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-rw-r--r--make/build.xml40
-rwxr-xr-xmake/cglext.cfg53
-rw-r--r--make/gl-common-win32.cfg3
-rw-r--r--make/gl-common-x11.cfg3
-rw-r--r--make/gl-common.cfg11
-rw-r--r--make/gl-glx-x11.cfg14
-rw-r--r--make/gl-impl-CustomCCode.c70
-rw-r--r--make/gl-impl-CustomJavaCode.java30
-rw-r--r--make/gl-impl-macosx.cfg56
-rw-r--r--make/gl-impl-win32.cfg42
-rw-r--r--make/gl-impl-x11.cfg37
-rw-r--r--make/gl-macosx.cfg3
-rw-r--r--make/gl-wgl-win32.cfg10
-rw-r--r--make/gl-win32.cfg3
-rw-r--r--make/gl-x11.cfg6
-rwxr-xr-x[-rw-r--r--]make/glxext.cfg (renamed from make/gl-glx-common.cfg)66
-rwxr-xr-xmake/stub_includes/macosx/cglext.c1
-rwxr-xr-xmake/stub_includes/win32/wglext.c13
-rw-r--r--make/stub_includes/x11/glxext.c (renamed from make/stub_includes/common/gl-impl.c)9
-rw-r--r--make/wglext.cfg58
20 files changed, 256 insertions, 272 deletions
diff --git a/make/build.xml b/make/build.xml
index a375ca764..80ec49887 100644
--- a/make/build.xml
+++ b/make/build.xml
@@ -251,11 +251,15 @@
<!-- Set platform configuration files. -->
<property name="gl.cfg" value="${config}/gl-win32.cfg" />
<property name="gl.impl.cfg" value="${config}/gl-impl-win32.cfg" />
+ <property name="glext.platform.cfg" value="${config}/wglext.cfg" />
<property name="glu.cfg" value="${config}/glu.cfg" />
<property name="glu.impl.cfg" value="${config}/glu-impl-win32.cfg" />
<property name="jawt.cfg" value="${config}/jawt-win32.cfg" />
<property name="window.cfg" value="${config}/wingdi-win32.cfg" />
+ <!-- Set platform headers. -->
+ <property name="glext.platform.header" value="${stub.includes.dir}/win32/wglext.c" />
+
<!-- Set platform directories. -->
<property name="stub.includes.platform" value="${stub.includes}/win32" />
<property name="java.includes.dir.platform" value="${java.includes.dir.win32}" />
@@ -292,11 +296,15 @@
<!-- Set platform configuration files. -->
<property name="gl.cfg" value="${config}/gl-x11.cfg" />
<property name="gl.impl.cfg" value="${config}/gl-impl-x11.cfg" />
+ <property name="glext.platform.cfg" value="${config}/glxext.cfg" />
<property name="glu.cfg" value="${config}/glu.cfg" />
<property name="glu.impl.cfg" value="${config}/glu-impl-x11.cfg" />
<property name="jawt.cfg" value="${config}/jawt-x11.cfg" />
<property name="window.cfg" value="${config}/glx-x11.cfg" />
+ <!-- Set platform headers. -->
+ <property name="glext.platform.header" value="${stub.includes.dir}/x11/glxext.c" />
+
<!-- Set platform directories. -->
<property name="stub.includes.platform" value="${stub.includes.x11}" />
<property name="java.excludes.platform" value="${java.excludes.x11}" />
@@ -353,11 +361,15 @@
<!-- Set platform configuration files. -->
<property name="gl.cfg" value="${config}/gl-macosx.cfg" />
<property name="gl.impl.cfg" value="${config}/gl-impl-macosx.cfg" />
+ <property name="glext.platform.cfg" value="${config}/cglext.cfg" />
<property name="glu.cfg" value="${config}/glu.cfg" />
<property name="glu.impl.cfg" value="${config}/glu-impl-macosx.cfg" />
<property name="jawt.cfg" value="${config}/jawt-macosx.cfg" />
<property name="window.cfg" value="${config}/cgl-macosx.cfg" />
+ <!-- Set platform headers. -->
+ <property name="glext.platform.header" value="${stub.includes.dir}/macosx/cglext.c" />
+
<!-- Set platform directories. -->
<property name="stub.includes.platform" value="${stub.includes}/macosx" />
<property name="java.includes.dir.platform" value="${java.includes.dir.macosx}" />
@@ -473,35 +485,17 @@
<!-- Generate GL implementation class -->
<echo message="Generating GL implementation class" />
- <gluegen src="${stub.includes.common}/gl-impl.c"
+ <gluegen src="${stub.includes.common}/gl.c"
config="${gl.impl.cfg}"
includeRefid="stub.includes.fileset.all"
emitter="net.java.games.gluegen.opengl.GLEmitter">
<classpath refid="gen.classpath" />
</gluegen>
- <!-- Generate WGL interface class -->
- <echo message="Generating WGL interface class" />
