmapLevels( getCurrentGL(), target, internalFormat, width,
- height, format, type, userLevel, baseLevel, maxLevel, data ) );
-}
-
-private int gluBuild2DMipmapsJava( int target, int internalFormat, int width,
- int height, int format, int type, java.nio.Buffer data ) {
- // While the code below handles other data types, it doesn't handle non-ByteBuffers
- data = copyToByteBuffer(data);
- return( Mipmap.gluBuild2DMipmaps( getCurrentGL(), target, internalFormat, width, height,
- format, type, data) );
-}
-
-private int gluBuild3DMipmapLevelsJava( int target, int internalFormat, int width,
- int height, int depth, int format, int type, int userLevel, int baseLevel,
- int maxLevel, java.nio.Buffer data) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild3DMipmapLevels( getCurrentGL(), target, internalFormat, width,
- height, depth, format, type, userLevel, baseLevel, maxLevel, buffer) );
-}
-
-private int gluBuild3DMipmapsJava( int target, int internalFormat, int width,
- int height, int depth, int format, int type, java.nio.Buffer data ) {
- java.nio.ByteBuffer buffer = copyToByteBuffer(data);
- return( Mipmap.gluBuild3DMipmaps( getCurrentGL(), target, internalFormat, width, height,
- depth, format, type, buffer ) );
-}
-
-
-//----------------------------------------------------------------------
-// Wrappers for mipmap and image scaling entry points which dispatch either
-// to the Java or C versions.
-//
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild1DMipmapLevels(int target, int internalFormat, int width, int format, int type, int level, int base, int max, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild1DMipmapLevelsJava(target, internalFormat, width, format, type, level, base, max, data);
- } else {
- return gluBuild1DMipmapLevelsC(target, internalFormat, width, format, type, level, base, max, data);
- }
-}
-
-/** Interface to C language function: <br> <code> GLint gluBuild1DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild1DMipmaps(int target, int internalFormat, int width, int format, int type, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild1DMipmapsJava(target, internalFormat, width, format, type, data);
- } else {
- return gluBuild1DMipmapsC(target, internalFormat, width, format, type, data);
- }
-}
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild2DMipmapLevels(int target, int internalFormat, int width, int height, int format, int type, int level, int base, int max, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild2DMipmapLevelsJava(target, internalFormat, width, height, format, type, level, base, max, data);
- } else {
- return gluBuild2DMipmapLevelsC(target, internalFormat, width, height, format, type, level, base, max, data);
- }
-}
-
-
-/** Interface to C language function: <br> <code> GLint gluBuild2DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild2DMipmaps(int target, int internalFormat, int width, int height, int format, int type, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild2DMipmapsJava(target, internalFormat, width, height, format, type, data);
- } else {
- return gluBuild2DMipmapsC(target, internalFormat, width, height, format, type, data);
- }
-}
-
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmapLevels(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void * data); </code> */
-public int gluBuild3DMipmapLevels(int target, int internalFormat, int width, int height, int depth, int format, int type, int level, int base, int max, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild3DMipmapLevelsJava(target, internalFormat, width, height, depth, format, type, level, base, max, data);
- } else {
- return gluBuild3DMipmapLevelsC(target, internalFormat, width, height, depth, format, type, level, base, max, data);
- }
-}
-
-/** Interface to C language function: <br> <code> GLint gluBuild3DMipmaps(GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); </code> */
-public int gluBuild3DMipmaps(int target, int internalFormat, int width, int height, int depth, int format, int type, java.nio.Buffer data) {
- if (useJavaMipmapCode) {
- return gluBuild3DMipmapsJava(target, internalFormat, width, height, depth, format, type, data);
- } else {
- return gluBuild3DMipmapsC(target, internalFormat, width, height, depth, format, type, data);
- }
-}
-
-
-/** Interface to C language function: <br> <code> GLint gluScaleImage(GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void * dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid * dataOut); </code> */
-public int gluScaleImage(int format, int wIn, int hIn, int typeIn, java.nio.Buffer dataIn, int wOut, int hOut, int typeOut, java.nio.Buffer dataOut) {
- if (useJavaMipmapCode) {
- return gluScaleImageJava(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
- } else {
- return gluScaleImageC(format, wIn, hIn, typeIn, dataIn, wOut, hOut, typeOut, dataOut);
- }
-}
-
-//----------------------------------------------------------------------
-// NURBS functionality
-//
-
-/**
- * Sets a property on a NURBS object. (NOTE: this function is not currently implemented.)
- *
- * @param r
- * GLUnurbs object holding NURBS to which a property should be
- * set
- * @param property
- * property id
- * @param value
- * property value
- */
-public void gluNurbsProperty(GLUnurbs r, int property, float value) {
- // TODO glunurbsproperty
- float nurbsValue;
- switch (property) {
- default:
- // System.out.println("TODO gluwnurbs.glunurbsproperty");
- break;
- }
-}
-
-/**
- * Creates a new GLUnurbs object.
- *
- * @return GLUnurbs object
- */
-public GLUnurbs gluNewNurbsRenderer() {
- // DONE
- return new GLUnurbsImpl();
-}
-
-/**
- * Begins a curve definition.
- *
- * @param r
- * GLUnurbs object to specify curve to
- */
-public void gluBeginCurve(GLUnurbs r) {
- // DONE
- ((GLUnurbsImpl) r).bgncurve();
-}
-
-/**
- * Begins a surface definition.
- *
- * @param r
- * GLUnurbs object to specify surface to
- */
-public void gluBeginSurface(GLUnurbs r) {
- // DONE
- ((GLUnurbsImpl) r).bgnsurface();
-}
-
-/**
- * Ends a surface.
- *
- * @param r
- * GLUnurbs object holding surface
- */
-public void gluEndSurface(GLUnurbs r) {
- // DONE
- ((GLUnurbsImpl) r).endsurface();
-}
-
-/**
- * Makes a NURBS surface.
- *
- * @param r
- * GLUnurbs object holding the surface
- * @param sknot_count
- * number of knots in s direction
- * @param sknot
- * knots in s direction
- * @param tknot_count
- * number of knots in t direction
- * @param tknot
- * knots in t direction
- * @param s_stride
- * number of control points coordinates in s direction
- * @param t_stride
- * number of control points coordinates in t direction
- * @param ctlarray
- * control points
- * @param sorder
- * order of surface in s direction
- * @param torder
- * order of surface in t direction
- * @param type
- * surface type
- */
-public void gluNurbsSurface(GLUnurbs r, int sknot_count, float[] sknot,
- int tknot_count, float[] tknot, int s_stride, int t_stride,
- float[] ctlarray, int sorder, int torder, int type) {
- // DONE
- ((GLUnurbsImpl) r).nurbssurface(sknot_count, sknot, tknot_count, tknot, s_stride,
- t_stride, ctlarray, sorder, torder, type);
-}
-
-/**
- * Make a NURBS curve.
- *
- * @param r
- * GLUnurbs object holding the curve
- * @param nknots
- * number of knots
- * @param knot
- * knot vector
- * @param stride
- * number of control point coordinates
- * @param ctlarray
- * control points
- * @param order
- * order of the curve
- * @param type
- * curve type
- */
-public void gluNurbsCurve(GLUnurbs r, int nknots, float[] knot, int stride,
- float[] ctlarray, int order, int type) {
- int realType;
- switch (type) {
- // TODO GLU_MAP1_TRIM_2 etc.
- default:
- realType = type;
- break;
- }
- ((GLUnurbsImpl) r).nurbscurve(nknots, knot, stride, ctlarray, order, realType);
-}
-
-/**
- * Ends a curve definition.
- *
- * @param r
- * GLUnurbs object holding the curve
- */
-public void gluEndCurve(GLUnurbs r) {
- //DONE
- ((GLUnurbsImpl) r).endcurve();
-}
-
-//----------------------------------------------------------------------
-// GLUProcAddressTable handling
-//
-
-private static GLUProcAddressTable gluProcAddressTable;
-private static volatile boolean gluLibraryLoaded;
-
-private static GLUProcAddressTable getGLUProcAddressTable() {
- if (!gluLibraryLoaded) {
- loadGLULibrary();
- }
- if (gluProcAddressTable == null) {
- GLUProcAddressTable tmp = new GLUProcAddressTable();
- ProcAddressHelper.resetProcAddressTable(tmp, GLDrawableFactoryImpl.getFactoryImpl());
- gluProcAddressTable = tmp;
- }
- return gluProcAddressTable;
-}
-
-private static synchronized void loadGLULibrary() {
- if (!gluLibraryLoaded) {
- GLDrawableFactoryImpl.getFactoryImpl().loadGLULibrary();
- gluLibraryLoaded = true;
- }
-}
diff --git a/make/glu-common.cfg b/make/glu-common.cfg
deleted file mode 100644
index dbf8bb115..000000000
--- a/make/glu-common.cfg
+++ /dev/null
@@ -1,253 +0,0 @@
-# This .cfg file provides common options used among all GLU glue code
-# generated for Jogl on all platforms.
-Style ImplOnly
-ImplPackage javax.media.opengl.glu
-ImplJavaClass GLU
-JavaOutputDir ../build/gensrc/classes
-NativeOutputDir ../build/gensrc/native/jogl
-HierarchicalNativeOutput false
-
-EmitProcAddressTable true
-ProcAddressTablePackage com.sun.opengl.impl
-ProcAddressTableClassName GLUProcAddressTable
-GetProcAddressTableExpr getGLUProcAddressTable()
-
-# Pick up on-line OpenGL javadoc thanks to user cylab on javagaming.org forums
-TagNativeBinding true
-
-#
-# Imports needed by all glue code
-#
-Import javax.media.opengl.*
-Import javax.media.opengl.glu.*
-Import com.sun.opengl.impl.*
-
-# GLU needs access to the GLUtesselatorImpl class for GLUtesselator,
-# to the Mipmap class for scaling and mipmap generation,
-# and to the nurbs.* package for the NURBS functionality
-Import com.sun.opengl.impl.tessellator.GLUtessellatorImpl
-Import com.sun.opengl.impl.error.Error
-Import com.sun.opengl.impl.mipmap.Mipmap
-Import com.sun.opengl.impl.registry.Registry
-Import com.sun.opengl.impl.nurbs.*
-Import com.sun.opengl.util.*
-Import java.security.*
-
-# Custom Java code for GLU class
-IncludeAs CustomJavaCode GLU glu-CustomJavaCode.java
-
-CustomCCode /* Include the OpenGL GLU header */
-CustomCCode #include <GL/glu.h>
-
-# Raise GLException instead of RuntimeException in glue code
-RuntimeExceptionType GLException
-
-#
-# Opaques and other directives for platform-independent routines
-#
-
-Opaque boolean GLboolean
-Opaque boolean BOOL
-
-#
-# Don't output #defines of GLU version identifier strings as constants,
-# because we don't need them java-side.
-#
-Ignore GLU_VERSION_.+
-
-#
-# Ignore the non-GLU functions
-#
-Ignore gl[^u].+
-
-#
-# Ignore the non-GLU constants
-#
-Ignore GL[^U]?_.+
-
-#
-# Ignore the GLU extension constants, since we don't need them java-side
-#
-Ignore GLU_EXT_.+
-
-# Javadoc for the GLU class
-ClassJavadoc GLU /**
-ClassJavadoc GLU * Provides access to the OpenGL Utility Library (GLU). This library
-ClassJavadoc GLU * provides standard methods for setting up view volumes, building
-ClassJavadoc GLU * mipmaps and performing other common operations. The GLU NURBS
-ClassJavadoc GLU * routines are not currently exposed.
-ClassJavadoc GLU *
-ClassJavadoc GLU * <P>
-ClassJavadoc GLU *
-ClassJavadoc GLU * Notes from the Reference Implementation for this class:
-ClassJavadoc GLU * Thanks to the contributions of many individuals, this class is a
-ClassJavadoc GLU * pure Java port of SGI's original C sources. All of the projection,
-ClassJavadoc GLU * mipmap, scaling, and tessellation routines that are exposed are
-ClassJavadoc GLU * compatible with the GLU 1.3 specification. The GLU NURBS routines
-ClassJavadoc GLU * are not currently exposed.
-ClassJavadoc GLU */
-
-#
-# We ignore most of the function declarations in glu.h because we
-# provide a pure Java implementation of most of GLU. Currently the
-# only reason we generate glue code for this class is to provide a
-# fallback path to the C code for the mipmap routines in case of bugs
-# with the Java port (although it has been pretty thoroughly debugged
-# at this point).
-#
-
-#
-# ------------------------
-# Utility routines
-# ------------------------
-#
-
-# These are implemented by pure Java
-Ignore gluCheckExtension
-Ignore gluErrorString
-Ignore gluGetString
-
-#
-# ------------------------
-# NURBS
-# ------------------------
-#
-
-#
-# !!!!!!!!!!!!! FIXME:
-# Ignore these Nurbs things until we get other stuff working
-#
-Ignore gluBeginCurve
-Ignore gluBeginSurface
-Ignore gluBeginTrim
-Ignore gluEndCurve
-Ignore gluEndSurface
-Ignore gluEndTrim
-Ignore gluLoadSamplingMatrices
-Ignore gluPwlCurve
-Ignore gluNewNurbsRenderer
-Ignore gluDeleteNurbsRenderer
-Ignore gluNurbsProperty
-Ignore gluGetNurbsProperty
-Ignore gluNurbsCallback.*
-Ignore gluNurbsCurve
-Ignore gluNurbsSurface
-Ignore GLU_NURB.+
-Ignore GLU_.*PARAMETRIC.+
-Ignore GLUnurbs
-
-#
-# ------------------------
-# Tesselators
-# ------------------------
-#
-
-#
-# Ignore these methods; we must manually implement their C and Java code
-#
-Ignore gluBeginPolygon
-Ignore gluTessCallback
-Ignore gluDeleteTess
-Ignore gluEndPolygon
-Ignore gluGetTessProperty
-Ignore gluNewTess
-Ignore gluNextContour
-Ignore gluTessBeginContour
-Ignore gluTessBeginPolygon
-Ignore gluTessEndContour
-Ignore gluTessEndPolygon
-Ignore gluTessNormal
-Ignore gluTessProperty
-Ignore gluTessVertex
-Ignore gluTessCallback.*
-Ignore GLUtesselator
-
-#
-# ------------------------
-# Quadrics
-# ------------------------
-#
-#
-# !!!!!!!!!!!!! FIXME:
-# Ignore these Quadric things until we get other stuff working
-#
-Ignore gluQuadricCallback.*
-
-# Manually implement the GLU quadric functionality to mostly conform
-# to the C APIs
-Ignore GLUquadric
-Ignore gluCylinder
-Ignore gluDeleteQuadric
-Ignore gluDisk
-Ignore gluNewQuadric
-Ignore gluPartialDisk
-Ignore gluQuadricDrawStyle
-Ignore gluQuadricNormals
-Ignore gluQuadricOrientation
-Ignore gluQuadricTexture
-Ignore gluSphere
-
-# Ignore a few of the projection/unprojection APIs altogether because
-# their signatures aren't specified correctly in the header file
-Ignore gluProject
-Ignore gluUnProject
-Ignore gluUnProject4
-
-# Manually implement the rest of the projection / unprojection APIs
-Ignore gluOrtho2D
-Ignore gluPerspective
-Ignore gluLookAt
-Ignore gluPickMatrix
-
-
-
-
-
-#
-# Some functions that return native byte pointers or accept them as
-# arguments should have them auto-converted to Java Strings
-#
-# ReturnsString gluGetString
-# ReturnsString gluErrorString
-# ArgumentIsString gluCheckExtension 0 1
-
-#
-# Some routines should only use the Java New IO package
-#
-#NIOOnly gluScaleImage
-#NIOOnly gluBuild1DMipmaps
-#NIOOnly gluBuild2DMipmaps
-#NIOOnly gluBuild3DMipmaps
-#NIOOnly gluBuild1DMipmapLevels
-#NIOOnly gluBuild2DMipmapLevels
-#NIOOnly gluBuild3DMipmapLevels
-
-#
-# ------------------------
-# Mipmaps
-# ------------------------
-#
-# Ignore the C versions of the mipmap code in the public interface and
-# use GKW's Java port instead. The bindings to the C entry points are
-# still being left in for now, but only for debugging purposes and the
-# intent is to remove them in a future release.
-
-# Emit these entry points as private
-
-AccessControl gluBuild1DMipmapLevels PRIVATE
-AccessControl gluBuild1DMipmaps PRIVATE
-AccessControl gluBuild2DMipmapLevels PRIVATE
-AccessControl gluBuild2DMipmaps PRIVATE
-AccessControl gluBuild3DMipmapLevels PRIVATE
-AccessControl gluBuild3DMipmaps PRIVATE
-AccessControl gluScaleImage PRIVATE
-
-# Rename these methods in the implementing class
-
-RenameJavaMethod gluBuild1DMipmapLevels gluBuild1DMipmapLevelsC
-RenameJavaMethod gluBuild1DMipmaps gluBuild1DMipmapsC
-RenameJavaMethod gluBuild2DMipmapLevels gluBuild2DMipmapLevelsC
-RenameJavaMethod gluBuild2DMipmaps gluBuild2DMipmapsC
-RenameJavaMethod gluBuild3DMipmapLevels gluBuild3DMipmapLevelsC
-RenameJavaMethod gluBuild3DMipmaps gluBuild3DMipmapsC
-RenameJavaMethod gluScaleImage gluScaleImageC
diff --git a/make/glu-macosx.cfg b/make/glu-macosx.cfg
deleted file mode 100755
index ef106a3eb..000000000
--- a/make/glu-macosx.cfg
+++ /dev/null
@@ -1,9 +0,0 @@
-# This .cfg file is used to generate the GLU implementation on
-# Mac OS X.
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <jni.h>
-
-CustomCCode #include </usr/include/machine/types.h>
-
-Include glu-common.cfg
diff --git a/make/glu-win32.cfg b/make/glu-win32.cfg
deleted file mode 100755
index 5221a5c01..000000000
--- a/make/glu-win32.cfg
+++ /dev/null
@@ -1,15 +0,0 @@
-# This .cfg file is used to generate the GLU implementation on Windows.
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-CustomCCode
-CustomCCode #include <stddef.h>
-
-CustomCCode /* This typedef is only needed for VC6 */
-CustomCCode #if _MSC_VER <= 1200
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-Include glu-common.cfg
-
diff --git a/make/glu-x11.cfg b/make/glu-x11.cfg
deleted file mode 100755
index ec7b1bce4..000000000
--- a/make/glu-x11.cfg
+++ /dev/null
@@ -1,7 +0,0 @@
-# This .cfg file is used to generate the GLU implementation on
-# X11.
-
-CustomCCode #include <inttypes.h>
-
-Include glu-common.cfg
-
diff --git a/make/glx-CustomCCode.c b/make/glx-CustomCCode.c
deleted file mode 100755
index 2beaa0b2b..000000000
--- a/make/glx-CustomCCode.c
+++ /dev/null
@@ -1,84 +0,0 @@
-#include <inttypes.h>
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <GL/glx.h>
-/* Linux headers don't work properly */
-#define __USE_GNU
-#include <dlfcn.h>
-#undef __USE_GNU
-
-/* Current versions of Solaris don't expose the XF86 extensions,
- although with the recent transition to Xorg this will probably
- happen in an upcoming release */
-#if !defined(__sun) && !defined(_HPUX)
-#include <X11/extensions/xf86vmode.h>
-#else
-/* Need to provide stubs for these */
-Bool XF86VidModeGetGammaRampSize(
- Display *display,
- int screen,
- int* size)
-{
- return False;
-}
-
-Bool XF86VidModeGetGammaRamp(
- Display *display,
- int screen,
- int size,
- unsigned short *red_array,
- unsigned short *green_array,
- unsigned short *blue_array) {
- return False;
-}
-Bool XF86VidModeSetGammaRamp(
- Display *display,
- int screen,
- int size,
- unsigned short *red_array,
- unsigned short *green_array,
- unsigned short *blue_array) {
- return False;
-}
-#endif
-
-/* HP-UX doesn't define RTLD_DEFAULT. */
-#if defined(_HPUX) && !defined(RTLD_DEFAULT)
-#define RTLD_DEFAULT NULL
-#endif
-
-/* Need to expose DefaultScreen and RootWindow macros to Java */
-JNIEXPORT jlong JNICALL
-Java_com_sun_opengl_impl_x11_GLX_DefaultScreen(JNIEnv *env, jclass _unused, jlong display) {
- return DefaultScreen((Display*) (intptr_t) display);
-}
-JNIEXPORT jlong JNICALL
-Java_com_sun_opengl_impl_x11_GLX_RootWindow(JNIEnv *env, jclass _unused, jlong display, jint screen) {
- return RootWindow((Display*) (intptr_t) display, screen);
-}
-
-JNIEXPORT jlong JNICALL
-Java_com_sun_opengl_impl_x11_GLX_dlopen(JNIEnv *env, jclass _unused, jstring name) {
- const jbyte* chars;
- void* res;
- chars = (*env)->GetStringUTFChars(env, name, NULL);
- res = dlopen(chars, RTLD_LAZY | RTLD_GLOBAL);
- (*env)->ReleaseStringUTFChars(env, name, chars);
- return (jlong) ((intptr_t) res);
-}
-
-JNIEXPORT jlong JNICALL
-Java_com_sun_opengl_impl_x11_GLX_dlsym(JNIEnv *env, jclass _unused, jstring name) {
- const jbyte* chars;
- void* res;
- chars = (*env)->GetStringUTFChars(env, name, NULL);
- res = dlsym(RTLD_DEFAULT, chars);
- (*env)->ReleaseStringUTFChars(env, name, chars);
- return (jlong) ((intptr_t) res);
-}
-
-/* We expect glXGetProcAddressARB to be defined */
-extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
-
-/* Need to pull this in as we don't have a stub header for it */
-extern Bool XineramaEnabled(Display* display);
diff --git a/make/glx-x11.cfg b/make/glx-x11.cfg
deleted file mode 100644
index d4b3301ec..000000000
--- a/make/glx-x11.cfg
+++ /dev/null
@@ -1,98 +0,0 @@
-# This .cfg file is used to generate the interface to the GLX routines
-# used internally by the X11GLContext implementation.
-Package com.sun.opengl.impl.x11
-JavaClass GLX
-Style allstatic
-Include gl-common-x11.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLXProcAddressTable
-GetProcAddressTableExpr glxProcAddressTable
-# This must be present for bootstrapping
-SkipProcAddressGen glXGetProcAddressARB
-
-CustomJavaCode GLX private static GLXProcAddressTable glxProcAddressTable = new GLXProcAddressTable();
-CustomJavaCode GLX public static GLXProcAddressTable getGLXProcAddressTable() { return glxProcAddressTable; }
-CustomJavaCode GLX public static native long dlopen(String name);
-CustomJavaCode GLX public static native long dlsym(String name);
-
-IncludeAs CustomCCode glx-CustomCCode.c
-
-ArgumentIsString XOpenDisplay 0
-
-# Need to expose DefaultScreen and RootWindow macros to Java
-CustomJavaCode GLX public static native int DefaultScreen(long display);
-CustomJavaCode GLX public static native long RootWindow(long display, int screen);
-
-# Get returned array's capacity from XGetVisualInfo to be correct
-TemporaryCVariableDeclaration XGetVisualInfo int count;
-TemporaryCVariableAssignment XGetVisualInfo count = _ptr3[0];
-ReturnValueCapacity XGetVisualInfo count * sizeof(XVisualInfo)
-
-# Helper routine to make the ReturnedArrayLength expression below work correctly
-CustomJavaCode GLX private static int getFirstElement(java.nio.IntBuffer buf){ return buf.get(buf.position()); }
-CustomJavaCode GLX private static int getFirstElement(int[] arr, int offset) { return arr[offset]; }
-ReturnedArrayLength XGetVisualInfo getFirstElement({3})
-ReturnValueCapacity glXChooseVisual sizeof(XVisualInfo)
-ReturnValueCapacity glXGetVisualFromFBConfig sizeof(XVisualInfo)
-ReturnValueCapacity glXGetVisualFromFBConfigSGIX sizeof(XVisualInfo)
-
-# Ignore everything not in the GLX core (up through GLX 1.4) aside from glXGetProcAddress
-# FIXME: this needs to be kept in sync with the stub headers more than usual
-Ignore glXFreeContextEXT
-Ignore glXGetContextIDEXT
-Ignore glXGetCurrentDisplayEXT
-Ignore glXImportContextEXT
-Ignore glXQueryContextInfoEXT
-
-Ignore glXCopySubBufferMESA
-Ignore glXCreateGLXPixmapMESA
-Ignore glXReleaseBuffersMESA
-Ignore glXSet3DfxModeMESA
-
-Ignore glXGetSyncValuesOML
-Ignore glXGetMscRateOML
-Ignore glXSwapBuffersMscOML
-Ignore glXWaitForMscOML
-Ignore glXWaitForSbcOML
-
-Ignore glXAllocateMemoryNV
-Ignore glXFreeMemoryNV
-
-Ignore glXCushionSGI
-Ignore glXGetVideoSyncSGI
-Ignore glXWaitVideoSyncSGI
-Ignore glXSwapIntervalSGI
-Ignore glXMakeCurrentReadSGI
-Ignore glXGetCurrentReadDrawableSGI
-
-Ignore glXCreateGLXVideoSourceSGIX
-Ignore glXDestroyGLXVideoSourceSGIX
-Ignore glXGetFBConfigAttribSGIX
-Ignore glXChooseFBConfigSGIX
-Ignore glXCreateGLXPixmapWithConfigSGIX
-Ignore glXCreateContextWithConfigSGIX
-Ignore glXGetVisualFromFBConfigSGIX
-Ignore glXGetFBConfigFromVisualSGIX
-Ignore glXCreateGLXPbufferSGIX
-Ignore glXDestroyGLXPbufferSGIX
-Ignore glXQueryGLXPbufferSGIX
-Ignore glXSelectEventSGIX
-Ignore glXGetSelectedEventSGIX
-Ignore glXBindChannelToWindowSGIX
-Ignore glXChannelRectSGIX
-Ignore glXQueryChannelRectSGIX
-Ignore glXQueryChannelDeltasSGIX
-Ignore glXChannelRectSyncSGIX
-Ignore glXAssociateDMPbufferSGIX
-Ignore glXJoinSwapGroupSGIX
-Ignore glXBindSwapBarrierSGIX
-Ignore glXQueryMaxSwapBarriersSGIX
-
-Ignore glXGetTransparentIndexSUN
-
-# Ignore non-GLX GL routines and constants
-Ignore ^GL_.+
-Ignore TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB
-Ignore CLAMP_TO_EDGE_EXT
-Ignore ^gl[^X].+
diff --git a/make/glxext.cfg b/make/glxext.cfg
deleted file mode 100755
index 88e6ba63d..000000000
--- a/make/glxext.cfg
+++ /dev/null
@@ -1,133 +0,0 @@
-# This .cfg file is used to generate the interface and implementing
-# class for the GLX extensions.
-Package com.sun.opengl.impl.x11
-Style InterfaceAndImpl
-JavaClass GLXExt
-ImplPackage com.sun.opengl.impl.x11
-ImplJavaClass GLXExtImpl
-Include gl-common-x11.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName GLXExtProcAddressTable
-GetProcAddressTableExpr _context.getGLXExtProcAddressTable()
-
-# Ignore everything that doesn't start with glX or GLX
-IgnoreNot ^(glX|GLX).+
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <stdlib.h>
-CustomCCode #include <X11/Xlib.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glxext.h" are parsed. */
-CustomCCode #define GLX_GLXEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/glx.h>
-CustomCCode #include <GL/glxext.h>
-
-CustomCCode /* Provide Windows typedefs */
-CustomCCode typedef void* LPVOID;
-CustomCCode typedef unsigned int* PUINT;
-
-CustomJavaCode GLXExt public boolean isFunctionAvailable(String glFunctionName);
-CustomJavaCode GLXExt public boolean isExtensionAvailable(String glExtensionName);
-
-CustomJavaCode GLXExtImpl public GLXExtImpl(X11GLContext context) {
-CustomJavaCode GLXExtImpl this._context = context;
-CustomJavaCode GLXExtImpl }
-
-CustomJavaCode GLXExtImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode GLXExtImpl {
-CustomJavaCode GLXExtImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode GLXExtImpl }
-
-CustomJavaCode GLXExtImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode GLXExtImpl {
-CustomJavaCode GLXExtImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode GLXExtImpl }
-
-CustomJavaCode GLXExtImpl private X11GLContext _context;
-
-
-# These Ignores cause the core GLX routines to be ignored from the
-# GLXExt interface and GLXExtImpl implementing class.
-Ignore glXChooseVisual
-Ignore glXCreateContext
-Ignore glXDestroyContext
-Ignore glXMakeCurrent
-Ignore glXCopyContext
-Ignore glXSwapBuffers
-Ignore glXCreateGLXPixmap
-Ignore glXDestroyGLXPixmap
-Ignore glXQueryExtension
-Ignore glXQueryVersion
-Ignore glXIsDirect
-Ignore glXGetConfig
-Ignore glXGetCurrentContext
-Ignore glXGetCurrentDrawable
-Ignore glXWaitGL
-Ignore glXWaitX
-Ignore glXUseXFont
-Ignore glXQueryExtensionsString
-Ignore glXQueryServerString
-Ignore glXGetClientString
-Ignore glXGetCurrentDisplay
-Ignore glXChooseFBConfig
-Ignore glXGetFBConfigAttrib
-Ignore glXGetFBConfigs
-Ignore glXGetVisualFromFBConfig
-Ignore glXCreateWindow
-Ignore glXDestroyWindow
-Ignore glXCreatePixmap
-Ignore glXDestroyPixmap
-Ignore glXCreatePbuffer
-Ignore glXDestroyPbuffer
-Ignore glXQueryDrawable
-Ignore glXCreateNewContext
-Ignore glXMakeContextCurrent
-Ignore glXGetCurrentReadDrawable
-Ignore glXQueryContext
-Ignore glXSelectEvent
-Ignore glXGetSelectedEvent
-Ignore glXGetProcAddress
-
-# Ignore a few extensions that bring in data types we don't want to
-# expose in the public API (and that are useless anyway without
-# exposing more of the implementation)
-Ignore glXGetFBConfigAttribSGIX
-Ignore glXChooseFBConfigSGIX
-Ignore glXCreateGLXPixmapWithConfigSGIX
-Ignore glXCreateContextWithConfigSGIX
-Ignore glXGetVisualFromFBConfigSGIX
-Ignore glXGetFBConfigFromVisualSGIX
-Ignore glXCreateGLXPbufferSGIX
-Ignore glXDestroyGLXPbufferSGIX
-Ignore glXQueryGLXPbufferSGIX
-Ignore glXSelectEventSGIX
-Ignore glXGetSelectedEventSGIX
-Ignore glXCreateGLXPixmapMESA
-
-# Now we can ignore the GLXFBConfig and XVisualInfo data types
-Ignore GLXFBConfig
-Ignore XVisualInfo
-
-# Ignore the SGI hyperpipe extension, which will require more GlueGen
-# work to expose the pipeName fields in the various structs
-Ignore glXQueryHyperpipeNetworkSGIX
-Ignore glXHyperpipeConfigSGIX
-Ignore glXQueryHyperpipeConfigSGIX
-Ignore glXDestroyHyperpipeConfigSGIX
-Ignore glXBindHyperpipeSGIX
-Ignore glXQueryHyperpipeBestAttribSGIX
-Ignore glXHyperpipeAttribSGIX
-Ignore glXQueryHyperpipeAttribSGIX
-Ignore GLXHyperpipeNetworkSGIX
-Ignore GLXHyperpipeConfigSGIX
-Ignore GLXPipeRect
-Ignore GLXPipeRectLimits
diff --git a/make/jawt-CustomJavaCode.java b/make/jawt-CustomJavaCode.java
deleted file mode 100755
index 7e8e83b39..000000000
--- a/make/jawt-CustomJavaCode.java
+++ /dev/null
@@ -1,27 +0,0 @@
-private static volatile JAWT jawt;
-
-/** Helper routine for all users to call to access the JAWT. */
-public static JAWT getJAWT() {
- if (jawt == null) {
- synchronized (JAWT.class) {
- if (jawt == null) {
- NativeLibLoader.loadAWTImpl();
- // Workaround for 4845371.
- // Make sure the first reference to the JNI GetDirectBufferAddress is done
- // from a privileged context so the VM's internal class lookups will succeed.
- AccessController.doPrivileged(new PrivilegedAction() {
- public Object run() {
- JAWT j = JAWT.create();
- j.version(JAWTFactory.JAWT_VERSION_1_4);
- if (!JAWTFactory.JAWT_GetAWT(j)) {
- throw new RuntimeException("Unable to initialize JAWT");
- }
- jawt = j;
- return null;
- }
- });
- }
- }
- }
- return jawt;
-}
diff --git a/make/jawt-DrawingSurfaceInfo-CustomJavaCode.java b/make/jawt-DrawingSurfaceInfo-CustomJavaCode.java
deleted file mode 100755
index 2e9bd37b6..000000000
--- a/make/jawt-DrawingSurfaceInfo-CustomJavaCode.java
+++ /dev/null
@@ -1,38 +0,0 @@
-public JAWT_PlatformInfo platformInfo() {
- return newPlatformInfo(platformInfo0(getBuffer()));
-}
-
-private native ByteBuffer platformInfo0(Buffer jthis0);
-
-private static java.lang.reflect.Method platformInfoFactoryMethod;
-
-private static JAWT_PlatformInfo newPlatformInfo(ByteBuffer buf) {
- if (platformInfoFactoryMethod == null) {
- String osName = (String) AccessController.doPrivileged(new PrivilegedAction() {
- public Object run() {
- return System.getProperty("os.name").toLowerCase();
- }
- });
- try {
- Class factoryClass;
- if (osName.startsWith("wind")) {
- factoryClass = Class.forName("com.sun.opengl.impl.windows.JAWT_Win32DrawingSurfaceInfo");
- } else if (osName.startsWith("mac os x")) {
- factoryClass = Class.forName("com.sun.opengl.impl.macosx.JAWT_MacOSXDrawingSurfaceInfo");
- } else {
- // Assume Linux, Solaris, etc. Should probably test for these explicitly.
- factoryClass = Class.forName("com.sun.opengl.impl.x11.JAWT_X11DrawingSurfaceInfo");
- }
- platformInfoFactoryMethod = factoryClass.getMethod("create",
- new Class[] { ByteBuffer.class });
- } catch (Exception e) {
- throw new RuntimeException(e);
- }
- }
- try {
- return (JAWT_PlatformInfo)
- platformInfoFactoryMethod.invoke(null, new Object[] { buf });
- } catch (Exception e) {
- throw new RuntimeException(e);
- }
-}
diff --git a/make/jawt-macosx.cfg b/make/jawt-macosx.cfg
deleted file mode 100644
index 1dd4d297e..000000000
--- a/make/jawt-macosx.cfg
+++ /dev/null
@@ -1,30 +0,0 @@
-# This .cfg file is used to generate the interface to the JAWT, which
-# is used by the MacOSXOnscreenGLContext.
-Style AllStatic
-Package com.sun.opengl.impl
-JavaClass JAWTFactory
-JavaOutputDir ../build/gensrc/classes
-NativeOutputDir ../build/gensrc/native/jogl
-
-HierarchicalNativeOutput false
-
-Opaque boolean jboolean
-Opaque long void *
-Opaque long NSView *
-
-IgnoreField JAWT GetComponent
-IgnoreField JAWT_DrawingSurfaceInfo platformInfo
-
-IncludeAs CustomJavaCode JAWT jawt-CustomJavaCode.java
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <jawt.h>
-CustomCCode #include </usr/include/machine/types.h>
-
-import java.security.*
-Import com.sun.opengl.impl.JAWT_PlatformInfo
-StructPackage JAWT_MacOSXDrawingSurfaceInfo com.sun.opengl.impl.macosx
-EmitStruct JAWT_MacOSXDrawingSurfaceInfo
-Implements JAWT_MacOSXDrawingSurfaceInfo JAWT_PlatformInfo
-
-IncludeAs CustomJavaCode JAWT_DrawingSurfaceInfo jawt-DrawingSurfaceInfo-CustomJavaCode.java
diff --git a/make/jawt-win32.cfg b/make/jawt-win32.cfg
deleted file mode 100644
index 15a642f10..000000000
--- a/make/jawt-win32.cfg
+++ /dev/null
@@ -1,33 +0,0 @@
-# This .cfg file is used to generate the interface to the JAWT, which
-# is used by the WindowsOnscreenGLContext.
-Style AllStatic
-Package com.sun.opengl.impl
-JavaClass JAWTFactory
-JavaOutputDir ..\build\gensrc\classes
-NativeOutputDir ..\build\gensrc\native\jogl
-
-HierarchicalNativeOutput false
-
-Opaque boolean jboolean
-Opaque long HDC
-
-IgnoreField JAWT GetComponent
-IgnoreField JAWT_DrawingSurfaceInfo platformInfo
-IgnoreField JAWT_Win32DrawingSurfaceInfo null
-IgnoreField JAWT_Win32DrawingSurfaceInfo hpalette
-
-IncludeAs CustomJavaCode JAWT jawt-CustomJavaCode.java
-
-CustomCCode #include <jawt.h>
-CustomCCode /* This typedef is only needed for VC6 */
-CustomCCode #if _MSC_VER <= 1200
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-import java.security.*
-Import com.sun.opengl.impl.JAWT_PlatformInfo
-StructPackage JAWT_Win32DrawingSurfaceInfo com.sun.opengl.impl.windows
-EmitStruct JAWT_Win32DrawingSurfaceInfo
-Implements JAWT_Win32DrawingSurfaceInfo JAWT_PlatformInfo
-
-IncludeAs CustomJavaCode JAWT_DrawingSurfaceInfo jawt-DrawingSurfaceInfo-CustomJavaCode.java
diff --git a/make/jawt-x11.cfg b/make/jawt-x11.cfg
deleted file mode 100644
index 40ac88b50..000000000
--- a/make/jawt-x11.cfg
+++ /dev/null
@@ -1,30 +0,0 @@
-# This .cfg file is used to generate the interface to the JAWT, which
-# is used by the X11OnscreenGLContext.
-Style AllStatic
-Package com.sun.opengl.impl
-JavaClass JAWTFactory
-JavaOutputDir ../build/gensrc/classes
-NativeOutputDir ../build/gensrc/native/jogl
-
-HierarchicalNativeOutput false
-
-Opaque boolean jboolean
-Opaque long Drawable
-Opaque long Display *
-
-IgnoreField JAWT GetComponent
-IgnoreField JAWT_DrawingSurfaceInfo platformInfo
-IgnoreField JAWT_X11DrawingSurfaceInfo GetAWTColor
-
-IncludeAs CustomJavaCode JAWT jawt-CustomJavaCode.java
-
-CustomCCode #include <inttypes.h>
-CustomCCode #include <jawt.h>
-
-import java.security.*
-Import com.sun.opengl.impl.JAWT_PlatformInfo
-StructPackage JAWT_X11DrawingSurfaceInfo com.sun.opengl.impl.x11
-EmitStruct JAWT_X11DrawingSurfaceInfo
-Implements JAWT_X11DrawingSurfaceInfo JAWT_PlatformInfo
-
-IncludeAs CustomJavaCode JAWT_DrawingSurfaceInfo jawt-DrawingSurfaceInfo-CustomJavaCode.java
diff --git a/make/jogl.properties b/make/jogl.properties
deleted file mode 100644
index 64b6ce894..000000000
--- a/make/jogl.properties
+++ /dev/null
@@ -1,22 +0,0 @@
-###############################################################################
-# The host specific properties. The build will inform you of required
-# properties. This file must be copied into your home directory (pointed
-# to by the Java system property user.home) and the copy modified appropriately.
-###############################################################################
-#
-# java.home.dir is usually inferred from the java.home variable.
-# If it appears the build is failing because of an inability to
-# find e.g. JAWT or JNI headers, override this to point to the
-# root directory of your JDK.
-#
-# java.home.dir=C:/jdk1.4.2
-
-#
-# If you are building the Cg binding (by specifying -Djogl.cg=1 to the
-# Ant build) and have installed the Cg SDK in somewhere other than the
-# default location, modify the appropriate variable to point to the
-# absolute path of the lib directory
-#
-windows.cg.lib=C:/Program Files/Nvidia Corporation/Cg/lib
-x11.cg.lib=/usr/lib
-
diff --git a/make/joglRIversion b/make/joglRIversion
deleted file mode 100644
index af9e41d8d..000000000
--- a/make/joglRIversion
+++ /dev/null
@@ -1,8 +0,0 @@
-Specification-Title: Java Bindings for OpenGL API Specification
-Specification-Version: @BASEVERSION@
-Specification-Vendor: Sun Microsystems, Inc.
-Implementation-Title: Java Bindings for OpenGL Runtime Environment
-Implementation-Version: @BASEVERSION@
-Implementation-Vendor: Sun Microsystems, Inc.
-Extension-Name: javax.media.opengl
-Implementation-Vendor-Id: com.sun
diff --git a/make/joglversion b/make/joglversion
deleted file mode 100644
index d013d0967..000000000
--- a/make/joglversion
+++ /dev/null
@@ -1,8 +0,0 @@
-Specification-Title: Java Bindings for OpenGL API Specification
-Specification-Version: @BASEVERSION@
-Specification-Vendor: Sun Microsystems, Inc.
