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-/*
- * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistribution of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- *
- * - Redistribution in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * Neither the name of Sun Microsystems, Inc. or the names of
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * This software is provided "AS IS," without a warranty of any kind. ALL
- * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
- * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
- * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
- * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
- * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
- * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
- * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
- * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
- * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
- * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
- * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
- *
- * You acknowledge that this software is not designed or intended for use
- * in the design, construction, operation or maintenance of any nuclear
- * facility.
- *
- * Sun gratefully acknowledges that this software was originally authored
- * and developed by Kenneth Bradley Russell and Christopher John Kline.
- */
-
-package com.sun.opengl.impl;
-
-import java.awt.Component;
-import java.nio.*;
-
-import javax.media.opengl.*;
-import com.sun.gluegen.runtime.*;
-
-public abstract class GLContextImpl extends GLContext {
- protected GLContextLock lock = new GLContextLock();
- protected static final boolean DEBUG = Debug.debug("GLContextImpl");
- protected static final boolean VERBOSE = Debug.verbose();
- protected static final boolean NO_FREE = Debug.isPropertyDefined("jogl.GLContext.nofree");
- // NOTE: default sense of GLContext optimization disabled in JSR-231
- // 1.0 beta 5 due to problems on X11 platforms (both Linux and
- // Solaris) when moving and resizing windows. Apparently GLX tokens
- // get sent to the X server under the hood (and out from under the
- // cover of the AWT lock) in these situations. Users requiring
- // multi-screen X11 applications can manually enable this flag. It
- // basically had no tangible effect on the Windows or Mac OS X
- // platforms anyway in particular with the disabling of the
- // GLWorkerThread which we found to be necessary in 1.0 beta 4.
- protected boolean optimizationEnabled = Debug.isPropertyDefined("jogl.GLContext.optimize");
-
- // Cache of the functions that are available to be called at the current
- // moment in time
- protected FunctionAvailabilityCache functionAvailability;
- // Table that holds the addresses of the native C-language entry points for
- // OpenGL functions.
- private GLProcAddressTable glProcAddressTable;
-
- // Tracks creation and initialization of buffer objects to avoid
- // repeated glGet calls upon glMapBuffer operations
- private GLBufferSizeTracker bufferSizeTracker;
-
- // Tracks creation and deletion of server-side OpenGL objects when
- // the Java2D/OpenGL pipeline is active and using FBOs to render
- private GLObjectTracker tracker;
- // Supports deletion of these objects when no other context is
- // current which can support immediate deletion of them
- private GLObjectTracker deletedObjectTracker;
-
- protected GL gl;
- public GLContextImpl(GLContext shareWith) {
- this(shareWith, false);
- }
-
- public GLContextImpl(GLContext shareWith, boolean dontShareWithJava2D) {
- functionAvailability = new FunctionAvailabilityCache(this);
- GLContext shareContext = shareWith;
- if (!dontShareWithJava2D) {
- shareContext = Java2D.filterShareContext(shareWith);
- }
- if (shareContext != null) {
- GLContextShareSet.registerSharing(this, shareContext);
- }
- // Always indicate real behind-the-scenes sharing to track deleted objects
- if (shareContext == null) {
- shareContext = Java2D.filterShareContext(shareWith);
- }
- GLContextShareSet.registerForObjectTracking(shareWith, this, shareContext);
- GLContextShareSet.registerForBufferObjectSharing(shareWith, this);
- // This must occur after the above calls into the
- // GLContextShareSet, which set up state needed by the GL object
- setGL(createGL());
- }
-
- public int makeCurrent() throws GLException {
- // Support calls to makeCurrent() over and over again with
- // different contexts without releasing them
- // Could implement this more efficiently without explicit
- // releasing of the underlying context; would require more error
- // checking during the makeCurrentImpl phase
- GLContext current = getCurrent();
- if (current != null) {
- if (current == this) {
- // Assume we don't need to make this context current again
- // For Mac OS X, however, we need to update the context to track resizes
- update();
- return CONTEXT_CURRENT;
- } else {
- current.release();
- }
- }
-
- if (GLWorkerThread.isStarted() &&
- !GLWorkerThread.isWorkerThread()) {
- // Kick the GLWorkerThread off its current context
- GLWorkerThread.invokeLater(new Runnable() { public void run() {} });
- }
-
- lock.lock();
- int res = 0;
- try {
- res = makeCurrentImpl();
- if ((tracker != null) &&
- (res == CONTEXT_CURRENT_NEW)) {
- // Increase reference count of GLObjectTracker
- tracker.ref();
- }
- } catch (GLException e) {
- lock.unlock();
- throw(e);
- }
- if (res == CONTEXT_NOT_CURRENT) {
- lock.unlock();
- } else {
- setCurrent(this);
-
- // Try cleaning up any stale server-side OpenGL objects
- // FIXME: not sure what to do here if this throws
- if (deletedObjectTracker != null) {
- deletedObjectTracker.clean(getGL());
- }
- }
- return res;
- }
-
- protected abstract int makeCurrentImpl() throws GLException;
-
- public void release() throws GLException {
- if (!lock.isHeld()) {
- throw new GLException("Context not current on current thread");
- }
- setCurrent(null);
- try {
- releaseImpl();
- } finally {
- lock.unlock();
- }
- }
-
- protected abstract void releaseImpl() throws GLException;
-
- public void destroy() {
- if (lock.isHeld()) {
- throw new GLException("Can not destroy context while it is current");
- }
-
- if (tracker != null) {
- // Don't need to do anything for contexts that haven't been
- // created yet
- if (isCreated()) {
- // If we are tracking creation and destruction of server-side
- // OpenGL objects, we must decrement the reference count of the
- // GLObjectTracker upon context destruction.