- <gluegen src="${stub.includes.common}/gl-impl.c"
- config="${config}/gl-wgl-win32.cfg"
- includeRefid="stub.includes.fileset.all"
- emitter="net.java.games.gluegen.opengl.GLEmitter">
- <classpath refid="gen.classpath" />
- </gluegen>
-
- <!-- Generate GLX interface class -->
- <echo message="Generating GLX interface class" />
- <gluegen src="${stub.includes.common}/gl-impl.c"
- config="${config}/gl-glx-x11.cfg"
- includeRefid="stub.includes.fileset.all"
- emitter="net.java.games.gluegen.opengl.GLEmitter">
- <classpath refid="gen.classpath" />
- </gluegen>
-
- <!-- Generate CGL interface class -->
- <echo message="Generating CGL interface class" />
- <gluegen src="${stub.includes.common}/gl-impl.c"
- config="${config}/gl-cgl-macosx.cfg"
+ <!-- Generate platform-specific extension class (WGLExt, GLXExt, etc.) -->
+ <echo message="Generating platform-specific OpenGL extension class" />
+ <gluegen src="${glext.platform.header}"
+ config="${glext.platform.cfg}"
includeRefid="stub.includes.fileset.all"
emitter="net.java.games.gluegen.opengl.GLEmitter">
<classpath refid="gen.classpath" />
diff --git a/make/cglext.cfg b/make/cglext.cfg
new file mode 100755
index 000000000..52fad76c8
--- /dev/null
+++ b/make/cglext.cfg
@@ -0,0 +1,53 @@
+# This .cfg file is used to generate the interface and implementing
+# class for the CGL extensions.
+# Note that there are currently no such extensions exposed on Mac OS
+# X, but if in the future there are, this structure will allow them to
+# be easily exposed.
+Package net.java.games.jogl.impl.macosx
+Style InterfaceAndImpl
+JavaClass CGLExt
+ImplPackage net.java.games.jogl.impl.macosx
+ImplJavaClass CGLExtImpl
+Include gl-common-macosx.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName CGLExtProcAddressTable
+ContextVariableName _context
+
+# Ignore everything that doesn't start with cgl or CGL
+IgnoreNot ^(cgl|CGL).+
+
+CustomCCode #include <inttypes.h>
+CustomCCode #include <stdlib.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+
+CustomCCode #include </usr/include/machine/types.h>
+
+CustomCCode /* Provide Windows typedefs */
+CustomCCode typedef void* LPVOID;
+CustomCCode typedef unsigned int* PUINT;
+
+CustomJavaCode CGLExt public boolean isFunctionAvailable(String glFunctionName);
+CustomJavaCode CGLExt public boolean isExtensionAvailable(String glExtensionName);
+
+CustomJavaCode CGLExtImpl public CGLExtImpl(MacOSXGLContext context) {
+CustomJavaCode CGLExtImpl this._context = context;
+CustomJavaCode CGLExtImpl }
+
+CustomJavaCode CGLExtImpl public boolean isFunctionAvailable(String glFunctionName)
+CustomJavaCode CGLExtImpl {
+CustomJavaCode CGLExtImpl return _context.isFunctionAvailable(glFunctionName);
+CustomJavaCode CGLExtImpl }
+
+CustomJavaCode CGLExtImpl public boolean isExtensionAvailable(String glExtensionName)
+CustomJavaCode CGLExtImpl {
+CustomJavaCode CGLExtImpl return _context.isExtensionAvailable(glExtensionName);
+CustomJavaCode CGLExtImpl }
+
+CustomJavaCode CGLExtImpl private MacOSXGLContext _context;
diff --git a/make/gl-common-win32.cfg b/make/gl-common-win32.cfg
index 2ab42d4eb..1d2451270 100644
--- a/make/gl-common-win32.cfg
+++ b/make/gl-common-win32.cfg
@@ -5,6 +5,3 @@ HierarchicalNativeOutput false
Include gl-common.cfg
JavaOutputDir ../build/gensrc/classes
NativeOutputDir ../build/gensrc/native/jogl
-
-Unimplemented cgl.+
-Unimplemented glX.+
diff --git a/make/gl-common-x11.cfg b/make/gl-common-x11.cfg
index dcaeac4f2..2ed680dc3 100644
--- a/make/gl-common-x11.cfg
+++ b/make/gl-common-x11.cfg
@@ -19,6 +19,3 @@ ReturnValueCapacity glXGetVisualFromFBConfigSGIX sizeof(XVisualInfo)
# Elide the version of XGetVisualInfo taking a direct buffer for the third argument
# (since we can't specify different glue code for different overloadings -- FIXME)
NoNio XGetVisualInfo
-
-Unimplemented cgl.+
-Unimplemented wgl.+
diff --git a/make/gl-common.cfg b/make/gl-common.cfg
index 48d3a4092..f71f32fc4 100644