-Implementation-Title: Java Bindings for OpenGL Runtime Environment
-Implementation-Version: @VERSION@
-Implementation-Vendor: java.net JOGL community
-Extension-Name: javax.media.opengl
-Implementation-Vendor-Id: com.sun
diff --git a/make/native-taglet.properties b/make/native-taglet.properties
deleted file mode 100755
index 22cc2320d..000000000
--- a/make/native-taglet.properties
+++ /dev/null
@@ -1,355 +0,0 @@
-##OpenGL Reference Manual method name mapping
-#Fri Apr 06 02:25:27 PDT 2007
-nativetaglet.baseUrl=http://www.opengl.org/sdk/docs/man/xhtml/
-glAccum=glAccum.xml
-glActiveTexture=glActiveTexture.xml
-glAlphaFunc=glAlphaFunc.xml
-glAreTexturesResident=glAreTexturesResident.xml
-glArrayElement=glArrayElement.xml
-glAttachShader=glAttachShader.xml
-glBegin=glBegin.xml
-glBeginQuery=glBeginQuery.xml
-glBindAttribLocation=glBindAttribLocation.xml
-glBindBuffer=glBindBuffer.xml
-glBindTexture=glBindTexture.xml
-glBitmap=glBitmap.xml
-glBlendColor=glBlendColor.xml
-glBlendEquation=glBlendEquation.xml
-glBlendEquationSeparate=glBlendEquationSeparate.xml
-glBlendFunc=glBlendFunc.xml
-glBlendFuncSeparate=glBlendFuncSeparate.xml
-glBufferData=glBufferData.xml
-glBufferSubData=glBufferSubData.xml
-glCallList=glCallList.xml
-glCallLists=glCallLists.xml
-glClear=glClear.xml
-glClearAccum=glClearAccum.xml
-glClearColor=glClearColor.xml
-glClearDepth=glClearDepth.xml
-glClearIndex=glClearIndex.xml
-glClearStencil=glClearStencil.xml
-glClientActiveTexture=glClientActiveTexture.xml
-glClipPlane=glClipPlane.xml
-glColor=glColor.xml
-glColorMask=glColorMask.xml
-glColorMaterial=glColorMaterial.xml
-glColorPointer=glColorPointer.xml
-glColorSubTable=glColorSubTable.xml
-glColorTable=glColorTable.xml
-glColorTableParameter=glColorTableParameter.xml
-glCompileShader=glCompileShader.xml
-glCompressedTexImage1D=glCompressedTexImage1D.xml
-glCompressedTexImage2D=glCompressedTexImage2D.xml
-glCompressedTexImage3D=glCompressedTexImage3D.xml
-glCompressedTexSubImage1D=glCompressedTexSubImage1D.xml
-glCompressedTexSubImage2D=glCompressedTexSubImage2D.xml
-glCompressedTexSubImage3D=glCompressedTexSubImage3D.xml
-glConvolutionFilter1D=glConvolutionFilter1D.xml
-glConvolutionFilter2D=glConvolutionFilter2D.xml
-glConvolutionParameter=glConvolutionParameter.xml
-glCopyColorSubTable=glCopyColorSubTable.xml
-glCopyColorTable=glCopyColorTable.xml
-glCopyConvolutionFilter1D=glCopyConvolutionFilter1D.xml
-glCopyConvolutionFilter2D=glCopyConvolutionFilter2D.xml
-glCopyPixels=glCopyPixels.xml
-glCopyTexImage1D=glCopyTexImage1D.xml
-glCopyTexImage2D=glCopyTexImage2D.xml
-glCopyTexSubImage1D=glCopyTexSubImage1D.xml
-glCopyTexSubImage2D=glCopyTexSubImage2D.xml
-glCopyTexSubImage3D=glCopyTexSubImage3D.xml
-glCreateProgram=glCreateProgram.xml
-glCreateShader=glCreateShader.xml
-glCullFace=glCullFace.xml
-glDeleteBuffers=glDeleteBuffers.xml
-glDeleteLists=glDeleteLists.xml
-glDeleteProgram=glDeleteProgram.xml
-glDeleteQueries=glDeleteQueries.xml
-glDeleteShader=glDeleteShader.xml
-glDeleteTextures=glDeleteTextures.xml
-glDepthFunc=glDepthFunc.xml
-glDepthMask=glDepthMask.xml
-glDepthRange=glDepthRange.xml
-glDetachShader=glDetachShader.xml
-glDisable=glDisable.xml
-glDisableClientState=glDisableClientState.xml
-glDisableVertexAttribArray=glDisableVertexAttribArray.xml
-glDrawArrays=glDrawArrays.xml
-glDrawBuffer=glDrawBuffer.xml
-glDrawBuffers=glDrawBuffers.xml
-glDrawElements=glDrawElements.xml
-glDrawPixels=glDrawPixels.xml
-glDrawRangeElements=glDrawRangeElements.xml
-glEdgeFlag=glEdgeFlag.xml
-glEdgeFlagPointer=glEdgeFlagPointer.xml
-glEnable=glEnable.xml
-glEnableClientState=glEnableClientState.xml
-glEnableVertexAttribArray=glEnableVertexAttribArray.xml
-glEnd=glEnd.xml
-glEndList=glEndList.xml
-glEndQuery=glEndQuery.xml
-glEvalCoord=glEvalCoord.xml
-glEvalMesh=glEvalMesh.xml
-glEvalPoint=glEvalPoint.xml
-glFeedbackBuffer=glFeedbackBuffer.xml
-glFinish=glFinish.xml
-glFlush=glFlush.xml
-glFog=glFog.xml
-glFogCoord=glFogCoord.xml
-glFogCoordPointer=glFogCoordPointer.xml
-glFrontFace=glFrontFace.xml
-glFrustum=glFrustum.xml
-glGenBuffers=glGenBuffers.xml
-glGenLists=glGenLists.xml
-glGenQueries=glGenQueries.xml
-glGenTextures=glGenTextures.xml
-glGet=glGet.xml
-glGetActiveAttrib=glGetActiveAttrib.xml
-glGetActiveUniform=glGetActiveUniform.xml
-glGetAttachedShaders=glGetAttachedShaders.xml
-glGetAttribLocation=glGetAttribLocation.xml
-glGetBufferParameteriv=glGetBufferParameteriv.xml
-glGetBufferPointerv=glGetBufferPointerv.xml
-glGetBufferSubData=glGetBufferSubData.xml
-glGetClipPlane=glGetClipPlane.xml
-glGetColorTable=glGetColorTable.xml
-glGetColorTableParameter=glGetColorTableParameter.xml
-glGetCompressedTexImage=glGetCompressedTexImage.xml
-glGetConvolutionFilter=glGetConvolutionFilter.xml
-glGetConvolutionParameter=glGetConvolutionParameter.xml
-glGetError=glGetError.xml
-glGetHistogram=glGetHistogram.xml
-glGetHistogramParameter=glGetHistogramParameter.xml
-glGetLight=glGetLight.xml
-glGetMap=glGetMap.xml
-glGetMaterial=glGetMaterial.xml
-glGetMinmax=glGetMinmax.xml
-glGetMinmaxParameter=glGetMinmaxParameter.xml
-glGetPixelMap=glGetPixelMap.xml
-glGetPointerv=glGetPointerv.xml
-glGetPolygonStipple=glGetPolygonStipple.xml
-glGetProgram=glGetProgram.xml
-glGetProgramInfoLog=glGetProgramInfoLog.xml
-glGetQueryObject=glGetQueryObject.xml
-glGetQueryiv=glGetQueryiv.xml
-glGetSeparableFilter=glGetSeparableFilter.xml
-glGetShader=glGetShader.xml
-glGetShaderInfoLog=glGetShaderInfoLog.xml
-glGetShaderSource=glGetShaderSource.xml
-glGetString=glGetString.xml
-glGetTexEnv=glGetTexEnv.xml
-glGetTexGen=glGetTexGen.xml
-glGetTexImage=glGetTexImage.xml
-glGetTexLevelParameter=glGetTexLevelParameter.xml
-glGetTexParameter=glGetTexParameter.xml
-glGetUniform=glGetUniform.xml
-glGetUniformLocation=glGetUniformLocation.xml
-glGetVertexAttrib=glGetVertexAttrib.xml
-glGetVertexAttribPointerv=glGetVertexAttribPointerv.xml
-glHint=glHint.xml
-glHistogram=glHistogram.xml
-glIndex=glIndex.xml
-glIndexMask=glIndexMask.xml
-glIndexPointer=glIndexPointer.xml
-glInitNames=glInitNames.xml
-glInterleavedArrays=glInterleavedArrays.xml
-glIsBuffer=glIsBuffer.xml
-glIsEnabled=glIsEnabled.xml
-glIsList=glIsList.xml
-glIsProgram=glIsProgram.xml
-glIsQuery=glIsQuery.xml
-glIsShader=glIsShader.xml
-glIsTexture=glIsTexture.xml
-glLight=glLight.xml
-glLightModel=glLightModel.xml
-glLineStipple=glLineStipple.xml
-glLineWidth=glLineWidth.xml
-glLinkProgram=glLinkProgram.xml
-glListBase=glListBase.xml
-glLoadIdentity=glLoadIdentity.xml
-glLoadMatrix=glLoadMatrix.xml
-glLoadName=glLoadName.xml
-glLoadTransposeMatrix=glLoadTransposeMatrix.xml
-glLogicOp=glLogicOp.xml
-glMap1=glMap1.xml
-glMap2=glMap2.xml
-glMapBuffer=glMapBuffer.xml
-glMapGrid=glMapGrid.xml
-glMaterial=glMaterial.xml
-glMatrixMode=glMatrixMode.xml
-glMinmax=glMinmax.xml
-glMultMatrix=glMultMatrix.xml
-glMultTransposeMatrix=glMultTransposeMatrix.xml
-glMultiDrawArrays=glMultiDrawArrays.xml
-glMultiDrawElements=glMultiDrawElements.xml
-glMultiTexCoord=glMultiTexCoord.xml
-glNewList=glNewList.xml
-glNormal=glNormal.xml
-glNormalPointer=glNormalPointer.xml
-glOrtho=glOrtho.xml
-glPassThrough=glPassThrough.xml
-glPixelMap=glPixelMap.xml
-glPixelStore=glPixelStore.xml
-glPixelTransfer=glPixelTransfer.xml
-glPixelZoom=glPixelZoom.xml
-glPointParameter=glPointParameter.xml
-glPointSize=glPointSize.xml
-glPolygonMode=glPolygonMode.xml
-glPolygonOffset=glPolygonOffset.xml
-glPolygonStipple=glPolygonStipple.xml
-glPopAttrib=glPopAttrib.xml
-glPopClientAttrib=glPopClientAttrib.xml
-glPopMatrix=glPopMatrix.xml
-glPopName=glPopName.xml
-glPrioritizeTextures=glPrioritizeTextures.xml
-glPushAttrib=glPushAttrib.xml
-glPushClientAttrib=glPushClientAttrib.xml
-glPushMatrix=glPushMatrix.xml
-glPushName=glPushName.xml
-glRasterPos=glRasterPos.xml
-glReadBuffer=glReadBuffer.xml
-glReadPixels=glReadPixels.xml
-glRect=glRect.xml
-glRenderMode=glRenderMode.xml
-glResetHistogram=glResetHistogram.xml
-glResetMinmax=glResetMinmax.xml
-glRotate=glRotate.xml
-glSampleCoverage=glSampleCoverage.xml
-glScale=glScale.xml
-glScissor=glScissor.xml
-glSecondaryColor=glSecondaryColor.xml
-glSecondaryColorPointer=glSecondaryColorPointer.xml
-glSelectBuffer=glSelectBuffer.xml
-glSeparableFilter2D=glSeparableFilter2D.xml
-glShadeModel=glShadeModel.xml
-glShaderSource=glShaderSource.xml
-glStencilFunc=glStencilFunc.xml
-glStencilFuncSeparate=glStencilFuncSeparate.xml
-glStencilMask=glStencilMask.xml
-glStencilMaskSeparate=glStencilMaskSeparate.xml
-glStencilOp=glStencilOp.xml
-glStencilOpSeparate=glStencilOpSeparate.xml
-glTexCoord=glTexCoord.xml
-glTexCoordPointer=glTexCoordPointer.xml
-glTexEnv=glTexEnv.xml
-glTexGen=glTexGen.xml
-glTexImage1D=glTexImage1D.xml
-glTexImage2D=glTexImage2D.xml
-glTexImage3D=glTexImage3D.xml
-glTexParameter=glTexParameter.xml
-glTexSubImage1D=glTexSubImage1D.xml
-glTexSubImage2D=glTexSubImage2D.xml
-glTexSubImage3D=glTexSubImage3D.xml
-glTranslate=glTranslate.xml
-glUniform=glUniform.xml
-glUnmapBuffer=glUnmapBuffer.xml
-glUseProgram=glUseProgram.xml
-glValidateProgram=glValidateProgram.xml
-glVertex=glVertex.xml
-glVertexAttrib=glVertexAttrib.xml
-glVertexAttribPointer=glVertexAttribPointer.xml
-glVertexPointer=glVertexPointer.xml
-glViewport=glViewport.xml
-glWindowPos=glWindowPos.xml
-gluBeginCurve=gluBeginCurve.xml
-gluBeginPolygon=gluBeginPolygon.xml
-gluBeginSurface=gluBeginSurface.xml
-gluBeginTrim=gluBeginTrim.xml
-gluBuild1DMipmapLevels=gluBuild1DMipmapLevels.xml
-gluBuild1DMipmaps=gluBuild1DMipmaps.xml
-gluBuild2DMipmapLevels=gluBuild2DMipmapLevels.xml
-gluBuild2DMipmaps=gluBuild2DMipmaps.xml
-gluBuild3DMipmapLevels=gluBuild3DMipmapLevels.xml
-gluBuild3DMipmaps=gluBuild3DMipmaps.xml
-gluCheckExtension=gluCheckExtension.xml
-gluCylinder=gluCylinder.xml
-gluDeleteNurbsRenderer=gluDeleteNurbsRenderer.xml
-gluDeleteQuadric=gluDeleteQuadric.xml
-gluDeleteTess=gluDeleteTess.xml
-gluDisk=gluDisk.xml
-gluEndCurve=gluEndCurve.xml
-gluEndPolygon=gluEndPolygon.xml
-gluEndSurface=gluEndSurface.xml
-gluEndTrim=gluEndTrim.xml
-gluErrorString=gluErrorString.xml
-gluGetNurbsProperty=gluGetNurbsProperty.xml
-gluGetString=gluGetString.xml
-gluGetTessProperty=gluGetTessProperty.xml
-gluLoadSamplingMatrices=gluLoadSamplingMatrices.xml
-gluLookAt=gluLookAt.xml
-gluNewNurbsRenderer=gluNewNurbsRenderer.xml
-gluNewQuadric=gluNewQuadric.xml
-gluNewTess=gluNewTess.xml
-gluNextContour=gluNextContour.xml
-gluNurbsCallback=gluNurbsCallback.xml
-gluNurbsCallbackData=gluNurbsCallbackData.xml
-gluNurbsCallbackDataEXT=gluNurbsCallbackDataEXT.xml
-gluNurbsCurve=gluNurbsCurve.xml
-gluNurbsProperty=gluNurbsProperty.xml
-gluNurbsSurface=gluNurbsSurface.xml
-gluOrtho2D=gluOrtho2D.xml
-gluPartialDisk=gluPartialDisk.xml
-gluPerspective=gluPerspective.xml
-gluPickMatrix=gluPickMatrix.xml
-gluProject=gluProject.xml
-gluPwlCurve=gluPwlCurve.xml
-gluQuadricCallback=gluQuadricCallback.xml
-gluQuadricDrawStyle=gluQuadricDrawStyle.xml
-gluQuadricNormals=gluQuadricNormals.xml
-gluQuadricOrientation=gluQuadricOrientation.xml
-gluQuadricTexture=gluQuadricTexture.xml
-gluScaleImage=gluScaleImage.xml
-gluSphere=gluSphere.xml
-gluTessBeginContour=gluTessBeginContour.xml
-gluTessBeginPolygon=gluTessBeginPolygon.xml
-gluTessCallback=gluTessCallback.xml
-gluTessEndContour=gluTessEndContour.xml
-gluTessEndPolygon=gluTessEndPolygon.xml
-gluTessNormal=gluTessNormal.xml
-gluTessProperty=gluTessProperty.xml
-gluTessVertex=gluTessVertex.xml
-gluUnProject=gluUnProject.xml
-gluUnProject4=gluUnProject4.xml
-glXChooseFBConfig=glXChooseFBConfig.xml
-glXChooseVisual=glXChooseVisual.xml
-glXCopyContext=glXCopyContext.xml
-glXCreateContext=glXCreateContext.xml
-glXCreateGLXPixmap=glXCreateGLXPixmap.xml
-glXCreateNewContext=glXCreateNewContext.xml
-glXCreatePbuffer=glXCreatePbuffer.xml
-glXCreatePixmap=glXCreatePixmap.xml
-glXCreateWindow=glXCreateWindow.xml
-glXDestroyContext=glXDestroyContext.xml
-glXDestroyGLXPixmap=glXDestroyGLXPixmap.xml
-glXDestroyPbuffer=glXDestroyPbuffer.xml
-glXDestroyPixmap=glXDestroyPixmap.xml
-glXDestroyWindow=glXDestroyWindow.xml
-glXFreeContextEXT=glXFreeContextEXT.xml
-glXGetClientString=glXGetClientString.xml
-glXGetConfig=glXGetConfig.xml
-glXGetContextIDEXT=glXGetContextIDEXT.xml
-glXGetCurrentContext=glXGetCurrentContext.xml
-glXGetCurrentDisplay=glXGetCurrentDisplay.xml
-glXGetCurrentDrawable=glXGetCurrentDrawable.xml
-glXGetCurrentReadDrawable=glXGetCurrentReadDrawable.xml
-glXGetFBConfigAttrib=glXGetFBConfigAttrib.xml
-glXGetFBConfigs=glXGetFBConfigs.xml
-glXGetProcAddress=glXGetProcAddress.xml
-glXGetSelectedEvent=glXGetSelectedEvent.xml
-glXGetVisualFromFBConfig=glXGetVisualFromFBConfig.xml
-glXImportContextEXT=glXImportContextEXT.xml
-glXIntro=glXIntro.xml
-glXIsDirect=glXIsDirect.xml
-glXMakeContextCurrent=glXMakeContextCurrent.xml
-glXMakeCurrent=glXMakeCurrent.xml
-glXQueryContext=glXQueryContext.xml
-glXQueryContextInfoEXT=glXQueryContextInfoEXT.xml
-glXQueryDrawable=glXQueryDrawable.xml
-glXQueryExtension=glXQueryExtension.xml
-glXQueryExtensionsString=glXQueryExtensionsString.xml
-glXQueryServerString=glXQueryServerString.xml
-glXQueryVersion=glXQueryVersion.xml
-glXSelectEvent=glXSelectEvent.xml
-glXSwapBuffers=glXSwapBuffers.xml
-glXUseXFont=glXUseXFont.xml
-glXWaitGL=glXWaitGL.xml
-glXWaitX=glXWaitX.xml
diff --git a/make/nsig.cfg b/make/nsig.cfg
deleted file mode 100755
index 404746cc3..000000000
--- a/make/nsig.cfg
+++ /dev/null
@@ -1,22 +0,0 @@
-# The NativeSignatureEmitter can not yet handle some constructs
-Ignore glColorPointerListIBM
-Ignore glColorPointervINTEL
-Ignore glEdgeFlagPointerListIBM
-Ignore glFogCoordPointerListIBM
-Ignore glIndexPointerListIBM
-Ignore glMultiDrawElements
-Ignore glMultiDrawElementsEXT
-Ignore glMultiModeDrawElementsIBM
-Ignore glNormalPointerListIBM
-Ignore glNormalPointervINTEL
-Ignore glReplacementCodePointerSUN
-Ignore glSecondaryColorPointerListIBM
-Ignore glTexCoordPointerListIBM
-Ignore glTexCoordPointervINTEL
-Ignore glVertexPointerListIBM
-Ignore glVertexPointervINTEL
-Ignore glShaderSource
-Ignore glShaderSourceARB
-Ignore glGetSeparableFilter
-Ignore glGetSeparableFilterEXT
-Ignore glGetShaderSourceARB
diff --git a/make/spec-overview.html b/make/spec-overview.html
deleted file mode 100644
index 1e52669ed..000000000
--- a/make/spec-overview.html
+++ /dev/null
@@ -1,370 +0,0 @@
-<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
-<html>
-<head>
- <title>JSR 231 Draft Public Review Specification</title>
-</head>
- <body>
-
-<h2>JSR 231 Specification Overview</h2>
-
-<h3>Preface</h3>
- This specification, an optional set of packages, describes the Java(TM)
-bindings to the native 3D graphics library, OpenGL(R).<br>
- <br>
-
-<h3>Package Structure</h3>
- The packages defined by this specification include:<br>
-
-<ul>
- <li>
- <p>The javax.media.opengl package<br>
- <br>
- This package contains Java bindings for all core OpenGL methods through
-version 2.0, inclusive, as well as most OpenGL extensions defined at the
-time of this specification. Early OpenGL extensions whose functionality
-was incorporated into core OpenGL by version 1.3, inclusive, are specifically
-excluded.</p>
- </li>
- <li>The javax.media.opengl.glu package</li>
- <br>
- This package contains bindings for the OpenGL Graphics System Utility (GLU)
-Library version 1.3, inclusive, with the exception of the GLU NURBS routines
-which are not exposed.<br>
- <br>
-
-</ul>
-
-<h3>API Binding Conventions</h3>
- The Java language bindings to the pre-existing C APIs in these packages
-have been created using a consistent set of rules. Vendor-defined extensions
-should make use of the same rules in order to provide a consistent developer
-experience.<br>
- <br>
- The rules for creating the Java language binding are described in the following
-sections. These rules should be followed as closely as possible for all future
-APIs that share the javax.media.opengl namespace.<br>
-
-<h4>Function Naming</h4>
- Functions are named in the same way as in the C binding. That is, an OpenGL
-API function glClear is bound to Java method GL.glClear. Although it would
-be possible to drop the gl prefix (since it is redundant with the interface
-name GL), the resulting code was deemed to look too foreign to experienced
-OpenGL developers. For the same reason, we have also carried over all type
-suffixes like 3f and 3fv from methods such as glColor3f and glColor3fv, respectively.<br>
- <br>
- Extension suffixes, such as EXT, ARB, and vendor-specific suffixes, are
-retained so as to match C conventions.<br>
-
-<h4>Mapping of Constants</h4>
- Constants are named in the same way as in the C binding. For instance,
-the OpenGL constant GL_RGB is bound to Java constant GL.GL_RGB.<br>
-
-<h4>Mapping of Primitive Types</h4>
- All 8-bit integral types become byte, all 16-bit integral types become
-short, and all 32-bit integral types become int. All 32-bit floating-point
-types become float and all 64-bit floating-point types become double.<br>
- <br>
- Integer return values that can only be GL_TRUE or GL_FALSE are mapped to
-boolean.<br>
-
-<h4>Mapping of Pointer Arguments</h4>
- OpenGL functions that take pointer arguments fall into several categories:<br>
-
-<ul>
- <li>Functions that take an untyped pointer argument for immediate use</li>
- <li>Functions that take a typed pointer argument for immediate use</li>
- <li>Functions that take an untyped pointer argument for deferred use</li>
- <li>Functions that take a typed pointer argument for deferred use<br>
- </li>
-
-</ul>
- Functions that take an untyped (void*) pointer argument for immediate use
-are given a single binding that takes a New I/O (NIO) Buffer object. The Buffer
-may be of any type allowable by the function (and compatible with the other
-arguments to the function) and may be direct or indirect. An example of
-an OpenGL API in this category is glTexImage2D.<br>
- <br>
- Functions that take a typed pointer (e.g., GLfloat *) argument for immediate
-use are given two bindings. The first takes a Java primitive array with a
-type that matches the C pointer type (i.e., GLfloat* maps to float[]). The
-second takes a typed Buffer object (i.e., GLfloat* maps to FloatBuffer).
-An example of an OpenGL API in this category is glColor3fv.<br>
- <br>
- Functions that take an untyped (void*) pointer argument for deferred use
-are given a single binding that takes a Buffer object. The Buffer may be of
-any type allowable by the function (and compatible with the other arguments
-to the function), but must be direct. That is, it may not have been created
-from a Java primitive array using the wrap method. The functions that fall
-into this category generally have names ending with the suffix "pointer."
-An example of an OpenGL API in this category is glVertexPointer. Because these
-functions do not consume the data located at the given pointer immediately,
-but only at some unspecified later time, it is not possible to use a Java
-primitive array whose memory location may change.<br>
- <br>
- Functions that take a typed (e.g., GLfloat*) pointer argument for deferred
-use are given a single binding that takes a typed Buffer object (i.e., GLfloat*
-maps to FloatBuffer). The Buffer must be direct. That is, it may not have
-been created from a Java primitive array using the wrap method. An example
-of an OpenGL API in this category is glFeedbackBuffer.<br>
- <br>
- Methods that read or write a specific number of values from an array or
-Buffer argument do not read or write any subsequent elements of the array
-or Buffer.<br>
- <br>
- An outgoing C char* pointer, if representing a null-terminated, read-only
-C string, maps to a Java String. An outgoing C char** pointer, if similarly
-representing an array of read-only C strings, maps to a Java String[] (array
-of String objects). All other char* pointers, including those representing
-mutable C strings as used in some Get methods, are mapped to byte[] and ByteBuffer.
- <br>
-
-<h4>Index Parameter for Arrays</h4>
- Each C method argument that is mapped to a primitive array in Java is actually
-mapped to two separate parameters: the appropriate primitive array type in
-Java and an integer offset parameter. The value of the integer offset is
-the index which the method will start reading from within the array. Earlier
-indices will be ignored. This mapping provides more congruity with existing
-Java APIs and allows reuse of a single array across multiple Java method calls
-by changing the index in much the same way that C pointers permit for C arrays.<br>
-
-<h4>Reduction of Method Explosions</h4>
- Since there are two ways to expand a given C method pointer parameter,
-it would be possible for C methods with multiple pointer arguments to expand
-to many Java methods if one was to consider every possible combination of
-mappings (the C method would expand to the number of pointer parameters to
-the power of 2). In order to avoid an API explosion, we restrict a given
-Java method to like kind mappings only. In other words, a given C method
-with N typed pointer parameters for immediate use, where N &gt;= 1, will map
-to exactly two Java methods: One with all primitive arrays and one with all
-Buffer types.<br>
- <br>
- Also, methods that accept multiple Buffer arguments require all direct
-or all non-direct Buffers. Direct and non-direct buffers should never be
-mixed within an API call by an application.<br>
-
-<h4>Byte ordering of Buffers</h4>
- When allocating a New I/O Buffer (in particular, a direct ByteBuffer) to
-be passed to the APIs in these packages, it is essential to set the <em>byte
-ordering</em> of the newly-allocated ByteBuffer to the <em>native</em> byte
-ordering of the platform: e.g. <code>ByteBuffer.allocateDirect(...).order(ByteOrder.nativeOrder());</code>.
-The byte order of the ByteBuffer indicates how multi-byte values such as
-int and float are stored in the Buffer either using methods like putInt and
-putFloat or views such as IntBuffer or FloatBuffer. The Java bindings perform
-no conversion or byte swapping on the outgoing data to OpenGL, and the native
-OpenGL implementation expects data in the host CPU's byte order, so it is
-essential to always match the byte order of the underlying platform when
-filling Buffers with data. <br>
-
-<h4>Auto-slicing of Buffers</h4>
- When a Buffer object is passed to an OpenGL function binding, the actual
-pointer argument that is passed down to the OpenGL C implementation is equal
-to the starting pointer of the Buffer data, plus an offset given by the Buffer.position()
-function, multiplied by the data type size in bytes (1 for a ByteBuffer, 2
-for a ShortBuffer, 4 for a IntBuffer or FloatBuffer, and 8 for DoubleBuffer).
- The array offset given by Buffer&lt;type&gt;.arrayOffset() is also added
-in the offset for wrapped arrays.<br>
- <br>
- This feature is known as "auto-slicing," as it mimics the effect of calling
-slice() on the Buffer object without the overhead of explicit object creation.<br>
-
-<h4>Errors and Exceptions</h4>
- For performance reasons, OpenGL functions do not return error values directly.
-Instead, applications must query for errors using functions such as glGetError.
-This behavior is largely preserved in the Java language bindings, as described
-below.<br>
- <br>
- In the interest of efficiency, the Java API does not generally throw exceptions.
- However, running an application with the DebugGL composable pipeline, which
-is part of the API, will force an exception to be thrown at the point of failure.<br>
- <br>
- Many errors are defined by OpenGL merely to set the error code, rather
-than throwing an exception. For example, passing a bad enumerated parameter
-value may result in the error flag being set to GL.GL_INVALID_VALUE. Attempting
-to check for such errors in the binding layer would require either replicating
-the error-checking logic of the underlying engine, or querying the error state
-after every function. This would greatly impact performance by inhibiting
-the ability of the hardware to pipeline work.<br>
-
-<h4>Security</h4>
- Exception behavior is defined in cases that could otherwise lead to illegal
-memory accesses in the underlying OpenGL engine. Implementations should take
-necessary steps to prevent the GL from accessing or overwriting memory except
-for properly allocated Buffers and array method arguments.<br>
- <br>
- An implementation should take care to validate arguments correctly before
-invoking native methods that could potentially access memory illegally. In
-particular, methods that validate the contents of an array (such as a list
-of GL attributes) or a Buffer should take precautions against exploits in
-which a separate thread attempts to alter the contents of the argument during
-the time interval following validation but preceding passage of the argument
-to the underlying native engine.<br>
-
-<h3><a name="SHARING">Sharing of Server-Side OpenGL Objects between GLContexts</a></h3>
-
-Sharing of server-side OpenGL objects such as textures and display
-lists among OpenGL contexts is supported in this specification.
-However, the specification does not guarantee that a request to share
-objects between two contexts will succeed. Certain OpenGL
-implementations restrict sharing in certain ways. Applications should
-assume that sharing is a request more than an assertion.
-Implementations of this specification should, but are not required to,
-provide timely notification of a failure of a request to share objects
-between two GLContexts, perhaps in the form of a GLException. The
-situation in which sharing is most likely to work on all platforms is
-between two GLContexts associated with the same GLDrawable.
-
-<h3>Criteria Used for Inclusion of APIs into the Java Bindings</h3>
-
-<h4>OpenGL API Inclusion Criteria</h4>
- OpenGL functions and OpenGL extensions have been included in the Java bindings
-according the following rules: <br>
-
-<ul>
- <li>All functions in core OpenGL 2.0, inclusive, have been included.</li>
- <li>If the functionality of the OpenGL extension was subsumed into core
-OpenGL by version 1.3, then the extension was dropped from the Java bindings.</li>
- <li>Functions that deal with explicit pointer values in such a way that
-they cannot be properly implemented in Java have been excluded.&nbsp; This
-includes retrieval methods with a C void ** in the OpenGL signature like glGetBufferPointerv,
-glGetPointerv, glGetVertexAttribPointerv, as well as functions that require
-persistent pointer to pointer storage across function calls like vertex array
-lists.</li>
- <li>If the extension is registered in the official OpenGL extension registry
-but the specification was never completed or was discontinued (as indicated
-in the specification and/or lack of inclusion in SGI's official OpenGL header
-files), then the extension was not included.&nbsp; Using these criteria, ARB
-extensions through number 42 (GL_ARB_pixel_buffer_object), inclusive, and
-non-ARB extensions through number 311 (GL_REMEDY_string_marker), inclusive,
-have been included in the Java bindings according to the numbering scheme
-found in the official OpenGL extension registry.</li>
- <li>Some bindings to several vendor-specific extensions have been included
-that are not found in the OpenGL extension registry.&nbsp; These extensions
-were deemed popular enough and/or were specifically requested by users.</li>
- <li>Platform-specific extensions, such as those that begin with WGL, GLX,
-CGL, etc., have been excluded from the public API.&nbsp; See the section "Accessing
-platform-specific extensions" for more information about accessing these
-functions on certain implementations.<br>
- </li>
-
-</ul>
-
-<h4>OpenGL GLU API Inclusion Criteria</h4>
- Bindings for all core GLU APIs have been included with the exception of
-the GLU NURBS APIs. &nbsp;These APIs may be included in a future maintenance
-release of the Java bindings.<br>
-
-<h3>OpenGL Extensions</h3>
-
-<h4>Creating New Extensions</h4>
- While the Java APIs for OpenGL extensions are unconditionally exposed, the
-underlying functions may not be present. A program can query whether a potentially
-unavailable function is actually available at runtime by using the method
-GL.isFunctionAvailable.<br>
- <br>
- Bindings for OpenGL extensions not covered in this specification may be
-supplied by individual vendors or groups. Such bindings may be considered
-for inclusion in a future version of the JSR. In order to avoid fragmentation,
-vendors creating extension bindings should expose new extensions using the
-method GL.getExtension. This method is intended to provide a mechanism for
-vendors who wish to provide access to new OpenGL extensions without changing
-the public API of the core package. <br>
- <br>
- Names for added extension methods and extension-defined constants and Java
-bindings for C parameters should follow the guidelines set forth in this specfication.<br>
-
-<h4>Accessing Platform-Specific Extensions</h4>
- Platform-specific extensions such as those that begin with WGL, GLX, CGL,
-etc. are not included in the API.&nbsp; Each implementation can choose to
-export all, some, or none of these APIs via the GL.getPlatformGLExtensions
-API which returns an Object whose underlying data type is specific to a given
-implementation.<br>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-<br>
- Therefore, any usage of these APIs is both platform and implementation specific.<br>
-
-<h3>OpenGL Version on Runtime System</h3>
- Even though OpenGL extensions whose functionality was included into core
-OpenGL by version 1.3, inclusive, are not included in the bindings, it should
-be noted that OpenGL version 1.3 is not an absolute requirement on the runtime
-system.&nbsp; This is because a user could query whether any particular function
-is available before calling certain core APIs that might not be present.&nbsp;
-However, in general, it is reasonable to expect at least OpenGL 1.3 to be
-installed on the runtime system and an implementor of the API is free to require
-the presence of at least OpenGL 1.3 on the target system.<br>
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
-<br>
- In future revisions of the API, this minimum standard may be raised.<br>
-
-<h3>Runtime Version Information</h3>
-Any Java Bindings for OpenGL implementation should include version information
-in its jar manifest file. &nbsp;This information can then easily be accessed
-at runtime via the java.lang.Package API. &nbsp;At least the following information
-is included in the Reference Implementation jar file manifest: Specification
-Title, Specification Vendor, Specification Version, Implementation Vendor,
-and Implementation Version.<br>
-<h3>Future Maintenance Updates</h3>
- New core APIs found in future versions of OpenGL, as well as new OpenGL
-extensions, are expected to be added to the bindings and included into the
-javax.media.opengl namespace via future maintenance updates to the API.<br>
-
-<h3>Related Links</h3>
-
-<ul>
- <li> JSR 231 JCP Web Page</li>
-
-</ul>
-
-<blockquote><a href="http://www.jcp.org/en/jsr/detail?id=231"> http://www.jcp.org/en/jsr/detail?id=231</a></blockquote>
-
-<ul>
- <li>OpenGL 2.0 Specification</li>
-
-</ul>
-
-<blockquote><a
- href="http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf">
-http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf</a></blockquote>
-
-<ul>
- <li> OpenGL Extension Registry</li>
-
-</ul>
-
-<blockquote><a
- href="http://oss.sgi.com/projects/ogl-sample/registry/index.html"> http://oss.sgi.com/projects/ogl-sample/registry/index.html</a></blockquote>
-
-<pre></pre>
-
-<ul>
- <li>OpenGL Utility Library: GLU 1.3 Specificiation</li>
-
-</ul>
-
-<blockquote><a
- href="http://www.opengl.org/documentation/specs/glu/glu1_3.pdf"> http://www.opengl.org/documentation/specs/glu/glu1_3.pdf</a></blockquote>
-
-<ul>
- <li>OpenGL ARB Web site</li>
-
-</ul>
-
-<blockquote><a href="http://www.opengl.org/about/arb/index.html"> http://www.opengl.org/about/arb/index.html</a></blockquote>
-
-<h3><br>
- </h3>
-
-<h3>Revision History<br>
- </h3>
-
-<ul>
-<li> Early Draft Review, October/November 2005
-<li> Public Review, December/January 2005
-<li> Proposed Final Draft Review, February/March 2006
-<li> 1.0.0 Final Release, September 2006
-<li> 1.1.0 Maintenance Release, April 2007
-</ul>
- <br>
- <br>
- <br>
-</body>
-</html>
diff --git a/make/stub_includes/cg/CG/cg.h b/make/stub_includes/cg/CG/cg.h
deleted file mode 100644
index 9bc366216..000000000
--- a/make/stub_includes/cg/CG/cg.h
+++ /dev/null
@@ -1,542 +0,0 @@
-/*
- * This is a modified version of the original header as provided by
- * NVidia; original copyright appears below.
- *
- * Modified by Christopher Kline, May 2003: Stripped down and hacked to get
- * around macro interpretation problems.
- */
-
-/*
- *
- * Copyright (c) 2002-2004, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-
-#ifndef _cg_h
-#define _cg_h
-
-
-#define CG_VERSION_NUM 1400
-
-// Set up for either Win32 import/export/lib.
