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Diffstat (limited to 'src/classes/com/sun/opengl/impl/GLContextImpl.java')
-rw-r--r-- | src/classes/com/sun/opengl/impl/GLContextImpl.java | 422 |
1 files changed, 0 insertions, 422 deletions
diff --git a/src/classes/com/sun/opengl/impl/GLContextImpl.java b/src/classes/com/sun/opengl/impl/GLContextImpl.java deleted file mode 100644 index 21e6d6598..000000000 --- a/src/classes/com/sun/opengl/impl/GLContextImpl.java +++ /dev/null @@ -1,422 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.sun.opengl.impl; - -import java.awt.Component; -import java.nio.*; - -import javax.media.opengl.*; -import com.sun.gluegen.runtime.*; - -public abstract class GLContextImpl extends GLContext { - protected GLContextLock lock = new GLContextLock(); - protected static final boolean DEBUG = Debug.debug("GLContextImpl"); - protected static final boolean VERBOSE = Debug.verbose(); - protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree"); - // NOTE: default sense of GLContext optimization disabled in JSR-231 - // 1.0 beta 5 due to problems on X11 platforms (both Linux and - // Solaris) when moving and resizing windows. Apparently GLX tokens - // get sent to the X server under the hood (and out from under the - // cover of the AWT lock) in these situations. Users requiring - // multi-screen X11 applications can manually enable this flag. It - // basically had no tangible effect on the Windows or Mac OS X - // platforms anyway in particular with the disabling of the - // GLWorkerThread which we found to be necessary in 1.0 beta 4. - protected boolean optimizationEnabled = Debug.isPropertyDefined("jogl.GLContext.optimize"); - - // Cache of the functions that are available to be called at the current - // moment in time - protected FunctionAvailabilityCache functionAvailability; - // Table that holds the addresses of the native C-language entry points for - // OpenGL functions. - private GLProcAddressTable glProcAddressTable; - - // Tracks creation and initialization of buffer objects to avoid - // repeated glGet calls upon glMapBuffer operations - private GLBufferSizeTracker bufferSizeTracker; - - // Tracks creation and deletion of server-side OpenGL objects when - // the Java2D/OpenGL pipeline is active and using FBOs to render - private GLObjectTracker tracker; - // Supports deletion of these objects when no other context is - // current which can support immediate deletion of them - private GLObjectTracker deletedObjectTracker; - - protected GL gl; - public GLContextImpl(GLContext shareWith) { - this(shareWith, false); - } - - public GLContextImpl(GLContext shareWith, boolean dontShareWithJava2D) { - functionAvailability = new FunctionAvailabilityCache(this); - GLContext shareContext = shareWith; - if (!dontShareWithJava2D) { - shareContext = Java2D.filterShareContext(shareWith); - } - if (shareContext != null) { - GLContextShareSet.registerSharing(this, shareContext); - } - // Always indicate real behind-the-scenes sharing to track deleted objects - if (shareContext == null) { - shareContext = Java2D.filterShareContext(shareWith); - } - GLContextShareSet.registerForObjectTracking(shareWith, this, shareContext); - GLContextShareSet.registerForBufferObjectSharing(shareWith, this); - // This must occur after the above calls into the - // GLContextShareSet, which set up state needed by the GL object - setGL(createGL()); - } - - public int makeCurrent() throws GLException { - // Support calls to makeCurrent() over and over again with - // different contexts without releasing them - // Could implement this more efficiently without explicit - // releasing of the underlying context; would require more error - // checking during the makeCurrentImpl phase - GLContext current = getCurrent(); - if (current != null) { - if (current == this) { - // Assume we don't need to make this context current again - // For Mac OS X, however, we need to update the context to track resizes - update(); - return CONTEXT_CURRENT; - } else { - current.release(); - } - } - - if (GLWorkerThread.isStarted() && - !GLWorkerThread.isWorkerThread()) { - // Kick the GLWorkerThread off its current context - GLWorkerThread.invokeLater(new Runnable() { public void run() {} }); - } - - lock.lock(); - int res = 0; - try { - res = makeCurrentImpl(); - if ((tracker != null) && - (res == CONTEXT_CURRENT_NEW)) { - // Increase reference count of GLObjectTracker - tracker.ref(); - } - } catch (GLException