--- a/make/gl-common.cfg
+++ b/make/gl-common.cfg
@@ -370,6 +370,17 @@ CustomJavaCode GL have an effect, and in particular only affects heavyweig
CustomJavaCode GL onscreen components. */
CustomJavaCode GL public void setSwapInterval(int interval);
+CustomJavaCode GL /**
+CustomJavaCode GL * Returns an object through which platform-specific OpenGL extensions
+CustomJavaCode GL * (WGL, GLX, etc.) may be accessed. The data type of the returned
+CustomJavaCode GL * object and its associated capabilities are undefined. Most
+CustomJavaCode GL * applications will never need to call this method. It is highly
+CustomJavaCode GL * recommended that any applications which do call this method perform
+CustomJavaCode GL * all accesses on the returned object reflectively to guard
+CustomJavaCode GL * themselves against changes to the implementation.
+CustomJavaCode GL */
+CustomJavaCode GL public Object getPlatformGLExtensions();
+
#
# Directives needed when processing wglext.h on Windows and other platforms
#
diff --git a/make/gl-glx-x11.cfg b/make/gl-glx-x11.cfg
deleted file mode 100644
index 359e35c62..000000000
--- a/make/gl-glx-x11.cfg
+++ /dev/null
@@ -1,14 +0,0 @@
-# This .cfg file is used to generate the interface which contains the
-# window system-specific extensions which are exposed (via
-# inheritance) to the GL interface.
-Package net.java.games.jogl
-Style InterfaceOnly
-JavaClass GLX
-Include gl-common-x11.cfg
-
-# Ignore everything that doesn't start with glX or GLX
-IgnoreNot ^(glX|GLX).+
-
-# Pick up ignores that must also be included in other platforms' impl
-# files
-Include gl-glx-common.cfg
diff --git a/make/gl-impl-CustomCCode.c b/make/gl-impl-CustomCCode.c
index f0c7cb45a..5c3b04aaa 100644
--- a/make/gl-impl-CustomCCode.c
+++ b/make/gl-impl-CustomCCode.c
@@ -1,10 +1,10 @@
/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.windows.WindowsGLImpl
+ * Java package: net.java.games.jogl.impl.GLImpl
* Java method: long dispatch_glMapBuffer(int target, int access)
* C function: LPVOID glMapBuffer(GLenum target, GLenum access);
*/
JNIEXPORT jlong JNICALL
-Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
+Java_net_java_games_jogl_impl_GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
PFNGLMAPBUFFERPROC ptr_glMapBuffer;
LPVOID _res;
ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
@@ -14,12 +14,12 @@ Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBuffer(JNIEnv
}
/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.windows.WindowsGLImpl
+ * Java package: net.java.games.jogl.impl.GLImpl
* Java method: long dispatch_glMapBufferARB(int target, int access)
* C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
*/
JNIEXPORT jlong JNICALL
-Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
+Java_net_java_games_jogl_impl_GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB;
LPVOID _res;
ptr_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) (intptr_t) glProcAddress;
@@ -27,65 +27,3 @@ Java_net_java_games_jogl_impl_windows_WindowsGLImpl_dispatch_1glMapBufferARB(JNI
_res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access);
return (jlong) (intptr_t) _res;
}
-
-/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.x11.X11GLImpl
- * Java method: long dispatch_glMapBuffer(int target, int access)
- * C function: LPVOID glMapBuffer(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_net_java_games_jogl_impl_x11_X11GLImpl_dispatch_1glMapBuffer(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
- PFNGLMAPBUFFERPROC ptr_glMapBuffer;
- LPVOID _res;
- ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBuffer != NULL);
- _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
-
-/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.x11.X11GLImpl
- * Java method: long dispatch_glMapBufferARB(int target, int access)
- * C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_net_java_games_jogl_impl_x11_X11GLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress) {
- PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB;
- LPVOID _res;
- ptr_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBufferARB != NULL);
- _res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
-
-/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.macosx.MacOSXGLImpl
- * Java method: long dispatch_glMapBufferARB(int target, int access)
- * C function: LPVOID glMapBufferARB(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_net_java_games_jogl_impl_macosx_MacOSXGLImpl_dispatch_1glMapBuffer( JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress)
-{
- PFNGLMAPBUFFERPROC ptr_glMapBuffer;
- LPVOID _res;
- ptr_glMapBuffer = (PFNGLMAPBUFFERPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBuffer != NULL);
- _res = (* ptr_glMapBuffer) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
-
-/* Java->C glue code:
- * Java package: net.java.games.jogl.impl.macosx.MacOSXGLImpl
- * Java method: long dispatch_glMapBuffer(int target, int access)
- * C function: LPVOID glMapBuffer(GLenum target, GLenum access);
- */
-JNIEXPORT jlong JNICALL
-Java_net_java_games_jogl_impl_macosx_MacOSXGLImpl_dispatch_1glMapBufferARB(JNIEnv *env, jobject _unused, jint target, jint access, jlong glProcAddress)
-{
- PFNGLMAPBUFFERARBPROC ptr_glMapBufferARB;
- LPVOID _res;
- ptr_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) (intptr_t) glProcAddress;
- assert(ptr_glMapBufferARB != NULL);
- _res = (* ptr_glMapBufferARB) ((GLenum) target, (GLenum) access);
- return (jlong) (intptr_t) _res;
-}
diff --git a/make/gl-impl-CustomJavaCode.java b/make/gl-impl-CustomJavaCode.java
index 546fa8f2d..f009bd385 100644
--- a/make/gl-impl-CustomJavaCode.java
+++ b/make/gl-impl-CustomJavaCode.java
@@ -1,3 +1,33 @@
+public GLImpl(GLContextImpl context) {
+ this._context = context;
+}
+
+public boolean isFunctionAvailable(String glFunctionName) {
+ return _context.isFunctionAvailable(glFunctionName);
+}
+
+public boolean isExtensionAvailable(String glExtensionName) {
+ return _context.isExtensionAvailable(glExtensionName);
+}
+
+private GLContextImpl _context;
+
+/**
+ * Provides platform-independent access to the wglAllocateMemoryNV /
+ * glXAllocateMemoryNV extension.
+ */
+public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
+ return _context.glAllocateMemoryNV(arg0, arg1, arg2, arg3);
+}
+
+public void setSwapInterval(int interval) {
+ _context.setSwapInterval(interval);
+}
+
+public Object getPlatformGLExtensions() {
+ return _context.getPlatformGLExtensions();
+}
+
// Attempt to return the same ByteBuffer object from glMapBufferARB if
// the vertex buffer object's base address and size haven't changed
private static class ARBVBOKey {
diff --git a/make/gl-impl-macosx.cfg b/make/gl-impl-macosx.cfg
index 5a09750dd..6704e098e 100644
--- a/make/gl-impl-macosx.cfg
+++ b/make/gl-impl-macosx.cfg
@@ -3,10 +3,9 @@
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
-ImplPackage net.java.games.jogl.impl.macosx
-ImplJavaClass MacOSXGLImpl
+ImplPackage net.java.games.jogl.impl
+ImplJavaClass GLImpl
Include gl-common-macosx.cfg
-Include gl-glx-common.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
@@ -28,54 +27,5 @@ CustomCCode /* Provide Windows typedefs */
CustomCCode typedef void* LPVOID;
CustomCCode typedef unsigned int* PUINT;
-CustomJavaCode MacOSXGLImpl public MacOSXGLImpl(MacOSXGLContext context)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl this._context = context;
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl /** This constructor should be used manually in order to
-CustomJavaCode MacOSXGLImpl create a GL object that can be used with the Cocoa NSOpenGLView. */
-CustomJavaCode MacOSXGLImpl public MacOSXGLImpl()
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl this._context = new MacOSXDummyGLContext(this);
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl /** Forces a recomputation of which extensions are available.