-#ifndef CGDLL_API
-#ifdef WIN32
- #ifdef CGDLL_EXPORTS
- #define CGDLL_API /*__declspec(dllexport) */
- #elif defined (CG_LIB)
- #define CGDLL_API
- #else
- #define CGDLL_API __declspec(dllimport)
- #endif
-#else
- #define CGDLL_API
-#endif
-#endif
-
-/*************************************************************************/
-/*** CG Run-Time Library API ***/
-/*************************************************************************/
-
-/*************************************************************************/
-/*** Data types and enumerants ***/
-/*************************************************************************/
-
-typedef int CGbool;
-
-#define CG_FALSE ((CGbool)0)
-#define CG_TRUE ((CGbool)1)
-
-typedef struct _CGcontext *CGcontext;
-typedef struct _CGprogram *CGprogram;
-typedef struct _CGparameter *CGparameter;
-typedef struct _CGeffect *CGeffect;
-typedef struct _CGtechnique *CGtechnique;
-typedef struct _CGpass *CGpass;
-typedef struct _CGstate *CGstate;
-typedef struct _CGstateassignment *CGstateassignment;
-typedef struct _CGannotation *CGannotation;
-typedef void *CGhandle;
-
-typedef CGbool (*CGstatecallback)(CGstateassignment);
-
-//!!! PREPROCESS BEGIN
-
-typedef enum
- {
- CG_UNKNOWN_TYPE,
- CG_STRUCT,
- CG_ARRAY,
-
- CG_TYPE_START_ENUM = 1024,
-// # define CG_DATATYPE_MACRO(name, compiler_name, enum_name, base_name, ncols, nrows, pc) \
-// enum_name ,
-
-#include <CG/cg_datatypes.h>
-
- } CGtype;
-
-typedef enum
- {
-// # define CG_BINDLOCATION_MACRO(name,enum_name,compiler_name,\
-// enum_int,addressable,param_type) \
-// enum_name = enum_int,
-
-#include <CG/cg_bindlocations.h>
-
- CG_UNDEFINED,
-
- } CGresource;
-
-typedef enum
- {
- CG_PROFILE_START = 6144,
- CG_PROFILE_UNKNOWN,
-
-// # define CG_PROFILE_MACRO(name, compiler_id, compiler_id_caps, compiler_opt,int_id,vertex_profile) \
-// CG_PROFILE_##compiler_id_caps = int_id,
-
-#include <CG/cg_profiles.h>
-
- CG_PROFILE_MAX = 7100,
- } CGprofile;
-
-typedef enum
- {
-// # define CG_ERROR_MACRO(code, enum_name, message) \
-// enum_name = code,
-# include <CG/cg_errors.h>
- } CGerror;
-
-typedef enum
- {
- CG_PARAMETERCLASS_UNKNOWN = 0,
- CG_PARAMETERCLASS_SCALAR,
- CG_PARAMETERCLASS_VECTOR,
- CG_PARAMETERCLASS_MATRIX,
- CG_PARAMETERCLASS_STRUCT,
- CG_PARAMETERCLASS_ARRAY,
- CG_PARAMETERCLASS_SAMPLER,
- CG_PARAMETERCLASS_OBJECT
- } CGparameterclass;
-
-//!!! PREPROCESS END
-
-typedef enum
- {
-// # define CG_ENUM_MACRO(enum_name, enum_val) \
-// enum_name = enum_val,
-# include <CG/cg_enums.h>
- } CGenum;
-
-#include <stdarg.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void (*CGerrorCallbackFunc)(void);
-typedef void (*CGerrorHandlerFunc)(CGcontext ctx, CGerror err, void *data);
-
-/*************************************************************************/
-/*** Functions ***/
-/*************************************************************************/
-
-#ifndef CG_EXPLICIT
-
-/*** Context functions ***/
-
-CGDLL_API CGcontext cgCreateContext(void);
-CGDLL_API void cgDestroyContext(CGcontext ctx);
-CGDLL_API CGbool cgIsContext(CGcontext ctx);
-CGDLL_API const char *cgGetLastListing(CGcontext ctx);
-CGDLL_API void cgSetLastListing(CGhandle handle, const char *listing);
-CGDLL_API void cgSetAutoCompile(CGcontext ctx, CGenum flag);
-CGDLL_API CGenum cgGetAutoCompile(CGcontext ctx);
-
-/*** Program functions ***/
-CGDLL_API CGprogram cgCreateProgram(CGcontext ctx,
- CGenum program_type,
- const char *program,
- CGprofile profile,
- const char *entry,
- const char **args);
-CGDLL_API CGprogram cgCreateProgramFromFile(CGcontext ctx,
- CGenum program_type,
- const char *program_file,
- CGprofile profile,
- const char *entry,
- const char **args);
-CGDLL_API CGprogram cgCopyProgram(CGprogram program);
-CGDLL_API void cgDestroyProgram(CGprogram program);
-
-CGDLL_API CGprogram cgGetFirstProgram(CGcontext ctx);
-CGDLL_API CGprogram cgGetNextProgram(CGprogram current);
-CGDLL_API CGcontext cgGetProgramContext(CGprogram prog);
-CGDLL_API CGbool cgIsProgram(CGprogram program);
-
-CGDLL_API void cgCompileProgram(CGprogram program);
-CGDLL_API CGbool cgIsProgramCompiled(CGprogram program);
-CGDLL_API const char *cgGetProgramString(CGprogram prog, CGenum pname);
-CGDLL_API CGprofile cgGetProgramProfile(CGprogram prog);
-CGDLL_API char const * const *cgGetProgramOptions(CGprogram prog);
-CGDLL_API void cgSetProgramProfile(CGprogram prog, CGprofile profile);
-
-CGDLL_API void cgSetPassProgramParameters(CGprogram);
-
-/*** Parameter functions ***/
-
-CGDLL_API CGparameter cgCreateParameter(CGcontext ctx, CGtype type);
-CGDLL_API CGparameter cgCreateParameterArray(CGcontext ctx,
- CGtype type,
- int length);
-CGDLL_API CGparameter cgCreateParameterMultiDimArray(CGcontext ctx,
- CGtype type,
- int dim,
- const int *lengths);
-CGDLL_API void cgDestroyParameter(CGparameter param);
-CGDLL_API void cgConnectParameter(CGparameter from, CGparameter to);
-CGDLL_API void cgDisconnectParameter(CGparameter param);
-CGDLL_API CGparameter cgGetConnectedParameter(CGparameter param);
-
-CGDLL_API int cgGetNumConnectedToParameters(CGparameter param);
-CGDLL_API CGparameter cgGetConnectedToParameter(CGparameter param, int index);
-
-CGDLL_API CGparameter cgGetNamedParameter(CGprogram prog, const char *name);
-CGDLL_API CGparameter cgGetNamedProgramParameter(CGprogram prog,
- CGenum name_space,
- const char *name);
-
-CGDLL_API CGparameter cgGetFirstParameter(CGprogram prog, CGenum name_space);
-CGDLL_API CGparameter cgGetNextParameter(CGparameter current);
-CGDLL_API CGparameter cgGetFirstLeafParameter(CGprogram prog, CGenum name_space);
-CGDLL_API CGparameter cgGetNextLeafParameter(CGparameter current);
-
-CGDLL_API CGparameter cgGetFirstStructParameter(CGparameter param);
-CGDLL_API CGparameter cgGetNamedStructParameter(CGparameter param,
- const char *name);
-
-CGDLL_API CGparameter cgGetFirstDependentParameter(CGparameter param);
-
-CGDLL_API CGparameter cgGetArrayParameter(CGparameter aparam, int index);
-CGDLL_API int cgGetArrayDimension(CGparameter param);
-CGDLL_API CGtype cgGetArrayType(CGparameter param);
-CGDLL_API int cgGetArraySize(CGparameter param, int dimension);
-CGDLL_API int cgGetArrayTotalSize(CGparameter param);
-CGDLL_API void cgSetArraySize(CGparameter param, int size);
-CGDLL_API void cgSetMultiDimArraySize(CGparameter param, const int *sizes);
-
-CGDLL_API CGprogram cgGetParameterProgram(CGparameter param);
-CGDLL_API CGcontext cgGetParameterContext(CGparameter param);
-CGDLL_API CGbool cgIsParameter(CGparameter param);
-CGDLL_API const char *cgGetParameterName(CGparameter param);
-CGDLL_API CGtype cgGetParameterType(CGparameter param);
-CGDLL_API CGtype cgGetParameterBaseType(CGparameter param);
-CGDLL_API CGparameterclass cgGetParameterClass(CGparameter param);
-CGDLL_API int cgGetParameterRows(CGparameter param);
-CGDLL_API int cgGetParameterColumns(CGparameter param);
-CGDLL_API CGtype cgGetParameterNamedType(CGparameter param);
-CGDLL_API const char *cgGetParameterSemantic(CGparameter param);
-CGDLL_API CGresource cgGetParameterResource(CGparameter param);
-CGDLL_API CGresource cgGetParameterBaseResource(CGparameter param);
-CGDLL_API unsigned long cgGetParameterResourceIndex(CGparameter param);
-CGDLL_API CGenum cgGetParameterVariability(CGparameter param);
-CGDLL_API CGenum cgGetParameterDirection(CGparameter param);
-CGDLL_API CGbool cgIsParameterReferenced(CGparameter param);
-CGDLL_API CGbool cgIsParameterUsed(CGparameter param, CGhandle handle);
-CGDLL_API const double *cgGetParameterValues(CGparameter param,
- CGenum value_type,
- int *nvalues);
-CGDLL_API void cgSetParameterValuedr(CGparameter param, int n, const double *vals);
-CGDLL_API void cgSetParameterValuedc(CGparameter param, int n, const double *vals);
-CGDLL_API void cgSetParameterValuefr(CGparameter param, int n, const float *vals);
-CGDLL_API void cgSetParameterValuefc(CGparameter param, int n, const float *vals);
-CGDLL_API void cgSetParameterValueir(CGparameter param, int n, const int *vals);
-CGDLL_API void cgSetParameterValueic(CGparameter param, int n, const int *vals);
-CGDLL_API int cgGetParameterValuedr(CGparameter param, int n, double *vals);
-CGDLL_API int cgGetParameterValuedc(CGparameter param, int n, double *vals);
-CGDLL_API int cgGetParameterValuefr(CGparameter param, int n, float *vals);
-CGDLL_API int cgGetParameterValuefc(CGparameter param, int n, float *vals);
-CGDLL_API int cgGetParameterValueir(CGparameter param, int n, int *vals);
-CGDLL_API int cgGetParameterValueic(CGparameter param, int n, int *vals);
-CGDLL_API const char *cgGetStringParameterValue(CGparameter param);
-CGDLL_API void cgSetStringParameterValue(CGparameter param, const char *str);
-
-CGDLL_API int cgGetParameterOrdinalNumber(CGparameter param);
-CGDLL_API CGbool cgIsParameterGlobal(CGparameter param);
-CGDLL_API int cgGetParameterIndex(CGparameter param);
-
-CGDLL_API void cgSetParameterVariability(CGparameter param, CGenum vary);
-CGDLL_API void cgSetParameterSemantic(CGparameter param, const char *semantic);
-
-CGDLL_API void cgSetParameter1f(CGparameter param, float x);
-CGDLL_API void cgSetParameter2f(CGparameter param, float x, float y);
-CGDLL_API void cgSetParameter3f(CGparameter param, float x, float y, float z);
-CGDLL_API void cgSetParameter4f(CGparameter param,
- float x,
- float y,
- float z,
- float w);
-CGDLL_API void cgSetParameter1d(CGparameter param, double x);
-CGDLL_API void cgSetParameter2d(CGparameter param, double x, double y);
-CGDLL_API void cgSetParameter3d(CGparameter param,
- double x,
- double y,
- double z);
-CGDLL_API void cgSetParameter4d(CGparameter param,
- double x,
- double y,
- double z,
- double w);
-CGDLL_API void cgSetParameter1i(CGparameter param, int x);
-CGDLL_API void cgSetParameter2i(CGparameter param, int x, int y);
-CGDLL_API void cgSetParameter3i(CGparameter param, int x, int y, int z);
-CGDLL_API void cgSetParameter4i(CGparameter param,
- int x,
- int y,
- int z,
- int w);
-
-
-CGDLL_API void cgSetParameter1iv(CGparameter param, const int *v);
-CGDLL_API void cgSetParameter2iv(CGparameter param, const int *v);
-CGDLL_API void cgSetParameter3iv(CGparameter param, const int *v);
-CGDLL_API void cgSetParameter4iv(CGparameter param, const int *v);
-CGDLL_API void cgSetParameter1fv(CGparameter param, const float *v);
-CGDLL_API void cgSetParameter2fv(CGparameter param, const float *v);
-CGDLL_API void cgSetParameter3fv(CGparameter param, const float *v);
-CGDLL_API void cgSetParameter4fv(CGparameter param, const float *v);
-CGDLL_API void cgSetParameter1dv(CGparameter param, const double *v);
-CGDLL_API void cgSetParameter2dv(CGparameter param, const double *v);
-CGDLL_API void cgSetParameter3dv(CGparameter param, const double *v);
-CGDLL_API void cgSetParameter4dv(CGparameter param, const double *v);
-
-CGDLL_API void cgSetMatrixParameterir(CGparameter param, const int *matrix);
-CGDLL_API void cgSetMatrixParameterdr(CGparameter param, const double *matrix);
-CGDLL_API void cgSetMatrixParameterfr(CGparameter param, const float *matrix);
-CGDLL_API void cgSetMatrixParameteric(CGparameter param, const int *matrix);
-CGDLL_API void cgSetMatrixParameterdc(CGparameter param, const double *matrix);
-CGDLL_API void cgSetMatrixParameterfc(CGparameter param, const float *matrix);
-
-CGDLL_API void cgGetMatrixParameterir(CGparameter param, int *matrix);
-CGDLL_API void cgGetMatrixParameterdr(CGparameter param, double *matrix);
-CGDLL_API void cgGetMatrixParameterfr(CGparameter param, float *matrix);
-CGDLL_API void cgGetMatrixParameteric(CGparameter param, int *matrix);
-CGDLL_API void cgGetMatrixParameterdc(CGparameter param, double *matrix);
-CGDLL_API void cgGetMatrixParameterfc(CGparameter param, float *matrix);
-
-/*** Type Functions ***/
-
-CGDLL_API const char *cgGetTypeString(CGtype type);
-CGDLL_API CGtype cgGetType(const char *type_string);
-
-CGDLL_API CGtype cgGetNamedUserType(CGhandle handle, const char *name);
-
-CGDLL_API int cgGetNumUserTypes(CGhandle handle);
-CGDLL_API CGtype cgGetUserType(CGhandle handle, int index);
-
-CGDLL_API int cgGetNumParentTypes(CGtype type);
-CGDLL_API CGtype cgGetParentType(CGtype type, int index);
-
-CGDLL_API CGbool cgIsParentType(CGtype parent, CGtype child);
-CGDLL_API CGbool cgIsInterfaceType(CGtype type);
-
-/*** Resource Functions ***/
-
-CGDLL_API const char *cgGetResourceString(CGresource resource);
-CGDLL_API CGresource cgGetResource(const char *resource_string);
-
-/*** Enum Functions ***/
-
-CGDLL_API const char *cgGetEnumString(CGenum en);
-CGDLL_API CGenum cgGetEnum(const char *enum_string);
-
-/*** Profile Functions ***/
-
-CGDLL_API const char *cgGetProfileString(CGprofile profile);
-CGDLL_API CGprofile cgGetProfile(const char *profile_string);
-
-/*** Error Functions ***/
-
-CGDLL_API CGerror cgGetError(void);
-CGDLL_API CGerror cgGetFirstError(void);
-CGDLL_API const char *cgGetErrorString(CGerror error);
-CGDLL_API const char *cgGetLastErrorString(CGerror *error);
-CGDLL_API void cgSetErrorCallback(CGerrorCallbackFunc func);
-CGDLL_API CGerrorCallbackFunc cgGetErrorCallback(void);
-CGDLL_API void cgSetErrorHandler(CGerrorHandlerFunc func, void *data);
-CGDLL_API CGerrorHandlerFunc cgGetErrorHandler(void **data);
-
-/*** Misc Functions ***/
-
-CGDLL_API const char *cgGetString(CGenum sname);
-
-
-/*** CgFX Functions ***/
-
-CGDLL_API CGeffect cgCreateEffect(CGcontext, const char *code, const char **args);
-CGDLL_API CGeffect cgCreateEffectFromFile(CGcontext, const char *filename,
- const char **args);
-CGDLL_API void cgDestroyEffect(CGeffect);
-CGDLL_API CGcontext cgGetEffectContext(CGeffect);
-CGDLL_API CGbool cgIsEffect(CGeffect effect);
-
-CGDLL_API CGeffect cgGetFirstEffect(CGcontext);
-CGDLL_API CGeffect cgGetNextEffect(CGeffect);
-
-CGDLL_API CGprogram cgCreateProgramFromEffect(CGeffect effect,
- CGprofile profile,
- const char *entry,
- const char **args);
-
-CGDLL_API CGtechnique cgGetFirstTechnique(CGeffect);
-CGDLL_API CGtechnique cgGetNextTechnique(CGtechnique);
-CGDLL_API CGtechnique cgGetNamedTechnique(CGeffect, const char *name);
-CGDLL_API const char *cgGetTechniqueName(CGtechnique);
-CGDLL_API CGbool cgIsTechnique(CGtechnique);
-CGDLL_API CGbool cgValidateTechnique(CGtechnique);
-CGDLL_API CGbool cgIsTechniqueValidated(CGtechnique);
-CGDLL_API CGeffect cgGetTechniqueEffect(CGtechnique);
-
-CGDLL_API CGpass cgGetFirstPass(CGtechnique);
-CGDLL_API CGpass cgGetNamedPass(CGtechnique, const char *name);
-CGDLL_API CGpass cgGetNextPass(CGpass);
-CGDLL_API CGbool cgIsPass(CGpass);
-CGDLL_API const char *cgGetPassName(CGpass);
-CGDLL_API CGtechnique cgGetPassTechnique(CGpass);
-
-CGDLL_API void cgSetPassState(CGpass);
-CGDLL_API void cgResetPassState(CGpass);
-
-CGDLL_API CGstateassignment cgGetFirstStateAssignment(CGpass);
-CGDLL_API CGstateassignment cgGetNamedStateAssignment(CGpass, const char *name);
-CGDLL_API CGstateassignment cgGetNextStateAssignment(CGstateassignment);
-CGDLL_API CGbool cgIsStateAssignment(CGstateassignment);
-CGDLL_API CGbool cgCallStateSetCallback(CGstateassignment);
-CGDLL_API CGbool cgCallStateValidateCallback(CGstateassignment);
-CGDLL_API CGbool cgCallStateResetCallback(CGstateassignment);
-CGDLL_API CGpass cgGetStateAssignmentPass(CGstateassignment);
-CGDLL_API CGparameter cgGetSamplerStateAssignmentParameter(CGstateassignment);
-
-CGDLL_API const float *cgGetFloatStateAssignmentValues(CGstateassignment, int *nVals);
-CGDLL_API const int *cgGetIntStateAssignmentValues(CGstateassignment, int *nVals);
-CGDLL_API const CGbool *cgGetBoolStateAssignmentValues(CGstateassignment, int *nVals);
-CGDLL_API const char *cgGetStringStateAssignmentValue(CGstateassignment);
-CGDLL_API CGprogram cgGetProgramStateAssignmentValue(CGstateassignment);
-CGDLL_API CGparameter cgGetTextureStateAssignmentValue(CGstateassignment);
-CGDLL_API CGparameter cgGetSamplerStateAssignmentValue(CGstateassignment);
-CGDLL_API int cgGetStateAssignmentIndex(CGstateassignment);
-
-CGDLL_API int cgGetNumDependentStateAssignmentParameters(CGstateassignment);
-CGDLL_API CGparameter cgGetDependentStateAssignmentParameter(CGstateassignment, int index);
-
-CGDLL_API CGstate cgGetStateAssignmentState(CGstateassignment);
-CGDLL_API CGstate cgGetSamplerStateAssignmentState(CGstateassignment);
-
-CGDLL_API CGstate cgCreateState(CGcontext, const char *name, CGtype);
-CGDLL_API CGstate cgCreateArrayState(CGcontext, const char *name, CGtype, int nelems);
-CGDLL_API void cgSetStateCallbacks(CGstate, CGstatecallback set, CGstatecallback reset,
- CGstatecallback validate);
-CGDLL_API CGstatecallback cgGetStateSetCallback(CGstate);
-CGDLL_API CGstatecallback cgGetStateResetCallback(CGstate);
-CGDLL_API CGstatecallback cgGetStateValidateCallback(CGstate);
-CGDLL_API CGtype cgGetStateType(CGstate);
-CGDLL_API const char *cgGetStateName(CGstate);
-CGDLL_API CGstate cgGetNamedState(CGcontext, const char *name);
-CGDLL_API CGstate cgGetFirstState(CGcontext);
-CGDLL_API CGstate cgGetNextState(CGstate);
-CGDLL_API CGbool cgIsState(CGstate);
-CGDLL_API void cgAddStateEnumerant(CGstate, const char *name, int value);
-
-CGDLL_API CGstate cgCreateSamplerState(CGcontext, const char *name, CGtype);
-CGDLL_API CGstate cgCreateArraySamplerState(CGcontext, const char *name, CGtype, int nelems);
-CGDLL_API CGstate cgGetNamedSamplerState(CGcontext, const char *name);
-CGDLL_API CGstate cgGetFirstSamplerState(CGcontext);
-
-CGDLL_API CGstateassignment cgGetFirstSamplerStateAssignment(CGparameter);
-CGDLL_API CGstateassignment cgGetNamedSamplerStateAssignment(CGparameter, const char *);
-CGDLL_API void cgSetSamplerState(CGparameter);
-
-CGDLL_API CGparameter cgGetNamedEffectParameter(CGeffect, const char *);
-CGDLL_API CGparameter cgGetFirstLeafEffectParameter(CGeffect);
-CGDLL_API CGparameter cgGetFirstEffectParameter(CGeffect);
-CGDLL_API CGparameter cgGetEffectParameterBySemantic(CGeffect, const char *);
-
-CGDLL_API CGannotation cgGetFirstTechniqueAnnotation(CGtechnique);
-CGDLL_API CGannotation cgGetFirstPassAnnotation(CGpass);
-CGDLL_API CGannotation cgGetFirstParameterAnnotation(CGparameter);
-CGDLL_API CGannotation cgGetFirstProgramAnnotation(CGprogram);
-CGDLL_API CGannotation cgGetNextAnnotation(CGannotation);
-
-CGDLL_API CGannotation cgGetNamedTechniqueAnnotation(CGtechnique, const char *);
-CGDLL_API CGannotation cgGetNamedPassAnnotation(CGpass, const char *);
-CGDLL_API CGannotation cgGetNamedParameterAnnotation(CGparameter, const char *);
-CGDLL_API CGannotation cgGetNamedProgramAnnotation(CGprogram, const char *);
-
-CGDLL_API CGbool cgIsAnnotation(CGannotation);
-
-CGDLL_API const char *cgGetAnnotationName(CGannotation);
-CGDLL_API CGtype cgGetAnnotationType(CGannotation);
-
-CGDLL_API const float *cgGetFloatAnnotationValues(CGannotation, int *nvalues);
-CGDLL_API const int *cgGetIntAnnotationValues(CGannotation, int *nvalues);
-CGDLL_API const char *cgGetStringAnnotationValue(CGannotation);
-CGDLL_API const int *cgGetBooleanAnnotationValues(CGannotation, int *nvalues);
-
-CGDLL_API int cgGetNumDependentAnnotationParameters(CGannotation);
-CGDLL_API CGparameter cgGetDependentAnnotationParameter(CGannotation, int index);
-
-CGDLL_API void cgEvaluateProgram(CGprogram, float *, int ncomps, int nx, int ny, int nz);
-
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/make/stub_includes/cg/CG/cgGL.h b/make/stub_includes/cg/CG/cgGL.h
deleted file mode 100644
index f66ec0685..000000000
--- a/make/stub_includes/cg/CG/cgGL.h
+++ /dev/null
@@ -1,378 +0,0 @@
-/*
- *
- * Copyright (c) 2002, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-#ifndef _cggl_h
-#define _cggl_h
-
-
-
-#include <CG/cg.h>
-
-/* Set up for either Win32 import/export/lib. */
-#ifndef CGGLDLL_API
-#if WIN32
- # include <windows.h>
- #ifdef CGGLDLL_EXPORTS
- #define CGGLDLL_API __declspec(dllexport)
- #elif defined (CG_LIB)
- #define CGGLDLL_API
- #else
- #define CGGLDLL_API __declspec(dllimport)
- #endif
-#else
- #define CGGLDLL_API
-#endif
-#endif
-
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#else
-#include <GL/gl.h>
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*****************************************************************************/
-/*** cgGL Type Definitions ***/
-/*****************************************************************************/
-
-typedef enum
- {
- CG_GL_MATRIX_IDENTITY = 0,
- CG_GL_MATRIX_TRANSPOSE = 1,
- CG_GL_MATRIX_INVERSE = 2,
- CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
-
- CG_GL_MODELVIEW_MATRIX,
- CG_GL_PROJECTION_MATRIX,
- CG_GL_TEXTURE_MATRIX,
- CG_GL_MODELVIEW_PROJECTION_MATRIX,
-
- CG_GL_VERTEX,
- CG_GL_FRAGMENT,
-
- } CGGLenum;
-
-
-#ifndef CGGL_EXPLICIT
-
-/******************************************************************************
- *** Profile Functions
- *****************************************************************************/
-
-CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);
-
-CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
-CGGLDLL_API void cgGLDisableProfile(CGprofile profile);
-
-CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
-CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
-
-/******************************************************************************
- *** Program Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLLoadProgram(CGprogram program);
-CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program);
-CGGLDLL_API void cgGLBindProgram(CGprogram program);
-CGGLDLL_API void cgGLUnbindProgram(CGprofile profile);
-CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program);
-
-/******************************************************************************
- *** Parameter Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLSetParameter1f(CGparameter param,
- float x);
-
-CGGLDLL_API void cgGLSetParameter2f(CGparameter param,
- float x,
- float y);
-
-CGGLDLL_API void cgGLSetParameter3f(CGparameter param,
- float x,
- float y,
- float z);
-
-CGGLDLL_API void cgGLSetParameter4f(CGparameter param,
- float x,
- float y,
- float z,
- float w);
-
-CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v);
-
-CGGLDLL_API void cgGLSetParameter1d(CGparameter param,
- double x);
-
-CGGLDLL_API void cgGLSetParameter2d(CGparameter param,
- double x,
- double y);
-
-CGGLDLL_API void cgGLSetParameter3d(CGparameter param,
- double x,
- double y,
- double z);
-
-CGGLDLL_API void cgGLSetParameter4d(CGparameter param,
- double x,
- double y,
- double z,
- double w);
-
-CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
-
-CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v);
-
-CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v);
-
-CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param,
- long offset,
- long nelements,
- const float *v);
-
-CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param,
- long offset,
- long nelements,
- const double *v);
-
-CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param,
- long offset,
- long nelements,
- float *v);
-
-CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param,
- long offset,
- long nelements,
- double *v);
-
-CGGLDLL_API void cgGLSetParameterPointer(CGparameter param,
- GLint fsize,
- GLenum type,
- GLsizei stride,
- const GLvoid *pointer);
-
-CGGLDLL_API void cgGLEnableClientState(CGparameter param);
-CGGLDLL_API void cgGLDisableClientState(CGparameter param);
-
-/******************************************************************************
- *** Matrix Parameter Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param,
- const double *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param,
- const float *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param,
- const double *matrix);
-CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param,
- const float *matrix);
-
-CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
-CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
-
-CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param,
- CGGLenum matrix,
- CGGLenum transform);
-
-CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param,
- long offset,
- long nelements,
- const float *matrices);
-
-CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param,
- long offset,
- long nelements,
- const float *matrices);
-
-CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param,
- long offset,
- long nelements,
- const double *matrices);
-
-CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param,
- long offset,
- long nelements,
- const double *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param,
- long offset,
- long nelements,
- float *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param,
- long offset,
- long nelements,
- float *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param,
- long offset,
- long nelements,
- double *matrices);
-
-CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param,
- long offset,
- long nelements,
- double *matrices);
-
-/******************************************************************************
- *** Texture Parameter Managment Functions
- *****************************************************************************/
-
-CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj);
-CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param);
-CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param);
-CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param);
-CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param);
-CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
-CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx);
-
-CGGLDLL_API void cgGLSetupSampler(CGparameter param, GLuint texobj);
-CGGLDLL_API void cgGLRegisterStates(CGcontext);
-
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif
diff --git a/make/stub_includes/cg/CG/cgGL_profiles.h b/make/stub_includes/cg/CG/cgGL_profiles.h
deleted file mode 100644
index 105748f1d..000000000
--- a/make/stub_includes/cg/CG/cgGL_profiles.h
+++ /dev/null
@@ -1,64 +0,0 @@
-/*
- *
- * Copyright (c) 2002, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-
-/*CG_PROFILE_MACRO(Vertex,vp20,*/CG_PROFILE_VP20=/*,"vp20",*/6146,//1)
-/*CG_PROFILE_MACRO(Fragment20,fp20,*/CG_PROFILE_FP20=/*,"fp20",*/6147,//0)
-/*CG_PROFILE_MACRO(Vertex30,vp30,*/CG_PROFILE_VP30=/*,"vp30",*/6148,//1)
-/*CG_PROFILE_MACRO(Fragment,fp30,*/CG_PROFILE_FP30=/*,"fp30",*/6149,//0)
-/*CG_PROFILE_MACRO(ARBVertex,arbvp1,*/CG_PROFILE_ARBVP1=/*,"arbvp1",*/6150,//1)
-/*CG_PROFILE_MACRO(Fragment40,fp40,*/CG_PROFILE_FP40=/*,"fp40",*/6151,//0)
-/*CG_PROFILE_MACRO(ARBFragment,arbfp1,*/CG_PROFILE_ARBFP1=/*,"arbfp1",*/7000,//0)
-/*CG_PROFILE_MACRO(Vertex40,vp40,*/CG_PROFILE_VP40=/*,"vp40",*/7001,//1)
-
-#ifndef CG_IN_PROFILES_INCLUDE
-# undef CG_PROFILE_MACRO
-#endif
diff --git a/make/stub_includes/cg/CG/cg_bindlocations.h b/make/stub_includes/cg/CG/cg_bindlocations.h
deleted file mode 100644
index 2bb714f26..000000000
--- a/make/stub_includes/cg/CG/cg_bindlocations.h
+++ /dev/null
@@ -1,339 +0,0 @@
-/*
- * This is a modified version of the original header as provided by
- * NVidia; original copyright appears below.
- *
- * Modified by Christopher Kline, May 2003: Stripped down and hacked to get
- * around macro interpretation problems.
- */
-
-
-/*
- *
- * Copyright (c) 2002, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-
-/*
- * The following macro invocations define the supported CG basic hardware
- * bind locations.
- *
- * The macros have the form :
- *
- * CG_BINDLOCATION_MACRO(name, compiler_name, enum_int)
- *
- * name : The name of the location.
- * enum_name : The C enumerant.
- * compiler_name : The name of the location within the compiler syntax.
- * int_id : Integer enumerant associated with this bind location.
- * addressable : The bind location must have an integer address
- * associated with it.
- * ParamType : the cgParamType of this register.
- *
- */
-
-
-/*CG_BINDLOCATION_MACRO(TexUnit0,*/CG_TEXUNIT0=/*,"texunit 0",*/2048,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit1,*/CG_TEXUNIT1=/*,"texunit 1",*/2049,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit2,*/CG_TEXUNIT2=/*,"texunit 2",*/2050,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit3,*/CG_TEXUNIT3=/*,"texunit 3",*/2051,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit4,*/CG_TEXUNIT4=/*,"texunit 4",*/2052,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit5,*/CG_TEXUNIT5=/*,"texunit 5",*/2053,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit6,*/CG_TEXUNIT6=/*,"texunit 6",*/2054,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit7,*/CG_TEXUNIT7=/*,"texunit 7",*/2055,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit8,*/CG_TEXUNIT8=/*,"texunit 8",*/2056,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit9,*/CG_TEXUNIT9=/*,"texunit 9",*/2057,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit10,*/CG_TEXUNIT10=/*,"texunit 10",*/2058,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit11,*/CG_TEXUNIT11=/*,"texunit 11",*/2059,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit12,*/CG_TEXUNIT12=/*,"texunit 12",*/2060,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit13,*/CG_TEXUNIT13=/*,"texunit 13",*/2061,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit14,*/CG_TEXUNIT14=/*,"texunit 14",*/2062,//0,CG_TEXOBJ_PARAM)
-/*CG_BINDLOCATION_MACRO(TexUnit15,*/CG_TEXUNIT15=/*,"texunit 15",*/2063,//0,CG_TEXOBJ_PARAM)
-
-/*CG_BINDLOCATION_MACRO(Attr0,*/CG_ATTR0=/*,"ATTR0",*/2113,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr1,*/CG_ATTR1=/*,"ATTR1",*/2114,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr2,*/CG_ATTR2=/*,"ATTR2",*/2115,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr3,*/CG_ATTR3=/*,"ATTR3",*/2116,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr4,*/CG_ATTR4=/*,"ATTR4",*/2117,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr5,*/CG_ATTR5=/*,"ATTR5",*/2118,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr6,*/CG_ATTR6=/*,"ATTR6",*/2119,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr7,*/CG_ATTR7=/*,"ATTR7",*/2120,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr8,*/CG_ATTR8=/*,"ATTR8",*/2121,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr9,*/CG_ATTR9=/*,"ATTR9",*/2122,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr10,*/CG_ATTR10=/*,"ATTR10",*/2123,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr11,*/CG_ATTR11=/*,"ATTR11",*/2124,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr12,*/CG_ATTR12=/*,"ATTR12",*/2125,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr13,*/CG_ATTR13=/*,"ATTR13",*/2126,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr14,*/CG_ATTR14=/*,"ATTR14",*/2127,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Attr15,*/CG_ATTR15=/*,"ATTR15",*/2128,//0,CG_VARYING_PARAM)
-
-/*CG_BINDLOCATION_MACRO(VertUniform,*/CG_C=/*,"c",*/2178,//1,CGI_UNIFORM_PARAM)
-
-/*CG_BINDLOCATION_MACRO(Tex0,*/CG_TEX0=/*,"TEX0",*/2179,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tex1,*/CG_TEX1=/*,"TEX1",*/2180,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tex2,*/CG_TEX2=/*,"TEX2",*/2181,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tex3,*/CG_TEX3=/*,"TEX3",*/2192,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tex4,*/CG_TEX4=/*,"TEX4",*/2193,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tex5,*/CG_TEX5=/*,"TEX5",*/2194,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tex6,*/CG_TEX6=/*,"TEX6",*/2195,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tex7,*/CG_TEX7=/*,"TEX7",*/2196,//0,CG_VARYING_PARAM)
-
-/*CG_BINDLOCATION_MACRO(HPos,*/CG_HPOS=/*,"HPOS",*/2243,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Col0,*/CG_COL0=/*,"COL0",*/2245,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Col1,*/CG_COL1=/*,"COL1",*/2246,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Col2,*/CG_COL2=/*,"COL2",*/2247,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Col3,*/CG_COL3=/*,"COL3",*/2248,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSiz,*/CG_PSIZ=/*,"PSIZ",*/2309,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(WPos,*/CG_WPOS=/*,"WPOS",*/2373,//0,CG_VARYING_PARAM)
-
-/*CG_BINDLOCATION_MACRO(Position0,*/CG_POSITION0=/*,"POSITION0",*/2437,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position1,*/CG_POSITION1=/*,"POSITION1",*/2438,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position2,*/CG_POSITION2=/*,"POSITION2",*/2439,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position3,*/CG_POSITION3=/*,"POSITION3",*/2440,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position4,*/CG_POSITION4=/*,"POSITION4",*/2441,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position5,*/CG_POSITION5=/*,"POSITION5",*/2442,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position6,*/CG_POSITION6=/*,"POSITION6",*/2443,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position7,*/CG_POSITION7=/*,"POSITION7",*/2444,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position8,*/CG_POSITION8=/*,"POSITION8",*/2445,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position9,*/CG_POSITION9=/*,"POSITION9",*/2446,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position10,*/CG_POSITION10=/*,"POSITION10",*/2447,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position11,*/CG_POSITION11=/*,"POSITION11",*/2448,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position12,*/CG_POSITION12=/*,"POSITION12",*/2449,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position13,*/CG_POSITION13=/*,"POSITION13",*/2450,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position14,*/CG_POSITION14=/*,"POSITION14",*/2451,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Position15,*/CG_POSITION15=/*,"POSITION15",*/2452,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Diffuse0,*/CG_DIFFUSE0=/*,"DIFFUSE0",*/2501,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent0,*/CG_TANGENT0=/*,"TANGENT0",*/2565,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent1,*/CG_TANGENT1=/*,"TANGENT1",*/2566,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent2,*/CG_TANGENT2=/*,"TANGENT2",*/2567,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent3,*/CG_TANGENT3=/*,"TANGENT3",*/2568,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent4,*/CG_TANGENT4=/*,"TANGENT4",*/2569,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent5,*/CG_TANGENT5=/*,"TANGENT5",*/2570,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent6,*/CG_TANGENT6=/*,"TANGENT6",*/2571,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent7,*/CG_TANGENT7=/*,"TANGENT7",*/2572,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent8,*/CG_TANGENT8=/*,"TANGENT8",*/2573,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent9,*/CG_TANGENT9=/*,"TANGENT9",*/2574,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent10,*/CG_TANGENT10=/*,"TANGENT10",*/2575,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent11,*/CG_TANGENT11=/*,"TANGENT11",*/2576,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent12,*/CG_TANGENT12=/*,"TANGENT12",*/2577,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent13,*/CG_TANGENT13=/*,"TANGENT13",*/2578,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent14,*/CG_TANGENT14=/*,"TANGENT14",*/2579,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Tangent15,*/CG_TANGENT15=/*,"TANGENT15",*/2580,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Specular0,*/CG_SPECULAR0=/*,"SPECULAR0",*/2629,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices0,*/CG_BLENDINDICES0=/*,"BLENDINDICES0",*/2693,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices1,*/CG_BLENDINDICES1=/*,"BLENDINDICES1",*/2694,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices2,*/CG_BLENDINDICES2=/*,"BLENDINDICES2",*/2695,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices3,*/CG_BLENDINDICES3=/*,"BLENDINDICES3",*/2696,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices4,*/CG_BLENDINDICES4=/*,"BLENDINDICES4",*/2697,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices5,*/CG_BLENDINDICES5=/*,"BLENDINDICES5",*/2698,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices6,*/CG_BLENDINDICES6=/*,"BLENDINDICES6",*/2699,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices7,*/CG_BLENDINDICES7=/*,"BLENDINDICES7",*/2700,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices8,*/CG_BLENDINDICES8=/*,"BLENDINDICES8",*/2701,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices9,*/CG_BLENDINDICES9=/*,"BLENDINDICES9",*/2702,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices10,*/CG_BLENDINDICES10=/*,"BLENDINDICES10",*/2703,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices11,*/CG_BLENDINDICES11=/*,"BLENDINDICES11",*/2704,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices12,*/CG_BLENDINDICES12=/*,"BLENDINDICES12",*/2705,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices13,*/CG_BLENDINDICES13=/*,"BLENDINDICES13",*/2706,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices14,*/CG_BLENDINDICES14=/*,"BLENDINDICES14",*/2707,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendIndices15,*/CG_BLENDINDICES15=/*,"BLENDINDICES15",*/2708,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color0,*/CG_COLOR0=/*,"COLOR0",*/2757,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color1,*/CG_COLOR1=/*,"COLOR1",*/2758,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color2,*/CG_COLOR2=/*,"COLOR2",*/2759,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color3,*/CG_COLOR3=/*,"COLOR3",*/2760,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color4,*/CG_COLOR4=/*,"COLOR4",*/2761,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color5,*/CG_COLOR5=/*,"COLOR5",*/2762,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color6,*/CG_COLOR6=/*,"COLOR6",*/2763,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color7,*/CG_COLOR7=/*,"COLOR7",*/2764,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color8,*/CG_COLOR8=/*,"COLOR8",*/2765,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color9,*/CG_COLOR9=/*,"COLOR9",*/2766,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color10,*/CG_COLOR10=/*,"COLOR10",*/2767,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color11,*/CG_COLOR11=/*,"COLOR11",*/2768,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color12,*/CG_COLOR12=/*,"COLOR12",*/2769,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color13,*/CG_COLOR13=/*,"COLOR13",*/2770,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color14,*/CG_COLOR14=/*,"COLOR14",*/2771,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Color15,*/CG_COLOR15=/*,"COLOR15",*/2772,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize0,*/CG_PSIZE0=/*,"PSIZE0",*/2821,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize1,*/CG_PSIZE1=/*,"PSIZE1",*/2822,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize2,*/CG_PSIZE2=/*,"PSIZE2",*/2823,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize3,*/CG_PSIZE3=/*,"PSIZE3",*/2824,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize4,*/CG_PSIZE4=/*,"PSIZE4",*/2825,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize5,*/CG_PSIZE5=/*,"PSIZE5",*/2826,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize6,*/CG_PSIZE6=/*,"PSIZE6",*/2827,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize7,*/CG_PSIZE7=/*,"PSIZE7",*/2828,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize8,*/CG_PSIZE8=/*,"PSIZE8",*/2829,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize9,*/CG_PSIZE9=/*,"PSIZE9",*/2830,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize10,*/CG_PSIZE10=/*,"PSIZE10",*/2831,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize11,*/CG_PSIZE11=/*,"PSIZE11",*/2832,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize12,*/CG_PSIZE12=/*,"PSIZE12",*/2833,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize13,*/CG_PSIZE13=/*,"PSIZE13",*/2834,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize14,*/CG_PSIZE14=/*,"PSIZE14",*/2835,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(PSize15,*/CG_PSIZE15=/*,"PSIZE15",*/2836,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal0,*/CG_BINORMAL0=/*,"BINORMAL0",*/2885,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal1,*/CG_BINORMAL1=/*,"BINORMAL1",*/2886,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal2,*/CG_BINORMAL2=/*,"BINORMAL2",*/2887,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal3,*/CG_BINORMAL3=/*,"BINORMAL3",*/2888,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal4,*/CG_BINORMAL4=/*,"BINORMAL4",*/2889,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal5,*/CG_BINORMAL5=/*,"BINORMAL5",*/2890,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal6,*/CG_BINORMAL6=/*,"BINORMAL6",*/2891,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal7,*/CG_BINORMAL7=/*,"BINORMAL7",*/2892,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal8,*/CG_BINORMAL8=/*,"BINORMAL8",*/2893,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal9,*/CG_BINORMAL9=/*,"BINORMAL9",*/2894,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal10,*/CG_BINORMAL10=/*,"BINORMAL10",*/2895,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal11,*/CG_BINORMAL11=/*,"BINORMAL11",*/2896,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal12,*/CG_BINORMAL12=/*,"BINORMAL12",*/2897,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal13,*/CG_BINORMAL13=/*,"BINORMAL13",*/2898,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal14,*/CG_BINORMAL14=/*,"BINORMAL14",*/2899,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BiNormal15,*/CG_BINORMAL15=/*,"BINORMAL15",*/2900,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG0,*/CG_FOG0=/*,"FOG0",*/2917,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG1,*/CG_FOG1=/*,"FOG1",*/2918,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG2,*/CG_FOG2=/*,"FOG2",*/2919,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG3,*/CG_FOG3=/*,"FOG3",*/2920,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG4,*/CG_FOG4=/*,"FOG4",*/2921,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG5,*/CG_FOG5=/*,"FOG5",*/2922,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG6,*/CG_FOG6=/*,"FOG6",*/2923,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG7,*/CG_FOG7=/*,"FOG7",*/2924,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG8,*/CG_FOG8=/*,"FOG8",*/2925,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG9,*/CG_FOG9=/*,"FOG9",*/2926,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG10,*/CG_FOG10=/*,"FOG10",*/2927,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG11,*/CG_FOG11=/*,"FOG11",*/2928,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG12,*/CG_FOG12=/*,"FOG12",*/2929,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG13,*/CG_FOG13=/*,"FOG13",*/2930,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG14,*/CG_FOG14=/*,"FOG14",*/2931,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FOG15,*/CG_FOG15=/*,"FOG15",*/2932,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH0,*/CG_DEPTH0=/*,"DEPTH0",*/2933,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH1,*/CG_DEPTH1=/*,"DEPTH1",*/2934,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH2,*/CG_DEPTH2=/*,"DEPTH2",*/2935,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH3,*/CG_DEPTH3=/*,"DEPTH3",*/2936,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH4,*/CG_DEPTH4=/*,"DEPTH4",*/2937,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH5,*/CG_DEPTH5=/*,"DEPTH5",*/2938,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH6,*/CG_DEPTH6=/*,"DEPTH6",*/2939,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH7,*/CG_DEPTH7=/*,"DEPTH7",*/2940,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH8,*/CG_DEPTH8=/*,"DEPTH8",*/2941,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH9,*/CG_DEPTH9=/*,"DEPTH9",*/29542,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH10,*/CG_DEPTH10=/*,"DEPTH10",*/2943,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH11,*/CG_DEPTH11=/*,"DEPTH11",*/2944,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH12,*/CG_DEPTH12=/*,"DEPTH12",*/2945,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH13,*/CG_DEPTH13=/*,"DEPTH13",*/2946,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH14,*/CG_DEPTH14=/*,"DEPTH14",*/2947,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(DEPTH15,*/CG_DEPTH15=/*,"DEPTH15",*/2948,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE0,*/CG_SAMPLE0=/*,"SAMPLE0",*/2949,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE1,*/CG_SAMPLE1=/*,"SAMPLE1",*/2950,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE2,*/CG_SAMPLE2=/*,"SAMPLE2",*/2951,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE3,*/CG_SAMPLE3=/*,"SAMPLE3",*/2952,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE4,*/CG_SAMPLE4=/*,"SAMPLE4",*/2953,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE5,*/CG_SAMPLE5=/*,"SAMPLE5",*/2954,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE6,*/CG_SAMPLE6=/*,"SAMPLE6",*/2955,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE7,*/CG_SAMPLE7=/*,"SAMPLE7",*/2956,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE8,*/CG_SAMPLE8=/*,"SAMPLE8",*/2957,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE9,*/CG_SAMPLE9=/*,"SAMPLE9",*/2958,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE10,*/CG_SAMPLE10=/*,"SAMPLE10",*/2959,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE11,*/CG_SAMPLE11=/*,"SAMPLE11",*/2960,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE12,*/CG_SAMPLE12=/*,"SAMPLE12",*/2961,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE13,*/CG_SAMPLE13=/*,"SAMPLE13",*/2962,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE14,*/CG_SAMPLE14=/*,"SAMPLE14",*/2963,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(SAMPLE15,*/CG_SAMPLE15=/*,"SAMPLE15",*/2964,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight0,*/CG_BLENDWEIGHT0=/*,"BLENDWEIGHT0",*/3028,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight1,*/CG_BLENDWEIGHT1=/*,"BLENDWEIGHT1",*/3029,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight2,*/CG_BLENDWEIGHT2=/*,"BLENDWEIGHT2",*/3030,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight3,*/CG_BLENDWEIGHT3=/*,"BLENDWEIGHT3",*/3031,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight4,*/CG_BLENDWEIGHT4=/*,"BLENDWEIGHT4",*/3032,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight5,*/CG_BLENDWEIGHT5=/*,"BLENDWEIGHT5",*/3033,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight6,*/CG_BLENDWEIGHT6=/*,"BLENDWEIGHT6",*/3034,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight7,*/CG_BLENDWEIGHT7=/*,"BLENDWEIGHT7",*/3035,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight8,*/CG_BLENDWEIGHT8=/*,"BLENDWEIGHT8",*/3036,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight9,*/CG_BLENDWEIGHT9=/*,"BLENDWEIGHT9",*/3037,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight10,*/CG_BLENDWEIGHT10=/*,"BLENDWEIGHT10",*/3038,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight11,*/CG_BLENDWEIGHT11=/*,"BLENDWEIGHT11",*/3039,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight12,*/CG_BLENDWEIGHT12=/*,"BLENDWEIGHT12",*/3040,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight13,*/CG_BLENDWEIGHT13=/*,"BLENDWEIGHT13",*/3041,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight14,*/CG_BLENDWEIGHT14=/*,"BLENDWEIGHT14",*/3042,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(BlendWeight15,*/CG_BLENDWEIGHT15=/*,"BLENDWEIGHT15",*/3043,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal0,*/CG_NORMAL0=/*,"NORMAL0",*/3092,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal1,*/CG_NORMAL1=/*,"NORMAL1",*/3093,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal2,*/CG_NORMAL2=/*,"NORMAL2",*/3094,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal3,*/CG_NORMAL3=/*,"NORMAL3",*/3095,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal4,*/CG_NORMAL4=/*,"NORMAL4",*/3096,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal5,*/CG_NORMAL5=/*,"NORMAL5",*/3097,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal6,*/CG_NORMAL6=/*,"NORMAL6",*/3098,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal7,*/CG_NORMAL7=/*,"NORMAL7",*/3099,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal8,*/CG_NORMAL8=/*,"NORMAL8",*/3100,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal9,*/CG_NORMAL9=/*,"NORMAL9",*/3101,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal10,*/CG_NORMAL10=/*,"NORMAL10",*/3102,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal11,*/CG_NORMAL11=/*,"NORMAL11",*/3103,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal12,*/CG_NORMAL12=/*,"NORMAL12",*/3104,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal13,*/CG_NORMAL13=/*,"NORMAL13",*/3105,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal14,*/CG_NORMAL14=/*,"NORMAL14",*/3106,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(Normal15,*/CG_NORMAL15=/*,"NORMAL15",*/3107,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(FogCoord,*/CG_FOGCOORD=/*,"FOGCOORD",*/3156,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord0,*/CG_TEXCOORD0=/*,"TEXCOORD0",*/3220,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord1,*/CG_TEXCOORD1=/*,"TEXCOORD1",*/3221,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord2,*/CG_TEXCOORD2=/*,"TEXCOORD2",*/3222,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord3,*/CG_TEXCOORD3=/*,"TEXCOORD3",*/3223,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord4,*/CG_TEXCOORD4=/*,"TEXCOORD4",*/3224,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord5,*/CG_TEXCOORD5=/*,"TEXCOORD5",*/3225,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord6,*/CG_TEXCOORD6=/*,"TEXCOORD6",*/3226,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord7,*/CG_TEXCOORD7=/*,"TEXCOORD7",*/3227,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord8,*/CG_TEXCOORD8=/*,"TEXCOORD8",*/3228,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord9,*/CG_TEXCOORD9=/*,"TEXCOORD9",*/3229,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord10,*/CG_TEXCOORD10=/*,"TEXCOORD10",*/3230,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord11,*/CG_TEXCOORD11=/*,"TEXCOORD11",*/3231,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord12,*/CG_TEXCOORD12=/*,"TEXCOORD12",*/3232,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord13,*/CG_TEXCOORD13=/*,"TEXCOORD13",*/3233,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord14,*/CG_TEXCOORD14=/*,"TEXCOORD14",*/3234,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(TexCoord15,*/CG_TEXCOORD15=/*,"TEXCOORD15",*/3235,//0,CG_VARYING_PARAM)
-/*CG_BINDLOCATION_MACRO(CombinerConst0,*/CG_COMBINER_CONST0=/*,"COMBINER_CONST0",*/3284,//0,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(CombinerConst1,*/CG_COMBINER_CONST1=/*,"COMBINER_CONST1",*/3285,//0,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(CombinerStageConst0,*/CG_COMBINER_STAGE_CONST0=/*,"COMBINER_STAGE_CONST0",*/3286,//1,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(CombinerStageConst1,*/CG_COMBINER_STAGE_CONST1=/*,"COMBINER_STAGE_CONST1",*/3287,//1,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(OffsetTextureMatrix,*/CG_OFFSET_TEXTURE_MATRIX=/*,"OFFSET_TEXTURE_MATRIX",*/3288,//0,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(OffsetTextureScale,*/CG_OFFSET_TEXTURE_SCALE=/*,"OFFSET_TEXTURE_SCALE",*/3289,//0,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(OffsetTextureBias,*/CG_OFFSET_TEXTURE_BIAS=/*,"OFFSET_TEXTURE_BIAS",*/3290,//0,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(ConstEye,*/CG_CONST_EYE=/*,"CONST_EYE",*/3291,//0,CGI_UNIFORM_PARAM)
-/*CG_BINDLOCATION_MACRO(TessFactor,*/CG_TESSFACTOR=/*,"TESSFACTOR",*/3255,//0,CG_VARYING_PARAM)
-
-//#undef CG_BINDLOCATION_MACRO
diff --git a/make/stub_includes/cg/CG/cg_datatypes.h b/make/stub_includes/cg/CG/cg_datatypes.h
deleted file mode 100644
index 2eb0ff85a..000000000
--- a/make/stub_includes/cg/CG/cg_datatypes.h
+++ /dev/null
@@ -1,192 +0,0 @@
-/*
- * This is a modified version of the original header as provided by
- * NVidia; original copyright appears below.