- //
- // Note that we can only eagerly delete these server-side
- // objects if there is another context currrent right now
- // which shares textures and display lists with this one.
- tracker.unref(deletedObjectTracker);
- }
- }
-
- // Because we don't know how many other contexts we might be
- // sharing with (and it seems too complicated to implement the
- // GLObjectTracker's ref/unref scheme for the buffer-related
- // optimizations), simply clear the cache of known buffers' sizes
- // when we destroy contexts
- bufferSizeTracker.clearCachedBufferSizes();
-
- // Must hold the lock around the destroy operation to make sure we
- // don't destroy the context out from under another thread rendering to it
- lock.lock();
- try {
- destroyImpl();
- } finally {
- lock.unlock();
- }
- }
-
- protected abstract void destroyImpl() throws GLException;
-
- // This is only needed for Mac OS X on-screen contexts
- protected void update() throws GLException {
- }
-
- public boolean isSynchronized() {
- return !lock.getFailFastMode();
- }
-
- public void setSynchronized(boolean isSynchronized) {
- lock.setFailFastMode(!isSynchronized);
- }
-
- public GL getGL() {
- return gl;
- }
-
- public void setGL(GL gl) {
- this.gl = gl;
- }
-
- public abstract Object getPlatformGLExtensions();
-
- //----------------------------------------------------------------------
- // Helpers for various context implementations
- //
-
- /** Create the GL for this context. */
- protected GL createGL() {
- GLImpl gl = new GLImpl(this);
- if (tracker != null) {
- gl.setObjectTracker(tracker);
- }
- return gl;
- }
-
- public GLProcAddressTable getGLProcAddressTable() {
- if (glProcAddressTable == null) {
- // FIXME: cache ProcAddressTables by capability bits so we can
- // share them among contexts with the same capabilities
- glProcAddressTable = new GLProcAddressTable();
- }
- return glProcAddressTable;
- }
-
- /**
- * Pbuffer support; given that this is a GLContext associated with a
- * pbuffer, binds this pbuffer to its texture target.
- */
- public abstract void bindPbufferToTexture();
-
- /**
- * Pbuffer support; given that this is a GLContext associated with a
- * pbuffer, releases this pbuffer from its texture target.
- */
- public abstract void releasePbufferFromTexture();
-
- public abstract ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3);
-
- /*
- * Sets the swap interval for onscreen OpenGL contexts. Has no
- * effect for offscreen contexts.
- */
- public void setSwapInterval(final int interval) {
- }
-
- /** Maps the given "platform-independent" function name to a real function
- name. Currently this is only used to map "glAllocateMemoryNV" and
- associated routines to wglAllocateMemoryNV / glXAllocateMemoryNV. */
- protected abstract String mapToRealGLFunctionName(String glFunctionName);
-
- /** Maps the given "platform-independent" extension name to a real
- function name. Currently this is only used to map
- "GL_ARB_pbuffer" and "GL_ARB_pixel_format" to "WGL_ARB_pbuffer"
- and "WGL_ARB_pixel_format" (not yet mapped to X11). */
- protected abstract String mapToRealGLExtensionName(String glExtensionName);
-
- /** Returns a non-null (but possibly empty) string containing the
- space-separated list of available platform-dependent (e.g., WGL,
- GLX) extensions. Can only be called while this context is
- current. */
- public abstract String getPlatformExtensionsString();
-
- /** Helper routine which resets a ProcAddressTable generated by the
- GLEmitter by looking up anew all of its function pointers. */
- protected void resetProcAddressTable(Object table) {
- ProcAddressHelper.resetProcAddressTable(table, GLDrawableFactoryImpl.getFactoryImpl());
- }
-
- /** Indicates whether the underlying OpenGL context has been
- created. This is used to manage sharing of display lists and
- textures between contexts. */
- public abstract boolean isCreated();
-
- /**
- * Resets the cache of which GL functions are available for calling through this
- * context. See {@link #isFunctionAvailable(String)} for more information on
- * the definition of "available".