-CustomJavaCode MacOSXGLImpl Should only be called if this MacOSXGLImpl is being used
-CustomJavaCode MacOSXGLImpl in conjunction with an NSOpenGLView instead of a GLCanvas. */
-CustomJavaCode MacOSXGLImpl public void resetGLFunctionAvailability()
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl if (!(_context instanceof MacOSXDummyGLContext)) {
-CustomJavaCode MacOSXGLImpl throw new GLException("Should only be called if being used with NSOpenGLView");
-CustomJavaCode MacOSXGLImpl }
-CustomJavaCode MacOSXGLImpl ((MacOSXDummyGLContext) _context).resetGLFunctionAvailability();
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl private MacOSXGLContext _context;
-
-CustomJavaCode MacOSXGLImpl /**
-CustomJavaCode MacOSXGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
-CustomJavaCode MacOSXGLImpl * glXAllocateMemoryNV extension.
-CustomJavaCode MacOSXGLImpl */
-CustomJavaCode MacOSXGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
-CustomJavaCode MacOSXGLImpl {
-CustomJavaCode MacOSXGLImpl // FIXME
-CustomJavaCode MacOSXGLImpl throw new GLException("Not yet implemented");
-CustomJavaCode MacOSXGLImpl }
-
-CustomJavaCode MacOSXGLImpl public void setSwapInterval(int interval) { // FIXME: not implemented yet
-CustomJavaCode MacOSXGLImpl _context.setSwapInterval(interval);
-CustomJavaCode MacOSXGLImpl }
-
-IncludeAs CustomJavaCode MacOSXGLImpl gl-impl-CustomJavaCode.java
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/gl-impl-win32.cfg b/make/gl-impl-win32.cfg
index 252425659..e6f57738f 100644
--- a/make/gl-impl-win32.cfg
+++ b/make/gl-impl-win32.cfg
@@ -3,10 +3,9 @@
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
-ImplPackage net.java.games.jogl.impl.windows
-ImplJavaClass WindowsGLImpl
+ImplPackage net.java.games.jogl.impl
+ImplJavaClass GLImpl
Include gl-common-win32.cfg
-Include gl-glx-common.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
@@ -23,48 +22,13 @@ CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototype
CustomCCode "glext.h" are parsed. */
CustomCCode #define GL_GLEXT_PROTOTYPES
-CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
-CustomCCode "wglext.h" are parsed. */
-CustomCCode #define WGL_GLEXT_PROTOTYPES
-
CustomCCode /* Include the OpenGL headers */
CustomCCode #include <GL/gl.h>
-CustomCCode #include <GL/wglext.h>
CustomCCode /* This typedef is only needed for VC6 */
CustomCCode #if _MSC_VER <= 1200
CustomCCode typedef int intptr_t;
CustomCCode #endif
-CustomJavaCode WindowsGLImpl public WindowsGLImpl(WindowsGLContext context) {
-CustomJavaCode WindowsGLImpl this._context = context;
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode WindowsGLImpl {
-CustomJavaCode WindowsGLImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl private WindowsGLContext _context;
-
-CustomJavaCode WindowsGLImpl /**
-CustomJavaCode WindowsGLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
-CustomJavaCode WindowsGLImpl * glXAllocateMemoryNV extension.