- *
- * Modified by Christopher Kline, May 2003: Stripped down and hacked to get
- * around macro interpretation problems.
- */
-
-/*
- *
- * Copyright (c) 2002, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-
-/*
- * The following macro invocations define the supported CG basic data types.
- *
- * The macros have the form :
- *
- * CG_DATATYPE_MACRO(name, compiler_name, nrows, ncols)
- *
- * name : The name of the data type.
- * compiler_name : The name of the data type within the compiler syntax.
- * enum_name : The C enumerant.
- * nrows : Number of rows for matrix types. Should be 0 other-wise.
- * ncols : Number of columns for scalar, vector, and matrix types.
- *
- */
-
-
-
-/*CG_DATATYPE_MACRO(Half,half,*/CG_HALF,//CG_HALF,0,1,CG_PARAMETERCLASS_SCALAR)
-/*CG_DATATYPE_MACRO(Half2,half2,*/CG_HALF2,//CG_HALF,0,2,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Half3,half3,*/CG_HALF3,//CG_HALF,0,3,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Half4,half4,*/CG_HALF4,//CG_HALF,0,4,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Half1x1,half1x1,*/CG_HALF1x1,//CG_HALF,1,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half1x2,half1x2,*/CG_HALF1x2,//CG_HALF,1,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half1x3,half1x3,*/CG_HALF1x3,//CG_HALF,1,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half1x4,half1x4,*/CG_HALF1x4,//CG_HALF,1,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half2x1,half2x1,*/CG_HALF2x1,//CG_HALF,2,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half2x2,half2x2,*/CG_HALF2x2,//CG_HALF,2,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half2x3,half2x3,*/CG_HALF2x3,//CG_HALF,2,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half2x4,half2x4,*/CG_HALF2x4,//CG_HALF,2,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half3x1,half3x1,*/CG_HALF3x1,//CG_HALF,3,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half3x2,half3x2,*/CG_HALF3x2,//CG_HALF,3,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half3x3,half3x3,*/CG_HALF3x3,//CG_HALF,3,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half3x4,half3x4,*/CG_HALF3x4,//CG_HALF,3,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half4x1,half4x1,*/CG_HALF4x1,//CG_HALF,4,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half4x2,half4x2,*/CG_HALF4x2,//CG_HALF,4,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half4x3,half4x3,*/CG_HALF4x3,//CG_HALF,4,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half4x4,half4x4,*/CG_HALF4x4,//CG_HALF,4,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float,float,*/CG_FLOAT,//CG_FLOAT,0,1,CG_PARAMETERCLASS_SCALAR)
-/*CG_DATATYPE_MACRO(Float2,float2,*/CG_FLOAT2,//CG_FLOAT,0,2,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Float3,float3,*/CG_FLOAT3,//CG_FLOAT,0,3,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Float4,float4,*/CG_FLOAT4,//CG_FLOAT,0,4,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Float1x1,float1x1,*/CG_FLOAT1x1,//CG_FLOAT,1,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float1x2,float1x2,*/CG_FLOAT1x2,//CG_FLOAT,1,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float1x3,float1x3,*/CG_FLOAT1x3,//CG_FLOAT,1,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float1x4,float1x4,*/CG_FLOAT1x4,//CG_FLOAT,1,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float2x1,float2x1,*/CG_FLOAT2x1,//CG_FLOAT,2,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float2x2,float2x2,*/CG_FLOAT2x2,//CG_FLOAT,2,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float2x3,float2x3,*/CG_FLOAT2x3,//CG_FLOAT,2,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float2x4,float2x4,*/CG_FLOAT2x4,//CG_FLOAT,2,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float3x1,float3x1,*/CG_FLOAT3x1,//CG_FLOAT,3,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float3x2,float3x2,*/CG_FLOAT3x2,//CG_FLOAT,3,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float3x3,float3x3,*/CG_FLOAT3x3,//CG_FLOAT,3,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float3x4,float3x4,*/CG_FLOAT3x4,//CG_FLOAT,3,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float4x1,float4x1,*/CG_FLOAT4x1,//CG_FLOAT,4,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float4x2,float4x2,*/CG_FLOAT4x2,//CG_FLOAT,4,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float4x3,float4x3,*/CG_FLOAT4x3,//CG_FLOAT,4,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Float4x4,float4x4,*/CG_FLOAT4x4,//CG_FLOAT,4,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Sampler1D,sampler1D,*/CG_SAMPLER1D,//CG_SAMPLER1D,0,0,CG_PARAMETERCLASS_SAMPLER)
-/*CG_DATATYPE_MACRO(Sampler2D,sampler2D,*/CG_SAMPLER2D,//CG_SAMPLER2D,0,0,CG_PARAMETERCLASS_SAMPLER)
-/*CG_DATATYPE_MACRO(Sampler3D,sampler3D,*/CG_SAMPLER3D,//CG_SAMPLER3D,0,0,CG_PARAMETERCLASS_SAMPLER)
-/*CG_DATATYPE_MACRO(SamplerRECT,samplerRECT,*/CG_SAMPLERRECT,//CG_SAMPLERRECT,0,0,CG_PARAMETERCLASS_SAMPLER)
-/*CG_DATATYPE_MACRO(SamplerCUBE,samplerCUBE,*/CG_SAMPLERCUBE,//CG_SAMPLERCUBE,0,0,CG_PARAMETERCLASS_SAMPLER)
-/*CG_DATATYPE_MACRO(Fixed,fixed,*/CG_FIXED,//CG_FIXED,0,1,CG_PARAMETERCLASS_SCALAR)
-/*CG_DATATYPE_MACRO(Fixed2,fixed2,*/CG_FIXED2,//CG_FIXED,0,2,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Fixed3,fixed3,*/CG_FIXED3,//CG_FIXED,0,3,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Fixed4,fixed4,*/CG_FIXED4,//CG_FIXED,0,4,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Fixed1x1,fixed1x1,*/CG_FIXED1x1,//CG_FIXED,1,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed1x2,fixed1x2,*/CG_FIXED1x2,//CG_FIXED,1,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed1x3,fixed1x3,*/CG_FIXED1x3,//CG_FIXED,1,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed1x4,fixed1x4,*/CG_FIXED1x4,//CG_FIXED,1,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed2x1,fixed2x1,*/CG_FIXED2x1,//CG_FIXED,2,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed2x2,fixed2x2,*/CG_FIXED2x2,//CG_FIXED,2,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed2x3,fixed2x3,*/CG_FIXED2x3,//CG_FIXED,2,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed2x4,fixed2x4,*/CG_FIXED2x4,//CG_FIXED,2,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed3x1,fixed3x1,*/CG_FIXED3x1,//CG_FIXED,3,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed3x2,fixed3x2,*/CG_FIXED3x2,//CG_FIXED,3,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed3x3,fixed3x3,*/CG_FIXED3x3,//CG_FIXED,3,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed3x4,fixed3x4,*/CG_FIXED3x4,//CG_FIXED,3,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed4x1,fixed4x1,*/CG_FIXED4x1,//CG_FIXED,4,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed4x2,fixed4x2,*/CG_FIXED4x2,//CG_FIXED,4,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed4x3,fixed4x3,*/CG_FIXED4x3,//CG_FIXED,4,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Fixed4x4,fixed4x4,*/CG_FIXED4x4,//CG_FIXED,4,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Half1,half1,*/CG_HALF1,//CG_HALF,0,1,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Float1,float1,*/CG_FLOAT1,//CG_FLOAT,0,1,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Fixed1,fixed1,*/CG_FIXED1,//CG_FIXED,0,1,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Int,int,*/CG_INT,//CG_INT,0,1,CG_PARAMETERCLASS_SCALAR)
-/*CG_DATATYPE_MACRO(Int1,int1,*/CG_INT1,//CG_INT,0,1,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Int2,int2,*/CG_INT2,//CG_INT,0,2,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Int3,int3,*/CG_INT3,//CG_INT,0,3,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Int4,int4,*/CG_INT4,//CG_INT,0,4,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Int1x1,int1x1,*/CG_INT1x1,//CG_INT,1,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int1x2,int1x2,*/CG_INT1x2,//CG_INT,1,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int1x3,int1x3,*/CG_INT1x3,//CG_INT,1,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int1x4,int1x4,*/CG_INT1x4,//CG_INT,1,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int2x1,int2x1,*/CG_INT2x1,//CG_INT,2,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int2x2,int2x2,*/CG_INT2x2,//CG_INT,2,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int2x3,int2x3,*/CG_INT2x3,//CG_INT,2,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int2x4,int2x4,*/CG_INT2x4,//CG_INT,2,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int3x1,int3x1,*/CG_INT3x1,//CG_INT,3,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int3x2,int3x2,*/CG_INT3x2,//CG_INT,3,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int3x3,int3x3,*/CG_INT3x3,//CG_INT,3,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int3x4,int3x4,*/CG_INT3x4,//CG_INT,3,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int4x1,int4x1,*/CG_INT4x1,//CG_INT,4,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int4x2,int4x2,*/CG_INT4x2,//CG_INT,4,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int4x3,int4x3,*/CG_INT4x3,//CG_INT,4,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Int4x4,int4x4,*/CG_INT4x4,//CG_INT,4,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool,bool,*/CG_BOOL,//CG_BOOL,0,1,CG_PARAMETERCLASS_SCALAR)
-/*CG_DATATYPE_MACRO(Bool1,bool1,*/CG_BOOL1,//CG_BOOL,0,1,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Bool2,bool2,*/CG_BOOL2,//CG_BOOL,0,2,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Bool3,bool3,*/CG_BOOL3,//CG_BOOL,0,3,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Bool4,bool4,*/CG_BOOL4,//CG_BOOL,0,4,CG_PARAMETERCLASS_VECTOR)
-/*CG_DATATYPE_MACRO(Bool1x1,bool1x1,*/CG_BOOL1x1,//CG_BOOL,1,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool1x2,bool1x2,*/CG_BOOL1x2,//CG_BOOL,1,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool1x3,bool1x3,*/CG_BOOL1x3,//CG_BOOL,1,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool1x4,bool1x4,*/CG_BOOL1x4,//CG_BOOL,1,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool2x1,bool2x1,*/CG_BOOL2x1,//CG_BOOL,2,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool2x2,bool2x2,*/CG_BOOL2x2,//CG_BOOL,2,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool2x3,bool2x3,*/CG_BOOL2x3,//CG_BOOL,2,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool2x4,bool2x4,*/CG_BOOL2x4,//CG_BOOL,2,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool3x1,bool3x1,*/CG_BOOL3x1,//CG_BOOL,3,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool3x2,bool3x2,*/CG_BOOL3x2,//CG_BOOL,3,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool3x3,bool3x3,*/CG_BOOL3x3,//CG_BOOL,3,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool3x4,bool3x4,*/CG_BOOL3x4,//CG_BOOL,3,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool4x1,bool4x1,*/CG_BOOL4x1,//CG_BOOL,4,1,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool4x2,bool4x2,*/CG_BOOL4x2,//CG_BOOL,4,2,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool4x3,bool4x3,*/CG_BOOL4x3,//CG_BOOL,4,3,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(Bool4x4,bool4x4,*/CG_BOOL4x4,//CG_BOOL,4,4,CG_PARAMETERCLASS_MATRIX)
-/*CG_DATATYPE_MACRO(String,string,*/CG_STRING,//CG_STRING,0,1,CG_PARAMETERCLASS_OBJECT)
-/*CG_DATATYPE_MACRO(Program,program,*/CG_PROGRAM_TYPE,//CG_PROGRAM_TYPE,0,0,CG_PARAMETERCLASS_OBJECT)
-/*CG_DATATYPE_MACRO(Texture,texture,*/CG_TEXTURE,//CG_TEXTURE,0,0,CG_PARAMETERCLASS_OBJECT)
-
-//#undef CG_DATATYPE_MACRO
diff --git a/make/stub_includes/cg/CG/cg_enums.h b/make/stub_includes/cg/CG/cg_enums.h
deleted file mode 100755
index cb7262feb..000000000
--- a/make/stub_includes/cg/CG/cg_enums.h
+++ /dev/null
@@ -1,97 +0,0 @@
-
-/*
- *
- * Copyright (c) 2002, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-
-/*
- * The following macro invocations define the supported CG basic data types.
- *
- * The macros have the form :
- *
- * CG_DATATYPE_MACRO(enum_name, enum_val)
- *
- * enum_name : The C enumerant name.
- * enum_val : The enumerant value.
- *
- */
-
-
-
-/*CG_ENUM_MACRO(*/CG_UNKNOWN=/*, */4096,//)
-/*CG_ENUM_MACRO(*/CG_IN=/*, */4097,//)
-/*CG_ENUM_MACRO(*/CG_OUT=/*, */4098,//)
-/*CG_ENUM_MACRO(*/CG_INOUT=/*, */4099,//)
-/*CG_ENUM_MACRO(*/CG_MIXED=/*, */4100,//)
-/*CG_ENUM_MACRO(*/CG_VARYING=/*, */4101,//)
-/*CG_ENUM_MACRO(*/CG_UNIFORM=/*, */4102,//)
-/*CG_ENUM_MACRO(*/CG_CONSTANT=/*, */4103,//)
-/*CG_ENUM_MACRO(*/CG_PROGRAM_SOURCE=/*, */4104,//)
-/*CG_ENUM_MACRO(*/CG_PROGRAM_ENTRY=/*, */4105,//)
-/*CG_ENUM_MACRO(*/CG_COMPILED_PROGRAM=/*, */4106,//)
-/*CG_ENUM_MACRO(*/CG_PROGRAM_PROFILE=/*, */4107,//)
-/*CG_ENUM_MACRO(*/CG_GLOBAL=/*, */4108,//)
-/*CG_ENUM_MACRO(*/CG_PROGRAM=/*, */4109,//)
-/*CG_ENUM_MACRO(*/CG_DEFAULT=/*, */4110,//)
-/*CG_ENUM_MACRO(*/CG_ERROR=/*, */4111,//)
-/*CG_ENUM_MACRO(*/CG_SOURCE=/*, */4112,//)
-/*CG_ENUM_MACRO(*/CG_OBJECT=/*, */4113,//)
-/*CG_ENUM_MACRO(*/CG_COMPILE_MANUAL=/*, */4114,//)
-/*CG_ENUM_MACRO(*/CG_COMPILE_IMMEDIATE=/*, */4115,//)
-/*CG_ENUM_MACRO(*/CG_COMPILE_LAZY=/*, */4116,//)
-/*CG_ENUM_MACRO(*/CG_CURRENT=/*, */4117,//)
-/*CG_ENUM_MACRO(*/CG_LITERAL=/*, */4118,//)
-/*CG_ENUM_MACRO(*/CG_VERSION=/*, */4119,//)
-/*CG_ENUM_MACRO(*/CG_ROW_MAJOR=/*, */4120,//)
-/*CG_ENUM_MACRO(*/CG_COLUMN_MAJOR=/*, */4121,//)
-
-// #undef CG_ENUM_MACRO
-
-
diff --git a/make/stub_includes/cg/CG/cg_errors.h b/make/stub_includes/cg/CG/cg_errors.h
deleted file mode 100644
index 25c120a5a..000000000
--- a/make/stub_includes/cg/CG/cg_errors.h
+++ /dev/null
@@ -1,352 +0,0 @@
-/*
- * This is a modified version of the original header as provided by
- * NVidia; original copyright appears below.
- *
- * Modified by Christopher Kline, May 2003: Stripped down and hacked to get
- * around macro interpretation problems.
- */
-
-/*
- *
- * Copyright (c) 2002-2004, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-/*
- * The following macro invocations define error codes returned by various cg
- * API functions.
- *
- * The macros have the form :
- *
- * CG_ERROR_MACRO(code, enum_name, message)
- *
- * code : The integer error code associated with the error.
- * enum_name : The name of enumerant of the error code in the API.
- * message : A description string associated with the error.
- *
- */
-
-CG_NO_ERROR=
-/*CG_ERROR_MACRO(*/0,/*
- CG_NO_ERROR,
- "No error has occurred.")*/
-
-CG_COMPILER_ERROR=
-/*CG_ERROR_MACRO(*/1,/*
- CG_COMPILER_ERROR,
- "The compile returned an error.")*/
-
-CG_INVALID_PARAMETER_ERROR=
-/*CG_ERROR_MACRO(*/2,/*
- CG_INVALID_PARAMETER_ERROR,
- "The parameter used is invalid.")*/
-
-CG_INVALID_PROFILE_ERROR=
-/*CG_ERROR_MACRO(*/3,/*
- CG_INVALID_PROFILE_ERROR,
- "The profile is not supported.")*/
-
-CG_PROGRAM_LOAD_ERROR=
-/*CG_ERROR_MACRO(*/4,/*
- CG_PROGRAM_LOAD_ERROR,
- "The program could not load.")*/
-
-CG_PROGRAM_BIND_ERROR=
-/*CG_ERROR_MACRO(*/5,/*
- CG_PROGRAM_BIND_ERROR,
- "The program could not bind.")*/
-
-CG_PROGRAM_NOT_LOADED_ERROR=
-/*CG_ERROR_MACRO(*/6,/*
- CG_PROGRAM_NOT_LOADED_ERROR,
- "The program must be loaded before this operation may be used.")*/
-
-CG_UNSUPPORTED_GL_EXTENSION_ERROR=
-/*CG_ERROR_MACRO(*/7,/*
- CG_UNSUPPORTED_GL_EXTENSION_ERROR,
- "An unsupported GL extension was required to perform this operation.")*/
-
-CG_INVALID_VALUE_TYPE_ERROR=
-/*CG_ERROR_MACRO(*/8,/*
- CG_INVALID_VALUE_TYPE_ERROR,
- "An unknown value type was assigned to a parameter.")*/
-
-CG_NOT_MATRIX_PARAM_ERROR=
-/*CG_ERROR_MACRO(*/9,/*
- CG_NOT_MATRIX_PARAM_ERROR,
- "The parameter is not of matrix type.")*/
-
-CG_INVALID_ENUMERANT_ERROR=
-/*CG_ERROR_MACRO(*/10,/*
- CG_INVALID_ENUMERANT_ERROR,
- "The enumerant parameter has an invalid value.")*/
-
-CG_NOT_4x4_MATRIX_ERROR=
-/*CG_ERROR_MACRO(*/11,/*
- CG_NOT_4x4_MATRIX_ERROR,
- "The parameter must be a 4x4 matrix type.")*/
-
-CG_FILE_READ_ERROR=
-/*CG_ERROR_MACRO(*/12,/*
- CG_FILE_READ_ERROR,
- "The file could not be read.")*/
-
-CG_FILE_WRITE_ERROR=
-/*CG_ERROR_MACRO(*/13,/*
- CG_FILE_WRITE_ERROR,
- "The file could not be written.")*/
-
-CG_NVPARSE_ERROR=
-/*CG_ERROR_MACRO(*/14,/*
- CG_NVPARSE_ERROR,
- "nvparse could not successfully parse the output from the Cg "
- "compiler backend.")*/
-
-CG_MEMORY_ALLOC_ERROR=
-/*CG_ERROR_MACRO(*/15,/*
- CG_MEMORY_ALLOC_ERROR,
- "Memory allocation failed.")*/
-
-CG_INVALID_CONTEXT_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/16,/*
- CG_INVALID_CONTEXT_HANDLE_ERROR,
- "Invalid context handle.")*/
-
-CG_INVALID_PROGRAM_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/17,/*
- CG_INVALID_PROGRAM_HANDLE_ERROR,
- "Invalid program handle.")*/
-
-CG_INVALID_PARAM_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/18,/*
- CG_INVALID_PARAM_HANDLE_ERROR,
- "Invalid parameter handle.")*/
-
-CG_UNKNOWN_PROFILE_ERROR=
-/*CG_ERROR_MACRO(*/19,/*
- CG_UNKNOWN_PROFILE_ERROR,
- "The specified profile is unknown.")*/
-
-CG_VAR_ARG_ERROR=
-/*CG_ERROR_MACRO(*/20,/*
- CG_VAR_ARG_ERROR,
- "The variable arguments were specified incorrectly.")*/
-
-CG_INVALID_DIMENSION_ERROR=
-/*CG_ERROR_MACRO(*/21,/*
- CG_INVALID_DIMENSION_ERROR,
- "The dimension value is invalid.")*/
-
-CG_ARRAY_PARAM_ERROR=
-/*CG_ERROR_MACRO(*/22,/*
- CG_ARRAY_PARAM_ERROR,
- "The parameter must be an array.")*/
-
-CG_OUT_OF_ARRAY_BOUNDS_ERROR=
-/*CG_ERROR_MACRO(*/23,/*
- CG_OUT_OF_ARRAY_BOUNDS_ERROR,
- "Index into the array is out of bounds.")*/
-
-CG_CONFLICTING_TYPES_ERROR=
-/*CG_ERROR_MACRO(*/24,/*
- CG_CONFLICTING_TYPES_ERROR,
- "A type being added to the context conflicts with an "
- "existing type.")*/
-
-CG_CONFLICTING_PARAMETER_TYPES_ERROR=
-/*CG_ERROR_MACRO(*/25,/*
- CG_CONFLICTING_PARAMETER_TYPES_ERROR,
- "The parameters being bound have conflicting types.")*/
-
-CG_PARAMETER_IS_NOT_SHARED_ERROR=
-/*CG_ERROR_MACRO(*/26,/*
- CG_PARAMETER_IS_NOT_SHARED_ERROR,
- "The parameter must be global.")*/
-
-CG_INVALID_PARAMETER_VARIABILITY_ERROR=
-/*CG_ERROR_MACRO(*/27,/*
- CG_INVALID_PARAMETER_VARIABILITY_ERROR,
- "The parameter could not be changed to the given variability.")*/
-
-CG_CANNOT_DESTROY_PARAMETER_ERROR=
-/*CG_ERROR_MACRO(*/28,/*
- CG_CANNOT_DESTROY_PARAMETER_ERROR,
- "Cannot destroy the parameter. It is bound to other parameters "
- "or is not a root parameter.")*/
-
-
-CG_NOT_ROOT_PARAMETER_ERROR=
-/*CG_ERROR_MACRO(*/29,/*
- CG_NOT_ROOT_PARAMETER_ERROR,
- "The parameter is not a root parameter.")*/
-
-CG_PARAMETERS_DO_NOT_MATCH_ERROR=
-/*CG_ERROR_MACRO(*/30,/*
- CG_PARAMETERS_DO_NOT_MATCH_ERROR,
- "The two parameters being bound do not match.")*/
-
-CG_IS_NOT_PROGRAM_PARAMETER_ERROR=
-/*CG_ERROR_MACRO(*/31,/*
- CG_IS_NOT_PROGRAM_PARAMETER_ERROR,
- "The parameter is not a program parameter.")*/
-
-CG_INVALID_PARAMETER_TYPE_ERROR=
-/*CG_ERROR_MACRO(*/32,/*
- CG_INVALID_PARAMETER_TYPE_ERROR,
- "The type of the parameter is invalid.")*/
-
-CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR=
-/*CG_ERROR_MACRO(*/33,/*
- CG_PARAMETER_IS_NOT_RESIZABLE_ARRAY_ERROR,
- "The parameter must be a resizable array.")*/
-
-CG_INVALID_SIZE_ERROR=
-/*CG_ERROR_MACRO(*/34,/*
- CG_INVALID_SIZE_ERROR,
- "The size value is invalid.")*/
-
-CG_BIND_CREATES_CYCLE_ERROR=
-/*CG_ERROR_MACRO(*/35,/*
- CG_BIND_CREATES_CYCLE_ERROR,
- "Cannot bind the given parameters. Binding will form a cycle.")*/
-
-CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR=
-/*CG_ERROR_MACRO(*/36,/*
- CG_ARRAY_TYPES_DO_NOT_MATCH_ERROR,
- "Cannot bind the given parameters. Array types do not match.")*/
-
-CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR=
-/*CG_ERROR_MACRO(*/37,/*
- CG_ARRAY_DIMENSIONS_DO_NOT_MATCH_ERROR,
- "Cannot bind the given parameters. "
- "Array dimensions do not match.")*/
-
-CG_ARRAY_HAS_WRONG_DIMENSION_ERROR=
-/*CG_ERROR_MACRO(*/38,/*
- CG_ARRAY_HAS_WRONG_DIMENSION_ERROR,
- "The array is has the wrong dimension.")*/
-
-CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR=
-/*CG_ERROR_MACRO(*/39,/*
- CG_TYPE_IS_NOT_DEFINED_IN_PROGRAM_ERROR,
- "Connecting the parameters failed because The type of the "
- "source parameter is not defined within the given program "
- "or does not match the type with the same name in the program.")*/
-
-CG_INVALID_EFFECT_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/40,/*
- CG_INVALID_EFFECT_HANDLE_ERROR,
- "Invalid effect handle.")*/
-
-CG_INVALID_STATE_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/41,/*
- CG_INVALID_STATE_HANDLE_ERROR,
- "Invalid state handle.")*/
-
-CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/42,/*
- CG_INVALID_STATE_ASSIGNMENT_HANDLE_ERROR,
- "Invalid stateassignment handle.")*/
-
-CG_INVALID_PASS_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/43,/*
- CG_INVALID_PASS_HANDLE_ERROR,
- "Invalid pass handle.")*/
-
-CG_INVALID_ANNOTATION_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/44,/*
- CG_INVALID_ANNOTATION_HANDLE_ERROR,
- "Invalid annotation handle.")*/
-
-CG_INVALID_TECHNIQUE_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/45,/*
- CG_INVALID_TECHNIQUE_HANDLE_ERROR,
- "Invalid technique handle.")*/
-
-CG_INVALID_PARAMETER_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/46,/*
- CG_INVALID_PARAMETER_HANDLE_ERROR,
- "Invalid parameter handle.")*/
-
-CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR=
-/*CG_ERROR_MACRO(*/47,/*
- CG_STATE_ASSIGNMENT_TYPE_MISMATCH_ERROR,
- "Invalid parameter handle.")*/
-
-CG_INVALID_FUNCTION_HANDLE_ERROR=
-/*CG_ERROR_MACRO(*/48,/*
- CG_INVALID_FUNCTION_HANDLE_ERROR,
- "Invalid function handle.")*/
-
-CG_INVALID_TECHNIQUE_ERROR=
-/*CG_ERROR_MACRO(*/49,/*
- CG_INVALID_TECHNIQUE_ERROR,
- "Technique did not pass validation.")*/
-
-CG_INVALID_POINTER_ERROR=
-/*CG_ERROR_MACRO(*/50,/*
- CG_INVALID_POINTER_ERROR,
- "The supplied pointer is NULL.")*/
-
-CG_NOT_ENOUGH_DATA_ERROR=
-/*CG_ERROR_MACRO(*/51,/*
- CG_NOT_ENOUGH_DATA_ERROR,
- "Not enough data was provided.")*/
-
-CG_NON_NUMERIC_PARAMETER_ERROR=
-/*CG_ERROR_MACRO(*/52,/*
- CG_NON_NUMERIC_PARAMETER_ERROR,
- "The parameter is not of a numeric type.")*/
-
-CG_ARRAY_SIZE_MISMATCH_ERROR=
-/*CG_ERROR_MACRO(*/53,/*
- CG_ARRAY_SIZE_MISMATCH_ERROR,
- "The specified array sizes are not compatible with the given array.")*/
-
-//#undef CG_ERROR_MACRO
-
diff --git a/make/stub_includes/cg/CG/cg_profiles.h b/make/stub_includes/cg/CG/cg_profiles.h
deleted file mode 100644
index 8217a569a..000000000
--- a/make/stub_includes/cg/CG/cg_profiles.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * This is a modified version of the original header as provided by
- * NVidia; original copyright appears below.
- *
- * Modified by Christopher Kline, May 2003: Stripped down and hacked to get
- * around macro interpretation problems.
- */
-
-/*
- *
- * Copyright (c) 2002, NVIDIA Corporation.
- *
- *
- *
- * NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
- * of your agreement to the following terms, and your use, installation,
- * modification or redistribution of this NVIDIA software constitutes
- * acceptance of these terms. If you do not agree with these terms, please do
- * not use, install, modify or redistribute this NVIDIA software.
- *
- *
- *
- * In consideration of your agreement to abide by the following terms, and
- * subject to these terms, NVIDIA grants you a personal, non-exclusive license,
- * under NVIDIA�s copyrights in this original NVIDIA software (the "NVIDIA
- * Software"), to use, reproduce, modify and redistribute the NVIDIA
- * Software, with or without modifications, in source and/or binary forms;
- * provided that if you redistribute the NVIDIA Software, you must retain the
- * copyright notice of NVIDIA, this notice and the following text and
- * disclaimers in all such redistributions of the NVIDIA Software. Neither the
- * name, trademarks, service marks nor logos of NVIDIA Corporation may be used
- * to endorse or promote products derived from the NVIDIA Software without
- * specific prior written permission from NVIDIA. Except as expressly stated
- * in this notice, no other rights or licenses express or implied, are granted
- * by NVIDIA herein, including but not limited to any patent rights that may be
- * infringed by your derivative works or by other works in which the NVIDIA
- * Software may be incorporated. No hardware is licensed hereunder.
- *
- *
- *
- * THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
- * WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
- * WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
- * EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
- *
- *
- *
- * IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
- * EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
- * PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
- * REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
- * HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
- * NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
- * OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
-
-/*
- * The following macro invocations define the supported CG profiles.
- *
- * The macros have the form :
- *
- * CG_PROFILE_MACRO(name, compiler_id, compiler_opt)
- *
- * name : The name of the profile. Used consistently with the API.
- * compiler_id : The identifier string for the profile used by the compiler.
- * compiler_id_caps : compiler_id in caps.
- * compiler_opt : The command-line switch used to force compilation into
- * the profile.
- * int_id : Integer enumerant associated with this bind location.
- * vertex_profile : Non-zero if this is a vertex profile, otherwise it
- * is considered to be a fragment profile.
- *
- *
- */
-
-#define CG_IN_PROFILES_INCLUDE
-
-#include <CG/cgGL_profiles.h>
-
-
-/*CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,*/CG_PROFILE_VS_1_1=/*,"vs_1_1",*/6153,//1)
-/*CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,*/CG_PROFILE_VS_2_0=/*,"vs_2_0",*/6154,//1)
-/*CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,*/CG_PROFILE_VS_2_X=/*,"vs_2_x",*/6155,//1)
-
-/*CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,*/CG_PROFILE_PS_1_1=/*,"ps_1_1",*/6159,//0)
-/*CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,*/CG_PROFILE_PS_1_2=/*,"ps_1_2",*/6160,//0)
-/*CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,*/CG_PROFILE_PS_1_3=/*,"ps_1_3",*/6161,//0)
-/*CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,*/CG_PROFILE_PS_2_0=/*,"ps_2_0",*/6162,//0)
-/*CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,*/CG_PROFILE_PS_2_X=/*,"ps_2_x",*/6163,//0)
-
-/*CG_PROFILE_MACRO(Generic, generic,*/ GENERIC=/*, "generic",*/ 7002,//0)
-
-//#undef CG_PROFILE_MACRO
-#undef CG_IN_PROFILES_INCLUDE
diff --git a/make/stub_includes/common/cg.c b/make/stub_includes/common/cg.c
deleted file mode 100644
index 98c824285..000000000
--- a/make/stub_includes/common/cg.c
+++ /dev/null
@@ -1,26 +0,0 @@
-// Define __gl_h_ so that GL/gl.h doesn't get bound as part of CgGL.java
-// because cgGL.h tries to include it
-#define __gl_h_
-
-// Define some types so that cgGL.h has the types it expected to get by
-// including GL/gl.h (which we disabled above)
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-
-#define CGDLL_API
-#include <CG/cgGL.h>
-
-
diff --git a/make/stub_includes/common/gl.c b/make/stub_includes/common/gl.c
deleted file mode 100644
index e91ee95f3..000000000
--- a/make/stub_includes/common/gl.c
+++ /dev/null
@@ -1,7 +0,0 @@
-#define GLAPI
-
-// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-// "glext.h" are parsed.
-#define GL_GLEXT_PROTOTYPES
-
-#include <GL/gl.h>
diff --git a/make/stub_includes/common/glu-impl.c b/make/stub_includes/common/glu-impl.c
deleted file mode 100644
index 2328639d8..000000000
--- a/make/stub_includes/common/glu-impl.c
+++ /dev/null
@@ -1,3 +0,0 @@
-#include <GL/glu.h>
-
-
diff --git a/make/stub_includes/common/glu.c b/make/stub_includes/common/glu.c
deleted file mode 100644
index 91020e365..000000000
--- a/make/stub_includes/common/glu.c
+++ /dev/null
@@ -1,2 +0,0 @@
-#include <GL/glu.h>
-
diff --git a/make/stub_includes/common/stddef.h b/make/stub_includes/common/stddef.h
deleted file mode 100644
index 8aa70051e..000000000
--- a/make/stub_includes/common/stddef.h
+++ /dev/null
@@ -1,7 +0,0 @@
-#if defined(_WIN64)
- typedef __int64 ptrdiff_t;
-#elif defined(__ia64__) || defined(__x86_64__)
- typedef long int ptrdiff_t;
-#else
- typedef int ptrdiff_t;
-#endif
diff --git a/make/stub_includes/macosx/AppKit/NSView.h b/make/stub_includes/macosx/AppKit/NSView.h
deleted file mode 100644
index 5d3acf658..000000000
--- a/make/stub_includes/macosx/AppKit/NSView.h
+++ /dev/null
@@ -1 +0,0 @@
-typedef struct _NSView NSView;
diff --git a/make/stub_includes/macosx/OpenGL/OpenGL.h b/make/stub_includes/macosx/OpenGL/OpenGL.h
deleted file mode 100644
index 16225b46b..000000000
--- a/make/stub_includes/macosx/OpenGL/OpenGL.h
+++ /dev/null
@@ -1,101 +0,0 @@
-/* Typedefs, enums and function prototypes extracted from Apple's
- OpenGL.h to expose portions of the low-level CGL API to Java */
-
-/* Typedefs to get things working */
-typedef struct _cglObj* CGLContextObj;
-typedef struct _cglObj* CGLPBufferObj;
-typedef struct _cglObj* CGLPixelFormatObj;
-
-/*
-** Attribute names for CGLChoosePixelFormat and CGLDescribePixelFormat.
-*/
-typedef enum _CGLPixelFormatAttribute {
- kCGLPFAAllRenderers = 1, /* choose from all available renderers */
- kCGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */
- kCGLPFAStereo = 6, /* stereo buffering supported */
- kCGLPFAAuxBuffers = 7, /* number of aux buffers */
- kCGLPFAColorSize = 8, /* number of color buffer bits */
- kCGLPFAAlphaSize = 11, /* number of alpha component bits */
- kCGLPFADepthSize = 12, /* number of depth buffer bits */
- kCGLPFAStencilSize = 13, /* number of stencil buffer bits */
- kCGLPFAAccumSize = 14, /* number of accum buffer bits */
- kCGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */
- kCGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */
- kCGLPFAOffScreen = 53, /* choose an off-screen capable renderer */
- kCGLPFAFullScreen = 54, /* choose a full-screen capable renderer */
- kCGLPFASampleBuffers = 55, /* number of multi sample buffers */
- kCGLPFASamples = 56, /* number of samples per multi sample buffer */
- kCGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */
- kCGLPFAColorFloat = 58, /* color buffers store floating point pixels */
- kCGLPFAMultisample = 59, /* choose multisampling */
- kCGLPFASupersample = 60, /* choose supersampling */
- kCGLPFASampleAlpha = 61, /* request alpha filtering */
-
- kCGLPFARendererID = 70, /* request renderer by ID */
- kCGLPFASingleRenderer = 71, /* choose a single renderer for all screens */
- kCGLPFANoRecovery = 72, /* disable all failure recovery systems */
- kCGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */
- kCGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */
- kCGLPFARobust = 75, /* renderer does not need failure recovery */
- kCGLPFABackingStore = 76, /* back buffer contents are valid after swap */
- kCGLPFAMPSafe = 78, /* renderer is multi-processor safe */
- kCGLPFAWindow = 80, /* can be used to render to an onscreen window */
- kCGLPFAMultiScreen = 81, /* single window can span multiple screens */
- kCGLPFACompliant = 83, /* renderer is opengl compliant */
- kCGLPFADisplayMask = 84, /* mask limiting supported displays */
- kCGLPFAPBuffer = 90, /* can be used to render to a pbuffer */
- kCGLPFARemotePBuffer = 91, /* can be used to render offline to a pbuffer */
- kCGLPFAVirtualScreenCount = 128 /* number of virtual screens in this format */
-} CGLPixelFormatAttribute;
-
-/*
-** Error return values from CGLGetError.
-*/
-typedef enum _CGLError {
- kCGLNoError = 0, /* no error */
- kCGLBadAttribute = 10000, /* invalid pixel format attribute */
- kCGLBadProperty = 10001, /* invalid renderer property */
- kCGLBadPixelFormat = 10002, /* invalid pixel format */
- kCGLBadRendererInfo = 10003, /* invalid renderer info */
- kCGLBadContext = 10004, /* invalid context */
- kCGLBadDrawable = 10005, /* invalid drawable */
- kCGLBadDisplay = 10006, /* invalid graphics device */
- kCGLBadState = 10007, /* invalid context state */
- kCGLBadValue = 10008, /* invalid numerical value */
- kCGLBadMatch = 10009, /* invalid share context */
- kCGLBadEnumeration = 10010, /* invalid enumerant */
- kCGLBadOffScreen = 10011, /* invalid offscreen drawable */
- kCGLBadFullScreen = 10012, /* invalid offscreen drawable */
- kCGLBadWindow = 10013, /* invalid window */
- kCGLBadAddress = 10014, /* invalid pointer */
- kCGLBadCodeModule = 10015, /* invalid code module */
- kCGLBadAlloc = 10016, /* invalid memory allocation */
- kCGLBadConnection = 10017 /* invalid CoreGraphics connection */
-} CGLError;
-
-/* Pixel format manipulation */
-CGLError CGLChoosePixelFormat(const CGLPixelFormatAttribute *attribs,
- CGLPixelFormatObj *pix,
- long *npix);
-CGLError CGLDestroyPixelFormat(CGLPixelFormatObj pix);
-
-/* Context manipulation */
-CGLError CGLCreateContext(CGLPixelFormatObj pix,
- CGLContextObj share,
- CGLContextObj* ctx);
-CGLError CGLDestroyContext(CGLContextObj ctx);
-CGLError CGLSetCurrentContext(CGLContextObj ctx);
-
-/* PBuffer manipulation */
-CGLError CGLCreatePBuffer(long width,
- long height,
- unsigned long target,
- unsigned long internalFormat,
- long max_level,
- CGLPBufferObj* pbuffer);
-CGLError CGLDestroyPBuffer(CGLPBufferObj pbuffer);
-CGLError CGLSetPBuffer(CGLContextObj ctx,
- CGLPBufferObj pbuffer,
- unsigned long face,
- long level,
- long screen);
diff --git a/make/stub_includes/macosx/cglext.c b/make/stub_includes/macosx/cglext.c
deleted file mode 100755
index 14010fcc4..000000000
--- a/make/stub_includes/macosx/cglext.c
+++ /dev/null
@@ -1 +0,0 @@
-#include <cglext.h>
diff --git a/make/stub_includes/macosx/jni.h b/make/stub_includes/macosx/jni.h
deleted file mode 100644
index be01d0187..000000000
--- a/make/stub_includes/macosx/jni.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/* Stub header for JNI which provides needed declarations without more
- complicated and unnecessary constructs */
-
-/*
- * JNI Types
- */
-
-#include "jni_md.h"
-
-typedef unsigned char jboolean;
-typedef unsigned short jchar;
-typedef short jshort;
-typedef float jfloat;
-typedef double jdouble;
-
-typedef jint jsize;
-
-struct _jobject;
-
-typedef struct _jobject *jobject;
-typedef jobject jclass;
-typedef jobject jthrowable;
-typedef jobject jstring;
-typedef jobject jarray;
-typedef jarray jbooleanArray;
-typedef jarray jbyteArray;
-typedef jarray jcharArray;
-typedef jarray jshortArray;
-typedef jarray jintArray;
-typedef jarray jlongArray;
-typedef jarray jfloatArray;
-typedef jarray jdoubleArray;
-typedef jarray jobjectArray;
-typedef jobject jweak;
-
-typedef union jvalue {
- jboolean z;
- jbyte b;
- jchar c;
- jshort s;
- jint i;
- jlong j;
- jfloat f;
- jdouble d;
- jobject l;
-} jvalue;
-
-struct _jfieldID;
-typedef struct _jfieldID *jfieldID;
-
-struct _jmethodID;
-typedef struct _jmethodID *jmethodID;
-
-/*
- * jboolean constants
- */
-
-#define JNI_FALSE 0
-#define JNI_TRUE 1
-
-/*
- * possible return values for JNI functions.
- */
-
-#define JNI_OK 0 /* success */
-#define JNI_ERR (-1) /* unknown error */
-#define JNI_EDETACHED (-2) /* thread detached from the VM */
-#define JNI_EVERSION (-3) /* JNI version error */
-#define JNI_ENOMEM (-4) /* not enough memory */
-#define JNI_EEXIST (-5) /* VM already created */
-#define JNI_EINVAL (-6) /* invalid arguments */
-
-/*
- * used in ReleaseScalarArrayElements
- */
-
-#define JNI_COMMIT 1
-#define JNI_ABORT 2
diff --git a/make/stub_includes/macosx/jni_md.h b/make/stub_includes/macosx/jni_md.h
deleted file mode 100644
index 449786272..000000000
--- a/make/stub_includes/macosx/jni_md.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#define _JNI_IMPORT_OR_EXPORT_
-#define JNIEXPORT
-#define JNIIMPORT
-#define JNICALL
-
-typedef int jint;
-#ifdef _LP64 /* 64-bit Solaris */
-typedef long jlong;
-#else
-typedef long long jlong;
-#endif
-
-typedef signed char jbyte;
-
-typedef long JNIEnv;
diff --git a/make/stub_includes/macosx/window-system.c b/make/stub_includes/macosx/window-system.c
deleted file mode 100644
index 787d265ed..000000000
--- a/make/stub_includes/macosx/window-system.c
+++ /dev/null
@@ -1,47 +0,0 @@
-#include "macosx-window-system.h"
-
-/* These can not show up in the header file above because they must not be visible during the real build */
-
-/*
-** Attribute names for [NSOpenGLPixelFormat initWithAttributes]
-** and [NSOpenGLPixelFormat getValues:forAttribute:forVirtualScreen].