e) { - lock.unlock(); - throw(e); - } - if (res == CONTEXT_NOT_CURRENT) { - lock.unlock(); - } else { - setCurrent(this); - - // Try cleaning up any stale server-side OpenGL objects - // FIXME: not sure what to do here if this throws - if (deletedObjectTracker != null) { - deletedObjectTracker.clean(getGL()); - } - } - return res; - } - - protected abstract int makeCurrentImpl() throws GLException; - - public void release() throws GLException { - if (!lock.isHeld()) { - throw new GLException("Context not current on current thread"); - } - setCurrent(null); - try { - releaseImpl(); - } finally { - lock.unlock(); - } - } - - protected abstract void releaseImpl() throws GLException; - - public void destroy() { - if (lock.isHeld()) { - throw new GLException("Can not destroy context while it is current"); - } - - if (tracker != null) { - // Don't need to do anything for contexts that haven't been - // created yet - if (isCreated()) { - // If we are tracking creation and destruction of server-side - // OpenGL objects, we must decrement the reference count of the - // GLObjectTracker upon context destruction. - // - // Note that we can only eagerly delete these server-side - // objects if there is another context currrent right now - // which shares textures and display lists with this one. - tracker.unref(deletedObjectTracker); - } - } - - // Because we don't know how many other contexts we might be - // sharing with (and it seems too complicated to implement the - // GLObjectTracker's ref/unref scheme for the buffer-related - // optimizations), simply clear the cache of known buffers' sizes - // when we destroy contexts - bufferSizeTracker.clearCachedBufferSizes(); - - // Must hold the lock around the destroy operation to make sure we - // don't destroy the context out from under another thread rendering to it - lock.lock(); - try { - destroyImpl(); - } finally { - lock.unlock(); - } - } - - protected abstract void destroyImpl() throws GLException; - - // This is only needed for Mac OS X on-screen contexts - protected void update() throws GLException { - } - - public boolean isSynchronized() { - return !lock.getFailFastMode(); - } - - public void setSynchronized(boolean isSynchronized) { - lock.setFailFastMode(!isSynchronized); - } - - public GL getGL() { - return gl; - } - - public void setGL(GL gl) { - this.gl = gl; - } - - public abstract Object getPlatformGLExtensions(); - - //---------------------------------------------------------------------- - // Helpers for various context implementations - // - - /** Create the GL for this context. */ - protected GL createGL() { - GLImpl gl = new GLImpl(this); - if (tracker != null) { - gl.setObjectTracker(tracker); - } - return gl; - } - - public GLProcAddressTable getGLProcAddressTable() { - if (glProcAddressTable == null) { - // FIXME: cache ProcAddressTables by capability bits so we can - // share them among contexts with the same capabilities - glProcAddressTable = new GLProcAddressTable(); - } - return glProcAddressTable; - } - - /** - * Pbuffer support; given that this is a GLContext associated with a - * pbuffer, binds this pbuffer to its texture target. - */ - public abstract void bindPbufferToTexture(); - - /** - * Pbuffer support; given that this is a GLContext associated with a - * pbuffer, releases this pbuffer from its texture target. - */ - public abstract void releasePbufferFromTexture(); - - public abstract ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3); - - /* - * Sets the swap interval for onscreen OpenGL contexts. Has no - * effect for offscreen contexts. - */ - public void setSwapInterval(final int interval) { - } - - /** Maps the given "platform-independent" function name to a real function - name. Currently this is only used to map "glAllocateMemoryNV" and - associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */ - protected abstract String mapToRealGLFunctionName(String glFunctionName); - - /** Maps the given "platform-independent" extension name to a real - function name. Currently this is only used to map - "GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer" - and "WGL_ARB_pixel_format" (not yet mapped to X11). */ - protected abstract String mapToRealGLExtensionName(String glExtensionName); - - /** Returns a non-null (but possibly empty) string containing the - space-separated list of available platform-dependent (e.g., WGL, - GLX) extensions. Can only be called while this context is - current. */ - public abstract String