-CustomJavaCode WindowsGLImpl */
-CustomJavaCode WindowsGLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
-CustomJavaCode WindowsGLImpl return wglAllocateMemoryNV(arg0, arg1, arg2, arg3);
-CustomJavaCode WindowsGLImpl }
-
-CustomJavaCode WindowsGLImpl public void setSwapInterval(int interval) {
-CustomJavaCode WindowsGLImpl if (isExtensionAvailable("WGL_EXT_swap_control")) {
-CustomJavaCode WindowsGLImpl wglSwapIntervalEXT(interval);
-CustomJavaCode WindowsGLImpl }
-CustomJavaCode WindowsGLImpl }
-
-IncludeAs CustomJavaCode WindowsGLImpl gl-impl-CustomJavaCode.java
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/gl-impl-x11.cfg b/make/gl-impl-x11.cfg
index b60a28787..2fa65d050 100644
--- a/make/gl-impl-x11.cfg
+++ b/make/gl-impl-x11.cfg
@@ -3,10 +3,9 @@
Package net.java.games.jogl
Style ImplOnly
JavaClass GL
-ImplPackage net.java.games.jogl.impl.x11
-ImplJavaClass X11GLImpl
+ImplPackage net.java.games.jogl.impl
+ImplJavaClass GLImpl
Include gl-common-x11.cfg
-Include gl-glx-common.cfg
EmitProcAddressTable true
ProcAddressTableClassName GLProcAddressTable
@@ -33,35 +32,5 @@ CustomCCode /* Provide Windows typedefs */
CustomCCode typedef void* LPVOID;
CustomCCode typedef unsigned int* PUINT;
-CustomJavaCode X11GLImpl public X11GLImpl(X11GLContext context) {
-CustomJavaCode X11GLImpl this._context = context;
-CustomJavaCode X11GLImpl }
-
-CustomJavaCode X11GLImpl public boolean isFunctionAvailable(String glFunctionName)
-CustomJavaCode X11GLImpl {
-CustomJavaCode X11GLImpl return _context.isFunctionAvailable(glFunctionName);
-CustomJavaCode X11GLImpl }
-
-CustomJavaCode X11GLImpl public boolean isExtensionAvailable(String glExtensionName)
-CustomJavaCode X11GLImpl {
-CustomJavaCode X11GLImpl return _context.isExtensionAvailable(glExtensionName);
-CustomJavaCode X11GLImpl }
-
-CustomJavaCode X11GLImpl private X11GLContext _context;
-
-CustomJavaCode X11GLImpl /**
-CustomJavaCode X11GLImpl * Provides platform-independent access to the wglAllocateMemoryNV /
-CustomJavaCode X11GLImpl * glXAllocateMemoryNV extension.
-CustomJavaCode X11GLImpl */
-CustomJavaCode X11GLImpl public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3) {
-CustomJavaCode X11GLImpl return glXAllocateMemoryNV(arg0, arg1, arg2, arg3);
-CustomJavaCode X11GLImpl }
-
-CustomJavaCode X11GLImpl public void setSwapInterval(int interval) {
-CustomJavaCode X11GLImpl if (isExtensionAvailable("GLX_SGI_swap_control")) {
-CustomJavaCode X11GLImpl glXSwapIntervalSGI(interval);
-CustomJavaCode X11GLImpl }
-CustomJavaCode X11GLImpl }
-
-IncludeAs CustomJavaCode X11GLImpl gl-impl-CustomJavaCode.java
+IncludeAs CustomJavaCode GLImpl gl-impl-CustomJavaCode.java
IncludeAs CustomCCode gl-impl-CustomCCode.c
diff --git a/make/gl-macosx.cfg b/make/gl-macosx.cfg
index a22b13477..37acea0ee 100644
--- a/make/gl-macosx.cfg
+++ b/make/gl-macosx.cfg
@@ -2,9 +2,6 @@
Package net.java.games.jogl
Style InterfaceOnly
JavaClass GL
-Extends GL WGL
-Extends GL GLX
-Extends GL CGL
Include gl-common-macosx.cfg
EmitProcAddressTable false
diff --git a/make/gl-wgl-win32.cfg b/make/gl-wgl-win32.cfg
deleted file mode 100644
index fb5f9556e..000000000
--- a/make/gl-wgl-win32.cfg
+++ /dev/null
@@ -1,10 +0,0 @@
-# This .cfg file is used to generate the interface which contains the
-# window system-specific extensions which are exposed (via
-# inheritance) to the GL interface.