-*/
-typedef enum {
- NSOpenGLPFAAllRenderers = 1, /* choose from all available renderers */
- NSOpenGLPFADoubleBuffer = 5, /* choose a double buffered pixel format */
- NSOpenGLPFAStereo = 6, /* stereo buffering supported */
- NSOpenGLPFAAuxBuffers = 7, /* number of aux buffers */
- NSOpenGLPFAColorSize = 8, /* number of color buffer bits */
- NSOpenGLPFAAlphaSize = 11, /* number of alpha component bits */
- NSOpenGLPFADepthSize = 12, /* number of depth buffer bits */
- NSOpenGLPFAStencilSize = 13, /* number of stencil buffer bits */
- NSOpenGLPFAAccumSize = 14, /* number of accum buffer bits */
- NSOpenGLPFAMinimumPolicy = 51, /* never choose smaller buffers than requested */
- NSOpenGLPFAMaximumPolicy = 52, /* choose largest buffers of type requested */
- NSOpenGLPFAOffScreen = 53, /* choose an off-screen capable renderer */
- NSOpenGLPFAFullScreen = 54, /* choose a full-screen capable renderer */
- NSOpenGLPFASampleBuffers = 55, /* number of multi sample buffers */
- NSOpenGLPFASamples = 56, /* number of samples per multi sample buffer */
- NSOpenGLPFAAuxDepthStencil = 57, /* each aux buffer has its own depth stencil */
- NSOpenGLPFAColorFloat = 58, /* color buffers store floating point pixels */
-
- NSOpenGLPFAMultisample = 59, /* choose multisampling */
- NSOpenGLPFASupersample = 60, /* choose supersampling */
- NSOpenGLPFASampleAlpha = 61, /* request alpha filtering */
-
- NSOpenGLPFARendererID = 70, /* request renderer by ID */
- NSOpenGLPFASingleRenderer = 71, /* choose a single renderer for all screens */
- NSOpenGLPFANoRecovery = 72, /* disable all failure recovery systems */
- NSOpenGLPFAAccelerated = 73, /* choose a hardware accelerated renderer */
- NSOpenGLPFAClosestPolicy = 74, /* choose the closest color buffer to request */
- NSOpenGLPFARobust = 75, /* renderer does not need failure recovery */
- NSOpenGLPFABackingStore = 76, /* back buffer contents are valid after swap */
- NSOpenGLPFAMPSafe = 78, /* renderer is multi-processor safe */
- NSOpenGLPFAWindow = 80, /* can be used to render to an onscreen window */
- NSOpenGLPFAMultiScreen = 81, /* single window can span multiple screens */
- NSOpenGLPFACompliant = 83, /* renderer is opengl compliant */
- NSOpenGLPFAScreenMask = 84, /* bit mask of supported physical screens */
- NSOpenGLPFAPixelBuffer = 90, /* can be used to render to a pbuffer */
- NSOpenGLPFAVirtualScreenCount = 128 /* number of virtual screens in this format */
-} NSOpenGLPixelFormatAttribute;
-
diff --git a/make/stub_includes/opengl/GL/cglext.h b/make/stub_includes/opengl/GL/cglext.h
deleted file mode 100644
index 7f49b980e..000000000
--- a/make/stub_includes/opengl/GL/cglext.h
+++ /dev/null
@@ -1,13 +0,0 @@
-#ifndef __cglext_h_
-#define __cglext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
-
diff --git a/make/stub_includes/opengl/GL/gl.h b/make/stub_includes/opengl/GL/gl.h
deleted file mode 100644
index 244696a9f..000000000
--- a/make/stub_includes/opengl/GL/gl.h
+++ /dev/null
@@ -1,1407 +0,0 @@
-/*
- * This file is was based upon the Mesa 3D Graphics library version 4.1 file
- * "gl.h"; The Mesa copyright notice is preserved below.
- *
- * It has been modified to include only OpenGL 1.1 and earlier headers
- * as well as some system-specific information. It should not need to be
- * modified in the event that the OpenGL specification changes; these changes
- * should be reflected in the glext.h header file. This file should only need
- * to modified to add or changed system-specific information.
- */
-
-/*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef __gl_h_
-#define __gl_h_
-
-/**********************************************************************
- * Begin system-specific stuff.
- */
-#if defined(__BEOS__)
-#include <stdlib.h> /* to get some BeOS-isms */
-#endif
-
-#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
-#define OPENSTEP
-#endif
-
-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
-#define __WIN32__
-#endif
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
-# if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-# define GLAPI __declspec(dllexport)
-# elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-# define GLAPI __declspec(dllimport)
-# else /* for use with static link lib build of Win32 edition only */
-# define GLAPI extern
-# endif /* _STATIC_MESA support */
-# define GLAPIENTRY __stdcall
-#else
-/* non-Windows compilation */
-# define GLAPI extern
-# define GLAPIENTRY
-#endif /* WIN32 / CYGWIN bracket */
-
-#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
-# define PRAGMA_EXPORT_SUPPORTED 1
-#endif
-
-/*
- * WINDOWS: Include windows.h here to define APIENTRY.
- * It is also useful when applications include this file by
- * including only glut.h, since glut.h depends on windows.h.
- * Applications needing to include windows.h with parms other
- * than "WIN32_LEAN_AND_MEAN" may include windows.h before
- * glut.h or gl.h.
- */
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(__CYGWIN__)
-#include <gl/mesa_wgl.h>
-#endif
-
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import on
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY GLAPIENTRY
-#endif
-
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
-
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export on
-#endif
-
-/*
- * End system-specific stuff.
- **********************************************************************/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * ---------------------------------------------
- * OpenGL 1.0 Spec
- * ---------------------------------------------
- */
-#ifndef GL_VERSION_1_0
-#define GL_VERSION_1_0 1
-
-/*
- * Datatypes
- */
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
-
-/*
- * Constants
- */
-
-/* Boolean values */
-#define GL_FALSE 0x0
-#define GL_TRUE 0x1
-
-/* Data types */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_DOUBLE 0x140A
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-
-/* Primitives */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-
-/* Matrix Mode */
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* Points */
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_POINT_SIZE_RANGE 0x0B12
-
-/* Lines */
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_WIDTH_RANGE 0x0B22
-
-/* Polygons */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-
-/* Display Lists */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_LIST_MODE 0x0B30
-
-/* Depth buffer */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_BITS 0x0D56
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_COMPONENT 0x1902
-
-/* Lighting */
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_SHININESS 0x1601
-#define GL_EMISSION 0x1600
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_SHADE_MODEL 0x0B54
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_NORMALIZE 0x0BA1
-
-/* User clipping planes */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* Accumulation buffer */
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_ACCUM 0x0100
-#define GL_ADD 0x0104
-#define GL_LOAD 0x0101
-#define GL_MULT 0x0103
-#define GL_RETURN 0x0102
-
-/* Alpha testing */
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-
-/* Blending */
-#define GL_BLEND 0x0BE2
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND_DST 0x0BE0
-#define GL_ZERO 0x0
-#define GL_ONE 0x1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-
-/* Render Mode */
-#define GL_FEEDBACK 0x1C01
-#define GL_RENDER 0x1C00
-#define GL_SELECT 0x1C02
-
-/* Feedback */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_LINE_RESET_TOKEN 0x0707
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-
-/* Selection */
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-
-/* Fog */
-#define GL_FOG 0x0B60
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_COLOR 0x0B66
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_LINEAR 0x2601
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* Logic Ops */
-#define GL_LOGIC_OP 0x0BF1
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_CLEAR 0x1500
-#define GL_SET 0x150F
-#define GL_COPY 0x1503
-#define GL_COPY_INVERTED 0x150C
-#define GL_NOOP 0x1505
-#define GL_INVERT 0x150A
-#define GL_AND 0x1501
-#define GL_NAND 0x150E
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_XOR 0x1506
-#define GL_EQUIV 0x1509
-#define GL_AND_REVERSE 0x1502
-#define GL_AND_INVERTED 0x1504
-#define GL_OR_REVERSE 0x150B
-#define GL_OR_INVERTED 0x150D
-
-/* Stencil */
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_STENCIL_BITS 0x0D57
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_INDEX 0x1901
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-
-/* Buffers, Pixel Drawing/Reading */
-#define GL_NONE 0x0
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-/*GL_FRONT 0x0404 */
-/*GL_BACK 0x0405 */
-/*GL_FRONT_AND_BACK 0x0408 */
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-#define GL_COLOR_INDEX 0x1900
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_ALPHA_BITS 0x0D55
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_INDEX_BITS 0x0D51
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_READ_BUFFER 0x0C02
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_BITMAP 0x1A00
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_DITHER 0x0BD0
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-
-/* Implementation limits */
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-
-/* Gets */
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_MODE 0x0C30
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_RENDER_MODE 0x0C40
-#define GL_RGBA_MODE 0x0C31
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_VIEWPORT 0x0BA2
-
-/* Evaluators */
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_COEFF 0x0A00
-#define GL_DOMAIN 0x0A02
-#define GL_ORDER 0x0A01
-
-/* Hints */
-#define GL_FOG_HINT 0x0C54
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* Scissor box */
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_SCISSOR_BOX 0x0C10
-
-/* Pixel Mode / Transfer */
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-
-/* Texture mapping */
-#define GL_TEXTURE_ENV 0x2300
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_ENV_COLOR 0x2201
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_BORDER 0x1005
-#define GL_TEXTURE_COMPONENTS 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_LINEAR 0x2400
-#define GL_EYE_PLANE 0x2502
-#define GL_SPHERE_MAP 0x2402
-#define GL_DECAL 0x2101
-#define GL_MODULATE 0x2100
-#define GL_NEAREST 0x2600
-#define GL_REPEAT 0x2901
-#define GL_CLAMP 0x2900
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-
-/* Utility */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* Errors */
-#define GL_NO_ERROR 0x0
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-
-/* glPush/PopAttrib bits */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000FFFFF
-
-/*
- * Miscellaneous
- */
-
-GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
-
-GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
-
-GLAPI void GLAPIENTRY glClear( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
-
-GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
-
-GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
-
-GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
-
-GLAPI void GLAPIENTRY glCullFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
-
-GLAPI void GLAPIENTRY glPointSize( GLfloat size );
-
-GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
-
-GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
-
-GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
-
-GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
-
-GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
-
-GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
-
-GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
-
-GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
-
-GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
-
-GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
-
-GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
-
-GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnable( GLenum cap );
-
-GLAPI void GLAPIENTRY glDisable( GLenum cap );
-
-GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
-
-GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
-
-GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
-
-GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
-
-GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
-
-GLAPI void GLAPIENTRY glPopAttrib( void );
-
-
-
-GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
-
-GLAPI GLenum GLAPIENTRY glGetError( void );
-
-GLAPI const GLubyte* GLAPIENTRY glGetString( GLenum name );
-
-GLAPI void GLAPIENTRY glFinish( void );
-
-GLAPI void GLAPIENTRY glFlush( void );
-
-GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
-
-
-/*
- * Depth Buffer
- */
-
-GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
-
-GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
-
-GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
-
-GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
-
-
-/*
- * Accumulation Buffer
- */
-
-GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
-
-GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
-
-
-/*
- * Transformation
- */
-
-GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
-
-GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
-GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-GLAPI void GLAPIENTRY glPushMatrix( void );
-
-GLAPI void GLAPIENTRY glPopMatrix( void );
-
-GLAPI void GLAPIENTRY glLoadIdentity( void );
-
-GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
-GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
-
-GLAPI void GLAPIENTRY glRotated( GLdouble angle,
- GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
- GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
-
-GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-
-
-/*
- * Display Lists
- */
-
-GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
-
-GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
-
-GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
-
-GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
-
-GLAPI void GLAPIENTRY glEndList( void );
-
-GLAPI void GLAPIENTRY glCallList( GLuint list );
-
-GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
- const GLvoid *lists );
-
-GLAPI void GLAPIENTRY glListBase( GLuint base );
-
-
-/*
- * Drawing Functions
- */
-
-GLAPI void GLAPIENTRY glBegin( GLenum mode );
-
-GLAPI void GLAPIENTRY glEnd( void );
-
-
-GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
-GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
-GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
-GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
-GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
-GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-
-GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
-GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glIndexd( GLdouble c );
-GLAPI void GLAPIENTRY glIndexf( GLfloat c );
-GLAPI void GLAPIENTRY glIndexi( GLint c );
-GLAPI void GLAPIENTRY glIndexs( GLshort c );
-
-GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
-GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
-GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
-GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
-
-GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
-GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
-GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
-GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
-GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
-GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
-GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
-GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
-
-GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
- GLbyte blue, GLbyte alpha );
-GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
- GLdouble blue, GLdouble alpha );
-GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
- GLint blue, GLint alpha );
-GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
- GLshort blue, GLshort alpha );
-GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha );
-GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
- GLuint blue, GLuint alpha );
-GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
- GLushort blue, GLushort alpha );
-
-
-GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
-
-GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
-GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
-GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
-GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
-GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
-GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
-
-
-GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
-GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
-GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
-GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
-
-GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
-GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
-GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
-GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
-
-GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
-GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
-GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
-GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
-
-GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
-GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
-GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
-GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-
-GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
-GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
-GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
-GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
-GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
-
-GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
-GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
-GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
-GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
-
-GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
-GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
-GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
-GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
-GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
-
-GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
-GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
-GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
-GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
-
-
-GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
-GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
-GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
-GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-
-
-GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
-GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
-GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
-GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
-
-
-/*
- * Lighting
- */
-
-GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
-
-GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
- const GLfloat *params );
-GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
- const GLint *params );
-
-GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
- GLfloat *params );
-GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
- GLint *params );
-
-GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
-GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
-
-
-/*
- * Raster functions
- */
-
-GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-
-GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLint mapsize,
- const GLfloat *values );
-GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLint mapsize,
- const GLuint *values );
-GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLint mapsize,
- const GLushort *values );
-
-GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
-GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
-GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
-
-GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap );
-
-GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum type );
-
-/*
- * Stenciling
- */
-
-GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
-
-GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
-GLAPI void GLAPIENTRY glClearStencil( GLint s );
-
-
-
-/*
- * Texture mapping
- */
-
-GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
-GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
-GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
-GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
-GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
-GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
-GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
- const GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
- GLenum pname, GLfloat *params);
-GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
- GLenum pname, GLint *params );
-
-GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params );
-GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params );
-
-
-GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLint border,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
- GLint internalFormat,
- GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
-
-GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
- GLenum format, GLenum type,
- GLvoid *pixels );
-
-
-/*
- * Evaluators
- */
-
-GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
- GLint stride,
- GLint order, const GLdouble *points );
-GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
- GLint stride,
- GLint order, const GLfloat *points );
-
-GLAPI void GLAPIENTRY glMap2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points );
-GLAPI void GLAPIENTRY glMap2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points );
-
-GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
-GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
-GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
-
-GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
-GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
-
-GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
-GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
-
-GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
-GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
-
-GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
-GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-
-GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 );
-GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
-GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
-
-GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
-
-GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
-GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-
-/*
- * Fog
- */
-
-GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
-
-GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
-
-GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
-
-GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
-
-
-/*
- * Selection and Feedback
- */
-
-GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
-GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
-
-GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
-
-GLAPI void GLAPIENTRY glInitNames( void );
-
-GLAPI void GLAPIENTRY glLoadName( GLuint name );
-
-GLAPI void GLAPIENTRY glPushName( GLuint name );
-
-GLAPI void GLAPIENTRY glPopName( void );
-
-#endif /* GL_VERSION_1_0 */
-
-/*
- * ---------------------------------------------
- * OpenGL 1.1 Spec
- * ---------------------------------------------
- */
-
-/* OpenGL 1.1 */
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
-
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-
-GLAPI void GLAPIENTRY glIndexub( GLubyte c );
-GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c );
-
-GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask );
-GLAPI void GLAPIENTRY glPopClientAttrib( void );
-GLAPI void GLAPIENTRY glEnableClientState( GLenum cap );
-GLAPI void GLAPIENTRY glDisableClientState( GLenum cap );
-GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
-GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
-GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
-GLAPI void GLAPIENTRY glArrayElement( GLint i );
-GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
-GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
-GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );
-
-GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
-GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
-GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
-GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
-GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
-GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
-GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
-GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
-GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
-GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
-GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
-
-#endif /* GL_VERSION_1_1 */
-
-/* Include Post-GL 1.1 changes and extensions */
-#include <GL/glext.h>
-
-
-/**********************************************************************
- * Begin system-specific stuff
- */
-#if defined(PRAGMA_EXPORT_SUPPORTED)
-#pragma export off
-#endif
-
-#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
-#pragma import off
-#endif
-/*
- * End system-specific stuff
- **********************************************************************/
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __gl_h_ */
diff --git a/make/stub_includes/opengl/GL/glext.h b/make/stub_includes/opengl/GL/glext.h
deleted file mode 100644
index edcf139e1..000000000
--- a/make/stub_includes/opengl/GL/glext.h
+++ /dev/null
@@ -1,7410 +0,0 @@
-#ifndef __glext_h_
-#define __glext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** NOTE: The Original Code (as defined below) has been licensed to Sun
-** Microsystems, Inc. ("Sun") under the SGI Free Software License B
-** (Version 1.1), shown above ("SGI License"). Pursuant to Section
-** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
-** you under an alternative license ("Alternative License"). This
-** Alternative License includes all of the provisions of the SGI License
-** except that Section 2.2 and 11 are omitted. Any differences between
-** the Alternative License and the SGI License are offered solely by Sun
-** and not by SGI.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY*
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glext.h last updated 2006/10/13 */
-/* Current version at http://www.opengl.org/registry/ */
-#define GL_GLEXT_VERSION 36
-
-#ifndef GL_VERSION_1_2
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_RESCALE_NORMAL 0x803A
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#endif
-
-#ifndef GL_ARB_imaging
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_MULTISAMPLE_BIT 0x20000000
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_SUBTRACT 0x84E7
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
-#define GL_FOG_COORD GL_FOG_COORDINATE
-#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
-#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
-#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
-#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
-#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
-#define GL_SRC0_RGB GL_SOURCE0_RGB
-#define GL_SRC1_RGB GL_SOURCE1_RGB
-#define GL_SRC2_RGB GL_SOURCE2_RGB
-#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
-#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
-#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#endif
-
-#ifndef GL_VERSION_2_1
-#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_SLUMINANCE_ALPHA 0x8C44
-#define GL_SLUMINANCE8_ALPHA8 0x8C45
-#define GL_SLUMINANCE 0x8C46
-#define GL_SLUMINANCE8 0x8C47
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPRESSED_SLUMINANCE 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#endif
-
-#ifndef GL_ARB_window_pos
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#endif
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-#endif
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_HALF_FLOAT_ARB 0x140B
-#endif
-
-#ifndef GL_ARB_texture_float
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#endif
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_ABGR_EXT 0x8000
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_FILTER4_SGIS 0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
-#endif
-
-#ifndef GL_EXT_subtexture
-#endif
-
-#ifndef GL_EXT_copy_texture
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_PIXEL_TEXTURE_SGIS 0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_PIXEL_TEX_GEN_SGIX 0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
-#define GL_TEXTURE_4D_SGIS 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
-#define GL_TEXTURE_4DSIZE_SGIS 0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS 0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_LINEAR_SHARPEN_SGIS 0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_RESCALE_NORMAL_EXT 0x803A
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_BLEND_EQUATION_EXT 0x8009
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_INTERLACE_SGIX 0x8094
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
-#endif
-
-#ifndef GL_SGIS_texture_select
-#define GL_DUAL_ALPHA4_SGIS 0x8110
-#define GL_DUAL_ALPHA8_SGIS 0x8111
-#define GL_DUAL_ALPHA12_SGIS 0x8112
-#define GL_DUAL_ALPHA16_SGIS 0x8113
-#define GL_DUAL_LUMINANCE4_SGIS 0x8114
-#define GL_DUAL_LUMINANCE8_SGIS 0x8115
-#define GL_DUAL_LUMINANCE12_SGIS 0x8116
-#define GL_DUAL_LUMINANCE16_SGIS 0x8117
-#define GL_DUAL_INTENSITY4_SGIS 0x8118
-#define GL_DUAL_INTENSITY8_SGIS 0x8119
-#define GL_DUAL_INTENSITY12_SGIS 0x811A
-#define GL_DUAL_INTENSITY16_SGIS 0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
-#define GL_QUAD_ALPHA4_SGIS 0x811E
-#define GL_QUAD_ALPHA8_SGIS 0x811F
-#define GL_QUAD_LUMINANCE4_SGIS 0x8120
-#define GL_QUAD_LUMINANCE8_SGIS 0x8121
-#define GL_QUAD_INTENSITY4_SGIS 0x8122
-#define GL_QUAD_INTENSITY8_SGIS 0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SPRITE_SGIX 0x8148
-#define GL_SPRITE_MODE_SGIX 0x8149
-#define GL_SPRITE_AXIS_SGIX 0x814A
-#define GL_SPRITE_TRANSLATION_SGIX 0x814B
-#define GL_SPRITE_AXIAL_SGIX 0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_POINT_SIZE_MIN_SGIS 0x8126
-#define GL_POINT_SIZE_MAX_SGIS 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_FRAMEZOOM_SGIX 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#endif
-
-#ifndef GL_FfdMaskSGIX
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
-#define GL_DEFORMATIONS_MASK_SGIX 0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_REFERENCE_PLANE_SGIX 0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_FOG_FUNC_SGIS 0x812A
-#define GL_FOG_FUNC_POINTS_SGIS 0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_IMAGE_SCALE_X_HP 0x8155
-#define GL_IMAGE_SCALE_Y_HP 0x8156
-#define GL_IMAGE_TRANSLATE_X_HP 0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
-#define GL_IMAGE_MAG_FILTER_HP 0x815C
-#define GL_IMAGE_MIN_FILTER_HP 0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
-#define GL_CUBIC_HP 0x815F
-#define GL_AVERAGE_HP 0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_IGNORE_BORDER_HP 0x8150
-#define GL_CONSTANT_BORDER_HP 0x8151
-#define GL_REPLICATE_BORDER_HP 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
-#endif
-
-#ifndef GL_INGR_palette_buffer
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
-#endif
-
-#ifndef GL_EXT_color_subtable
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
-#define GL_CLIP_NEAR_HINT_PGI 0x1A220
-#define GL_CLIP_FAR_HINT_PGI 0x1A221
-#define GL_WIDE_LINE_HINT_PGI 0x1A222
-#define GL_BACK_NORMALS_HINT_PGI 0x1A223
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_LIST_PRIORITY_SGIX 0x8182
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_IR_INSTRUMENT1_SGIX 0x817F
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-#endif
-
-#ifndef GL_EXT_index_texture
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_INDEX_MATERIAL_EXT 0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_INDEX_TEST_EXT 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT 0x81B6
-#define GL_INDEX_TEST_REF_EXT 0x81B7
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_YCRCB_422_SGIX 0x81BB
-#define GL_YCRCB_444_SGIX 0x81BC
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
-#define GL_LIGHT_ENV_MODE_SGIX 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-/* reuse GL_FRAGMENT_DEPTH_EXT */
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-#endif
-
-#ifndef GL_SGIX_impact_pixel_texture
-#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
-#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
-#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
-#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
-#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
-#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
-#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_ASYNC_MARKER_SGIX 0x8329
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#endif
-
-#ifndef GL_INTEL_texture_scissor
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE3_RGB_EXT 0x8583
-#define GL_SOURCE4_RGB_EXT 0x8584
-#define GL_SOURCE5_RGB_EXT 0x8585
-#define GL_SOURCE6_RGB_EXT 0x8586
-#define GL_SOURCE7_RGB_EXT 0x8587
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_SOURCE3_ALPHA_EXT 0x858B
-#define GL_SOURCE4_ALPHA_EXT 0x858C
-#define GL_SOURCE5_ALPHA_EXT 0x858D
-#define GL_SOURCE6_ALPHA_EXT 0x858E
-#define GL_SOURCE7_ALPHA_EXT 0x858F
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND3_RGB_EXT 0x8593
-#define GL_OPERAND4_RGB_EXT 0x8594
-#define GL_OPERAND5_RGB_EXT 0x8595
-#define GL_OPERAND6_RGB_EXT 0x8596
-#define GL_OPERAND7_RGB_EXT 0x8597
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#define GL_OPERAND3_ALPHA_EXT 0x859B
-#define GL_OPERAND4_ALPHA_EXT 0x859C
-#define GL_OPERAND5_ALPHA_EXT 0x859D
-#define GL_OPERAND6_ALPHA_EXT 0x859E
-#define GL_OPERAND7_ALPHA_EXT 0x859F
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_FOG_SCALE_SGIX 0x81FC
-#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_RESTART_SUN 0x0001
-#define GL_REPLACE_MIDDLE_SUN 0x0002
-#define GL_REPLACE_OLDEST_SUN 0x0003
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#endif
-
-#ifndef GL_SUN_vertex
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INTERLACE_READ_INGR 0x8568
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-#endif
-
-#ifndef GL_EXT_texture_cube_map
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_WRAP_BORDER_SUN 0x81D4
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW0_EXT GL_MODELVIEW
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-/* reuse GL_TEXTURE0_ARB */
-/* reuse GL_TEXTURE1_ARB */
-/* reuse GL_ZERO */
-/* reuse GL_NONE */
-/* reuse GL_FOG */
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-/* reuse GL_EYE_PLANE */
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-#endif
-
-#ifndef GL_NV_blend_square
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#endif
-
-#ifndef GL_MESA_window_pos
-#endif
-
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_CULL_VERTEX_IBM 103050
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_YCRCB_SGIX 0x8318
-#define GL_YCRCBA_SGIX 0x8319
-#endif
-
-#ifndef GL_SGI_depth_pass_instrument
-#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
-#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
-#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_PACK_RESAMPLE_SGIX 0x842C
-#define GL_UNPACK_RESAMPLE_SGIX 0x842D
-#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#endif
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#endif
-
-#ifndef GL_NV_fence
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#endif
-
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-#endif
-
-#ifndef GL_NV_texture_shader2
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#endif
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#endif
-
-#ifndef GL_NV_vertex_program
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-#endif
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-#endif
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SCALEBIAS_HINT_SGIX 0x8322
-#endif
-
-#ifndef GL_OML_interlace
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-#endif
-
-#ifndef GL_OML_subsample
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-#endif
-
-#ifndef GL_OML_resample
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-#endif
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-#endif
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-#endif
-
-#ifndef GL_ATI_fragment_shader
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_REG_6_ATI 0x8927
-#define GL_REG_7_ATI 0x8928
-#define GL_REG_8_ATI 0x8929
-#define GL_REG_9_ATI 0x892A
-#define GL_REG_10_ATI 0x892B
-#define GL_REG_11_ATI 0x892C
-#define GL_REG_12_ATI 0x892D
-#define GL_REG_13_ATI 0x892E
-#define GL_REG_14_ATI 0x892F
-#define GL_REG_15_ATI 0x8930
-#define GL_REG_16_ATI 0x8931
-#define GL_REG_17_ATI 0x8932
-#define GL_REG_18_ATI 0x8933
-#define GL_REG_19_ATI 0x8934
-#define GL_REG_20_ATI 0x8935
-#define GL_REG_21_ATI 0x8936
-#define GL_REG_22_ATI 0x8937
-#define GL_REG_23_ATI 0x8938
-#define GL_REG_24_ATI 0x8939
-#define GL_REG_25_ATI 0x893A
-#define GL_REG_26_ATI 0x893B
-#define GL_REG_27_ATI 0x893C
-#define GL_REG_28_ATI 0x893D
-#define GL_REG_29_ATI 0x893E
-#define GL_REG_30_ATI 0x893F
-#define GL_REG_31_ATI 0x8940
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_CON_8_ATI 0x8949
-#define GL_CON_9_ATI 0x894A
-#define GL_CON_10_ATI 0x894B
-#define GL_CON_11_ATI 0x894C
-#define GL_CON_12_ATI 0x894D
-#define GL_CON_13_ATI 0x894E
-#define GL_CON_14_ATI 0x894F
-#define GL_CON_15_ATI 0x8950
-#define GL_CON_16_ATI 0x8951
-#define GL_CON_17_ATI 0x8952
-#define GL_CON_18_ATI 0x8953
-#define GL_CON_19_ATI 0x8954
-#define GL_CON_20_ATI 0x8955
-#define GL_CON_21_ATI 0x8956
-#define GL_CON_22_ATI 0x8957
-#define GL_CON_23_ATI 0x8958
-#define GL_CON_24_ATI 0x8959
-#define GL_CON_25_ATI 0x895A
-#define GL_CON_26_ATI 0x895B
-#define GL_CON_27_ATI 0x895C
-#define GL_CON_28_ATI 0x895D
-#define GL_CON_29_ATI 0x895E
-#define GL_CON_30_ATI 0x895F
-#define GL_CON_31_ATI 0x8960
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#endif
-
-#ifndef GL_ATI_pn_triangles
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#endif
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#endif
-
-#ifndef GL_EXT_vertex_shader
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-#endif
-
-/* Support for GL_EXT_texture_rectangle on non-nVidia cards */
-#ifndef GL_EXT_texture_rectangle
-#define GL_EXT_texture_rectangle 1
-#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
-#endif /* GL_TEXTURE_RECTANGLE_EXT */
-
-
-#ifndef GL_ATI_vertex_streams
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_STREAM0_ATI 0x876C
-#define GL_VERTEX_STREAM1_ATI 0x876D
-#define GL_VERTEX_STREAM2_ATI 0x876E
-#define GL_VERTEX_STREAM3_ATI 0x876F
-#define GL_VERTEX_STREAM4_ATI 0x8770
-#define GL_VERTEX_STREAM5_ATI 0x8771
-#define GL_VERTEX_STREAM6_ATI 0x8772
-#define GL_VERTEX_STREAM7_ATI 0x8773
-#define GL_VERTEX_SOURCE_ATI 0x8774
-#endif
-
-#ifndef GL_ATI_element_array
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#endif
-
-#ifndef GL_SUN_mesh_array
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-#endif
-
-#ifndef GL_SUN_slice_accum
-#define GL_SLICE_ACCUM_SUN 0x85CC
-#endif
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-#endif
-
-#ifndef GL_NV_depth_clamp
-#define GL_DEPTH_CLAMP_NV 0x864F
-#endif
-
-#ifndef GL_NV_occlusion_query
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-#endif
-
-#ifndef GL_NV_point_sprite
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-#endif
-
-#ifndef GL_NV_texture_shader3
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-#endif
-
-#ifndef GL_NV_vertex_program1_1
-#endif
-
-#ifndef GL_EXT_shadow_funcs
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#endif
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#endif
-
-#ifndef GL_APPLE_client_storage
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#endif
-
-#ifndef GL_APPLE_element_array
-#define GL_ELEMENT_ARRAY_APPLE 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A
-#endif
-
-#ifndef GL_APPLE_fence
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-#endif
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#endif
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-#endif
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#endif
-
-#ifndef GL_S3_s3tc
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#endif
-
-#ifndef GL_ATI_draw_buffers
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-#endif
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_TYPE_RGBA_FLOAT_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-#endif
-
-#ifndef GL_NV_fragment_program
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-#endif
-
-#ifndef GL_NV_half_float
-#define GL_HALF_FLOAT_NV 0x140B
-#endif
-
-#ifndef GL_NV_pixel_data_range
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-#endif
-
-#ifndef GL_NV_primitive_restart
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-#endif
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-#endif
-
-#ifndef GL_NV_vertex_program2
-#endif
-
-#ifndef GL_ATI_map_object_buffer
-#endif
-
-#ifndef GL_ATI_separate_stencil
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#endif
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#endif
-
-#ifndef GL_OES_read_format
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#endif
-
-#ifndef GL_MESA_pack_invert
-#define GL_PACK_INVERT_MESA 0x8758
-#endif
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-#endif
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#endif
-
-#ifndef GL_NV_fragment_program_option
-#endif
-
-#ifndef GL_NV_fragment_program2
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-#endif
-
-#ifndef GL_NV_vertex_program2_option
-/* reuse GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV */
-/* reuse GL_MAX_PROGRAM_CALL_DEPTH_NV */
-#endif
-
-#ifndef GL_NV_vertex_program3
-/* reuse GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB */
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#endif
-
-#ifndef GL_GREMEDY_string_marker
-#endif
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-#endif
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-#endif
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING_EXT
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#endif
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#endif
-
-#ifndef GL_MESAX_texture_stack
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-#endif
-
-#ifndef GL_EXT_timer_query
-#define GL_TIME_ELAPSED_EXT 0x88BF
-#endif
-
-#ifndef GL_EXT_gpu_program_parameters
-#endif
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-#endif
-
-#ifndef GL_EXT_Cg_shader
-#define GL_CG_VERTEX_SHADER_EXT 0x890E
-#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
-#endif
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-#endif
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#endif
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_LINES_ADJACENCY_EXT 0xA
-#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
-#define GL_TRIANGLES_ADJACENCY_EXT 0xC
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#endif
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-#endif
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-#endif
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-#endif
-
-#ifndef GL_EXT_packed_float
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-#endif
-
-#ifndef GL_EXT_texture_array
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-/* GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT */
-#endif
-
-#ifndef GL_EXT_texture_integer
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-#endif
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-#endif
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-#endif
-
-#ifndef GL_NV_transform_feedback
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-#endif
-
-#ifndef GL_NV_geometry_program4
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-#endif
-
-#ifndef GL_NV_gpu_program4
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-#endif
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8D57
-#define GL_MAX_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E11
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E13
-#endif
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#endif
-
-/*************************************************************/
-
-#include <stddef.h>
-#ifndef GL_VERSION_2_0
-/* GL type for program/shader text */
-typedef char GLchar; /* native character */
-#endif
-
-#ifndef GL_VERSION_1_5
-/* GL types for handling large vertex buffer objects */
-typedef ptrdiff_t GLintptr;
-typedef ptrdiff_t GLsizeiptr;
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-/* GL types for handling large vertex buffer objects */
-typedef ptrdiff_t GLintptrARB;
-typedef ptrdiff_t GLsizeiptrARB;
-#endif
-
-#ifndef GL_ARB_shader_objects
-/* GL types for handling shader object handles and program/shader text */
-typedef char GLcharARB; /* native character */
-typedef unsigned int GLhandleARB; /* shader object handle */
-#endif
-
-/* GL types for "half" precision (s10e5) float data in host memory */
-#ifndef GL_ARB_half_float_pixel
-typedef unsigned short GLhalfARB;
-#endif
-
-#ifndef GL_NV_half_float
-/* GL type for representing NVIDIA "half" floating point type in host memory */
-typedef unsigned short GLhalfNV;
-#endif
-
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS )
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-#include <inttypes.h> /* Fallback option */
-#endif
-#endif
-
-#ifndef GL_EXT_timer_query
-typedef int64_t GLint64EXT;
-typedef uint64_t GLuint64EXT;
-#endif
-
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf);
-GLAPI void APIENTRY glBlendEquation (GLenum);
-GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean);
-GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean);
-GLAPI void APIENTRY glResetHistogram (GLenum);
-GLAPI void APIENTRY glResetMinmax (GLenum);
-GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveTexture (GLenum);
-GLAPI void APIENTRY glClientActiveTexture (GLenum);
-GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint);
-GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort);
-GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *);
-GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *);
-GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *);
-GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *);
-GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *);
-GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean);
-GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
-#endif
-
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glFogCoordf (GLfloat);
-GLAPI void APIENTRY glFogCoordfv (const GLfloat *);
-GLAPI void APIENTRY glFogCoordd (GLdouble);
-GLAPI void APIENTRY glFogCoorddv (const GLdouble *);
-GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei);
-GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *);
-GLAPI void APIENTRY glPointParameteri (GLenum, GLint);
-GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *);
-GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *);
-GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *);
-GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *);
-GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint);
-GLAPI void APIENTRY glSecondaryColor3iv (const GLint *);
-GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *);
-GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *);
-GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *);
-GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort);
-GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *);
-GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos2dv (const GLdouble *);
-GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos2fv (const GLfloat *);
-GLAPI void APIENTRY glWindowPos2i (GLint, GLint);
-GLAPI void APIENTRY glWindowPos2iv (const GLint *);
-GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos2sv (const GLshort *);
-GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos3dv (const GLdouble *);
-GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos3fv (const GLfloat *);
-GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos3iv (const GLint *);
-GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos3sv (const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord);
-typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *);
-GLAPI GLboolean APIENTRY glIsQuery (GLuint);
-GLAPI void APIENTRY glBeginQuery (GLenum, GLuint);
-GLAPI void APIENTRY glEndQuery (GLenum);
-GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *);
-GLAPI void APIENTRY glBindBuffer (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsBuffer (GLuint);
-GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum);
-GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
-GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *);
-GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum);
-GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum);
-GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params);
-#endif
-
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationSeparate (GLenum, GLenum);
-GLAPI void APIENTRY glDrawBuffers (GLsizei, const GLenum *);
-GLAPI void APIENTRY glStencilOpSeparate (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glStencilFuncSeparate (GLenum, GLenum, GLint, GLuint);
-GLAPI void APIENTRY glStencilMaskSeparate (GLenum, GLuint);
-GLAPI void APIENTRY glAttachShader (GLuint, GLuint);
-GLAPI void APIENTRY glBindAttribLocation (GLuint, GLuint, const GLchar *);
-GLAPI void APIENTRY glCompileShader (GLuint);
-GLAPI GLuint APIENTRY glCreateProgram (void);
-GLAPI GLuint APIENTRY glCreateShader (GLenum);
-GLAPI void APIENTRY glDeleteProgram (GLuint);
-GLAPI void APIENTRY glDeleteShader (GLuint);
-GLAPI void APIENTRY glDetachShader (GLuint, GLuint);
-GLAPI void APIENTRY glDisableVertexAttribArray (GLuint);
-GLAPI void APIENTRY glEnableVertexAttribArray (GLuint);
-GLAPI void APIENTRY glGetActiveAttrib (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
-GLAPI void APIENTRY glGetActiveUniform (GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
-GLAPI void APIENTRY glGetAttachedShaders (GLuint, GLsizei, GLsizei *, GLuint *);
-GLAPI GLint APIENTRY glGetAttribLocation (GLuint, const GLchar *);
-GLAPI void APIENTRY glGetProgramiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetProgramInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI void APIENTRY glGetShaderiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetShaderInfoLog (GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI void APIENTRY glGetShaderSource (GLuint, GLsizei, GLsizei *, GLchar *);
-GLAPI GLint APIENTRY glGetUniformLocation (GLuint, const GLchar *);
-GLAPI void APIENTRY glGetUniformfv (GLuint, GLint, GLfloat *);
-GLAPI void APIENTRY glGetUniformiv (GLuint, GLint, GLint *);
-GLAPI void APIENTRY glGetVertexAttribdv (GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetVertexAttribfv (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribiv (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribPointerv (GLuint, GLenum, GLvoid* *);
-GLAPI GLboolean APIENTRY glIsProgram (GLuint);
-GLAPI GLboolean APIENTRY glIsShader (GLuint);
-GLAPI void APIENTRY glLinkProgram (GLuint);
-GLAPI void APIENTRY glShaderSource (GLuint, GLsizei, const GLchar* *, const GLint *);
-GLAPI void APIENTRY glUseProgram (GLuint);
-GLAPI void APIENTRY glUniform1f (GLint, GLfloat);
-GLAPI void APIENTRY glUniform2f (GLint, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform3f (GLint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform4f (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform1i (GLint, GLint);
-GLAPI void APIENTRY glUniform2i (GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform3i (GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform4i (GLint, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform1fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform2fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform3fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform4fv (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform1iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform2iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform3iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform4iv (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniformMatrix2fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix3fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix4fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glValidateProgram (GLuint);
-GLAPI void APIENTRY glVertexAttrib1d (GLuint, GLdouble);
-GLAPI void APIENTRY glVertexAttrib1dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib1f (GLuint, GLfloat);
-GLAPI void APIENTRY glVertexAttrib1fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib1s (GLuint, GLshort);
-GLAPI void APIENTRY glVertexAttrib1sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib2d (GLuint, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib2dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib2f (GLuint, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib2fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib2s (GLuint, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib2sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib3d (GLuint, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib3dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib3f (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib3fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib3s (GLuint, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib3sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4Nbv (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4Niv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4Nsv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4Nub (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glVertexAttrib4Nubv (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4Nuiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4Nusv (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttrib4bv (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4d (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib4dv (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib4f (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib4fv (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib4iv (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4s (GLuint, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib4sv (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4ubv (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4uiv (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4usv (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttribPointer (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_VERSION_2_1
-#define GL_VERSION_2_1 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUniformMatrix2x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix3x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix2x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix4x2fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix3x4fv (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix4x3fv (GLint, GLsizei, GLboolean, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-#endif
-
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveTextureARB (GLenum);
-GLAPI void APIENTRY glClientActiveTextureARB (GLenum);
-GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint);
-GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort);
-GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *);
-GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *);
-GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *);
-GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *);
-GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
-#endif
-
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *);
-GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *);
-GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *);
-GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m);
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m);
-#endif
-
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
-#endif
-
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-#endif
-
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-#endif
-
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img);
-#endif
-
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-#endif
-
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *);
-GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *);
-GLAPI void APIENTRY glWeightivARB (GLint, const GLint *);
-GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *);
-GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *);
-GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *);
-GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *);
-GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *);
-GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glVertexBlendARB (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights);
-typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights);
-typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights);
-typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights);
-typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights);
-typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights);
-typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count);
-#endif
-
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint);
-GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *);
-GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *);
-GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *);
-GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices);
-typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-#endif
-
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-#endif
-
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-#endif
-
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-#endif
-
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-#endif
-
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-#endif
-
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-#endif
-
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *);
-GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *);
-GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint);
-GLAPI void APIENTRY glWindowPos2ivARB (const GLint *);
-GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos2svARB (const GLshort *);
-GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *);
-GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *);
-GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos3ivARB (const GLint *);
-GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos3svARB (const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble);
-GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat);
-GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort);
-GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *);
-GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *);
-GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *);
-GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint);
-GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint);
-GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *);
-GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *);
-GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *);
-GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *);
-GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *);
-GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *);
-GLAPI GLboolean APIENTRY glIsProgramARB (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
-typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
-typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program);
-#endif
-
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
-#endif
-
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsBufferARB (GLuint);
-GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
-GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *);
-GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *);
-GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum);
-GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum);
-GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers);
-typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers);
-typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
-typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params);
-#endif
-
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *);
-GLAPI GLboolean APIENTRY glIsQueryARB (GLuint);
-GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint);
-GLAPI void APIENTRY glEndQueryARB (GLenum);
-GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB);
-GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum);
-GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB);
-GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum);
-GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
-GLAPI void APIENTRY glCompileShaderARB (GLhandleARB);
-GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void);
-GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB);
-GLAPI void APIENTRY glLinkProgramARB (GLhandleARB);
-GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB);
-GLAPI void APIENTRY glValidateProgramARB (GLhandleARB);
-GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat);
-GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glUniform1iARB (GLint, GLint);
-GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *);
-GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *);
-GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *);
-GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
-GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *);
-GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *);
-GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *);
-GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
-typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname);
-typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
-typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
-typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length);
-typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
-typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
-typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
-typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
-typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
-typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
-typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params);
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
-#endif
-
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *);
-GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
-GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name);
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name);
-#endif
-
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-#endif
-
-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-#endif
-
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-#endif
-
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-#endif
-
-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-#endif
-
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawBuffersARB (GLsizei, const GLenum *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
-#endif
-
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-#endif
-
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glClampColorARB (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
-#endif
-
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-#endif
-
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-#endif
-
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-#endif
-
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-#endif
-
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-#endif
-
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
-#endif
-
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-#endif
-
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights);
-typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
-#endif
-
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
-GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
-GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean);
-GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean);
-GLAPI void APIENTRY glResetHistogramEXT (GLenum);
-GLAPI void APIENTRY glResetMinmaxEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target);
-#endif
-
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
-GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params);
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-#endif
-
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-#endif
-
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei);
-GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTexGenSGIX (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
-#endif
-
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint);
-GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *);
-GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat);
-GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *);
-GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels);
-#endif
-
-#ifndef GL_SGI_texture_color_table
-#define GL_SGI_texture_color_table 1
-#endif
-
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-#endif
-
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *);
-GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint);
-GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
-typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
-typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures);
-typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures);
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture);
-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-#endif
-
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points);
-#endif
-
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-#endif
-
-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-#endif
-
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean);
-GLAPI void APIENTRY glSamplePatternSGIS (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-#endif
-
-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glArrayElementEXT (GLint);
-GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei);
-GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *);
-GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *);
-GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
-typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
-typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-#endif
-
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-#endif
-
-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-#endif
-
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-#endif
-
-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-#endif
-
-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-#endif
-
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-#endif
-
-#ifndef GL_SGIX_interlace
-#define GL_SGIX_interlace 1
-#endif
-
-#ifndef GL_SGIX_pixel_tiles
-#define GL_SGIX_pixel_tiles 1
-#endif
-
-#ifndef GL_SGIX_texture_select
-#define GL_SGIX_texture_select 1
-#endif
-
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat);
-GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *);
-GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint);
-GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-#endif
-
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_SGIS_point_parameters
-#define GL_SGIS_point_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat);
-GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_instruments
-#define GL_SGIX_instruments 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLint APIENTRY glGetInstrumentsSGIX (void);
-GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *);
-GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *);
-GLAPI void APIENTRY glReadInstrumentsSGIX (GLint);
-GLAPI void APIENTRY glStartInstrumentsSGIX (void);
-GLAPI void APIENTRY glStopInstrumentsSGIX (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer);
-typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p);
-typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker);
-typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void);
-typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker);
-#endif
-
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-#endif
-
-#ifndef GL_SGIX_framezoom
-#define GL_SGIX_framezoom 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFrameZoomSGIX (GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
-#endif
-
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTagSampleBufferSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_SGIX_polynomial_ffd 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
-GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
-GLAPI void APIENTRY glDeformSGIX (GLbitfield);
-GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
-typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask);
-typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask);
-#endif
-
-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation);
-#endif
-
-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFlushRasterSGIX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void);
-#endif
-
-#ifndef GL_SGIX_depth_texture
-#define GL_SGIX_depth_texture 1
-#endif
-
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *);
-GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points);
-typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points);
-#endif
-
-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-#endif
-
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-#endif
-
-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-#endif
-
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-#endif
-
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-#endif
-
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glHintPGI (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode);
-#endif
-
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
-GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *);
-GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-#endif
-
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat);
-GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *);
-GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint);
-GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_SGIX_ir_instrument1
-#define GL_SGIX_ir_instrument1 1
-#endif
-
-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_SGIX_calligraphic_fragment 1
-#endif
-
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-#endif
-
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-#endif
-
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-#endif
-
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref);
-#endif
-
-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-#endif
-
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei);
-GLAPI void APIENTRY glUnlockArraysEXT (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void);
-#endif
-
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *);
-GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-#endif
-
-#ifndef GL_SGIX_fragment_lighting
-#define GL_SGIX_fragment_lighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum);
-GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat);
-GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *);
-GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint);
-GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *);
-GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param);
-#endif
-
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-#endif
-
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-#endif
-
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-#endif
-
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-#endif
-
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-#endif
-
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glApplyTextureEXT (GLenum);
-GLAPI void APIENTRY glTextureLightEXT (GLenum);
-GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
-typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
-typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
-#endif
-
-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-#endif
-
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-#endif
-
-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint);
-GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *);
-GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *);
-GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei);
-GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei);
-GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
-typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp);
-typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp);
-typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
-typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
-typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
-#endif
-
-#ifndef GL_SGIX_async_pixel
-#define GL_SGIX_async_pixel 1
-#endif
-
-#ifndef GL_SGIX_async_histogram
-#define GL_SGIX_async_histogram 1
-#endif
-
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *);
-GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *);
-GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *);
-GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-#endif
-
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat);
-GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params);
-#endif
-
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-#endif
-
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-#endif
-
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-#endif
-
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *);
-GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *);
-GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *);
-GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint);
-GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *);
-GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *);
-GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *);
-GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *);
-GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort);
-GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *);
-GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureNormalEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
-#endif
-
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
-GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFogCoordfEXT (GLfloat);
-GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *);
-GLAPI void APIENTRY glFogCoorddEXT (GLdouble);
-GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *);
-GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
-typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
-typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-#endif
-
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *);
-GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *);
-GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *);
-GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint);
-GLAPI void APIENTRY glTangent3ivEXT (const GLint *);
-GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glTangent3svEXT (const GLshort *);
-GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *);
-GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *);
-GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *);
-GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint);
-GLAPI void APIENTRY glBinormal3ivEXT (const GLint *);
-GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glBinormal3svEXT (const GLshort *);
-GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz);
-typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz);
-typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz);
-typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz);
-typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz);
-typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz);
-typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v);
-typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz);
-typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz);
-typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz);
-typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz);
-typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-#endif
-
-#ifndef GL_APPLE_specular_vector
-#define GL_APPLE_specular_vector 1
-#endif
-
-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-#endif
-
-#ifndef GL_SGIX_fog_scale
-#define GL_SGIX_fog_scale 1
-#endif
-
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFinishTextureSUNX (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void);
-#endif
-
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte);
-GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort);
-GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint);
-GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat);
-GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble);
-GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte);
-GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort);
-GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
-typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
-#endif
-
-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint);
-GLAPI void APIENTRY glReplacementCodeusSUN (GLushort);
-GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte);
-GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *);
-GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *);
-GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *);
-GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer);
-#endif
-
-#ifndef GL_SUN_vertex
-#define GL_SUN_vertex 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-#endif
-
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif
-
-#ifndef GL_INGR_blend_func_separate
-#define GL_INGR_blend_func_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-#endif
-
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-#endif
-
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-#endif
-
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-#endif
-
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-#endif
-
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-#endif
-
-#ifndef GL_SUN_convolution_border_modes
-#define GL_SUN_convolution_border_modes 1
-#endif
-
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-#endif
-
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-#endif
-
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-#endif
-
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexWeightfEXT (GLfloat);
-GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *);
-GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-#endif
-
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFlushVertexArrayRangeNV (void);
-GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer);
-#endif
-
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *);
-GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat);
-GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *);
-GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint);
-GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean);
-GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-#endif
-
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-#endif
-
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-#endif
-
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-#endif
-
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glResizeBuffersMESA (void);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void);
-#endif
-
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *);
-GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *);
-GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint);
-GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *);
-GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *);
-GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *);
-GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *);
-GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *);
-GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *);
-GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *);
-GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *);
-GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *);
-GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v);
-typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v);
-#endif
-
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-#endif
-
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint);
-GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride);
-#endif
-
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint);
-GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride);
-#endif
-
-#ifndef GL_SGIX_subsample
-#define GL_SGIX_subsample 1
-#endif
-
-#ifndef GL_SGIX_ycrcba
-#define GL_SGIX_ycrcba 1
-#endif
-
-#ifndef GL_SGIX_ycrcb_subsample
-#define GL_SGIX_ycrcb_subsample 1
-#endif
-
-#ifndef GL_SGIX_depth_pass_instrument
-#define GL_SGIX_depth_pass_instrument 1
-#endif
-
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-#endif
-
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-#endif
-
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTbufferMask3DFX (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
-#endif
-
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean);
-GLAPI void APIENTRY glSamplePatternEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
-#endif
-
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-#endif
-
-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-#endif
-
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-#endif
-
-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-#endif
-
-#ifndef GL_SGIS_texture_color_mask
-#define GL_SGIS_texture_color_mask 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-#endif
-
-#ifndef GL_SGIX_igloo_interface
-#define GL_SGIX_igloo_interface 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params);
-#endif
-
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-#endif
-
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-#endif
-
-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsFenceNV (GLuint);
-GLAPI GLboolean APIENTRY glTestFenceNV (GLuint);
-GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glFinishFenceNV (GLuint);
-GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
-typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
-typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
-#endif
-
-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *);
-GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *);
-GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *);
-GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
-typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
-#endif
-
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-#endif
-
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params);
-#endif
-
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-#endif
-
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-#endif
-
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-#endif
-
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-#endif
-
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-#endif
-
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *);
-GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *);
-GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *);
-GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *);
-GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *);
-GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *);
-GLAPI GLboolean APIENTRY glIsProgramNV (GLuint);
-GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *);
-GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *);
-GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *);
-GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *);
-GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *);
-GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum);
-GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *);
-GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble);
-GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat);
-GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort);
-GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *);
-GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
-GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *);
-GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *);
-GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences);
-typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params);
-typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs);
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program);
-typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs);
-typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v);
-#endif
-
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-#endif
-
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SGIX_scalebias_hint 1
-#endif
-
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-#endif
-
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-#endif
-
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-#endif
-
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-#endif
-
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *);
-GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param);
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param);
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
-#endif
-
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint);
-GLAPI void APIENTRY glBindFragmentShaderATI (GLuint);
-GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint);
-GLAPI void APIENTRY glBeginFragmentShaderATI (void);
-GLAPI void APIENTRY glEndFragmentShaderATI (void);
-GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum);
-GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum);
-GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
-typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
-typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void);
-typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
-typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value);
-#endif
-
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint);
-GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
-#endif
-
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum);
-GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint);
-GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum);
-GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glFreeObjectBufferATI (GLuint);
-GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint);
-GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint);
-GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
-typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginVertexShaderEXT (void);
-GLAPI void APIENTRY glEndVertexShaderEXT (void);
-GLAPI void APIENTRY glBindVertexShaderEXT (GLuint);
-GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint);
-GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint);
-GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint);
-GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint);
-GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint);
-GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint);
-GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *);
-GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *);
-GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *);
-GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *);
-GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *);
-GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *);
-GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *);
-GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *);
-GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *);
-GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *);
-GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *);
-GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint);
-GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint);
-GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum);
-GLAPI GLuint APIENTRY glBindParameterEXT (GLenum);
-GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum);
-GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *);
-GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *);
-GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *);
-GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *);
-GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void);
-typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void);
-typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
-typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
-typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
-typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
-typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
-typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr);
-typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr);
-typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr);
-typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr);
-typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr);
-typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr);
-typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr);
-typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr);
-typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr);
-typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
-typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
-typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value);
-typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
-typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
-#endif
-
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort);
-GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint);
-GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat);
-GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble);
-GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort);
-GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint);
-GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint);
-GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte);
-GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *);
-GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort);
-GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *);
-GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint);
-GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *);
-GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *);
-GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *);
-GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum);
-GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint);
-GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
-typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
-#endif
-
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *);
-GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei);
-GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-#endif
-
-#ifndef GL_SUN_mesh_array
-#define GL_SUN_mesh_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width);
-#endif
-
-#ifndef GL_SUN_slice_accum
-#define GL_SUN_slice_accum 1
-#endif
-
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-#endif
-
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-#endif
-
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *);
-GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint);
-GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint);
-GLAPI void APIENTRY glEndOcclusionQueryNV (void);
-GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *);
-GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids);
-typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids);
-typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
-typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void);
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params);
-#endif
-
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint);
-GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params);
-#endif
-
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-#endif
-
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-#endif
-
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-#endif
-
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
-#endif
-
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-#endif
-
-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-#endif
-
-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *);
-GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei);
-GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei);
-GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei);
-GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
-#endif
-
-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *);
-GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *);
-GLAPI void APIENTRY glSetFenceAPPLE (GLuint);
-GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint);
-GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint);
-GLAPI void APIENTRY glFinishFenceAPPLE (GLuint);
-GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint);
-GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences);
-typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences);
-typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
-typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
-typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
-typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
-#endif
-
-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint);
-GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, GLuint *);
-GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays);
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, GLuint *arrays);
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
-#endif
-
-#ifndef GL_APPLE_vertex_array_range
-#define GL_APPLE_vertex_array_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *);
-GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *);
-GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-#endif
-
-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-#endif
-
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-#endif
-
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs);
-#endif
-
-#ifndef GL_ATI_pixel_format_float
-#define GL_ATI_pixel_format_float 1
-/* This is really a WGL extension, but defines some associated GL enums.