getPlatformExtensionsString(); - - /** Helper routine which resets a ProcAddressTable generated by the - GLEmitter by looking up anew all of its function pointers. */ - protected void resetProcAddressTable(Object table) { - ProcAddressHelper.resetProcAddressTable(table, GLDrawableFactoryImpl.getFactoryImpl()); - } - - /** Indicates whether the underlying OpenGL context has been - created. This is used to manage sharing of display lists and - textures between contexts. */ - public abstract boolean isCreated(); - - /** - * Resets the cache of which GL functions are available for calling through this - * context. See {@link #isFunctionAvailable(String)} for more information on - * the definition of "available". - */ - protected void resetGLFunctionAvailability() { - // In order to be able to allow the user to uniformly install the - // debug and trace pipelines in their GLEventListener.init() - // method (for both GLCanvas and GLJPanel), we need to reset the - // actual GL object in the GLDrawable as well - setGL(createGL()); - - functionAvailability.flush(); - if (DEBUG) { - System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table for " + this); - } - resetProcAddressTable(getGLProcAddressTable()); - } - - /** - * Returns true if the specified OpenGL core- or extension-function can be - * successfully called using this GL context given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration. - * - * See {@link GL#isFunctionAvailable(String)} for more details. - * - * @param glFunctionName the name of the OpenGL function (e.g., use - * "glPolygonOffsetEXT" to check if the {@link - * javax.media.opengl.GL#glPolygonOffsetEXT(float,float)} is available). - */ - protected boolean isFunctionAvailable(String glFunctionName) { - return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName)); - } - - /** - * Returns true if the specified OpenGL extension can be - * successfully called using this GL context given the current host (OpenGL - * <i>client</i>) and display (OpenGL <i>server</i>) configuration. - * - * See {@link GL#isExtensionAvailable(String)} for more details. - * - * @param glExtensionName the name of the OpenGL extension (e.g., - * "GL_VERTEX_PROGRAM_ARB"). - */ - public boolean isExtensionAvailable(String glExtensionName) { - return functionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName)); - } - - /** Indicates which floating-point pbuffer implementation is in - use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT, - or GLPbuffer.NV_FLOAT. */ - public int getFloatingPointMode() throws GLException { - throw new GLException("Not supported on non-pbuffer contexts"); - } - - /** On some platforms the mismatch between OpenGL's coordinate - system (origin at bottom left) and the window system's - coordinate system (origin at top left) necessitates a vertical - flip of pixels read from offscreen contexts. */ - public abstract boolean offscreenImageNeedsVerticalFlip(); - - /** Only called for offscreen contexts; needed by glReadPixels */ - public abstract int getOffscreenContextPixelDataType(); - - protected static String getThreadName() { - return Thread.currentThread().getName(); - } - - public static String toHexString(long hex) { - return "0x" + Long.toHexString(hex); - } - - //---------------------------------------------------------------------- - // Helpers for buffer object optimizations - - public void setBufferSizeTracker(GLBufferSizeTracker bufferSizeTracker) { - this.bufferSizeTracker = bufferSizeTracker; - } - - public GLBufferSizeTracker getBufferSizeTracker() { - return bufferSizeTracker; - } - - //--------------------------------------------------------------------------- - // Helpers for integration with Java2D/OpenGL pipeline when FBOs are - // being used - // - - public void setObjectTracker(GLObjectTracker tracker) { - this.tracker = tracker; - } - - public GLObjectTracker getObjectTracker() { - return tracker; - } - - public void setDeletedObjectTracker(GLObjectTracker deletedObjectTracker) { - this.deletedObjectTracker = deletedObjectTracker; - } - - public GLObjectTracker getDeletedObjectTracker() { - return deletedObjectTracker; - } - - //--------------------------------------------------------------------------- - // Helpers for context optimization where the last context is left - // current on the OpenGL worker thread - // - - public boolean isOptimizable() { - return optimizationEnabled; - } - - public boolean hasWaiters() { - return lock.hasWaiters(); - } -} |