-Package net.java.games.jogl
-Style InterfaceOnly
-JavaClass WGL
-Include gl-common-win32.cfg
-
-# Ignore everything that doesn't start with wgl or WGL
-Ignore ^[^wW].+
diff --git a/make/gl-win32.cfg b/make/gl-win32.cfg
index 83cb3e3bd..fddf6d579 100644
--- a/make/gl-win32.cfg
+++ b/make/gl-win32.cfg
@@ -2,9 +2,6 @@
Package net.java.games.jogl
Style InterfaceOnly
JavaClass GL
-Extends GL WGL
-Extends GL GLX
-Extends GL CGL
Include gl-common-win32.cfg
EmitProcAddressTable false
diff --git a/make/gl-x11.cfg b/make/gl-x11.cfg
index e20deed55..747469c0e 100644
--- a/make/gl-x11.cfg
+++ b/make/gl-x11.cfg
@@ -1,11 +1,7 @@
-# This .cfg file is used to generate the class which implements the GL
-# interface on a particular platform.
+# This .cfg file is used to generate the GL interface.
Package net.java.games.jogl
Style InterfaceOnly
JavaClass GL
-Extends GL WGL
-Extends GL GLX
-Extends GL CGL
Include gl-common-x11.cfg
EmitProcAddressTable false \ No newline at end of file
diff --git a/make/gl-glx-common.cfg b/make/glxext.cfg
index a613149bc..06363c56c 100644..100755
--- a/make/gl-glx-common.cfg
+++ b/make/glxext.cfg
@@ -1,9 +1,62 @@
-# This .cfg file causes the core GLX routines to be ignored from both
-# the public API as well as from the GL implementation files on
-# non-X11 platforms.
+# This .cfg file is used to generate the interface and implementing
+# class for the GLX extensions.
+Package net.java.games.jogl.impl.x11
+Style InterfaceAndImpl
+JavaClass GLXExt
+ImplPackage net.java.games.jogl.impl.x11
+ImplJavaClass GLXExtImpl
+Include gl-common-x11.cfg
-# Ignore all of the core GLX routines, which are exposed only in the
-# implementation GLX class
+EmitProcAddressTable true
+ProcAddressTableClassName GLXExtProcAddressTable
+ContextVariableName _context
+
+# Ignore everything that doesn't start with glX or GLX
+IgnoreNot ^(glX|GLX).+
+
+CustomCCode #include <inttypes.h>
+CustomCCode #include <stdlib.h>
+CustomCCode #include <X11/Xlib.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Define GLX_GLXEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glxext.h" are parsed. */
+CustomCCode #define GLX_GLXEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+CustomCCode #include <GL/glx.h>
+CustomCCode #include <GL/glxext.h>
+
+CustomCCode /* Provide Windows typedefs */
+CustomCCode typedef void* LPVOID;
+CustomCCode typedef unsigned int* PUINT;
+
+CustomJavaCode GLXExt public boolean isFunctionAvailable(String glFunctionName);
+CustomJavaCode GLXExt public boolean isExtensionAvailable(String glExtensionName);
+
+CustomJavaCode GLXExtImpl public GLXExtImpl(X11GLContext context) {
+CustomJavaCode GLXExtImpl this._context = context;
+CustomJavaCode GLXExtImpl }
+
+CustomJavaCode GLXExtImpl public boolean isFunctionAvailable(String glFunctionName)
+CustomJavaCode GLXExtImpl {
+CustomJavaCode GLXExtImpl return _context.isFunctionAvailable(glFunctionName);
+CustomJavaCode GLXExtImpl }
+
+CustomJavaCode GLXExtImpl public boolean isExtensionAvailable(String glExtensionName)
+CustomJavaCode GLXExtImpl {
+CustomJavaCode GLXExtImpl return _context.isExtensionAvailable(glExtensionName);
+CustomJavaCode GLXExtImpl }
+
+CustomJavaCode GLXExtImpl private X11GLContext _context;
+
+
+# These Ignores cause the core GLX routines to be ignored from the
+# GLXExt interface and GLXExtImpl implementing class.
Ignore glXChooseVisual
Ignore glXCreateContext
Ignore glXDestroyContext
@@ -60,8 +113,7 @@ Ignore glXSelectEventSGIX
Ignore glXGetSelectedEventSGIX
Ignore glXCreateGLXPixmapMESA
-# Now we can ignore the GLXFBConfig and XVisualInfo data types in the
-# public API on all platforms
+# Now we can ignore the GLXFBConfig and XVisualInfo data types
Ignore GLXFBConfig
Ignore XVisualInfo
diff --git a/make/stub_includes/macosx/cglext.c b/make/stub_includes/macosx/cglext.c
new file mode 100755
index 000000000..14010fcc4
--- /dev/null
+++ b/make/stub_includes/macosx/cglext.c
@@ -0,0 +1 @@
+#include <cglext.h>
diff --git a/make/stub_includes/win32/wglext.c b/make/stub_includes/win32/wglext.c
new file mode 100755
index 000000000..9c6120411
--- /dev/null
+++ b/make/stub_includes/win32/wglext.c
@@ -0,0 +1,13 @@
+#define GLAPI
+
+// Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+// "glext.h" are parsed.