- * ATI does not export "GL_ATI_pixel_format_float" in the GL_EXTENSIONS string.
- */
-#endif
-
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-#endif
-
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-#endif
-
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-#endif
-
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat);
-GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble);
-GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *);
-GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *);
-GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *);
-GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
-#endif
-
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV);
-GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *);
-GLAPI void APIENTRY glFogCoordhNV (GLhalfNV);
-GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *);
-GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV);
-GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV);
-GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *);
-GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y);
-typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
-typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
-typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s);
-typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t);
-typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog);
-typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight);
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v);
-#endif
-
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *);
-GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
-typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-#endif
-
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glPrimitiveRestartNV (void);
-GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void);
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
-#endif
-
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-#endif
-
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-#endif
-
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint);
-GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
-#endif
-
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum);
-GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-#endif
-
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint);
-GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *);
-GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params);
-#endif
-
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-#endif
-
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
-#endif
-
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-#endif
-
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
-#endif
-
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-#endif
-
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-#endif
-
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-#endif
-
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-#endif
-
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-#endif
-
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-#endif
-
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-#endif
-
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLboolean APIENTRY glIsRenderbufferEXT (GLuint);
-GLAPI void APIENTRY glBindRenderbufferEXT (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteRenderbuffersEXT (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenRenderbuffersEXT (GLsizei, GLuint *);
-GLAPI void APIENTRY glRenderbufferStorageEXT (GLenum, GLenum, GLsizei, GLsizei);
-GLAPI void APIENTRY glGetRenderbufferParameterivEXT (GLenum, GLenum, GLint *);
-GLAPI GLboolean APIENTRY glIsFramebufferEXT (GLuint);
-GLAPI void APIENTRY glBindFramebufferEXT (GLenum, GLuint);
-GLAPI void APIENTRY glDeleteFramebuffersEXT (GLsizei, const GLuint *);
-GLAPI void APIENTRY glGenFramebuffersEXT (GLsizei, GLuint *);
-GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT (GLenum);
-GLAPI void APIENTRY glFramebufferTexture1DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
-GLAPI void APIENTRY glFramebufferTexture2DEXT (GLenum, GLenum, GLenum, GLuint, GLint);
-GLAPI void APIENTRY glFramebufferTexture3DEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
-GLAPI void APIENTRY glFramebufferRenderbufferEXT (GLenum, GLenum, GLenum, GLuint);
-GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT (GLenum, GLenum, GLenum, GLint *);
-GLAPI void APIENTRY glGenerateMipmapEXT (GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint *renderbuffers);
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint *framebuffers);
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint *framebuffers);
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
-#endif
-
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStringMarkerGREMEDY (GLsizei, const GLvoid *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
-#endif
-
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-#endif
-
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glStencilClearTagEXT (GLsizei, GLuint);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC) (GLsizei stencilTagBits, GLuint stencilClearTag);
-#endif
-
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-#endif
-
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBlitFramebufferEXT (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-#endif
-
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-#endif
-
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetQueryObjecti64vEXT (GLuint, GLenum, GLint64EXT *);
-GLAPI void APIENTRY glGetQueryObjectui64vEXT (GLuint, GLenum, GLuint64EXT *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
-#endif
-
-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramEnvParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
-GLAPI void APIENTRY glProgramLocalParameters4fvEXT (GLenum, GLuint, GLsizei, const GLfloat *);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-#endif
-
-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBufferParameteriAPPLE (GLenum, GLenum, GLint);
-GLAPI void APIENTRY glFlushMappedBufferRangeAPPLE (GLenum, GLintptr, GLsizeiptr);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
-#endif
-
-#ifndef GL_EXT_Cg_shader
-#define GL_EXT_Cg_shader 1
-#endif
-
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
-#endif
-
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glBeginTransformFeedbackNV (GLenum primitiveMode);
-GLAPI void APIENTRY glEndTransformFeedbackNV (void);
-GLAPI void APIENTRY glTransformFeedbackAttribsNV (GLuint count, const GLint *attribs, GLenum bufferMode);
-GLAPI void APIENTRY glBindBufferRangeNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI void APIENTRY glBindBufferOffsetNV (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-GLAPI void APIENTRY glBindBufferBaseNV (GLenum target, GLuint index, GLuint buffer);
-GLAPI void APIENTRY glTransformFeedbackVaryingsNV (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-GLAPI void APIENTRY glActiveVaryingNV (GLuint program, const GLchar *name);
-GLAPI GLint APIENTRY glGetVaryingLocationNV (GLuint program, const GLchar *name);
-GLAPI void APIENTRY glGetActiveVaryingNV (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI void APIENTRY glGetTransformFeedbackVaryingNV (GLuint program, GLuint index, GLint *location);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
-#endif
-
-
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDepthRangedNV (GLdouble zNear, GLdouble zFar);
-GLAPI void APIENTRY glClearDepthdNV (GLdouble depth);
-GLAPI void APIENTRY glDepthBoundsdNV (GLdouble zmin, GLdouble zmax);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
-typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
-#endif
-
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-#endif
-
-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-#endif
-
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-#endif
-
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-#endif
-
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-#endif
-
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glColorMaskIndexedEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI void APIENTRY glGetBooleanIndexedvEXT (GLenum target, GLuint index, GLboolean *data);
-GLAPI void APIENTRY glGetIntegerIndexedvEXT (GLenum target, GLuint index, GLint *data);
-GLAPI void APIENTRY glEnableIndexedEXT (GLenum target, GLuint index);
-GLAPI void APIENTRY glDisableIndexedEXT (GLenum target, GLuint index);
-GLAPI GLboolean APIENTRY glIsEnabledIndexedEXT (GLenum target, GLuint index);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum target, GLuint index, GLboolean *data);
-typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLint *data);
-typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
-typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
-#endif
-
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
-GLAPI void APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
-GLAPI void APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
-GLAPI void APIENTRY glClearColorIiEXT (GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI void APIENTRY glClearColorIuiEXT (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
-typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-#endif
-
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glUniformBufferEXT (GLuint program, GLint location, GLuint buffer);
-GLAPI GLint APIENTRY glGetUniformBufferSizeEXT (GLuint program, GLint location);
-GLAPI GLintptr APIENTRY glGetUniformOffsetEXT (GLuint program, GLint location);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
-typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
-typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
-#endif
-
-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glGetUniformuivEXT (GLuint program, GLint location, GLuint *params);
-GLAPI void APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
-GLAPI GLint APIENTRY glGetFragDataLocationEXT (GLuint program, const GLchar *name);
-GLAPI void APIENTRY glUniform1uiEXT (GLint location, GLuint v0);
-GLAPI void APIENTRY glUniform2uiEXT (GLint location, GLuint v0, GLuint v1);
-GLAPI void APIENTRY glUniform3uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI void APIENTRY glUniform4uiEXT (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI void APIENTRY glUniform1uivEXT (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform2uivEXT (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform3uivEXT (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glUniform4uivEXT (GLint location, GLsizei count, const GLuint *value);
-GLAPI void APIENTRY glVertexAttribI1iEXT (GLuint index, GLint x);
-GLAPI void APIENTRY glVertexAttribI2iEXT (GLuint index, GLint x, GLint y);
-GLAPI void APIENTRY glVertexAttribI3iEXT (GLuint index, GLint x, GLint y, GLint z);
-GLAPI void APIENTRY glVertexAttribI4iEXT (GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glVertexAttribI1uiEXT (GLuint index, GLuint x);
-GLAPI void APIENTRY glVertexAttribI2uiEXT (GLuint index, GLuint x, GLuint y);
-GLAPI void APIENTRY glVertexAttribI3uiEXT (GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI void APIENTRY glVertexAttribI4uiEXT (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glVertexAttribI1ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI2ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI3ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI4ivEXT (GLuint index, const GLint *v);
-GLAPI void APIENTRY glVertexAttribI1uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI2uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI3uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI4uivEXT (GLuint index, const GLuint *v);
-GLAPI void APIENTRY glVertexAttribI4bvEXT (GLuint index, const GLbyte *v);
-GLAPI void APIENTRY glVertexAttribI4svEXT (GLuint index, const GLshort *v);
-GLAPI void APIENTRY glVertexAttribI4ubvEXT (GLuint index, const GLubyte *v);
-GLAPI void APIENTRY glVertexAttribI4usvEXT (GLuint index, const GLushort *v);
-GLAPI void APIENTRY glVertexAttribIPointerEXT (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-GLAPI void APIENTRY glGetVertexAttribIivEXT (GLuint index, GLenum pname, GLint *params);
-GLAPI void APIENTRY glGetVertexAttribIuivEXT (GLuint index, GLenum pname, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
-typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
-typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
-typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
-typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
-#endif
-
-
-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
-GLAPI void APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI void APIENTRY glFramebufferTextureLayerEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI void APIENTRY glFramebufferTextureFaceEXT (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-#endif
-
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramVertexLimitNV (GLenum target, GLint limit);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
-#endif
-
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramLocalParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glProgramLocalParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
-GLAPI void APIENTRY glProgramLocalParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI void APIENTRY glProgramLocalParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glProgramLocalParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
-GLAPI void APIENTRY glProgramLocalParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI void APIENTRY glProgramEnvParameterI4iNV (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI void APIENTRY glProgramEnvParameterI4ivNV (GLenum target, GLuint index, const GLint *params);
-GLAPI void APIENTRY glProgramEnvParametersI4ivNV (GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI void APIENTRY glProgramEnvParameterI4uiNV (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI void APIENTRY glProgramEnvParameterI4uivNV (GLenum target, GLuint index, const GLuint *params);
-GLAPI void APIENTRY glProgramEnvParametersI4uivNV (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI void APIENTRY glGetProgramLocalParameterIivNV (GLenum target, GLuint index, GLint *params);
-GLAPI void APIENTRY glGetProgramLocalParameterIuivNV (GLenum target, GLuint index, GLuint *params);
-GLAPI void APIENTRY glGetProgramEnvParameterIivNV (GLenum target, GLuint index, GLint *params);
-GLAPI void APIENTRY glGetProgramEnvParameterIuivNV (GLenum target, GLuint index, GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) (GLenum target, GLuint index, GLint *params);
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) (GLenum target, GLuint index, GLuint *params);
-#endif
-
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glProgramBufferParametersfvNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-GLAPI void APIENTRY glProgramBufferParametersIivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-GLAPI void APIENTRY glProgramBufferParametersIuivNV (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
-#endif
-
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glRenderbufferStorageMultisampleCoverageNV (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-#endif
-
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-GLAPI void APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif /* GL_GLEXT_PROTOTYPES */
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
-#endif
-
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-#endif
-
-/*
- * ------------------------------------------------
- * Everything here and below was added manually
- * by ckline, kbr and yvg to the version of glext.h obtained from:
- * http://oss.sgi.com/projects/ogl-sample/registry/index.html
- * ------------------------------------------------
- */
-
-#ifndef GL_NV_element_array
-#define GL_ELEMENT_ARRAY_TYPE_NV 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_NV 0x876A
-#endif
-
-#ifndef GL_NV_element_array
-#define GL_NV_element_array 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glElementPointerNV(GLenum type, const GLvoid *pointer);
-GLAPI void APIENTRY glDrawElementArrayNV(GLenum mode, GLint first, GLsizei count);
-GLAPI void APIENTRY glDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-GLAPI void APIENTRY glMultiDrawElementArrayNV(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI void APIENTRY glMultiDrawRangeElementArrayNV(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
-#endif
-typedef void (APIENTRYP PFNGLELEMENTPOINTERNVPROC) (GLenum type, const GLvoid *pointer);
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYNVPROC) (GLenum mode, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYNVPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYNVPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYNVPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
-#endif
-
-/*
- * note(yvg): manually created this definition from the description at http://www.west.net/~brittain/3dsmax2.htm
-*/
-#ifndef GL_KTX_buffer_region
-#define GL_KTX_FRONT_REGION 0
-#define GL_KTX_BACK_REGION 1
-#define GL_KTX_Z_REGION 2
-#define GL_KTX_STENCIL_REGION 3
-#endif
-
-#ifndef GL_KTX_buffer_region
-#define GL_KTX_buffer_region 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI GLuint APIENTRY glNewBufferRegion(GLenum);
-GLAPI void APIENTRY glDeleteBufferRegion(GLuint);
-GLAPI void APIENTRY glReadBufferRegion(GLuint, GLint, GLint, GLsizei, GLsizei);
-GLAPI void APIENTRY glDrawBufferRegion(GLuint, GLint, GLint, GLsizei, GLsizei, GLint, GLint);
-GLAPI GLuint APIENTRY glBufferRegionEnabled(GLvoid);
-#endif
-typedef GLuint (APIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum type);
-typedef void (APIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLuint region);
-typedef void (APIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (APIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
-typedef GLuint (APIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (GLvoid);
-#endif
-
-/*
- * Note: (kbr) imported these extensions from Apple's glext.h
- */
-#ifndef GL_APPLE_texture_range
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_TEXTURE_MINIMIZE_STORAGE_APPLE 0x85B6
-#endif
-#ifndef GL_APPLE_texture_range
-#define GL_APPLE_texture_range 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid *pointer);
-GLAPI void glGetTexParameterPointervAPPLE(GLenum target, GLenum pname, GLvoid **params);
-#endif
-typedef void (APIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, const GLvoid *pointer);
-typedef void (APIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
-#endif
-
-#ifndef GL_APPLE_float_pixels
-#define GL_HALF_APPLE 0x140B
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#endif
-
-#ifndef GL_APPLE_pixel_buffer
-#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
-#endif
-
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-#endif
-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glEnableVertexAttribAPPLE(GLuint index, GLenum pname);
-GLAPI void APIENTRY glDisableVertexAttribAPPLE(GLuint index, GLenum pname);
-GLAPI GLboolean APIENTRY glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname);
-GLAPI void APIENTRY glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI void APIENTRY glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI void APIENTRY glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI void APIENTRY glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-#endif
-typedef void (APIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (APIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
-typedef GLboolean (APIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
-typedef void (APIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-typedef void (APIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-typedef void (APIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-typedef void (APIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-#endif
-
-#ifndef GL_APPLE_flush_render
-#define GL_APPLE_flush_render 1
-#ifdef GL_GLEXT_PROTOTYPES
-GLAPI void APIENTRY glFlushRenderAPPLE(void);
-GLAPI void APIENTRY glFinishRenderAPPLE(void);
-GLAPI void APIENTRY glSwapAPPLE(void);
-#endif
-typedef void (APIENTRY * PFNGLFLUSHRENDERAPPLEPROC) (void);
-typedef void (APIENTRY * PFNGLFINISHRENDERAPPLEPROC) (void);
-typedef void (APIENTRY * PFNGLSWAPAPPLEPROC) (void);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/make/stub_includes/opengl/GL/glu.h b/make/stub_includes/opengl/GL/glu.h
deleted file mode 100644
index bccda7f8e..000000000
--- a/make/stub_includes/opengl/GL/glu.h
+++ /dev/null
@@ -1,408 +0,0 @@
-/*
- * This file is was based upon the OpenGL 1.2.1 Sample implementation publised
- * by SGI; as such the original license information is preserved below.
- *
- */
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** NOTE: The Original Code (as defined below) has been licensed to Sun
-** Microsystems, Inc. ("Sun") under the SGI Free Software License B
-** (Version 1.1), shown above ("SGI License"). Pursuant to Section
-** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
-** you under an alternative license ("Alternative License"). This
-** Alternative License includes all of the provisions of the SGI License
-** except that Section 2.2 and 11 are omitted. Any differences between
-** the Alternative License and the SGI License are offered solely by Sun
-** and not by SGI.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#ifndef __glu_h__
-#define __glu_h__
-
-#include <GL/gl.h>
-
-#ifndef GLAPIENTRY
-#define GLAPIENTRY
-#endif
-
-#ifndef GLAPI
-#define GLAPI
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*************************************************************/
-
-/* Extensions */
-#define GLU_EXT_object_space_tess 1
-#define GLU_EXT_nurbs_tessellator 1
-
-/* Boolean */
-#define GLU_FALSE 0
-#define GLU_TRUE 1
-
-/* Version */
-#define GLU_VERSION_1_1 1
-#define GLU_VERSION_1_2 1
-#define GLU_VERSION_1_3 1
-
-/* StringName */
-#define GLU_VERSION 100800
-#define GLU_EXTENSIONS 100801
-
-/* ErrorCode */
-#define GLU_INVALID_ENUM 100900
-#define GLU_INVALID_VALUE 100901
-#define GLU_OUT_OF_MEMORY 100902
-#define GLU_INVALID_OPERATION 100904
-
-/* NurbsDisplay */
-/* GLU_FILL */
-#define GLU_OUTLINE_POLYGON 100240
-#define GLU_OUTLINE_PATCH 100241
-
-/* NurbsCallback */
-#define GLU_NURBS_ERROR 100103
-#define GLU_ERROR 100103
-#define GLU_NURBS_BEGIN 100164
-#define GLU_NURBS_BEGIN_EXT 100164
-#define GLU_NURBS_VERTEX 100165
-#define GLU_NURBS_VERTEX_EXT 100165
-#define GLU_NURBS_NORMAL 100166
-#define GLU_NURBS_NORMAL_EXT 100166
-#define GLU_NURBS_COLOR 100167
-#define GLU_NURBS_COLOR_EXT 100167
-#define GLU_NURBS_TEXTURE_COORD 100168
-#define GLU_NURBS_TEX_COORD_EXT 100168
-#define GLU_NURBS_END 100169
-#define GLU_NURBS_END_EXT 100169
-#define GLU_NURBS_BEGIN_DATA 100170
-#define GLU_NURBS_BEGIN_DATA_EXT 100170
-#define GLU_NURBS_VERTEX_DATA 100171
-#define GLU_NURBS_VERTEX_DATA_EXT 100171
-#define GLU_NURBS_NORMAL_DATA 100172
-#define GLU_NURBS_NORMAL_DATA_EXT 100172
-#define GLU_NURBS_COLOR_DATA 100173
-#define GLU_NURBS_COLOR_DATA_EXT 100173
-#define GLU_NURBS_TEXTURE_COORD_DATA 100174
-#define GLU_NURBS_TEX_COORD_DATA_EXT 100174
-#define GLU_NURBS_END_DATA 100175
-#define GLU_NURBS_END_DATA_EXT 100175
-
-/* NurbsError */
-#define GLU_NURBS_ERROR1 100251
-#define GLU_NURBS_ERROR2 100252
-#define GLU_NURBS_ERROR3 100253
-#define GLU_NURBS_ERROR4 100254
-#define GLU_NURBS_ERROR5 100255
-#define GLU_NURBS_ERROR6 100256
-#define GLU_NURBS_ERROR7 100257
-#define GLU_NURBS_ERROR8 100258
-#define GLU_NURBS_ERROR9 100259
-#define GLU_NURBS_ERROR10 100260
-#define GLU_NURBS_ERROR11 100261
-#define GLU_NURBS_ERROR12 100262
-#define GLU_NURBS_ERROR13 100263
-#define GLU_NURBS_ERROR14 100264
-#define GLU_NURBS_ERROR15 100265
-#define GLU_NURBS_ERROR16 100266
-#define GLU_NURBS_ERROR17 100267
-#define GLU_NURBS_ERROR18 100268
-#define GLU_NURBS_ERROR19 100269
-#define GLU_NURBS_ERROR20 100270
-#define GLU_NURBS_ERROR21 100271
-#define GLU_NURBS_ERROR22 100272
-#define GLU_NURBS_ERROR23 100273
-#define GLU_NURBS_ERROR24 100274
-#define GLU_NURBS_ERROR25 100275
-#define GLU_NURBS_ERROR26 100276
-#define GLU_NURBS_ERROR27 100277
-#define GLU_NURBS_ERROR28 100278
-#define GLU_NURBS_ERROR29 100279
-#define GLU_NURBS_ERROR30 100280
-#define GLU_NURBS_ERROR31 100281
-#define GLU_NURBS_ERROR32 100282
-#define GLU_NURBS_ERROR33 100283
-#define GLU_NURBS_ERROR34 100284
-#define GLU_NURBS_ERROR35 100285
-#define GLU_NURBS_ERROR36 100286
-#define GLU_NURBS_ERROR37 100287
-
-/* NurbsProperty */
-#define GLU_AUTO_LOAD_MATRIX 100200
-#define GLU_CULLING 100201
-#define GLU_SAMPLING_TOLERANCE 100203
-#define GLU_DISPLAY_MODE 100204
-#define GLU_PARAMETRIC_TOLERANCE 100202
-#define GLU_SAMPLING_METHOD 100205
-#define GLU_U_STEP 100206
-#define GLU_V_STEP 100207
-#define GLU_NURBS_MODE 100160
-#define GLU_NURBS_MODE_EXT 100160
-#define GLU_NURBS_TESSELLATOR 100161
-#define GLU_NURBS_TESSELLATOR_EXT 100161
-#define GLU_NURBS_RENDERER 100162
-#define GLU_NURBS_RENDERER_EXT 100162
-
-/* NurbsSampling */
-#define GLU_OBJECT_PARAMETRIC_ERROR 100208
-#define GLU_OBJECT_PARAMETRIC_ERROR_EXT 100208
-#define GLU_OBJECT_PATH_LENGTH 100209
-#define GLU_OBJECT_PATH_LENGTH_EXT 100209
-#define GLU_PATH_LENGTH 100215
-#define GLU_PARAMETRIC_ERROR 100216
-#define GLU_DOMAIN_DISTANCE 100217
-
-/* NurbsTrim */
-#define GLU_MAP1_TRIM_2 100210
-#define GLU_MAP1_TRIM_3 100211
-
-/* QuadricDrawStyle */
-#define GLU_POINT 100010
-#define GLU_LINE 100011
-#define GLU_FILL 100012
-#define GLU_SILHOUETTE 100013
-
-/* QuadricCallback */
-/* GLU_ERROR */
-
-/* QuadricNormal */
-#define GLU_SMOOTH 100000
-#define GLU_FLAT 100001
-#define GLU_NONE 100002
-
-/* QuadricOrientation */
-#define GLU_OUTSIDE 100020
-#define GLU_INSIDE 100021
-
-/* TessCallback */
-#define GLU_TESS_BEGIN 100100
-#define GLU_BEGIN 100100
-#define GLU_TESS_VERTEX 100101
-#define GLU_VERTEX 100101
-#define GLU_TESS_END 100102
-#define GLU_END 100102
-#define GLU_TESS_ERROR 100103
-#define GLU_TESS_EDGE_FLAG 100104
-#define GLU_EDGE_FLAG 100104
-#define GLU_TESS_COMBINE 100105
-#define GLU_TESS_BEGIN_DATA 100106
-#define GLU_TESS_VERTEX_DATA 100107
-#define GLU_TESS_END_DATA 100108
-#define GLU_TESS_ERROR_DATA 100109
-#define GLU_TESS_EDGE_FLAG_DATA 100110
-#define GLU_TESS_COMBINE_DATA 100111
-
-/* TessContour */
-#define GLU_CW 100120
-#define GLU_CCW 100121
-#define GLU_INTERIOR 100122
-#define GLU_EXTERIOR 100123
-#define GLU_UNKNOWN 100124
-
-/* TessProperty */
-#define GLU_TESS_WINDING_RULE 100140
-#define GLU_TESS_BOUNDARY_ONLY 100141
-#define GLU_TESS_TOLERANCE 100142
-
-/* TessError */
-#define GLU_TESS_ERROR1 100151
-#define GLU_TESS_ERROR2 100152
-#define GLU_TESS_ERROR3 100153
-#define GLU_TESS_ERROR4 100154
-#define GLU_TESS_ERROR5 100155
-#define GLU_TESS_ERROR6 100156
-#define GLU_TESS_ERROR7 100157
-#define GLU_TESS_ERROR8 100158
-#define GLU_TESS_MISSING_BEGIN_POLYGON 100151
-#define GLU_TESS_MISSING_BEGIN_CONTOUR 100152
-#define GLU_TESS_MISSING_END_POLYGON 100153
-#define GLU_TESS_MISSING_END_CONTOUR 100154
-#define GLU_TESS_COORD_TOO_LARGE 100155
-#define GLU_TESS_NEED_COMBINE_CALLBACK 100156
-
-/* TessWinding */
-#define GLU_TESS_WINDING_ODD 100130
-#define GLU_TESS_WINDING_NONZERO 100131
-#define GLU_TESS_WINDING_POSITIVE 100132
-#define GLU_TESS_WINDING_NEGATIVE 100133
-#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
-
-/*************************************************************/
-
-
-#ifdef __cplusplus
-class GLUnurbs;
-class GLUquadric;
-class GLUtesselator;
-#else
-typedef struct GLUnurbs GLUnurbs;
-typedef struct GLUquadric GLUquadric;
-typedef struct GLUtesselator GLUtesselator;
-#endif
-
-typedef GLUnurbs GLUnurbsObj;
-typedef GLUquadric GLUquadricObj;
-typedef GLUtesselator GLUtesselatorObj;
-typedef GLUtesselator GLUtriangulatorObj;
-
-#define GLU_TESS_MAX_COORD 1.0e150
-
-/* Internal convenience typedefs */
-typedef void (GLAPIENTRY *_GLUfuncptr)();
-
-GLAPI void GLAPIENTRY gluBeginCurve (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluBeginPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluBeginSurface (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluBeginTrim (GLUnurbs* nurb);
-GLAPI GLint GLAPIENTRY gluBuild1DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild1DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild2DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild2DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild3DMipmapLevels (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-GLAPI GLint GLAPIENTRY gluBuild3DMipmaps (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-GLAPI GLboolean GLAPIENTRY gluCheckExtension (const GLubyte *extName, const GLubyte *extString);
-GLAPI void GLAPIENTRY gluCylinder (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
-GLAPI void GLAPIENTRY gluDeleteNurbsRenderer (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluDeleteQuadric (GLUquadric* quad);
-GLAPI void GLAPIENTRY gluDeleteTess (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
-GLAPI void GLAPIENTRY gluEndCurve (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluEndPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluEndSurface (GLUnurbs* nurb);
-GLAPI void GLAPIENTRY gluEndTrim (GLUnurbs* nurb);
-GLAPI const GLubyte * GLAPIENTRY gluErrorString (GLenum error);
-GLAPI void GLAPIENTRY gluGetNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat* data);
-GLAPI const GLubyte * GLAPIENTRY gluGetString (GLenum name);
-GLAPI void GLAPIENTRY gluGetTessProperty (GLUtesselator* tess, GLenum which, GLdouble* data);
-GLAPI void GLAPIENTRY gluLoadSamplingMatrices (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
-GLAPI void GLAPIENTRY gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
-GLAPI GLUnurbs* GLAPIENTRY gluNewNurbsRenderer (void);
-GLAPI GLUquadric* GLAPIENTRY gluNewQuadric (void);
-GLAPI GLUtesselator* GLAPIENTRY gluNewTess (void);
-GLAPI void GLAPIENTRY gluNextContour (GLUtesselator* tess, GLenum type);
-GLAPI void GLAPIENTRY gluNurbsCallback (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluNurbsCallbackData (GLUnurbs* nurb, GLvoid* userData);
-GLAPI void GLAPIENTRY gluNurbsCallbackDataEXT (GLUnurbs* nurb, GLvoid* userData);
-GLAPI void GLAPIENTRY gluNurbsCurve (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
-GLAPI void GLAPIENTRY gluNurbsProperty (GLUnurbs* nurb, GLenum property, GLfloat value);
-GLAPI void GLAPIENTRY gluNurbsSurface (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
-GLAPI void GLAPIENTRY gluOrtho2D (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
-GLAPI void GLAPIENTRY gluPartialDisk (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
-GLAPI void GLAPIENTRY gluPerspective (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-GLAPI void GLAPIENTRY gluPickMatrix (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
-GLAPI GLint GLAPIENTRY gluProject (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
-GLAPI void GLAPIENTRY gluPwlCurve (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
-GLAPI void GLAPIENTRY gluQuadricCallback (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluQuadricDrawStyle (GLUquadric* quad, GLenum draw);
-GLAPI void GLAPIENTRY gluQuadricNormals (GLUquadric* quad, GLenum normal);
-GLAPI void GLAPIENTRY gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
-GLAPI void GLAPIENTRY gluQuadricTexture (GLUquadric* quad, GLboolean texture);
-GLAPI GLint GLAPIENTRY gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
-GLAPI void GLAPIENTRY gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
-GLAPI void GLAPIENTRY gluTessBeginContour (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
-GLAPI void GLAPIENTRY gluTessCallback (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
-GLAPI void GLAPIENTRY gluTessEndContour (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessEndPolygon (GLUtesselator* tess);
-GLAPI void GLAPIENTRY gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
-GLAPI void GLAPIENTRY gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
-GLAPI void GLAPIENTRY gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
-GLAPI GLint GLAPIENTRY gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
-GLAPI GLint GLAPIENTRY gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
-
-
-typedef void (GLAPIENTRY * PFNGLUBEGINCURVEPROC) (GLUnurbs* nurb);
-typedef void (GLAPIENTRY * PFNGLUBEGINPOLYGONPROC) (GLUtesselator* tess);
-typedef void (GLAPIENTRY * PFNGLUBEGINSURFACEPROC) (GLUnurbs* nurb);
-typedef void (GLAPIENTRY * PFNGLUBEGINTRIMPROC) (GLUnurbs* nurb);
-typedef GLint (GLAPIENTRY * PFNGLUBUILD1DMIPMAPLEVELSPROC) (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-typedef GLint (GLAPIENTRY * PFNGLUBUILD1DMIPMAPSPROC) (GLenum target, GLint internalFormat, GLsizei width, GLenum format, GLenum type, const void *data);
-typedef GLint (GLAPIENTRY * PFNGLUBUILD2DMIPMAPLEVELSPROC) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-typedef GLint (GLAPIENTRY * PFNGLUBUILD2DMIPMAPSPROC) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
-typedef GLint (GLAPIENTRY * PFNGLUBUILD3DMIPMAPLEVELSPROC) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint level, GLint base, GLint max, const void *data);
-typedef GLint (GLAPIENTRY * PFNGLUBUILD3DMIPMAPSPROC) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-typedef GLboolean (GLAPIENTRY * PFNGLUCHECKEXTENSIONPROC) (const GLubyte *extName, const GLubyte *extString);
-typedef void (GLAPIENTRY * PFNGLUCYLINDERPROC) (GLUquadric* quad, GLdouble base, GLdouble top, GLdouble height, GLint slices, GLint stacks);
-typedef void (GLAPIENTRY * PFNGLUDELETENURBSRENDERERPROC) (GLUnurbs* nurb);
-typedef void (GLAPIENTRY * PFNGLUDELETEQUADRICPROC) (GLUquadric* quad);
-typedef void (GLAPIENTRY * PFNGLUDELETETESSPROC) (GLUtesselator* tess);
-typedef void (GLAPIENTRY * PFNGLUDISKPROC) (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops);
-typedef void (GLAPIENTRY * PFNGLUENDCURVEPROC) (GLUnurbs* nurb);
-typedef void (GLAPIENTRY * PFNGLUENDPOLYGONPROC) (GLUtesselator* tess);
-typedef void (GLAPIENTRY * PFNGLUENDSURFACEPROC) (GLUnurbs* nurb);
-typedef void (GLAPIENTRY * PFNGLUENDTRIMPROC) (GLUnurbs* nurb);
-typedef const GLubyte * (GLAPIENTRY * PFNGLUERRORSTRINGPROC) (GLenum error);
-typedef void (GLAPIENTRY * PFNGLUGETNURBSPROPERTYPROC) (GLUnurbs* nurb, GLenum property, GLfloat* data);
-typedef const GLubyte * (GLAPIENTRY * PFNGLUGETSTRINGPROC) (GLenum name);
-typedef void (GLAPIENTRY * PFNGLUGETTESSPROPERTYPROC) (GLUtesselator* tess, GLenum which, GLdouble* data);
-typedef void (GLAPIENTRY * PFNGLULOADSAMPLINGMATRICESPROC) (GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view);
-typedef void (GLAPIENTRY * PFNGLULOOKATPROC) (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ);
-typedef GLUnurbs* (GLAPIENTRY * PFNGLUNEWNURBSRENDERERPROC) (void);
-typedef GLUquadric* (GLAPIENTRY * PFNGLUNEWQUADRICPROC) (void);
-typedef GLUtesselator* (GLAPIENTRY * PFNGLUNEWTESSPROC) (void);
-typedef void (GLAPIENTRY * PFNGLUNEXTCONTOURPROC) (GLUtesselator* tess, GLenum type);
-typedef void (GLAPIENTRY * PFNGLUNURBSCALLBACKPROC) (GLUnurbs* nurb, GLenum which, _GLUfuncptr CallBackFunc);
-typedef void (GLAPIENTRY * PFNGLUNURBSCALLBACKDATAPROC) (GLUnurbs* nurb, GLvoid* userData);
-typedef void (GLAPIENTRY * PFNGLUNURBSCALLBACKDATAEXTPROC) (GLUnurbs* nurb, GLvoid* userData);
-typedef void (GLAPIENTRY * PFNGLUNURBSCURVEPROC) (GLUnurbs* nurb, GLint knotCount, GLfloat *knots, GLint stride, GLfloat *control, GLint order, GLenum type);
-typedef void (GLAPIENTRY * PFNGLUNURBSPROPERTYPROC) (GLUnurbs* nurb, GLenum property, GLfloat value);
-typedef void (GLAPIENTRY * PFNGLUNURBSSURFACEPROC) (GLUnurbs* nurb, GLint sKnotCount, GLfloat* sKnots, GLint tKnotCount, GLfloat* tKnots, GLint sStride, GLint tStride, GLfloat* control, GLint sOrder, GLint tOrder, GLenum type);
-typedef void (GLAPIENTRY * PFNGLUORTHO2DPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top);
-typedef void (GLAPIENTRY * PFNGLUPARTIALDISKPROC) (GLUquadric* quad, GLdouble inner, GLdouble outer, GLint slices, GLint loops, GLdouble start, GLdouble sweep);
-typedef void (GLAPIENTRY * PFNGLUPERSPECTIVEPROC) (GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar);
-typedef void (GLAPIENTRY * PFNGLUPICKMATRIXPROC) (GLdouble x, GLdouble y, GLdouble delX, GLdouble delY, GLint *viewport);
-typedef GLint (GLAPIENTRY * PFNGLUPROJECTPROC) (GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* winX, GLdouble* winY, GLdouble* winZ);
-typedef void (GLAPIENTRY * PFNGLUPWLCURVEPROC) (GLUnurbs* nurb, GLint count, GLfloat* data, GLint stride, GLenum type);
-typedef void (GLAPIENTRY * PFNGLUQUADRICCALLBACKPROC) (GLUquadric* quad, GLenum which, _GLUfuncptr CallBackFunc);
-typedef void (GLAPIENTRY * PFNGLUQUADRICDRAWSTYLEPROC) (GLUquadric* quad, GLenum draw);
-typedef void (GLAPIENTRY * PFNGLUQUADRICNORMALSPROC) (GLUquadric* quad, GLenum normal);
-typedef void (GLAPIENTRY * PFNGLUQUADRICORIENTATIONPROC) (GLUquadric* quad, GLenum orientation);
-typedef void (GLAPIENTRY * PFNGLUQUADRICTEXTUREPROC) (GLUquadric* quad, GLboolean texture);
-typedef GLint (GLAPIENTRY * PFNGLUSCALEIMAGEPROC) (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
-typedef void (GLAPIENTRY * PFNGLUSPHEREPROC) (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
-typedef void (GLAPIENTRY * PFNGLUTESSBEGINCONTOURPROC) (GLUtesselator* tess);
-typedef void (GLAPIENTRY * PFNGLUTESSBEGINPOLYGONPROC) (GLUtesselator* tess, GLvoid* data);
-typedef void (GLAPIENTRY * PFNGLUTESSCALLBACKPROC) (GLUtesselator* tess, GLenum which, _GLUfuncptr CallBackFunc);
-typedef void (GLAPIENTRY * PFNGLUTESSENDCONTOURPROC) (GLUtesselator* tess);
-typedef void (GLAPIENTRY * PFNGLUTESSENDPOLYGONPROC) (GLUtesselator* tess);
-typedef void (GLAPIENTRY * PFNGLUTESSNORMALPROC) (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
-typedef void (GLAPIENTRY * PFNGLUTESSPROPERTYPROC) (GLUtesselator* tess, GLenum which, GLdouble data);
-typedef void (GLAPIENTRY * PFNGLUTESSVERTEXPROC) (GLUtesselator* tess, GLdouble *location, GLvoid* data);
-typedef GLint (GLAPIENTRY * PFNGLUUNPROJECTPROC) (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
-typedef GLint (GLAPIENTRY * PFNGLUUNPROJECT4PROC) (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __glu_h__ */
diff --git a/make/stub_includes/opengl/GL/glx.h b/make/stub_includes/opengl/GL/glx.h
deleted file mode 100644
index 3fa318dc3..000000000
--- a/make/stub_includes/opengl/GL/glx.h
+++ /dev/null
@@ -1,463 +0,0 @@
-/* $Id$ */
-
-/*
- * Mesa 3-D graphics library
- * Version: 4.1
- *
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-
-#ifndef GLX_H
-#define GLX_H
-
-
-#ifdef __VMS
-#include <GL/vms_x_fix.h>
-# ifdef __cplusplus
-/* VMS Xlib.h gives problems with C++.