- */
- protected void resetGLFunctionAvailability() {
- // In order to be able to allow the user to uniformly install the
- // debug and trace pipelines in their GLEventListener.init()
- // method (for both GLCanvas and GLJPanel), we need to reset the
- // actual GL object in the GLDrawable as well
- setGL(createGL());
-
- functionAvailability.flush();
- if (DEBUG) {
- System.err.println(getThreadName() + ": !!! Initializing OpenGL extension address table for " + this);
- }
- resetProcAddressTable(getGLProcAddressTable());
- }
-
- /**
- * Returns true if the specified OpenGL core- or extension-function can be
- * successfully called using this GL context given the current host (OpenGL
- * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
- *
- * See {@link GL#isFunctionAvailable(String)} for more details.
- *
- * @param glFunctionName the name of the OpenGL function (e.g., use
- * "glPolygonOffsetEXT" to check if the {@link
- * javax.media.opengl.GL#glPolygonOffsetEXT(float,float)} is available).
- */
- protected boolean isFunctionAvailable(String glFunctionName) {
- return functionAvailability.isFunctionAvailable(mapToRealGLFunctionName(glFunctionName));
- }
-
- /**
- * Returns true if the specified OpenGL extension can be
- * successfully called using this GL context given the current host (OpenGL
- * <i>client</i>) and display (OpenGL <i>server</i>) configuration.
- *
- * See {@link GL#isExtensionAvailable(String)} for more details.
- *
- * @param glExtensionName the name of the OpenGL extension (e.g.,
- * "GL_VERTEX_PROGRAM_ARB").
- */
- public boolean isExtensionAvailable(String glExtensionName) {
- return functionAvailability.isExtensionAvailable(mapToRealGLExtensionName(glExtensionName));
- }
-
- /** Indicates which floating-point pbuffer implementation is in
- use. Returns one of GLPbuffer.APPLE_FLOAT, GLPbuffer.ATI_FLOAT,
- or GLPbuffer.NV_FLOAT. */
- public int getFloatingPointMode() throws GLException {
- throw new GLException("Not supported on non-pbuffer contexts");
- }
-
- /** On some platforms the mismatch between OpenGL's coordinate
- system (origin at bottom left) and the window system's
- coordinate system (origin at top left) necessitates a vertical
- flip of pixels read from offscreen contexts. */
- public abstract boolean offscreenImageNeedsVerticalFlip();
-
- /** Only called for offscreen contexts; needed by glReadPixels */
- public abstract int getOffscreenContextPixelDataType();
-
- protected static String getThreadName() {
- return Thread.currentThread().getName();
- }
-
- public static String toHexString(long hex) {
- return "0x" + Long.toHexString(hex);
- }
-
- //----------------------------------------------------------------------
- // Helpers for buffer object optimizations
-
- public void setBufferSizeTracker(GLBufferSizeTracker bufferSizeTracker) {
- this.bufferSizeTracker = bufferSizeTracker;
- }
-
- public GLBufferSizeTracker getBufferSizeTracker() {
- return bufferSizeTracker;
- }
-
- //---------------------------------------------------------------------------
- // Helpers for integration with Java2D/OpenGL pipeline when FBOs are
- // being used
- //
-
- public void setObjectTracker(GLObjectTracker tracker) {
- this.tracker = tracker;
- }
-
- public GLObjectTracker getObjectTracker() {
- return tracker;
- }
-
- public void setDeletedObjectTracker(GLObjectTracker deletedObjectTracker) {
- this.deletedObjectTracker = deletedObjectTracker;
- }
-
- public GLObjectTracker getDeletedObjectTracker() {
- return deletedObjectTracker;
- }
-
- //---------------------------------------------------------------------------
- // Helpers for context optimization where the last context is left
- // current on the OpenGL worker thread
- //
-
- public boolean isOptimizable() {
- return optimizationEnabled;
- }
-
- public boolean hasWaiters() {
- return lock.hasWaiters();
- }
-}