+#define GL_GLEXT_PROTOTYPES
+
+#include <GL/gl.h>
+
+// Bring in the wgl extensions
+#define WGL_WGLEXT_PROTOTYPES
+#define SKIP_WGL_HANDLE_DEFINITIONS
+#include <windows.h>
+#include <GL/wglext.h>
diff --git a/make/stub_includes/common/gl-impl.c b/make/stub_includes/x11/glxext.c
index 53221a21a..67906a088 100644
--- a/make/stub_includes/common/gl-impl.c
+++ b/make/stub_includes/x11/glxext.c
@@ -12,12 +12,3 @@
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <GL/glxext.h>
-
-// Bring in the wgl extensions
-#define WGL_WGLEXT_PROTOTYPES
-#define SKIP_WGL_HANDLE_DEFINITIONS
-#include <windows.h>
-#include <GL/wglext.h>
-
-// Bring in the Mac OS X cgl extensions
-#include <GL/cglext.h>
diff --git a/make/wglext.cfg b/make/wglext.cfg
new file mode 100644
index 000000000..58bd2d0fb
--- /dev/null
+++ b/make/wglext.cfg
@@ -0,0 +1,58 @@
+# This .cfg file is used to generate the interface and implementing
+# class for the WGL extensions.
+Package net.java.games.jogl.impl.windows
+Style InterfaceAndImpl
+JavaClass WGLExt
+ImplPackage net.java.games.jogl.impl.windows
+ImplJavaClass WGLExtImpl
+Include gl-common-win32.cfg
+
+EmitProcAddressTable true
+ProcAddressTableClassName WGLExtProcAddressTable
+ContextVariableName _context
+
+# Ignore everything that doesn't start with wgl or WGL
+Ignore ^[^wW].+
+
+CustomCCode #define WIN32_LEAN_AND_MEAN
+CustomCCode #include <windows.h>
+CustomCCode #undef WIN32_LEAN_AND_MEAN
+CustomCCode #include <stdlib.h>
+CustomCCode #include <stddef.h>
+CustomCCode #include <malloc.h>
+
+CustomCCode /* Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "glext.h" are parsed. */
+CustomCCode #define GL_GLEXT_PROTOTYPES
+
+CustomCCode /* Define WGL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in
+CustomCCode "wglext.h" are parsed. */
+CustomCCode #define WGL_GLEXT_PROTOTYPES
+
+CustomCCode /* Include the OpenGL headers */
+CustomCCode #include <GL/gl.h>
+CustomCCode #include <GL/wglext.h>
+
+CustomCCode /* This typedef is only needed for VC6 */
+CustomCCode #if _MSC_VER <= 1200
+CustomCCode typedef int intptr_t;
+CustomCCode #endif
+
+CustomJavaCode WGLExt public boolean isFunctionAvailable(String glFunctionName);
+CustomJavaCode WGLExt public boolean isExtensionAvailable(String glExtensionName);
+
+CustomJavaCode WGLExtImpl public WGLExtImpl(WindowsGLContext context) {
+CustomJavaCode WGLExtImpl this._context = context;
+CustomJavaCode WGLExtImpl }
+
+CustomJavaCode WGLExtImpl public boolean isFunctionAvailable(String glFunctionName)
+CustomJavaCode WGLExtImpl {
+CustomJavaCode WGLExtImpl return _context.isFunctionAvailable(glFunctionName);
+CustomJavaCode WGLExtImpl }
+
+CustomJavaCode WGLExtImpl public boolean isExtensionAvailable(String glExtensionName)
+CustomJavaCode WGLExtImpl {
+CustomJavaCode WGLExtImpl return _context.isExtensionAvailable(glExtensionName);
+CustomJavaCode WGLExtImpl }
+
+CustomJavaCode WGLExtImpl private WindowsGLContext _context;