- * this avoids a bunch of trivial warnings */
-#pragma message disable nosimpint
-#endif
-#endif
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#ifdef __VMS
-# ifdef __cplusplus
-#pragma message enable nosimpint
-#endif
-#endif
-#include <GL/gl.h>
-
-
-#if defined(USE_MGL_NAMESPACE)
-#include <GL/glx_mangle.h>
-#endif
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
- /* For some reason gcc ignores #undef directives for these definitions when placed outside this file,
- which are necessary when including both glx.h and glxext.h as is necessary to compile
- X11GLImpl_JNI.c. Looks like a bug; couldn't boil down a smaller test case.
- gcc version 2.96 20000731 (Red Hat Linux 7.3 2.96-110)
-#define GLX_VERSION_1_1 1
-#define GLX_VERSION_1_2 1
-#define GLX_VERSION_1_3 1
-#define GLX_VERSION_1_4 1
- */
-
-#define GLX_EXTENSION_NAME "GLX"
-
-
-
-/*
- * Tokens for glXChooseVisual and glXGetConfig:
- */
-#define GLX_USE_GL 1
-#define GLX_BUFFER_SIZE 2
-#define GLX_LEVEL 3
-#define GLX_RGBA 4
-#define GLX_DOUBLEBUFFER 5
-#define GLX_STEREO 6
-#define GLX_AUX_BUFFERS 7
-#define GLX_RED_SIZE 8
-#define GLX_GREEN_SIZE 9
-#define GLX_BLUE_SIZE 10
-#define GLX_ALPHA_SIZE 11
-#define GLX_DEPTH_SIZE 12
-#define GLX_STENCIL_SIZE 13
-#define GLX_ACCUM_RED_SIZE 14
-#define GLX_ACCUM_GREEN_SIZE 15
-#define GLX_ACCUM_BLUE_SIZE 16
-#define GLX_ACCUM_ALPHA_SIZE 17
-
-
-/*
- * Error codes returned by glXGetConfig:
- */
-#define GLX_BAD_SCREEN 1
-#define GLX_BAD_ATTRIBUTE 2
-#define GLX_NO_EXTENSION 3
-#define GLX_BAD_VISUAL 4
-#define GLX_BAD_CONTEXT 5
-#define GLX_BAD_VALUE 6
-#define GLX_BAD_ENUM 7
-
-
-/*
- * GLX 1.1 and later:
- */
-#define GLX_VENDOR 1
-#define GLX_VERSION 2
-#define GLX_EXTENSIONS 3
-
-
-/*
- * GLX 1.3 and later:
- */
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_DONT_CARE 0xFFFFFFFF
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_VISUAL_ID 0x800B
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_NONE 0x8000
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_SCREEN 0x800C
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-
-
-/*
- * GLX 1.4 and later:
- */
-#define GLX_SAMPLE_BUFFERS 0x186a0 /*100000*/
-#define GLX_SAMPLES 0x186a1 /*100001*/
-
-
-
-typedef struct __GLXcontextRec *GLXContext;
-typedef XID GLXPixmap;
-typedef XID GLXDrawable;
-/* GLX 1.3 and later */
-typedef struct __GLXFBConfigRec *GLXFBConfig;
-typedef XID GLXFBConfigID;
-typedef XID GLXContextID;
-typedef XID GLXWindow;
-typedef XID GLXPbuffer;
-
-
-
-extern XVisualInfo* glXChooseVisual( Display *dpy, int screen,
- int *attribList );
-
-extern GLXContext glXCreateContext( Display *dpy, XVisualInfo *vis,
- GLXContext shareList, Bool direct );
-
-extern void glXDestroyContext( Display *dpy, GLXContext ctx );
-
-extern Bool glXMakeCurrent( Display *dpy, GLXDrawable drawable,
- GLXContext ctx);
-
-extern void glXCopyContext( Display *dpy, GLXContext src, GLXContext dst,
- unsigned long mask );
-
-extern void glXSwapBuffers( Display *dpy, GLXDrawable drawable );
-
-extern GLXPixmap glXCreateGLXPixmap( Display *dpy, XVisualInfo *visual,
- Pixmap pixmap );
-
-extern void glXDestroyGLXPixmap( Display *dpy, GLXPixmap pixmap );
-
-extern Bool glXQueryExtension( Display *dpy, int *errorb, int *event );
-
-extern Bool glXQueryVersion( Display *dpy, int *maj, int *min );
-
-extern Bool glXIsDirect( Display *dpy, GLXContext ctx );
-
-extern int glXGetConfig( Display *dpy, XVisualInfo *visual,
- int attrib, int *value );
-
-extern GLXContext glXGetCurrentContext( void );
-
-extern GLXDrawable glXGetCurrentDrawable( void );
-
-extern void glXWaitGL( void );
-
-extern void glXWaitX( void );
-
-extern void glXUseXFont( Font font, int first, int count, int list );
-
-
-
-/* GLX 1.1 and later */
-extern const char *glXQueryExtensionsString( Display *dpy, int screen );
-
-extern const char *glXQueryServerString( Display *dpy, int screen, int name );
-
-extern const char *glXGetClientString( Display *dpy, int name );
-
-
-/* GLX 1.2 and later */
-extern Display *glXGetCurrentDisplay( void );
-
-
-/* GLX 1.3 and later */
-extern GLXFBConfig *glXChooseFBConfig( Display *dpy, int screen,
- const int *attribList, int *nitems );
-
-extern int glXGetFBConfigAttrib( Display *dpy, GLXFBConfig config,
- int attribute, int *value );
-
-extern GLXFBConfig *glXGetFBConfigs( Display *dpy, int screen,
- int *nelements );
-
-extern XVisualInfo *glXGetVisualFromFBConfig( Display *dpy,
- GLXFBConfig config );
-
-extern GLXWindow glXCreateWindow( Display *dpy, GLXFBConfig config,
- Window win, const int *attribList );
-
-extern void glXDestroyWindow( Display *dpy, GLXWindow window );
-
-extern GLXPixmap glXCreatePixmap( Display *dpy, GLXFBConfig config,
- Pixmap pixmap, const int *attribList );
-
-extern void glXDestroyPixmap( Display *dpy, GLXPixmap pixmap );
-
-extern GLXPbuffer glXCreatePbuffer( Display *dpy, GLXFBConfig config,
- const int *attribList );
-
-extern void glXDestroyPbuffer( Display *dpy, GLXPbuffer pbuf );
-
-extern void glXQueryDrawable( Display *dpy, GLXDrawable draw, int attribute,
- unsigned int *value );
-
-extern GLXContext glXCreateNewContext( Display *dpy, GLXFBConfig config,
- int renderType, GLXContext shareList,
- Bool direct );
-
-extern Bool glXMakeContextCurrent( Display *dpy, GLXDrawable draw,
- GLXDrawable read, GLXContext ctx );
-
-extern GLXDrawable glXGetCurrentReadDrawable( void );
-
-extern int glXQueryContext( Display *dpy, GLXContext ctx, int attribute,
- int *value );
-
-extern void glXSelectEvent( Display *dpy, GLXDrawable drawable,
- unsigned long mask );
-
-extern void glXGetSelectedEvent( Display *dpy, GLXDrawable drawable,
- unsigned long *mask );
-
-
-/* GLX 1.4 and later */
-extern void (*glXGetProcAddress(const GLubyte *procname))();
-
-
-#ifndef GLX_GLXEXT_LEGACY
-
-#include <GL/glxext.h>
-
-#else
-
-
-/*
- * 28. GLX_EXT_visual_info extension
- */
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-
-#endif /* 28. GLX_EXT_visual_info extension */
-
-
-
-/*
- * 41. GLX_SGI_video_sync
- */
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-
-extern int glXGetVideoSyncSGI(unsigned int *count);
-extern int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count);
-
-#endif /* GLX_SGI_video_sync */
-
-
-
-/*
- * 42. GLX_EXT_visual_rating
- */
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-/*#define GLX_NONE_EXT 0x8000*/
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-
-#endif /* GLX_EXT_visual_rating */
-
-
-
-/*
- * 47. GLX_EXT_import_context
- */
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-
-extern void glXFreeContextEXT(Display *dpy, GLXContext context);
-
-extern GLXContextID glXGetContextIDEXT(const GLXContext context);
-
-extern Display *glXGetCurrentDisplayEXT(void);
-
-extern GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID);
-
-extern int glXQueryContextInfoEXT(Display *dpy, GLXContext context,
- int attribute,int *value);
-
-#endif /* GLX_EXT_import_context */
-
-
-
-/*
- * 215. GLX_MESA_copy_sub_buffer
- */
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-
-extern void glXCopySubBufferMESA( Display *dpy, GLXDrawable drawable,
- int x, int y, int width, int height );
-
-#endif
-
-
-
-/*
- * 216. GLX_MESA_pixmap_colormap
- */
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-
-extern GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
- Pixmap pixmap, Colormap cmap );
-
-#endif /* GLX_MESA_pixmap_colormap */
-
-
-
-/*
- * 217. GLX_MESA_release_buffers
- */
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-
-extern Bool glXReleaseBuffersMESA( Display *dpy, GLXDrawable d );
-
-#endif /* GLX_MESA_release_buffers */
-
-
-
-/*
- * 218. GLX_MESA_set_3dfx_mode
- */
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-
-extern Bool glXSet3DfxModeMESA( int mode );
-
-#endif /* GLX_MESA_set_3dfx_mode */
-
-
-
-/*
- * ARB 2. GLX_ARB_get_proc_address
- */
-#ifndef GLX_ARB_get_proc_address
-#define GLX_ARB_get_proc_address 1
-
-extern void (*glXGetProcAddressARB(const GLubyte *procName))();
-
-#endif /* GLX_ARB_get_proc_address */
-
-
-
-#endif /* GLX_GLXEXT_LEGACY */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/make/stub_includes/opengl/GL/glxext.h b/make/stub_includes/opengl/GL/glxext.h
deleted file mode 100644
index 5876fcc42..000000000
--- a/make/stub_includes/opengl/GL/glxext.h
+++ /dev/null
@@ -1,942 +0,0 @@
-#ifndef __glxext_h_
-#define __glxext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** NOTE: The Original Code (as defined below) has been licensed to Sun
-** Microsystems, Inc. ("Sun") under the SGI Free Software License B
-** (Version 1.1), shown above ("SGI License"). Pursuant to Section
-** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
-** you under an alternative license ("Alternative License"). This
-** Alternative License includes all of the provisions of the SGI License
-** except that Section 2.2 and 11 are omitted. Any differences between
-** the Alternative License and the SGI License are offered solely by Sun
-** and not by SGI.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number, required by OpenGL ABI for Linux */
-/* glxext.h last updated 2006/10/11 */
-/* Current version at http://www.opengl.org/registry/ */
-#define GLX_GLXEXT_VERSION 15
-
-#ifndef GLX_VERSION_1_3
-#define GLX_WINDOW_BIT 0x00000001
-#define GLX_PIXMAP_BIT 0x00000002
-#define GLX_PBUFFER_BIT 0x00000004
-#define GLX_RGBA_BIT 0x00000001
-#define GLX_COLOR_INDEX_BIT 0x00000002
-#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
-#define GLX_AUX_BUFFERS_BIT 0x00000010
-#define GLX_DEPTH_BUFFER_BIT 0x00000020
-#define GLX_STENCIL_BUFFER_BIT 0x00000040
-#define GLX_ACCUM_BUFFER_BIT 0x00000080
-#define GLX_CONFIG_CAVEAT 0x20
-#define GLX_X_VISUAL_TYPE 0x22
-#define GLX_TRANSPARENT_TYPE 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE 0x24
-#define GLX_TRANSPARENT_RED_VALUE 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
-#define GLX_DONT_CARE 0xFFFFFFFF
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_VISUAL_ID 0x800B
-#define GLX_SCREEN 0x800C
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_DRAWABLE_TYPE 0x8010
-#define GLX_RENDER_TYPE 0x8011
-#define GLX_X_RENDERABLE 0x8012
-#define GLX_FBCONFIG_ID 0x8013
-#define GLX_RGBA_TYPE 0x8014
-#define GLX_COLOR_INDEX_TYPE 0x8015
-#define GLX_MAX_PBUFFER_WIDTH 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT 0x8017
-#define GLX_MAX_PBUFFER_PIXELS 0x8018
-#define GLX_PRESERVED_CONTENTS 0x801B
-#define GLX_LARGEST_PBUFFER 0x801C
-#define GLX_WIDTH 0x801D
-#define GLX_HEIGHT 0x801E
-#define GLX_EVENT_MASK 0x801F
-#define GLX_DAMAGED 0x8020
-#define GLX_SAVED 0x8021
-#define GLX_WINDOW 0x8022
-#define GLX_PBUFFER 0x8023
-#define GLX_PBUFFER_HEIGHT 0x8040
-#define GLX_PBUFFER_WIDTH 0x8041
-#endif
-
-#ifndef GLX_VERSION_1_4
-#define GLX_SAMPLE_BUFFERS 100000
-#define GLX_SAMPLES 100001
-#endif
-
-#ifndef GLX_ARB_get_proc_address
-#endif
-
-#ifndef GLX_ARB_multisample
-#define GLX_SAMPLE_BUFFERS_ARB 100000
-#define GLX_SAMPLES_ARB 100001
-#endif
-
-#ifndef GLX_ARB_fbconfig_float
-#define GLX_RGBA_FLOAT_TYPE_ARB 0x20B9
-#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
-#endif
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SAMPLE_BUFFERS_SGIS 100000
-#define GLX_SAMPLES_SGIS 100001
-#endif
-
-#ifndef GLX_EXT_visual_info
-#define GLX_X_VISUAL_TYPE_EXT 0x22
-#define GLX_TRANSPARENT_TYPE_EXT 0x23
-#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
-#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
-#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
-#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
-#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
-#define GLX_NONE_EXT 0x8000
-#define GLX_TRUE_COLOR_EXT 0x8002
-#define GLX_DIRECT_COLOR_EXT 0x8003
-#define GLX_PSEUDO_COLOR_EXT 0x8004
-#define GLX_STATIC_COLOR_EXT 0x8005
-#define GLX_GRAY_SCALE_EXT 0x8006
-#define GLX_STATIC_GRAY_EXT 0x8007
-#define GLX_TRANSPARENT_RGB_EXT 0x8008
-#define GLX_TRANSPARENT_INDEX_EXT 0x8009
-#endif
-
-#ifndef GLX_SGI_swap_control
-#endif
-
-#ifndef GLX_SGI_video_sync
-#endif
-
-#ifndef GLX_SGI_make_current_read
-#endif
-
-#ifndef GLX_SGIX_video_source
-#endif
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_VISUAL_CAVEAT_EXT 0x20
-#define GLX_SLOW_VISUAL_EXT 0x8001
-#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
-/* reuse GLX_NONE_EXT */
-#endif
-
-#ifndef GLX_EXT_import_context
-#define GLX_SHARE_CONTEXT_EXT 0x800A
-#define GLX_VISUAL_ID_EXT 0x800B
-#define GLX_SCREEN_EXT 0x800C
-#endif
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_WINDOW_BIT_SGIX 0x00000001
-#define GLX_PIXMAP_BIT_SGIX 0x00000002
-#define GLX_RGBA_BIT_SGIX 0x00000001
-#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
-#define GLX_DRAWABLE_TYPE_SGIX 0x8010
-#define GLX_RENDER_TYPE_SGIX 0x8011
-#define GLX_X_RENDERABLE_SGIX 0x8012
-#define GLX_FBCONFIG_ID_SGIX 0x8013
-#define GLX_RGBA_TYPE_SGIX 0x8014
-#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
-/* reuse GLX_SCREEN_EXT */
-#endif
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_PBUFFER_BIT_SGIX 0x00000004
-#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
-#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
-#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
-#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
-#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
-#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
-#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
-#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
-#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
-#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
-#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
-#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
-#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
-#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
-#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
-#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
-#define GLX_LARGEST_PBUFFER_SGIX 0x801C
-#define GLX_WIDTH_SGIX 0x801D
-#define GLX_HEIGHT_SGIX 0x801E
-#define GLX_EVENT_MASK_SGIX 0x801F
-#define GLX_DAMAGED_SGIX 0x8020
-#define GLX_SAVED_SGIX 0x8021
-#define GLX_WINDOW_SGIX 0x8022
-#define GLX_PBUFFER_SGIX 0x8023
-#endif
-
-#ifndef GLX_SGI_cushion
-#endif
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SYNC_FRAME_SGIX 0x00000000
-#define GLX_SYNC_SWAP_SGIX 0x00000001
-#endif
-
-#ifndef GLX_SGIX_dmbuffer
-#define GLX_DIGITAL_MEDIA_PBUFFER_SGIX 0x8024
-#endif
-
-#ifndef GLX_SGIX_swap_group
-#endif
-
-#ifndef GLX_SGIX_swap_barrier
-#endif
-
-#ifndef GLX_SGIS_blended_overlay
-#define GLX_BLENDED_RGBA_SGIS 0x8025
-#endif
-
-#ifndef GLX_SGIS_shared_multisample
-#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
-#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
-#endif
-
-#ifndef GLX_SUN_get_transparent_index
-#endif
-
-#ifndef GLX_3DFX_multisample
-#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
-#define GLX_SAMPLES_3DFX 0x8051
-#endif
-
-#ifndef GLX_MESA_copy_sub_buffer
-#endif
-
-#ifndef GLX_MESA_pixmap_colormap
-#endif
-
-#ifndef GLX_MESA_release_buffers
-#endif
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_3DFX_WINDOW_MODE_MESA 0x1
-#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
-#endif
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
-#endif
-
-#ifndef GLX_OML_swap_method
-#define GLX_SWAP_METHOD_OML 0x8060
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-#endif
-
-#ifndef GLX_OML_sync_control
-#endif
-
-#ifndef GLX_NV_float_buffer
-#define GLX_FLOAT_COMPONENTS_NV 0x20B0
-#endif
-
-#ifndef GLX_SGIX_hyperpipe
-#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
-#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
-#define GLX_BAD_HYPERPIPE_SGIX 92
-#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
-#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
-#define GLX_PIPE_RECT_SGIX 0x00000001
-#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
-#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
-#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
-#define GLX_HYPERPIPE_ID_SGIX 0x8030
-#endif
-
-#ifndef GLX_MESA_agp_offset
-#endif
-
-
-/*************************************************************/
-
-#ifndef GLX_ARB_get_proc_address
-typedef void (*__GLXextFuncPtr)(void);
-#endif
-
-#ifndef GLX_SGIX_video_source
-typedef XID GLXVideoSourceSGIX;
-#endif
-
-#ifndef GLX_SGIX_fbconfig
-typedef XID GLXFBConfigIDSGIX;
-typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
-#endif
-
-#ifndef GLX_SGIX_pbuffer
-typedef XID GLXPbufferSGIX;
-typedef struct {
- int type;
- unsigned long serial; /* # of last request processed by server */
- Bool send_event; /* true if this came for SendEvent request */
- Display *display; /* display the event was read from */
- GLXDrawable drawable; /* i.d. of Drawable */
- int event_type; /* GLX_DAMAGED_SGIX or GLX_SAVED_SGIX */
- int draw_type; /* GLX_WINDOW_SGIX or GLX_PBUFFER_SGIX */
- unsigned int mask; /* mask indicating which buffers are affected*/
- int x, y;
- int width, height;
- int count; /* if nonzero, at least this many more */
-} GLXBufferClobberEventSGIX;
-#endif
-
-#ifndef GLX_NV_swap_group
-#endif
-
-#ifndef GLX_NV_video_out
-/*
- * GLXVideoDeviceNV is an opaque handle to a video device (part of the
- * GLX_NV_video_out extension).
- */
-typedef unsigned int GLXVideoDeviceNV;
-
-/* glXBindVideoImageNV iVideoBuffer values (NV_video_out) */
-#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
-#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
-#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
-#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-
-/* glXSendPbufferToVideoNV iBufferType values (NV_video_out) */
-#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
-#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
-#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
-#endif
-
-#ifndef GLX_EXT_texture_from_pixmap
-/* New glXGetFBConfigAttrib <attrib_list> tokens */
-#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
-#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
-#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
-#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
-#define GLX_Y_INVERTED_EXT 0x20D4
-
-/* New glXCreatePixmap attributes and glXQueryDrawable attributes */
-#define GLX_TEXTURE_FORMAT_EXT 0x20D5
-#define GLX_TEXTURE_TARGET_EXT 0x20D6
-#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
-
-/* Values for GLX_TEXTURE_FORMAT_EXT */
-#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
-#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
-#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
-
-/* Bits for GLX_BIND_TO_TEXTURE_TARGETS_EXT mask */
-#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
-#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
-#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
-
-/* Values for GLX_TEXTURE_TARGET_EXT */
-#define GLX_TEXTURE_1D_EXT 0x20DB
-#define GLX_TEXTURE_2D_EXT 0x20DC
-#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
-
-/*
- * Values for the buffer parameter of glXBindTexImageEXT and
- * glXReleaseTexImageEXT
- */
-#define GLX_FRONT_LEFT_EXT 0x20DE
-#define GLX_FRONT_RIGHT_EXT 0x20DF
-#define GLX_BACK_LEFT_EXT 0x20E0
-#define GLX_BACK_RIGHT_EXT 0x20E1
-#define GLX_FRONT_EXT GLX_FRONT_LEFT_EXT
-#define GLX_BACK_EXT GLX_BACK_LEFT_EXT
-#define GLX_AUX0_EXT 0x20E2
-#define GLX_AUX1_EXT 0x20E3
-#define GLX_AUX2_EXT 0x20E4
-#define GLX_AUX3_EXT 0x20E5
-#define GLX_AUX4_EXT 0x20E6
-#define GLX_AUX5_EXT 0x20E7
-#define GLX_AUX6_EXT 0x20E8
-#define GLX_AUX7_EXT 0x20E9
-#define GLX_AUX8_EXT 0x20EA
-#define GLX_AUX9_EXT 0x20EB
-
-#endif
-
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GLX_OML_sync_control extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include <inttypes.h>
-#elif defined(__sun__)
-#include <inttypes.h>
-#if defined(__STDC__)
-#if defined(__arch64__)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS )
-#include <inttypes.h>
-#elif defined(__SCO__) || defined(__USLC__)
-#include <stdint.h>
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(WIN32) && defined(__GNUC__)
-#include <stdint.h>
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-#include <inttypes.h> /* Fallback option */
-#endif
-#endif
-
-#ifndef GLX_VERSION_1_3
-#define GLX_VERSION_1_3 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXFBConfig * glXGetFBConfigs (Display *, int, int *);
-extern GLXFBConfig * glXChooseFBConfig (Display *, int, const int *, int *);
-extern int glXGetFBConfigAttrib (Display *, GLXFBConfig, int, int *);
-extern XVisualInfo * glXGetVisualFromFBConfig (Display *, GLXFBConfig);
-extern GLXWindow glXCreateWindow (Display *, GLXFBConfig, Window, const int *);
-extern void glXDestroyWindow (Display *, GLXWindow);
-extern GLXPixmap glXCreatePixmap (Display *, GLXFBConfig, Pixmap, const int *);
-extern void glXDestroyPixmap (Display *, GLXPixmap);
-extern GLXPbuffer glXCreatePbuffer (Display *, GLXFBConfig, const int *);
-extern void glXDestroyPbuffer (Display *, GLXPbuffer);
-extern void glXQueryDrawable (Display *, GLXDrawable, int, unsigned int *);
-extern GLXContext glXCreateNewContext (Display *, GLXFBConfig, int, GLXContext, Bool);
-extern Bool glXMakeContextCurrent (Display *, GLXDrawable, GLXDrawable, GLXContext);
-extern GLXDrawable glXGetCurrentReadDrawable (void);
-extern Display * glXGetCurrentDisplay (void);
-extern int glXQueryContext (Display *, GLXContext, int, int *);
-extern void glXSelectEvent (Display *, GLXDrawable, unsigned long);
-extern void glXGetSelectedEvent (Display *, GLXDrawable, unsigned long *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXFBConfig * ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
-typedef GLXFBConfig * ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
-typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
-typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
-typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
-typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
-typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
-typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
-typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
-typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
-typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
-typedef Display * ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
-typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
-typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
-typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
-#endif
-
-#ifndef GLX_VERSION_1_4
-#define GLX_VERSION_1_4 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern __GLXextFuncPtr glXGetProcAddress (const GLubyte *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSPROC) (const GLubyte *procName);
-#endif
-
-#ifndef GLX_ARB_get_proc_address
-#define GLX_ARB_get_proc_address 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef __GLXextFuncPtr ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName);
-#endif
-
-#ifndef GLX_ARB_multisample
-#define GLX_ARB_multisample 1
-#endif
-
-#ifndef GLX_ARB_fbconfig_float
-#define GLX_ARB_fbconfig_float 1
-#endif
-
-#ifndef GLX_SGIS_multisample
-#define GLX_SGIS_multisample 1
-#endif
-
-#ifndef GLX_EXT_visual_info
-#define GLX_EXT_visual_info 1
-#endif
-
-#ifndef GLX_SGI_swap_control
-#define GLX_SGI_swap_control 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXSwapIntervalSGI (int);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
-#endif
-
-#ifndef GLX_SGI_video_sync
-#define GLX_SGI_video_sync 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXGetVideoSyncSGI (unsigned int *);
-extern int glXWaitVideoSyncSGI (int, int, unsigned int *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int *count);
-typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int *count);
-#endif
-
-#ifndef GLX_SGI_make_current_read
-#define GLX_SGI_make_current_read 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXMakeCurrentReadSGI (Display *, GLXDrawable, GLXDrawable, GLXContext);
-extern GLXDrawable glXGetCurrentReadDrawableSGI (void);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
-typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
-#endif
-
-#ifndef GLX_SGIX_video_source
-#define GLX_SGIX_video_source 1
-#ifdef _VL_H
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXVideoSourceSGIX glXCreateGLXVideoSourceSGIX (Display *, int, VLServer, VLPath, int, VLNode);
-extern void glXDestroyGLXVideoSourceSGIX (Display *, GLXVideoSourceSGIX);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXVideoSourceSGIX ( * PFNGLXCREATEGLXVIDEOSOURCESGIXPROC) (Display *display, int screen, VLServer server, VLPath path, int nodeClass, VLNode drainNode);
-typedef void ( * PFNGLXDESTROYGLXVIDEOSOURCESGIXPROC) (Display *dpy, GLXVideoSourceSGIX glxvideosource);
-#endif /* _VL_H */
-#endif
-
-#ifndef GLX_EXT_visual_rating
-#define GLX_EXT_visual_rating 1
-#endif
-
-#ifndef GLX_EXT_import_context
-#define GLX_EXT_import_context 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Display * glXGetCurrentDisplayEXT (void);
-extern int glXQueryContextInfoEXT (Display *, GLXContext, int, int *);
-extern GLXContextID glXGetContextIDEXT (const GLXContext);
-extern GLXContext glXImportContextEXT (Display *, GLXContextID);
-extern void glXFreeContextEXT (Display *, GLXContext);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Display * ( * PFNGLXGETCURRENTDISPLAYEXTPROC) (void);
-typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display *dpy, GLXContext context, int attribute, int *value);
-typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
-typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display *dpy, GLXContextID contextID);
-typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display *dpy, GLXContext context);
-#endif
-
-#ifndef GLX_SGIX_fbconfig
-#define GLX_SGIX_fbconfig 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXGetFBConfigAttribSGIX (Display *, GLXFBConfigSGIX, int, int *);
-extern GLXFBConfigSGIX * glXChooseFBConfigSGIX (Display *, int, int *, int *);
-extern GLXPixmap glXCreateGLXPixmapWithConfigSGIX (Display *, GLXFBConfigSGIX, Pixmap);
-extern GLXContext glXCreateContextWithConfigSGIX (Display *, GLXFBConfigSGIX, int, GLXContext, Bool);
-extern XVisualInfo * glXGetVisualFromFBConfigSGIX (Display *, GLXFBConfigSGIX);
-extern GLXFBConfigSGIX glXGetFBConfigFromVisualSGIX (Display *, XVisualInfo *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int attribute, int *value);
-typedef GLXFBConfigSGIX * ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, int *attrib_list, int *nelements);
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, Pixmap pixmap);
-typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct);
-typedef XVisualInfo * ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfigSGIX config);
-typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display *dpy, XVisualInfo *vis);
-#endif
-
-#ifndef GLX_SGIX_pbuffer
-#define GLX_SGIX_pbuffer 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXPbufferSGIX glXCreateGLXPbufferSGIX (Display *, GLXFBConfigSGIX, unsigned int, unsigned int, int *);
-extern void glXDestroyGLXPbufferSGIX (Display *, GLXPbufferSGIX);
-extern int glXQueryGLXPbufferSGIX (Display *, GLXPbufferSGIX, int, unsigned int *);
-extern void glXSelectEventSGIX (Display *, GLXDrawable, unsigned long);
-extern void glXGetSelectedEventSGIX (Display *, GLXDrawable, unsigned long *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXPbufferSGIX ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display *dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int *attrib_list);
-typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf);
-typedef int ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int *value);
-typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long mask);
-typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display *dpy, GLXDrawable drawable, unsigned long *mask);
-#endif
-
-#ifndef GLX_SGI_cushion
-#define GLX_SGI_cushion 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXCushionSGI (Display *, Window, float);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXCUSHIONSGIPROC) (Display *dpy, Window window, float cushion);
-#endif
-
-#ifndef GLX_SGIX_video_resize
-#define GLX_SGIX_video_resize 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXBindChannelToWindowSGIX (Display *, int, int, Window);
-extern int glXChannelRectSGIX (Display *, int, int, int, int, int, int);
-extern int glXQueryChannelRectSGIX (Display *, int, int, int *, int *, int *, int *);
-extern int glXQueryChannelDeltasSGIX (Display *, int, int, int *, int *, int *, int *);
-extern int glXChannelRectSyncSGIX (Display *, int, int, GLenum);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display *display, int screen, int channel, Window window);
-typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int x, int y, int w, int h);
-typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display *display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
-typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display *display, int screen, int channel, int *x, int *y, int *w, int *h);
-typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display *display, int screen, int channel, GLenum synctype);
-#endif
-
-#ifndef GLX_SGIX_dmbuffer
-#define GLX_SGIX_dmbuffer 1
-#ifdef _DM_BUFFER_H_
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXAssociateDMPbufferSGIX (Display *, GLXPbufferSGIX, DMparams *, DMbuffer);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXASSOCIATEDMPBUFFERSGIXPROC) (Display *dpy, GLXPbufferSGIX pbuffer, DMparams *params, DMbuffer dmbuffer);
-#endif /* _DM_BUFFER_H_ */
-#endif
-
-#ifndef GLX_SGIX_swap_group
-#define GLX_SGIX_swap_group 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXJoinSwapGroupSGIX (Display *, GLXDrawable, GLXDrawable);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
-#endif
-
-#ifndef GLX_SGIX_swap_barrier
-#define GLX_SGIX_swap_barrier 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXBindSwapBarrierSGIX (Display *, GLXDrawable, int);
-extern Bool glXQueryMaxSwapBarriersSGIX (Display *, int, int *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
-typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
-#endif
-
-#ifndef GLX_SUN_get_transparent_index
-#define GLX_SUN_get_transparent_index 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Status glXGetTransparentIndexSUN (Display *, Window, Window, long *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display *dpy, Window overlay, Window underlay, long *pTransparentIndex);
-#endif
-
-#ifndef GLX_MESA_copy_sub_buffer
-#define GLX_MESA_copy_sub_buffer 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXCopySubBufferMESA (Display *, GLXDrawable, int, int, int, int);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display *dpy, GLXDrawable drawable, int x, int y, int width, int height);
-#endif
-
-#ifndef GLX_MESA_pixmap_colormap
-#define GLX_MESA_pixmap_colormap 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXPixmap glXCreateGLXPixmapMESA (Display *, XVisualInfo *, Pixmap, Colormap);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
-#endif
-
-#ifndef GLX_MESA_release_buffers
-#define GLX_MESA_release_buffers 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXReleaseBuffersMESA (Display *, GLXDrawable);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display *dpy, GLXDrawable drawable);
-#endif
-
-#ifndef GLX_MESA_set_3dfx_mode
-#define GLX_MESA_set_3dfx_mode 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXSet3DfxModeMESA (int);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXSET3DFXMODEMESAPROC) (int mode);
-#endif
-
-#ifndef GLX_SGIX_visual_select_group
-#define GLX_SGIX_visual_select_group 1
-#endif
-
-#ifndef GLX_OML_swap_method
-#define GLX_OML_swap_method 1
-#endif
-
-#ifndef GLX_OML_sync_control
-#define GLX_OML_sync_control 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
-extern Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
-extern int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
-extern Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
-extern Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t *ust, int64_t *msc, int64_t *sbc);
-typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display *dpy, GLXDrawable drawable, int32_t *numerator, int32_t *denominator);
-typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
-typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t *ust, int64_t *msc, int64_t *sbc);
-typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display *dpy, GLXDrawable drawable, int64_t target_sbc, int64_t *ust, int64_t *msc, int64_t *sbc);
-#endif
-
-#ifndef GLX_NV_float_buffer
-#define GLX_NV_float_buffer 1
-#endif
-
-#ifndef GLX_SGIX_hyperpipe
-#define GLX_SGIX_hyperpipe 1
-
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int networkId;
-} GLXHyperpipeNetworkSGIX;
-
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int channel;
- unsigned int
- participationType;
- int timeSlice;
-} GLXHyperpipeConfigSGIX;
-
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int srcXOrigin, srcYOrigin, srcWidth, srcHeight;
- int destXOrigin, destYOrigin, destWidth, destHeight;
-} GLXPipeRect;
-
-typedef struct {
- char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
- int XOrigin, YOrigin, maxHeight, maxWidth;
-} GLXPipeRectLimits;
-
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLXHyperpipeNetworkSGIX * glXQueryHyperpipeNetworkSGIX (Display *, int *);
-extern int glXHyperpipeConfigSGIX (Display *, int, int, GLXHyperpipeConfigSGIX *, int *);
-extern GLXHyperpipeConfigSGIX * glXQueryHyperpipeConfigSGIX (Display *, int, int *);
-extern int glXDestroyHyperpipeConfigSGIX (Display *, int);
-extern int glXBindHyperpipeSGIX (Display *, int);
-extern int glXQueryHyperpipeBestAttribSGIX (Display *, int, int, int, void *, void *);
-extern int glXHyperpipeAttribSGIX (Display *, int, int, int, void *);
-extern int glXQueryHyperpipeAttribSGIX (Display *, int, int, int, void *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
-typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
-typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
-typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
-typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
-typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
-typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
-#endif
-
-#ifndef GLX_MESA_agp_offset
-#define GLX_MESA_agp_offset 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern unsigned int glXGetAGPOffsetMESA (const void *);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void *pointer);
-#endif
-
-
-/**
- ** The following aren't in the extension registry yet.
- **/
-
-/*
- * GLX_NV_vertex_array_range is not a real extension name...
- */
-#ifndef GLX_NV_vertex_array_range
-#define GLX_NV_vertex_array_range 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern GLvoid* glXAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-extern void glXFreeMemoryNV (GLvoid *pointer);
-#endif /* GLX_GLXEXT_PROTOTYPES */
-typedef GLvoid* ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-typedef void ( * PFNGLXFREEMEMORYNVPROC) (GLvoid *pointer);
-#endif
-
-#ifndef GLX_NV_swap_group
-#define GLX_NV_swap_group 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern Bool glXJoinSwapGroupNV(Display *dpy, GLXDrawable drawable,
- GLuint group);
-
-extern Bool glXBindSwapBarrierNV(Display *dpy, GLuint group, GLuint barrier);
-
-extern Bool glXQuerySwapGroupNV(Display *dpy, GLXDrawable drawable,
- GLuint *group, GLuint *barrier);
-
-extern Bool glXQueryMaxSwapGroupsNV(Display *dpy, int screen,
- GLuint *maxGroups, GLuint *maxBarriers);
-
-extern Bool glXQueryFrameCountNV(Display *dpy, int screen, GLuint *count);
-
-extern Bool glXResetFrameCountNV(Display *dpy, int screen);
-#endif
-typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display *dpy,
- GLXDrawable drawable,
- GLuint group);
-
-typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display *dpy,
- GLuint group,
- GLuint barrier);
-
-typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display *dpy,
- GLXDrawable drawable,
- GLuint *group,
- GLuint *barrier);
-
-typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display *dpy,
- int screen,
- GLuint *maxGroups,
- GLuint *maxBarriers);
-
-typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display *dpy,
- int screen,
- GLuint *count);
-
-typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display *dpy, int screen);
-#endif
-
-#ifndef GLX_NV_video_out
-#define GLX_NV_video_out 1
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern int glXGetVideoDeviceNV(Display *dpy, int screen, int numVideoDevices,
- GLXVideoDeviceNV *pVideoDevice);
-
-extern int glXReleaseVideoDeviceNV(Display *dpy, int screen,
- GLXVideoDeviceNV VideoDevice);
-
-extern int glXBindVideoImageNV(Display *dpy, GLXVideoDeviceNV VideoDevice,
- GLXPbuffer pbuf, int iVideoBuffer);
-
-extern int glXReleaseVideoImageNV(Display *dpy, GLXPbuffer pbuf);
-
-extern int glXSendPbufferToVideoNV(Display *dpy, GLXPbuffer pbuf,
- int iBufferType,
- unsigned long *pulCounterPbuffer,
- GLboolean bBlock);
-
-extern int glXGetVideoInfoNV(Display *dpy, int screen,
- GLXVideoDeviceNV VideoDevice,
- unsigned long *pulCounterOutputVideo,
- unsigned long *pulCounterOutputPbuffer);
-#endif
-typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display *dpy,
- int screen,
- int numVideoDevices,
- GLXVideoDeviceNV *pVideoDevice);
-
-typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display *dpy,
- int screen,
- GLXVideoDeviceNV VideoDevice);
-
-typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display *dpy,
- GLXVideoDeviceNV VideoDevice,
- GLXPbuffer pbuf,
- int iVideoBuffer);
-
-typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display *dpy,
- GLXPbuffer pbuf);
-
-typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display *dpy,
- GLXPbuffer pbuf,
- int iBufferType,
- unsigned long *pulCounterPbuffer,
- GLboolean bBlock);
-
-typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display *dpy, int screen,
- GLXVideoDeviceNV VideoDevice,
- unsigned long *pulCounterOutputVideo,
- unsigned long *pulCounterOutputPbuffer);
-#endif
-
-#ifndef GLX_EXT_texture_from_pixmap
-#define GLX_EXT_texture_from_pixmap
-#ifdef GLX_GLXEXT_PROTOTYPES
-extern void glXBindTexImageEXT(Display *dpy, GLXDrawable drawable,
- int buffer, const int *attrib_list);
-extern void glXReleaseTexImageEXT(Display *dpy, GLXDrawable drawable,
- int buffer);
-#endif
-typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display *dpy,
- GLXDrawable drawable,
- int buffer,
- const int *attrib_list);
-typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display *dpy,
- GLXDrawable drawable,
- int buffer);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/make/stub_includes/opengl/GL/wglext.h b/make/stub_includes/opengl/GL/wglext.h
deleted file mode 100644
index 8e7b14d25..000000000
--- a/make/stub_includes/opengl/GL/wglext.h
+++ /dev/null
@@ -1,724 +0,0 @@
-#ifndef __wglext_h_
-#define __wglext_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** NOTE: The Original Code (as defined below) has been licensed to Sun
-** Microsystems, Inc. ("Sun") under the SGI Free Software License B
-** (Version 1.1), shown above ("SGI License"). Pursuant to Section
-** 3.2(3) of the SGI License, Sun is distributing the Covered Code to
-** you under an alternative license ("Alternative License"). This
-** Alternative License includes all of the provisions of the SGI License
-** except that Section 2.2 and 11 are omitted. Any differences between
-** the Alternative License and the SGI License are offered solely by Sun
-** and not by SGI.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define WIN32_LEAN_AND_MEAN 1
-#include <windows.h>
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-/*************************************************************/
-
-/* Header file version number */
-/* wglext.h last updated 2006/08/17 */
-/* Current version at http://www.opengl.org/registry/ */
-#define WGL_WGLEXT_VERSION 8
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-#endif
-
-#ifndef WGL_ARB_extensions_string
-#endif
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#endif
-
-#ifndef WGL_ARB_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-#endif
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-#endif
-
-#ifndef WGL_ARB_render_texture
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-#endif
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-#endif
-
-#ifndef WGL_EXT_make_current_read
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-#endif
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-#endif
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-#endif
-
-#ifndef WGL_EXT_depth_float
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-#endif
-
-#ifndef WGL_3DFX_multisample
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-#endif
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-#endif
-
-#ifndef WGL_I3D_gamma
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-#endif
-
-#ifndef WGL_I3D_genlock
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-#endif
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-#endif
-
-#ifndef WGL_I3D_swap_frame_lock
-#endif
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#endif
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#endif
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define WGL_RGBA_FLOAT_MODE_ATI 0x8820
-#define WGL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#endif
-
-#ifndef WGL_NV_float_buffer
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#endif
-
-#ifndef WGL_3DL_stereo_control
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-#endif
-
-#ifndef WGL_NV_swap_group
-#endif
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-#endif
-
-/*************************************************************/
-
-/* NOTE: following DECLARE_HANDLE macros have to be elided (PCPP
- doesn't support them); effects placed in stub_includes/win32/windows.h */
-#ifndef SKIP_WGL_HANDLE_DEFINITIONS
-#ifndef WGL_ARB_pbuffer
-DECLARE_HANDLE(HPBUFFERARB);
-#endif
-#ifndef WGL_EXT_pbuffer
-DECLARE_HANDLE(HPBUFFEREXT);
-#endif
-#endif /* !SKIP_WGL_HANDLE_DEFINITIONS */
-
-#ifndef WGL_NV_gpu_affinity
-#ifndef SKIP_WGL_HANDLE_DEFINITIONS
-DECLARE_HANDLE(HGPUNV);
-#endif /* !SKIP_WGL_HANDLE_DEFINITIONS */
-typedef struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-} GPU_DEVICE, *PGPU_DEVICE;
-#endif
-
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HANDLE WINAPI wglCreateBufferRegionARB (HDC, int, UINT);
-extern VOID WINAPI wglDeleteBufferRegionARB (HANDLE);
-extern BOOL WINAPI wglSaveBufferRegionARB (HANDLE, int, int, int, int);
-extern BOOL WINAPI wglRestoreBufferRegionARB (HANDLE, int, int, int, int, int, int);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
-typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
-typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
-typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-#endif
-
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-#endif
-
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringARB (HDC);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
-#endif
-
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivARB (HDC, int, int, UINT, const int *, int *);
-extern BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC, int, int, UINT, const int *, FLOAT *);
-extern BOOL WINAPI wglChoosePixelFormatARB (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif
-
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentARB (HDC, HDC, HGLRC);
-extern HDC WINAPI wglGetCurrentReadDCARB (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
-#endif
-
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFERARB WINAPI wglCreatePbufferARB (HDC, int, int, int, const int *);
-extern HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB);
-extern int WINAPI wglReleasePbufferDCARB (HPBUFFERARB, HDC);
-extern BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB);
-extern BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB, int, int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-#endif
-
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglBindTexImageARB (HPBUFFERARB, int);
-extern BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB, int);
-extern BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB, const int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
-typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
-#endif
-
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-#endif
-
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort);
-extern GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *, GLuint);
-extern GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort);
-extern VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
-typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
-#endif
-
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern const char * WINAPI wglGetExtensionsStringEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglMakeContextCurrentEXT (HDC, HDC, HGLRC);
-extern HDC WINAPI wglGetCurrentReadDCEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC, int, int, int, const int *);
-extern HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT);
-extern int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT, HDC);
-extern BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT);
-extern BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT, int, int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
-typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
-typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
-#endif
-
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC, int, int, UINT, int *, int *);
-extern BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC, int, int, UINT, int *, FLOAT *);
-extern BOOL WINAPI wglChoosePixelFormatEXT (HDC, const int *, const FLOAT *, UINT, int *, UINT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
-typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
-typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-#endif
-
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglSwapIntervalEXT (int);
-extern int WINAPI wglGetSwapIntervalEXT (void);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
-typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
-#endif
-
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-#endif
-
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern void* WINAPI wglAllocateMemoryNV (GLsizei, GLfloat, GLfloat, GLfloat);
-extern void WINAPI wglFreeMemoryNV (void *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef void* (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
-#endif
-
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-#endif
-
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-#endif
-
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetSyncValuesOML (HDC, INT64 *, INT64 *, INT64 *);
-extern BOOL WINAPI wglGetMscRateOML (HDC, INT32 *, INT32 *);
-extern INT64 WINAPI wglSwapBuffersMscOML (HDC, INT64, INT64, INT64);
-extern INT64 WINAPI wglSwapLayerBuffersMscOML (HDC, int, INT64, INT64, INT64);
-extern BOOL WINAPI wglWaitForMscOML (HDC, INT64, INT64, INT64, INT64 *, INT64 *, INT64 *);
-extern BOOL WINAPI wglWaitForSbcOML (HDC, INT64, INT64 *, INT64 *, INT64 *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
-typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
-typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
-#endif
-
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC, int, int *);
-extern BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC, int, const int *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
-typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
-#endif
-
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetGammaTableParametersI3D (HDC, int, int *);
-extern BOOL WINAPI wglSetGammaTableParametersI3D (HDC, int, const int *);
-extern BOOL WINAPI wglGetGammaTableI3D (HDC, int, USHORT *, USHORT *, USHORT *);
-extern BOOL WINAPI wglSetGammaTableI3D (HDC, int, const USHORT *, const USHORT *, const USHORT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
-typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
-typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
-#endif
-
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableGenlockI3D (HDC);
-extern BOOL WINAPI wglDisableGenlockI3D (HDC);
-extern BOOL WINAPI wglIsEnabledGenlockI3D (HDC, BOOL *);
-extern BOOL WINAPI wglGenlockSourceI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSourceI3D (HDC, UINT *);
-extern BOOL WINAPI wglGenlockSourceEdgeI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC, UINT *);
-extern BOOL WINAPI wglGenlockSampleRateI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSampleRateI3D (HDC, UINT *);
-extern BOOL WINAPI wglGenlockSourceDelayI3D (HDC, UINT);
-extern BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC, UINT *);
-extern BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC, UINT *, UINT *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
-typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
-typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
-typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
-typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
-#endif
-
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern LPVOID WINAPI wglCreateImageBufferI3D (HDC, DWORD, UINT);
-extern BOOL WINAPI wglDestroyImageBufferI3D (HDC, LPVOID);
-extern BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC, const HANDLE *, const LPVOID *, const DWORD *, UINT);
-extern BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC, const LPVOID *, UINT);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
-typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
-typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
-typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
-#endif
-
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnableFrameLockI3D (void);
-extern BOOL WINAPI wglDisableFrameLockI3D (void);
-extern BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *);
-extern BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
-#endif
-
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglGetFrameUsageI3D (float *);
-extern BOOL WINAPI wglBeginFrameTrackingI3D (void);
-extern BOOL WINAPI wglEndFrameTrackingI3D (void);
-extern BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *, DWORD *, float *);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
-typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-#endif
-
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-#endif
-
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-#endif
-
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglJoinSwapGroupNV(HDC hDC, GLuint group);
-extern BOOL WINAPI wglBindSwapBarrierNV(GLuint group, GLuint barrier);
-extern BOOL WINAPI wglQuerySwapGroupNV(HDC hDC, GLuint *group, GLuint *barrier);
-extern BOOL WINAPI wglQueryMaxSwapGroupsNV(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
-extern BOOL WINAPI wglQueryFrameCountNV(HDC hDC, GLuint *count);
-extern BOOL WINAPI wglResetFrameCountNV(HDC hDC);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
-typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
-typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
-typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
-typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
-typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
-#endif
-
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-#ifdef WGL_WGLEXT_PROTOTYPES
-extern BOOL WINAPI wglEnumGpusNV (UINT iIndex, HGPUNV *hGpu);
-extern BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iIndex, PGPU_DEVICE pGpuDevice);
-extern HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *pGpuList);
-extern BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iIndex, HGPUNV *hGpu);
-extern BOOL WINAPI wglDeleteDCNV (HDC hAffinityDC);
-#endif /* WGL_WGLEXT_PROTOTYPES */
-typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iIndex, PGPU_DEVICE pGpuDevice);
-typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *pGpuList);
-typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iIndex, HGPUNV *hGpu);
-typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hAffinityDC);
-#endif
-
-/*
- * -----------------------------------------------------------
- * Everything here and below was added manually
- * by ckline and kbr to the version of wglext.h obtained from:
- * http://oss.sgi.com/projects/ogl-sample/registry/index.html
- * -----------------------------------------------------------
- */
-
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-#endif
-
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-#endif
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
deleted file mode 100644
index 0d3865350..000000000
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/* C routines encapsulating small amounts of Objective C code to allow
- nsContext creation and manipulation to occur from Java
-
- It's unfortunate this couldn't be placed in the macosx
- stub_includes directory, but due to the presence of the jni.h stub
- headers in that directory, if that is in the include path during
- compilation then the build fails.
-*/
-
-typedef int Bool;
-
-void* createPixelFormat(int* iattrs, int niattrs, int* ivalues);
-void queryPixelFormat(void* pixelFormat, int* iattrs, int niattrs, int* ivalues);
-void deletePixelFormat(void* pixelFormat);
-
-void* createContext(void* shareContext,
- void* nsView,
- void* pixelFormat,
- int* viewNotReady);
-Bool makeCurrentContext(void* nsContext);
-Bool clearCurrentContext(void* nsContext);
-Bool deleteContext(void* nsContext);
-Bool flushBuffer(void* nsContext);
-void updateContext(void* nsContext);
-void copyContext(void* destContext, void* srcContext, int mask);
-
-void* updateContextRegister(void* nsContext, void* nsView);
-void updateContextUnregister(void* nsContext, void* nsView, void* updater);
-
-void* createPBuffer(int renderTarget, int internalFormat, int width, int height);
-Bool destroyPBuffer(void* nsContext, void* pBuffer);
-void setContextPBuffer(void* nsContext, void* pBuffer);
-void setContextTextureImageToPBuffer(void* nsContext, void* pBuffer, int colorBuffer);
-
-void* getProcAddress(const char *procName);
-
-void setSwapInterval(void* nsContext, int interval);
-
-/* Gamma-related functionality */
-Bool setGammaRamp(int tableSize, float* redRamp, float* greenRamp, float* blueRamp);
-void resetGammaRamp();
-
-/****************************************************************************************/
-/* Java2D/JOGL bridge support; need to be able to create pbuffers and
- contexts using the CGL APIs to be able to share textures, etc. with
- contexts created by Java2D/JOGL bridge, which are CGLContextObjs */
-
-/* Pick up copies of CGL signatures from Mac OS X stub_includes/window-system-build directory */
-#include <OpenGL/OpenGL.h>
diff --git a/make/stub_includes/win32/jni.h b/make/stub_includes/win32/jni.h
deleted file mode 100644
index be01d0187..000000000
--- a/make/stub_includes/win32/jni.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/* Stub header for JNI which provides needed declarations without more
- complicated and unnecessary constructs */
-
-/*
- * JNI Types
- */
-
-#include "jni_md.h"
-
-typedef unsigned char jboolean;
-typedef unsigned short jchar;
-typedef short jshort;
-typedef float jfloat;
-typedef double jdouble;
-
-typedef jint jsize;
-
-struct _jobject;
-
-typedef struct _jobject *jobject;
-typedef jobject jclass;
-typedef jobject jthrowable;
-typedef jobject jstring;
-typedef jobject jarray;
-typedef jarray jbooleanArray;
-typedef jarray jbyteArray;
-typedef jarray jcharArray;
-typedef jarray jshortArray;
-typedef jarray jintArray;
-typedef jarray jlongArray;
-typedef jarray jfloatArray;
-typedef jarray jdoubleArray;
-typedef jarray jobjectArray;
-typedef jobject jweak;
-
-typedef union jvalue {
- jboolean z;
- jbyte b;
- jchar c;
- jshort s;
- jint i;
- jlong j;
- jfloat f;
- jdouble d;
- jobject l;
-} jvalue;
-
-struct _jfieldID;
-typedef struct _jfieldID *jfieldID;
-
-struct _jmethodID;
-typedef struct _jmethodID *jmethodID;
-
-/*
- * jboolean constants
- */
-
-#define JNI_FALSE 0
-#define JNI_TRUE 1
-
-/*
- * possible return values for JNI functions.
- */
-
-#define JNI_OK 0 /* success */
-#define JNI_ERR (-1) /* unknown error */
-#define JNI_EDETACHED (-2) /* thread detached from the VM */
-#define JNI_EVERSION (-3) /* JNI version error */
-#define JNI_ENOMEM (-4) /* not enough memory */
-#define JNI_EEXIST (-5) /* VM already created */
-#define JNI_EINVAL (-6) /* invalid arguments */
-
-/*
- * used in ReleaseScalarArrayElements
- */
-
-#define JNI_COMMIT 1
-#define JNI_ABORT 2
diff --git a/make/stub_includes/win32/jni_md.h b/make/stub_includes/win32/jni_md.h
deleted file mode 100644
index 0c020e8e9..000000000
--- a/make/stub_includes/win32/jni_md.h
+++ /dev/null
@@ -1,10 +0,0 @@
-#define _JNI_IMPORT_OR_EXPORT_
-#define JNIEXPORT
-#define JNIIMPORT
-#define JNICALL
-
-typedef int jint;
-typedef __int64 jlong;
-typedef signed char jbyte;
-
-typedef long JNIEnv;
diff --git a/make/stub_includes/win32/wglext.c b/make/stub_includes/win32/wglext.c
deleted file mode 100755
index 9c6120411..000000000
--- a/make/stub_includes/win32/wglext.c
+++ /dev/null
@@ -1,13 +0,0 @@
-#define GLAPI
-
-// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-// "glext.h" are parsed.
-#define GL_GLEXT_PROTOTYPES
-
-#include <GL/gl.h>
-
-// Bring in the wgl extensions
-#define WGL_WGLEXT_PROTOTYPES
-#define SKIP_WGL_HANDLE_DEFINITIONS
-#include <windows.h>
-#include <GL/wglext.h>
diff --git a/make/stub_includes/win32/window-system.c b/make/stub_includes/win32/window-system.c
deleted file mode 100644
index c5c5d37b9..000000000
--- a/make/stub_includes/win32/window-system.c
+++ /dev/null
@@ -1,2 +0,0 @@
-#include <windows.h>
-#include <wingdi.h>
diff --git a/make/stub_includes/win32/windows.h b/make/stub_includes/win32/windows.h
deleted file mode 100644
index 647a5733d..000000000
--- a/make/stub_includes/win32/windows.h
+++ /dev/null
@@ -1,49 +0,0 @@
-/* Windows #defines and typedefs required for processing of extracts
- from WINGDI.H and jawt_md.h */
-
-#define FAR
-#define WINBASEAPI
-#define WINGDIAPI
-#define WINUSERAPI
-#define WINAPI
-#define APIENTRY
-#define CONST const
-#define VOID void
-typedef int BOOL;
-typedef unsigned char BYTE;
-typedef char CHAR;
-typedef unsigned int DWORD;
-typedef int INT;
-typedef int INT32;
-typedef __int64 INT64;
-typedef float FLOAT;
-typedef struct _handle* HANDLE;
-typedef HANDLE HBITMAP;
-typedef HANDLE HDC;
-typedef HANDLE HGDIOBJ;
-typedef HANDLE HGLRC;
-typedef HANDLE HMODULE;
-typedef HANDLE HPALETTE;
-typedef HANDLE HWND;
-typedef long LONG;
-typedef const char* LPCSTR;
-typedef void* LPVOID;
-typedef struct _proc* PROC;
-typedef unsigned int* PUINT;
-typedef unsigned int UINT;
-typedef unsigned short USHORT;
-typedef unsigned short WORD;
-
-typedef struct tagRECT
- {
- LONG left;
- LONG top;
- LONG right;
- LONG bottom;
- } RECT;
-
-/* Necessary handle typedefs for parsing wglext.h */
-
-typedef HANDLE HPBUFFERARB;
-typedef HANDLE HPBUFFEREXT;
-typedef HANDLE HGPUNV;
diff --git a/make/stub_includes/win32/wingdi.h b/make/stub_includes/win32/wingdi.h
deleted file mode 100644
index 4d980755b..000000000
--- a/make/stub_includes/win32/wingdi.h
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * Essential wgl and supporting routines and data structures extracted
- * from WINGDI.H.
- *
- * Copyright (c) 1985-1997, Microsoft Corp. All rights reserved.
- *
- */
-
-typedef struct tagRGBQUAD {
- BYTE rgbBlue;
- BYTE rgbGreen;
- BYTE rgbRed;
- BYTE rgbReserved;
-} RGBQUAD;
-typedef RGBQUAD FAR* LPRGBQUAD;
-
-typedef struct tagBITMAPINFOHEADER{
- DWORD biSize;
- LONG biWidth;
- LONG biHeight;
- WORD biPlanes;
- WORD biBitCount;
- DWORD biCompression;
- DWORD biSizeImage;
- LONG biXPelsPerMeter;
- LONG biYPelsPerMeter;
- DWORD biClrUsed;
- DWORD biClrImportant;
-} BITMAPINFOHEADER, FAR *LPBITMAPINFOHEADER, *PBITMAPINFOHEADER;
-
-typedef struct tagBITMAPINFO {
- BITMAPINFOHEADER bmiHeader;
- RGBQUAD bmiColors[1];
-} BITMAPINFO, FAR *LPBITMAPINFO, *PBITMAPINFO;
-
-/* constants for the biCompression field */
-#define BI_RGB 0
-#define BI_RLE8 1
-#define BI_RLE4 2
-#define BI_BITFIELDS 3
-
-/* DIB color table identifiers */
-
-#define DIB_RGB_COLORS 0 /* color table in RGBs */
-#define DIB_PAL_COLORS 1 /* color table in palette indices */
-
-/* Pixel format descriptor */
-typedef struct tagPIXELFORMATDESCRIPTOR
-{
- WORD nSize;
- WORD nVersion;
- DWORD dwFlags;
- BYTE iPixelType;
- BYTE cColorBits;
- BYTE cRedBits;
- BYTE cRedShift;
- BYTE cGreenBits;
- BYTE cGreenShift;
- BYTE cBlueBits;
- BYTE cBlueShift;
- BYTE cAlphaBits;
- BYTE cAlphaShift;
- BYTE cAccumBits;
- BYTE cAccumRedBits;
- BYTE cAccumGreenBits;
- BYTE cAccumBlueBits;
- BYTE cAccumAlphaBits;
- BYTE cDepthBits;
- BYTE cStencilBits;
- BYTE cAuxBuffers;
- BYTE iLayerType;
- BYTE bReserved;
- DWORD dwLayerMask;
- DWORD dwVisibleMask;
- DWORD dwDamageMask;
-} PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, FAR *LPPIXELFORMATDESCRIPTOR;
-
-/* pixel types */
-#define PFD_TYPE_RGBA 0
-#define PFD_TYPE_COLORINDEX 1
-
-/* layer types */
-#define PFD_MAIN_PLANE 0
-#define PFD_OVERLAY_PLANE 1
-#define PFD_UNDERLAY_PLANE (-1)
-#define WGL_SWAP_MAIN_PLANE 1
-#define WGL_SWAP_OVERLAY1 2
-#define WGL_SWAP_OVERLAY2 4
-#define WGL_SWAP_OVERLAY3 8
-#define WGL_SWAP_OVERLAY4 16
-#define WGL_SWAP_OVERLAY5 32
-#define WGL_SWAP_OVERLAY6 64
-#define WGL_SWAP_OVERLAY7 128
-#define WGL_SWAP_OVERLAY8 256
-#define WGL_SWAP_OVERLAY9 512
-#define WGL_SWAP_OVERLAY10 1024
-#define WGL_SWAP_OVERLAY11 2048
-#define WGL_SWAP_OVERLAY12 4096
-#define WGL_SWAP_OVERLAY13 8192
-#define WGL_SWAP_OVERLAY14 16384
-#define WGL_SWAP_OVERLAY15 32768
-#define WGL_SWAP_UNDERLAY1 65536
-#define WGL_SWAP_UNDERLAY2 0x20000
-#define WGL_SWAP_UNDERLAY3 0x40000
-#define WGL_SWAP_UNDERLAY4 0x80000
-#define WGL_SWAP_UNDERLAY5 0x100000
-#define WGL_SWAP_UNDERLAY6 0x200000
-#define WGL_SWAP_UNDERLAY7 0x400000
-#define WGL_SWAP_UNDERLAY8 0x800000
-#define WGL_SWAP_UNDERLAY9 0x1000000
-#define WGL_SWAP_UNDERLAY10 0x2000000
-#define WGL_SWAP_UNDERLAY11 0x4000000
-#define WGL_SWAP_UNDERLAY12 0x8000000
-#define WGL_SWAP_UNDERLAY13 0x10000000
-#define WGL_SWAP_UNDERLAY14 0x20000000
-#define WGL_SWAP_UNDERLAY15 0x40000000
-
-/* PIXELFORMATDESCRIPTOR flags */
-#define PFD_DOUBLEBUFFER 0x00000001
-#define PFD_STEREO 0x00000002
-#define PFD_DRAW_TO_WINDOW 0x00000004
-#define PFD_DRAW_TO_BITMAP 0x00000008
-#define PFD_SUPPORT_GDI 0x00000010
-#define PFD_SUPPORT_OPENGL 0x00000020
-#define PFD_GENERIC_FORMAT 0x00000040
-#define PFD_NEED_PALETTE 0x00000080
-#define PFD_NEED_SYSTEM_PALETTE 0x00000100
-#define PFD_SWAP_EXCHANGE 0x00000200
-#define PFD_SWAP_COPY 0x00000400
-#define PFD_SWAP_LAYER_BUFFERS 0x00000800
-#define PFD_GENERIC_ACCELERATED 0x00001000
-#define PFD_SUPPORT_DIRECTDRAW 0x00002000
-
-/* PIXELFORMATDESCRIPTOR flags for use in ChoosePixelFormat only */
-#define PFD_DEPTH_DONTCARE 0x20000000
-#define PFD_DOUBLEBUFFER_DONTCARE 0x40000000
-#define PFD_STEREO_DONTCARE 0x80000000
-
-/* OpenGL error codes (from winerror.h) */
-/* FIXME: these should have a trailing "L" but apparently PCPP doesn't handle that syntax */
-#define ERROR_INVALID_PIXEL_FORMAT 2000
-#define ERROR_NO_SYSTEM_RESOURCES 1450
-#define ERROR_INVALID_DATA 13
-#define ERROR_PROC_NOT_FOUND 127
-#define ERROR_INVALID_WINDOW_HANDLE 1400
-
-/*
- * ShowWindow() Commands
- */
-#define SW_HIDE 0
-#define SW_SHOWNORMAL 1
-#define SW_NORMAL 1
-#define SW_SHOWMINIMIZED 2
-#define SW_SHOWMAXIMIZED 3
-#define SW_MAXIMIZE 3
-#define SW_SHOWNOACTIVATE 4
-#define SW_SHOW 5
-#define SW_MINIMIZE 6
-#define SW_SHOWMINNOACTIVE 7
-#define SW_SHOWNA 8
-#define SW_RESTORE 9
-#define SW_SHOWDEFAULT 10
-#define SW_FORCEMINIMIZE 11
-#define SW_MAX 11
-
-// Windows routines
-WINBASEAPI DWORD WINAPI GetLastError(VOID);
-WINBASEAPI HMODULE WINAPI LoadLibraryA(LPCSTR lpLibFileName);
-WINBASEAPI PROC WINAPI GetProcAddress(HMODULE hModule, LPCSTR lpProcName);
-
-// OpenGL-related routines
-WINGDIAPI int WINAPI ChoosePixelFormat(HDC, CONST PIXELFORMATDESCRIPTOR *);
-WINGDIAPI int WINAPI DescribePixelFormat(HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
-WINGDIAPI int WINAPI GetPixelFormat(HDC);
-WINGDIAPI BOOL WINAPI SetPixelFormat(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
-WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC, HGLRC, UINT);
-WINGDIAPI HGLRC WINAPI wglCreateContext(HDC);
-WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC);
-WINGDIAPI HGLRC WINAPI wglGetCurrentContext(VOID);
-WINGDIAPI HDC WINAPI wglGetCurrentDC(VOID);
-WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC, HGLRC);
-WINGDIAPI BOOL WINAPI wglShareLists(HGLRC, HGLRC);
-WINGDIAPI BOOL WINAPI SwapBuffers(HDC);
-WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR);
-WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT);
-
-/* --- FIXME: need to handle these entry points!
-WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC, int);
-WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC, DWORD, DWORD, DWORD);
-WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC, DWORD, DWORD, DWORD);
-#ifdef UNICODE
-#define wglUseFontBitmaps wglUseFontBitmapsW
-#else
-#define wglUseFontBitmaps wglUseFontBitmapsA
-#endif // !UNICODE
-*/
-
-// Routines related to bitmap creation for off-screen rendering
-WINGDIAPI HDC WINAPI CreateCompatibleDC(HDC);
-WINGDIAPI HBITMAP WINAPI CreateDIBSection(HDC, CONST BITMAPINFO *, UINT, VOID **, HANDLE, DWORD);
-WINGDIAPI BOOL WINAPI DeleteDC(HDC);
-WINGDIAPI BOOL WINAPI DeleteObject(HGDIOBJ);
-WINGDIAPI HGDIOBJ WINAPI SelectObject(HDC, HGDIOBJ);
-
-// Routines for creation of a dummy window, device context and OpenGL
-// context for the purposes of getting wglChoosePixelFormatARB and
-// associated routines
-HDC CreateDummyWindow(int,int,int,int);
-WINUSERAPI BOOL WINAPI ShowWindow(HWND hWnd, int nCmdShow);
-WINUSERAPI HDC WINAPI GetDC(HWND);
-WINUSERAPI int WINAPI ReleaseDC(HWND hWnd, HDC hDC);
-WINUSERAPI BOOL WINAPI DestroyWindow(HWND hWnd);
-
-// Routines for changing gamma ramp of display device
-WINGDIAPI BOOL WINAPI GetDeviceGammaRamp(HDC,LPVOID);
-WINGDIAPI BOOL WINAPI SetDeviceGammaRamp(HDC,LPVOID);
diff --git a/make/stub_includes/x11/X11/Intrinsic.h b/make/stub_includes/x11/X11/Intrinsic.h
deleted file mode 100644
index 558d3791b..000000000
--- a/make/stub_includes/x11/X11/Intrinsic.h
+++ /dev/null
@@ -1 +0,0 @@
-#include <X11/X.h>
diff --git a/make/stub_includes/x11/X11/X.h b/make/stub_includes/x11/X11/X.h
deleted file mode 100644
index 239836ee4..000000000
--- a/make/stub_includes/x11/X11/X.h
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef _X_H_
-#define _X_H_
-
-typedef struct {} * XID;
-typedef int Bool;
-typedef struct {} Display;
-typedef int Status;
-typedef struct {} Visual;
-typedef unsigned long VisualID;
-typedef XID Colormap;
-typedef XID Cursor;
-typedef XID Drawable;
-typedef XID Font;
-typedef XID GContext;
-typedef XID KeySym;
-typedef XID Pixmap;
-typedef XID Window;
-
-typedef struct __GLXcontextRec *GLXContext;
-//typedef void *GLXContext;
-typedef XID GLXPixmap;
-typedef XID GLXDrawable;
-/* GLX 1.3 and later */
-typedef struct __GLXFBConfigRec *GLXFBConfig;
-//typedef void *GLXFBConfig;
-typedef XID GLXFBConfigID;
-typedef XID GLXContextID;
-typedef XID GLXWindow;
-typedef XID GLXPbuffer;
-
-// Hacks for glXGetProcAddress
-typedef void (*__GLXextFuncPtr)(void);
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-
-#endif /* defined _X_H_ */
diff --git a/make/stub_includes/x11/X11/Xlib.h b/make/stub_includes/x11/X11/Xlib.h
deleted file mode 100644
index 558d3791b..000000000
--- a/make/stub_includes/x11/X11/Xlib.h
+++ /dev/null
@@ -1 +0,0 @@
-#include <X11/X.h>
diff --git a/make/stub_includes/x11/X11/Xutil.h b/make/stub_includes/x11/X11/Xutil.h
deleted file mode 100644
index 32c8d5be5..000000000
--- a/make/stub_includes/x11/X11/Xutil.h
+++ /dev/null
@@ -1,37 +0,0 @@
-#ifndef _XUTIL_H_
-#define _XUTIL_H_
-
-#include <X11/X.h>
-#include <X11/Xlib.h>
-
-/*
- * Information used by the visual utility routines to find desired visual
- * type from the many visuals a display may support.
- */
-
-typedef struct {
- Visual *visual;
- VisualID visualid;
- int screen;
- int depth;
- int c_class; /* C++ */
- unsigned long red_mask;
- unsigned long green_mask;
- unsigned long blue_mask;
- int colormap_size;
- int bits_per_rgb;
-} XVisualInfo;
-
-#define VisualNoMask 0x0
-#define VisualIDMask 0x1
-#define VisualScreenMask 0x2
-#define VisualDepthMask 0x4
-#define VisualClassMask 0x8
-#define VisualRedMaskMask 0x10
-#define VisualGreenMaskMask 0x20
-#define VisualBlueMaskMask 0x40
-#define VisualColormapSizeMask 0x80
-#define VisualBitsPerRGBMask 0x100
-#define VisualAllMask 0x1FF
-
-#endif /* #defined _XUTIL_H_ */
diff --git a/make/stub_includes/x11/glxext.c b/make/stub_includes/x11/glxext.c
deleted file mode 100644
index 67906a088..000000000
--- a/make/stub_includes/x11/glxext.c
+++ /dev/null
@@ -1,14 +0,0 @@
-#define GLAPI
-
-// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-// "glext.h" are parsed.
-#define GL_GLEXT_PROTOTYPES
-
-#include <GL/gl.h>
-
-// Define GLX_GLXEXT_PROTOTYPES so that the OpenGL GLX extension prototypes in
-// "glxext.h" are parsed.
-#define GLX_GLXEXT_PROTOTYPES
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <GL/glxext.h>
diff --git a/make/stub_includes/x11/jni.h b/make/stub_includes/x11/jni.h
deleted file mode 100644
index be01d0187..000000000
--- a/make/stub_includes/x11/jni.h
+++ /dev/null
@@ -1,78 +0,0 @@
-/* Stub header for JNI which provides needed declarations without more
- complicated and unnecessary constructs */
-
-/*
- * JNI Types
- */
-
-#include "jni_md.h"
-
-typedef unsigned char jboolean;
-typedef unsigned short jchar;
-typedef short jshort;
-typedef float jfloat;
-typedef double jdouble;
-
-typedef jint jsize;
-
-struct _jobject;
-
-typedef struct _jobject *jobject;
-typedef jobject jclass;
-typedef jobject jthrowable;
-typedef jobject jstring;
-typedef jobject jarray;
-typedef jarray jbooleanArray;
-typedef jarray jbyteArray;
-typedef jarray jcharArray;
-typedef jarray jshortArray;
-typedef jarray jintArray;
-typedef jarray jlongArray;
-typedef jarray jfloatArray;
-typedef jarray jdoubleArray;
-typedef jarray jobjectArray;
-typedef jobject jweak;
-
-typedef union jvalue {
- jboolean z;
- jbyte b;
- jchar c;
- jshort s;
- jint i;
- jlong j;
- jfloat f;
- jdouble d;
- jobject l;
-} jvalue;
-
-struct _jfieldID;
-typedef struct _jfieldID *jfieldID;
-
-struct _jmethodID;
-typedef struct _jmethodID *jmethodID;
-
-/*
- * jboolean constants
- */
-
-#define JNI_FALSE 0
-#define JNI_TRUE 1
-
-/*
- * possible return values for JNI functions.
- */
-
-#define JNI_OK 0 /* success */
-#define JNI_ERR (-1) /* unknown error */
-#define JNI_EDETACHED (-2) /* thread detached from the VM */
-#define JNI_EVERSION (-3) /* JNI version error */
-#define JNI_ENOMEM (-4) /* not enough memory */
-#define JNI_EEXIST (-5) /* VM already created */
-#define JNI_EINVAL (-6) /* invalid arguments */
-
-/*
- * used in ReleaseScalarArrayElements
- */
-
-#define JNI_COMMIT 1
-#define JNI_ABORT 2
diff --git a/make/stub_includes/x11/jni_md.h b/make/stub_includes/x11/jni_md.h
deleted file mode 100644
index 449786272..000000000
--- a/make/stub_includes/x11/jni_md.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#define _JNI_IMPORT_OR_EXPORT_
-#define JNIEXPORT
-#define JNIIMPORT
-#define JNICALL
-
-typedef int jint;
-#ifdef _LP64 /* 64-bit Solaris */
-typedef long jlong;
-#else
-typedef long long jlong;
-#endif
-
-typedef signed char jbyte;
-
-typedef long JNIEnv;
diff --git a/make/stub_includes/x11/window-system.c b/make/stub_includes/x11/window-system.c
deleted file mode 100644
index 20cb91a08..000000000
--- a/make/stub_includes/x11/window-system.c
+++ /dev/null
@@ -1,63 +0,0 @@
-// Define GLX_GLXEXT_PROTOTYPES so that the OpenGL GLX extension prototypes in
-// "glxext.h" are parsed.
-#define GLX_GLXEXT_PROTOTYPES
-
-#include <X11/Xlib.h>
-#include <X11/Xutil.h>
-#include <GL/glx.h>
-
-// Routines needed from Xlib.h and Xutil.h (placed here to avoid having
-// XVisualInfo generated multiple times)
-#ifndef _Xconst
-#define _Xconst const
-#endif /* _Xconst */
-
-extern Display *XOpenDisplay(
- _Xconst char* /* display_name */
-);
-
-extern XVisualInfo *XGetVisualInfo(
- Display* /* display */,
- long /* vinfo_mask */,
- XVisualInfo* /* vinfo_template */,
- int* /* nitems_return */
-);
-
-extern Pixmap XCreatePixmap(
- Display* /* display */,
- Drawable /* d */,
- unsigned int /* width */,
- unsigned int /* height */,
- unsigned int /* depth */
-);
-
-extern int XFreePixmap(
- Display* /* display */,
- Pixmap /* pixmap */
-);
-
-// Helper routine for querying whether Xinerama is enabled.
-Bool XineramaEnabled(Display* display);
-
-// Routines for changing gamma settings.
-// Note that these are not currently supported on Solaris.
-Bool XF86VidModeGetGammaRampSize(
- Display *display,
- int screen,
- int* size);
-
-Bool XF86VidModeGetGammaRamp(
- Display *display,
- int screen,
- int size,
- unsigned short *red_array,
- unsigned short *green_array,
- unsigned short *blue_array);
-
-Bool XF86VidModeSetGammaRamp(
- Display *display,
- int screen,
- int size,
- unsigned short *red_array,
- unsigned short *green_array,
- unsigned short *blue_array);
diff --git a/make/validate-properties.xml b/make/validate-properties.xml
deleted file mode 100644
index 4a2d386c9..000000000
--- a/make/validate-properties.xml
+++ /dev/null
@@ -1,71 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!--
- - A validator for all of the user-defined properties. It will be called
- - from build.xml in the "init" task.
- -->
-<project name="Configuration validator" default="validate">
-
- <!-- ================================================================== -->
- <!--
- - Ensure that "antlr.jar" is set.
- -->
- <target name="antlr.jar.validate" unless="antlr.jar">
- <fail>
-
- *****************************************************************
- ** The property "antlr.jar" was not set in the JOGL properties **
- ** file **
- ** "${user.properties.file}" **
- ** (or this file was not found). **
- ** **
- ** Please set "antlr.jar" to to the full path of the ANTLR jar **
- ** including the jar itself. **
- *****************************************************************
- </fail>
- </target>
-
- <!--
- - Ensure that "java.home.dir" is set.
- - NOTE: "java.home" is an internal property for ANT that is not
- - typically set to what the build needs it to be.
- -->
- <target name="java.home.dir.validate" unless="java.home.dir">
- <fail>
-
- *************************************************************
- ** The property "java.home.dir" was not set in the JOGL **
- ** properties file **
- ** "${user.properties.file}" **
- ** (or this file was not found). **
- ** **
- ** Please set "java.home.dir" to your JAVA_HOME directory. **
- *************************************************************
- </fail>
- </target>
-
- <!--
- - Make sure that jogl.jar is not on the CLASSPATH; this can cause
- - builds to fail since if this Java process has the jar file open
- - we can not overwrite it.
- -->
- <target name="java.class.path.validate">
- <available property="jogl.jar.on.class.path" classname="javax.media.opengl.GL" />
- <fail if="jogl.jar.on.class.path">
-
- ******************************************************************
- ** Your CLASSPATH environment variable appears to be set (some **
- ** JOGL classes are currently visible to the build.) This can **
- ** cause the build to fail. Please unset your CLASSPATH **
- ** variable and restart the build. **
- ******************************************************************
- </fail>
- </target>
-
- <!-- ================================================================== -->
- <!--
- - Validate the required properties
- -->
- <target name="validate" depends="antlr.jar.validate, java.home.dir.validate, java.class.path.validate"
- description="Validate required properties" />
-
-</project>
diff --git a/make/wgl-CustomCCode.c b/make/wgl-CustomCCode.c
deleted file mode 100755
index 0fe9ee628..000000000
--- a/make/wgl-CustomCCode.c
+++ /dev/null
@@ -1,48 +0,0 @@
-#include <stdio.h>
-
-#define JOGL_DUMMY_WINDOW_NAME "__jogl_dummy_window"
-
-LRESULT CALLBACK DummyWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
- return DefWindowProc(hWnd,uMsg,wParam,lParam);
-}
-
-ATOM oglClass = 0;
-
-HWND CreateDummyWindow( int x, int y, int width, int height ) {
- HINSTANCE hInstance;
- DWORD dwExStyle;
- DWORD dwStyle;
- HWND hWnd;
-
- hInstance = GetModuleHandle(NULL);
- if( !oglClass ) {
- WNDCLASS wc;
- ZeroMemory( &wc, sizeof( wc ) );
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
- wc.lpfnWndProc = (WNDPROC) DummyWndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = hInstance;
- wc.hIcon = NULL;
- wc.hCursor = NULL;
- wc.hbrBackground = NULL;
- wc.lpszMenuName = NULL;
- wc.lpszClassName = JOGL_DUMMY_WINDOW_NAME;
- if( !(oglClass = RegisterClass( &wc )) ) {
- printf( "RegisterClass Failed: %d\n", GetLastError() );
- return( 0 );
- }
- }
-
- dwExStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
- dwStyle = WS_OVERLAPPEDWINDOW;
- if( !(hWnd=CreateWindowEx( dwExStyle,
- JOGL_DUMMY_WINDOW_NAME,
- JOGL_DUMMY_WINDOW_NAME,
- dwStyle | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
- x, y, width, height,
- NULL, NULL, hInstance, NULL ) ) ) {
- return( 0 );
- }
- return( hWnd );
-}
diff --git a/make/wglext.cfg b/make/wglext.cfg
deleted file mode 100644
index 822c24ab8..000000000
--- a/make/wglext.cfg
+++ /dev/null
@@ -1,59 +0,0 @@
-# This .cfg file is used to generate the interface and implementing
-# class for the WGL extensions.
-Package com.sun.opengl.impl.windows
-Style InterfaceAndImpl
-JavaClass WGLExt
-ImplPackage com.sun.opengl.impl.windows
-ImplJavaClass WGLExtImpl
-Include gl-common-win32.cfg
-
-EmitProcAddressTable true
-ProcAddressTableClassName WGLExtProcAddressTable
-GetProcAddressTableExpr _context.getWGLExtProcAddressTable()
-
-# Ignore everything that doesn't start with wgl or WGL
-Ignore GL_.+
-Ignore gl.+
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-CustomCCode #include <stdlib.h>
-CustomCCode #include <stddef.h>
-CustomCCode #include <malloc.h>
-
-CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "glext.h" are parsed. */
-CustomCCode #define GL_GLEXT_PROTOTYPES
-
-CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "wglext.h" are parsed. */
-CustomCCode #define WGL_GLEXT_PROTOTYPES
-
-CustomCCode /* Include the OpenGL headers */
-CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/wglext.h>
-
-CustomCCode /* This typedef is apparently needed for compilers before VC8 */
-CustomCCode #if _MSC_VER < 1400
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-CustomJavaCode WGLExt public boolean isFunctionAvailable(String glFunctionName);
-CustomJavaCode WGLExt public boolean isExtensionAvailable(String glExtensionName);
-
-CustomJavaCode WGLExtImpl public WGLExtImpl(WindowsGLContext context) {
-CustomJavaCode WGLExtImpl this._context = context;
-CustomJavaCode WGLExtImpl }
-
-CustomJavaCode WGLExtImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode WGLExtImpl {
-CustomJavaCode WGLExtImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode WGLExtImpl }
-
-CustomJavaCode WGLExtImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode WGLExtImpl {
-CustomJavaCode WGLExtImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode WGLExtImpl }
-
-CustomJavaCode WGLExtImpl private WindowsGLContext _context;
diff --git a/make/wingdi-win32.cfg b/make/wingdi-win32.cfg
deleted file mode 100644
index d5b630a89..000000000
--- a/make/wingdi-win32.cfg
+++ /dev/null
@@ -1,28 +0,0 @@
-# This .cfg file is used to generate the interface to the wgl routines
-# used internally by the WindowsGLContext implementation.
-Package com.sun.opengl.impl.windows
-JavaOutputDir ..\build\gensrc\classes
-NativeOutputDir ..\build\gensrc\native\jogl
-JavaClass WGL
-Style allstatic
-Include gl-common-win32.cfg
-
-# Implement the first argument to wglGetProcAddress as String instead
-# of byte[]
-ArgumentIsString wglGetProcAddress 0
-ArgumentIsString LoadLibraryA 0
-ArgumentIsString GetProcAddress 1
-
-CustomCCode #define WIN32_LEAN_AND_MEAN
-CustomCCode #include <windows.h>
-CustomCCode #undef WIN32_LEAN_AND_MEAN
-
-CustomCCode #include <wingdi.h>
-CustomCCode #include <stddef.h>
-
-CustomCCode /* This typedef is only needed for VC6 */
-CustomCCode #if _MSC_VER <= 1200
-CustomCCode typedef int intptr_t;
-CustomCCode #endif
-
-IncludeAs CustomCCode wgl-CustomCCode.c